Mission B51 Burnem All

Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

QUEST B51: Objectives

BURN'EM ALL! To the rescue. Accomplish these objectives in any order to


win the game:
HARD / 6 SURVIVORS / 90 MINUTES • Rescue both Familiars (Blue and Green Objectives).
By Rodrigo Sonnesso and Toi Von Glehn. • Use Dragon Fire to destroy all Zombie Spawn tokens (See
Special Rules).

T wo of our magical pets got lost in the northern


caves ruled by the Orcs. The worst part
is that this region is exactly where many tainted
Special Rules

• Setup.
monsters reside. There’s no other alternative but - Place Tainted Walkers as indicated on the map.
- Shuffle all Tainted Walkers Zombie cards into the Zombie deck.
to face the immeasurable dangers of the dark forests - Remove all Necromancer cards from the Zombie deck.
to rescue our beloved companions. On the flipside, - Set aside all Familiar Equipment cards and shuffle them
facedown to form a Familiar deck.
perhaps some investigating will reveal the path to
destroying the lair of these terrible creatures once • Aged doors. Die rolls to open doors automatically succeed.
and for all! Burn ‘em all! • Survivor’s best friend. The Blue and Green Objectives give
Material needed: Zombicide: Green Horde and Zombicide: 5 experience points and a random Familiar card (from the
Friends and Foes. Familiar deck) to the Survivor who takes it.
Tiles needed: 13V, 17V, 18V, 19V, 22V, & 23V.
• Burn’ em all! Each Red Objective gives 5 experience points
to the Survivor who takes it. Red Objectives occupy an
Inventory Slot and can be traded as Equipment (Familiars
cannot take Objectives).
- A Survivor holding a Red Objective within range 0-1 of a
Spawn Zone may discard it for free. Then, move the Zombie
Spawn token Zone to the highlighted Zone. When all Zombie
Spawn tokens are gathered this way, a Survivor may use
Dragon Fire on the highlighted Zone to win the game.
- The Quest is lost if a Survivor carrying any Red Objectives
is eliminated.

• Lonely invader. Whenever Orcs would split into new groups


when moving, do not add new Orcs on the map. In this case,
players always choose which group the solitary Orc joins.

Player Tainted
Starting Area Walkers 22V 23V

1 7V 19V
Objectives Doors
(5 XP) 13V 18V

Spawn Highlighted
Zone Zone

B51
QUEST - ZOMBICIDE

You might also like