Rules For Artistic Skating Competitions Solo Dance: by World Skate Artistic Technical Commission

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RULES FOR

ARTISTIC SKATING COMPETITIONS


SOLO DANCE
By World Skate Artistic Technical Commission
Index
OWNERSHIP .................................................................................................................................... 4
SOLO DANCE – GENERAL DEFINITIONS ............................................................................................ 4
SOLO DANCE ................................................................................................................................... 4
COMPETITIVE WARM-UP ................................................................................................................... 4
STYLE DANCE ................................................................................................................................... 5
JUNIOR AND SENIOR.......................................................................................................................... 5
YOUTH ............................................................................................................................................ 5
CADET 6
ESPOIR............................................................................................................................................ 6
MINIS 6
TOTS 7
TECHNICAL ELEMENTS..................................................................................................................... 7
COMPULSORY DANCES ....................................................................................................................... 7
Pattern dance sequence........................................................................................................... 7
Levels 8
FOOTWORK SEQUENCES: FOR STYLE AND FREE DANCE ............................................................................. 8
Levels 9
Features ................................................................................................................................... 9
ARTISTIC FOOTWORK SEQUENCE: FOR STYLE AND FREE DANCE .................................................................. 9
Levels 9
Features ................................................................................................................................... 9
Clarifications for Footwork & Artistic Sequence .................................................................... 10
CHOREOGRAPHIC SEQUENCE ............................................................................................................. 10
CLUSTERS SEQUENCES ..................................................................................................................... 11
Levels 11
Features ................................................................................................................................. 11
Clarifications........................................................................................................................... 11
TRAVELING SEQUENCES.................................................................................................................... 12
Levels 12
Features ................................................................................................................................. 12
Clarifications........................................................................................................................... 13
LIMITATIONS................................................................................................................................. 14
QOE 14
Clarifications........................................................................................................................... 16
PENALIZATIONS ............................................................................................................................ 17
BY THE REFEREE .............................................................................................................................. 17
BY THE TECHNICAL PANEL ................................................................................................................. 17
APPENDIX 1 – TRAVELING FEATURES EXAMPLES ........................................................................... 18
APPENDIX 2 – SKATING ELEMENTS EXAMPLES .............................................................................. 21
APPENDIX 3 - TECHNICAL PANEL ROLES (PROTOCOL) AND GUIDELINES ......................................... 23
TECHNICAL SPECIALIST (TS) .............................................................................................................. 23
ASSISTANT (AS) ............................................................................................................................. 23
CONTROLLER (CTR) ........................................................................................................................ 23

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DATA OPERATOR (DO) .................................................................................................................... 23
REFEREE (REF) ............................................................................................................................... 24
GENERAL PROCEDURE FOR TECHNICAL PANEL .............................................................................. 24
PRE-CALLS AND CALLS ...................................................................................................................... 24
Pre-Calls ................................................................................................................................. 24
Calls 25
Pattern dance sequence......................................................................................................... 25
Footwork sequence ................................................................................................................ 25
Artistic footwork sequence .................................................................................................... 27
Choreographic sequence / Pose............................................................................................. 27
Cluster sequence .................................................................................................................... 27
Traveling sequence ................................................................................................................ 27
REQUEST AND VISUALIZE REVIEWS ..................................................................................................... 27
Managing the reviews ............................................................................................................ 28
Rules to visualize the reviews ................................................................................................ 28
Speed for the reviews ............................................................................................................ 28
DATA INPUT ................................................................................................................................... 28
CHECKING AND CONFIRMATION......................................................................................................... 29
SPECIFIC PROCEDURE FOR COMPULSORY DANCE .......................................................................... 29
SPECIFIC PROCEDURE FOR STYLE AND FREE DANCE ....................................................................... 29
TECHNICAL SPECIFICATIONS FOR CLUSTER SEQUENCE................................................................... 30
CLUSTER FEATURES ......................................................................................................................... 30
REASONS TO REDUCE THE LEVEL OF THE CLUSTER .................................................................................. 30
CLUSTER SEQUENCE “NO LEVEL” ....................................................................................................... 31
TECHNICAL SPECIFICATIONS FOR TRAVELING SEQUENCE .............................................................. 31
TRAVELING FEATURES ...................................................................................................................... 31
REASONS TO REDUCE THE LEVEL OF THE TRAVELING .............................................................................. 32
TRAVELING SEQUENCE “NO LEVEL”.................................................................................................... 32
TECHNICAL SPECIFICATIONS FOR FOOTWORK & ARTISTIC SEQUENCE ........................................... 32
TECHNICAL PANEL PROTOCOL DURING THE FOOTWORK SEQUENCE ........................................................... 32
CONFIRMING TURNS ....................................................................................................................... 32
FOOTWORK FEATURES ..................................................................................................................... 33
REASONS TO REDUCE THE LEVEL OF FOOTWORK ................................................................................... 34
FOOTWORK SEQUENCE/ARTISTIC/CHOREO SEQUENCE ‘NO LEVEL’ ........................................................... 34
PENALIZATIONS ............................................................................................................................ 34
MISSING MANDATORY ELEMENT........................................................................................................ 34
ILLEGAL ELEMENT............................................................................................................................ 34
OPENING BEATS ............................................................................................................................. 34

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OWNERSHIP
This document has been written and edited by WORLD SKATE ARTISTIC TECHNICAL
COMMISSION, so it cannot be copied.

SOLO DANCE – general definitions


Timing: all steps, movements, actions must be danced in the timing of the music. For the
compulsory dance/ pattern dance it is mandatory to achieve the correct timing to reach the
relevant level. Timing faults will bring level down of a minimum of one and will be marked
down in the components.
One foot Turns: turns are all the technical difficulties listed and that involve a change of
direction on the same foot: traveling (minimum two (2) rotations must be executed quickly
and with no edge to be considered as such otherwise will be considered three turns), three,
brackets, loops, counters, rockers.
Cluster: sequence of at least three different turns executed on one foot, the three turn will
be counted as a turn for the cluster.
Two feet turns: Mohawks, Choctaws. For the Choctaws, the exit edge will be used to define
the direction of the turn (e.g. LFI-RBO, the direction will be considered anticlockwise).
Steps: all the technical difficulties that are executed keeping the same direction e.g. chassé,
cross chassé, cross rolls, cut-step, crosses, runs etc.
Note: half rotation or one rotation jumps on two feet or one foot are not considered a step
or a turn.
Ina bauer: it is a technical figure like the spread eagle (inside or outside), during which, the
skater executing a frontal split keeps the two feet on different parallel tracings. One of the
knees bends while the other is kept extended. It must be a clear inside edge.
Body movements: the choreographic movements of the arms, bust, head, free leg, must
clearly affect the balance of the skater/s to be considered. At least two parts of the body
must be used.
Attitude: free leg stretched in front or behind with respect to the skating foot.
Coupèe: free leg bent by the side of the skating leg.
Traveling: multiple continuous rotations (no edge three turns) skated on the same skating
foot (minimum two rotations), while the free foot can be in any position. If the rhythm
changes, it is not good because it is not a continuous action.

SOLO DANCE
The solo dance competition consists of one style dance and one free dance for Junior and
Senior and of compulsory dances and free dance for the other categories.

The two (2) scores for compulsory dances, style dance and free dance will be:
• Technical content.
• Components.

The first required element performed of each type will be the one called by the Technical
Panel and evaluated by the judges as the required one for the current year.

Competitive Warm-Up

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• Competitive warm-up shall be considered part of the event. As such, all interruption of
skating rules shall apply.
• For Compulsory Dances, Style Dance, and Free Dance events, there will normally be no
more than six (6) contestants assigned to each warm-up group.
• The warm-up for Compulsory Dances is 2 minutes with music or the length of a track of
music. The skaters will have 10 seconds to roll down the floor and then the compulsory
music will be played.
• The warm-up for Style Dance shall be four and a half minutes (4:30).
• In free dance the warm-up time is based upon the skating time allotted if time allows,
plus one minute (1:00). The announcer shall inform the contestants when one minute
(1:00) remains in their warm-up period.
• The next skater to compete will be allowed to use the competition floor during the
exhibition of the scores of the previous athlete.
• At the conclusion of the warm-up period the first skater will be allowed up to one (1.0)
minute before they have to take the floor.
• For exceptional situations regarding the number of participants and/or time limitations
the ATC may decide not to apply this rule.

Style Dance
• There is no limit to the number of rhythms used.
• One of the selected rhythms must be the rhythm required for the Pattern Dance Sequence.
During the Pattern Dance Sequence, a change of music selection is NOT permitted.

Junior and Senior


1. One (1) Style Dance of 3:00 minutes +/- 10 seconds.
The number of required elements in a style dance is four (4). There will be always the pattern
dance sequence, the others will change each year and will be chosen by Artistic Technical
Commission between:
• Footwork sequence, maximum 40 seconds.
• Artistic footwork sequence, maximum 40 seconds.
• Cluster sequence, maximum 20 seconds.
• Traveling sequence, maximum 10 seconds.

2. One (1) Free Dance of 3:30 minutes +/- 10 seconds.


Set elements that MUST BE included in a free dance are:
• Footwork sequence, maximum 40 seconds.
• Artistic footwork sequence, maximum 40 seconds.
• One (1) traveling sequence, maximum 10 seconds.
• One (1) cluster sequence, maximum 20 seconds.
• One (1) choreographic sequence.

Youth
1. One (1) style dance of 3:00 minutes +/- 10 seconds.
The number of required elements in a style dance is four (4). There will be always the pattern
dance sequence, the others will change each year and will be chosen by Artistic Technical
Commission between:
• Footwork sequence, maximum 40 seconds.
• Artistic footwork sequence, maximum 40 seconds.
• Cluster sequence, maximum 20 seconds.

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• Traveling sequence, maximum 10 seconds.

2. One (1) free dance of 3:30 minutes +/- 10 seconds.


Set elements that MUST BE included in free dance program are:
• Footwork sequence, maximum 40 seconds.
• Artistic footwork sequence, maximum 40 seconds.
• One (1) traveling sequence, maximum 10 seconds.
• One (1) cluster sequence, maximum 20 seconds.
• One (1) choreographic sequence.

Cadet
1. One (1) style dance of 3:00 minutes +/- 10 seconds.
The number of required elements in a style dance is four (4). There will be always the pattern
dance sequence, the others will change each year and will be chosen by Artistic Technical
Commission between:
• Footwork sequence, maximum 40 seconds.
• Artistic footwork sequence, maximum 40 seconds.
• Cluster sequence, maximum Level 3, maximum 20 seconds.
• Traveling sequence.

2. One (1) free dance of 3:30 minutes +/- 10 seconds.


Set elements that MUST BE included in free dance program are:
• Footwork sequence, maximum level 3, maximum 40 seconds.
• Artistic footwork sequence, maximum level 3, maximum 30 seconds.
• One (1) traveling sequence, maximum level 3, maximum 10 seconds.
• One (1) cluster sequence, maximum level 3, maximum 20 seconds.
• One (1) choreographic sequence

Espoir
1. Two (2) compulsory dances.
2. One (1) free dance of 2:30 minutes +/- 10 seconds.
Set elements that MUST BE included in free dance program are:
• Footwork sequence, maximum level 2, maximum 30 seconds.
• Cluster Sequence, maximum level 2, maximum 20 seconds.
• One (1) traveling sequence, maximum level 3, maximum 10 seconds.
• One (1) choreographic sequence.

Minis
1. Two (2) compulsory dances.
2. One (1) free dance of 2:30 minutes +/- 10 seconds.
Set elements that MUST BE included in free dance program are:
• Artistic footwork sequence, maximum level 2, maximum 40 seconds.
• One (1) traveling sequence, maximum level 2, maximum 10 seconds.
• One (1) cluster sequence, maximum level 1.
• One (1) choreographic sequence.

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Tots
1. One (1) compulsory dance.
2. One (1) free dance of 2:00 minutes +/- 10 seconds.
Set elements that MUST BE included in free dance program are:
• Artistic footwork sequence, maximum level 1, maximum 30 seconds. To achieve level
1 each skater must have one of each of four (4) steps and turns confirmed: Cross in
front, Inside Three Turn, Outside Three turn, Open Mohawk.
• One (1) traveling sequence, maximum level 1, maximum 10 seconds.
• One (1) choreographic sequence.

TECHNICAL ELEMENTS
In the program element content sheet, it is mandatory to write the start time of each element
(with the time starting from the first movement of the skater).

Compulsory dances
Please refer to World Skate Artistic Dance and Solo Dance Manual 2023 for compulsory dance
specifications.
The number of opening beats to be used for all dances must not exceed 24 beats of music, if
this happens 0.5 points penalization will be applied.
During the competitions, the three (3) tracks of each dance must be used.

Pattern dance sequence


This element may consist of one or more sections of a compulsory dance or selected steps of
a compulsory dance chosen each year by the World Skate ATC and indicated in the
Requirements Document.
General rules
• Must adhere to the diagram/pattern provided by World Skate ATC.
• The BPM of the piece of music selected for the Pattern Dance Sequence inserted in the
Style Dance may vary from that required, within a range of +2 / -2 BPM.
For example: in compulsory dances with a required tempo of 100 BPM, the number of beats
may be, for the duration of the pattern dance sequence, from a minimum of 98 to a maximum
of 102 BPM.

There can be an introduction before the beginning of the pattern dance sequence, and also
after the end of the pattern dance sequence, during which the tempo of the piece of music
is free, but whilst skating the actual pattern dance sequence the music must keep the same
range +/- 2 from the required bpm. Once the bpm for the pattern dance sequence is decided
it MUST remain constant for the entirety of the pattern dance sequence.

For example: A piece of waltz music has an introduction with a tempo of 148 BPM; but during
the skating of the Starlight Waltz the tempo must be within the range of 166 to 170 BPM (168
BPM +/- 2); remaining constant throughout the sequence; and after the pattern dance
sequence is completed the tempo changes to 128 BPM.
Refer to BPM Control Guidelines for further details.
It is mandatory to present, before the Dance competition, a certification from a teacher of
music that confirms:
• The rhythms used.
• The number of BPM of the Compulsory Dance Sequence(s).

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• It should be specified when the music for compulsory dance starts and when it finishes.

If in the event that these rules are not observed, World Skate ATC shall give a deduction of
1.0 from the Total Score.
• Must begin with step one (1) of the dance pattern placed to the left of the judges (or as
required annually by request of World Skate ATC) and finish with the first step of the
following section or the next step of the dance required by the rules.
• Must maintain the same steps of the dance and respect the required timing of each step.
It is possible to include choreographic movements of the lower/upper body to make the
performance of the dance more relevant to the required rhythm. It is important to respect
the wording of the dance descriptions (see compulsory dance rules) and without changing
the nature of the required movements/steps.

Levels
For the sequence of the compulsory dance inserted in the style dance and for the compulsory
dances for Youth, Cadet, Espoir and Minis there will be five (5) levels depending how the key
points have been executed. If the compulsory dance requests two (2) sequences, the levels
will be applied twice, once for each sequence.
SEQUENCE / INTERRUPTION
LEVEL KEY POINTS
SECTION TIME
B 75% / /

1 100% No more than 4 beats 1

2 100% No more than 4 beats 2

3 100% Not interrupted 3

4 100% Not interrupted 4

• Level Base – 75% of sequence/section is completed.


• Level 1 – sequence/section is not interrupted more than four (4) beats in total, either
through stumbles, falls or any other reason AND one (1) key point is correctly executed.
• Level 2 – sequence/section is not interrupted more than four (4) beats in total, either
through stumbles, falls or any other reason AND two (2) key points are correctly executed.
• Level 3 – sequence/section is not interrupted at all, either through stumbles, falls or any
other reason AND three (3) key points are correctly executed.
• Level 4 – sequence/section is not interrupted at all, either through stumbles, falls or any
other reason AND four (4) key points are correctly executed.
Timing faults will bring the level down a minimum of one and will be marked down in the
components.
If less than 75% of the sequence is completed by the skater, the call by the Technical Panel
will be 'No Level'.
If the compulsory sequence is missed or not completed, it will be called “No Level” with no
other penalty applied, however the components would not score highly.
If the compulsory sequence is skated completely out of phrase, it will be reduced one level.
For example, the skater begins step 1 on beat 3 of a bar in a dance with 4/4 timing.
Pattern Dance music MUST HAVE clear rhythm (patterned recurrence of required beat) from
the beginning to the end of the required steps, otherwise it will be called “No level”.

Footwork sequences: for style and free dance


Base level requirements:

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• Skaters must include steps/linking steps.
• The pattern is free, it must cover at least ¾ of the rink. It has a time limit depending on
the category.

Levels
Level Base – Level 1 – FoSq1 Level 2 – Level 3 – Level 4 –
FoSqB FoSq2 FoSq3 FoSq4
Level B AND must
A footwork Level B AND must
perform 6 turns Level B AND must Level B AND must
sequence that perform 4 turns and
and must include perform 8 turns perform 10 turns
meets the basic must include one
two (2) different and must include and must include
requirements and (1) feature (chosen
features (one of three (3) different four (4) different
calling between feature 1
them must be features features
specifications or 2 only)
feature 1 or 2)

Features
1. Body movements: three (3) different body movements are required; they must be one
from each spatial group: High, Medium, Low.
1. Choctaws: skaters must add two (2) Choctaws, one clockwise and the other anti-
clockwise. Only Choctaws from forwards to backwards will be considered. Choctaws must
demonstrate correct and clear edges.
2. Cluster: To be considered as a feature three (3) of the turns presented in the cluster must
be confirmed.
3. Turns on different feet: turns confirmed required for the level must be presented both
on the right foot and on the left foot, or clockwise and anti-clockwise for loops and
travelings. They must be evenly distributed between the left foot/anti-clockwise and right
foot/clockwise. See Clarifications. Applicable from Level 2.

Artistic footwork sequence: for style and free dance


An artistic footwork sequence incorporates the use of steps/turns/skating elements/ artistic
movements etc. that are aesthetically pleasing and demonstrates the skater’s natural creative
skills.

Base level requirements:


• Skaters must include steps/linking steps.
• The pattern is free, it must cover at least ¾ of the rink. It has a time limit depending on
the category.

Levels
Level Base – Level 1 – Level 2 – Level 3 – Level 4 –
ASqB ASq1 ASq2 ASq3 ASq4
Level B AND must
A footwork Level B AND perform
perform 4 turns Level B AND must Level B AND must
sequence that 4 turns and must
and must include perform 6 turns and perform 8 turns
meets the basic include one (1)
two (2) different must include three and must include
requirements and feature (chosen
features (one of (3) different four (4) different
calling between feature 1 or
them must be features features
specifications 2 only)
feature 1 or 2)

Features
1. Skating elements: three (3) of the following should be inserted to be considered towards
the level:
a. Ina Bauer using a minimum of six (6) wheels, spread eagles; hackenmond.
b. Stag jump, split jump, butterfly, fly camel.

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c. One (1) jump of one (1) rotation. The jump is not required to be in the list of free-
skating coded jumps.
d. Biellmann, inverted, ring (vertical or horizontal).
e. Charlotte, illusion.
f. Spin of minimum three (3) revolutions performed on one foot and an edge.
Features must achieve the correct position to be considered and the three (3) skating
elements must each come from a different subgroup (a-f as listed) to be considered as a
feature for the level.
Appendix 2 – Skating elements
2. Choctaws: skaters must add two (2) Choctaws, one clockwise and the other anti-
clockwise. Only Choctaws from forwards to backwards will be considered. Choctaws must
demonstrate correct and clear edges.
3. Cluster: to be considered as a feature three (3) of the turns presented in the cluster
must be confirmed.
4. Turns on different feet: turns confirmed required for the level must be presented both
on the right foot and on the left foot or clockwise and anti-clockwise for loops and
travelings. They must be evenly distributed between the left foot/anti-clockwise and
right foot/clockwise. See Clarifications. Applicable from level 3.

Clarifications for Footwork & Artistic Sequence


• Turns to be confirmed and counted for the level must be executed correctly and show
clear edges before and after the change of direction and cusps must be clear. Jumped
turns, turns executed on the spot or turns where the skater puts the free leg on the floor
during or on the exit of the turn will not be counted. Each type of turn can only be
counted twice.
• Turns that can be counted toward the level are rocker, counter, bracket, traveling, loop.
Each type of turn can only be counted twice.
• Three turns are considered a turn for the cluster feature, but NOT as a turn to be counted
for the level.
• For Tots: The steps & turns that can be counted toward the level are inside three turn,
outside three turn, cross infront and open mohawk. Each type of turn can only be counted
once. No features are required to be confirmed for the Tot skater to achieve level 1.
• For feature number 1: body movements/Skating elements should be distributed
throughout the sequence with steps/turns in between. Body movements/Skating element
presented one after another will be counted as only one movement/element. body
movements/skating elements performed at the beginning or at the end of the sequence
while the skater/s are not skating, will not be counted.
• For feature number 4: loops and traveling performed on either foot in an anticlockwise
direction will be considered left foot execution and loops and traveling performed on
either foot in a clockwise direction will be considered right foot execution for the purpose
of counting turns on different feet. It is not mandatory to perform the same type of turns
in both directions, or with both feet to be considered towards the level.
• Quick stops are permitted if they need to characterize the music.
• For Categories with a maximum level of three (3) or below: If the skater presents more
than one extra turn than required for the maximum level of the category the level will
be reduced by one (1).
• The skaters can present as many features as they like.

Choreographic sequence
• The Choreographic sequence will have a fixed value of three (3.0) points.
• Sequence is free, where the skaters must demonstrate: the ability to skate, creativity,
choreographic ability, originality, musicality, with body movements, using all the personal
space.
• The technical panel will call the element and the judges will give their QOE.

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• Stops are permitted.

Basic Requirements
• The skaters must demonstrate the ability to skate on the music and to interpret the music
using technical elements such as: steps, turns, arabesque, pivot, ina bauer, spread eagles,
(not declared) one rotation jumps (included in the permitted jumps), quick spins.
• The sequence must start from a stopped position or a stop and go and must cover at least
¾ of the rink.

If these two requirements are not fulfilled the technical panel will not confirm the
element.

Clusters sequences
Base level cluster requirements:
• The skater must introduce two (2) set of clusters separated by steps or two feet turns (no
one foot turns). Each set must be of at least three (3) turns (dependent on the category).
• The cluster has a time limit depending on the category.
• Each set must start with at least three (3) different turns.
• Both sets must be different: it is possible to use the same turns in the two sets but in a
different order.
• For base level the presentation of the element with the above requirements is mandatory,
even if the turns are not confirmed.

Levels
Level Base – Level 1 – Level 2 – Level 3 – Level 4 –
ClSqB ClSq1 ClSq2 ClSq3 ClSq4
Level B AND the Level B AND
A cluster Level B and Level B and skater must perform the skater must
sequence that three (3) three (3) confirmed three (3) confirmed perform four (4)
meets the basic confirmed turns in turns in each set turns in one set and confirmed turns in
requirements and each set AND AND must include four (4) confirmed the two sets and
calling must include one two (2) different turns in the other set must include three
specifications. (1) feature. features. AND must include (3) different
three (3) different features.
features.

Features
1. Difficult entries in both sets.
a. Difficult entries can be: Choctaw, Ina Bauer (using a minimum of six (6) wheels) OR
Spread Eagle, Jump of one (1) complete rotation.
b. The difficult entries for each set must be different.
c. Only Choctaws from forwards to backwards will be considered.
2. Body movements: skaters must present two (2) body movements: one body movement in
the first set and one body movement in the second set. The two (2) body movements must
be from spatial different groups. They cannot be executed at the end or at the beginning
of the sets they must be executed during or between the turns.
3. Different feet: one set must be executed on the right foot and one set on the left foot.

Clarifications
• If the skater falls or there is a major loss of control with additional support (touch down
by the free leg/foot and/or hand/s) that completely stops the element (i.e. the skater is
not able to continue with the element) the cluster is called for what has been done before
the fall or interruption.
• If there is an interruption or a loss of control momentarily and the skater is able to
continue the element, the technical panel can consider what was completed before the

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interruption if the minimum number of three (3) turns have been confirmed and continue
to consider what the skater completes after the interruption.
i.e. If the skater touches down momentarily after three confirmed turns in the first set
and then continues to complete a second set, the technical panel will consider the first
set of three confirmed turns and what was completed after the interruption in the
subsequent set.
• No change of edge is allowed in the first three turns of the cluster.
• If the skater/s executes more turns than required for the maximum level of the category,
the level will be lowered by 1, except for categories with maximum level three who may
perform a cluster with no more than 4 turns in each set.
• The skaters can present as many features as they like.
• Traveling as a turn for the cluster will only be considered once for the entire element.
• Three turn as a turn for the cluster will only be considered once for the entire element.
• One rotation jump used as a difficult entry are counted within the maximum allowed
jumps in the program.

For difficult entries:


• The difficult entries must precede immediately the first turn of the set. In the second
sequence, the difficult entry must be the step preceding the first turn of the second
sequence. The difficult entries will be considered as part of the time limit.
• Spread Eagles/Ina Bauer as difficult entries must maintain the characteristics of the step
until the entry of the first turn of the set, otherwise the feature will not be considered.
It is not possible to execute a change of edge before the first turn.
• Jumps. They must be very clear to be considered as difficult entries and the turns of the
set must begin immediately after the edge is taken.
• Difficult entries used MUST be different than the ones used for traveling.
• A difficult entry may be confirmed even if the first turn is not confirmed.

Traveling sequences
Base level traveling requirements:
• Two (2) sets of two (2) rotations.
• Maximum duration of the traveling is ten (10) seconds.

Levels
Level Base Level 1 – Level 2 – Level 3 – Level 4 –
– TrB Tr1 Tr2 Tr3 Tr4
Level B AND each Level B AND each set
Level B AND each set
A traveling set must be of at must be of at least
Level B AND must be of at least
sequence of at least three (3) three (3) rotations
each set must four (4) rotations and
least two (2) rotations and must and must include
be of at least must include four (4)
rotations that include two (2) three (3) features,
three (3) features, from four
meets the basic features from two from three different
rotations and different groups.
requirements and different groups. groups.
must include One of the sets must
calling One of the sets One of the sets must
one (1) feature. be in different
specifications. must be in different be in different
direction.
direction. direction.

Features
Group 1
a. Difficult entry in the first set of the element:
i. Spread Eagles OR Ina Bauer (using a minimum of six (6) wheels): it is not allowed to
change the edge before starting rotation and the characteristics must be maintained
until the entry of the first set.
ii. jump must be of 1 revolution (360°): landing edge must be entry edge to the traveling.

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iii. Choctaw: only Choctaws from forwards to backwards will be considered. it is not
allowed to change the edge before starting rotation.
iv. Turns: rocker or counter: it is not allowed to change the edge before starting rotation.
b. Different feet: one set must be executed on the right foot and one set on the left foot. If
executing a third traveling set the change of foot can be between the second and third
set.

Group 2
a. Elbow(s) at least at the same level or higher than the shoulder (hand(s) could be above
the head, at the same level as the head, or lower than the head).
b. Significant continuous motion of arms during required number of rotations.
c. Clasped hands behind the back and far from it.
d. Arms, one behind and the other infront like a screw.
e. Straight arms clasped infront & extended away from the body (between the waist and
chest level and lower than the level of shoulder).
Group 3
a. Free leg crossed in front or behind under the knee line (pirouettes).
b. Free skate wheels held by one or two hands.
c. High free leg stretched or bent lateral (at least 45-degree angle from the vertical).

Group 4 – Extra features


Confirmed extra features will be awarded a bonus percentage of the value of the element as
indicated below.
a. Third traveling set (+0.5).
i. Must be presented third in the sequence of travelling.
ii. Must be of at least the number of rotations required for the maximum level of the
category.
iii. Must be of minimum three (3) rotations.
iv. Must be executed within the ten (10) seconds allowed.
v. Features from Group 2 or Group 3 can be presented during the third set of
traveling. One of these additional features may be included in the features to get
the level.
vi. Different feet feature from Group 1 can be executed between the second and third
set.
vii. Change of direction required can be executed between the second and third set.
b. Continuous motion of the free leg (+1.0). Movement needs to start within the first
complete revolution and finish during the last revolution.
c. Core of body is shifted from vertical axis laterally or torso twisted at least 45 degrees
(+1.5).
d. Changing the level of the skating leg (knee) with a continuous wave motion (+2.0).
Movement needs to start within the first complete revolution and finish during the last
revolution.

Appendix 1 – Traveling features.

Clarifications
• If one (1) of the sets is not correct (e.g. evident execution of three turns) but the rotations
and/or features have been performed, the traveling sequence will be called with one (1)
level less (e.g. if it was a level 3, it will be called level 2). If two (2) of the sets are
executed with clear three turns then the level will be no higher than level Base.
• If the skater falls or there is any interruption or loss of control with additional support
(touch down by the free leg/foot and/or hand/s) that completely stops the element (i.e.
the skater is not able to continue with the element) the traveling is called for what has
been done before the fall or interruption.

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• If there is an interruption or a loss of control momentarily and the skater is able to
continue the element, the technical panel can consider what was completed before the
interruption if two revolutions minimum have been completed and continue to consider
what the skater completes after the interruption.
i.e. If the skater touches down momentarily after two revolutions in the first set and then
continues to complete a second or third set in the element, the technical panel will
consider the first set of two revolutions and what was completed after the interruption in
the subsequent sets.
• The rotations of the traveling should be fast and demonstrate ability to keep control of
the body axis.
• Pushing with toe-stop or stopping before the traveling starts or during the steps-turns in
between sets is not allowed and would result in the level being lowered by one (1).
• There must be at least one clear step between sets of traveling with no pushing from the
toe stop or wheels to gain speed. If this occurs the traveling will be reduced one (1) level.
• Features should be performed correctly and for the entirety of the set to be considered
and must be different to be counted towards the level.
• Skaters can use the first half revolution to reach the position required by a feature.
• A jump used as a difficult entry will count toward the number of allowed jumps in the
program.
• There is no maximum to the number of revolutions performed, however the features, turns
and connecting steps will be timed as part of the allowed time. All the features and turns
done after the maximum time is reached will not be counted for the level.
• There is no maximum to the number of features performed, however in the case of the
Extra Feature only one will be considered with the bonus. This will the most difficult of
the confirmed extra features performed.
• Difficult entries used MUST be different than the ones used for cluster.

LIMITATIONS
Dance spin: a maximum of one (1) dance spin, with a minimum of two (2) rotations (less than
two rotations is not considered a spin), including the one presented in the artistic footwork
sequence as feature. Spins are not allowed in the Footwork Sequence.
Dance jumps: a maximum of two (2) jumps of one (1) rotation (no more than one rotation in
the air), All the jumps shall not be considered as elements of technical value. The required
jumps used as features of the technical elements will be counted in the two (2) allowed.
Jumps are not allowed in the Footwork Sequence.
Stop: a stop is considered when the skater is stopped for more than three (3) seconds up to a
maximum of eight (8) seconds. A maximum of two (2) stops executed during the entire
program for a minimum of three (3) seconds to a maximum of eight (8) seconds each
(excluding the beginning and the end).
Stationary positions: kneeling/lying down on the floor is permitted only two (2) times during
the entire program for a maximum of five (5) seconds each (including the beginning and end).
Hands on the floor (i.e. a cartwheel) shall not be considered as a laydown.
Stationary positions shall not be considered as elements of technical value, but as artistic
value.
Beginning and end of the program: the skaters may not exceed eight (8) seconds of being
stopped.

QOE
Judges will score each technical element with the QOE and will give from -3 to +3 taking into
consideration the following guidelines for each technical element.

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VERY OUTSTANDING/
ASPECTS VERY POOR POOR MEDIOCRE ACCEPTABLE GOOD
GOOD EXCELLENT
SEQUENCES/
SECTIONS OF -3 -2 -1 Base +1 +2 +3
PATTERN DANCE
Quality/ 90% clean
40% or less 50% clean 60% clean 75% clean 80% clean
correctness of edges/step
clean edges/steps edges/steps edges/steps edges/steps 100% clean
edges/ steps/ turns / Turns
edges/steps / turns with / turns with / turns with / Turns with edges/step/
for the whole with
/ turns with 2 major 1 major no major no major turns
pattern dance no major
many errors errors error error error
element error
Generally
Depth of edges Very flat Some flats Shallow Good curves Deep Very deep
flat
Correct tracking
and restart and its
40% 50% 60% 75% 80% 90% 100%
repetition (if
required)
Timing 40% or less 50% clean 60% clean 75% clean 80% clean 90% clean 100%
VERY OUTSTANDING/
ASPECTS VERY POOR POOR MEDIOCRE ACCEPTABLE GOOD
GOOD EXCELLENT
FOOTWORK
SEQUENCES INC.
-3 -2 -1 Base +1 +2 +3
ARTISTIC
SEQUENCE
Generally Some flats
Very flat and Shallow but Good curves Strong, Deep and
Edges/sureness flat and and variable
shaky stable and secure confident quite bold
hesitant stability
Considerab
Considerable
Struggling, Some speed Good speed le speed
Deteriorates Inconsistent speed
Speed and flow labored, and some with and
or limited /variable effortlessly
forced flow variable flow constant
and fluidly
flow
Wide
Two feet or
stepping / 1 Generally Clean and Clean and
Footwork both toe- Variable Correct
or 2 feet / correct neat effortless
pushing
toe-pushing
Jumped/ Majority Clean and Clean and
Turns Skidded Forced Clean
awkward correct neat effortless
Timing 40% or less 50% clean 60% clean 75% clean 80% clean 90% clean 100%
Basic Many
Very poor Poor in Limited
pattern Some varied variations Intricate
pattern pattern variations in
and/or at pathways in pattern with
Pattern & and/or large and/or pathways
least one and pathways, logical & even
distribution sections multiple and/or some
noticeable consistent and logical distribution
without errors in illogical
distribution distribution distributio throughout
steps/turns distribution distribution
error n
No Poor in Some Moderate Good Very good Clever and
Musicality
musicality musicality musicality musicality musicality musicality exquisite
Management of Generally
Awkward, Correct and Strong, Effortless,
skating elements Struggling or Labored/ correct with
some lack of controlled, controlled clever and
(for artistic uncontrolled variable some flow
control with flow and stylish exquisite
sequence) and control
VERY OUTSTANDING/
ASPECTS VERY POOR POOR MEDIOCRE ACCEPTABLE GOOD EXCELLENT
GOOD
CLUSTER SEQ -3 -2 -1 Base +1 +2 +3
Hesitant/
Awkward/ Sure and
Entry/completion lack of Abrupt Sure/stable With ease Seamless
off balance smooth
control
Some lack of
Completely control and Labored/ Smooth/ Very good Clever and
Footwork Sure/clean
uncontrolled wide variable neat and stylish exquisite
stepping

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Some lack of
Completely control and
Connecting steps uncontrolled wide Labored/ Smooth/ Very good Clever and
Sure/clean
footwork or poor stepping, variable neat and stylish exquisite
variety limited
variety
Generally Some flats
Very flat and Shallow but Good curves Strong Deep and
Edges flat and and variable
shaky stable and secure confident quite bold
hesitant stability
No Poor in Some Moderate Good Very good Clever and
Musicality
musicality musicality musicality musicality musicality musicality exquisite
VERY OUTSTANDING/
ASPECTS VERY POOR POOR MEDIOCRE ACCEPTABLE GOOD
GOOD EXCELLENT
TRAVELING
-3 -2 -1 Base +1 +2 +3
SEQUENCES

Awkward/off Hesitant/lac Sure and


Entry/completion Abrupt Sure/stable With ease Seamless
balance k of control smooth

Some lack of Very good


Clever and
Connecting steps Completely control and Labored/ Smooth/ and stylish
Sure/clean exquisite and
footwork uncontrolled wide variable neat and fast
fast transition
stepping transition
Rotational speed Very slow Slow Variable Normal Good Fast Very fast
Some lack of Very good Clever and
Controlled
Position of the free Completely control and Aesthetically Good control control very
and basic
leg uncontrolled aesthetically wrong and position and controlled
position
wrong position position
Perfect
Element Beginning of harmonious
Musical Musical
Absolutely Some makes sense the element relationship
relationship Relationshi
Musical relationship no musical musical in its matches with music in
in at least p with
relevance reasoning musical musical every turn,
one set both sets
placement nuance step &
feature.
VERY OUTSTANDING/
ASPECTS VERY POOR POOR MEDIOCRE ACCEPTABLE GOOD EXCELLENT
GOOD
CHOREO SEQ -3 -2 -1 Base +1 +2 +3

Musicality, phrasing 40% or less 50% clean 60% clean 75% clean 80% clean 90% clean 100%
No variety, Poor in Some variety
Some variety Good Very good
no variety, and original
Variety, originality, and original variety and variety and Clever and
originality, originality parts, some
musicality parts, no originality, originality, exquisite
no and music
musicality musicality musicality
musicality musicality match.
Very flat, Generally Some flats
Shallow but Good curves Strong Deep and
Steps, turns shaky, flat and and variable
stable and secure confident quite bold
stumble hesitant stability
Completely Some lack of
Labored/ Smooth/ Very good Clever and
Energy, control uncontrolled control and Sure/clean
variable neat and stylish exquisite
, no energy energy
Completely Very good
Lack of Some lack of Basic Good Completely
Involvement, lack of movements
involvement involvement movements movements involved and
movements involvement and
and and and some and fine
and involveme
movements movements involvement involvement movements
movements nt
Adequate Good Comprehen
Minimal Adequate
coverage, coverage, sive Expansive,
Straight coverage in coverage
some varied multidirectio coverage, intricate use
Pattern with minimal a one with
pathways nal of direction, of pathways in
coverage directional multiple
and variety of and all directions
pathway pathways
directions pathways pathway

Clarifications

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• Falls: in addition to the deduction to the sum at the end of the program, the judges should
apply a QOE of -3 for the fall of the skater.
• For compulsory dance: if the skater changes (i.e. does not attempt the correct execution
of the step as described in the dance book and replaces it with any other step) the judges
must give negative QOE.
• For footwork sequences turns and/or steps must be distributed throughout the sequence.
There should be no long sections without turns or steps. If not, the judges will give
negative QOE.

PENALIZATIONS
A deduction of one point (1.0) (unless otherwise specified) will be applied to the sum of
technical content and artistic impression each time one of the following is executed:

By the referee
Style dance: wrong rhythm, number of rhythms less than two, 1.0 point
rules on the music for the compulsory dance not achieved
No correct BPM for the Style Dance Pattern sequence 1.0 point
Kneeling or laying on the floor more than twice or more than 1.0 point
maximum five (5) seconds (including beginning and end)
Stopping more than twice or for more than maximum eight (8) 1.0 point
seconds (excluding beginning and end)
Costume violation (with opinion of judges) 1.0 point
0.5 point each 10 secs
Time of the program less than the minimum
or part thereof
The time from the start of the music and the first movement is 0.5 point
more than 10 seconds
Music with inappropriate or expletive lyrics in any language 1.0 point
Falls 1.0 point for first and
second fall
For each fall after the second the penalty will increase by Incremental penalty
another 0.3 (Tots, Minis) and 0.5 (Espoir to Senior) increases for each
subsequent fall after
For example, in Espoir to Senior: 1.0 for first and second fall, the second:
additional 1.5 for third fall (3.5 total), additional 2.0 for fourth +0.3 For Tots and Minis
fall (5.5 total), additional 2.5 for fifth fall (8.0 total) etc. +0.5 Espoir to Senior

By the technical panel


Missing mandatory element 1.0 point
Illegal elements 1.0 point
Compulsory dance: the number of opening beats to be used for 0.5 point
all dances must not exceed 24 beats of music

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APPENDIX 1 – Traveling features examples

Elbow(s) at least at the


same level or higher than
the shoulder (hand(s) could
be above the head, at the
same level as the head, or
lower than the head).

Clasped hands behind the


back and far from it.

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Straight arms clasped in
front & extended away from
the body (between the
waist and chest level and
lower that the level of
shoulder).

Arms: one behind and the


other infront like a screw.

Free leg crossed in front or


behind under the knee line
(pirouettes).

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Free skate wheels held by
one hand.

High free leg stretched


lateral at least 45 degree
angle from the vertical).

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APPENDIX 2 – Skating Elements Examples

A. Ina Bauer using a minimum of six (6) wheels, spread eagles:

B. Stag Jump, Split Jump, Butterfly, Fly Camel:

C. Jump

D. Biellmann, inverted, ring (vertical or horizontal):

Inverted: this is Camel position but with


the body face up (in inverted position).
Shoulders should be at the same distance
from the floor and at the same height as
the hips. Free leg position must be held
in place no lower than the height of the
shoulders to create an arched position.

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Ring position: position with the free leg
held. The position must be resembling a
“donut”, with the foot and knee of the
free leg at the same height as the head.
The position can be vertical or horizontal.

Biellmann: skater’s free leg is pulled from


behind to a position higher than and
towards the top of the head, close to the
spinning axis of the skater. The use of the
toe stop is allowed. The degrees between
the back and the hamstring of the free leg
must be less than 90.

E. Charlotte, Illusion

Charlotte: is executed in a vertical


position with the free leg extended
vertically in a split position and the torso
is dropped forward as close as possible to
the skating leg. It is a fixed position that
progresses along the floor.

Illusion: from the camel position the


skater drops the torso and lifts the free
leg while rotating. The body should
remain in a straight line from head to
toe.

F. Dance Spin

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APPENDIX 3 - TECHNICAL PANEL ROLES (PROTOCOL) AND GUIDELINES
• Members of the Technical Panel (TP) must be focused on their respective task during the
program.
• Talking is not allowed during the program, this can confuse the Data Operator and the
other people of the Technical Panel.

Technical Specialist (TS)


• Says “Start” with the first movement of the skater(s).
• Calls the elements.
• Calls the falls.
• Calls review "Review on ..." if the TS wants to be assured on the call.
• Calls the start of the elements and at the end calls the level (or confirm it for elements
with fixed values).
• Says “Stop” when the program ends.
• Does not have any paper and does not write anything, his/her concentration is all the time
on the rink.

Assistant (AS)
• Pre-calls the elements and the time it is due to start based on the list provided with the
order and advises when there is 5 seconds to the start of the element.
• Has a copy of the program element content sheets and writes down the calls of the TS.
• Requests a “review” firstly.
• If the AS wants a review, writes down next to the TS call an ‘R’ and the element he/she
would call.
• Writes down all the details of the element, for example: the features on the elements.
• Helps to double check the elements inserted in the system during the manual checking
with the Controller and Data Operator.

Controller (CTR)
• In general, does the same as the TS.
• Has a copy of the program element content sheets and writes down the calls.
• If the CTR wants a review, writes down next to the TS call an ‘R’ and the element he/she
would call.
• Calls “review” with no other comment after the call of the TS and after waiting for the
AS to do it first.
• Times the elements using a stopwatch. Starting the stopwatch when the specialist calls
‘start element’ and calling ‘time’ when the maximum time is reached. A larger sized timer
is beneficial.
• At the end of each program, goes through the reviews first.
• Once everything is decided, checks the elements inserted in the system with the Data
Operator.
• Writes down all the details of the element, for example: the features.

Data Operator (DO)


• Before the competition starts, checks the connections on the judge’s monitors and on the
technical panel monitor. If time permits, the DO can do a test with a competition of one
or two skaters.
• Clicks on ‘Start’ and “Stop” when the TS calls it.
• Inputs the elements, the levels and the falls called by the TS.
• Five (5) seconds before the element is due to begin, enters it into the system so the judges
know the start of the element.

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• Selects the ‘Review’ button for each element that the TS asks to be reviewed.
• For the first skater before going through the elements, clicks the Average button and the
referee approves and confirms it; so, the DO sends the average to the judges.
• At the end of the performance, reads the list of the elements so that the CTR, the AS and
the referee can double check.
• After checking the elements, if the system does not automatically exclude an element
because it is not accepted by the rules, the DO must highlight the element and press the
* button.

Referee (Ref)
• Checks the average of the components of the first skater(s) and can change them.
• Checks time of programs, costume and other penalties as per the referee control sheet.
• Confirms the falls and has the last word if there is a doubt on a fall called by the TS.

GENERAL PROCEDURE FOR TECHNICAL PANEL


To evaluate a program, the procedure for the TP is as follows:
• Pre-calls and calls.
• Request and visualize reviews.
• Data input.
• Checking.
• Confirmation.

In this document, when some sentences are capped with quotes and italicized (for example:
“Cluster Sequence") that refers to the oral formula that should be used by the TP.

Pre-calls and calls

Pre-Calls
• It is the act of announcing the group of the element that the skater will execute next.
These pre-calls will be listed in order on the program element content sheets.
• Pre-calls will be made after the previous item has been completed and after verifying that
no review has been requested.
• For the first element, the pre-call is made after the start of the program once the TS has
announced “Start”.
• When the program element content sheet has not been delivered it is recommended that
the TS anticipate (as far as possible) the group of the element the call belongs. This will
help the DO’s function.
• When the program element content sheet does not match the order of execution of the
elements, it is recommended to stop making the pre-calls.

The groups of items that should be pre-called and the acronym they have on the program
element content sheets are the following:

ELEMENT ACRONYM
Pattern dance sequence Depends on the dance
Cluster sequence ClSq
Traveling sequence Tr
Footwork sequence FoSq
Artistic sequence ASq

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Choreographic sequence ChSt
Choreographic pose ChP

There are some ways to make a pre-call:

• “First Element … Traveling sequence”.


• “Next element… Cluster sequence”.

Calls
This is the validation of an element by the TS. It may be complete, partial, increased or
devalued, in accordance with the provisions of the regulations. The action of validating an
item will therefore be known as "calling".
The TP will call the start of the element and begin to count in accordance with the time as
transcribed on the program element content sheet or once the TS recognizes that the
sequence has begun. The TS will stop calling when the CTR calls ‘Time’ or when it is evident
that the element is complete and a transition to another element has begun.
Regarding the timing: the TP will allow anywhere up to and within the maximum seconds. For
example, for up to 40 seconds, it will be accepted anywhere up to 40.59sec.

Pattern dance sequence


To call the patter dance sequence:
For compulsory dances the specialist will call “start” at the first movement of the skater.
For compulsory and style dance: “start sequence” (when the step number 1 is executed) +
“yes” (correct execution of the KP) / “no” (not correct execution of the KP) for each one of
the four (4) key points of the first sequence + “level xx” + “yes” (correct execution of the KP)
/ “no” (not correct execution of the KP) for each one of the four (4) key points of the second
sequence + “level xx”.
Note: to confirm a KP, all the KP must be confirmed, this means turns, edges, timing, number
of beats and location on the pattern.

PART OF THE CALL DETAILS


• 1
Number of the sequence
• 2
• Yes
Key points executed
• No
• NL
• 1
Level of the sequence • 2
• 3
• 4

Examples
• QSS1L1: “sequence 1, Yes, No, No, No, Level 1”
• TDS2L3: “sequence 2, Yes, No, Yes, Yes, Level 3”

Footwork sequence

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Footwork sequence: start + level.
The start is called: “start element” or “start footwork” (if no pre-call it might be helpful to
use the name of the element). At the end, the level is called: “level …”.
During the element, it is possible to confirm the features and call the turns, but be consistent,
if you start to do it, do it for all programs and the whole competition.
To call a footwork sequence, the first step is to organize with your TP who is going to check
what.
For the turns executed by the skater the TS has options depending on their experience:
• Calls the turns confirmed: type, foot, direction.
• Calls “yes” for turns confirmed and “no” for turns not confirmed.
For the features, the TP calls the feature + confirmed.
Whatever the method chosen, it should be consistent and communicated with the DO and the
TP prior to the beginning of the event/competition.

TURN/FEATURES ACRONYM
Counter Ct
Rocker Rk
Bracket Bk
Three turn 3t
Loop Lo
Travelling Tr
Choctaw Cw
Right / clockwise R
Left / anti clockwise L
Body movement BM
Cluster Cl
Different feet DF
Confirmed C
Not confirmed NC
Fall X

PART OF THE CALL DETAILS


• Three turn (only if it is in a cluster)
• Bracket
Turns + feet • Counter
• Rocker
• Left
• Right
• Loop
• Traveling
Turns + direction • Clockwise
• Anti-clockwise (anti)
Will be called once the characteristics are achieved. For
Features
example, 2 Choctaws are performed, from forward to

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backwards, one clockwise and the other anti-clockwise;
3 body movements from different groups, etc.
• Choctaw
• Body movements
• Cluster
• Different feet
• Confirmed: the turn / feature meets the mandatory
characteristics to be confirmed.
Confirmation
• Not confirmed: the turn / feature characteristics /
required number have not been reached.

Artistic footwork sequence


Artistic footwork sequence: start + level.
The TS uses the same protocol as the footwork sequence changing feature body movements
to skating elements.
The start is called: “start element” or “start artistic sequence” (if no pre-call it might be
helpful to use the name of the element). At the end, the level is called: “level …”.
During the element, it is possible to confirm the features and call the turns, but be consistent,
if you start to do it, do it for all programs and the whole competition.

Choreographic sequence / Pose


Choreographic sequence: start + confirmed/not confirmed.

The start is called: “start element” or “start choreo” (if no pre-call it might be helpful to use
the name of the element). At the end, the element is confirmed or not confirmed with the
oral transcription: “choreo confirmed”.

Cluster sequence
Cluster sequence: start + level.
The start is called: “start element” or “start cluster” (if no pre-call it might be helpful to use
the name of the element). At the end, the level is called: “level …”.
During the element, it is possible to confirm the features and call the turns, but be consistent,
if you start to do it, do it for all programs and the whole competition.

Traveling sequence
Traveling sequence: start + level.

The start is called: “start element” or “start traveling” (if no pre-call it might be helpful to
use the name of the element). At the end, the level is called: “level …”.
During the element, it is possible to confirm the features and count the rotations, but be
consistent, if you start to do it, do it for all programs and the whole competition.

Request and visualize reviews


• The request for a review must be made to avoid overlapping. First, the AS can ask for a
review and then, if not requested, the CTR can do it if he/she has doubts or if the AS calls
review on a particular part of the element and the CTR wishes to review a different part.
• To request a review, it is necessary to wait until the skater finishes the item and it must
be called before the next element is pre-called.
• The reason for the review and the affected part of the element should be called.

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• When there is a doubt in the identification of an element, the review must be requested
for the whole item “for the calling”.
• No other comments are allowed. The discussion about the reviews will be at the end and
not during the program.
Examples:
• “Review on cluster sequence for difficult entry”
• “Review on pattern dance sequence 1 for timing”
• “Review for the calling”
• “Review for checking body movements”.

Managing the reviews


The CTR manages the reviews. Therefore, once the program is finished, he must indicate to
the Video Operator the number of the element, the affected area, the reason, and the speed
to be used. The assistant will also be able to specify the review speed if it is required slower
or faster.
Example: “element number 3, review on the second set of the cluster sequence for the turns,
normal speed, please.”

Rules to visualize the reviews


• Only the part of the element where the review has been requested may be reviewed and
therefore it can be changed, the call of any previous or subsequent elements cannot be
modified, even if the visualization of the video reveals other incorrect calls.
• It is not allowed to identify an error not previously warned during the review. For example:
traveling with a review for three turns, cannot end up being a review on number of
revolutions, unless it was announced during the program.

Speed for the reviews


• Normal speed.
• Slow (50% of the normal speed).
• Very slow (20% of the normal speed).
The speed to be used for the reviews, according to the type of element, will be:

• Frame by frame revisions cannot be performed.


• Traveling: normal or slow speed.
• All the other elements in dance: normal speed.
• Falls: normal speed.
• Full calling: normal speed.

Data input
The data input will be done in specific boxes assigned to each item group that will be pre-
called by the AS. Each group of boxes has an area assigned on the computer screen to which
the DO will direct the mouse when the pre-call is made.
• During the program, the DO will enter the elements as these have been called. However,
there is the possibility that a pre-call does not correspond to the element group that the
skater performs. In this case, the TS or the CTR must correct such pre-call. Example: when
a pre-call is ‘cluster sequence’ but the skater performs a ‘traveling sequence’, and there

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is no correction on the group of elements, the CTR must alert the DO pointing on the
screen in the correct box group or saying, "this is a traveling sequence".
• The DO, with assistance from the CTR, should enter the dance element five (5) seconds
prior to when they are deemed to begin according to the content sheet, so the judges can
be informed of the element starting.

Checking and confirmation


This is the last part of the TP scoring process before the program results are displayed. It
consists of a detailed reading out loud of all the elements inserted by the DO. The CTR, the
TS, and the AS will listen carefully.
Recommended way to read the elements to avoid possible data input errors:
a. Box number: “one”
b. Item group: “cluster sequence”
c. Element called with level or confirmation: “traveling sequence level 2” or “choreographic
sequence confirmed”.
d. Possible cancellations of the box (*) which are indicated in the rightmost column.
Finally, the CTR gives the order to press "Confirm". The system applies the particularities of
the rules and eliminates what is not confirmed.
It is necessary to check the automatic warnings made by the system and modify the * if
needed. If this does not correspond to the rules or what the TP said, the DO must press the
“stop” immediately to solve it. For this reason, it is recommended to ask the judges to wait
five (5) seconds since the "elements authorized" signal appears on their screen until they
press, "send marks".

SPECIFIC PROCEDURE FOR COMPULSORY DANCE


Procedure used to deal with irregularities in the bpm
The BPM control process will be carried out using three methods that will be executed during
the warm-ups with music:
1. Digital beat measurement
2. Computerized speed control
3. Manual beat measurement (metronome).
For more information, please consult the BPM control guidelines document hosted on the
World Skate website.
Note: To increase the speed of a song to adapt it to the rhythm of the compulsory dance
selected each season, it is recommended that the speed change does not exceed 10% of the
original value to ensure optimal audio quality.

SPECIFIC PROCEDURE FOR STYLE AND FREE DANCE


• If a mandatory element is omitted or it has not even been attempted, the skater will be
penalized by the TP for “missing mandatory element”.
• All items executed after the program maximum time is reached will be called by the TP
but if the Ref blows their whistle, the elements called afterwards will be invalidated with
symbol (*).
o If the whole element was performed out of time limit: ClS*.
o If a part of the element was performed out of time limit, the TP must stop counting
features and give the level based on the executed before the end of the time.

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TECHNICAL SPECIFICATIONS FOR CLUSTER SEQUENCE
A Cluster sequence is made up of two sets of a minimum of three (3) one foot turns per set
executed on the same foot where the exit edge of one turn is the entry edge to the next.
The skater is allowed to do steps or two feet turns between the two sets of cluster that make
up the Sequence.
• No change of edge is allowed in the first three turns of the cluster.
• Turns to be confirmed, must show clear edges before and after the change of direction
and cusps must be clear. Jumped turns or turns executed on the spot will not be counted.
• If the skater falls or there is a major loss of control with additional support (touch down
by the free leg/foot and/or hand/s) that completely stops the element (i.e. the skater is
not able to continue with the element) the cluster is called for what has been done before
the fall or interruption.
• If there is an interruption or a loss of control momentarily and the skater is able to
continue the element, the technical panel can consider what was completed before the
interruption if the minimum number of three (3) turns have been confirmed and continue
to consider what the skater completes after the interruption.
i.e. If the skater touches down momentarily after three confirmed turns in the first set
and then continues to complete a second set, the technical panel will consider the first
set of three confirmed turns and what was completed after the interruption in the
subsequent set.
• If the time limit is reached the technical panel will consider only what was performed
within the time allowed.
• Technical Panel is not allowed to review the cluster element in slow motion.

Cluster features
Difficult entries: for the feature of difficult entry to be confirmed the position must have a
significant impact on the balance, control, and execution, so that in effect, it makes the
element more difficult to achieve. If there is a change of foot, prolonged rolling on one or
two feet or other correction of balance between the difficult position and the commencement
of the cluster the difficult entry will not be confirmed.
• The difficult entries must precede immediately the first turn of the set. In the second
sequence, the difficult entry must be the step preceding the first turn of the second
sequence. The difficult entries will be considered as part of the time limit.
• Spread Eagles OR Ina Bauer as difficult entries must maintain the characteristics of the
step until the entry of the first turn of the set, otherwise the feature will not be
considered. It is not possible to execute a change of edge before the first turn.
• Difficult entries do not have a ‘time’ that they must be held, but they must be clearly
recognizable by the technical panel.
• Difficult entries must be different to those used in traveling. If the skater repeats the
same type of difficult entry the specialist will call the entry with the word “used” and the
feature will not be counted.
Body movements: They cannot be executed at the end or at the beginning of the sets, they
must be executed during or between the turns.
• They must be from different spatial groups as outlined in the Artistic Impression doc.
Different feet: One set must be executed on the right foot and one set on the left foot.
• For loops and travelings in the cluster, rotational direction is not important rather the
right or left foot.

Reasons to reduce the level of the cluster


The technical specialist may reduce the level of the call by one in the following circumstances:
• If there is a full stop before the second sequence.
• Pushing with toe-stop to gain speed during the steps-turns in between sets.

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• If the skater executes more turns than required for the maximum level of the category.
(except for categories with maximum level three who may perform a cluster with no more
than 4 turns in each set).
Note: Regardless of the number of cumulative errors noted above, the Technical Panel cannot
reduce the element lower than level Base.

Cluster sequence “No Level”


A cluster sequence is to be called no level if the technical specifications are not met, reasons
for a cluster to be called no level:
• A cluster with change of edge between the first 3 turns.
• A cluster with less than 3 turns executed on each set.
• A cluster where the same turns are repeated in the same order in both sets regardless of
the foot, edge or direction they are executed.

TECHNICAL SPECIFICATIONS FOR TRAVELING SEQUENCE


A traveling sequence is made up of two sets of rapid, continuous, multirotational one foot
turns. Each set is minimum of two (2) rotations (720 degrees)

If the skater falls or there is any interruption or loss of control with additional support (touch
down by the free leg/foot and/or hand/s) that completely stops the element (i.e. the skater
is not able to continue with the element) the traveling is called for what has been done
before the fall or interruption.
• If there is an interruption or a loss of control momentarily and the skater is able to
continue the element, the technical panel can consider what was completed before the
interruption if two revolutions minimum have been completed and continue to consider
what the skater completes after the interruption.
i.e. If the skater touches down momentarily after two revolutions in the first set and then
continues to complete a second or third set in the element, the technical panel will
consider the first set of two revolutions and what was completed after the interruption in
the subsequent sets.
• Turns and connecting steps will be timed as part of the allowed time. All the features and
turns done after the maximum time is reached will not be counted for the level. The
controller will time the sequence and call ‘time’ when the maximum time is reached.
• Features from Group 2 or Group 3 can be presented during the third set of traveling (Group
4a). One of these additional features may be included in the features to get the level.
• For traveling Level 4: if the skater attempts the level 4 but only achieves three features
then the traveling level will be Level 3 even if the three features confirmed are not from
different categories. For example, if the skater attempts DE, Arm feature, Leg feature,
Arm feature and the Leg feature is not confirmed, the technical panel will give the Level
3 even though the three features confirmed don’t come from different categories.
• For features Group 3c (High free leg stretched lateral) & 4c (Changing the level of the
skating leg (knee) with a continuous wave (up/down) motion): The technical panel should
be more lenient on reducing the level for the presence of three turns.

Traveling features
• Features should be performed correctly and for the entirety of the set to be considered
and must be different to be counted towards the level.
• Skaters can use the first half revolution to reach the position required by a feature.
Difficult entries: difficult entries must immediately precede the entry of the traveling.
• The feature difficult entry is to be considered just for the first set.
• Spread Eagles OR Ina Bauer as difficult entries must maintain the characteristics of the
step until the entry of the first turn of the set.

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• If there is a change of foot, prolonged rolling on one or two feet or other correction of
balance between the difficult entry and the commencement of the traveling the difficult
entry will not be confirmed.
• Difficult entries do not have a ‘time’ that they must be held, but they must be clearly
recognizable by the technical panel.
• Difficult entry used MUST be different than those used for cluster sequence. If the skater
repeats the same type of difficult entry the specialist will call the entry with the word
“used” and the feature will not be counted.

Reasons to reduce the level of the Traveling


The technical specialist may reduce the level of the call by one (1) in the following
circumstances:
• If one (1) of the sets is not correct (e.g. evident execution of three turns) but the rotations
and/or features have been performed, the traveling sequence will be called with one (1)
level less (e.g. if it was a level 3, it will be called level 2). If two (2) of the sets are
executed with clear three turns then the level will be no higher Level Base.
• If there is a full stop in between the sets.
• Pushing with toe-stop before the traveling starts or during the steps-turns in between set.
• Pushing with the wheels to gain speed in between sets.

Traveling sequence “No Level”


A traveling sequence is to be called no level if the technical specifications are not met.
Reasons for a traveling to be called no level:
• A traveling with less than 2 revolutions in any or both sets.
• A traveling on 2 feet.

TECHNICAL SPECIFICATIONS FOR FOOTWORK & ARTISTIC SEQUENCE


Technical panel protocol during the footwork sequence
• TS: calls the start of the sequence with the formula "start element". During the
development of the element the TS count the number of turns performed and the
foot/direction in which they have been executed. If one turn is confirmed, it will be
counted on one hand or another (as appropriate) but if not confirmed it will not be
marked. If a skater executes the same turn three times and all three are confirmed, only
the first two will be considered. In addition, the TS will call the "cluster" as soon as it is
seen with the oral code: "cluster confirmed". At the end of the element the TS will call
the level considering the contributions that CTR and the AS can make about the features
they have to monitor during the item.
• CTR: activate the stopwatch at the same moment the TS calls the start of element. The
CTR will check all the turns and the foot/direction in which have been executed and check
the presence of all kinds of features. When the stopwatch has exceeded the time allowed,
the CTR will announce it with the oral code: "time". At that point, the Footwork Sequence
will stop being evaluated.
• AS: will call the start of the element if the TS has not. During the execution of the item,
must confirm features 1 and 2 (choctaw and body movements) as soon as it is executed
with oral code: "choctaws confirmed" and "body movements confirmed".
• Technical Panel is not allowed to review the element in slow motion.

Confirming Turns

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Turns that can be counted towards the level are: rockers, counters, brackets, loops, and
travelings except in Tots where the turns/steps that can be counted towards the level are:
inside three turns, outside three turns, open mohawks, and cross infront. To be confirmed
and counted towards the level the following must be met:
• Turns/steps must be recognizable, executed correctly and on clear and correct entry and
exit edges.
• Jumped turns will not be counted.
• Turns executed on the spot will not be counted.
• Each type of turn/step can only be counted twice.
• If the skater puts the free leg on the floor during or at the exit of a turn, this turn will not
be counted.

Footwork features
Body movements (footwork sequence): it is necessary to present three (3) confirmed body
movements for the feature to be granted.
• The three body movements presented must be clear and come from different spatial
groups (High, Medium & Low) as outlined in the Artistic Impression document.
• Body movements performed at the beginning or end of the sequence whilst the skaters
are stationary are not to be considered.
• The body movements should be spaced throughout the sequence with at least one (1)
step or turn in between. Body movements presented one after the other are to be counted
as one movement, and in this case the spatial category of the movement can be
determined as the one that favors the skaters for confirmation of the feature.

Skating elements (artistic footwork sequence): features must achieve the correct position
to be considered.
• The three (3) skating elements must each come from a different subgroup (a-f as listed)
to be considered as a feature for the level.
• Skating elements performed at the beginning or end of the sequence whilst the skaters
are stationary are not to be considered.
• The skating elements should be spaced throughout the sequence with at least one (1)
step or turn in between. Skating elements presented one after the other are to be counted
as one, and in this case the category of the element can be determined as the one that
favors the skater for confirmation of the feature.
• There is no set ‘time’ that the skating element must be held, although the position needs
to be clearly recognizable and in the correct position to be considered.

Choctaws: skaters must have confirmed (2) Choctaws.


• One Choctaw must be clockwise and the other anti-clockwise. Rotational direction is
determined by the exit edge of the Choctaw.
• Only Choctaws from forward to backward will be considered.
• Choctaws MUST have a clear edge on entry and exit to be considered.

Cluster:
• It is not necessary to present three consecutive turns. Example: if the skater performs a
cluster with 4 turns and the third is not confirmed but the other three are confirmed then
the cluster will be confirmed.
• The turns of the cluster are included in the ones required for the level.

Different feet:
• There must be a balance, depending on the level of the element, in the number of turns
made with the right foot or clockwise direction (only for loops and travelings) and the left
foot or anti-clockwise direction (only for loops and travelings).

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• Example: if a skater executes 4 turns with the right foot/clockwise direction and 3 turns
with the left foot/anti-clockwise direction, the feature "different feet" will be considered
for level 2, but not for level 4 as they would be needed 4 and 4.
• For Footwork and Artistic sequence this feature will not be effective with a 2-2 formula
because for level 1 and level 2, feature type 1 or type 2 (body movements/skating element
or Choctaws) is mandatory.
• Loops and traveling performed on either foot in an anticlockwise direction will be
considered left foot execution and loops and traveling performed on either foot in a
clockwise direction will be considered right foot execution for the purpose of counting
turns on different feet.
• It’s not mandatory to perform the same type of turns in both directions (except for level
4), or with both feet to be considered towards the level.

Reasons to reduce the level of footwork


The TS may reduce the level of the call by one (1) in the following circumstances:
• For Categories with a maximum level of three (3) or below: If the skater presents more
than one extra turn than required for the maximum level of the category.
Note: regardless of the number of cumulative errors noted above, the TP cannot reduce the
element lower than level Base.

Footwork sequence/artistic/choreo sequence ‘No Level’


A Footwork, Artistic or Choreo sequence is to be called no level if the technical specifications
are not met. Reasons for a no level call:
• If the sequence does not cover at least ¾ of the skating surface.
• For Choreo Sequence: if the sequence does not start with a stop or a stop and go.

PENALIZATIONS
Missing mandatory element
When the skater has not included in his program a mandatory element.

Illegal element
An illegal element is when a skater includes an element that is expressly prohibited in the
program.
These elements will be, technical elements not included in the elements of the year of
competition and the elements mentioned on chapter 5, limitations.
Example: for the footwork sequence ONLY: one (1) rotation jumps and/or spins are not
allowed in this sequence and will be considered an illegal element. If this happens the
technical panel will apply a deduction of 1.0.

Example: for the artistic footwork sequence ONLY: an extra jump, in respect to mandatory
one, will be considered an illegal element and will be penalized with a deduction of 1.0.

Opening beats
Compulsory dance: the number of opening beats to be used for all dances must not exceed 24
beats of music.

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