Lesson 8
Lesson 8
Lesson 8
Interactive media are means of communication in which the output values depend on
inputs. This means that the user is actively involved in the communication. The media still
has the same purpose, but entries or inputs made by user create the interaction and
some interesting options when it comes to the output of the system. Interactive media is
referred to conceptual design of interaction, new media, interactivity, interaction between
people and computers, graphical user interface, digital culture, interactive design, and
virtual reality. One of the most important characteristics of interactivity is the interaction
between user and machine, where each of them has an active role.
Interactive multimedia allows the user to control, combine, and manipulate a variety of
media types, such as text, computer graphics, audio and video materials, as well as
animation. Interactive multimedia integrates computer, storage, data, phone, TV, and
other information technologies. The most common interactive multimedia applications
include education and training programs, video games, electronic encyclopedias, and
travel guides. The user or participant in an interactive multimedia application changes
their role—for the viewer becomes an active participant. It is expected that interactive
multimedia systems become the next generation of electronic information systems. It
should be mentioned that another name for interactive multimedia is hybrid technology,
because it is able to combine the possibilities for storage capacities of computers and a
digital database with an advanced tool for viewing and manipulating these materials.
Here are multimedia contents that you can find on some websites:
1. Videos. Through video hosting sites, you can take a video and show it to the entire
world (e.g., YouTube).
2. Sound, Music, or Audio. If videos are too much for you, you can always sounds. You
can how share your sound bites to the entire world (e.g. Soundcloud).
3. Online games. Game developers now create what is called “browser-based games.”
You do not need to install these games to your computer as they run the most updated
web browsers (e.g., Adventure Quest, Farmville, Candy Crush)
4. Online tests. Online survey forms and tests that automatically display the results when
finished (e.g.,Online IQ and Personality Tests).
5. Courseware. Online courses that simulate the classroom online (e.g., E-learning
Courses using a Learning Management System).
6. Podcasts. An episodic series of audio or text files streamed online (e.g, Stuff You
Should Know, TED talks, The Starters, Ear Biscuits).
7. Vodcasts. An episodic series of video and streamed online (e.g. Youtube, series/
shows like Video Game High School, Good Mythical Morning).
HISTORY
Tim Berners-Lee invented the World Wide Web in 1989.
Sir Tim Berners-Lee is a British computer scientist. He was born in London, and his
parents were early computer scientists, working on one of the earliest computers.
By October of 1990, Tim had written the three fundamental technologies that remain the
foundation of today’s web (and which you may have seen appear on parts of your web
browser):
● HTML: Hyper Text Markup Language. The markup (formatting) language for the
web.
● URI: Uniform Resource Identifier. A kind of “address” that is unique and used to
identify to each resource on the web. It is also commonly called a URL.
● HTTP: Hypertext Transfer Protocol. Allows for the retrieval of linked resources
from across the web.
Tim also wrote the first web page editor/browser (“WorldWideWeb.app”) and the first web
server (“httpd“). By the end of 1990, the first web page was served on the open internet,
and in 1991, people outside of CERN were invited to join this new web community.
CNN
Now hosts videos placed on their home page, which was unthinkable in the
past because of slow internet speed on-demand
Videos way back then were never on the home page and can be viewed by
searching the website or only when a user clicks on it.videos (youtube) sound,
music, or audio (soundcloud)
Sound Cloud is an online audio distribution platform and music sharing website based in
Berlin, Germany, that enables its users to upload, promote, and share audio. Started in
2007 by Alexander Ljung and Eric Wahlforss, SoundCloud has grown to be one of the
largest music streaming services reaching over 175 million monthly users worldwide.
SoundCloud offers both free and paid membership on the platform, available for desktop
and mobile devices.
SoundCloud has influenced the music industry through the success of many artists who
have used the service to launch or advance their careers SoundCloud has received support
from many investors and other media platforms such
as Twitter, although the streaming platform itself has unsolved funding issues and has
dismissed many employees in order to remain profitable.
SoundCloud was established in Berlin in August 2007 by Swedish sound designer Alexander
Ljung and Swedish electronic musician Eric Wahlforss, and the website was launched in
October 2008. It was originally intended to allow musicians to collaborate by facilitating the
sharing and discussion of recordings, but later transformed into a publishing tool for music
distribution.
1. Fast
2. Cheap
3. Private
4. Safe
5. Private
6. Safe
7. Strong Foundation
8. Tool to make remembering longer and easier
9. More Information faster
10. It’s Fun
IMPACT OF INTERACTIVE MULTIMEDIA IN EDUCATION:
Pros:
Cons: