Untitled
Untitled
Untitled
1
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials
used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Shapechanger: A kitsune takes naturally to shapeshifting Yako
and develop that gift allowing them to change themselves into
a fox indefinitely using a natural transmutation magic. But, on They are known as Trickster Kitsune, since they are the ones
a DC 8 + proficiency bonus + Charisma Modifier more prone to their prankster heritage. These Kitsune tend
Investigation check, a person looking directly at you can tell to have the darker fur colours, black, reddish brown, dark
that you are not what you appear, though they still cannot tell grey, etc. (Fur colors are merely a suggestion.)
your true form. (I.E. They may know you have sentience/can
understand them.) This magic is detectable and dispelled in Ability score increase: Your dexterity score increases by 1
an anti-magic field or by dispel magic (your character level Kitsune Arcana: At level 1 you are able to use the Produce
divided by 2 rounded down is the level of this spell for the Flame cantrip, with the exception that your flame is blue.
sake of dispel magic). If this Magic is dispelled or you revert Once you reach 3rd level, you can cast the Charm Person
to normal willingly, you cannot use the effect again until after spell once with this trait, and you regain the ability to do so
a long rest. You lose the ability to speak in Fox form, but you when you finish a long rest. Once you reach 5th level, you can
still understand the languages you know. Upon casting this cast the Phantasmal force spell once a day with this trait, and
ability to become a fox your equipment merges with you, your you regain the ability to do so when you finish a long rest.
AC is set to 14, Your HP becomes 6 (1d8+1) your size Charisma is your spellcasting ability for these spells.
becomes small and your max movement speed is 35 feet You
gain a +4 to stealth while in this form due to your small size Art by Myke Greywolf
You also gain a 1d4 bite attack. This abilty functioning as a
druid's Wild Shape (Save the fact a kitsune may only become
a fox.) If the Faerie tails trait has been taken or your kitsune
has a set number of tails, you may choose to display your
current number of tails in this form or just a single tail.
Languages: You can speak, read, and write Common, Sylvan
and Vulpine.
Vulpine Language: This language is known to foxes and
consists of mainly geckering, growls, barks, yelping and
howls and allows those who know it to communicate with
wild foxes. Written, it looks like oddly scratched marks, made
quick yet precise.
Subraces: You may choose one of the following Subraces.
Zenko
They are the Celestial Kitsune, most are benevolent and kind.
These Kitsune tend to have the lighter fur colours, white,
golden brown, grey, etc. (Fur colors are merely a suggestion.)
Ability score increase: Your wisdom score increases by 1
Kitsune Divinity: At level 1 you are able to use the dancing
lights cantrip. Once you reach 3rd level, you can cast the
Color spray spell once with this trait, and you regain the
ability to do so when you finish a long rest. Once you reach
5th level, you can cast the Calm Emotions spell once with this
trait, and you regain the ability to do so when you finish a
long rest. Charisma is your spellcasting ability for these
spells.
2
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials
used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Kitsune Racial Feat
Magical tails
Prerequisite: Kitsune race
This feat pairs with the Faerie Tails trait.
Starting at level four, you gain an extra tail and another tail
every four levels after. With each new tail, you gain one new
spell that can be cast once, a long rest being required to cast
again. When you gain a new tail, you gain a spell of that level
as shown on the Kitsune tail table above.
While this feat will only gain you magic for five tails through
leveling, as with the Faerie tails trait your DM may award you
extra tails at their discretion. Such as through Enlightening,
uplifting, incredible or even distressing/traumatic events. As
said earlier, upon gaining a new tail you may choose a spell of
coresponding lvl, it must be either from the Illusion,
enchantment or transmutation schools.
Charisma is your spellcasting ability for attained spells
Spell save DC = 8 + your proficiency bonus + your Charisma
modifier
Spell Attack Modifier = your proficiency bonus + your
Charisma Modifier
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials
used are property of Wizards of the Coast. ©Wizards of the Coast LLC.