YotOR Scenario 1-16 - Level 3 - The Opal of Bhopan
YotOR Scenario 1-16 - Level 3 - The Opal of Bhopan
YotOR Scenario 1-16 - Level 3 - The Opal of Bhopan
DEVELOPMENT LEAD
James Case
DESIGN LEAD
Mark Seifter
EDITING LEAD
Leo Glass
Table of Contents
EDITORS
Judy Bauer, Avi Kool, and Adrian Ng Opal of Bhopan . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
CONTRIBUTING ARTISTS
Michele Giorgi, Josef Kucera, and Artur Nakhodkin
CARTOGRAPHER
Appendix 1: Subtier 3–4 Encounters. . . . . . . . . . . . . . 22
Jason Engle
CREATIVE DIRECTOR
James Jacobs
GM References . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
MANAGING DEVELOPER
Adam Daigle
Chronicle Sheet. . . . . . . . . . . . . . . . . . . . . . . . . . . 42
PUBLISHER
Erik Mona
How to Play
Pathfinder Society Scenario #1–16: The Perennial Crown Part 1: Opal of Bhopan is a Pathfinder
Society Scenario designed for 3rd- through 6th-level characters (Tier 3–6; Subtiers 3–4 and
5–6). As a scenario, this adventure is designed to take about 4 hours to play. It is designed
for play in the Pathfinder Society Organized Play campaign but can easily be adapted for
use with any world. For more information on the Pathfinder Society campaign, how to read
the attached Chronicle sheets, and how to find games in your area, check out the campaign’s
home page at PathfinderSociety.club.
GM Resources
Opal of Bhopan makes use of the Pathfinder Core Rulebook, Pathfinder Bestiary, Pathfinder
Flip-Mat: Forbidden Jungle, Pathfinder Flip-Tiles: Dungeon Starter Set, and Pathfinder Flip-
Tiles: Dungeon Vaults Expansion. All rules referenced in this adventure are available in the
free online Pathfinder Reference Document at paizo.com/prd, and creature stat blocks from
the Bestiary are reprinted at the back of the adventure for the GM’s convenience.
Scenario Tags
Scenario tags provide additional information about an adventure’s contents. For
more information on scenario tags, see the Pathfinder Society Guide to Play at
http://www.organizedplayfoundation.org/paizo/guides/.
paizo.com
The Perennial Crown Part 1: Opal of Bhopan
By Thilo Graf
GM Synopsis
This adventure features a broad variety of encounters, WHERE ON GOLARION?
including overland travel, waves of combat, a courtly
dance, and dangerous hazards. The scenario ends on a Pathfinder Society Scenario #1–16: The Perennial Crown
cliffhanger. The story continues in Pathfinder Society Part 1: Opal of Bhopan takes place in Bhopan, a small
Scenario #1–17: The Perennial Crown Part 2: The island to the east of Nex off the shores of the continent
Thorned Monarch. of Garund. The peoples and civilizations of Bhopan are
poorly understood by the inhabitants of both Avistan
Adventure Background and Garund thanks to their isolation from the mainland.
In the depths of the Mwangi Expanse, four of the founding Bhopan is home to Bhopanese humans, each of whom
members of the Pathfinder Society came upon a mysterious possesses qualities resembling those of various kinds
gateway covered in locks and surrounded by keys—the of fey, particularly those of gremlins, especially the
Door of Seasons. As the Pathfinders tried each of the keys canine pugwampis and batlike jinkins.
without success, a mocking voice told them that any of
the keys could open the door if the right conditions were
met; namely, that since the four discoverers had found the
gate at the same time, it wouldn’t open for any of the four
until only one of them remained alive. The Pathfinders
didn’t succumb to the temptations of the mysterious voice
and instead turned their back on the treasure, swearing a Nex
pact to ignore the door, leaving it to whichever of them
happened to live the longest. This came to be known as
the Open Road Pact—the foundation for the strong ethos
of cooperation that has served as one of the Pathfinder
Obari Ocean
Society’s guiding principles. Unbeknown to the Pathfinders, Bhopan
however, the situation at the gateway was an elaborate
ruse. The voice belonged to an ancient fey tyrant, Qxal,
the Thorned Monarch. But though the words they spun
about the keys and locks were nothing but manipulations, offer, the Monarch needed to improvise. They planted a
the prize beyond the door was very much real. whisper and a seed of their own power into the mind
Long ago, Qxal established a demiplane of fey magic, of the most weak-willed of the group, Selmius Foster.
making it their stronghold from which to terrorize Qxal told Selmius that there was another way to reach
the surrounding lands. They focused their wrath on the other side without killing his allies. All he had to
the ancient empire of Bhopan, nearly destroying their do was recover a crown from the island of Bhopan and
civilization entirely, before being bested by a group bring it back, and he could claim this grand discovery
of Bhopanese heroes who managed to wrest away the for himself. Selmius agreed. A few months later, he told
artifact Qxal had created to focus the power of their the other members of the Open Road Pact that he had
demiplane: the Perennial Crown. The loss of the crown found a lead on Bhopan, then left for the island with his
deprived the Thorned Monarch of the ability to control assistant, Adolphus, unknowingly carrying the seed with
much of their own power, leaving it bound within the him to Bhopan, which took root the moment he set foot
realm beyond the Door of Seasons. What remained of the on the island.
Bhopanese retreated to isolation on the last and furthest The Perennial Crown was locked away in the royal
island they had occupied, where they locked the crown vaults, but with the help of Adolphus and the revolutionary
away. Now left unable to venture far from the Door of Bhopanese princess Ganjay, Selmius nearly reached his
Seasons, the Thorned Monarch has been forced to use goal. However, alarms their group had set off on their
wanderers as pawns in their quest to recover the crown. approach brought forth numerous guards, and the group
Had the Pathfinders turned on each other as Qxal had was caught. As an outsider caught in the most forbidden
hoped, the fey would have drawn strength from their of places with a popular princess, Selmius was soon found
blood and taken control of the victor’s mind for their guilty of kidnapping the princess to force her assistance
own ends. But when the four Pathfinders refused the and was executed for high crimes against Bhopan.
Arrival
in Hoba
Dukuza
Eternal Bloom
The jungle path broadens to allow a clear view of the mouth
The bat-eared king asks the PCs who they are and
what has brought them to Bhopan. If the PCs use the
proper appellation that Lelzeshin used to refer to
King Webhekiz, each PC who also spills their blood to
complete the formal greeting gains a +2 circumstance
bonus to their skill checks when interacting with the
king. Remember to note down the Blood Offering
boon for each PC who spills their blood. If none of the
players remember the correct title, allow them to roll a
DC 20 Society check to Recall Knowledge. A PC that
succeeds at this check recalls the correct appellation of
“Your Majesty King Webhekiz, Fourth of His Name,
Chosen Sovereign of Bhopan by the Grace of the Four
Seasons.” A PC that critically fails this check correctly
remembers most of the title but misremembers one part
as “Fifth of His Name.” This is a horrible faux pas, and
if the PCs address the king as such, they take a
–2 circumstance penalty to their skill checks to
interact with the king.
A PC can deflect the king’s inquiry into their
reasons for traveling here politely with a
DC 21 Deception check (DC 24 in Subtier
5–6). On a failure, the king reiterates
his request, and the PCs can try again. On a
critical failure, the king is offended. He scowls
for a moment before composing himself with a tight
smile, commenting that it was “unfair of us to expect
outsiders to understand.”
If the PCs mention the Pathfinder Society or Selmius
Foster, read or paraphrase the following.
1 square = 5 feet Pathfinder Flip-Tiles: Dungeon Starter Set & Dungeon Vaults Expansion Set
1 square = 5 feet Pathfinder Flip-Tiles: Dungeon Starter Set & Dungeon Vaults Expansion Set
C. The Vault’s Heart Severe If the PCs came here at the request of King Webhekiz,
read or paraphrase the following.
Beyond the seven vault doors, a breathtaking sight awaits—a
sheer endless array of riches and gold, all surrounding a Lelzeshin growls, “The blood of my fellow Bhopanese is on
pedestal, atop which a wooden circlet rests. The circlet your hands, outsiders. Your refusal forced my hand—forced
sprouts flowers and leaves that flourish, wither, and die in an my fellow citizens to give their lives for Bhopan’s future—but
endless cycle. at least your corpses will make for convenient scapegoats.
Once the dust settles, which story will the king believe—the
The impression of endless treasure is an illusion. While the one where the Pathfinders who just arrived in Bhopan were
vault contains impressive riches, a closer look reveals that once again responsible for treason, or the one where his
the vault walls are magically mirrored, creating an array of trusted steward caught on to the Pathfinder’s wily schemes
refractions that extend toward endlessly reflected infinities and put his own life at risk to stop their treachery? You’ll be
in all directions. The crown is the Perennial Crown. the villains in the legend of my heroism—of Bhopan’s rebirth!”
This room’s map uses Pathfinder Flip-Tiles: Dungeon
Starter Set and Pathfinder Flip-Tiles: Dungeon Vaults Any attempts the PCs make to analyze the crown’s
Expansion Set. For a key to the positions and orientation magic automatically fail; it’s an intelligent artifact
of each tile, refer to page 39. and learning of its abilities is beyond the capacities of
If Lelzeshin accompanies the PCs to the vault, read or characters of their level. The crown doesn’t react to the
paraphrase the following. PCs’ presence in any way during this scenario.
Creatures: Lelzeshin attacks the PCs here, along with
Lelzeshin speaks with a hint of sadness, “Believe me, I am very one or more duplicates of himself that emerge from the
sorry. I wish there was another way. But I need to lead my walls. He plans to take the crown out of the vault after
people into a new age. You see, I will thwart you thieves and defeating the PCs, all the while claiming that he barely
coincidentally discover the truth of the vault. I will usher in a managed to seize it from the treacherous Pathfinders. By
new age for Bhopan. Rest assured, your sacrifice will not be bringing the crown out of the vault after the battle, he
in vain.” expects that he can use it to convince the king that the
Biloko
Orchid Castle
Webhekiz
Lelzeshin
DUO DUO
01B 21B
DU0
33A
DU0 DU0
02B 06B
Chronicle Sheet
If the PCs defeat Lelzeshin, they secure his bloodletting kukri. PCs who ritually shed blood while in Bhopan, such as in
greeting to King Webhekiz or bled during any of masquerade activities, gain the Blood Offering boon.
Treasure Bundles:
▫ Trek through the Jungle, page 6: 1 Treasure Bundle
▫▫ Area A, page 8: 2 Treasure Bundles
▫An Audience with the King, page 12: 1 Treasure Bundle
▫▫▫The Masquerade of Seasons, page 18: 3 Treasure Bundles
▫ Area B, page 18: 1 Treasure Bundle
▫▫Area C, page 21: 2 Treasure Bundles
Location
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Player Name: Class □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Character Name: Org Play #: Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Player Name: Class □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Character Name: Org Play #: Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Player Name: Class □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Character Name: Org Play #: Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Player Name: Class □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Character Name: Org Play #: Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Player Name: Class □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Character Name: Org Play #: Level □ □ Infamy
Faction:
□ Grand Archive □ Envoy’s Alliance □ Slow Track
Player Name: Class □ Radiant Oath □ Horizon Hunters □ Dead
□ Vigilant Seal □ Verdant Wheel
Character Name: Org Play #: Level □ □ Infamy
The Perennial Crown Part 1: Opal of Bhopan
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Open Game License v 1.0a © 2000, Wizards of the Coast, Inc. Pathfinder Society Scenario #1–16: The Perennial Crown Part 1: Opal of Bhopan © 2020, Paizo
System Reference Document © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Inc. All Rights Reserved. Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder
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and Starfinder Society are trademarks of Paizo Inc.
Faction Reputation
A.K.A. -2
Faction Reputation
Player Name Character Name Organized Play # Character #
Faction Reputation
Adventure Summary
On the trail of the legends of the famous early Pathfinder Selmius Foster, you traveled to the place he died—the isolated island of Bhopan.
After surviving an onslaught from the island’s fey, you found a magically advanced society whose people have deep connections to the
fey. The king of Bhopan invited you to participate in a grand masquerade. The royal steward, Lelzeshin, gave you a chance what Foster
sought by entering the royal vaults. After speaking to him, you (▫ worked with him to break into the vaults / ▫ refused his suggestion,
and instead wound up accompanying guards to the vault’s defense after Lelzehin broke in on his own.) Ultimately, you battled Lelzehin
over control of a primal artifact, the Perennial Crown. As soon as the artifact was in your hands, the vault collapsed, trapping you inside.
The story continues in Pathfinder Society Scenario #1–17: The Perennial Crown Part 2: The Thorned Monarch.
Boons
Blood Offering (Slotless): Bhopanese culture has numerous traditions that involve bloodletting as a sign
of respect or a show of bravery. You participated in at least one of these traditions. This boon will have an
effect in future scenarios. Starting XP
XP Gained
GP Gained
REWARDS
GP Spent
Total GP
Starting Fame
Notes Downtime
Fame Earned
Total Fame
FOR GM ONLY
EVENT EVENT CODE DATE Game Master’s Signature GM Organized Play #