Gamtype
Gamtype
Tug of war is an easily organized, impromptu game that requires little equipment.
Games can take a variety of forms, from competitive sports to board games and video
games.
Sports
Main article: Sport
Popular sports may have spectators who are entertained just by watching games. A
community will often align itself with a local sports team that supposedly
represents it (even if the team or most of its players only recently moved in);
they often align themselves against their opponents or have traditional rivalries.
The concept of fandom began with sports fans.
Lawn games
Lawn games are outdoor games that can be played on a lawn; an area of mowed grass
(or alternately, on graded soil) generally smaller than a sports field (pitch).
Variations of many games that are traditionally played on a sports field are
marketed as "lawn games" for home use in a front or back yard. Common lawn games
include horseshoes, sholf, croquet, bocce, and lawn bowls.
Tabletop games
Main article: Tabletop game
A tabletop game is a game where the elements of play are confined to a small area
and require little physical exertion, usually simply placing, picking up and moving
game pieces. Most of these games are played at a table around which the players are
seated and on which the game's elements are located. However, many games falling
into this category, particularly party games, are more free-form in their play and
can involve physical activity such as mime. Still, these games do not require a
large area in which to play them, large amounts of strength or stamina, or
specialized equipment other than what comes in a box.
Board games
Main article: Board game
Some games, such as chess and Go, are entirely deterministic, relying only on the
strategy element for their interest. Such games are usually described as having
"perfect information"; the only unknown is the exact thought processes of one's
opponent, not the outcome of any unknown event inherent in the game (such as a card
draw or die roll). Children's games, on the other hand, tend to be very luck-based,
with games such as Candy Land and Chutes and Ladders having virtually no decisions
to be made. By some definitions, such as that by Greg Costikyan, they are not games
since there are no decisions to make which affect the outcome.[22] Many other games
involving a high degree of luck do not allow direct attacks between opponents; the
random event simply determines a gain or loss in the standing of the current player
within the game, which is independent of any other player; the "game" then is
actually a "race" by definitions such as Crawford's.
Most other board games combine strategy and luck factors; the game of backgammon
requires players to decide the best strategic move based on the roll of two dice.
Trivia games have a great deal of randomness based on the questions a person gets.
German-style board games are notable for often having rather less of a luck factor
than many board games.
Board game groups include race games, roll-and-move games, abstract strategy games,
word games, and wargames, as well as trivia and other elements. Some board games
fall into multiple groups or incorporate elements of other genres: Cranium is one
popular example, where players must succeed in each of four skills: artistry, live
performance, trivia, and language.