0 1 9 9 3 by Sony Corporation: Downloaded From Manuals Search Engine
0 1 9 9 3 by Sony Corporation: Downloaded From Manuals Search Engine
0 1 9 9 3 by Sony Corporation: Downloaded From Manuals Search Engine
l'
Contents
Outline .................................................................................................
7 (E)
Registering an Edit (Interna1 EDL Mode Only) .............................. 7-5 (E)
Recalling an Edit (Interna1 EDL Mode Only) .................................
7-6 (E)
Adjusting and Deleting Edits ............................................................
7 (E)
Uploading/Downloading the EDL (Interna1 EDL Mode Only) ......7-8 (E)
lntended audience
This manual is a guide to the PVE-500 editing control unit.
It is intended to he read by persons responsible for the operation of professional
video equipment, for example, at cable television stations and cotporate production
facilities. Therefore it assumes that readers will be familiar with the basic concepts
of video editing and have some experience in operating professional video
equipment.
Manual organization
Chapter 1 Outline
Explains the principal features of the unit and optional accessories
Chapter 3 Preparations
Covers matters which you need to know before using the unit, such as how to
connect externa1 equipment to this unit in order to configure a complete editing
system, and preparations to make before stating to edit.
-
Chapter 5 Editing with Two Players AIB Roll Edits
Explains how to perform A/Brol1 edits in which you can add special effects while
switching between the playback signals of two players, using a video switcher and
an audio mixer connected to this unit
-
Chapter 7 Managing Edit Data The Edit Decision List (EDL)
Explains how to save settings made in order to execute an automatic edit, and how
to recall the settings and use them again.
Appendix
Contains a list of error messages with instructions on how to respond, a list of steps
to take when you suspect ttouble with tlie unit, specifications, anda glossary of
teclinical teims used in this manual
Conventions
Button names
As shown in the example below, some of the buttons on this unit have two
functions, depending on whethei tliey are pressed alone or in combination with the
ENTRY button The two hnctions are indicated on the top and front sides of the
button.
indicator (LED)
PLAY button
When piessed alone, this button functions as the PLAY button
This manual ielers to it simply as the PLAY button
Cross references
Referentes to o t h e ~manuals or to sections of this manual containing related
information appear in italics
Technical terms
Technical terms are explained in a glossary in the Appendix to this manual
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4 (E) Aboul this Manual
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Tiiis cliaptei explains the piincipal feahlies of ihe iinit and
opiional accessoiies
1
(E) Chapter 1 Outline
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Dynamic Tracking (DT)') for variable-speed editing
If your player supports dynamic tracking, you can edit freeze frame os variable
speed playhack.
GP12)output
You can output trigger signals to control external equipment when you execute an
edit.
Error messages
The unit alerts you to mistaken operations with a warning sound and a concise
error message.
Rack mounting
With the RMM-500 control panel mount adaptor, you can mount this unit in a
standard EIA4) 19-inch rack or editing operation desk.
RMM-SO0
Cables for use in connecting a video switcher or an audio mixer equipped with a 9-
pin serial interface (MXP-S390, etc.) to this unit.
/
(E) Chapter 1 Outline
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nt~olarid connectoi
Edit numberltransilionlduialion
Operalion mode control
section (page P3(E)) setting and display seclion (page 2-6(E))
Control panel
I 1
Operation mode control cection
SERVO indicatol
IN indicator
l I
Player 1 time counter seciion
1
2-4 (E) Chapter 2 Narnes and Funcfions ol Parts
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Player 2 tíme counter section
SERVO indicator
IN indicator
L l
Player 2 lime counler section
During setup with the setup menu, the time counter Orher birffoii.rnild iiidicafo~rliniie the rniiiefiriictio~i.sas
@ displays an abhreviated item title rlio,re eiplaiiied iii thep~evioiirrectiotl "Plnyrr 1 tiiile
C O L ( I I ~ secfioil
~I "
RESET button
SERVO indicator
lN indicator
FIOIIIrlie RESET Dlrtroii @ to the OUT i~idicntor@, @TOTAL (tonal running time) button and
ihere buttoiir niid bidicaroi:~/tuve snriie furiction.s as indicator (red)
fhore e,rplnined iinder ite11i.r to O iii "Pln,yer 1 tilile Press the TOTAL button if you want to display the
coirriter sectioii " (page 2-4(Ej).
-
recorder's total running time in tlie time counter.
The indicator begins to flash when you press the
@Time counter
button. Press the button again to restore the time
Dependiug upon the settings of the TCIRTCICTL
countes's original display.
selector and tlie TOTAL button @, displays an
If you want to reset the total running time, press
absolute or relative time code, a CTL signal count,
tbe RESET button @ while the total niuning time
or the recordes's total mnning time. During setup
is displayed in the time counter.
with the setup menu, displays the setup item data.
Error messages are also displayed in this time
counter
@ FROM TOIAUX3
(ENTRY t FROM TO) button
@ PIIAUXI (ENR
IY + PI) bunon @ FROM TO indicators
1
2-6 (E) Chapler 2 Narnes and Funcfions of Pans
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Al6 rol1 setting section
@ V button I
i
@ RECISTORE (ENTRY + REC) button
1) E-E: Electric-to-Electric
2) EEPROM: Electiically erasable programmable ROM
2-8 (E) 1
Chapter 2 Names and Functions of Pans
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player operation control sectian
&) REWIEJECT
(ENTRY + REW) button
@ PLAYISTOP
(ENTRY + PLAY) button @ FFNAR
(ENTRY + FF) button
@ STILUSTB OFF
(ENTRY + STILL) buiion Q1) Direction indicators
@ Search dial
L I
Player operation control sectlon
.-
-.
-
- l l
.- Recorder operation control section
N
-za Ihese controlr hove tlie snine fiiricriot~sas tliose (D'T),yori can irse ir for rioi~elesr,variable-speed
m esplaiized iti "Plciyei, operarioii corirrol sectioti " (page playback
6 2-9(E)J. [f yotir recorder srrpportr Dyriarz~icTrcickizlg
@ Recorder IN button
-@ Recorder OUT button
/
2-10 (E) Chapler 2 Narnes and Functions ol Parts
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@ a /FS(ENTRY + El)button @ Player OUT button
To s e t a player OUT point, press this button
@ (Trim +): Press this button together with the
IN button m, @os OUT button @, @ when you together with the ENTRY button @
want to move an IN or OUT point one frame To confirm the OUT point of the currently
forward. Keep the buttons pressed to execute selected player, press this button alone
this function continuously When you want to
shift an entire edit segment forward, press this @ GO TOIRECALL (ENTRY + GO TO)
hutton together with both the IN and OUT button
buttons The 1N and OUT points will be moved GO TO: This button allows you to view the
one frame ferwId. picture al an IN point or OUT point. Press it
FS (ENTRY +a )(next edit): In internal EDL together with the IN button d), @ or OUT
hutton @, @.
mode, calls up the next edit. Keep this button
pressed to execute this function continuously. RECALL (ENTRY + GO TO): When an edit
numbes is being displayed in the time counter,
@ AUDIO SPLITISPEED (ENTRY+AUDIO press this button to make it the cunent edit.
SPLIT) button
AUDIO SPLIT: To perform split editing, press @ Recorder IN button
this button so that it lights, then entes the audio To set a recorder IN point, press this button
IN point. together with the ENTRY button @
SPEED (ENTRY + AUDIO SPLIT): In DT To confirm the recorder IN point, press this button
editing, press this button to change the initial alone While you hold it down, the IN point is
playback speed. displayed in the time counter.
To display the duration, press this hutton together
@ LAST EDITICLEAR (ENTRY + LAST EDIT) with the recorder OUT button @
button
LAST EDIT: Recalls the contents of the previous @ Recorder OUT button
preview 1) To seta recorder OUT point, press this button
In internal EDL mode, you can also press this together with the ENTRY button @.
button when you want to restore the last edit To confirm the recorder OUT point, press this
after clearing it button alone
CLEAR (ENTRY + LAST EDIT): In internal
EDL mode, clears the current edit @ ENTRY buiton
Press this button together with other buttons to set
Q) Player IN button IN or OUT points or select the function written on
To set a player IN point, press this button together the front side of another button
with the ENTRY button @.
To confirm the IN point of tbe cunently selected
player, press this button alone. While you hold it
down, the IN point is displayed in the time counter.
To display the duration, press this button together
with the player OUT hutton @
, , . ., ., ., , , ,, , ., ., , ., . , , ., , , . . ., . ,
A1 ( @ RVWIJUMP button
@AUTO EDlTIMULTl
(ENTRY t AUTO EDIT) button
I I
Autamatic editing section
..
-
z
a
m
6) PREVIEW button @ RVWIJUMP (reviewljump) button
8 Press to conduct a rehearsal of the edit. The button Press when you want to review an edit after
lights. recording it. The recorder plays back the edit
During playback, press once more to jump to a
@J AUTO EDITIMULTI (ENTRY + AUTO EDIT) point 5 seconds before the OUT point.
button
AUTO EDIT: Press to start an automatic edit @ ALL STOP button
'Ihe button lights Stops al1 VTRs Press to stop a preview, automatic
MULTI (ENTRY + AUTO EDIT)(multiple edit, or review
edits): In interna1 EDL mode, press when you
want to execute two or more edits in
succession, beginning with the current edit
The edits are executed until the last one has
finished or until you press the ALL STOP
button @
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(E) Chapler 2 Names andsearch
manuals Funclions oi Parts
engine
@ AC IN connector -
@ PLAYER 1 connector
j !
@ PLAYER 2 connector i
i
i !
@ RECORDER connector - i
SWITCHER connector
@ MIXER connector
Q 75-ohm terminator switch
i
@ REF. VIDEO IN connector
l
I
l,_-- @ GPI OUT connector
Connector panel
Precautions ......................................................................
3-2 (E)
Connections ..................................................................... 3 (E)
Preparations for Editing ................................................ 3 (E)
PVE-500 Setup (Initialization) .................................. 3-8 (E)
Measuring Sr&t Delays ............................................ .3-14 (E)
Preparing Tapes for Editing ..3-15
....................................... (E)
Do not disassemble
Do not open the cabinet There is a danger of shock if you touch the parts inside
the unit
Usage precautions
Maintenance
Clean the cabinet and panels by wiping with a soft, dry cloth. Rernove severe
stains by wiping with a cloth moistened with a neutral solvent, then wipe with a
soft, dry cloth. Do not clean with alcohol, benzine, thinner, or othe~.volatile
liquids. Doing so may damage the paint or finish.
1
3-2 (E) Chapier 3 Preparaiions
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You can connect the unit to the loilowing kinds of external equipinent
Externai Equipment
Model
-
VTR VTRs with 9-pin remote connector
BVH, DVR, DVW, BVW, PVW, UVW, BVU, VO, EVO, SVOISVP,
PCM and LVRILVA series
Video switcher DFS-500, BVS-3000, DVS-8000, DVS-6000, DVS-2000 series
BVS-V1201, BVS-A1201, BVS-1100, GVG model 100
Audio mixer .Audio mixers with 15-pin parailei interface
MXP-29, MXP-290/290R, MXP-P3901P390R,VSP-A6001A600R
Audio mixers with 9-pin serial interface
MXP-S390/S390R, VSP-8000, DMX-E3000, DMX-E2000
Optional cables must be purchased to connect external equipmenr Depending upon the
model, some features of the external equiprnent may not be supported
For iiiore irfori77atio11,coritnct n Sony raler ,zlyrereiitntii~e
Cut editing system with two players, one recorder, a video routing switcher, and an
audio routing switcher
The illustration shows connections for a system using the BVS-V1201 video
routing switcher and the BVS-A1201 audio routing switcher
.
Source monitor Main monitor
J
VlN
---....-.-=.=:L.=.%===
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3-4 (E) Chaptei 3 Preparations
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A/B rol1 system with two players, one recorder, a video switcher, and an audio mixer
The illustration shows connections for a system using the DFS-500 DME switcher
and the MXP-290 audio mixer.
!
-- 1 i
Al0 rol1 system using the DFS-500 DME switcher and the MXP-290 audio mixer
1
3-6 (E) Chaptei3 f'repaotronr
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Example: Cut editing s y s t e m witli one player and one recorder
rbrlil(+t fhe audio olavback level 1 1 Adiust the audio recordinp leve1 1 1 Adiust the video recordino level 1
1 1 while playing back the tape on
thd piayer' I
Set according lo the
1 Monitor I I Monitor
Turn pow
switch
Set REMOTU swilch ON Set REMOTU
-LOCAL swilch to LOCAL switch lo
REMOTE (9P)
1 Plaver 4 t Recordei
.
I
Measure VTR stall delays using Set up with setup menu (see page 3-B(E))
LEARN button Isee Daoe 3-141E11
Scieci preroii t A e ~..~~PREROL'L se ector
Seiect synchionization h t n SYNCHRO
Selector
Selecl lime counter display formal foi
recorder and players 1 and 2 with
TCIRTCICTL seleclors
1 I2 .
For VTRs able to read VlTC time codes, set to read For VTRs which feature a built-in time code generator.
both LTC and VlTC time codes (set VITCIAUTOILTC set the following switches
selector to AUTO) EXTIINT switch: INT
However, set to LTC if the VlTC and LTC codes on the REGENIPRESET switch: PRESET
playback tape do not coincide. FREE RUNIREC RUN switch: FREE RUN
For more informationabout VTR seffings and
adiustments, refer lo your VTR's operation
l
Chapler 3 Preparations
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3-7(E)
Preparations for Editing
-
,.-.;;:-....;.. .>. .m---;
. : , ..........--
-"-L.--
..........:: ........\.> .........'. ...........:,>. ,-.:, --
- ...
.. .d..
Except for items which are set using buttons and switches on the control panel,
iniiialize using the search dial and setup menus. To use the setup rnenu, press the
SETUP (ENTRY + EDIT) button to put the unit into setup mode. In setup mode,
settings are displayed as follows. Data stored to the unit's EEPROM remains valid
until updated again.
I I l
(Display shows selting of 7 seconds lor item 01, rnaximurn preroll lime)
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(E) Chapier 3 manuals
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Preparaiions
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1 Press the SETUP (ENTRY + EDIT) button.,
The unit enters setup mode. The item number, abbreviated title, and value of
the most recently changed item are displayed in the time counters of players 1
and 2 and the recorder.
2 Rotate the player search dial until the player time counters display the item yo"
want to change.
3 Rotate the recorder search dial until the recorder time countel displays the
value you want to set
If the setting is different from the current setting, the time counter display
flashes.
1
The display range for total tape running time is
also determined by this sening
23:59:59:29(24)
(Values in parentheses for PAU
SECAMI 1
r
a u t o i liting"
AUTO EDlT POlNT ENTRY
T
GPI OUT REFERENCE
' '
,il 3-1 /
0 (E) Chaplsr 3 Preparations
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Preparations for
-- Editing
... .. -.. .. ..--.
__.-. ...~-..1<.L:-,~;.~-.>;-
1- -- y e m- - r-TKvi-
1
PLAYER 1 MAX DT SPEED 1 / -
Maximum DT olavback soeed of olaver 1,,
SEtUP-18 P1 SPEEd
ated Title
Jetting (facioty setiing underlined)
and indicalor
In setup mode, press the TOTAL button, lighting the TOTAL indicator.
The following information is displayed in the time counters of player 1, player 2,
and the recorder
The amount of'time which a VTR needs to achieve stable tape movement after
receiving a start command is called the start delay. For precise synchronization
between VTRs, you need to measure the start delay of each connected VTR.
However, you do not need measure the start delays if the unit is able to determine
the type of your VTRs, and if you have selected Auto under setup menus items 12,
13 and 14 (RECORDER START DELAY, PLAYER 1 START DELAY and
PLAYER 2 START DELAY).
PLAYER 1
LEARN button - RES"
O
SERYO
O
IN
0
OUT
0
m "
-
H M S
Insert a tape containing recorded material into each VTR and press the LEARN
button.
The tapes begin to run, and the unit measures the s t z t delays. This information is
saved in the unit's interna1 memory. It remains available for at least 100 hours after
the unit's power is turned off (provided that the unit has heen powered on for at
least two hours).
m
When VTR connections are changed, or when the previously measured s t a t delay
data has been lost, measure the start delays again Note that s t a t delays cannot be
measured unless a tape is loaded in each powered-on VTR. To exclude a VTR
from the measurement, disconnect the VTR or turn it off During the measurement,
tapes are rewound for about 5 seconds and played for about 7 seconds, so delays
cannot be measured from the very beginning or the very end of a tape
3-1 /
4 (E) Chapier 3 Preparatians
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preparing tapes for recording
To prepare a master tape to record the results of an edit, use a video camera or
reference signal generator to input color bars or black burst signals to a VTR which
records them on the tape. The recording procedure differs according to the type of
edit which you want to perform. As explained below, there are two kinds of edit:
assemble editing and insert editing.
Simultaneous, seqnential recording of al1 audio and video signals (assemble
editing):
To prepare a master tape for assemble editing, record CTL signals over at least
tlie segment of the tape shown below
--
--..-r -,
OUT pornf
ñrsi iN polnl
1 P ~ e s sthe REC button together with the PLAY button in the recorder operation
control section.
Recording starts.
To record time code signals on a blank tape after setting the initial time
code with this unit
Insert a blank tape in the recorder beforehand.
To record time code signais on a blank tape after setting initial time code on this unit
1 Use the setup menu @age 3-¿?(E))to set the initial time code. Select setup
menu item SEtUP-27 (abbreviation: tc PrSEt), and rotate the recorder search
dial to set the time code.
After setting the time code, do not exit the setup menu.
2 Seiect setup menu item SEtUP-28 (abbreviation: tc droP) to select drop frame
mode or non-drop frame mode.
Do not exit the setup menu.
3 While still in the setup menu, press the REC button together with the PLAY
button in the recorder operation control section.
Recording begins with a time code approximately 20 seconds or 60 seconds
(depending upon the setting of setup menu item SEtUP-29) hefore the initial
time code selected in step 2.
l 1
To record new time codes on a recordad tape in inseri mode
m
1 Use the setup menu @rige .3-8(E))to set the initial time code. Select setup -Bim
menu item SEtUP-27 (abbreviation: tc PrSEt), and rotate the recorder search f;
dial to set the time code.
After setting the time code, do not exit tbe setup menu.
2 Select setup menu item SEtUP-28 (abbreviation: tc droP) to select drop frame
mode os non-drop frame mode.
Do not exit the setup menu.
3 While still in the setup menu, press the EDIT button together with the PLAY
button in the recorder operation control section.
Recording begins with a time code approximately 20 seconds or 60 seconds
(depending upon the setting of setup menu item SEtUP-29) before the initial
time code selected in step 2.
5 After you have finished recording, press the SETUP (ENTRY + EDIT) button
to exit the setup menu.
EEt!
If the recorder and player tapes have different formats, and you want to record time
code signals on the player tape in insert mode, temporarily connect the player VTR
to the RECORDER connector. In this case, the player VTR must have a time code
insert function.
i
If necessary. coníirm and adjust the edil poinls (page 4-9(EJJ
I
t
IInecessary, preview the edil (pa9e 4- 1VEJJ
/ Executetheedit (page ~ - ~ Z ( E J J
This chapter will explain how to perfe~mcut edits using one player and one
recorder.
For instruction~ori how to perfoim AíB rol1 editirig rlsirtg nvopln,yers, ree Chnpter 5
"Editing ivith Tivo Plnyers -A/B Rol1 E'dits. "
Cut Cut
IN OUT
Cut editing
In assemble mode, audio and video signals are switched at the same time. In insert
mode, you can switch audio and video separately.
F'otn~oreirfoforrnatiorinborit the inrer? arld nrserrible »lodes, see "Arsernble editing mid
inseri editing" (page 4-3(E)).
1 -
4-2 (E) Chapler 4 Bas~cid~tuig Cul rdits
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Select assemble mode or insert mode.
If you begin an assemble edit at a point midway through an already recorded tape,
data will be erased across the entire width of the tape a few seconds after the
recorder's OUT point Video and audio signals recorded in this section will be
lost, causing picture break up If you wish to avoid this, use insert ediling instead
of assemble editing
lrlL
Video
Audio 1
Audio 2
l I
Edit mode sening section
1
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(E) Chapter 4 Baslc Editing
manuals -Cutengine
search Edits
Select the VTR connected to the PLAYER 1 or PLAYER 2 connector (P1 or P2) as
the player.
l
Chapter 4 Basic Editing - Cut Edits
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4-5 (E)
Set the IN and OUT points fOr the recorder and player. When you execute a cut edit,
playback between the player's IN and OUT points is recorded between the
recorder's IN and OUT points. To set an edit point, search f'or the desired scene
while viewing player or recorder playback on the monitor. At the desired scene, stop
the playback and set the IN point to the tape position shown in the time counter.
While viewing player os recorder playback on the monitor, use the search dials and
the buttons in the player and recorder operation control sections to search for the
desired scene. They control VTR tape movement remotely, just like VTR's own
controls (see Chapter 2 "Nnmer nnd firnctiotis of Pnrts ").
The range of search dial playback speeds may differ for some VTRs.
/ 4-6
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search CUI ~ d i ~ s
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Setting Edit Points
7 , - . :
, ,*. .l>>rr.r-;x. A. _
----.;* %.."%
.-
"A ._
& < * ..e..<.,..,.-
^ a
"i+sF ,.<* >.-* :z,,:a%7,J,.
i<*~?>>z~-sv ~,s3<,-;
3 Repeat steps 1 and 2 until you have set the necessary three out of four edit
points fer the player and recorder.
I/
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(E) Chapier 4 Basic
4-8www.Manualslib.com Edifing
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This section explains how to confirm and adjust edit points, and how to confirm the
duration.
The followiiig illustration sliows the conlrols used to confirm and adjust edit
points.
I
GO TO button bunon E3 button
Player ¡N and Recorder ¡N and
OUT buttons OUT buttons
As long as you hold the button down, the edit point is displayed in the player or
recorder time counter. Edit points which have been set automatically are displayed
in the same way, but the display flashes. During this time, the corresponding IN or
OUT indicator flashes at high speed.
Wliile pressing the GO TO button, press the INIOUT' button corresponding to tlie
scene you want to view
The tape moves to tbat scene and a still pictnre is displayed
It inakes no difference wliether y o ~ press
i the GOT'O button firsi o1 the INIOUT
b~ittonfirst, as long as you hold both down together
You can also view player and recorder edit points at the same time, or cue up
automatically calculated edit points.
However, this hnction cannot be used to cue up the recorder's OUT point in
assemble mode editing.
To confirm duration
Press the player IN and OUT buttons together, or the recorder IN and OUT b~~ttons,,
As long as you hold the buttons down, the duration is displayed in the player 01.
recorder time counter If an edit point has been set automatically, the display
flashes During this time, tbe corresponding IN or OUT indicators flash at high
speed.
Hold down the buttons for al1 four edit points to confirm player and tecorder
duration at the same time.
m
If the ,TC/RTC/CTL selector is set to RTC or CTL, pressing the RESET button
normally resets the time counter. To delete both the IN and OUT points without
resetting the time counter, hold both the IN and OUT buttons down while you press
the RESET button.
70execute a preview
Press the PREVIEW button.
PREVIEW bunon
PREVIEW button
and recorder playback does not resume after the player passes the OUT point
To restart the preview being executed
Press the PREVIEW hutton again.
To move the OUT point backward during the preview
When you reach the scene where you wish to set the new OUT point, press the
recorder OUT button while holding down the ENTRY button.
In insert mode, the new OUT point is set at the position on the recorder tape where
you pressed the OUT and ENTRY buttons. The preview ends. In assemble mode,
the new OUT point is calculated and set automatically.
To interrupt a preview and execute an automatic edit
Press the AUTO EDIT button.
To stop a preview
Press the ALL STOP button
To recall the contents of the previous preview
Press the LAST EDIT button.
Each time you press the button, the conent preview is replaced by the previous
preview, or vice versa
abortt this fioicrioii, .see "Recalli~lgtIie previorts previews - rlre last
For ,nore i~forntatio~i
edit buffer" (page 7-4(E))
Chapter 4 Basic Editing - Cut Edits 4- ,i (E)
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After you have finished rnaking the necessary settings, you can execute the edit
autornatically.
I
AUTO EDlT button
To stop an edit
s ALL STOP button
P ~ e s the
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If necessary, you can seview the edit by viewing lhe recorded results on the
monitor.
RVWIJUMP buiion
m
The jump function is not available when:
the tape has alseady played to a point within five seconds of the OUT point.
the duration is less than 10 seconds.
To stop a review
Press the ALL STOP hutton
FROht so-rce
I
(A rot p ayer)
I IN ooint OUT ~ o i n t I
Recordei
L . 1
Transiliori time
1
II
Effect execution
When conducting an AíB rol1 edit with this unit and a connected switcher, set the
edit mode, edit sources (players), edit points, and transition time using this unit.
Select the effect type using the switcher.
In other respects, AiB rol1 editing uses the same basic procedures as cut editing.
, from
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- N B Roll Edlts
The following diagram illustrates the flow of an ABB roll editing session,
ípage 4-3fE))
For steps in the ahove diagram which refer to Chapter 4, note that A/B rol1 editing
differs from cut editing in the following ways.
Confinning and adjusting edit points
Before adjusting or confirming player edit points, it is necessary to select the
FROM or T O source by pressing the PI or PZ button. The button lights to
indicate the selected source.
Moving an OUT point during a preview
If you wish to move an OUT point backward during a preview, wait until after
the transition. Then, when the player reaches the desired scene, press the
recorder OUT button while holding down the ENTRY button.
e Moving an OUT point during an edit
If you wisli to move an OUT point backward dunng an edit, wait until after the
transition. Then, when the player reaches tbe desired scene, press the AUTO
EDIT button or press the recorder OUT button wliile holding down the ENTRY
button
Chapter 5 Editing with Two Players - Ni3 Rol1 Edits 5-3 (E)
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Proceed as follows to select the FROM and TO sources,
(AUX 1, 2, 3).
A dtrrntioii lnrlst be set wlieri irring ari n i ~ r i l i n ~sorr~re
y
For nrore infonnntio~i,see "Usitig Arrxiliary Sorrrres" (pnge 6-S(E)).
-
a
/ FROM indicator lights E- TO indicator lights
F
-ROM arld TO indicators go out A
m
Except while you are selecting FROM and TO souIces, make sure that the green
FROM and TO indicato~sare not lit The lighted state means that FROM or TO
souIces can be changed, which can lead to errors
1
5-4 (E) Chapler 5 Editing wilh Two Players -A/B Roll Edils
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To change the FROM or TO source
1 To change the FROM source, press the FROM TO button, lighting the green
FROM indicator
To change the TO source, press the FROM TO button again, lighting the green
TO indicator.
As soon as you have set five out of the necessary six edit points, the PREVIEW
and AUTO EDIT buttons begin to flash, to inform you that it is now posible to
conduct a preview ot execute the edit.
If you set all six edit points youx.seIf',and the sum of the TO and FROM durations
does not match the r.ecorder.'s dur.ation, then the tecordet's OUT point is given
priority, and the TO source's OUT point is ignored.
' 5-6 (E) Chastei 5 Ediling wilh i w o Piayen -ivt3 Rol! idlis
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Select tlie transition time, as the number of frames from the point where a
connected switcher begins to execute a special effect to the point where the special
effect ends. When the effect is executed, the audio and video playback of the
FROM source will be gradually replaced by the audio and video playback of the
TO source.
The maximum transition time which may be set with this unit is 999 frames
1 2
h I
1 Verify that the A/B button is lit, then press the TRANS button. If the TRANS
button is flashing, press it so that it lights.
Chapter 5 Editing wilh Two Players -NB Roll Edits 5-7 (E)
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If you have connected a DFS-500 DME switcher, and are editing in interna1 EDL
rnode, you can link snapshots of the DFS-500 control panel to edits stored in this
unit's EDL Each time you registe1 an edit in the EDL, the DFSJOO saves a
snapshot of its control panel Later, when you recall the edit from the EDL, the
DFS-500 autornatically restores the state oI its control panel
See pnge 7 - 3 ( E )f o ~niore i1for17iatio11
nborit interiial E D L ,node, nndpage 7 - 2 ( E )f o ~niole
i~formntioriaborlt edirs
number
e The DFS-500 also registers a snapshot irnmediately before execution of an automatic edit.
e When you recall the edit from the EDL, the DFS-500 retrieves the snapshot with the same
number from its snapshot register.
6-2 (E) 1
Chapter 6 Advanced Ediling
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In cut and SYNC rol1 editing, you can increase your editing efficiency by choosing
to preview as soon as you set IN points. 01you can skip the preview and proceed
immediately to an automatic edit.
This function is not availahle in A/B roll editing.
For »ior.e i~fomiario~z
nboltt SYNC roll editirlg, see "Seffi~zg
Trarisitio~lPoi~itsDilrirlg
Previeiv or Edirr - SYNC Rol1 Edirirzg" (page 6-]_)(E)),
1 Search the player and recorder tapes for the scenes where you want to set the
IN points, then freeze the pictures there.
3 When you reach the scene where you want to set the OUT point, press the
recorder OUT hutton while holding down the ENTRY button.
The recorder OUT point is set About two secondc later, the player and the
recorder stop (unless yoii are editing in assemble mode, in which case the
recorder stops one second after the IN point).
I'his procedure automatically sets the reco~derOUT point If you want to set the
recorder IN point for the next edit at tlie same time, set setup menu item 05 (AUTO
EDIT POSNT ENTRY) to rEC This is convenient hecause it means that you do
not have to worry about moving the search dial a f t e ~executing the current edit
- -
1 After cornpleting an edit, search the player tape for the scene where you wish
to set the next LN point. Freeze the picture there.
3 When you reach the scene where you want to set the OUT point, pr.ess the
AUTO EDIT button again, or press the recorder OUT button while holding
down the ENTRY button.
The OUT point is set and the edit ends.
1
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In addition to the VTRs corresponding to the P1 and P2 buttons in the source
selection section, you can edit using sources such as video cameras and tape
recorders connected to video switchers or audio mixers,
The following example shows how to perform an Ah3 sol1 edit, in order to switch
from the picture of player 1 to the picture of a video camera connected to the
VIDEO INPUT 3 connector of a DFS-500 DME switcher. The input from the
DFS-500 conesponds to this unit's AUX 1 (ENTRY + P1) button.
For niore iriformatioii about correspoizderice.s betweeri thir iozit's aiuiliary i~iputselectiori
biittons and equip~rieiitcori~iectedto the SWITCHER arid MIXER connectors, ree page 3-
6(E),
10-
11 - --.--".-)
4 Press the AUXl(ENTRY + P1) button to select the video camera as the TO
source.
6 P ~ e s the
s DUR(ENTRY + TRANS) button
The button begins to flash.
7 Using the EDIT NO./TRANS/DUR buttons, set the camela duration (maximum
999 frames).
When nsing an auxiliary source as the TO source in open-end editing (without
setting a recorder OUT point), set the TO source duration to O. Set the source
duration to O also in open-end cut editing.
8 Set three out of the four INIOUT points for player and recorder
9 Press the TRANS hutton, turning its indicator on, and set the transition time.
10 If necessay, conducta preview,
11 Execute the edit.
You must set a duration when using an auxiliary sonrce. If you are conducting an
A/B rol1 edit, press the FROM TO button to light the red FROM TO indicator
corresponding to the auxiliary soux.ce before setting the duration.
l /
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Split editing
Wlien editing in insert mode, yoii can advance or delay an audio IN point with
respect to the video IN point.
Audio signals
+
Audio IN ooint
Split editing
Example: To set an split audio IN point for the player in cut editing
i Spiit editing
5 Sexch for the scene where you wish to set the playes's audio IN point. When
you find it, press the player IN button togethes with the ENTRY button
A split audio IN point is set fbr the player.
The player iN indicatos stops flashing and lights. The recosdes IN indicator
goes out.
It is not possible to use the I tnm buttons to adjust split audio IN and video
OUT points simultaneously.
1 6-8 1
(E) Chapter 6 Advancsd
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When using a player VTR that supports Dynamic Tracking (DT), you can begin
editing a t a specified initial speed, and then vary the speed during ~ecordingby
rotating the search dial The playback speeds which may be set are 0, +31100,
$i1/10,1.115, -112, 21, +1.5, +2, and +3 times normal speed
m
In DT editing, the allowahle playback range and actual playback speeds may vary
for different players. Use the setup menu (SEtUP-18 and SEtUP-19) to set the
maximum playback speed in the forward direction to +2 or +3 times normal speed,
depending on the capabilities of your player.
a 4 5
1
l
2,7,6 3 ?8 6 Use other butions a-" controls as necessary
to control the player and recorder
l
,
To perform DT edit~ngwilh one player
1 With the player search dial in the raised position, press t ~ i eVAR(ENTRY + FF)
button.
The player enters variable-speed playback mode. The player direction
indicator (M) starts flashing.
2 Start playback with the player, and rotate the search dial to select the desired
speed.
3 At the scene where you want to set the player IN point, press the ENTRY
button while holding down the player IN and OUT buttons.
The current tape postion is set as the IN point. The current tape speed is set as
the initial DT playback speed, and the red FROM TO indicator corsesponding
to the DT player begins to flash.
5 Enter the duration using the EDIT NO ITRANSDUR buttons (maximum 999
frames)
If you are conducting an open-end edit (without setting the recorder OUT
point), set the duration to O
Leave the search diai in the initial speed position, set in step 3, until playback
passes the IN point. If you rotate the search dial before beginning a preview or
automatic edit, the playback may be subject to sudden variations in speed.
1 Rotate the search dial to view the playback At the scene where you want to set
the player IN point, move the search dial to the center position to stop the tape
2 While pressing the player IN and OUT buttons, press the the ENTRY button.
The initial playback speed is set to O times normal speed.
4 While pressing the ENTRY button, press the AUDIO SPLIT button.
The initial playback speed is changed from O times normal speed to the current
playback speed.
3 Press the TRANS button, turning its indicator on, and set the transition time
O 6-10 (E) / Chaplei 6 Advanced Ediling
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l
4 Cxry out steps 6 to 8 in the procedure "To pesfosm DT editing with one
player."
m
You must set a duration for the player used in a DT edit. If you are conducting an
AlB rol1 or sync rol1 edit, press the FROM TO hutton to light the red FROM TO
indicator corresponding to the player before setting the duration.
l
Use other bunons and controls as
necessary to control the playeis and recordei
4 Set the edit points for the recorder and the FROM and TO sour.ces.
o If the FROM and TO sources are VTRs (cor~espondingto the P1 and P2
buttons), you do not need to set their OUT points. The OUT points will be
calculated automatically at the time when you execute the edit or preview.
If the FROM or TO source is an auxiliary source, corresponding to the
AUXl (ENTRY + Pl), AUX2 (ENTRY + P2) or AUX3 (ENTRY + FROM
TO) button, or if the FROM or TO source is being used in DT editing, you do
not need to set the duration.
6 Execute a preview.
The FROM and T O sources begin to run simultaneously. When the recorder
passes its IN point, the TRANS button begins to flash rapidly and the duration
is shown in the EDIT NO./TRANS/DUR display.
,
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7 Press the TRANS button at the desired scene
The transition begins
This unit features a GPI interface for controlling extemal equipment such as still
picture devices, character generators, and superimposers The timing and pulse
width of signals output from the GPI OUT connector can be specified iising setup
menu items 06,07 and 08 of the setup menu. These signals are output when you
conducta preview or edit
Plense coiisult tlie iiinriiinls oj the coriiiected eqliipnieiitfor i1iore iriforrnntioii aboltf rlte rype
of sigiinlr which are reqiri~ed
2 Search for the scenes where you want to set the player and recorder IN points,
5 At the desired iN point, press the EDIT button together with the recorder
PLAY button.
6 At the point where you want to stop (the OUT point), pI.ess the ALL STOP
button.
The playe~and recorder stop
For still pictures of the player and recorder at the OUT point
At the OUT point, press the player and recorder STILL buttons.
m
Avoid beginning an edit while the recorde~.is in still playback mode. Doing so can
cause picture breakup.
1 ,
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(E) Chapler 6 Advanced Edcling
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The unit rnanages edit data by rneans of a revisable edit decision list (EDL). The
set of al1 data registe~.edfor one edit is called simply an edit. Each edit is assigned
a nurnber when it is registered in the EUL You can use this number to recall the
edit whenever you need it again.
edil edil
\
edil dala -
CLEAR
EDIT NO.fiRANS/DUR (ENTRY + LAST EDIT)
display buttons button
1 1 1 ,-j----- STORE
(ENTRY + REC)
button
TRANS bunon
SETUP
LAST EDIT bunon (ENTRY + EDIT)
BS(ENTRY + a) bullon
bunon
FS(ENTRY + O )
button
You can select internal or external EDL mode witli setup menn item 25 (EDL
MODE).
FUI"iiiore ii~fu/o,~ilafion
nboiit [he seii[p i i z e i i i i , ree "PVE-500 Setup" (pnge 3-&E)).
a
1 Edit number display
Whenever the TRANS bntton is not lit, the number of the current edit is displayed
in the EDIT NO./TRANS/DUR display.
/ EDIT NO./TRANSIDUR
oaI7 1
Display of edil nurnber "n26" in interna1 EDL rnode
Chapter 7 Managing Edit Dala - The Edil Decision List (EDL) 7-3 (E)
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Outline -
*a*.a'z-"";-M;i - - ,*
<,*, - '-,--ií---
,,. .,.,..,--;:r r-.ei.3. ;--,.?.-.o
^
-,
:~
-;.
.&.
:.:
;;i
;;.
;-.
::<
. .>,<~rs:-~r;,~~~~:~'~.T'r,-~.,ii~.~.~~~~~:~.~::~~~;.,~-~:4x'~ ,z,. >,~~~~~#~,s~=~>~~.~~.~~~.~-~:"~a.:~..i~-~:%:z~
When only one preview has been executed with the current edit
number
When you press tlie LAST EDIT button, the preview data is recalled.
When no preview has been executed with the currerit edit number
This function is not available.
:
7-4
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(E) Chapter 7 Managing
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engine
Edits are registeted under numbers from 01 to 99,00 There are two ways to
register an edit: automatically, whenever you execute an edit, or manually, without
executing an edit
When you register a new edit (preceded by 'n' in the edit number
display)
The display changes to the next edit number.
When you recall an edit from the EDL and execute it without changing
it
The displayed number does not change.
The edit number cannot be updated because the EDL is full ?he edit number
display changes to "FUL", and returns to the current edit number "00" when you
press a key
SEtUP-26 is On (overwrite enabled)
The edit number changes to "n01" The edit previously registered under number
01 is lost
If you continue to register edits in this state, the unit continues to overwrite old
edits in the orde~n02, n03,
Chapler 7 Managing Edit Data - The Edil Oecision Lis! (EDL) 7-5 (E)
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-
-
- Proceed as fOllows to recall and execute ari edit registered in the EDL.
-
-
-
-
-
-
-
- To recall an edit using the edit number
Proceed as follows.
2 Enter the number of the edit which you want LO recall, using the rightmost two
buttons of' the three EDIT NO./TRANSDUR buttons.
The edit nurnber flashes.
5cave an edit which has been recalled and adjusted (internal EDL mode only)
Follow the normal procedures to recall the edit, change it, and register it in the
EDL
For rnore infori,iatiori, ree "Recalling an Edil" (page 7-6(E))and "Regirtering a11Edit"
lpage 7 - X E ) )
When the EDL is initialized, al1 ofthe edits which it contains are lost permanently.
They cannot be restored.
m
When an EDL containing deleted or overwritten edits is downloaded and then
uploaded, the edit numbers of the edits in the list are changed. FOI.this reason,
it is no longer possible to reproduce DFS-500 snapshots.
F O Imofe blfonnation abortt riploading and dow~ilondingEDL data, contact a Sony
service r.eprere!itative.
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(Fl i Chapler 7 Managing search engine
Data -Ths Edit Oecision List (EOL)
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If the unit is not ahle to operate normally, for example after an invalid key
operation, i t issues a warning sound or displays an error Inessage
Error rnessages
-- .- - - p
.
Edit SEt Recorder time At time of preview, autornatic edit, or edit Select the correct edit rnode.
counter registration:
edit mode has not been set,,
e assernble rnode was selected for split edit
When seeking to a tape position with the Check to be sure that the
GO TO button, or at time of preview or specified tape position was
autornatic edit: correct.
Beginning o! end of tape, or discontinuous Check to be sure that time
time codes detected. codes are recorded
0 VTR cannot seek to point because it was coritiriuously.
operated rnanually. Repeat the seek cornrnand
without running tape
rnanually
S-LO Err Time counter of VTR does not servo lock at IN point fo! Execute again.
(not displayed relevant VTR preview or autornatic edit In sorne cases, you can set
when SEtUP-09 is SEtUP-09 to OFF.
set to OFF)
Sync Err Tirne counter of VTR does not synchronize during preview 01 Execute again,
(not displayed relevant VTR automatic edit,, In sorne cases, you can set
when SEtUP-10 is SEtUP-10 to OFF.
CtrL Err Time counter of VTR cannot be controlled during a preview Check to be sure ttiat the
relevant VTR or autornatic edit. VTR is not in LOCAL niode
e Check to be sure that the
VTR's AUTO OFF indicator
is not lit, and that the VTR is
not displaying an error code,.
FUL (not displayed EDlT NO./TRANSI EDL buffer is full Clear the EDL (Al1 edits lost)
when SEtUP-26 is DUR display e Set SEtUP-26 to On (Edits
set to On) overwritten, beginning with
01)
1
Warning sound Edit point not set at tinie of preview, Set edit points and execute
(no display) autornatic edit or registration again
1'
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the time coun er
-
The time counter display
is flashing
1 II VTR LOCAUREMOTE switch S set to LOCAL, set to REMOTE
-1
-
1
1
The time counter display Are the necessary CTL signals recorded on the tape?
doesni change
Preview and automatic 0 You may have reset the time counter since setiing the edit points
edit can be executed, bu! With some VTRs, the actual edit oints may be slightly difierent from those which you
edit points are at different
positions
0
There is picture breakup Are CTL signals continuous across the edit transition?
between edits * There is picture breakup between edits when the REC bution is used Use the AUTO
EDIT or EDIT bution instead
There are horizontal Guard band noise appears on the screen at playback speeds other than normal speed.,
stripes on the screen This is no! a maifunction
Piayback is unstable Is there noise in the VTR input signais? (Check by changing the INPUT SELECT
switch.)
In insei editing, the picture may be unstable if CTL signals are irregular or noisy
1
The recorder picture may break up when you search with the player (Stop the player, or
~ ~
Editing Precision
Time code (normal) synchronization: +O frames
CTL (normal) synchronization: i l fiames (may vary depending on connected
VTR)
/
A-4 (E) APPsndix
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Connector pin-out
Pin Name Signal
2 RXD Receive Data
3 I
TXD 1
Transmit Data
5 ) GND Signal GND
1,4,6,to9 1 1 Reserved
Supplied Accessories
Power cord (1)
Operation and maintenance manual (1)
Dissolve Postroll
An effect in AIB m11 editing, in which the old To run a videotape beyond an edit-end point to
video (FROM source) is faded out while the new check the picture that follows.
video (TO source) is faded in.
Preroll
Drop-frame mode To run a videotape to a point prior to an edit-start
A mode of time code ~unningin which the time point to enable the tape to reach a steady speed and
difference hetween a time code and NTSC video to synchranize.
run is adjusted (the time code runs at 30 framesl
sec while the video runs at 29.97 frameslsec) The Reference video signal
time code and video are synchronized by dropping A video signal which contains a syrlc signal and
the first two f~amesof the time code everyminute, color hurst signals, used as a ~eferencefor
except at the ten-minute maxks See also Non-drop synchronization of video equipment.
-frame mode
1
1
I A-6 (E) / ApPendIx
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ECAM (Sequential-and-memory) system
A color television system used in France, former
Soviet Union, and Eastern Europe,
sewolock
TO lock tlie phase and speed of a VTR's head drum
Iotation and tape Lransport to a reference signal
during recording and playback
source
A video or audio signal source
Standby mode
One of two conditions in a VTR's stop mode The
head drum is rotating and the tape is wrapped
around the drum. The VTR is ready for recording
or playback. The other condition o£ the VTR's
stop mode is called standby off mode. In standby
off mode, the head drum does not rotate and tape is
slackened. There is no damage to the video heads
and the tape, but the VTR is not ready for
immediate recording os playback,
Synchronization
To adjust the running speed and phase of playback
and recording tapes while the tapes run from a
preroll point to an edit-start point, to enable
accurate editing
Time code
A digitally encoded signal that is recorded on
videotape in units of hours, minutes, seconds, arid
frames, to label each frame of video. SMPTE time
code is used for the NTSC system, and EBU time
code is used f o the
~ PAL,/SECAM system There
are two kinds of recorded signal: longitudinal time
code (L.TC) and vertical interval time cade (VITC)
Tracking
An electronic adjustment of the video heads in the
playback phase so that they match the recording
phase of the tape.
Wipe
An effect in AIB rol1 editing, in which the old
video (FROM source) is wiped off the screen by
the new video (TO source)
TO source 5-4(E)
Transition time 5-7(E)
Troubleshooting A-3(E)