The document discusses an app called "The Crap World" that aims to help users find beauty in everyday objects through a color by number activity. The app encourages users to take photos of ordinary objects around them and then creates art by filling in numbered sections of those objects with the corresponding colors. By challenging users to appreciate the hidden beauty in mundane things, the app helps promote mindfulness and creativity. Storyboards and sketches were created to plan the user experience and visual design of the app. A prototype was then designed in Figma with animations to demonstrate how users would interact with the app.
The document discusses an app called "The Crap World" that aims to help users find beauty in everyday objects through a color by number activity. The app encourages users to take photos of ordinary objects around them and then creates art by filling in numbered sections of those objects with the corresponding colors. By challenging users to appreciate the hidden beauty in mundane things, the app helps promote mindfulness and creativity. Storyboards and sketches were created to plan the user experience and visual design of the app. A prototype was then designed in Figma with animations to demonstrate how users would interact with the app.
The document discusses an app called "The Crap World" that aims to help users find beauty in everyday objects through a color by number activity. The app encourages users to take photos of ordinary objects around them and then creates art by filling in numbered sections of those objects with the corresponding colors. By challenging users to appreciate the hidden beauty in mundane things, the app helps promote mindfulness and creativity. Storyboards and sketches were created to plan the user experience and visual design of the app. A prototype was then designed in Figma with animations to demonstrate how users would interact with the app.
The document discusses an app called "The Crap World" that aims to help users find beauty in everyday objects through a color by number activity. The app encourages users to take photos of ordinary objects around them and then creates art by filling in numbered sections of those objects with the corresponding colors. By challenging users to appreciate the hidden beauty in mundane things, the app helps promote mindfulness and creativity. Storyboards and sketches were created to plan the user experience and visual design of the app. A prototype was then designed in Figma with animations to demonstrate how users would interact with the app.
activity where a picture is divided into numbered sections, and each section corresponds to a specific colour. Participants color each section according to the corresponding color, creating a complete image when finished. This activity is often used as a form of relaxation and stress relief, and has been around for many years, with the first commercial coloring books appearing in the 1960s. VISUAL/CONTEXTUAL RESEARCH How colour helps us in identification of objects?
Color plays a crucial role in helping us identify
objects as it provides visual cues that help us differentiate between different objects. When we look at an object, we perceive its color, which provides us with important information about its identity and characteristics. For example, when we see a red apple, we immediately know that it is an apple because of its distinctive color.
Color can also help us identify objects based on their
function or purpose. For example, we associate the color red with warning or danger, so a red stop sign immediately signals to us that we should stop. Similarly, we associate the color green with nature and freshness, so we know that a green plant is healthy and vibrant. Colour and Object identification VISUAL/CONTEXTUAL RESEARCH About the app
"The crap world," the goal is to help users
find beauty in the everyday objects around them, much like how children's artwork can make even mundane things seem beautiful. By using a color by number format, users can create art from these objects in a fun The app's name, "The crap world," suggest and engaging way. a certain level of irony, as the term "Crap" typically refers to things that are low The app encourages users to take photos quality or unappealing. By subverting this of the objects they want to use to fill the idea and using it to describe a world that is number boxes, which prompts them to full of hidden beauty, I am challenging really look at the world around them and users to think differently about the world appreciate its hidden beauty. This helps around them and to see the potential for users to develop a greater sense of creativity and art in even the most mindfulness and creativity in their daily mundane of objects. lives. VISUAL DEVELOPMENT Sketches
I created a storyboard that detailed the
various frames and drew each element of the app's flow of action. By doing so, I was able to get a better visual understanding of how users will interact with the app and how it will come together as a cohesive whole. VISUAL DEVELOPMENT Process VISUAL DEVELOPMENT Sketches
Pictures of the Everyday Objects at Home
DESIGNED OUTCOME Figma Prototype DESIGNED OUTCOME Animation DESIGNED OUTCOME Animation