3 (HTML)
3 (HTML)
3 (HTML)
Configuration
Game Type
Selections: Matched
Categories: Configuration
Leader
Felarch
Categories: CORSAIR VOIDSCARRED, Aeldari, Anhrathe, Leader, Voidscarred Felarch
Abilities: Aeldari Raiders, Coordinated Strike, Operative: Felarch
Aeldari
Each time this operative is activated, it can perform a free Dash action during that activation.
Raiders
Coordinated
Strike
operative Visible to and within
ready friendly operative.
⬛
Each time this operative is activated, you can select one ready friendly CORSAIR VOIDSCARRED
of this operative. After this operative's activation ends, activate that
Felarch 3⬤ 2 1 3 4+ 9
Selection Rules
APx: Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is
the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the
attacker selects which one to use. ()
Lethal x: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, your attack dice results of equal to or greater than x that are successful hits are critical hits. x is the number after the weapon's
Lethal, e.g. Lethal 5+. ()
Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the
weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply. ()
Stun: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any
critical hits, subtract 1 from the target's APL.
Each time a friendly operative fights in combat with this weapon, in the Resolve Successful Hits step of that combat:
- The first time you strike with a critical hit, select one of your opponent's normal hits from that combat to be discarded.
- The second time you strike with a critical hit, subtract 1 from the target's APL. ()