Dead or Alive 2 - Manual - PS2
Dead or Alive 2 - Manual - PS2
Dead or Alive 2 - Manual - PS2
DIRECTIONAL button
button
Controlling characters
Menu selection, etc.
PUNCH
Cancel menus, etc.
button button
(Multi-function button
FREE for holds, guarding, KICK
free steps, etc.)
SELECT button
button +
Not Used LED
light
THROW (Evade Throw)
ANALOG Mode Switch Executing menu commands, etc.
Use the left and right arrows on the directional buttons to 2. Draws and sudden deaths
select characters. The character’s costume can be selected A draw occurs when both parties have the same amount of
using the Up arrow on the directional buttons when the cursor health remaining at time up, or in the event of a double KO.
is on a character in the top row, or the Down arrow when the In the event of a draw, both parties earn points for that set.
cursor is on a character in the bottom row. After making your If both parties reach the number of sets required for victory at
character and costume selection, press the “X“ button. Press the same time, a sudden-death match is held. If there is no
the triangle button to return to the Mode Select screen. clear winner even after sudden-death combat, the defending
champion is declared the winner.
*Different characters have different
number of character colors.
3. Continue
Press the START button within the allotted time following the
Game Over message to issue another challenge.
6 7
start game
Battle screen
Life Gauge:
A player loses if his or
her gauge drops to 0.
Exit: Reset:
Exit closes the menu and Reset ends the Battle
returns to the game. mode and returns to
the Title screen.
8 9
Basic Operations operations
Jump
straight up
Jump Jump Each character has its own strike moves. Combining them with the
back forward
use of the directional button, you can execute various attacks.
Standing guard Move forward
Types of attacks
Low Crouch High attack: Hits standing opponents
guard forward
Low Middle attack: Hits both standing and crouching opponents
guard
Low attack: Hits both standing and crouching opponents
Super High attack: Hits standing opponents, no guarding
Critical Combos
Free Steps When your opponent staggers, you have an opportunity for a series
of attacks. String your strikes together in the right combination to
Background movement Foreground movement cause maximum damage.
By using the directional button and F button together, you can execute Guarding
free steps that allow characters to move freely. After entering free-step
mode by entering one of the commands, then holding down the F button
while operating directional button, you can move freely. If you release the High and middle guard Low guard
F button or stop using the directional button, the game status will return
to normal. The same operation may be carried using the Left/Right sticks
on the Analog controller (DualShock™2 analog controller) or using the
directional button while holding down the L1/L2 buttons.
Legend
The F button shown is the Square button, the P button is the Triangle button and the
K button is the Circle button (when default settings are used).
• indicates a short press of the directional button, Attacks can be made high, in the middle, or low. To guard against high and middle attacks,
use left on the directional button. To guard against low attacks, use down. It is also possible
• while the indicates a long press.
to guard using the F button. You can guard against high attacks by crouching and low
attacks by jumping.
10 11
operations
By properly timing the entry of your command against the strikes of your opponent, you
Throws can fend off his or her attacks and launch a counterattack. Be aware, however, that the
method of entering the Hold command differs depending on the type of strike.
+ Ordinary throw + Low throw
Critical Hold
When too close to your opponent, you can use When you receive a hit as a counter, you may be forced into “critical
the F + P buttons to throw him or her. Different status,” during which time you’ll be unable to guard yourself or
characters have their own special throws. Use the attack. Critical Hold will relieve you from critical status, providing a
directional button in combination with the F + P chance to recover from an unwanted situation.
buttons to execute more powerful throws.
Ordinary throws can be evaded by pressing the F + P buttons the instant you’re thrown. (Against a high attack) High hold
Some characters will throw again soon after the first throw. Well-timed use of the F + P
(Against a middle punch attack) Middle punch hold
buttons will enable you to evade that throw.
(Against a middle kick attack) Middle kick hold
(Against a low attack) Low hold
Hold
(Against a high attack) High hold
Down Attacks
+ Down attack or Follow-up attack
When a character goes down, you can execute a follow-up attack. Use the P or K Button
(Against a middle attack) Middle hold for the follow-up attack, depending on the character.
Down attack
Down attack causes the opponent a bigger damage, but it also gives the opponent a
bigger chance to attack while you are trying to use the attack.
12 13
operations
Modes
Getting Up
There are eleven different game modes. Two players can play in Versus
1. Press P button several times in succession:
mode or during a surprise attack. When two or more people play,
Get up quickly at your present location
additional controllers are required (sold separately).
2. UP + Press F button several times in succession:
Side roll at back of screen
STORY MODE
3. DOWN´ + Press F button several times in succession:
Side roll at front of screen This mode allows you to follow a story involving the character you have
selected, and to attempt to complete the story. Battle in a tournament
4. Press the K button several times in succession while getting up: against the computer - if you knock out all of the enemies, the game will
Middle kick while getting up clear and you will be on your way toward completing it. If another player
intrudes during play, you must engage in battle with him or her. If you are
5. Press DOWN + K button several times in succession while getting up:
using 1P Controller, your opponent can press the START button on the 2P
Low kick attack while getting up
Controller, and if you are using the 2P Controller, he or she can press the
START button on the 1P Controller, to launch a surprise attack.
Use the directional button to get up after being knocked down. Some characters
also have special attacks that can be used while getting up. * At Game Over, the screen will switch to the Continue screen. Press the START
button while on this screen to resume play from Game Over. There is no limit to
the number of times the game can be continued.
14 15
play modes
VERSUS MODE three or more players, you’ll need to purchase a Multitap(for PlayStation 2), which is sold separately.
This is a special mode for two-player battles. After each bout, the display
returns to the Character Select screen and fighting continues until players Rules
exit the mode. By using Options to change settings such as health and the
number of sets, you can engage in combat under a variety of conditions. Knock out both opponents to win. Use Options to adjust the number of sets.
Tag Combos
Play Modes When your opponent is floating or in critical status, you can
perform a quick tag change. Practice this skill, and your team will
Tag Battle mode consists of five Play modes. Select a Play mode from among those function as a powerful unit.
displayed on the screen, in accordance with the number of players.
P1 vs P2 Two-player battle
Each player uses two characters to battle. (Two players)
P1 P3 vs P2 Two against one
Two players form a tag team to battle a third player. The player who uses
Controller 2 will use two characters by him or herself. (Three players)
16 17
play modes
Items appear when you knock out an enemy or launch a follow-up attack
on an opponent who is down. Obtain items to restore health and
accumulate points. There are several types of items, each with their own
effect. Items disappear after a fixed period of time.
18 19
play options
20 21
Option Settings settings
Players can select OPTION MODE from the Mode Select screen to
reconfigure the game to suit their preferences. AUDIO SETTING
Settings for game sound
GAME SETTINGS SPEAKER:
Switches between stereo and mono sound
[STEREO/MONO]
These settings control the difficulty of the game and rules. Settings can be BGM VOLUME:
Sets the volume of the background music during the game
adjusted for each mode.
SE VOLUME:
CPU DIFFICULTY: [EASY/NORMAL/HARD/VERY HARD] Sets the volume of SE (Sound Effects) during the game
Configures the strength (difficulty) of COM VOICE VOLUME:
Sets the volume of character voices
CPU MATCH POINT: [1/2/3/4/5] SOUND TEST:
Sets the number of sets required for victory against COM Sound test of BGM during the game
VOICE:
VS MATCH POINT: [1/2/3/4/5] Switches between english and japanese character voices during the game.
Sets the number of sets required for victory against other players
24 25
skills
Characters
Off the Edge
Stages such as “The Great Opera” and “The Dragon Hills” feature
multiple levels. You can send your opponent off the edge by striking or
throwing him or her at the edges of these stages, or by the wall. Be aware
that falling to the lower levels of these stages will result in damage. The
key to winning is using free steps to position yourself in accordance with
the layout of the stage.
* When you send an opponent off the edge, your character will jump down after
him or her, but you will not receive any damage.
* The tiered structure will differ depending on the stage. You cannot fall off
the edge in some places.
* Not all attacks allow you to send your opponent off the edge.
Instructions for keys apply when the characters are facing to the right.
26 27
Kasumi Ryu Hayabusa
~ The Kunoichi of Destiny ~ ~ Solitary Super Ninja ~
28 29
Gen Fu Helena
~ The Legendary Goken ~ ~ The Prima donna of Revenge ~
30 31
Tina Armstrong Bass Armstrong
~ Women’s Wrestling Superstar ~ ~ Unhappy Father Pro-wrestler ~
32 33
Zack Leon
~ Funky Muay Thai Dude ~ ~ The Warrior ~
34 35
Jann Lee Leifang
~ Passionate Fighter ~ ~ T’ai Chi Quan Genius ~
36 37
Ayane Ein
~ Kunoichi with Murderous Intent ~ ~ The Iron Fist with a Lost Past ~
38 39
Tengu The World of
“Dead or Alive”
What is a "Shinobi"?
The word "shinobi" is a very old one, preceding the modern word "Ninja." In
Japanese, "shinobu" is a verb meaning "to perform actions with the utmost
secrecy." In a more general sense it means "to endure by maintaining calm-
!?
ness." However, this kind of endurance means perseverance beyond the limits
of one’s imagination, even to the point of accepting death calmly. This is where
Shinobi philosophies are readily apparent. For the Shinobi, the single most
important principle is the continued existence of their tribe, and for this they
require the will to endure all pain and suffering.
40 41
DOA world
The secret to living life in this manner can be summed up in one word: "shi- Ninjutsu strongly emphasizes the technology employed by the tengu, and is
nobi." Their very existence and purpose required that each Shinobi be able therefore an interesting subject in and of itself. For example, the Ninpo "Izuna
endure circumstances that would otherwise be impossible to accept. The weak Otoshi," which is displayed in a fantasy-like manner in this game, is actually
who were willing to abandon this endurance were considered a threat to the derived from the laws of Izuna pioneered by the great Tengu, Saburo Iizuna.
shinobi tribe, and were often killed on the spot. This iron-clad unity was the Therefore, Ninjutsu is feared and held as being superior to all other forms of
rule of blood that allowed the shinobi tribe to carry forth its tradition. martial arts.
Hagakure is the beauty of samurai philosophy, but the Ninja viewed life and
death more in fundamental terms. In light of this severity, even a samurai is * SOG: Special Operations Group. A military SOG is quite different from a non-
merely a part of the general population. This structure allowed the shinobi to military SOG, since it’s related to the military and often supercedes the law, and
exist independently in small numbers yet be considered the strongest of the is of utmost secrecy. For example, in terrorist situations the military SOG priori-
strong. tizes the destruction of the terrorists over saving the lives of the hostages. A
The shinobi tribes lived in hidden villages in the mountains, participating in nonmilitary SOG, on the other hand, is usually a part of the police or similar
power struggles without ever being a part of them. agency and under all circumstances must obey the law. Their priority is to save
What is interesting is the ties between the shinobi and Tengu. the lives of the innocent.
The origin of the shinobi is thought to lie in a force of mountaineers who
would not submit to the will of a centralized government (see "What is a
‘Tengu’?"). The shinobi technologies and beliefs, which are passed down
through the ranks and generations, are notably similar to the personality train-
ing practices and physical training philosophies of the yamabushi, who are con-
sidered to be the closest people to the mythical tribes of mountain beasts
known as tengu.
Yamabushi were mountain priests who worshipped the tengu. They were
obsessed with the God-like power of the tengu, and trained their minds, bod-
ies and souls by running through the mountains in order to obtain that power.
Generally, though, they couldn’t hope to attain as much power as the tengu.
Of course, the yamabushi weren’t members of the tengu tribe, and their physi-
cal limits were no different than those of other Japanese people. However, on
rare occasions a member of the yamabushi tribe would produce a tengu; a man
with tengu-like powers and an amazing capacity for education and strategy.
It is known that the shinobi and yamabushi are hard to tell apart. In fact,
there is a tendency to consider them as being one and the same. Since both
groups of people maintained secrecy, there are no existing historical records
depicting the relationship between the two. But certain evidence points in that
direction.
42 43
DOA world
44 45
DOA world
46 47
Staff
The term "mountain people" refers collectively to those who live in the mountain- Producer & Director Voice actors Recording Engineers
Tomonobu ITAGAKI AONI PRO Frank Rinella
ous regions that make up the majority of Japan. It refers to those people who don’t Project manager KASUMI Stephen Hart
Yasushi MAEDA ˇSakura TANGE Engilish voice actors
conform the central governmental society of Japan. (Ninjas originated from these Planner GEN FU Brian Vouglas
mountain people. See "What is a ‘Shinobi’?") Hiroaki MATSUI ˇTakeshi AONO Donna Mae Wong
Lead programmer TINA Gina Rose
Mountain people are independent and secretive, with little respect for any Takeshi KAWAGUCHI ˇYuko NAGASHIMA Jeremy Hou
Hiroaki OZAWA ZACK John Parsons
attempt at control by the centralized government. Furthermore, the Tengu--moun- Game system designer ˇBin SHIMADA Lucy Kee
tain people among mountain people--are even more secretive. In fact, they’ve had Katsunori EHARA JANN LEE Roger Jackson
Motion managers ˇToshio FURUKAWA Sally Dana
very little contact or relationships with the Japanese. Noriaki KAZAMA AYANE Terence McGovern
Chitose SASAKI ˇWakana YAMAZAKI Timothy Enos
Motion design director HAYABUSA Zoe Galvez
The Wings of Tengu Masaki KOSHIKAWA ˇHideyuki HORI Executive producer
Assistant CG manager HELENA MAX NAKA
Tengu apparently have wings growing out of their backs. One theory holds that Hideyuki KATO ˇYuka KOYAMA Presented by
Character modeling BASS TECMO, LTD.
they can fly, and there are witnesses to support that. It’s a wild and careless bedtime Yasushi NAKAKURA ˇDaisuke GOURI TeamNINJA2000
story that they are winged people. However, it is true that they wear wings on their Character texture LEON
Muneaki KUBOTA ˇKoji TOTANI U.S. Project Director
backs as a fashion statement. Tengu appear in front of people unabashedly donning Sound composers LEI FANG John Inada
Makoto HOSOI ˇYumi TOUMA
the wings on their backs. Effect designer EIN Project Coordinators
One theory says the reason people say the Tengu can fly is due to the fact that Yasuo EGAWA ˇHikaru MIDORIKAWA Tiffany Stratton
Programmers TENGU John DeNovi
the Tengu have amazing agility and have been observed jumping from tree to tree Takeshi SAWATARI ˇOsamu SAKA
Junichi ARAKI ROLAND Lead Tester & Q&A
and rock to rock. However, this theory has been attacked by those who state that Mitsuo OSADA ˇYuka KOYAMA Brian "Finn" Hoisko
their wings aren’t capable of sustaining flight. Tetsuya IMAMURA SYSTEM VOICE Michelle Cortado
Kazuhiro KOSUGE ˇMiyako ENDO
The light-bodied actions by the Tengu don’t really require wings, however. Ninjas Takashi WATANABE ??? Designers
Taiyo ARAMAKI ˇBanjo GINGA Tom Lee
perform such feats as a part of their training. It seems people have incorrectly Naoyuki OHASHI Martial arts coaching Jun Hasunuma
deduced that they can move the way they do because of their superficial wings. Junichi UENO Motion actors
Tomonobu KINUGASA Buto Kempo Kyokai Special Thanks:
It is a fact, however, that they can jump from tree to tree and rock to rock. There Takuro SASAKI Zheng-Bao FENG Norma Matautia
Nobuhiro ODA Taisuke KITAMURA The Staff at TECMO, INC.
are simply too many eyewitness accounts. It’s no wonder they’re considered magical Kei SHINOHARA Kaimon Kensha
when they move so freely, despite potentially dangerous and even life-threatening Planners Tetsuya HATTORI
Masanori SATO Koka Kokujutsu Shudokai
situations. Motohiro SHIGA Shigeki OOKI
Hiroyasu ITAKURA Motion actors
As with all masters, the God-like Tengu can make mistakes. A corpse of a Tengu Motion designers Miho IIJIMA
with various abrasions and bodily damages was discovered at the base of the Kiso Jitsuo KONDO Mako KOGISO
Hideki SAITO JAPAN ACTION CLUB
Mountain Range. It is thought that this particular Tengu faltered in his course along a Yuki NARUSE Tsutomu KITAGAWA
Tomoo HIRAOKA Yoichi NISHIMURA
rock high above, and fell to his death. Shigefumi ISHIZUKA Jiro OKAMOTO
Ryuji IKEDA Artwork
Taro MATSUSHITA Takashi MIYAMAE
Takuji OTSUKA Publicity
Koji MOTOUME Kazumi FUJITA
Motion script Teruaki ICHIKAWA
Sousuke SAMESHIMA Satoshi KANNO
Character modeling Marketing executive
Yoshiki HORIUCHI Satoshi KANEMATSU
Haruhiko SHIKATA Toru AKUTSU
Character texture Juntaro KONO
Hideaki TAKAHASHI English Voices produced by
Stage designers Berkeley Sound Artists
Hideki NIIMI Casting Directors
Akira IZUMI James LeBrecht
Takaaki EBATA Patti Tauscher
Kenichiro NAKAJO Director
Katsuhiro MUKASA James LeBrecht
Hideaki KATO Editor
Junichi IKEYA Rob Liam
Realtime movie script Recording Facilities
Yukihiro FUJITA Fantasy Studios, Berkeley,
Masato ONISHI California
48