T9A-FB KoE 2-0 EN
T9A-FB KoE 2-0 EN
T9A-FB KoE 2-0 EN
Army Book
They shall rise and dominate while you sleep!
December 21, 2018
Serf
A unit gains +2″ March Rate until the end of the Movement Phase if both the following conditions are met:
• More than half of its models with Type Infantry and/or Cavalry have Serf.
• The unit is under the effect of Commanding Presence from one or more models with Oath of Fealty at the start
of its March Move.
Personal Protections
The Blessing
The model gains Aegis (6+). Before rolling for the first turn (at the beginning of step 7 of the Deployment Phase
Sequence), decide if the Kingdom of Equitaine army Prays or not. If it does, friendly models with The Blessing gain an
additional Aegis (5+, against Strength 5 or more), and the army cannot gain any bonus to the Roll for First Turn.
Attack Attributes
Lance Formation – Attack Attribute – Close Combat
The model gains Fight in Extra Rank. If more than half of a unit’s models have Lance Formation, it only needs to be
3 models wide in order to form Full Ranks. In addition, the model gains Devastating Charge (Fight in Extra Rank)
if its unit is exactly 3 models wide.
Armoury
Bastard Sword – Close Combat Weapon
Attacks made with this weapon gain +2 Strength, +2 Armour Penetration, and always strike at Initiative Step 0
(regardless of the wielder’s Agility). In the First Round of Combat, it may instead be used as a Spear if the wielder
is Infantry or as a Light Lance if the wielder is not Infantry. A Bastard Sword can be enchanted as if it was a Great
Weapon.
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Oaths
Oaths are a combination of several different types of Model Rules. Each part is defined in the Oath’s rules and follows
the rules for its type of Model Rule. Oaths are given to model parts. Any Attack Attributes are applied to that model
part only, while Universal Rules and Personal Protections are applied to the Multipart Model.
Grail Oath
0–1 Characters with Grail Oath per Army.
• Universal Rule.
The model gains Fearless.
• Personal Protection.
The model gains Aegis (5+). Characters with Grail Oath gain +1 Defensive Skill.
• Attack Attribute – Close Combat.
The model part gains Magical Attacks. Characters with Grail Oath gain +1 Offensive Skill.
Oath of Fealty
• Universal Rule.
The model gains Commanding Presence with the following restrictions: It has a range of 6″ and can only
benefit units with more than half of their models with Serf.
Questing Oath
• Universal Rule.
The model is immune to the effects of Fear from enemy models. Models with Questing Oath gain +2″ Advance
Rate when rolling for Charge Range against enemy units with at least one model with Fear.
• Attack Attribute – Close Combat.
The model part gains +1 to-hit with Close Combat Attacks against models with Fear.
Hereditary Spell
Casting Value Range Type Duration Effect
H Breath of the Lady The target must reroll natural to-hit and to-wound rolls of
<9+> <18″> ‘1’ with its Melee Attacks, and must reroll natural Armour
Augment One Turn
{11+} {36″} Save rolls of ‘1’.
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Virtues
Might 100 pts Piety 55 pts
One of a Kind. One of a Kind.
When using a Lance, the bearer gains Devastating The bearer and all R&F models in the bearer’s unit
Charge (+1 Att, +1 Str, +1 AP). When Charging and gain Aegis (+1, max. 5+). The bearer may only join
using a Lance, every unsaved wound caused by the Standard Height units.
bearer’s Close Combat Attacks, before applying Multi-
ple Wounds, generates another Close Combat Attack: Audacity 50 pts
One of a Kind.
• Allocate and resolve the new attacks before re-
moving any casualties, in the same Initiative Attacks made by the bearer that are allocated to-
Step as the attacks that generated them. wards models of Large Height must reroll failed to-hit
rolls. Attacks made by the bearer that are allocated
• You cannot generate more attacks than there towards models with Towering Presence must reroll
were Health Points in the Health Pool towards failed to-hit and failed to-wound rolls.
which the initial attacks were allocated.
Daring 50 pts
• The new attacks do not generate any further One of a Kind.
attacks.
Charge Range rolls of the bearer’s unit and Charge
Range rolls against enemy units in base contact with
Renown 70 pts
the bearer are subject to Maximised Roll.
One of a Kind.
The bearer gains Lethal Strike. Close Combat At- Humility 35 pts
tacks made by the bearer that roll a natural ‘6’ to 0–2 per Army.
wound gain Multiple Wounds (D3).
The bearer gains Insignificant, has its Command-
ing Presence range increased to 12″, and gains Rally
Valour 60 pts Around the Flag. However, only units with more
One of a Kind. than half of their models with Insignificant may ben-
The bearer automatically issues a Duel whenever pos- efit from this instance of Rally Around the Flag.
sible (this cannot be prevented by issuing a Duel with
another friendly model first), and this Duel must be
accepted whenever possible. When Fighting a Duel,
the bearer must reroll failed to-hit and to-wound
rolls.
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Special Items
Weapon Enchantments Banner Enchantments
Divine Judgement 80 pts Banner of the Last Charge 100 pts
Lance enchantment. R&F Cavalry models in the bearer’s unit gain Im-
Attacks made with this weapon gain Devastating pact Hits (X), where X is equal to the number of Full
Charge (Multiple Wounds (D3+1)) and become Ranks in the unit. These Impact Hits are resolved
Magical Attacks. with Strength 4 and Armour Penetration 1.
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Artefacts
Black Knight’s Tabard 85 pts
Dominant.
One use only. Activate when the bearer reaches 0 (or
fewer) Health Points. Do not remove the bearer as
a casualty. Instead, after resolving all simultaneous
attacks (such as all Shooting Attacks from the same
unit or all Melee Attacks at the same Initiative Step),
the bearer’s Health Points are set to 1, and it gains
Aegis (3+) until the end of the Player Turn.
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Army Organisation
Characters (Max. 40 %)
Height Standard
Duke Type Infantry
170 pts single model Base 20×20 mm
A mount marked with [AG] and its rider count towards Characters and Airborne Gallantry. A mount marked
with (AG) counts towards Airborne Gallantry. Additionally, the mount and its rider count towards Characters.
Global Adv Mar Dis Model Rules
4″ 8″ 9
Defensive HP Def Res Arm
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Height Standard
Paladin Type Infantry
130 pts single model Base 20×20 mm
A mount marked with [AG] and its rider count towards Characters and Airborne Gallantry.
4″ 8″ 8
Defensive HP Def Res Arm
Height Standard
Damsel Type Infantry
120 pts single model Base 20×20 mm
A mount marked with [AG] and its rider count towards Characters and Airborne Gallantry.
3 3 3 0 The Blessing
Offensive Att Off Str AP Agi
1 3 3 0 3 Lance Formation
Model Rules Options pts
Beloved: Universal Rule. Special Items up to 100
When the model is joined to a unit with at least one If Wizard Master up to 200
Full Rank of models with Lance Formation, it gains
Mount Options pts
Stand Behind and cannot be chosen by the oppo-
Barded Warhorse 40
nent as the model that refuses a Duel.
Pegasus [AG] (Wizard Master only) 60
Magic Options pts Equitan Unicorn (Wizard Master only) 100
Wizard Adept 75
Wizard Master 225
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Height Standard
Castellan Type Infantry
80 pts single model 0–5 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules
3 4 4 0 Light Armour
Offensive Att Off Str AP Agi
2 4 4 1 3
Model Rules Mount Options pts
Lowborn: Universal Rule. Horse 40
The model may only join units comprised entirely of Optional Model Rules
models with Insignificant. Bannerman: Universal Rule.
Options pts 0–2 Models/Army.
Must become (one choice only): The Castellan gains Stand Behind and is a Standard
Bannerman free Bearer.
Master-at-Arms free
If Bannerman, Banner Enchantment up to 50 Master-at-Arms: Universal Rule.
If Master-at-Arms, Weapon Enchantment up to 50 The Castellan gains +1 Attack Value and its unit gains
Heavy Armour (on foot only) free Weapon Master.
Shield 5
One choice only:
Longbow (3+) 5
Throwing Weapons (4+) 5
One choice only:
Halberd 5
Light Lance 5
Spear 5
Great Weapon 10
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Character Mounts
Height Standard
Horse Type Cavalry
Base 25×50 mm
Global Adv Mar Dis Model Rules
C C C C+1
Offensive Att Off Str AP Agi
1 3 3 0 3 Harnessed
Height Standard
Barded Warhorse Type Cavalry
Base 25×50 mm
Global Adv Mar Dis Model Rules
8″ 16″ C
Defensive HP Def Res Arm
C C C C+2
Offensive Att Off Str AP Agi
Height Standard
Equitan Unicorn Type Cavalry
Base 25×50 mm
C C 4 C+1
Offensive Att Off Str AP Agi
2 5 4 1 5 Harnessed
Model Rules
Forest Guide: Universal Rule.
The model’s unit gains Magical Attacks and Strider (Forest).
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Height Large
Pegasus Type Cavalry
Base 40×40 mm
This mount and its rider count towards Characters and Airborne Gallantry.
C C 4 C+2
Offensive Att Off Str AP Agi
2 4 4 1 4 Harnessed
Height Large
Hippogriff Type Cavalry
0–2 Mounts/Army Base 50×50 mm
This mount and its rider count towards Characters. Additionally, this mount counts towards Airborne
Gallantry.
Global Adv Mar Dis Model Rules
Ground 7″ 14″ C Fear, Fly (8″, 16″), Light Troops, Towering Presence
Fly 8″ 16″
Defensive HP Def Res Arm
4 C 5 C+1
Offensive Att Off Str AP Agi
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Core (Min. 25 %)
Height Standard
Knights Aspirant Type Cavalry
230 pts + 38 pts/extra model 5–15 models 0–4 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules
Height Standard
Knights of the Realm Type Cavalry
260 pts + 48 pts/extra model 6–15 models 0–4 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules
8″ 16″ 8 Scoring
Defensive HP Def Res Arm
Height Standard
Peasant Levy Type Infantry
175 pts + 7 pts/extra model 30–60 models Base 20×20 mm
Global Adv Mar Dis Model Rules
1 2 3 0 3
Options pts Command Group Options pts
One choice only: Champion 20
Halberd 1/model Musician 20
Spear 1/model Standard Bearer 20
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Height Standard
Peasant Bowmen 0–4 Units/Army Type Infantry
170 pts + 10 pts/extra model 15–30 models 0–100 Models/Army Base 20×20 mm
Global Adv Mar Dis Model Rules
1 2 3 0
Offensive Att Off Str AP Agi
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Special (No limit)
Height Standard
Knights of the Quest Type Cavalry
270 pts + 50 pts/extra model 6–15 models 0–4 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules
8″ 16″ 8 Scoring
Defensive HP Def Res Arm
Height Standard
Knights Forlorn Type Infantry
190 pts + 25 pts/extra model 10–40 models 0–5 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules
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Height Standard
Knights of the Grail Type Cavalry
220 pts + 84 pts/extra model 3–9 models 0–2 Units/Army* Base 25×50 mm
Knight of the Grail 2 5 4 1 5 Divine Attacks, Grail Oath, Holy Might, Lance Formation,
Oath of Fealty, Lance
Warhorse 1 3 3 0 3 Devastating Charge (+1 Str, +1 AP), Harnessed
Model Rules Command Group Options pts
Holy Might: Attack Attribute – Close Combat. Champion 20
The model part can make up to 2 Supporting Attacks Musician 20
when its unit has at least one Full Rank. Standard Bearer 20
Pure of Heart: Universal Rule. Banner Enchantment no limit
Only Damsels and Characters with Grail Oath may
join the unit.
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Height Standard
The Green Knight Type Cavalry
375 pts single model 0–1 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules
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Height Standard
Yeoman Outriders Type Cavalry
125 pts + 14 pts/extra model 5–15 models 0–4 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules
1 3 3 1
Offensive Att Off Str AP Agi
Height Standard
Brigands Type Infantry
175 pts + 13 pts/extra model 10–15 models 0–2 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules
Height Standard
Peasant Crusaders Type Infantry
150 pts + 10 pts/extra model 20–40 models Base 20×20 mm
Global Adv Mar Dis Model Rules
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Height Standard
Sacred Reliquary Type Infantry
150 pts single model 0–2 Units/Army Base 40×60 mm
Global Adv Mar Dis Model Rules
4 3 4 2 Heavy Armour
Offensive Att Off Str AP Agi
Height Standard
Scorpion Type Construct
120 pts single model 0–2 Models/Army* Base 75 mm round
6 1 4 0
Offensive Att Off Str AP Agi
Height Large
Trebuchet Type Construct
280 pts single model 0–2 Models/Army* Base 75 mm round
6 1 4 0
Offensive Att Off Str AP Agi
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Airborne Gallantry (Max. 40 %)
Height Large
Pegasus Knights Type Cavalry
340 pts + 95 pts/extra model 3–6 models 0–3 Units/Army Base 40×40 mm
Global Adv Mar Dis Model Rules
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Quick Reference Sheet
Characters
Duke Adv 4″ Mar 8″ Dis 9
Standard, Infantry HP 3 Def 6 Res 4 Arm 0 The Blessing, Heavy Armour
Att 4 Off 6 Str 4 AP 1 Agi 6 Lance Formation, Oath of Fealty
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Paladin Adv 4″ Mar 8″ Dis 8
Standard, Infantry HP 3 Def 5 Res 4 Arm 0 The Blessing, Heavy Armour
Att 3 Off 5 Str 4 AP 1 Agi 5 Lance Formation, Oath of Fealty
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Damsel Adv 4″ Mar 8″ Dis 7 Beloved, Insignificant, Magic Resistance (1), Wizard Appren-
tice
Standard, Infantry HP 3 Def 3 Res 3 Arm 0 The Blessing
Att 1 Off 3 Str 3 AP 0 Agi 3 Lance Formation
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Castellan Adv 4″ Mar 8″ Dis 7 Insignificant, Lowborn, Serf
Standard, Infantry HP 3 Def 4 Res 4 Arm 0 Light Armour
Att 2 Off 4 Str 4 AP 1 Agi 3
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Character Mounts
Horse Adv 8″ Mar 16″ Dis C Feigned Flight, Light Troops
Standard, Cavalry HP C Def C Res C Arm C+1
Att 1 Off 3 Str 3 AP 0 Agi 3 Harnessed
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Barded Warhorse Adv 8″ Mar 16″ Dis C
Standard, Cavalry HP C Def C Res C Arm C+2
Att 1 Off 3 Str 3 AP 0 Agi 3 Devastating Charge (+1 Str, +1 AP), Harnessed
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Equitan Unicorn Adv 10″ Mar 20″ Dis C Forest Guide, Magic Resistance (2)
Standard, Cavalry HP C Def C Res 4 Arm C+1
Att 2 Off 5 Str 4 AP 1 Agi 5 Harnessed
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Pegasus Adv 7″ Mar 14″ Dis C Fly (8″, 16″), Light Troops
Large, Cavalry HP C Def C Res 4 Arm C+2
Att 2 Off 4 Str 4 AP 1 Agi 4 Harnessed
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Hippogriff Adv 7″ Mar 14″ Dis C Fear, Fly (8″, 16″), Light Troops, Towering Presence
Large, Cavalry HP 4 Def C Res 5 Arm C+1
Att 4 Off 4 Str 5 AP 3 Agi 4 Devastating Charge (+1 Att), Harnessed
d
Core
Knights Aspirant Adv 8″ Mar 16″ Dis 7 Impetuous, Scoring
Standard, Cavalry HP 1 Def 3 Res 3 Arm 2 The Blessing, Heavy Armour, Shield
Knight Aspirant Att 1 Off 3 Str 3 AP 0 Agi 3 Devastating Charge (+1 Att), Lance Formation, Lance
Warhorse Att 1 Off 3 Str 3 AP 0 Agi 3 Devastating Charge (+1 Str, +1 AP), Harnessed
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Knights of the Realm Adv 8″ Mar 16″ Dis 8 Scoring
Standard, Cavalry HP 1 Def 4 Res 3 Arm 2 The Blessing, Heavy Armour, Shield
Knight of the Realm Att 1 Off 4 Str 4 AP 1 Agi 3 Lance Formation, Oath of Fealty, Lance
Warhorse Att 1 Off 3 Str 3 AP 0 Agi 3 Devastating Charge (+1 Str, +1 AP), Harnessed
d
Peasant Levy Adv 4″ Mar 8″ Dis 5 Insignificant, Scoring, Serf
Standard, Infantry HP 1 Def 2 Res 3 Arm 0 Light Armour, Shield
Att 1 Off 2 Str 3 AP 0 Agi 3
d
Peasant Bowmen Adv 4″ Mar 8″ Dis 5 Bowmen’s Stakes, Insignificant, Scoring, Serf
Standard, Infantry HP 1 Def 2 Res 3 Arm 0
Att 1 Off 2 Str 3 AP 0 Agi 3 Braziers, Longbow (4+)
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Special
Knights of the Quest Adv 8″ Mar 16″ Dis 8 Scoring
Standard, Cavalry HP 1 Def 4 Res 3 Arm 2 The Blessing, Heavy Armour, Shield
Knight of the Quest Att 1 Off 4 Str 4 AP 1 Agi 4 Lance Formation, Questing Oath, Bastard Sword
Warhorse Att 1 Off 3 Str 3 AP 0 Agi 3 Devastating Charge (+1 Str, +1 AP), Harnessed
d
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Knights Forlorn Adv 4″ Mar 8″ Dis 8 Scoring, Strider (Forest)
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Forlorn Hope, The Blessing, Heavy Armour, Shield
Att 1 Off 4 Str 4 AP 1 Agi 4 Questing Oath, Bastard Sword
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Knights of the Grail Adv 8″ Mar 16″ Dis 8 Pure of Heart, Scoring
Standard, Cavalry HP 1 Def 5 Res 4 Arm 2 The Blessing, Heavy Armour, Shield
Knight of the Grail Att 2 Off 5 Str 4 AP 1 Agi 5 Divine Attacks, Grail Oath, Holy Might, Lance Formation, Oath
of Fealty, Lance
Warhorse Att 1 Off 3 Str 3 AP 0 Agi 3 Devastating Charge (+1 Str, +1 AP), Harnessed
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The Green Knight Adv 8″ Mar 16″ Dis 8 Eternal Champion, Fear, Fearless, Ghost Step, Supernal, Terror
Standard, Cavalry HP 3 Def 6 Res 4 Arm 2 Thrice Blessed, Heavy Armour, Shield
The Green Knight Att 5 Off 6 Str 4 AP 1 Agi 6 Lambent Sword
Spectral Stallion Att 1 Off 4 Str 4 AP 1 Agi 4 Devastating Charge (+1 Str, +1 AP), Harnessed
d
Yeoman Outriders Adv 8″ Mar 16″ Dis 6 Feigned Flight, Insignificant, Light Troops, Serf, Vanguard
Standard, Cavalry HP 1 Def 3 Res 3 Arm 1
Yeoman Outrider Att 1 Off 3 Str 3 AP 0 Agi 3 Bow (4+), Light Lance
Horse Att 1 Off 3 Str 3 AP 0 Agi 3 Harnessed
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Brigands Adv 4″ Mar 8″ Dis 5 Insignificant, Light Troops, Scout, Serf, Skirmisher
Standard, Infantry HP 1 Def 2 Res 3 Arm 0 Hard Target (1)
Att 1 Off 2 Str 3 AP 0 Agi 3 Longbow (3+), Quick to Fire
d
Peasant Crusaders Adv 4″ Mar 8″ Dis 7 Bodyguard (Sacred Reliquary), Impetuous, Insignificant,
Scoring, Serf
Standard, Infantry HP 1 Def 2 Res 3 Arm 0 Light Armour, Shield
Att 1 Off 3 Str 3 AP 0 Agi 3 Devastating Charge (+1 Att), Hatred
d
Sacred Reliquary Adv 4″ Mar 8″ Dis 8 Holy Fervor, Impetuous, Insignificant, Not a Leader, The Bless-
ing, War Platform
Standard, Infantry HP 4 Def 3 Res 4 Arm 2 Heavy Armour
Att 4 Off 3 Str 3 AP 0 Agi 3 Devastating Charge (+1 Att), Impact Hits (D3), Oath of Fealty
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Scorpion Adv 0″ Mar 0″ Dis 5 Insignificant, Serf, War Machine
Standard, Construct HP 6 Def 1 Res 4 Arm 0
Att 4 Off 2 Str 3 AP 0 Agi 3 Move or Fire, Scorpion (4+)
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Trebuchet Adv 0″ Mar 0″ Dis 5 Insignificant, Serf, War Machine
Large, Construct HP 6 Def 1 Res 4 Arm 0
Att 4 Off 2 Str 3 AP 0 Agi 3 Move or Fire, Trebuchet (4+)
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Airborne Gallantry
Pegasus Knights Adv 8″ Mar 16″ Dis 8 Fly (8″, 16″), Light Troops
Large, Cavalry HP 2 Def 4 Res 4 Arm 2 The Blessing, Heavy Armour, Shield
Pegasus Knight Att 1 Off 4 Str 4 AP 1 Agi 3 Devastating Charge (+1 Att), Oath of Fealty, Lance
Young Pegasus Att 2 Off 3 Str 4 AP 1 Agi 4 Harnessed
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Artillery Weapons
Name Artillery Aim Range Str AP Shots Rules
Area Attack (1×5)
Scorpion - 4+ 48″ 3 [6] 10 1 [Multiple Wounds (D3+1,
Clipped Wings)]
[Multiple Wounds (D3,
Trebuchet Catapult (4×4) 4+ 12–60″ 4 [8] 2 [6] 1
Clipped Wings)]
Shooting Weapons
Name Aim Shooting Model
Longbow 3+ Castellan, Brigands
4+ Peasant Bowmen
Bow 4+ Yeoman Outriders
Crossbow 4+ Peasant Bowmen
Throwing Weapons 4+ Castellan
5+ Yeoman Outriders d
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