Warhog
Warhog
Warhog
The 9th Age: Fantasy Battles is a community-made miniatures wargame. All rules in this book are
considered part of the Core Rules of T9A and should be available for use in any game. All rules and
feedback can be found and given at: the-ninth-age.com. Refer to the Rulebook for instructions on
How to Read Unit Entries. Recent changes are marked in blue, and listed at the end of this document.
No goblins were harmed in the creation of this book. Not even grots.
Copyright Creative Commons license: the-ninth-age.com/license.html. Edited with LATEX.
Army Specific Rules
War Cry!
One use only. May be activated at the start of any friendly Player Turn, provided the General is on the Battlefield and
not Fleeing. Apply the following effects until the start of the next friendly Player Turn:
• All friendly units gain +1″ Advance Rate and +2″ March Rate.
• If the General is a Goblin Demagogue or a Goblin Witch, all friendly units consisting entirely of models with
Goblin Cunning, while not Engaged in Combat, gain Light Troops and lose Scoring.
• If the General is an Orc Warlord or an Orc Shaman, all friendly units consisting entirely of models with Brood
Rivalry gain Maximised (Charge Range).
Brood Alpha
Units with Brood Alpha must buy a Champion upgrade if available. Champions with Brood Alpha gain +1 Health
Point up to a maximum of 4 and +1 Attack Value, their Discipline is set to 7, and they gain a Great Weapon. In case
of Multipart Models, the Attack Value modifier only affects a single model part without Harnessed or Inanimate.
Champions with Brood Alpha can choose different Close Combat Weapons than other R&F models in their unit.
Brood Rivalry
Model parts without Harnessed gain +1 Attack Value while both the following conditions are met:
• The model’s unit contains one or more R&F models.
• A model with Brood Rivalry from another friendly unit is Engaged in Combat anywhere on the Battlefield.
Creepy-Crawlies
The model gains Ghost Step, and model parts with Harnessed gain Poison Attacks.
Darrmu
If the General is a Darrmu, apply the following changes to Army List creation:
• Max. 10% of the Army Points may be spent on units with Brood Rivalry.
• The Duplication Limits “0–X Units/Army”, “0–X Models/Army”, and “0–X per Army” in the unit profiles of
certain units with Goblin Cunning are modified, as indicated by “D 0–X”. For example, “0–1 (D 0–2) Units/Army”
means that if the General is a Darrmu, the Duplication Limit becomes “0–2 Units/Army”.
Goblin Cunning
Apply the following rules to any unit consisting entirely of models with Goblin Cunning:
• It gains Maximised (Flee Distance).
• Before rolling any dice for the corresponding test, it may choose to fail any Break Test and, unless more than
half its models are Fearless, any Panic Test.
Tribe Leader
If the General is a Tribe Leader, apply the following changes to Army List creation:
• Max. 10% of the Army Points may be spent on units with Goblin Cunning.
• The Duplication Limits “0–X Units/Army”, “0–X Models/Army”, and “0–X per Army” in the unit profiles of
certain units with Brood Rivalry are modified, as indicated by “TL 0–X”. For example, “0–1 (TL 0–2) Units/Army”
means that if the General is a Tribe Leader, the Duplication Limit becomes “0–2 Units/Army”.
Attack Attributes
Crude Weapons
The model cannot benefit from Parry. After the First Round of Combat until the model is no longer Engaged in
Combat all its weapons count as Hand Weapons for all rules purposes.
Special Attacks
Force of Destruction [X]
The model cannot declare any Charges, and other units cannot declare any Charges against the model. The model
and other units ignore each other regarding the Unit Spacing rule for all movement and can touch and move through
one another during any movement (note that this includes Ambush). When the model touches another unit, the
model is immediately removed as a casualty, and the other unit immediately suffers X hits with the model’s Strength
and Armour Penetration. If several units are touched simultaneously, the Active Player chooses which unit suffers
the hits. If the model was removed due to another unit moving into contact with it, that unit suffers an additional D6
hits.
Hereditary Spell
The Orcs and Goblins Hereditary Spell is divided into two versions, each of which can only be cast by a certain Wizard,
as specified in the spell description.
Cannot be cast by Goblin Witches. The target gains +1 to hit, and its Charge Range,
Augment
Flee Distance, Pursuit Distance, and Overrun Distance are increased by 1″.
Cannot be cast by Orc Shamans. The target suffers −1 to hit, and its Charge Range,
Hex
Flee Distance, Pursuit Distance, and Overrun Distance are reduced by 1″.
Height Standard
Orc Warlord Type Infantry
180 pts single model One of a Kind Base 25×25 mm
Global Adv Mar Dis Model Rules
3 6 5 0
Offensive Att Off Str AP Agi
Orc Warlord 4 6 5 2 4
Options pts Mount Options pts
Tribe Leader and Orc Horde free Grunter 65
Must choose (one choice only): Grunter Chariot (Iron Warlord only) 90
Veteran Warlord free Wyvern 160
Feral Warlord 5
Iron Warlord 30
Special Items up to 200
Shield 5
Paired Weapons 10
Lance 15
Great Weapon 20
Optional Model Rules
Feral Warlord: Universal Rule.
The model must be the general. In addition, the model part gains Battle Focus, Exclusive (Feral Orc Maraud-
ers, Feral Orcs), Frenzy, and Light Armour.
Iron Warlord: Universal Rule.
The model must be the general. In addition, the model part gains Exclusive (Iron Orc Chariots, Iron Orcs),
Weapon Master, and Plate Armour.
Orc Horde: Universal Rule.
The model’s unit gains Fear and Fearless.
Veteran Warlord: Universal Rule.
The model must be the general. In addition, the model part gains Exclusive (Veteran Orc Marauders, Veteran
Orcs) and Heavy Armour.
d
3 6 5 0 Plate Armour
Offensive Att Off Str AP Agi
Height Standard
Orc Shaman 0–2 (TL 0–4) Type Infantry
130 pts single model Units/Army Base 25×25 mm
Global Adv Mar Dis Model Rules
3 3 5 0
Offensive Att Off Str AP Agi
Orc Shaman 2 3 4 1 2
Magic Options pts Options pts
Wizard Adept 95 Tribe Leader (General only) free
Wizard Master 265 Special Items up to 100
If Wizard Master up to 200
Paired Weapons 5
Light Armour 5
Pyromancy Shamanism Thaumaturgy
Mount Options pts
Grunter 30
Grunter Chariot 60
Wyvern (Wizard Adept or Wizard Master only) 115
d
Height Standard
Goblin Demagogue 0–3 (D 0–6) Type Infantry
90 pts single model Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules
3 4 4 0 Heavy Armour
Offensive Att Off Str AP Agi
Goblin Demagogue 3 4 4 2 5
Options pts Optional Model Rules
Darrmu and Goblin Gardens (General only) free Goblin Gardens: Universal Rule.
Battle Standard Bearer 50 After determining Deployment Zones (at the end of
Special Items up to 100 step 6 of the Pre-Game Sequence), you may choose
If General up to 200 Fields, Forests, Ruins, or Water Terrain. All models
Shield 5 (friend and foe) treat Terrain Features of the cho-
Bow (4+) 5 sen Terrain as Dangerous Terrain (1). Models that
One choice only: would normally treat them as Dangerous Terrain (1)
Paired Weapons 5 treat the Terrain Features of the chosen Terrain as
Great Weapon 10 Dangerous Terrain (2) instead. In addition, friendly
Lance 10 models with Goblin Cunning gain Strider (X), where
Mount Options pts X is the chosen Terrain.
Beastie 35
Beastie Chariot 50
Pet Monster 55
Gargantula (General only) 380
d
HeightStandard
Goblin Witch 0–3 (D 0–4) Type Infantry
115 pts single model Units/Army Base 20×20 mm
3 2 3 0
Offensive Att Off Str AP Agi
Goblin Witch 1 2 2 0 3
Magic Options pts Options pts
Wizard Adept 95 Darrmu (General only) 30
Wizard Master 265 Light Armour 5
Special Items up to 100
If Wizard Master up to 200
Pyromancy Thaumaturgy Witchcraft Mount Options pts
Beastie 25
Beastie Chariot 40
Pet Monster 40
Gargantula (Wizard Adept or
Wizard Master only) 380
d
* For each Mad Git in the army, the maximum number is reduced by 1.
Global Adv Mar Dis Model Rules
Height Standard
Mad Git 0–3 (D 0–6) Type Infantry
50 pts single model Units/Army Base 25 mm round
Global Adv Mar Dis Model Rules
2 4 3 0 Light Armour
Offensive Att Off Str AP Agi
Height Standard
Grunter Type Cavalry
Base 25×50 mm
Global Adv Mar Dis Model Rules
7″ 14″ C
Defensive HP Def Res Arm
C C C C+2
Offensive Att Off Str AP Agi
Height Large
Grunter Chariot Type Construct
0–3 Mounts/Army Base 50×100 mm
Global Adv Mar Dis Model Rules
7″ 7″ C Swiftstride
Defensive HP Def Res Arm
4 C 5 C+2
Offensive Att Off Str AP Agi
Height Large
Wyvern Type Cavalry
0–2 Mounts/Army Base 50×50 mm
Global Adv Mar Dis Model Rules
4 C 5 C
Offensive Att Off Str AP Agi
Height Standard
Beastie Type Cavalry
Base 25×50 mm
Global Adv Mar Dis Model Rules
8″ 16″ C
Defensive HP Def Res Arm
C C C C+1
Offensive Att Off Str AP Agi
Beastie 2 3 3 1 3 Harnessed
Options pts
Creepy-Crawlies 10
d
Height Large
Beastie Chariot Type Construct
0–3 Mounts/Army Base 50×100 mm
Global Adv Mar Dis Model Rules
4 C 4 C+1
Offensive Att Off Str AP Agi
Height Large
Pet Monster Type Beast
0–3 Mounts/Army Base 40×40 mm
Global Adv Mar Dis Model Rules
7″ 14″ C
Defensive HP Def Res Arm
3 C C C+1
Offensive Att Off Str AP Agi
7 3 6 3
Offensive Att Off Str AP Agi
1 2 3 0 Light Armour
Offensive Att Off Str AP Agi
Goblin 1 2 2 0 3
Options pts Command Group Options pts
Bow (4+) (0–100 R&F Infantry Models Champion 10
with Bow or Crossbow per Army) 1/model Musician 10
Must choose (one choice only): Standard Bearer 10
Spear and Shield free Banner Enchantment no limit
Shield 1/model
d
Height Standard
Goblin Reavers 0–3 (D 0–4) Type Cavalry
160 pts + 8 pts /extra model 8–25 models Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules
1 2 3 1 Light Armour
Offensive Att Off Str AP Agi
Goblin 1 2 2 0 3
Beastie 2 3 3 1 3 Harnessed
Options pts Command Group Options pts
Must choose (one choice only): Champion 10
Lance and Shield free Musician 10
Bow (4+) and Spies Standard Bearer* 10
(0–2 (D 0–3) per Army) 2/model Banner Enchantment no limit
Creepy-Crawlies 3/model *Cannot be taken by units with Spies.
Optional Model Rules
Spies: Universal Rule.
The model gains Feigned Flight, Light Troops, and
Vanguard and loses Scoring.
d
Units with an upgrade marked with [Sp] count towards Special instead of Core.
1 2 4 0 Shield
Offensive Att Off Str AP Agi
Height Standard
Feral Orc Marauders 0–2 (TL 0–4) Type Cavalry
240 pts + 16 pts /extra model 10–25 models Units/Army Base 25×50 mm
Units with an upgrade marked with [Sp] count towards Special instead of Core.
1 2 4 2 Shield
Offensive Att Off Str AP Agi
Units with an upgrade marked with [Sp] count towards Special instead of Core.
1 4 4 0 Light Armour
Offensive Att Off Str AP Agi
Veteran Orc 1 4 4 1 2
Options pts Command Group Options pts
Shield 1/model Champion free
Bow (4+) (0–100 R&F Infantry Models Musician 10
with Bow or Crossbow per Army) 1/model Standard Bearer 10
One choice only: Banner Enchantment no limit
Paired Weapons 2/model Battle Standard Bearer [Sp] free
Spear 2/model Banner Enchantment no limit
d
HeightStandard
Veteran Orc Marauders 0–1 (TL 0–3) Type Cavalry
200 pts + 23 pts /extra model 5–15 models Units/Army Base 25×50 mm
Units with an upgrade marked with [Sp] count towards Special instead of Core.
4 5 5 2 Heavy Armour
Offensive Att Off Str AP Agi
1 3 3 0 Light Armour
Offensive Att Off Str AP Agi
HeightLarge
Goblin Chariots 0–2 (D 0–3) Type Construct
120 pts + 100 pts /extra model 1–3 models Units/Army Base 50×100 mm
4 2 4 1 Light Armour
Offensive Att Off Str AP Agi
Height Standard
Grotlings Type Infantry
90 pts + 15 pts /extra model 3–6 models 0–3 Units/Army Base 40×40 mm
Global Adv Mar Dis Model Rules
5 2 4 1
Offensive Att Off Str AP Agi
Grotlings 5 2 2 0 3
Chassis 4 3 3 Grind Attacks (2D6), Harnessed, Impact Hits (2D6)
Height Standard
Gnashers Type Beast
125 pts + 12 pts /extra model 10–40 models 0–4 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules
1 2 3 0
Offensive Att Off Str AP Agi
Gnasher 2 4 5 2 4
Options pts Optional Model Rules
Gnasher Dashers (0–10 Models/Unit Gnasher Dashers: Universal Rule.
0–2 per Army) 2/model The model gains Fly (6″, 12″), Hard Target (1),
Light Troops, and Skirmisher.
d
Height Large
Wrecking Team Type Beast
90 pts single model 0–2 Units/Army Base 60 mm round
Global Adv Mar Dis Model Rules
4″ 12″ 6 Fearless
Defensive HP Def Res Arm
3 3 5 0 Fortitude (4+)
Offensive Att Off Str AP Agi
Troll 2 3 5 2 1
Options pts Optional Model Rules
Must choose (one choice only): Bridge Troll: Universal Rule.
Cave Troll 4/model The model gains Distracting and Strider (Water
Bridge Troll 5/model Terrain).
Forest Troll free Cave Troll: Universal Rule.
Command Group Options pts The models gains +3 Armour and Strider (Ruins).
Champion 10 Forest Troll: Universal Rule.
The model gains Magic Resistance (3) and Strider
(Forest).
d
Height Standard
Goblin Artillery 0–3 (D 0–6) Type Construct
90 pts single model Units/Army Base 75 mm round
Global Adv Mar Dis Model Rules
5 1 4 0 Light Armour
Offensive Att Off Str AP Agi
7 3 5 1
Offensive Att Off Str AP Agi
Giant 5 3 5 2 3 Rage
Model Rules Options pts
Giant See, Giant Do: Universal Rule. Big Brother 25
The model gains Brood Rivalry and Min- Must choose (one choice only):
imised (Break Tests, Fear Tests, Panic Tests). Beloved Mascots free
Giant Club free
Armed to the Teeth 25
Optional Model Rules
Armed to the Teeth: Close Combat Weapon.
The model gains Weapon Master and Light Armour.
At the start of each Round of Combat that the model is fighting, if the model is within 12″ of one or more other
friendly models that are equipped with Great Weapon, Paired Weapons, and/or Shield, the model gains the
corresponding equipment until the end of the Round of Combat.
Big Brother: Universal Rule.
The model’s Health Points are set to 8, and its base size is changed to 75×100 mm. The model gains Max-
imised (Stomp Attacks).
Giant Club: Close Combat Weapon.
Attacks made with this weapon gain +1 Strength and +1 Armour Penetration.
d
5 3 6 1
Offensive Att Off Str AP Agi
HeightGigantic
Great Green Idol 0–2 (D 0–1) (TL 0–1) Type Infantry
400 pts single model Units/Army Base 100×100 mm
6 2 8 3
Offensive Att Off Str AP Agi
Character Mounts
Grunter Adv 7″ Mar 14″ Dis C
Standard, Cavalry HP C Def C Res C Arm C+2
Grunter Att 1 Off 3 Str 4 AP 1 Agi 3 Devastating Charge (+1 Str, +1 AP), Harnessed
d
Grunter Chariot Adv 7″ Mar 7″ Dis C Swiftstride
Large, Construct HP 4 Def C Res 5 Arm C+2
Grunter (2) Att 1 Off 3 Str 4 AP 1 Agi 3 Devastating Charge (+1 Str, +1 AP), Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6), Inanimate
d
Wyvern Adv 4″ Mar 8″ Dis C Exclusive, Fear, Fly (8″, 16″), Light Troops
Large, Cavalry HP 4 Def C Res 5 Arm C
Wyvern Att 4 Off 5 Str 6 AP 3 Agi 4 Harnessed, Poison Attacks
d
Beastie Adv 8″ Mar 16″ Dis C
Standard, Cavalry HP C Def C Res C Arm C+1
Beastie Att 2 Off 3 Str 3 AP 1 Agi 3 Harnessed
d
Beastie Chariot Adv 8″ Mar 8″ Dis C Light Troops, Swiftstride
Large, Construct HP 4 Def C Res 4 Arm C+1
Beastie (2) Att 2 Off 3 Str 3 AP 1 Agi 3 Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6+1), Inanimate
d
Pet Monster Adv 7″ Mar 14″ Dis C
Large, Beast HP 3 Def C Res C Arm C+1
Pet Monster Att 4 Off 4 Str 5 AP 2 Agi 5 Harnessed
d
Gargantula Adv 7″ Mar 14″ Dis C Creepy-Crawlies, Fearless
Gigantic, Beast HP 7 Def 3 Res 6 Arm 3
Goblin (8) Att 1 Off 2 Str 2 AP 0 Agi 3 Bow (4+), Lance
Gargantula Att 6 Off 3 Str 6 AP 3 Agi 4 Harnessed
d
Special
Iron Orcs Adv 4″ Mar 8″ Dis 7 Brood Alpha, Brood Rivalry, Minimised (Break Tests, Fear Tests,
Panic Tests), Scoring, Stubborn
Standard, Infantry HP 1 Def 5 Res 4 Arm 0 Heavy Armour, Shield
Iron Orc Att 1 Off 5 Str 4 AP 2 Agi 2 Weapon Master, Great Weapon, Paired Weapons
d
Iron Orc Chariots Adv 7″ Mar 7″ Dis 7 Brood Alpha, Brood Rivalry, Minimised (Break Tests, Fear Tests,
Panic Tests), Swiftstride
Large, Construct HP 4 Def 5 Res 5 Arm 2 Heavy Armour
Iron Orc (2) Att 1 Off 5 Str 4 AP 2 Agi 2 Weapon Master, Great Weapon, Paired Weapons
Grunter (2) Att 1 Off 3 Str 4 AP 1 Agi 3 Devastating Charge (+1 Str, +1 AP), Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6), Inanimate
d
Gogtuk Neophytes Adv 4″ Mar 8″ Dis 7 Ambush, Goblin Cunning, Scoring
Standard, Infantry HP 1 Def 3 Res 3 Arm 0 Light Armour
Gogtuk Neophyte Att 1 Off 3 Str 3 AP 1 Agi 3 Poison Attacks*, Paired Weapons, Throwing Weapons (5+)
* Only affects Close Combat Attacks.
d
Goblin Chariots Adv 8″ Mar 8″ Dis 6 Goblin Cunning, Light Troops, Swiftstride
Large, Construct HP 4 Def 2 Res 4 Arm 1 Light Armour
Goblin (3) Att 1 Off 2 Str 2 AP 0 Agi 3 Bow (4+), Lance
Beastie (2) Att 2 Off 3 Str 3 AP 1 Agi 3 Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6+1), Inanimate
d
Grotlings Adv 4″ Mar 8″ Dis 4 Beloved Mascots, Fearless, Insignificant, Light Troops, Scout,
Skirmisher, Unstable
Standard, Infantry HP 5 Def 2 Res 2 Arm 0 Hard Target (1)
Grotlings Att 5 Off 2 Str 2 AP 0 Agi 3 Extra Support (3)
d
Grotling Scrap Wagon Adv 3D6″ Mar - Dis 4 Beloved Mascots, Fearless, Insignificant, Random Move-
ment (3D6″), Unstable
Large, Construct HP 5 Def 2 Res 4 Arm 1
Grotlings Att 5 Off 2 Str 2 AP 0 Agi 3
Chassis Att - Off - Str 4 AP 3 Agi 3 Grind Attacks (2D6), Harnessed, Impact Hits (2D6)
d
Gnashers Adv 5″ Mar 10″ Dis 5 Fearless, Insignificant
Standard, Beast HP 1 Def 2 Res 3 Arm 0
Gnasher Att 2 Off 4 Str 5 AP 2 Agi 4
d
Shooting Weapons
Name Artillery Range Str AP Shots Rules
Splatterer
Catapult (4×4) 12–60″ 3 [7] 0 [4] 1 Multiple Wounds (D3, Clipped Wings)
(Goblin Artillery)
2D6 hits
Git Launcher
Catapult 12–48″ 4 2 1 Partial hit summons Mad Git within 3″
(Goblin Artillery)
of the target
Aim Table
Name AimShooting Model
2023 Alpha 2
• Omen of the Apocalypse typo in item name • Veteran Orc Marauders moved to core, units with the Battle
Standard Bearer upgrade still count as special
• Orc Warlord Tribe Leader grants access to new rule Orc Horde
• Veteran Orc Marauders duplication limits adjusted
• Orc Shaman duplication limit adjusted for armies not lead by
a Tribe Leader • Iron Orcs duplication limit adjusted for armies not lead by a
Tribe Leader
• Mad Git can no longer be place near to engaged units of Goblin
Rabble or Gogtuk Neophytes • Gogtuk Neophytes Base Cost 170 ↗ 190 pts
• Big Wing now sets Health Points to 5 • Gogtuk Neophytes Additional models 10 ↗ 12 /model
• WyvernBig Wing free ↗ 20 pts • Goblin Artillery Git Launcher 85 ↗ 100 pts
• Feral Orc Marauders duplication limit adjusted for armies • Giant duplication limit adjusted for armies not lead by a Tribe
not lead by a Tribe Leader Leader
• Immense Bulk 50 ↘ 30 pts