Mission B51 Burnem All
Mission B51 Burnem All
Mission B51 Burnem All
• Setup.
monsters reside. There’s no other alternative but - Place Tainted Walkers as indicated on the map.
- Shuffle all Tainted Walkers Zombie cards into the Zombie deck.
to face the immeasurable dangers of the dark forests - Remove all Necromancer cards from the Zombie deck.
to rescue our beloved companions. On the flipside, - Set aside all Familiar Equipment cards and shuffle them
facedown to form a Familiar deck.
perhaps some investigating will reveal the path to
destroying the lair of these terrible creatures once • Aged doors. Die rolls to open doors automatically succeed.
and for all! Burn ‘em all! • Survivor’s best friend. The Blue and Green Objectives give
Material needed: Zombicide: Green Horde and Zombicide: 5 experience points and a random Familiar card (from the
Friends and Foes. Familiar deck) to the Survivor who takes it.
Tiles needed: 13V, 17V, 18V, 19V, 22V, & 23V.
• Burn’ em all! Each Red Objective gives 5 experience points
to the Survivor who takes it. Red Objectives occupy an
Inventory Slot and can be traded as Equipment (Familiars
cannot take Objectives).
- A Survivor holding a Red Objective within range 0-1 of a
Spawn Zone may discard it for free. Then, move the Zombie
Spawn token Zone to the highlighted Zone. When all Zombie
Spawn tokens are gathered this way, a Survivor may use
Dragon Fire on the highlighted Zone to win the game.
- The Quest is lost if a Survivor carrying any Red Objectives
is eliminated.
Player Tainted
Starting Area Walkers 22V 23V
1 7V 19V
Objectives Doors
(5 XP) 13V 18V
Spawn Highlighted
Zone Zone
B51
QUEST - ZOMBICIDE