Lesson 8

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LESSON 8: INTERACTIVE MULTIMEDIA

Interactive media are means of communication in which the output values depend on
inputs. This means that the user is actively involved in the communication. The media still
has the same purpose, but entries or inputs made by user create the interaction and
some interesting options when it comes to the output of the system. Interactive media is
referred to conceptual design of interaction, new media, interactivity, interaction between
people and computers, graphical user interface, digital culture, interactive design, and
virtual reality. One of the most important characteristics of interactivity is the interaction
between user and machine, where each of them has an active role.

Interactive multimedia allows the user to control, combine, and manipulate a variety of
media types, such as text, computer graphics, audio and video materials, as well as
animation. Interactive multimedia integrates computer, storage, data, phone, TV, and
other information technologies. The most common interactive multimedia applications
include education and training programs, video games, electronic encyclopedias, and
travel guides. The user or participant in an interactive multimedia application changes
their role—for the viewer becomes an active participant. It is expected that interactive
multimedia systems become the next generation of electronic information systems. It
should be mentioned that another name for interactive multimedia is hybrid technology,
because it is able to combine the possibilities for storage capacities of computers and a
digital database with an advanced tool for viewing and manipulating these materials.

Nowadays, the fastest-changing area is dedicated to the development of teaching


materials based on usage of computers, particularly interactive multimedia programs that
run on personal computers. These new computer and information technologies offer
students and teachers access to materials like never before. Through the storage
capacity of the computer, multimedia can “deliver” enormous amounts of data to users in
more useful and accessible ways

Here are multimedia contents that you can find on some websites:

1. Videos. Through video hosting sites, you can take a video and show it to the entire
world (e.g., YouTube).
2. Sound, Music, or Audio. If videos are too much for you, you can always sounds. You
can how share your sound bites to the entire world (e.g. Soundcloud).
3. Online games. Game developers now create what is called “browser-based games.”
You do not need to install these games to your computer as they run the most updated
web browsers (e.g., Adventure Quest, Farmville, Candy Crush)
4. Online tests. Online survey forms and tests that automatically display the results when
finished (e.g.,Online IQ and Personality Tests).
5. Courseware. Online courses that simulate the classroom online (e.g., E-learning
Courses using a Learning Management System).
6. Podcasts. An episodic series of audio or text files streamed online (e.g, Stuff You
Should Know, TED talks, The Starters, Ear Biscuits).
7. Vodcasts. An episodic series of video and streamed online (e.g. Youtube, series/
shows like Video Game High School, Good Mythical Morning).

HISTORY
Tim Berners-Lee invented the World Wide Web in 1989.
Sir Tim Berners-Lee is a British computer scientist. He was born in London, and his
parents were early computer scientists, working on one of the earliest computers.

By October of 1990, Tim had written the three fundamental technologies that remain the
foundation of today’s web (and which you may have seen appear on parts of your web
browser):

● HTML: Hyper Text Markup Language. The markup (formatting) language for the
web.
● URI: Uniform Resource Identifier. A kind of “address” that is unique and used to
identify to each resource on the web. It is also commonly called a URL.
● HTTP: Hypertext Transfer Protocol. Allows for the retrieval of linked resources
from across the web.

Tim also wrote the first web page editor/browser (“WorldWideWeb.app”) and the first web
server (“httpd“). By the end of 1990, the first web page was served on the open internet,
and in 1991, people outside of CERN were invited to join this new web community.
CNN

Now hosts videos placed on their home page, which was unthinkable in the
past because of slow internet speed on-demand
Videos way back then were never on the home page and can be viewed by
searching the website or only when a user clicks on it.videos (youtube) sound,
music, or audio (soundcloud)
Sound Cloud is an online audio distribution platform and music sharing website based in
Berlin, Germany, that enables its users to upload, promote, and share audio. Started in
2007 by Alexander Ljung and Eric Wahlforss, SoundCloud has grown to be one of the
largest music streaming services reaching over 175 million monthly users worldwide.
SoundCloud offers both free and paid membership on the platform, available for desktop
and mobile devices.
SoundCloud has influenced the music industry through the success of many artists who
have used the service to launch or advance their careers SoundCloud has received support
from many investors and other media platforms such
as Twitter, although the streaming platform itself has unsolved funding issues and has
dismissed many employees in order to remain profitable.

Alexander Ljung (2009)

SoundCloud was established in Berlin in August 2007 by Swedish sound designer Alexander
Ljung and Swedish electronic musician Eric Wahlforss, and the website was launched in
October 2008. It was originally intended to allow musicians to collaborate by facilitating the
sharing and discussion of recordings, but later transformed into a publishing tool for music
distribution.

FarmVille is an agriculture-simulation social


network game developed and published
by Zynga in 2009. It is similar to Happy Farm,
and Farm Town. Its gameplay involves
various aspects of farmland management, such
as plowing land, planting, growing,
and harvesting crops, harvesting trees and
raising livestock. FarmVille 2, the sequel, was
released in September 2012.
The game is available as an Adobe
Flash application via the social networking
website Facebook and Microsoft's MSN Games. It was previously available as
a mobile app for the iPhone, iPod Touch, and iPad for a brief period in 2010. The
game is free-to-play; however, to progress quickly within the game, players are
encouraged to spend Farm Cash (in FarmVille) or Farm Bucks (in FarmVille 2),
which are purchasable with real-world currency.
After launching on Facebook in 2009, FarmVille became the most popular game
on the site, and held that position for over two years. At its peak, in March 2010,
the game had 83.76 million monthly active users. Daily active users peaked at
34.5 million. After 2011, the game began experiencing a considerable decline in
popularity. By May 2012, the game was ranked as the seventh most popular
Facebook game. As of April 30, 2016, its rank had fallen to the one-hundred-and-
tenth most popular Facebook game as measured by daily active users,
Super Mario Bros. is a platform video
game developed and published by Nintendo.
The successor to the 1983 arcade game,
Mario Bros., and the first in the Super Mario
series of platformers, it was released in
Japan in 1985 for the Famicom, and in North
America and Europe for the Nintendo
Entertainment System (NES) in 1985 and
1987 respectively. Players control Mario,
or his brother Luigi in the multiplayer mode,
as they travel the Mushroom Kingdom to
rescue Princess Toadstool from Bowser
(King Koopa). They must traverse side-
scrolling stages while avoiding hazards such
as enemies and pits with the aid of power-
ups such as the Super Mushroom, Fire
Flower, and Starman.

The game was designed by Shigeru


Miyamoto and Takashi Tezuka as "a grand
culmination" of the Famicom team's three years of game mechanics and
programming. The design of the first level, World 1-1, serves as a tutorial for
first- time video gamers on the basic mechanics of platform gameplay. The
aggressively size-optimized profile was intended as a farewell to the Famicom's
cartridge medium in favor of the forthcoming Famicom Disk System, whose
floppy disks temporarily became the dominant distribution medium for a few
years.
Super Mario Bros. is frequently cited as one of the greatest video games of all
time, with praise on its precise controls. It is one of the bestselling games of all
time, with more than 40 million physical copies. It is credited alongside the NES
as one of the key factors in reviving the video game industry after the 1983
crash, and helped popularize the side-scrolling platform game genre. Koji
Kondo's soundtrack is one of the earliest and most popular in video games,
making music into a centerpiece of game design. The game began a multimedia
franchise including a long-
running game series, an animated television series, and a feature film. It has
been rereleased on most Nintendo systems. Alongside Mario himself, Super
Mario Bros. has become prominent in popular culture.

POTENTIALS OF MULTIMEDIA IN TERMS OF EDUCATION:

1. Fast
2. Cheap
3. Private
4. Safe
5. Private
6. Safe
7. Strong Foundation
8. Tool to make remembering longer and easier
9. More Information faster
10. It’s Fun
IMPACT OF INTERACTIVE MULTIMEDIA IN EDUCATION:

1. Change in Student and teacher roles.


2. Increased motivation and Self-Esteem.
3. Technical Skills.
4. Accomplishment of more complex tasks.
5. More collaboration with peers.
6. Increased use of outside sources.
7. Improved design skills.

Pros and Cons of Interactive Multimedia:

Pros:

● The ability to change outcomes based on input.


● The learning style is individual and exclusive.
● Learners take more productive role.

Cons:

● Using instructional technologies requires great quantity of resources.


● Learner Control Problems.

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