Cleric - Domain of Unbearable Talent - The Homebrewery-1

Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

Cleric: Domain of Unbearable The Wicker

Talent At 6th level, you can channel the power of the


Wickerman. Using a bonus action you can cloak
yourself in a mantle of bees, any enemies within 5 ft. of
you must make a CON save against your spell dc save or
be poisoned and take 1d4 piercing damage per round.
This effect lasts one minute and you can use a bonus
action to dismiss the cloak and can be used a number of
times per proficiency bonus resetting on a long rest.
Divine Strike
At 8th level, you gain the ability to infuse your weapon
strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
Art Credit: Con Air cause the attack to deal an extra 1d8 force damage.
When you reach 14th level, the extra damage increases
The power of his majesty courses through you and all to 2d8.
you do, his power trembles in your veins as you channel
his unbearable talent. Power of Unbearable Talent
At 17th level, the power of your mantle of bees
Expanded Spells increases. Each of the bees increases damage to a d8 as
Nicolas Cage lets you choose from an expanded list of well as now being on fire dealing an additional 1d4 fire
spells when you learn a Cleric spell. The following damge.
spells are added to the Cleric spell list for you.
Radio Demon Expanded Spells
Spell
Level Spells
1st Charm person, Disguise Self
2nd Alter Self, Jim’s Glowing Coin
3rd Conjure Animals (Only Large Bees), Motivational
Speech
4th Compulsion, Charm Monster
5th Dominate Person, Skill Empowerment

Bonus Proficiency
At 1st level, you gain proficiency with martial weapons
and land/ air vehicles. Art Credit: The Unbearable Weight of Massive Talent

Kabuki Training
At 1st level, in observance of your lord Cage, you do
everything over the top. You can touch a willing creature
up to your proficiency bonus times per day to grant
them and yourself advantage on performance checks.
This blessing lasts for 1 hour or until you use this
feature again.
Channel Divinity: Kick Ass
Starting at 2nd level, you can use your Channel Divinity
to empower your melee attacks. When you make an
attack roll and hit you can expend your channel divinity
to extend the damage you deal to everyone around you
in a 5 ft. radius.

You might also like