Warhog

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Where you see one title, there are thousands of rats sneakily working in your back you don't.

Army Book (Core Rules)


2nd Edition, version 2023 alpha 3 – They shall rise and dominate while you sleep!

Army Specific Rules 2 Orc Characters 5


Army Model Rules 2 Goblin Characters 7
Hereditary Spell 3 Orc Mounts 9
Special Items 4 Goblin Mounts 10
Army Organisation 5 Core 12
Quick Reference Sheet 21 Special 15
Changelog 24

The 9th Age: Fantasy Battles is a community-made miniatures wargame. All rules in this book are
considered part of the Core Rules of T9A and should be available for use in any game. All rules and
feedback can be found and given at: the-ninth-age.com. Refer to the Rulebook for instructions on
How to Read Unit Entries. Recent changes are marked in blue, and listed at the end of this document.
No goblins were harmed in the creation of this book. Not even grots.
Copyright Creative Commons license: the-ninth-age.com/license.html. Edited with LATEX.
Army Specific Rules
War Cry!
One use only. May be activated at the start of any friendly Player Turn, provided the General is on the Battlefield and
not Fleeing. Apply the following effects until the start of the next friendly Player Turn:
• All friendly units gain +1″ Advance Rate and +2″ March Rate.
• If the General is a Goblin Demagogue or a Goblin Witch, all friendly units consisting entirely of models with
Goblin Cunning, while not Engaged in Combat, gain Light Troops and lose Scoring.
• If the General is an Orc Warlord or an Orc Shaman, all friendly units consisting entirely of models with Brood
Rivalry gain Maximised (Charge Range).

Army Model Rules


Universal Rules
Beloved Mascots
Friendly models without Beloved Mascots gain Hatred against enemy units in base contact with one or more friendly
models with Beloved Mascots.

Brood Alpha
Units with Brood Alpha must buy a Champion upgrade if available. Champions with Brood Alpha gain +1 Health
Point up to a maximum of 4 and +1 Attack Value, their Discipline is set to 7, and they gain a Great Weapon. In case
of Multipart Models, the Attack Value modifier only affects a single model part without Harnessed or Inanimate.
Champions with Brood Alpha can choose different Close Combat Weapons than other R&F models in their unit.

Brood Rivalry
Model parts without Harnessed gain +1 Attack Value while both the following conditions are met:
• The model’s unit contains one or more R&F models.
• A model with Brood Rivalry from another friendly unit is Engaged in Combat anywhere on the Battlefield.

Creepy-Crawlies
The model gains Ghost Step, and model parts with Harnessed gain Poison Attacks.

Darrmu
If the General is a Darrmu, apply the following changes to Army List creation:
• Max. 10% of the Army Points may be spent on units with Brood Rivalry.
• The Duplication Limits “0–X Units/Army”, “0–X Models/Army”, and “0–X per Army” in the unit profiles of
certain units with Goblin Cunning are modified, as indicated by “D 0–X”. For example, “0–1 (D 0–2) Units/Army”
means that if the General is a Darrmu, the Duplication Limit becomes “0–2 Units/Army”.

Goblin Cunning
Apply the following rules to any unit consisting entirely of models with Goblin Cunning:
• It gains Maximised (Flee Distance).
• Before rolling any dice for the corresponding test, it may choose to fail any Break Test and, unless more than
half its models are Fearless, any Panic Test.

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• If it Flees due to a voluntary Flee Charge Reaction or due to choosing to fail a Panic or Break Test, it automatically
passes its next Rally Test. This does not apply if the unit is Decimated or if it Flees involuntarily.

Tribe Leader
If the General is a Tribe Leader, apply the following changes to Army List creation:
• Max. 10% of the Army Points may be spent on units with Goblin Cunning.
• The Duplication Limits “0–X Units/Army”, “0–X Models/Army”, and “0–X per Army” in the unit profiles of
certain units with Brood Rivalry are modified, as indicated by “TL 0–X”. For example, “0–1 (TL 0–2) Units/Army”
means that if the General is a Tribe Leader, the Duplication Limit becomes “0–2 Units/Army”.

Attack Attributes
Crude Weapons
The model cannot benefit from Parry. After the First Round of Combat until the model is no longer Engaged in
Combat all its weapons count as Hand Weapons for all rules purposes.

Special Attacks
Force of Destruction [X]
The model cannot declare any Charges, and other units cannot declare any Charges against the model. The model
and other units ignore each other regarding the Unit Spacing rule for all movement and can touch and move through
one another during any movement (note that this includes Ambush). When the model touches another unit, the
model is immediately removed as a casualty, and the other unit immediately suffers X hits with the model’s Strength
and Armour Penetration. If several units are touched simultaneously, the Active Player chooses which unit suffers
the hits. If the model was removed due to another unit moving into contact with it, that unit suffers an additional D6
hits.

Hereditary Spell
The Orcs and Goblins Hereditary Spell is divided into two versions, each of which can only be cast by a certain Wizard,
as specified in the spell description.

Type Duration Casting Value Range

H Guile and Fury One Turn 7+ 18″

Cannot be cast by Goblin Witches. The target gains +1 to hit, and its Charge Range,
Augment
Flee Distance, Pursuit Distance, and Overrun Distance are increased by 1″.

Cannot be cast by Orc Shamans. The target suffers −1 to hit, and its Charge Range,
Hex
Flee Distance, Pursuit Distance, and Overrun Distance are reduced by 1″.

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Special Items
Weapon Enchantments Armour Enchantments
Omen of the Apocalypse 110 pts Tazrek’s Guard 75 pts
Enchantment: Hand Weapon. Standard Height models only.
While using this weapon, the wielder gains +1 Attack Enchantment: Suit of Armour.
Value, Strength, and Armour Penetration for each The bearer’s model gains +1 Health Point and its Re-
friendly unit that contains one or more models with silience is set to 6.
Brood Rivalry Engaged in Combat anywhere on the
Battlefield, up to maximum of +3.
Artefacts
Attack Gnasher 50 pts Skull Fetish 65 pts
Enchantment: Close Combat Weapon. Dominant. Wizards only.
When performing Close Combat Attacks other than Add one Veil Token to your Veil Token pool whenever:
Crush Attacks, the wielder must perform 3 addi-
tional Close Combat Attacks in the same Initiative • A friendly unit with at least one model with Gob-
Step whose Strength is always set to 5 and whose lin Cunning passes a Rally Test.
Armour Penetration is always set to 2. • A friendly unit with at least one model with
Brood Rivalry successfully completes a Charge.
Banner Enchantments
Monster Munch 60 pts
Blackroot Vine Banner 95 pts Dominant. Goblin Witch Wizard Masters only.
Models with Goblin Cunning only. The bearer can cast Totemic Summon (Shamanism)
Models with Goblin Cunning in the bearer’s unit gain as a Bound Spell with Power Level (4/8).
Strider (Forest). In addition, Close Combat Attacks
made by R&F model parts without Harnessed and Pan of Protection Pinchin’ 40 pts
with Goblin Cunning in the bearer’s unit become Poi- When successfully wounded, the bearer may choose
son Attacks. to use the attacker’s Armour value and/or its Special
Save:
Headbashers’ Trophy 50 pts • Use the Armour value that the attacking model
Units that count towards Special only. Cannot be would have against the attack that inflicted the
taken by Iron Orcs. wound (including Conditional Application, mod-
Roll a D3 at the start of each Round of Combat that the ifiers, etc.). If so, the bearer cannot use its own
bearer’s unit is fighting. R&F model parts without Armour (including any modifiers), if available.
Harnessed in the bearer’s unit gain one of the fol- • Use the Special Save that the attacking model
lowing effects until the end of the Round of Combat would have against the attack that inflicted the
depending on the result of the roll: wound (including Conditional Application, mod-
1. Distracting ifiers, etc.). If so, the bearer cannot use its own
2. Lethal Strike Special Save (including any modifiers), if avail-
3. Lightning Reflexes able.

Totem of the Only King 40 pts


Models with Brood Rivalry only.
For the purpose of Brood Rivalry, the bearer’s unit
is always treated as if a model with Brood Rivalry
from another friendly unit is Engaged anywhere on
the Battlefield.

Goga Brew 20 pts


0–3 per Army. Models with Goblin Cunning only.
One use only. May be activated at the start of any
Player Turn. Until the end of the Player Turn, the
bearer’s unit gains Fearless and Unstable.

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Army Organisation

Characters Core Special


Max. 40% Min. 25% No limit

Characters (Max. 40%)


Orc Characters

Height Standard
Orc Warlord Type Infantry
180 pts single model One of a Kind Base 25×25 mm
Global Adv Mar Dis Model Rules

4″ 8″ 8 Brood Rivalry, Minimised (Break Tests, Fear Tests, Panic


Tests)
Defensive HP Def Res Arm

3 6 5 0
Offensive Att Off Str AP Agi

Orc Warlord 4 6 5 2 4
Options pts Mount Options pts
Tribe Leader and Orc Horde free Grunter 65
Must choose (one choice only): Grunter Chariot (Iron Warlord only) 90
Veteran Warlord free Wyvern 160
Feral Warlord 5
Iron Warlord 30
Special Items up to 200
Shield 5
Paired Weapons 10
Lance 15
Great Weapon 20
Optional Model Rules
Feral Warlord: Universal Rule.
The model must be the general. In addition, the model part gains Battle Focus, Exclusive (Feral Orc Maraud-
ers, Feral Orcs), Frenzy, and Light Armour.
Iron Warlord: Universal Rule.
The model must be the general. In addition, the model part gains Exclusive (Iron Orc Chariots, Iron Orcs),
Weapon Master, and Plate Armour.
Orc Horde: Universal Rule.
The model’s unit gains Fear and Fearless.
Veteran Warlord: Universal Rule.
The model must be the general. In addition, the model part gains Exclusive (Veteran Orc Marauders, Veteran
Orcs) and Heavy Armour.
d

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Height Standard
Iron Orc Loner 0–1 (TL 0–2) Type Infantry
275 pts single model Units/Army Base 25×25 mm
Global Adv Mar Dis Model Rules

4″ 8″ 8 Brood Rivalry, Exclusive, Minimised (Break Tests, Fear


Tests, Panic Tests), Not a Leader, Stubborn
Defensive HP Def Res Arm

3 6 5 0 Plate Armour
Offensive Att Off Str AP Agi

4 6 5 2 4 Weapon Master, Great Weapon, Lance, Paired Weapons,


Shield
Options pts Mount Options pts
Special Items up to 200 Grunter 65
Grunter Chariot 90
Wyvern 160
d

Height Standard
Orc Shaman 0–2 (TL 0–4) Type Infantry
130 pts single model Units/Army Base 25×25 mm
Global Adv Mar Dis Model Rules

4″ 8″ 7 Brood Rivalry, Exclusive (Brood Rivalry, Trolls),


Minimised (Break Tests, Fear Tests, Panic Tests), Wizard
Apprentice
Defensive HP Def Res Arm

3 3 5 0
Offensive Att Off Str AP Agi

Orc Shaman 2 3 4 1 2
Magic Options pts Options pts
Wizard Adept 95 Tribe Leader (General only) free
Wizard Master 265 Special Items up to 100
If Wizard Master up to 200
Paired Weapons 5
Light Armour 5
Pyromancy Shamanism Thaumaturgy
Mount Options pts
Grunter 30
Grunter Chariot 60
Wyvern (Wizard Adept or Wizard Master only) 115
d

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Goblin Characters

Height Standard
Goblin Demagogue 0–3 (D 0–6) Type Infantry
90 pts single model Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules

4″ 8″ 8 Exclusive (Goblin Cunning, Trolls), Goblin Cunning


Defensive HP Def Res Arm

3 4 4 0 Heavy Armour
Offensive Att Off Str AP Agi

Goblin Demagogue 3 4 4 2 5
Options pts Optional Model Rules
Darrmu and Goblin Gardens (General only) free Goblin Gardens: Universal Rule.
Battle Standard Bearer 50 After determining Deployment Zones (at the end of
Special Items up to 100 step 6 of the Pre-Game Sequence), you may choose
If General up to 200 Fields, Forests, Ruins, or Water Terrain. All models
Shield 5 (friend and foe) treat Terrain Features of the cho-
Bow (4+) 5 sen Terrain as Dangerous Terrain (1). Models that
One choice only: would normally treat them as Dangerous Terrain (1)
Paired Weapons 5 treat the Terrain Features of the chosen Terrain as
Great Weapon 10 Dangerous Terrain (2) instead. In addition, friendly
Lance 10 models with Goblin Cunning gain Strider (X), where
Mount Options pts X is the chosen Terrain.
Beastie 35
Beastie Chariot 50
Pet Monster 55
Gargantula (General only) 380
d

HeightStandard
Goblin Witch 0–3 (D 0–4) Type Infantry
115 pts single model Units/Army Base 20×20 mm

Global Adv Mar Dis Model Rules

4″ 8″ 8 Exclusive (Goblin Cunning, Trolls), Goblin Cunning,


Wizard Apprentice
Defensive HP Def Res Arm

3 2 3 0
Offensive Att Off Str AP Agi

Goblin Witch 1 2 2 0 3
Magic Options pts Options pts
Wizard Adept 95 Darrmu (General only) 30
Wizard Master 265 Light Armour 5
Special Items up to 100
If Wizard Master up to 200
Pyromancy Thaumaturgy Witchcraft Mount Options pts
Beastie 25
Beastie Chariot 40
Pet Monster 40
Gargantula (Wizard Adept or
Wizard Master only) 380
d

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Height Standard
Gogtuk Initiate 0–4 (D 0–8)* Type Infantry
40 pts single model Units/Army Base 20×20 mm

* For each Mad Git in the army, the maximum number is reduced by 1.
Global Adv Mar Dis Model Rules

4″ 8″ 7 Attached, Beastie Whisperer, Exclusive (Goblin Cun-


ning), Feigned Flight, Goblin Cunning, Hidden, Light
Troops, Not a Leader
Defensive HP Def Res Arm

2 4 3 0 Distracting, Light Armour


Offensive Att Off Str AP Agi

Gogtuk Initiate 2 4 4 2 4 Paired Weapons


Model Rules Options pts
Beastie Whisperer: Universal Rule. Must choose (one choice only):
Immediately before choosing a unit to join using the Mauler (0–3 (D 0–6) per Army) free
Hidden rule, the model may gain a Beastie mount Headhunter (0–3 (D 0–6) per Army) 10
without any upgrade for free. If the model joins a unit Netter (0–3 (D 0–6) per Army) 10
with at least one R&F model with Creepy-Crawlies,
the model’s mount gains Creepy-Crawlies.
Optional Model Rules
Headhunter: Universal Rule.
Model parts without Harnessed gain March and Shoot, Poison Attacks, and Throwing Weapons (4+) with
Shots 3.
Mauler: Universal Rule.
Model parts without Harnessed gains Battle Focus, Hatred, and Great Weapon.
Netter: Universal Rule.
For each Netter in base contact, enemy units suffer −1 Agility and −1 Armour Penetration, up to −2 each.
d

Height Standard
Mad Git 0–3 (D 0–6) Type Infantry
50 pts single model Units/Army Base 25 mm round
Global Adv Mar Dis Model Rules

2D6″ 7 Fearless, Goblin Cunning, Insignificant, Not a Leader,


Random Movement (2D6″), Surprise
Defensive HP Def Res Arm

2 4 3 0 Light Armour
Offensive Att Off Str AP Agi

4 4 2 4 Force of Destruction (2D6)


Model Rules
Surprise: Universal Rule.
The model must be deployed using Special Deployment rules. At the start of any Player Turn, the owner may
choose a friendly non-Fleeing unengaged unit of Goblin Rabble or Gogtuk Neophytes. Any unit can be chosen up
to 3 times per Player Turn. Deploy the model with Mad Git within 3″ of the chosen unit and more than 1″ away
from Impassable Terrain and other units. If the model is not deployed by the end of Game Turn 4, it counts as a
casualty and cannot be deployed for the rest of the game.
d

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Character Mounts
Orc Mounts

Height Standard
Grunter Type Cavalry
Base 25×50 mm
Global Adv Mar Dis Model Rules

7″ 14″ C
Defensive HP Def Res Arm

C C C C+2
Offensive Att Off Str AP Agi

Grunter 1 3 4 1 3 Devastating Charge (+1 Str, +1 AP), Harnessed

Height Large
Grunter Chariot Type Construct
0–3 Mounts/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

7″ 7″ C Swiftstride
Defensive HP Def Res Arm

4 C 5 C+2
Offensive Att Off Str AP Agi

Grunter (2) 1 3 4 1 3 Devastating Charge (+1 Str, +1 AP), Harnessed


Chassis 5 2 Impact Hits (D6), Inanimate

Height Large
Wyvern Type Cavalry
0–2 Mounts/Army Base 50×50 mm
Global Adv Mar Dis Model Rules

Ground 4″ 8″ C Exclusive, Fear, Fly (8″, 16″), Light Troops


Fly 8″ 16″
Defensive HP Def Res Arm

4 C 5 C
Offensive Att Off Str AP Agi

Wyvern 4 5 6 3 4 Harnessed, Poison Attacks


Options pts Optional Model Rules
Big Wing (0–1 per Army) 20 Big Wing: Universal Rule.
The Wyvern gains Stomp Attacks (D3) and Tower-
ing Presence, its Health Points are set to 5, and its
base size is changed to 75×100 mm.
d

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Goblin Mounts

Height Standard
Beastie Type Cavalry
Base 25×50 mm
Global Adv Mar Dis Model Rules

8″ 16″ C
Defensive HP Def Res Arm

C C C C+1
Offensive Att Off Str AP Agi

Beastie 2 3 3 1 3 Harnessed
Options pts
Creepy-Crawlies 10
d

Height Large
Beastie Chariot Type Construct
0–3 Mounts/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

8″ 8″ C Light Troops, Swiftstride


Defensive HP Def Res Arm

4 C 4 C+1
Offensive Att Off Str AP Agi

Beastie (2) 2 3 3 1 3 Harnessed


Chassis 5 2 Impact Hits (D6+1), Inanimate

Height Large
Pet Monster Type Beast
0–3 Mounts/Army Base 40×40 mm
Global Adv Mar Dis Model Rules

7″ 14″ C
Defensive HP Def Res Arm

3 C C C+1
Offensive Att Off Str AP Agi

Pet Monster 4 4 5 2 5 Harnessed


Options pts Optional Model Rules
Huntsman Spider 10 Huntsman Spider: Universal Rule.
The model gains Creepy-Crawlies, and its base size
is changed to 50×50 mm.
d

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Height Gigantic
Gargantula Type Beast
0–1 Mounts/Army Base 100×150 mm

0–3 Gigantic Models per Army.


Global Adv Mar Dis Model Rules

7″ 14″ C Creepy-Crawlies, Fearless


Defensive HP Def Res Arm

7 3 6 3
Offensive Att Off Str AP Agi

Goblin (8) 1 2 2 0 3 Bow (4+), Lance


Gargantula 6 3 6 3 4 Harnessed

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Core (Min. 25%)
Height Standard
Goblin Rabble Type Infantry
145 pts + 3 pts /extra model 25–60 models Base 20×20 mm
Global Adv Mar Dis Model Rules

4″ 8″ 6 Goblin Cunning, Scoring


Defensive HP Def Res Arm

1 2 3 0 Light Armour
Offensive Att Off Str AP Agi

Goblin 1 2 2 0 3
Options pts Command Group Options pts
Bow (4+) (0–100 R&F Infantry Models Champion 10
with Bow or Crossbow per Army) 1/model Musician 10
Must choose (one choice only): Standard Bearer 10
Spear and Shield free Banner Enchantment no limit
Shield 1/model
d

Height Standard
Goblin Reavers 0–3 (D 0–4) Type Cavalry
160 pts + 8 pts /extra model 8–25 models Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules

8″ 16″ 6 Goblin Cunning, Scoring


Defensive HP Def Res Arm

1 2 3 1 Light Armour
Offensive Att Off Str AP Agi

Goblin 1 2 2 0 3
Beastie 2 3 3 1 3 Harnessed
Options pts Command Group Options pts
Must choose (one choice only): Champion 10
Lance and Shield free Musician 10
Bow (4+) and Spies Standard Bearer* 10
(0–2 (D 0–3) per Army) 2/model Banner Enchantment no limit
Creepy-Crawlies 3/model *Cannot be taken by units with Spies.
Optional Model Rules
Spies: Universal Rule.
The model gains Feigned Flight, Light Troops, and
Vanguard and loses Scoring.
d

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Height Standard
Feral Orcs Type Infantry
235 pts + 8 pts /extra model 25–50 models Base 25×25 mm

Units with an upgrade marked with [Sp] count towards Special instead of Core.

Global Adv Mar Dis Model Rules

4″ 8″ 6 Brood Alpha, Brood Rivalry, Frenzy, Minimised (Break


Tests, Fear Tests, Panic Tests), Scoring
Defensive HP Def Res Arm

1 2 4 0 Shield
Offensive Att Off Str AP Agi

Feral Orc 1 3 4 0 2 Battle Focus, Crude Weapons, Paired Weapons, Spear


Options pts Command Group Options pts
Bow (4+) (0–100 R&F Infantry Models Champion free
with Bow or Crossbow per Army) 1/model Musician 10
Standard Bearer 10
Banner Enchantment no limit
Battle Standard Bearer [Sp] free
Banner Enchantment no limit
d

Height Standard
Feral Orc Marauders 0–2 (TL 0–4) Type Cavalry
240 pts + 16 pts /extra model 10–25 models Units/Army Base 25×50 mm

Units with an upgrade marked with [Sp] count towards Special instead of Core.

Global Adv Mar Dis Model Rules

7″ 14″ 6 Brood Alpha, Brood Rivalry, Frenzy, Minimised (Break


Tests, Fear Tests, Panic Tests), Scoring
Defensive HP Def Res Arm

1 2 4 2 Shield
Offensive Att Off Str AP Agi

Feral Orc 1 3 4 0 2 Battle Focus, Crude Weapons, Light Lance, Paired


Weapons
Grunter 1 3 4 1 3 Devastating Charge (+1 Str, +1 AP), Harnessed
Command Group Options pts
Champion free
Musician 10
Standard Bearer 10
Banner Enchantment no limit
Battle Standard Bearer [Sp] free
Banner Enchantment no limit
d

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Height Standard
Veteran Orcs Type Infantry
240 pts + 11 pts /extra model 20–40 models Base 25×25 mm

Units with an upgrade marked with [Sp] count towards Special instead of Core.

Global Adv Mar Dis Model Rules

4″ 8″ 6 Brood Alpha, Brood Rivalry, Minimised (Break Tests, Fear


Tests, Panic Tests), Scoring
Defensive HP Def Res Arm

1 4 4 0 Light Armour
Offensive Att Off Str AP Agi

Veteran Orc 1 4 4 1 2
Options pts Command Group Options pts
Shield 1/model Champion free
Bow (4+) (0–100 R&F Infantry Models Musician 10
with Bow or Crossbow per Army) 1/model Standard Bearer 10
One choice only: Banner Enchantment no limit
Paired Weapons 2/model Battle Standard Bearer [Sp] free
Spear 2/model Banner Enchantment no limit
d

HeightStandard
Veteran Orc Marauders 0–1 (TL 0–3) Type Cavalry
200 pts + 23 pts /extra model 5–15 models Units/Army Base 25×50 mm

Units with an upgrade marked with [Sp] count towards Special instead of Core.

Global Adv Mar Dis Model Rules

7″ 14″ 6 Brood Alpha, Brood Rivalry, Minimised (Break Tests, Fear


Tests, Panic Tests), Scoring
Defensive HP Def Res Arm

1 4 4 2 Light Armour, Shield


Offensive Att Off Str AP Agi

Veteran Orc 1 4 4 1 2 Lance


Grunter 1 3 4 1 3 Devastating Charge (+1 Str, +1 AP), Harnessed
Command Group Options pts
Champion free
Musician 10
Standard Bearer 10
Banner Enchantment no limit
Battle Standard Bearer [Sp] free
Banner Enchantment no limit
d

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Special (No limit)
Height Standard
Iron Orcs 0–1 (TL 0–3) Type Infantry
350 pts + 22 pts /extra model 15–30 models Units/Army Base 25×25 mm
Global Adv Mar Dis Model Rules

4″ 8″ 7 Brood Alpha, Brood Rivalry, Minimised (Break Tests, Fear


Tests, Panic Tests), Scoring, Stubborn
Defensive HP Def Res Arm

1 5 4 0 Heavy Armour, Shield


Offensive Att Off Str AP Agi

Iron Orc 1 5 4 2 2 Weapon Master, Great Weapon, Paired Weapons


Options pts Command Group Options pts
Crossbow (4+) Champion free
(0–1 (TL 0–2) per Army) Musician 10
(0–100 R&F Infantry Models Standard Bearer 10
with Bow or Crossbow per Army) 1/model Banner Enchantment no limit
Battle Standard Bearer 80
Banner Enchantment no limit
d

0–2 (TL 0–3)


Units/Army Height Large
Iron Orc Chariots 0–2 (TL 0–4) Type Construct
210 pts + 190 pts /extra model 1–2 models Models/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

7″ 7″ 7 Brood Alpha, Brood Rivalry, Minimised (Break Tests, Fear


Tests, Panic Tests), Swiftstride
Defensive HP Def Res Arm

4 5 5 2 Heavy Armour
Offensive Att Off Str AP Agi

Iron Orc (2) 1 5 4 2 2 Weapon Master, Great Weapon, Paired Weapons


Grunter (2) 1 3 4 1 3 Devastating Charge (+1 Str, +1 AP), Harnessed
Chassis 5 2 Impact Hits (D6), Inanimate
Command Group Options pts
Units with 2 models only:
May take a Standard Bearer 10
Must take a Champion free
d

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Height Standard
Gogtuk Neophytes 0–1 (D 0–2) Type Infantry
150 pts + 8 pts /extra model 10–20 models Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules

4″ 8″ 7 Ambush, Goblin Cunning, Scoring


Defensive HP Def Res Arm

1 3 3 0 Light Armour
Offensive Att Off Str AP Agi

Gogtuk Neophyte 1 3 3 1 3 Poison Attacks*, Paired Weapons, Throwing Weapons


(5+)
* Only affects Close Combat Attacks.
Options pts Optional Model Rules
Creepers (0–15 Models/Unit) 2/model Creepers: Universal Rule.
The model gains Hard Target(1), Light Troops,
Command Group Options pts
Scout, Skirmisher, and Strider and loses Scoring.
Champion 10
Musician 10
d

HeightLarge
Goblin Chariots 0–2 (D 0–3) Type Construct
120 pts + 100 pts /extra model 1–3 models Units/Army Base 50×100 mm

Global Adv Mar Dis Model Rules

8″ 8″ 6 Goblin Cunning, Light Troops, Swiftstride


Defensive HP Def Res Arm

4 2 4 1 Light Armour
Offensive Att Off Str AP Agi

Goblin (3) 1 2 2 0 3 Bow (4+), Lance


Beastie (2) 2 3 3 1 3 Harnessed
Chassis 5 2 Impact Hits (D6+1), Inanimate

Height Standard
Grotlings Type Infantry
90 pts + 15 pts /extra model 3–6 models 0–3 Units/Army Base 40×40 mm
Global Adv Mar Dis Model Rules

4″ 8″ 4 Beloved Mascots, Fearless, Insignificant, Light Troops,


Scout, Skirmisher, Unstable
Defensive HP Def Res Arm

5 2 2 0 Hard Target (1)


Offensive Att Off Str AP Agi

Grotlings 5 2 2 0 3 Extra Support (3)

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Height Large
Grotling Scrap Wagon Type Construct
110 pts single model 0–3 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

3D6″ 4 Beloved Mascots, Fearless, Insignificant, Random Move-


ment (3D6″), Unstable
Defensive HP Def Res Arm

5 2 4 1
Offensive Att Off Str AP Agi

Grotlings 5 2 2 0 3
Chassis 4 3 3 Grind Attacks (2D6), Harnessed, Impact Hits (2D6)

Height Standard
Gnashers Type Beast
125 pts + 12 pts /extra model 10–40 models 0–4 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 5 Fearless, Insignificant


Defensive HP Def Res Arm

1 2 3 0
Offensive Att Off Str AP Agi

Gnasher 2 4 5 2 4
Options pts Optional Model Rules
Gnasher Dashers (0–10 Models/Unit Gnasher Dashers: Universal Rule.
0–2 per Army) 2/model The model gains Fly (6″, 12″), Hard Target (1),
Light Troops, and Skirmisher.
d

Height Large
Wrecking Team Type Beast
90 pts single model 0–2 Units/Army Base 60 mm round
Global Adv Mar Dis Model Rules

3D6″ 5 Fearless, Insignificant, Random Movement (3D6″)


Defensive HP Def Res Arm

3 0 4 0 Hard Target (1)


Offensive Att Off Str AP Agi

Wrecking Team 0 6 3 3 Force of Destruction (2D6)

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Height Large
Trolls Type Infantry
165 pts + 55 pts /extra model 3–10 models 0–3 Units/Army Base 40×40 mm
Global Adv Mar Dis Model Rules

4″ 12″ 6 Fearless
Defensive HP Def Res Arm

3 3 5 0 Fortitude (4+)
Offensive Att Off Str AP Agi

Troll 2 3 5 2 1
Options pts Optional Model Rules
Must choose (one choice only): Bridge Troll: Universal Rule.
Cave Troll 4/model The model gains Distracting and Strider (Water
Bridge Troll 5/model Terrain).
Forest Troll free Cave Troll: Universal Rule.
Command Group Options pts The models gains +3 Armour and Strider (Ruins).
Champion 10 Forest Troll: Universal Rule.
The model gains Magic Resistance (3) and Strider
(Forest).
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Height Standard
Goblin Artillery 0–3 (D 0–6) Type Construct
90 pts single model Units/Army Base 75 mm round
Global Adv Mar Dis Model Rules

4″ 4″ 6 Goblin Cunning, War Machine


Defensive HP Def Res Arm

5 1 4 0 Light Armour
Offensive Att Off Str AP Agi

Goblin Crew 3 2 2 0 3 Move or Fire


Options pts
One choice only:
Skewerer (4+) (0–2 (D 0–4) Units/Army) free
Splatterer (4+) (0–2 (D 0–3) Units/Army)* 60
Git Launcher (4+) (0–1 (D 0–2) Units/Army) 100
*For each Git Launcher in the army, the maximum num-
ber is reduced by 1.
Optional Model Rules
Git Launcher: Artillery Weapon.
Catapult, Range 12–48″, Shots 1.
This weapon follows the rules for Catapult Artillery Weapons with the following exceptions:
• Hit: The target suffers 2D6 hits with Strength 4 and Armour Penetration 2.
• Partial Hit: Place a Gogtuk Initiate with Mad Git within 3″ of the target, following the rules for Summoned
Units.
Skewerer: Artillery Weapon.
Range 48″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), [Multiple Wounds (D3)]. The model’s base is changed
to 60 mm round.
Splatterer: Artillery Weapon.
Catapult (4×4), Range 12–60″, Shots 1, Str 3 [7], AP 0 [4], [Multiple Wounds (D3, Clipped Wings)].
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Height Gigantic
Giant 0–2 (TL 0–3) Type Infantry
310 pts single model Units/Army Base 50×75 mm

0–3 Gigantic Models per Army.


Global Adv Mar Dis Model Rules

7″ 14″ 8 Giant See, Giant Do


Defensive HP Def Res Arm

7 3 5 1
Offensive Att Off Str AP Agi

Giant 5 3 5 2 3 Rage
Model Rules Options pts
Giant See, Giant Do: Universal Rule. Big Brother 25
The model gains Brood Rivalry and Min- Must choose (one choice only):
imised (Break Tests, Fear Tests, Panic Tests). Beloved Mascots free
Giant Club free
Armed to the Teeth 25
Optional Model Rules
Armed to the Teeth: Close Combat Weapon.
The model gains Weapon Master and Light Armour.
At the start of each Round of Combat that the model is fighting, if the model is within 12″ of one or more other
friendly models that are equipped with Great Weapon, Paired Weapons, and/or Shield, the model gains the
corresponding equipment until the end of the Round of Combat.
Big Brother: Universal Rule.
The model’s Health Points are set to 8, and its base size is changed to 75×100 mm. The model gains Max-
imised (Stomp Attacks).
Giant Club: Close Combat Weapon.
Attacks made with this weapon gain +1 Strength and +1 Armour Penetration.
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Height Gigantic
Guardian Behemoth 0–1 (D 0–2) Type Beast
285 pts single model Units/Army Base 50×100 mm

0–3 Gigantic Models per Army.


Global Adv Mar Dis Model Rules

7″ 14″ 6 Fearless, Goblin Cunning


Defensive HP Def Res Arm

5 3 6 1
Offensive Att Off Str AP Agi

Goblin (4) 1 2 2 0 3 Bow (4+), Lance


Gogyag Behemoth 6 3 6 3 4 Harnessed
Options pts Optional Model Rules
Up to two different choices: Immense Bulk: Universal Rule.
Slithering Frame 10 The model’s base size is changed to 100×150 mm,
Creepy-Crawlies 30 and it gains +2 Health Points and 4 additional Goblin
Immense Bulk 30 model parts.
Wicked Horns 30 Scarred Carapace: Universal Rule.
Scarred Carapace 40 The model gains +2 Armour.
Slithering Frame: Universal Rule.
The model gains Fortitude (6+) and Random
Movement (3D6″).
Wicked Horns: Universal Rule.
The model gains Frenzy and Impact Hits (D6).
d

HeightGigantic
Great Green Idol 0–2 (D 0–1) (TL 0–1) Type Infantry
400 pts single model Units/Army Base 100×100 mm

0–3 Gigantic Models per Army.


Global Adv Mar Dis Model Rules

6″ 12″ 8 Fearless, Green Tide, Symbol of the Warborn Alliance,


Unbreakable
Defensive HP Def Res Arm

6 2 8 3
Offensive Att Off Str AP Agi

Great Green Idol 3 2 6 3 2 Crush Attack


Model Rules
Green Tide: Universal Rule.
Friendly units within 6″ do not lose Rank Bonus due to being in Line Formation.
Symbol of the Warborn Alliance: Universal Rule.
The model can cast Guile and Fury (Hereditary Spell) as a Bound Spell with Power Level (4/8). When attempting
to cast the Bound Spell, the owner can choose which version to cast.
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Quick Reference Sheet
Characters
Orc Warlord Adv 4″ Mar 8″ Dis 8 Brood Rivalry, Minimised (Break Tests, Fear Tests, Panic Tests)
Standard, Infantry HP 3 Def 6 Res 5 Arm 0
Orc Warlord Att 4 Off 6 Str 5 AP 2 Agi 4
d
Iron Orc Loner Adv 4″ Mar 8″ Dis 8 Brood Rivalry, Exclusive, Minimised (Break Tests, Fear Tests,
Panic Tests), Not a Leader, Stubborn
Standard, Infantry HP 3 Def 6 Res 5 Arm 0 Plate Armour
Att 4 Off 6 Str 5 AP 2 Agi 4 Weapon Master, Great Weapon, Lance, Paired Weapons, Shield
d
Orc Shaman Adv 4″ Mar 8″ Dis 7 Brood Rivalry, Exclusive (Brood Rivalry, Trolls),
Minimised (Break Tests, Fear Tests, Panic Tests), Wizard
Apprentice
Standard, Infantry HP 3 Def 3 Res 5 Arm 0
Orc Shaman Att 2 Off 3 Str 4 AP 1 Agi 2
d
Goblin Demagogue Adv 4″ Mar 8″ Dis 8 Exclusive (Goblin Cunning, Trolls), Goblin Cunning
Standard, Infantry HP 3 Def 4 Res 4 Arm 0 Heavy Armour
Goblin Demagogue Att 3 Off 4 Str 4 AP 2 Agi 5
d
Goblin Witch Adv 4″ Mar 8″ Dis 8 Exclusive (Goblin Cunning, Trolls), Goblin Cunning, Wizard Ap-
prentice
Standard, Infantry HP 3 Def 2 Res 3 Arm 0
Goblin Witch Att 1 Off 2 Str 2 AP 0 Agi 3
d
Gogtuk Initiate Adv 4″ Mar 8″ Dis 7 Attached, Beastie Whisperer, Exclusive (Goblin Cunning),
Feigned Flight, Goblin Cunning, Hidden, Light Troops, Not a
Leader
Standard, Infantry HP 2 Def 4 Res 3 Arm 0 Distracting, Light Armour
Gogtuk Initiate Att 2 Off 4 Str 4 AP 2 Agi 4 Paired Weapons
d
Mad Git Adv 2D6″ Mar - Dis 7 Fearless, Goblin Cunning, Insignificant, Not a Leader, Random
Movement (2D6″), Surprise
Standard, Infantry HP 2 Def 4 Res 3 Arm 0 Light Armour
Att - Off 4 Str 4 AP 2 Agi 4 Force of Destruction (2D6)
d

Character Mounts
Grunter Adv 7″ Mar 14″ Dis C
Standard, Cavalry HP C Def C Res C Arm C+2
Grunter Att 1 Off 3 Str 4 AP 1 Agi 3 Devastating Charge (+1 Str, +1 AP), Harnessed
d
Grunter Chariot Adv 7″ Mar 7″ Dis C Swiftstride
Large, Construct HP 4 Def C Res 5 Arm C+2
Grunter (2) Att 1 Off 3 Str 4 AP 1 Agi 3 Devastating Charge (+1 Str, +1 AP), Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6), Inanimate
d
Wyvern Adv 4″ Mar 8″ Dis C Exclusive, Fear, Fly (8″, 16″), Light Troops
Large, Cavalry HP 4 Def C Res 5 Arm C
Wyvern Att 4 Off 5 Str 6 AP 3 Agi 4 Harnessed, Poison Attacks
d
Beastie Adv 8″ Mar 16″ Dis C
Standard, Cavalry HP C Def C Res C Arm C+1
Beastie Att 2 Off 3 Str 3 AP 1 Agi 3 Harnessed
d
Beastie Chariot Adv 8″ Mar 8″ Dis C Light Troops, Swiftstride
Large, Construct HP 4 Def C Res 4 Arm C+1
Beastie (2) Att 2 Off 3 Str 3 AP 1 Agi 3 Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6+1), Inanimate
d
Pet Monster Adv 7″ Mar 14″ Dis C
Large, Beast HP 3 Def C Res C Arm C+1
Pet Monster Att 4 Off 4 Str 5 AP 2 Agi 5 Harnessed
d
Gargantula Adv 7″ Mar 14″ Dis C Creepy-Crawlies, Fearless
Gigantic, Beast HP 7 Def 3 Res 6 Arm 3
Goblin (8) Att 1 Off 2 Str 2 AP 0 Agi 3 Bow (4+), Lance
Gargantula Att 6 Off 3 Str 6 AP 3 Agi 4 Harnessed
d

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Core
Goblin Rabble Adv 4″ Mar 8″ Dis 6 Goblin Cunning, Scoring
Standard, Infantry HP 1 Def 2 Res 3 Arm 0 Light Armour
Goblin Att 1 Off 2 Str 2 AP 0 Agi 3
d
Goblin Reavers Adv 8″ Mar 16″ Dis 6 Goblin Cunning, Scoring
Standard, Cavalry HP 1 Def 2 Res 3 Arm 1 Light Armour
Goblin Att 1 Off 2 Str 2 AP 0 Agi 3
Beastie Att 2 Off 3 Str 3 AP 1 Agi 3 Harnessed
d
Feral Orcs Adv 4″ Mar 8″ Dis 6 Brood Alpha, Brood Rivalry, Frenzy, Minimised (Break Tests,
Fear Tests, Panic Tests), Scoring
Standard, Infantry HP 1 Def 2 Res 4 Arm 0 Shield
Feral Orc Att 1 Off 3 Str 4 AP 0 Agi 2 Battle Focus, Crude Weapons, Paired Weapons, Spear
d
Feral Orc Marauders Adv 7″ Mar 14″ Dis 6 Brood Alpha, Brood Rivalry, Frenzy, Minimised (Break Tests,
Fear Tests, Panic Tests), Scoring
Standard, Cavalry HP 1 Def 2 Res 4 Arm 2 Shield
Feral Orc Att 1 Off 3 Str 4 AP 0 Agi 2 Battle Focus, Crude Weapons, Light Lance, Paired Weapons
Grunter Att 1 Off 3 Str 4 AP 1 Agi 3 Devastating Charge (+1 Str, +1 AP), Harnessed
d
Veteran Orcs Adv 4″ Mar 8″ Dis 6 Brood Alpha, Brood Rivalry, Minimised (Break Tests, Fear Tests,
Panic Tests), Scoring
Standard, Infantry HP 1 Def 4 Res 4 Arm 0 Light Armour
Veteran Orc Att 1 Off 4 Str 4 AP 1 Agi 2
d
Veteran Orc Maraud- Adv 7″ Mar 14″ Dis 6 Brood Alpha, Brood Rivalry, Minimised (Break Tests, Fear Tests,
ers Panic Tests), Scoring
Standard, Cavalry HP 1 Def 4 Res 4 Arm 2 Light Armour, Shield
Veteran Orc Att 1 Off 4 Str 4 AP 1 Agi 2 Lance
Grunter Att 1 Off 3 Str 4 AP 1 Agi 3 Devastating Charge (+1 Str, +1 AP), Harnessed
d

Special
Iron Orcs Adv 4″ Mar 8″ Dis 7 Brood Alpha, Brood Rivalry, Minimised (Break Tests, Fear Tests,
Panic Tests), Scoring, Stubborn
Standard, Infantry HP 1 Def 5 Res 4 Arm 0 Heavy Armour, Shield
Iron Orc Att 1 Off 5 Str 4 AP 2 Agi 2 Weapon Master, Great Weapon, Paired Weapons
d
Iron Orc Chariots Adv 7″ Mar 7″ Dis 7 Brood Alpha, Brood Rivalry, Minimised (Break Tests, Fear Tests,
Panic Tests), Swiftstride
Large, Construct HP 4 Def 5 Res 5 Arm 2 Heavy Armour
Iron Orc (2) Att 1 Off 5 Str 4 AP 2 Agi 2 Weapon Master, Great Weapon, Paired Weapons
Grunter (2) Att 1 Off 3 Str 4 AP 1 Agi 3 Devastating Charge (+1 Str, +1 AP), Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6), Inanimate
d
Gogtuk Neophytes Adv 4″ Mar 8″ Dis 7 Ambush, Goblin Cunning, Scoring
Standard, Infantry HP 1 Def 3 Res 3 Arm 0 Light Armour
Gogtuk Neophyte Att 1 Off 3 Str 3 AP 1 Agi 3 Poison Attacks*, Paired Weapons, Throwing Weapons (5+)
* Only affects Close Combat Attacks.
d
Goblin Chariots Adv 8″ Mar 8″ Dis 6 Goblin Cunning, Light Troops, Swiftstride
Large, Construct HP 4 Def 2 Res 4 Arm 1 Light Armour
Goblin (3) Att 1 Off 2 Str 2 AP 0 Agi 3 Bow (4+), Lance
Beastie (2) Att 2 Off 3 Str 3 AP 1 Agi 3 Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6+1), Inanimate
d
Grotlings Adv 4″ Mar 8″ Dis 4 Beloved Mascots, Fearless, Insignificant, Light Troops, Scout,
Skirmisher, Unstable
Standard, Infantry HP 5 Def 2 Res 2 Arm 0 Hard Target (1)
Grotlings Att 5 Off 2 Str 2 AP 0 Agi 3 Extra Support (3)
d
Grotling Scrap Wagon Adv 3D6″ Mar - Dis 4 Beloved Mascots, Fearless, Insignificant, Random Move-
ment (3D6″), Unstable
Large, Construct HP 5 Def 2 Res 4 Arm 1
Grotlings Att 5 Off 2 Str 2 AP 0 Agi 3
Chassis Att - Off - Str 4 AP 3 Agi 3 Grind Attacks (2D6), Harnessed, Impact Hits (2D6)
d
Gnashers Adv 5″ Mar 10″ Dis 5 Fearless, Insignificant
Standard, Beast HP 1 Def 2 Res 3 Arm 0
Gnasher Att 2 Off 4 Str 5 AP 2 Agi 4
d

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Wrecking Team Adv 3D6″ Mar - Dis 5 Fearless, Insignificant, Random Movement (3D6″)
Large, Beast HP 3 Def 0 Res 4 Arm 0 Hard Target (1)
Wrecking Team Att - Off 0 Str 6 AP 3 Agi 3 Force of Destruction (2D6)
d
Trolls Adv 4″ Mar 12″ Dis 6 Fearless
Large, Infantry HP 3 Def 3 Res 5 Arm 0 Fortitude (4+)
Troll Att 2 Off 3 Str 5 AP 2 Agi 1
d
Goblin Artillery Adv 4″ Mar 4″ Dis 6 Goblin Cunning, War Machine
Standard, Construct HP 5 Def 1 Res 4 Arm 0 Light Armour
Goblin Crew Att 3 Off 2 Str 2 AP 0 Agi 3 Move or Fire
d
Giant Adv 7″ Mar 14″ Dis 8 Giant See, Giant Do
Gigantic, Infantry HP 7 Def 3 Res 5 Arm 1
Giant Att 5 Off 3 Str 5 AP 2 Agi 3 Rage
d
Guardian Behemoth Adv 7″ Mar 14″ Dis 6 Fearless, Goblin Cunning
Gigantic, Beast HP 5 Def 3 Res 6 Arm 1
Goblin (4) Att 1 Off 2 Str 2 AP 0 Agi 3 Bow (4+), Lance
Gogyag Behemoth Att 6 Off 3 Str 6 AP 3 Agi 4 Harnessed
d
Great Green Idol Adv 6″ Mar 12″ Dis 8 Fearless, Green Tide, Symbol of the Warborn Alliance, Unbreak-
able
Gigantic, Infantry HP 6 Def 2 Res 8 Arm 3
Great Green Idol Att 3 Off 2 Str 6 AP 3 Agi 2 Crush Attack
d

Shooting Weapons
Name Artillery Range Str AP Shots Rules

Area Attack (1×5)


Skewerer (Goblin Artillery) - 48″ 3 [6] 10 1
[Multiple Wounds (D3)]

Splatterer
Catapult (4×4) 12–60″ 3 [7] 0 [4] 1 Multiple Wounds (D3, Clipped Wings)
(Goblin Artillery)

2D6 hits
Git Launcher
Catapult 12–48″ 4 2 1 Partial hit summons Mad Git within 3″
(Goblin Artillery)
of the target

Aim Table
Name AimShooting Model

Bow 4+ All units

Crossbow 4+ Iron Orcs

Throwing Weapons 5+ Gogtuk Neophytes

Throwing Weapons 4+ Headhunter

Skewerer 4+ Goblin Artillery

Splatterer 4+ Goblin Artillery

Git Launcher 4+ Goblin Artillery


d

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Changelog
2023 Alpha 3
• Crude Weapons wording changed for charity. • Goblin Reavers Base cost 170 pts ↘ 160 pts
• Beloved Mascots all other friendly models now effectived by • Goblin Reavers Additional models 10 pts ↘ 8 pts
Hatred.
• Goblin Reavers Spies upgrade free↗2 pts
• Blackroot Vine Banner 65 pts ↗ 95 pts
• Feral Orcs now come with Shield for free.
• Goga Brew now magic banner with similar effect.
• Feral Orc Marauders shields included in base profile. Base
• Guile and Fury casting value to 8+ ↘ 7+/ cost 230 pts ↗ 240 pts
• Orc Warlord Tribe Leader upgrade 10 pts ↘ free • BSB on Veteran Orc Marauders 50 pts ↘ free
• Iron Orc Loner separated into new entry. • Change Crossbow limit onIron Orcsfrom 20 [40 TL] models
with crossbows to 0-1 (0-2 TL) units with Crossbow
• Iron Orc Loner comes with Shield,Paired Weapons,Great
Weapon and Lance • Gogtuk Neophytes Poison Attacks no longer applies to shoot-
ing attacks
• Goblin Demagogue AP value 1 ↗ 2
• Gogtuk Neophytes Base cost 190 pts ↘ 150 pts
• Goblin Witch Darrmu upgrade 10 pts ↗ 30 pts
• Gogtuk Neophytes Additional models 12 pts ↘ 8 pts
• Mad Git placement range reduced and limited to 3 per unit
per turn, and separated into new entry. • Guardian Behemoth Wicked Horns upgrade 20 pts ↗ 30
pts
• Goblin Rabble Minimum size increase from 20 to 25.
• Guardian Behemoth Creepy-Crawlies upgrade 40 pts ↘ 30
• Goblin Rabble Base cost 120 pts ↗ 145 pts pts
• Goblin Rabble Additional models 4 pts ↘ 3 pts

2023 Alpha 2
• Omen of the Apocalypse typo in item name • Veteran Orc Marauders moved to core, units with the Battle
Standard Bearer upgrade still count as special
• Orc Warlord Tribe Leader grants access to new rule Orc Horde
• Veteran Orc Marauders duplication limits adjusted
• Orc Shaman duplication limit adjusted for armies not lead by
a Tribe Leader • Iron Orcs duplication limit adjusted for armies not lead by a
Tribe Leader
• Mad Git can no longer be place near to engaged units of Goblin
Rabble or Gogtuk Neophytes • Gogtuk Neophytes Base Cost 170 ↗ 190 pts
• Big Wing now sets Health Points to 5 • Gogtuk Neophytes Additional models 10 ↗ 12 /model
• WyvernBig Wing free ↗ 20 pts • Goblin Artillery Git Launcher 85 ↗ 100 pts
• Feral Orc Marauders duplication limit adjusted for armies • Giant duplication limit adjusted for armies not lead by a Tribe
not lead by a Tribe Leader Leader
• Immense Bulk 50 ↘ 30 pts

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