Gorlock The Destroyeder 1

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Wizard 1 Enclave Escapee Caerysi

CLASS & LEVEL BACKGROUND PLAYER NAME


Gorlock the Destroy(ed)er
Goblin Lawful Good -
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH Gorlock is an empathetic soul,
13 +3 30ft and preaches tohis fellow
7 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
kinsmen the importance of
having good morals and values
-2 PERSONALITY TRAITS

Hit Point Maximum 8


-2
Strength Nothing will stop Gorlock in his pursuit in
DEXTERITY

16


+3

+2
Dexterity
Constitution
8 creating a just Goblin society - one
without raiding and debauchery
CURRENT HIT POINTS IDEALS
+5
Intelligence
+3 ● +1
Wisdom Gorlock hold no familial ties to his enclave, and seeks to
find make new bonds with those who see the
+1
Charisma importance of morality and good deeds.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

14


+5
Acrobatics (Dex) Total 1 SUCCESSES Having grown up in a Goblin enclave, and being
discriminated against in said enclave, Gorlock has no
+2 sense of social cues and his focus on educating others
-1
Animal Handling (Wis) 1d6 FAILURES on morality drives him to near-obsession.

+5
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-2
Athletics (Str)

17 ●


+1

+5
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision
Dagger +5 1d4 +3 (P) You can see in dim light within 60 feet
+3 -1
Insight (Wis)
of you as if it were bright light and in
+1
Intimidation (Cha) darkness as if it were dim light. You
WISDOM ●
+5
Investigation (Int) discern colors in that darkness only as
shades of gray.
-1
Medicine (Wis)
9
+3
Nature (Int)
Toll the Dead (Action) cantrip
The target must succeed on a Wisdom saving throw or take Fey Ancestry
1d8 necrotic damage. If the target is missing any of its hit You have advantage on saving throws
-1 -1
Perception (Wis) points, it instead takes 1d12 necrotic damage.
you make to avoid or end the charmed
+1
Performance (Cha) Shield (Reaction) 1st condition on yourself.
Until the start of your next turn, you have a +5 bonus to AC,
CHARISMA +1
Persuasion (Cha) including against the triggering attack

+3
Religion (Int) Ice Knife (Action) 1st
Fury of the Small
12 +3
Sleight of Hand (Dex)
Make a ranged spell attack against the target. On a hit, the
target takes 1d10 piercing damage. Hit or miss, the shard
then explodes. The target and each creature within 5 feet of
When you damage a creature with an
attack or a spell and the creature's size
+3
Stealth (Dex) the point where the ice exploded must succeed on a is larger than yours, you can cause the
+1 Dexterity saving throw or take 2d6 cold damage. attack or spell to deal extra damage to
-1
Survival (Wis)
the creature. The extra damage equals
SKILLS ATTACKS & SPELLCASTING your proficiency bonus.
You can use this trait a number of times
equal to your proficiency bonus,
9 PASSIVE WISDOM (PERCEPTION) Spellbook (A collection of
regaining all expended uses when you
CP tattered comic book strips with
haphazard annotations) finish a long rest, and you can use it no
more than once per turn.
Armor: None SP A Compass that always points
Weapons: Daggers, darts, slings, north (he heard something Nimble Escape
about a moral compass so this You can take the Disengage or Hide
quarterstaffs, light crossbows EP must be it, used as an arcane
Tools: None action as a bonus action on each of
focus.) your turns.
Languages: Common,
Gobbledygook (This is totally
GP 55 Ink of various colours, collected
over time by rummaging through
cannon) what the other goblins deem as
PP
junk from their raids.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
12 3'5" what's a kilogram?
AGE HEIGHT WEIGHT

Yellow Green He uses the head of a mop as a wig

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Learning Spells of 1st Level and Higher


Gorlock was born with significantly Each time you gain a wizard level, you can add two wizard spells of your
greater intellect than his brethren. This choice to your spellbook. Each of these spells must be of a level for which you
led to bouts of great loneliness and have spell slots, as shown on the Wizard table. On your adventures, you might
bullying as he could not relate to the
others' need to raid and pillage - neither
find other spells that you can add to your spellbook.
could they understand the rationale
behind his desire to learn more about Arcane Recovery
the world. You have learned to regain some of your magical energy by studying your
spellbook. Once per day when you finish a short rest, you can choose
In his youth, Gorlock chanced upon the expended spell slots to recover. The spell slots can have a combined level that
tattered remains of a comic book is equal to or less than half your wizard level (rounded up), and none of the
detailing the exploits of ancient heroes slots can be 6th level or higher.
of Faerun - as well as the ideals and
values they fought for. Inspired, Gorlock
sought to emulate these figures of the
past; first by adopting their mannerisms
and morals, then their magic and
abilities (at least what little he could
from the torn snippets he could find) For
years Gorlock studied these special ADDITIONAL FEATURES & TRAITS
moves, and began to recreate these
same spells.

It was because of this quest for


knowledge that Gorlock was banished
from the enclave - seen as a weirdo by
all his peers. Since then, Gorlock has
strived to find a society that would
accept him for all his love of good and
structure - though his knowledge of the
outside world stems from a a collection
of comic book strips, thats definitely a
realistic view of society outside the
enclave...right?

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard Int. 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Mage Hand
Minor Illusion
Toll the Dead

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 7
EPAR
SPELL NAME
ED
PR

● Shield

Fog Cloud
4
● Expeditious Retreat

● Grease
SPELLS KNOWN

● Ice Knife

Silent Image

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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