T9A-FB KoE 2-0 EN

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Where you see one title, there are thousands of rats sneakily working in your back you don't.

Army Book
They shall rise and dominate while you sleep!
December 21, 2018

Army Model Rules 2 Characters 7


Oaths 3 Character Mounts 10
Hereditary Spell 3 Core 12
Virtues 4 Special 14
Special Items 5 Airborne Gallantry 18
Army Organisation 7
Quick Reference Sheet 19

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Army Model Rules
Universal Rules
Impetuous
A unit consisting entirely of models with this rule may reroll failed Charge Range rolls. The model gains Frenzy and
Fearless while Engaged in Combat.

Serf
A unit gains +2″ March Rate until the end of the Movement Phase if both the following conditions are met:

• More than half of its models with Type Infantry and/or Cavalry have Serf.

• The unit is under the effect of Commanding Presence from one or more models with Oath of Fealty at the start
of its March Move.

Personal Protections
The Blessing
The model gains Aegis (6+). Before rolling for the first turn (at the beginning of step 7 of the Deployment Phase
Sequence), decide if the Kingdom of Equitaine army Prays or not. If it does, friendly models with The Blessing gain an
additional Aegis (5+, against Strength 5 or more), and the army cannot gain any bonus to the Roll for First Turn.

Attack Attributes
Lance Formation – Attack Attribute – Close Combat
The model gains Fight in Extra Rank. If more than half of a unit’s models have Lance Formation, it only needs to be
3 models wide in order to form Full Ranks. In addition, the model gains Devastating Charge (Fight in Extra Rank)
if its unit is exactly 3 models wide.

Armoury
Bastard Sword – Close Combat Weapon
Attacks made with this weapon gain +2 Strength, +2 Armour Penetration, and always strike at Initiative Step 0
(regardless of the wielder’s Agility). In the First Round of Combat, it may instead be used as a Spear if the wielder
is Infantry or as a Light Lance if the wielder is not Infantry. A Bastard Sword can be enchanted as if it was a Great
Weapon.

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Oaths
Oaths are a combination of several different types of Model Rules. Each part is defined in the Oath’s rules and follows
the rules for its type of Model Rule. Oaths are given to model parts. Any Attack Attributes are applied to that model
part only, while Universal Rules and Personal Protections are applied to the Multipart Model.

Grail Oath
0–1 Characters with Grail Oath per Army.
• Universal Rule.
The model gains Fearless.
• Personal Protection.
The model gains Aegis (5+). Characters with Grail Oath gain +1 Defensive Skill.
• Attack Attribute – Close Combat.
The model part gains Magical Attacks. Characters with Grail Oath gain +1 Offensive Skill.

Oath of Fealty
• Universal Rule.
The model gains Commanding Presence with the following restrictions: It has a range of 6″ and can only
benefit units with more than half of their models with Serf.

Questing Oath
• Universal Rule.
The model is immune to the effects of Fear from enemy models. Models with Questing Oath gain +2″ Advance
Rate when rolling for Charge Range against enemy units with at least one model with Fear.
• Attack Attribute – Close Combat.
The model part gains +1 to-hit with Close Combat Attacks against models with Fear.

Hereditary Spell
Casting Value Range Type Duration Effect

H Breath of the Lady The target must reroll natural to-hit and to-wound rolls of
<9+> <18″> ‘1’ with its Melee Attacks, and must reroll natural Armour
Augment One Turn
{11+} {36″} Save rolls of ‘1’.

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Virtues
Might 100 pts Piety 55 pts
One of a Kind. One of a Kind.
When using a Lance, the bearer gains Devastating The bearer and all R&F models in the bearer’s unit
Charge (+1 Att, +1 Str, +1 AP). When Charging and gain Aegis (+1, max. 5+). The bearer may only join
using a Lance, every unsaved wound caused by the Standard Height units.
bearer’s Close Combat Attacks, before applying Multi-
ple Wounds, generates another Close Combat Attack: Audacity 50 pts
One of a Kind.
• Allocate and resolve the new attacks before re-
moving any casualties, in the same Initiative Attacks made by the bearer that are allocated to-
Step as the attacks that generated them. wards models of Large Height must reroll failed to-hit
rolls. Attacks made by the bearer that are allocated
• You cannot generate more attacks than there towards models with Towering Presence must reroll
were Health Points in the Health Pool towards failed to-hit and failed to-wound rolls.
which the initial attacks were allocated.
Daring 50 pts
• The new attacks do not generate any further One of a Kind.
attacks.
Charge Range rolls of the bearer’s unit and Charge
Range rolls against enemy units in base contact with
Renown 70 pts
the bearer are subject to Maximised Roll.
One of a Kind.
The bearer gains Lethal Strike. Close Combat At- Humility 35 pts
tacks made by the bearer that roll a natural ‘6’ to 0–2 per Army.
wound gain Multiple Wounds (D3).
The bearer gains Insignificant, has its Command-
ing Presence range increased to 12″, and gains Rally
Valour 60 pts Around the Flag. However, only units with more
One of a Kind. than half of their models with Insignificant may ben-
The bearer automatically issues a Duel whenever pos- efit from this instance of Rally Around the Flag.
sible (this cannot be prevented by issuing a Duel with
another friendly model first), and this Duel must be
accepted whenever possible. When Fighting a Duel,
the bearer must reroll failed to-hit and to-wound
rolls.

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Special Items
Weapon Enchantments Banner Enchantments
Divine Judgement 80 pts Banner of the Last Charge 100 pts
Lance enchantment. R&F Cavalry models in the bearer’s unit gain Im-
Attacks made with this weapon gain Devastating pact Hits (X), where X is equal to the number of Full
Charge (Multiple Wounds (D3+1)) and become Ranks in the unit. These Impact Hits are resolved
Magical Attacks. with Strength 4 and Armour Penetration 1.

Tristan’s Resolve 55 pts Oriflamme 85 pts


Hand Weapon enchantment. Cannot be taken by units that count towards Core.
When using this weapon, the wielder gains +1 The bearer gains Fear. Enemy units in base con-
Strength, +1 Armour Penetration, +1 Attack Value, tact with the bearer’s unit cannot benefit from Rally
and Magical Attacks. After a successful to-hit roll, Around the Flag.
the attacker may discard one of the hits with this
weapon and choose a Weapon Enchantment carried
Banner of Roland 50 pts
by the model the attack was allocated towards. The
The bearer’s unit gains Aegis (+1, max. 4+, against
chosen Weapon Enchantment cannot be used for the
Ranged Attacks). In addition, enemy units cannot
rest of the battle.
choose Stand and Shoot as a Charge Reaction when
reacting to charges made by the bearer’s unit.
Wyrmwood Core 45 pts
Lance enchantment.
Banner of the Green Knight 40 pts
The wielder gains Breath Attack (Str 5, AP 0, Flam-
0–2 per Army.
ing Attacks). Attacks made with this weapon be-
come Flaming Attacks and Magical Attacks. One use only. May be activated during the owner’s
Movement Phase. The bearer’s unit gains +2″ March
Rate, Ghost Step, and loses Scoring. All friendly units
Armour Enchantments are treated as Impassable Terrain. The effects last
until the start of the next Player Turn.
Crusader’s Salvation 100 pts
Dominant.
Heavy Armour enchantment.
The wearer gains +1 Armour and must reroll failed
Armour Saves.

Faith of Percival 70 pts


Dominant. Cannot be taken by models with Towering
Presence.
Shield enchantment.
While using this Shield, the wearer gains Aegis (+1,
max. 4+). Attacks against the bearer that are Divine
Attacks lose this Attack Attribute while using this
Shield.

Fortress of Faith 60 pts


Shield enchantment.
While using this Shield, the bearer must reroll all nat-
ural to-hit and to-wound rolls of ‘1’ with its Close
Combat Attacks, and must reroll all natural Armour
Save rolls of ‘1’.

Uther’s Conviction 55 pts


Heavy Armour enchantment.
The bearer gains +1 Armour. The bearer gains Aegis
(+1, max. 4+, against Armour Penetration 6 or
more).

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Artefacts
Black Knight’s Tabard 85 pts
Dominant.
One use only. Activate when the bearer reaches 0 (or
fewer) Health Points. Do not remove the bearer as
a casualty. Instead, after resolving all simultaneous
attacks (such as all Shooting Attacks from the same
unit or all Melee Attacks at the same Initiative Step),
the bearer’s Health Points are set to 1, and it gains
Aegis (3+) until the end of the Player Turn.

Storm Clarion 80 pts


One use only. May be activated at the start of any
Player Turn. Enemy units cannot make Flying Move-
ments during this Player Turn.

Crystal of the Valiant Charge 30 pts


Dominant. Wizards only.
One use only. May be activated at the start of the op-
ponent’s Magic Phase. In this phase, during Siphon
the Veil, before converting Veil Tokens into Magic
Dice, remove 1 Veil Token from the Active Player’s
Veil Token pool for each friendly unit that is Engaged
in Combat within 18″ of the bearer. Add the Veil To-
kens removed this way to your Veil Token pool.

Wafers of Penitence 25 pts


Wizards only.
One use only. May be activated after rolling for a Dis-
pelling Attempt. Add +2 to the rolled result. This is
an exception to the Casting and Dispelling Modifiers
rule.

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Army Organisation

Characters Core Special Airborne Gallantry


(Max. 40 %) (Min. 25 %) (No limit) (Max. 40 %)

Characters (Max. 40 %)
Height Standard
Duke Type Infantry
170 pts single model Base 20×20 mm

A mount marked with [AG] and its rider count towards Characters and Airborne Gallantry. A mount marked
with (AG) counts towards Airborne Gallantry. Additionally, the mount and its rider count towards Characters.
Global Adv Mar Dis Model Rules

4″ 8″ 9
Defensive HP Def Res Arm

3 6 4 0 The Blessing, Heavy Armour


Offensive Att Off Str AP Agi

4 6 4 1 6 Lance Formation, Oath of Fealty


Options pts Mount Options pts
A single Virtue no limit Barded Warhorse 70
Special Items up to 200 Pegasus [AG] 130
One choice only: Hippogriff (AG) 215
Grail Oath 50
Questing Oath and Bastard Sword 60
Shield 5
Paired Weapons 5
Great Weapon 10
Halberd 10
Lance 20
d

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Height Standard
Paladin Type Infantry
130 pts single model Base 20×20 mm

A mount marked with [AG] and its rider count towards Characters and Airborne Gallantry.

Global Adv Mar Dis Model Rules

4″ 8″ 8
Defensive HP Def Res Arm

3 5 4 0 The Blessing, Heavy Armour


Offensive Att Off Str AP Agi

3 5 4 1 5 Lance Formation, Oath of Fealty


Options pts Mount Options pts
Battle Standard Bearer 50 Barded Warhorse 40
A single Virtue no limit Pegasus [AG] 100
Special Items up to 100
One choice only:
Grail Oath 30
Questing Oath and Bastard Sword 40
Shield 5
Great Weapon 5
Halberd 5
Paired Weapons 5
Lance 10
d

Height Standard
Damsel Type Infantry
120 pts single model Base 20×20 mm

A mount marked with [AG] and its rider count towards Characters and Airborne Gallantry.

Global Adv Mar Dis Model Rules

4″ 8″ 7 Beloved, Insignificant, Magic Resistance (1), Wizard Ap-


prentice
Defensive HP Def Res Arm

3 3 3 0 The Blessing
Offensive Att Off Str AP Agi

1 3 3 0 3 Lance Formation
Model Rules Options pts
Beloved: Universal Rule. Special Items up to 100
When the model is joined to a unit with at least one If Wizard Master up to 200
Full Rank of models with Lance Formation, it gains
Mount Options pts
Stand Behind and cannot be chosen by the oppo-
Barded Warhorse 40
nent as the model that refuses a Duel.
Pegasus [AG] (Wizard Master only) 60
Magic Options pts Equitan Unicorn (Wizard Master only) 100
Wizard Adept 75
Wizard Master 225

Divination Druidism Shamanism


d

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Height Standard
Castellan Type Infantry
80 pts single model 0–5 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules

4″ 8″ 7 Insignificant, Lowborn, Serf


Defensive HP Def Res Arm

3 4 4 0 Light Armour
Offensive Att Off Str AP Agi

2 4 4 1 3
Model Rules Mount Options pts
Lowborn: Universal Rule. Horse 40
The model may only join units comprised entirely of Optional Model Rules
models with Insignificant. Bannerman: Universal Rule.
Options pts 0–2 Models/Army.
Must become (one choice only): The Castellan gains Stand Behind and is a Standard
Bannerman free Bearer.
Master-at-Arms free
If Bannerman, Banner Enchantment up to 50 Master-at-Arms: Universal Rule.
If Master-at-Arms, Weapon Enchantment up to 50 The Castellan gains +1 Attack Value and its unit gains
Heavy Armour (on foot only) free Weapon Master.
Shield 5
One choice only:
Longbow (3+) 5
Throwing Weapons (4+) 5
One choice only:
Halberd 5
Light Lance 5
Spear 5
Great Weapon 10
d

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Character Mounts
Height Standard
Horse Type Cavalry
Base 25×50 mm
Global Adv Mar Dis Model Rules

8″ 16″ C Feigned Flight, Light Troops


Defensive HP Def Res Arm

C C C C+1
Offensive Att Off Str AP Agi

1 3 3 0 3 Harnessed

Height Standard
Barded Warhorse Type Cavalry
Base 25×50 mm
Global Adv Mar Dis Model Rules

8″ 16″ C
Defensive HP Def Res Arm

C C C C+2
Offensive Att Off Str AP Agi

1 3 3 0 3 Devastating Charge (+1 Str, +1 AP), Harnessed

Height Standard
Equitan Unicorn Type Cavalry
Base 25×50 mm

Global Adv Mar Dis Model Rules

10″ 20″ C Forest Guide, Magic Resistance (2)


Defensive HP Def Res Arm

C C 4 C+1
Offensive Att Off Str AP Agi

2 5 4 1 5 Harnessed
Model Rules
Forest Guide: Universal Rule.
The model’s unit gains Magical Attacks and Strider (Forest).
d

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Height Large
Pegasus Type Cavalry
Base 40×40 mm

This mount and its rider count towards Characters and Airborne Gallantry.

Global Adv Mar Dis Model Rules

Ground 7″ 14″ C Fly (8″, 16″), Light Troops


Fly 8″ 16″
Defensive HP Def Res Arm

C C 4 C+2
Offensive Att Off Str AP Agi

2 4 4 1 4 Harnessed

Height Large
Hippogriff Type Cavalry
0–2 Mounts/Army Base 50×50 mm

This mount and its rider count towards Characters. Additionally, this mount counts towards Airborne
Gallantry.
Global Adv Mar Dis Model Rules

Ground 7″ 14″ C Fear, Fly (8″, 16″), Light Troops, Towering Presence
Fly 8″ 16″
Defensive HP Def Res Arm

4 C 5 C+1
Offensive Att Off Str AP Agi

4 4 5 3 4 Devastating Charge (+1 Att), Harnessed

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Core (Min. 25 %)
Height Standard
Knights Aspirant Type Cavalry
230 pts + 38 pts/extra model 5–15 models 0–4 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules

8″ 16″ 7 Impetuous, Scoring


Defensive HP Def Res Arm

1 3 3 2 The Blessing, Heavy Armour, Shield


Offensive Att Off Str AP Agi

Knight Aspirant 1 3 3 0 3 Devastating Charge (+1 Att), Lance Formation, Lance


Warhorse 1 3 3 0 3 Devastating Charge (+1 Str, +1 AP), Harnessed
Command Group Options pts Command Group Options pts
Champion 20 Standard Bearer 20
Musician 20 Banner Enchantment no limit
d

Height Standard
Knights of the Realm Type Cavalry
260 pts + 48 pts/extra model 6–15 models 0–4 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules

8″ 16″ 8 Scoring
Defensive HP Def Res Arm

1 4 3 2 The Blessing, Heavy Armour, Shield


Offensive Att Off Str AP Agi

Knight of the Realm 1 4 4 1 3 Lance Formation, Oath of Fealty, Lance


Warhorse 1 3 3 0 3 Devastating Charge (+1 Str, +1 AP), Harnessed
Command Group Options pts Command Group Options pts
Champion 20 Standard Bearer 20
Musician 20 Banner Enchantment no limit
d

Height Standard
Peasant Levy Type Infantry
175 pts + 7 pts/extra model 30–60 models Base 20×20 mm
Global Adv Mar Dis Model Rules

4″ 8″ 5 Insignificant, Scoring, Serf


Defensive HP Def Res Arm

1 2 3 0 Light Armour, Shield


Offensive Att Off Str AP Agi

1 2 3 0 3
Options pts Command Group Options pts
One choice only: Champion 20
Halberd 1/model Musician 20
Spear 1/model Standard Bearer 20
d

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Height Standard
Peasant Bowmen 0–4 Units/Army Type Infantry
170 pts + 10 pts/extra model 15–30 models 0–100 Models/Army Base 20×20 mm
Global Adv Mar Dis Model Rules

4″ 8″ 5 Bowmen’s Stakes, Insignificant, Scoring, Serf


Defensive HP Def Res Arm

1 2 3 0
Offensive Att Off Str AP Agi

1 2 3 0 3 Braziers, Longbow (4+)


Model Rules Options pts
Bowmen’s Stakes: Universal Rule. Replace Longbow and Braziers with
When deploying the unit, you may place a Wall Ter- Crossbow (4+) 3/model
rain Feature fully within 1″ of the unit’s Front Facing Command Group Options pts
but not in contact with any other Terrain Feature.
Champion 20
This Wall is up to 20 mm deep, and its length can-
Musician 20
not be wider than the unit, to a maximum of 12″. It
Standard Bearer 20
follows the normal rules for Walls, with the excep-
tion that it contributes to Soft Cover instead of Hard
Cover.
Braziers: Attack Attribute – Shooting.
Before shooting a Longbow, the model may choose
to gain Flaming Attacks for its Shooting Attack. The
effect lasts for the duration of the phase.
d

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Special (No limit)
Height Standard
Knights of the Quest Type Cavalry
270 pts + 50 pts/extra model 6–15 models 0–4 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules

8″ 16″ 8 Scoring
Defensive HP Def Res Arm

1 4 3 2 The Blessing, Heavy Armour, Shield


Offensive Att Off Str AP Agi

Knight of the Quest 1 4 4 1 4 Lance Formation, Questing Oath, Bastard Sword


Warhorse 1 3 3 0 3 Devastating Charge (+1 Str, +1 AP), Harnessed
Command Group Options pts Command Group Options pts
Champion 20 Standard Bearer 20
Musician 20 Banner Enchantment no limit
d

Height Standard
Knights Forlorn Type Infantry
190 pts + 25 pts/extra model 10–40 models 0–5 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules

4″ 8″ 8 Scoring, Strider (Forest)


Defensive HP Def Res Arm

1 4 3 0 Forlorn Hope, The Blessing, Heavy Armour, Shield


Offensive Att Off Str AP Agi

1 4 4 1 4 Questing Oath, Bastard Sword


Model Rules Command Group Options pts
Forlorn Hope: Personal Protection. Champion 20
Enemy models do not count as Charging for the pur- Musician 20
pose of Devastating Charge when attacking models Standard Bearer 20
with Forlorn Hope. Banner Enchantment no limit
d

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Height Standard
Knights of the Grail Type Cavalry
220 pts + 84 pts/extra model 3–9 models 0–2 Units/Army* Base 25×50 mm

*0–1 Units/Army if the army includes at least one Scorpion or Trebuchet.


Global Adv Mar Dis Model Rules

8″ 16″ 8 Pure of Heart, Scoring


Defensive HP Def Res Arm

1 5 4 2 The Blessing, Heavy Armour, Shield


Offensive Att Off Str AP Agi

Knight of the Grail 2 5 4 1 5 Divine Attacks, Grail Oath, Holy Might, Lance Formation,
Oath of Fealty, Lance
Warhorse 1 3 3 0 3 Devastating Charge (+1 Str, +1 AP), Harnessed
Model Rules Command Group Options pts
Holy Might: Attack Attribute – Close Combat. Champion 20
The model part can make up to 2 Supporting Attacks Musician 20
when its unit has at least one Full Rank. Standard Bearer 20
Pure of Heart: Universal Rule. Banner Enchantment no limit
Only Damsels and Characters with Grail Oath may
join the unit.
d

Height Standard
The Green Knight Type Cavalry
375 pts single model 0–1 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules

8″ 16″ 8 Eternal Champion, Fear, Fearless, Ghost Step, Supernal,


Terror
Defensive HP Def Res Arm

3 6 4 2 Thrice Blessed, Heavy Armour, Shield


Offensive Att Off Str AP Agi

The Green Knight 5 6 4 1 6 Lambent Sword


Spectral Stallion 1 4 4 1 4 Devastating Charge (+1 Str, +1 AP), Harnessed
Model Rules
Eternal Champion: Universal Rule.
The Green Knight cannot be deployed during the Deployment Phase. Once per game, at the start of any of your
Movement Phases, you may deploy The Green Knight within 6″ of a friendly Damsel. The Green Knight cannot
perform a March Move this Player Turn. If The Green Knight has not been deployed by the end of the game, it
counts as destroyed.
While The Green Knight is within 12″ of a friendly Damsel, it gains Stubborn and may issue and accept Duels as
if it was a Champion.
Lambent Sword: Close Combat Weapon.
Attacks made with this weapon gain +2 Strength, +2 Armour Penetration, and ignore Parry.
Thrice Blessed: Personal Protection.
The Green Knight gains The Blessing. If the army Prayed, The Green Knight gains Aegis (+1).
d

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Height Standard
Yeoman Outriders Type Cavalry
125 pts + 14 pts/extra model 5–15 models 0–4 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules

8″ 16″ 6 Feigned Flight, Insignificant, Light Troops, Serf, Vanguard


Defensive HP Def Res Arm

1 3 3 1
Offensive Att Off Str AP Agi

Yeoman Outrider 1 3 3 0 3 Bow (4+), Light Lance


Horse 1 3 3 0 3 Harnessed
Options pts Command Group Options pts
Light Armour 1/model Champion 20
Shield 1/model Musician 20
Replace Bow with Throwing Weapons (5+) 1/model Standard Bearer 20
d

Height Standard
Brigands Type Infantry
175 pts + 13 pts/extra model 10–15 models 0–2 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules

4″ 8″ 5 Insignificant, Light Troops, Scout, Serf, Skirmisher


Defensive HP Def Res Arm

1 2 3 0 Hard Target (1)


Offensive Att Off Str AP Agi

1 2 3 0 3 Longbow (3+), Quick to Fire

Height Standard
Peasant Crusaders Type Infantry
150 pts + 10 pts/extra model 20–40 models Base 20×20 mm
Global Adv Mar Dis Model Rules

4″ 8″ 7 Bodyguard (Sacred Reliquary), Impetuous, Insignificant,


Scoring, Serf
Defensive HP Def Res Arm

1 2 3 0 Light Armour, Shield


Offensive Att Off Str AP Agi

1 3 3 0 3 Devastating Charge (+1 Att), Hatred


Options pts Command Group Options pts
Replace Shield with Paired Weapons free Champion 20
Musician 20
Standard Bearer 20
Banner Enchantment no limit
d

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Height Standard
Sacred Reliquary Type Infantry
150 pts single model 0–2 Units/Army Base 40×60 mm
Global Adv Mar Dis Model Rules

4″ 8″ 8 Holy Fervor, Impetuous, Insignificant, Not a Leader, The


Blessing, War Platform
Defensive HP Def Res Arm

4 3 4 2 Heavy Armour
Offensive Att Off Str AP Agi

4 3 3 0 3 Devastating Charge (+1 Att), Impact Hits (D3), Oath of


Fealty
Model Rules
Holy Fervor: Universal Rule.
A unit joined by a Sacred Reliquary gains Fight in Extra Rank. If the Sacred Reliquary is in base contact with an
enemy model, the Sacred Reliquary and all friendly units that are Engaged in the same Combat gain +1 Armour.
d

Height Standard
Scorpion Type Construct
120 pts single model 0–2 Models/Army* Base 75 mm round

*Scorpion and Trebuchet share the same 0–2 Models/Army limitation.


Global Adv Mar Dis Model Rules

0″ 0″ 5 Insignificant, Serf, War Machine


Defensive HP Def Res Arm

6 1 4 0
Offensive Att Off Str AP Agi

4 2 3 0 3 Move or Fire, Scorpion (4+)


Model Rules
Scorpion: Artillery Weapon.
Range 48″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), [Multiple Wounds (D3+1, Clipped Wings)].
d

Height Large
Trebuchet Type Construct
280 pts single model 0–2 Models/Army* Base 75 mm round

*Scorpion and Trebuchet share the same 0–2 Models/Army limitation.


Global Adv Mar Dis Model Rules

0″ 0″ 5 Insignificant, Serf, War Machine


Defensive HP Def Res Arm

6 1 4 0
Offensive Att Off Str AP Agi

4 2 3 0 3 Move or Fire, Trebuchet (4+)


Model Rules
Trebuchet: Artillery Weapon.
Catapult (4×4). Range 12–60″, Shots 1, Str 4 [8], AP 2 [6], [Multiple Wounds (D3, Clipped Wings)].
d

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Airborne Gallantry (Max. 40 %)
Height Large
Pegasus Knights Type Cavalry
340 pts + 95 pts/extra model 3–6 models 0–3 Units/Army Base 40×40 mm
Global Adv Mar Dis Model Rules

Ground 8″ 16″ 8 Fly (8″, 16″), Light Troops


Fly 8″ 16″
Defensive HP Def Res Arm

2 4 4 2 The Blessing, Heavy Armour, Shield


Offensive Att Off Str AP Agi

Pegasus Knight 1 4 4 1 3 Devastating Charge (+1 Att), Oath of Fealty, Lance


Young Pegasus 2 3 4 1 4 Harnessed
Options pts Optional Model Rules
Loose Formation 3/model Loose Formation: Universal Rule.
Vanguard 7/model The model gains Hard Target (1) and Skirmisher.
Command Group Options pts
Champion 20
Musician 20
Standard Bearer 20
Banner Enchantment no limit
d

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Quick Reference Sheet
Characters
Duke Adv 4″ Mar 8″ Dis 9
Standard, Infantry HP 3 Def 6 Res 4 Arm 0 The Blessing, Heavy Armour
Att 4 Off 6 Str 4 AP 1 Agi 6 Lance Formation, Oath of Fealty
d
Paladin Adv 4″ Mar 8″ Dis 8
Standard, Infantry HP 3 Def 5 Res 4 Arm 0 The Blessing, Heavy Armour
Att 3 Off 5 Str 4 AP 1 Agi 5 Lance Formation, Oath of Fealty
d
Damsel Adv 4″ Mar 8″ Dis 7 Beloved, Insignificant, Magic Resistance (1), Wizard Appren-
tice
Standard, Infantry HP 3 Def 3 Res 3 Arm 0 The Blessing
Att 1 Off 3 Str 3 AP 0 Agi 3 Lance Formation
d
Castellan Adv 4″ Mar 8″ Dis 7 Insignificant, Lowborn, Serf
Standard, Infantry HP 3 Def 4 Res 4 Arm 0 Light Armour
Att 2 Off 4 Str 4 AP 1 Agi 3
d

Character Mounts
Horse Adv 8″ Mar 16″ Dis C Feigned Flight, Light Troops
Standard, Cavalry HP C Def C Res C Arm C+1
Att 1 Off 3 Str 3 AP 0 Agi 3 Harnessed
d
Barded Warhorse Adv 8″ Mar 16″ Dis C
Standard, Cavalry HP C Def C Res C Arm C+2
Att 1 Off 3 Str 3 AP 0 Agi 3 Devastating Charge (+1 Str, +1 AP), Harnessed
d
Equitan Unicorn Adv 10″ Mar 20″ Dis C Forest Guide, Magic Resistance (2)
Standard, Cavalry HP C Def C Res 4 Arm C+1
Att 2 Off 5 Str 4 AP 1 Agi 5 Harnessed
d
Pegasus Adv 7″ Mar 14″ Dis C Fly (8″, 16″), Light Troops
Large, Cavalry HP C Def C Res 4 Arm C+2
Att 2 Off 4 Str 4 AP 1 Agi 4 Harnessed
d
Hippogriff Adv 7″ Mar 14″ Dis C Fear, Fly (8″, 16″), Light Troops, Towering Presence
Large, Cavalry HP 4 Def C Res 5 Arm C+1
Att 4 Off 4 Str 5 AP 3 Agi 4 Devastating Charge (+1 Att), Harnessed
d

Core
Knights Aspirant Adv 8″ Mar 16″ Dis 7 Impetuous, Scoring
Standard, Cavalry HP 1 Def 3 Res 3 Arm 2 The Blessing, Heavy Armour, Shield
Knight Aspirant Att 1 Off 3 Str 3 AP 0 Agi 3 Devastating Charge (+1 Att), Lance Formation, Lance
Warhorse Att 1 Off 3 Str 3 AP 0 Agi 3 Devastating Charge (+1 Str, +1 AP), Harnessed
d
Knights of the Realm Adv 8″ Mar 16″ Dis 8 Scoring
Standard, Cavalry HP 1 Def 4 Res 3 Arm 2 The Blessing, Heavy Armour, Shield
Knight of the Realm Att 1 Off 4 Str 4 AP 1 Agi 3 Lance Formation, Oath of Fealty, Lance
Warhorse Att 1 Off 3 Str 3 AP 0 Agi 3 Devastating Charge (+1 Str, +1 AP), Harnessed
d
Peasant Levy Adv 4″ Mar 8″ Dis 5 Insignificant, Scoring, Serf
Standard, Infantry HP 1 Def 2 Res 3 Arm 0 Light Armour, Shield
Att 1 Off 2 Str 3 AP 0 Agi 3
d
Peasant Bowmen Adv 4″ Mar 8″ Dis 5 Bowmen’s Stakes, Insignificant, Scoring, Serf
Standard, Infantry HP 1 Def 2 Res 3 Arm 0
Att 1 Off 2 Str 3 AP 0 Agi 3 Braziers, Longbow (4+)
d

Special
Knights of the Quest Adv 8″ Mar 16″ Dis 8 Scoring
Standard, Cavalry HP 1 Def 4 Res 3 Arm 2 The Blessing, Heavy Armour, Shield
Knight of the Quest Att 1 Off 4 Str 4 AP 1 Agi 4 Lance Formation, Questing Oath, Bastard Sword
Warhorse Att 1 Off 3 Str 3 AP 0 Agi 3 Devastating Charge (+1 Str, +1 AP), Harnessed
d

AMR Oa HS Vi SI AO QRS 19 Ch Mo Co Sp AG
Knights Forlorn Adv 4″ Mar 8″ Dis 8 Scoring, Strider (Forest)
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Forlorn Hope, The Blessing, Heavy Armour, Shield
Att 1 Off 4 Str 4 AP 1 Agi 4 Questing Oath, Bastard Sword
d
Knights of the Grail Adv 8″ Mar 16″ Dis 8 Pure of Heart, Scoring
Standard, Cavalry HP 1 Def 5 Res 4 Arm 2 The Blessing, Heavy Armour, Shield
Knight of the Grail Att 2 Off 5 Str 4 AP 1 Agi 5 Divine Attacks, Grail Oath, Holy Might, Lance Formation, Oath
of Fealty, Lance
Warhorse Att 1 Off 3 Str 3 AP 0 Agi 3 Devastating Charge (+1 Str, +1 AP), Harnessed
d
The Green Knight Adv 8″ Mar 16″ Dis 8 Eternal Champion, Fear, Fearless, Ghost Step, Supernal, Terror
Standard, Cavalry HP 3 Def 6 Res 4 Arm 2 Thrice Blessed, Heavy Armour, Shield
The Green Knight Att 5 Off 6 Str 4 AP 1 Agi 6 Lambent Sword
Spectral Stallion Att 1 Off 4 Str 4 AP 1 Agi 4 Devastating Charge (+1 Str, +1 AP), Harnessed
d
Yeoman Outriders Adv 8″ Mar 16″ Dis 6 Feigned Flight, Insignificant, Light Troops, Serf, Vanguard
Standard, Cavalry HP 1 Def 3 Res 3 Arm 1
Yeoman Outrider Att 1 Off 3 Str 3 AP 0 Agi 3 Bow (4+), Light Lance
Horse Att 1 Off 3 Str 3 AP 0 Agi 3 Harnessed
d
Brigands Adv 4″ Mar 8″ Dis 5 Insignificant, Light Troops, Scout, Serf, Skirmisher
Standard, Infantry HP 1 Def 2 Res 3 Arm 0 Hard Target (1)
Att 1 Off 2 Str 3 AP 0 Agi 3 Longbow (3+), Quick to Fire
d
Peasant Crusaders Adv 4″ Mar 8″ Dis 7 Bodyguard (Sacred Reliquary), Impetuous, Insignificant,
Scoring, Serf
Standard, Infantry HP 1 Def 2 Res 3 Arm 0 Light Armour, Shield
Att 1 Off 3 Str 3 AP 0 Agi 3 Devastating Charge (+1 Att), Hatred
d
Sacred Reliquary Adv 4″ Mar 8″ Dis 8 Holy Fervor, Impetuous, Insignificant, Not a Leader, The Bless-
ing, War Platform
Standard, Infantry HP 4 Def 3 Res 4 Arm 2 Heavy Armour
Att 4 Off 3 Str 3 AP 0 Agi 3 Devastating Charge (+1 Att), Impact Hits (D3), Oath of Fealty
d
Scorpion Adv 0″ Mar 0″ Dis 5 Insignificant, Serf, War Machine
Standard, Construct HP 6 Def 1 Res 4 Arm 0
Att 4 Off 2 Str 3 AP 0 Agi 3 Move or Fire, Scorpion (4+)
d
Trebuchet Adv 0″ Mar 0″ Dis 5 Insignificant, Serf, War Machine
Large, Construct HP 6 Def 1 Res 4 Arm 0
Att 4 Off 2 Str 3 AP 0 Agi 3 Move or Fire, Trebuchet (4+)
d

Airborne Gallantry
Pegasus Knights Adv 8″ Mar 16″ Dis 8 Fly (8″, 16″), Light Troops
Large, Cavalry HP 2 Def 4 Res 4 Arm 2 The Blessing, Heavy Armour, Shield
Pegasus Knight Att 1 Off 4 Str 4 AP 1 Agi 3 Devastating Charge (+1 Att), Oath of Fealty, Lance
Young Pegasus Att 2 Off 3 Str 4 AP 1 Agi 4 Harnessed
d

Artillery Weapons
Name Artillery Aim Range Str AP Shots Rules
Area Attack (1×5)
Scorpion - 4+ 48″ 3 [6] 10 1 [Multiple Wounds (D3+1,
Clipped Wings)]
[Multiple Wounds (D3,
Trebuchet Catapult (4×4) 4+ 12–60″ 4 [8] 2 [6] 1
Clipped Wings)]

Shooting Weapons
Name Aim Shooting Model
Longbow 3+ Castellan, Brigands
4+ Peasant Bowmen
Bow 4+ Yeoman Outriders
Crossbow 4+ Peasant Bowmen
Throwing Weapons 4+ Castellan
5+ Yeoman Outriders d

AMR Oa HS Vi SI AO QRS 20 Ch Mo Co Sp AG

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