Soothsayer
Soothsayer
Soothsayer
Soothsayer
You know how to decipher the movements of the night's sky, draw meaning from the
faces of cards, or divine secrets from the murky depths of your crystal ball. These
readings can help you influence the paths of others, or see glimpses of possible futures.
You might use your powers to tell fortunes and counsel those in need, or you may read
omens to help avert the potential disasters you foresee. While some may doubt the
truths you share, you understand the thin line between prophecy and possibility.
Your insights help you understand others' motivations and desires, and
Expert in Reflex
Trained in Will
guide your words in persuading or coercing others. Your practice at
reading others helps you know how to obfuscate your own goals.
Skills
While Exploring… Trained in Occultism
You remain alert to potential threats, and consider the safest paths Trained in one skill determined by
forward. Your experiences with possible futures lends weight to your your practice.
answers, traveling wherever fate may guide you. Trained in unarmed attacks
Offer others advice, even when they do not ask for it. Trained in unarmored defense
Think of your magical sight as a talent you had to hone, or a gift
from fate itself. Spells
Trained in occult spell attacks
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Soothsayer by Kate Johnson & Nicole Dunkel
5 will, skill increase At 1st level, you can prepare up to two 1st-level
6 Skill feat, soothsayer feat spells and five cantrips each morning from the spells in
7 4th-level spells, expert spellcaster, general feat, skill your readings (see below). Prepared spells remain
increase
available to you until you cast them or until you
8 Skill feat, soothsayer feat prepare your spells again. The number of spells you
9 5th-level spells, ancestry feat, magical fortitude, skill can prepare is called your spell slots.
increase
As you increase in level as a soothsayer, your
10 Ability boosts, skill feat, soothsayer feat
number of spell slots and the highest level of spells
11 6th-level spells, general feat, skill increase, simple
weapon expertise, vigilant senses you can cast from spell slots increase, as shown in
12 Skill feat, soothsayer feat Table 1-2: Soothsayer Spells per Day.
7th-level spells, ancestry feat, defensive robes, skill Some of your spells require you to attempt a spell
13 increase, weapon specialization attack roll to see how effective they are, or have your
14 Skill feat, soothsayer feat enemies roll against your spell DC (typically by
15 8th-level spells, ability boosts, general feat, master attempting a saving throw). Since your key ability is
spellcaster, skill increase
Wisdom, your spell attack rolls and spell DCs use
16 Skill feat, soothsayer feat
your Wisdom modifier.
17 9th-level spells, ancestry feat, evasion, skill increase
18 Skill feat, soothsayer feat Heightening Spells
19 General feat, legendary spellcaster, skill increase, When you get spell slots of 2nd level and higher, you
unerring portent
can fill those slots with stronger versions of lower-level
20 Ability boosts, skill feat, soothsayer feat
spells. This increases the spell's level, heightening it to
match the spell slot. Many spells have specific
improvements when they are heightened to certain
Class Features levels.
You gain these abilities as a soothsayer. Abilities
gained at higher levels list the levels next to their Cantrips
names. A cantrip is a special type of spell that doesn't use
spell slots. You can cast a cantrip at will, any number
of times per day. A cantrip is always automatically
Ancestry And Background heightened to half your level rounded up—this is
In addition to what you get from your class at 1st usually equal to the highest level of spell you can cast
level, you have the benefits of your selected ancestry as a soothsayer. For example as a 1st-level soothsayer,
and background.
your cantrips are 1st-level spells, and as a 5th-level
soothsayer, you cantrips are 3rd-level spells.
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Soothsayer by Kate Johnson & Nicole Dunkel
and five 1st-level occult spells. You choose these from spells appear on page 300 of the Pathfinder 2e Core
the common spells on the occult spell list or from Rulebook.
other occult spells you gain access to. This folio You learn the Twist of Fate auspice spell, twisting
otherwise functions as a spellbook.
fate in your favor.
Each time you gain a level, you add two more
occult spells to your readings, of any level of spell you Forecast
can cast. You can use the Learn a Spell exploration Soothsayers can read glimpses of possibility across
activity to add other spells you find in your every situation, holding their spells ready for the
adventures. You can also use the Learn a Spell activity perfect moment. You gain the Premonition and
to copy a spell from another soothsayer's readings. Forecast actions.
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select an appropriate target for the spell you cast with Forecast: A forecast alters the effects of spells stored in
Premonition. Choose one of the following effects to your premonition. These additional effects are usually
add to the spell: triggered by the Forecast action.
When you Cast a Spell that deals damage and Metamagic: Actions with the metamagic trait tweak the
doesn't have a duration, you gain a status bonus properties of your spells. These actions usually come
to damage equal to double the spell's level. from metamagic feats. You must use a metamagic action
When you Cast a Spell that requires a saving directly before Casting the Spell you want to alter. If you
use any action (including free actions and reactions)
throw, the target takes a -1 status penalty to their
other than Cast a Spell directly after, you waste the
save.
benefits of the metamagic action. Any additional effects
When you Cast a Spell on a willing creature, the
added by a metamagic action are part of the spell’s
target gains a +1 status bonus to their next skill effect, not of the metamagic action itself.
check or saving throw before the end of your
next turn. Skill Increases 3rd
Practice At 3rd level and every 2 levels thereafter, you gain a
As a soothsayer, you have practiced a particular skill increase. You can use this increase either to
method of fortune-telling with which you channel increase your proficiency rank to trained in one skill
your power. Your practice grants you an additional you’re untrained in, or to increase your proficiency
skill, and grants a unique reaction connected to your rank in one skill in which you’re already trained to
expert.
practice.
At 2nd level and every 2 levels thereafter, you gain a Iron Will 5th
skill feat. You must be trained or better in the
Your mental defenses are an iron fortress. Your
corresponding skill to select a skill feat.
proficiency rank for Will saves increases to expert.
General Feats 3rd Expert Spellcaster 7th
At 3rd level and every 4 levels thereafter, you gain a
You’ve improved your ability to interpret your
general feat.
readings. Your proficiency ranks for occult spell attack
rolls and spell DCs increase to expert.
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Magical Fortitude 9th other spell slots, you don’t gain more 10th-level spells
as you level up, though you can take the feat to gain a
Magical power has improved your body’s resiliency.
second slot.
Your proficiency rank for Fortitude saves increases to
expert. Practices
Choose the occult practice through which you draw
Simple Weapon Expertise 11th
your mystical powers. Your practice represents the
Through sheer experience, you’ve improved your
methods you use as a channel for your magic, such as
technique with your weapons. Your proficiency ranks
tracking the movement of the heavens or reading fate
for simple weapons and unarmed attacks increase to
across a spread of cards. You learn a skill related to
expert.
that practice, and gain access to a unique reaction.
Vigilant Senses 11th Your practice might later grant you unique auspice
spells.
You’ve learned to move quickly to avoid explosions, Forecast Reaction Minor Constellation
dragons’ breath, and worse. Your proficiency rank for
MINOR CONSTELLATION
Reflex saves increases to master. When you roll a
success on a Reflex save, you get a critical success CONCENTRATE DIVINATION SOOTHSAYER
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Dreamer roll and a saving throw, you choose which roll uses
You are more connected to the realm of dreams, Hand of Fate before you see the result.
receiving omens of possible futures as you rest. If you
Seer
have a hand free and you’ve gotten a full night’s rest in
You can study crystals or reflective surfaces, most
the last 24 hours, you can usually replace material
commonly a crystal ball, to search for answers about
components with somatic components, so you don’t
the future. You can substitute a crystal ball or other
need to use a spell component pouch.
component pouch.
DIVINATION SOOTHSAYER
Forecast Reaction Prescient Warning
Requirements You are holding a Premonition.
Trigger You or a willing ally within 30 feet roll a PRESCIENT WARNING
saving throw against an ability with the mental DIVINATION SOOTHSAYER
trait. Requirements You are holding a Premonition.
You escape from the pressing threats of reality into a Trigger An enemy within 30 feet of you that you are
pleasant dream. Treat a failure on your saving throw aware of attacks you or an ally within 30 feet of
as a success, and a critical failure as a failure as you you.
briefly fall asleep. You are prone and unconscious until Your premonitions warn you of incoming dangers and
the start of your next turn. help you avoid the worst of it. When you or an ally
Harrower would take damage, gain resistance to all damage
You read the fate of others through the use of a against the triggering damage equal to 2 + your level.
harrow deck or similar collection of cards. You can If the triggering damage has an area, and you can
substitute a harrow deck or similar cards for material move, you can instead Step if doing so would move
components, replacing them with somatic you out of the area.
components. If you do this, you don’t need a spell
component pouch.
Soothsayer Feats
At every level that you gain a soothsayer feat, you can
Trained Skill Performance
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The bonus to Sense Motive increases to +2 if you You can extend the range of your spells. If the next
are a master in Perception, the bonus to Intimidation action you use is to Cast a Spell that has a range,
increases to +2 if you are a master in Intimidation, and increase that spell’s range by 30 feet. As is standard
the bonus to Diplomacy increases to +2 if you are a for increasing spell ranges, if the spell normally has a
master in Diplomacy. range of touch, you extend its range to 30 feet.
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Soothsayer Feats the following effect to your Forecast: When you Cast a Spell that has an
If you need to look up a soothsayer area of a burst, cone, or line and does not have a duration, increase the
feat by name instead of by level,
area of that spell. Add 10 feet to the radius of a burst that normally has a
use this table.
radius of at least 10 feet (a burst with a smaller radius is not affected).
Feat Level Add 10 feet to the length of a cone or line that is normally 15 feet long or
Advanced Auspice 6
smaller, and add 15 feet to the length of a larger cone or line.
Auspice Focus 12
Auspice Wellspring 18 FORESIGHT FEAT 2
Basic Auspice 2
SOOTHSAYER
Cantrip Expansion 2
Clearsight 4 Prerequisites premonition
Complex Premonition 20 Requirements You are holding a Premonition.
Connected Spell 4 Trigger You are the target of an effect that requires a saving throw, but
Counterspell 1 haven't rolled yet.
Cross Practice 6 Your Premonition warns you an instant before danger strikes. You gain a
Dispelling Forecast 16 +2 circumstance bonus to the triggering saving throw.
Dreaming Self 4
Echoed Dreams 1 4th Level
Effortless Concentration 16
CLEARSIGHT FEAT 4
Enhanced Familiar 2
Expansive Forecast 2 SOOTHSAYER
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Soothsayer by Kate Johnson & Nicole Dunkel
deck, representing the energies of the past, present, or future. Roll 1d4 on
1d4 Benefits
2 You gain a +1 circumstance bonus to your next skill check made before the
end of this turn.
3 You gain a +1 circumstance bonus to AC until the start of your next turn.
FORESTRIKE FEAT 4
SOOTHSAYER
Prerequisites forecast
You capitalize on the magic of your spell, empowering one weapon you're
wielding. Your next Strike with this weapon deals additional damage equal
If the Forecast was a critical success, the target is also flat-footed to
this Strike.
6th Level
SOOTHSAYER
Your growing connection to your chosen tools advances your sight. You
learn the advanced auspice spell of your practice. Increase the number of
SOOTHSAYER
on the basic auspices of another practice. You gain the basic auspice spell
of another practice.
Special You can take this feat multiple times. Each time you do, you
SOOTHSAYER
when you Cast a Spell. If another creature’s reaction would disrupt your
isn’t disrupted.
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8th Level
Astrologer FORECAST CONSTELLATION FEAT 8
Through charting the movements of the stars, you draw
connections to the people and world around you. FORECAST SOOTHSAYER
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Soothsayer by Kate Johnson & Nicole Dunkel
SOOTHSAYER
Prerequisites premonition
Requirements You are holding a Premonition.
Prerequisites foresight
Trigger an ally within 30 feet of you begins to Cast a
Your Premonitions can warn you of approaching Spell.
dangers for others, as well as yourself. When you gain
You have a Premonition of your ally's spell, granting
the Foresight reaction, you can share it with any ally
them one of your Forecast benefits. This takes the
within 30 feet.
place of the benefits for your own held spell, though
FOCUSED FORECAST FEAT 10 you can still cast it normally.
FORECAST SOOTHSAYER
14th Level
Your control over your forecasts has expanded to
include your Auspice spells. You can now Forecast INSTANT FORECAST FEAT 14
spells that use a Focus Point, as well as from one of SOOTHSAYER
Special This can only be used on a cantrip or spell Prerequisites counterspell
from the class matching the one you gained this feat When you successfully use Counterspell to counteract
from. a spell that affects targeted creatures or an area, you
12th Level can turn that spell’s effect back on its caster. When
reflected, the spell affects only the original caster,
AUSPICE FOCUS FEAT 12 even if it’s an area spell or it would normally affect
SOOTHSAYER more than one creature. The original caster can
Your study of the future have allowed you to achieve a attempt a save and use other defenses against the
deeper focus. If you have spent at least 2 Focus Points reflected spell as normal.
since the last time you Refocused, you recover 2 Focus
Points when you Refocus instead of 1.
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Soothsayer by Kate Johnson & Nicole Dunkel
16th Level
DISPELLING FORECAST FEAT 16
Harrower
Drawing on a mystical connection to a deck of cards,
FORECAST SOOTHSAYER you lay out fates in unique spreads.
Prerequisites forecast
ABILITY SCORES
Your visions reveal a weakness in the spells
Wisdom fuels your spells. Dexterity and Constitution
surrounding a creature. When you Forecast a spell,
provide solid defenses, while Charisma can help you
you can replace one of the usual benefits with an an influence people.
attempt to counteract a single spell (of your choice)
active on the target. The counteract level is half your SKILLS
level rounded up, and the counteract check modifier is Diplomacy, Deception, Performance, Occultism, Thievery
the standard modifier for counteracting with a spell
(your Wisdom modifier plus your spellcasting PRACTICE
proficiency bonus, plus any bonuses or penalties that Harrower
specifically apply to counteract checks).
FEATS
EFFORTLESS CONCENTRATION FEAT 16 Familiar (1st), Fateful Spread (4th), Advanced Auspice
SOOTHSAYER
(6th), Shuffle Forecast (8th), Focused Forecast (10th),
Shared Forecast (12th)
Trigger your turn begins
You maintain a spell with hardly a thought. You
immediately gain the effects of the Sustain a Spell
action, allowing you to extend the duration of one of
your active class spells.
18th Level
AUSPICE WELLSPRING FEAT 18
SOOTHSAYER
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Soothsayer by Kate Johnson & Nicole Dunkel
Requirements premonition
FEATS
You walk the path between possible futures with ease.
Glimpsed Danger (1st), Foresight (2nd), Clearsight (4th),
Insightful Forecast (8th), Forewarning (10th), Dispelling
You can use Premonition to hold a second spell even if
Forecast (16th) you already have a spell held with premonition.
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Soothsayer by Kate Johnson & Nicole Dunkel
Focus Spells
Soothsayer Critical Success The creature is unaffected.
Success The creature takes half damage and is
Soothsayers can gain the following auspice spells
through feats or class features.
frightened 1.
Failure The creature takes full damage and is
CELESTIAL SPHERE FOCUS 3 frightened 2. While frightened, it is confused.
UNCOMMON CONJURATION SOOTHSAYER Critical Failure The creature takes double damage, is
Cast somatic, verbal frightened 2 and for 1 minute, it’s confused and can
Range 60 feet; Area 10-foot burst not reduce its frightened condition below 1 as it
Duration 1 minute struggles to understand its fate.
You replicate the celestial sphere into a condensed Heightened (+1) The mental damage increases by 1d6.
space, surrounding an area in an orb of starlight. DAYDREAM FOCUS 1
Creatures within the sphere are concealed to those
UNCOMMON NECROMANCY SOOTHSAYER
outside, and creatures outside are concealed to any
Cast somatic, verbal
inside the sphere.
The caster can end the spell early with a single Duration 1 round
action that has the concentrate trait, causing the stars You drift briefly between waking and slumber to find a
to erupt outward in a brilliant flash of light, dealing small measure of rest, though doing so leaves you
1d6 fire damage and requiring a Reflex save from all disoriented. You can attempt to counteract a single
creatures in a 20 foot range outside the sphere. one of the following conditions that you are currently
afflicted by, using your spell modifier: clumsy,
Critical Success The creature is unaffected. enfeebled, or sickened. However, you are flat-footed
Success The creature takes half damage, and is until the start of your next turn.
dazzled for 1 round. Heightened (3rd) Daydream can now target 1 willing
Failure The creature takes full damage, and is dazzled creature in 30 feet.
for 1 minute. Heightened (5th) Add frightened, stupefied, and
Critical Failure As failure, but the creature takes slowed to the list of conditions you can counteract.
double damage and is also blinded for 1 round. Heightened (7th) Add blinded, deafened, and stunned
Heightened (+1) The fire damage increases by 1d6. to the list of conditions you can counteract.
Heightened (9th) You can attempt to counteract a
DESTINED ARRAY FOCUS 5
curse, disease, or poison in the place of one of the
UNCOMMON DIVINATION EMOTION INCAPACITAITON
listed conditions.
MENTAL SOOTHSAYER
FARSIGHT FOCUS 3
Cast somatic, verbal
Range 30 feet; Target 1 creature UNCOMMON DIVINATION MENTAL SOOTHSAYER
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Soothsayer by Kate Johnson & Nicole Dunkel
low-light vision or darkvision. The spell doesn't grant MANIFEST DREAM FOCUS 5
any special method of communication with the target.
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Soothsayer by Kate Johnson & Nicole Dunkel
Critical Success The creature is unaffected. the target is concealed, it becomes observed by all
Success The creature takes half damage. creatures in the area.
Failure The creature takes full damage and is fatigued Critical Failure If the target is hidden, it becomes
for 1 minute. observed. If the target is concealed, it becomes
Critical Failure The creature takes double damage, and observed, and the target is flat-footed to all creatures
is slowed 1 and fatigued for 1 minute. in the area.
or a single misfortune effect into a fortune effect. The If you cast twist of fate again, any previous twist of
target may attempt a Will save, negating the spell on a fate you cast that's still in effect ends. After a creature
success. has been targeted with twist of fate, it becomes
temporarily immune for 24 hours.
STARFIRE FOCUS 1
UNCOMMON LIGHT SOOTHSAYER TRANSMUTATION
ZODIAC'S GAZE FOCUS 5
Cast somatic UNCOMMON DIVINATION SOOTHSAYER
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Soothsayer by Kate Johnson & Nicole Dunkel
Multiclass Archetype
Soothsayer
You’ve experimented with fortune-telling and learned equal to half your character level.
to read glimpses of fate. Special You can select this feat more than once.
Multiclass Soothsayer Characters Each time you select it, you gain another soothsayer
feat.
The soothsayer archetype grants occult prepared
spells, perfect for expanding utility. FORECAST FEAT 6
SOOTHSAYER DEDICATION FEAT 2 ARCHETYPE
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