Bomb
Bomb
Bomb
Release 2.5
Copyright (C) 1990 by Kenny Morse
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NAME CHANGE: This program was written under the working title of
BOMB, as the files are still called. However, due to the
fact that there is already a game of that name, I was forced
to change it to Tank Wars. If there is already a game of
that name, would the author please inform me so that I can
change the name again.
MEMORY USAGE: This program was written in Turbo Pascal, and uses
the internal overlay manager. If EMS is present, it will
load the entire overlay file into EMS. It will then swap in
and out of conventional memory. If you don't have EMS, all
swapping will be to/from disk. The program will take
advantage of all the conventional memory present. If you
have enough conventional memory, the entire overlay will be
loaded in, and no swapping will occur. If you have less
memory, swapping will occur and the program will run
noticeably slower. To determine whether you have enough
memory, simply execute BOMB /MEM. If the number listed as
"Overlay Set To" is greater than the size of the overlay
(BOMB.OVR), no swapping is necessary.