energyXT2 - M EN - 2008-04-17 - Rev.1
energyXT2 - M EN - 2008-04-17 - Rev.1
energyXT2 - M EN - 2008-04-17 - Rev.1
User Manual
Creating a mix................................................................................................................ 30
Adjusting channel volume and Pan...............................................................................30
Using send / insert effects.................................................................................................30
Shaping sound with the equalizer..................................................................................33
Creating submix groups.....................................................................................................33
Remote mixing.......................................................................................................................34
Multiple track recording.............................................................................................. 37
Editing multiple Parts simultaneously..........................................................................40
Chapter 5 MIDI Sequencer.................................................................................... 41
MIDI setup with a master keyboard and virtual tone generators.......................41
MIDI setup with hardware tone generators................................................................42
MIDI recording step by step........................................................................................ 43
Creating a Project..................................................................................................................43
Adding Instrument Tracks..................................................................................................44
Using virtual instruments...................................................................................................44
Routing MIDI inputs and outputs...................................................................................45
MIDI thru settings (MIDI monitoring)............................................................................47
Configuring the metronome............................................................................................48
Recording takes.....................................................................................................................48
Quantizing MIDI events......................................................................................................49
Overdub recording...............................................................................................................52
Punch recording....................................................................................................................52
Working with patterns........................................................................................................53
Editing MIDI events..............................................................................................................54
Remote controlling Instrument Tracks..........................................................................59
Using the Drum Track..........................................................................................................60
Freezing tracks (energyXT2 only)....................................................................................64
Chapter 6 Virtual FX Rack...................................................................................... 65
Guitarist / Keyboardist live setup....................................................................................65
Guitarist / Sound Designer studio setup......................................................................66
Building a virtual FX rack step by step...................................................................... 66
Creating a Project..................................................................................................................67
Using the Modular view to build effect chains..........................................................67
Setting the input signal level............................................................................................70
Remote controlling effect parameters..........................................................................71
Routing the input signal to an Audio Track.................................................................72
Chapter 7 Appendix............................................................................................... 73
Using energyXT on multiple systems........................................................................ 73
Keeping Project data together.........................................................................................73
Transfering data and restoring paths............................................................................73
Switching between OSes...................................................................................................73
Glossary.......................................................................................................................... 74
Support........................................................................................................................... 75
4
Chapter 1 Introduction
What is energyXT?
energyXT is an integrated powerful music production environment. A one-stop solution for making music
so to speak. Whether you are a song writer who wants to record "hand-made" music, a producer who wants
to tap the full potential of a software-based production environment, a sound designer who wants to shape
sound, or a podcaster who is looking for a solution to simply cut his casts: energyXT is for you.
energyXT comes with all components of a professional recording studio such as a modular mixer, versatile
EQs, a MIDI sequencer and the potential to use an unlimited number of commercially and freely available
VST instruments and effects — all powered by a pristine and streamlined audio engine. It even brings along
its own integrated sound sampler and synthesizer. Record audio, incorporate external sound modules, play
top-notch software synthesizers and create mixes in a mixer environment, where nearly every parameter can
be automated. There's much more to discover in energyXT. Find out for yourself by reading this manual.
Introduction
5
The Mixer
The Mixer is the control center of energyXT. It houses all audio signals as separate channels which can be
added dynamically. Parameters can either be automated from the Sequencer or controlled remotely from
an external MIDI controller. With an unlimited number of possible VST effects, both insert and send, 4-band
channel EQs and additional submix groups, mixing is as comfortable as it gets.
The Modular environment
The Modular environment is the core of energyXT and all its components. It serves as a multi-functional
patchbay where each synthesizer, audio input / output, audio channel and effect can be freely routed. This
opens up some exceptional application scenarios which can be realized with energyXT.
The Synth / Sampler
The built-in Synth is a complex phase modulation synthesizer and sampler for creating complex sound lay-
ers. With 4 LFOs powered by a complex modulation matrix, a versatile multi-mode filter, 6 envelopes and
phaser, chorus, flanger, delay and reverb effects it meets all requirements you'd expect from an all-in-one
sound workstation.
The Browser
The built-in Browser grants quick access to all energyXT relevant sound samples, instruments, effects and
presets and supports drag & drop functionality. With the quick search bar even large amounts of sound
samples can be browsed within seconds.
Introduction
Feature energyXT2 energyXT2 Compact 6
General
Portable Yes Yes
VST version (for use with other hosts) Yes No
Max. bit / sampling rate 32-bit / 192 kHz 32-bit / 192 kHz
Number of tracks (Audio, Instrument, Drum, Folder) Not restricted 8
Audio input / output channels 32 / 32 8/8
MIDI In / Out ports (16 ch. each) Not restricted / 1 1/1
Mixer
Available channels Not restricted Not restricted
Send effects Not restricted 2
Insert effects Not restricted 2 per channel
4-band EQ on all channels Yes Yes
Modular environment / Sequencer
Modular environment view / edit Yes Yes
Number of Mixer / Sequencer Components Not restricted 1/1
Introduction
Simultaneously usable instruments Not restricted 8
Sequencer
Arpeggiator Yes No
Shuffle quantize Yes Yes
Track freeze / Bounce to track Yes No
eXT Synthesizer / Sampler, Multi-effect, Drum sampler Yes Yes
Remote controller support Yes Yes
Offline mixdown Yes Yes
Supported audio formats REX2 (Windows / Mac), WAV / AIFF (all OSes) WAV / AIFF (all OSes)
Resample Re-pitch, Stretch Re-pitch, Stretch
Edit MIDI controller events Static, Envelope Static
7
File and folder names
File and folder names are put in quotation marks:
◊ "energyXT2.exe"
Shortcuts
Keyboard shortcuts can be used to trigger various functions of energyXT. They are displayed as follows:
◊ Ctrl + S
A key combination is separated by a "+". Press the keys simultaneously to trigger the function.
œœ Shortcuts mentioned in this manual refer to the default keyboard shortcut scheme.
User groups
Each application chapter begins with a list of target user groups. Use the list below to identify the user
group profile that matches your interests. With this classification it should be easy to find the chapter(s)
that are of interest to you.
The target groups covered in this manual are :
◊ Podcaster: cuts and fades audio snippets and prepares multiple tracks for mixdown.
◊ Sound Designer: cuts samples and creates new sounds by using VST effects, time stretching algorithms
and sound layering.
◊ Mastering Engineer: cuts and creates mixdowns by using equalizers and shapes the dynamic level
of signals by using VST effects.
◊ MIDI-Producer: records MIDI data and makes use of VST instruments and internal drum pattern
creation.
◊ Songwriter: records instruments with simultaneous playback of previously recorded tracks and uses
input signal processing with VST effects.
◊ DJ: re-organizes audio snippets and uses VST effects with remote control for live application.
◊ Guitarist / Keyboardist: uses VST effects for signal processing instead of outboard equipment.
Terminology
In the manual the term energyXT is used to describe both the full version energyXT2 and the light version
energyXT2 Compact. Differences between these two versions are stated, if necessary. For details, refer to
the table on the previous page.
Introduction
8
Entering Demo mode in energyXT2 Compact
energyXT2 Compact users can explore all functions of the full version by entering a restricted Demo mode.
In Demo mode, you can test the full potential of the software, but you can't save a Project.
As soon as you are about to use an exclusive energyXT2 feature you'll receive a notification.
Click on
◊ Try to enter Demo mode and test the function.
◊ Cancel to abort and go back to energyXT2
Compact mode.
Introduction
9
Chapter 2 Setup
energyXT has a unique feature that separates it from many other music production software — It can be
used as a portable application which can be launched from removable devices like USB flash drives. This
gives you the opportunity to take your whole setup with you and make music on different computers. Of
course, you can also conventionally install the software on a single computer.
Installation
Windows / Mac OS / Linux
To install energyXT:
i. Visit the online tutorial at www.energy-xt.com or see the "how_to_install.pdf" file that came with your
software for details on how to install energyXT on your operating system.
Setup
10
◊ record and play back audio you need an audio interface.
energyXT supports audio interfaces with DirectSound (DS) / ASIO on Windows, Core Audio on Mac OS X
and ALSA on Linux operating systems.
œœ If you want to work with VST instruments or record audio, it is strongly recommended that you
use a professional audio interface to ensure low latency audio.
œœ Connect and install all hardware before you enter the Setup of energyXT.
Setup
11
Setting folder paths
energyXT offers a file browser which grants quick access to plug-ins, presets, projects and samples. To use
the Browser effectively, you have to set the necessary folder paths first.
To set the folder paths for the Browser:
i. Go to File > Setup > Browser.
ii. Click the entry to the left for which you want to set the folder path.
iii. Click on Add to add an entry to the list.
iv. In the browser window, navigate to the folder which
contains the respective files and confirm by clicking
on OK.
œœ You can add multiple folder paths to each cat-
egory.
v. Repeat steps ii.-iv. to include all folders that contain
relevant files.
Setup
12
Chapter 3 The Basics
Target user: All users
Structure of energyXT
The main window
Before you can start making music you have to learn the basics of energyXT first. The basic structure of
energyXT is simple but effective. The main window is divided into three areas.
The Basics
13
2 The Browser area
With the Browser you can easily explore all plug-ins, presets, projects and samples on your computer, as long
as you have located all relevant folders in the Setup beforehand. Each global entry in the Browser grants
direct access to the deposited folders without cumbersome navigation. Via the Disks entry you can also
explore all drives of your computer. The Audio Pool entry lists all samples that are currently in use by your
Project. Next to the magnifying glass is the search field which helps to locate files quickly.
Basic functions
Before we go into detail with the application chapters it's necessary to understand the basics of energyXT.
Some functions apply to all views, others only apply to one of the three views. The following paragraph
headings include the view to which the described function applies to in brackets.
Many functions are assigned to keyboard shortcuts. Refer to the function list under File > Setup > Shortcuts
to look up or change shortcuts.
Navigation
Navigating through energyXT works in the same way as in every other application. However there are a
few things you need to know.
Using the mouse wheel to zoom and navigate (All views)
You can use the mouse wheel to navigate through each view horizontally. Turning the mouse wheel with
the Ctrl key depressed affects the horizontal zoom in the Sequencer view.
Entering values (All views)
You can change value entries in energyXT by either double-clicking on an entry and making a numeric
entry with the keyboard or by click-holding the entry and dragging the mouse up to increase and down to
decrease the value. A few entries can also be changed via context menus with a right-click.
Scrolling editor windows (All views)
You can scroll any editor window by dragging the mouse, with the right mouse button depressed, in any
direction.
The transport controls (All views)
energyXT has four transport buttons which are similar to those you can find on most hi-fi recording units
(e.g. MD recorder and tape deck). From left to right, the buttons are as follows:
◊ Play: to start the song playback
◊ Stop: to stop the song playback
◊ Rewind: to go back to the beginning of a song
◊ Record: to start a recording with the selected tracks
The Basics
14
The song position pointer and timer (Sequencer)
The song position pointer shows the actual playback position. It is represented by a vertical bar in the Se-
quencer view. By default, the position pointer causes the track view to scroll with the actual position during
playback. You can place the song position pointer by clicking into the bar line above the displayed tracks.
The song position timer shows the actual position of the song position pointer.
It is located next to the transport controls. You can change the format from bar
count to time count by clicking on the display.
Edit functions
Setting a playback / recording range (Se-
quencer)
You can define a playback / recording range in the
bar line. Click on the bar line and, with the mouse
button depressed, draw the range from beginning
to end. Once set, you can alter the range by moving
the left and right edges with the mouse.
energyXT can loop the selected range for playback or recording. You can use this feature for overdub record-
ings. Click on the arrow next to the bar line to switch between loop and forward mode.
The grid snap function (Sequencer)
energyXT has a convenient grid function which causes the song position pointer
to snap to predefined note values. This is especially useful to make exact selec-
tions and move Parts and notes on a musically time basis to rasterized positions.
You can activate / deactivate the grid function by clicking on the hash. Use the triangle to the right to set the
grid value. To select triplet and dotted note values, set the 3 and the dot next to the hash active (orange). To
switch between absolute and relative snap positions, use the arrow. The grid snap setting likewise defines
the grid for the note quantization.
Editing Parts (Sequencer)
In energyXT, the content of each track is displayed as Parts on a timeline. Parts may have any size. A reason-
able length would be a few bars, e.g. for chorus and verse. Smaller Parts may represent short musical phrases
which can be easily reused throughout the whole Project.
energyXT creates a new Part ranging from the beginning of the recording to the end with every new re-
cording. You can move Parts by grabbing the Part with the mouse and dragging it with the mouse button
depressed to a new location on the same or another track. To make a copy of a Part, hold down the Ctrl key
while dragging the Part. The length of each Part can be altered by moving the left and right edges with
the mouse. You can select multiple Parts by clicking on the Parts' name with the Shift key depressed or by
clicking into the track view and with the mouse button depressed drawing a selection rectangle.
œœ Make use of the grid snap function to place Parts at musical positions.
The Basics
15
Edit mode for tracks (Sequencer)
You can switch each track into
edit mode by double clicking
on its name. In edit mode, you
see a more detailed view of
the track content for editing.
The view depends on the
track type.
◊ Instrument Tracks display
note events in a piano roll
editor.
◊ Audio Tracks display a
detailed view of the wave-
form.
◊ Drum Tracks display note
events with additonal
drum specific controller
data entries.
All track types support the
display of additional MIDI
controller data.
To change the vertical size of the edit view, grab the bottom of the track with the mouse and drag it up-
wards or downwards.
Naming tracks (Sequencer)
You can name tracks by right-clicking on the track and choosing Re-
name.
Rendering WAVs (All views)
Once you finished
your song you'd
probably want to
export the Project
to a sound file. energyXT offers a downmix function
to finalize your music with all settings and effects.
Choose File > Export Project to wav... or use the quick
button next to the transport controls to render a
WAV or AIFF file. Under Filename, choose a proper
name and under Format, the quality and file type
of your mixdown. You can either export the complete project or the selected playback / recording range.
Click on Start to complete the operation.
The Basics
16
Global settings
Song tempo / Signature (All views)
The song tempo and signature indicators show the current tempo in beats
per minute (bpm) and the song's metric scheme. You can change both by
clicking into the appropriate fields.
Info panels (Sequencer)
energyXT provides two info panels which show important options for the selected track or Part. The panels
can be activated / deactivated by using the symbols next to the signature indicator.
◊ The horizontal panel grants access to important track and Part options
◊ The vertical panel displays the mixer channel strip of the track and gives full
access to all mixer functions.
œœ Make sure that both panels are visible as they provide valuable information and edit options.
The Basics
17
Chapter 4 Multitrack Audio Recorder
Target user: Podcaster, Songwriter, Sound Designer, Mastering-Engineer
energyXT offers extensive capabilities for recording audio signals. Audio signals are generated by micro-
phones when you record an acoustic instrument or a vocalist. Most commonly the signal of the microphone
will pass a mixer and enter the computer through the audio interface. Some audio interfaces even allow
for microphone signals to be plugged in directly. If so, you don't have to use an additional mixer unit.
Another source of audio signals originate from guitars and keyboards. These instruments output an audio
signal directly.
All audio signals that enter your computer can be recorded on Audio Tracks. Each Audio Track can be ei-
ther mono (1-channel) or stereo (2-channel). The possible sample rate for audio signals complies with all
professional standards across the world as long as your audio interface lives up to the specs of energyXT.
Audio signals can be recorded either one instrument after the other or you may record a group of signals
simultaneously (e.g. a live band).
The Mixer of energyXT lets you create mixes of your audio recordings with additional effects and equalizer
settings.
The setup
Basically there are three different setups for recording audio signals in energyXT.
With a 2-channel (stereo) audio interface, you can either
◊ record up to two mono signals on two dedicated Audio Tracks or one stereo signal on a single Audio
Track. Each Audio Track then carries the dedicated input signal.
◊ record several signals as a mix on a stereo track. The Audio Track then carries a mixed version of the
input signals.
œœ The maximum number of independent record signals depends on the number of input channels
of your audio interface and the energyXT version you are using (compare with table on page 6).
If you want to record instruments (either mono or stereo) one after the other, it's sufficient to use a 2-channel
audio interface.
If you want to record a live rehearsal (e.g. band performance) and like to create a mix later on, you should
record each input signal on a dedicated Audio Track with a multi-channel audio interface.
See the application examples on how to make the necessary connections for 2-channel and multi-channel
recordings.
œœ A suitable combination of an audio interface and a mixer is always desirable as it gives way more
flexibility for different recording purposes. Actually it is a prerequisite if you want to record a signal
mix with a 2-channel audio interface.
Microphone
(e.g. BEHRINGER B-2 PRO)
ANALOG OUT
DI INPUT
Box
Laptop
CD/TAPE OUTPUT CD/TAPE INPUT
UNBAL IN BAL/UNBAL OUT
FIREWIRE 1
FIREWIRE
Audio Interface (e.g. BEHRINGER FCA 202)
Guitar Amp
(e.g. BEHRINGER
LX210) Keyboard
Bass Guitar
Analog Mixer
(e.g. BEHRINGER LINE IN 7-8
E-Drums
XENYX 2222FX)
FIREWIRE FIREWIRE
Multi-channel ANALOG OUT 1-2
Audio INPUT
Interface
Laptop
Creating a Project
Before you can make a recording you have to create a Project.
The Project is the foundation for your song and holds all musical
data, settings and parameters.
To create a Project:
i. Go to File > New Project.
By default a new Project contains one Instrument and one Audio
Track.
ii. Choose File > Save as... to call up the save dialog.
iii. Choose a folder for your Projects.
The save dialog of energyXT is similar to that of the Windows
Explorer user interface. The left column shows the folder tree of
your drives and the right column lists all subfolders and energyXT
related files that are present in the selected folder. The selected
folder path is displayed at the top of the window.
In our example we created a new Project called Audio recording example and saved it to D:energyXT Projects.
In our example we created two mono tracks named Guitar and Vocals and a stereo track for the Drums.
œœ It is possible to mix input signals by activating more than one Audio In Component of an Audio
Track. The same goes for the output.
In our example we set all Audio Tracks to the default Audio In and Audio Out routing.
Monitor settings
The monitoring determines whether the input signal can be heard or not. By default the input signal is
always active. However, you may want to change the option depending on your hardware setup to prevent
audio feedback loops.
ii. Make sure that you set the Monitor setting correctly if you hear no input signal. See chapter
"Monitor settings".
iii. Play your instrument or playback the signal you have connected to your audio interface and observe
the level meter next to the level fader.
iv. Adjust the level of the input signal at your audio interface according to the user manual of the unit in
case your audio interface includes a control for trimming the signal level.
v. Adjust the level of the input signal further with the Trim so that the peak amplitude of the signal barely
causes the level meter to reach the top.
vi. Reduce the recording level with the level fader, if needed.
In our example we adjusted the input signal level with the Trim to +12 dB and left the level fader at its default 0.00 dB position.
iii. Check the Count-In entry if you want to have a one bar precount before the recording starts.
iv. Check the Playback and Recording entries if you want to hear the metronome's click during playback
and recording.
v. Select a volume for the click under the Volume entry.
vi. Check the Enable entry to activate the metronome.
Alternatively, you can left-click the metronome symbol to enable / disable the metronome.
In our example we chose a song tempo of 100 bpm and enabled the metronome with a one bar precount to count quarter notes during
a recording.
Recording takes
Among musicians a recording is most commonly known as a take. A take can be just a few bars of length or
even cover the whole song. For each take energyXT creates a Part from the beginning of the recording to
its end. Parts can be modified later on in various ways as described in chapters "Editing Parts (Sequencer)"
and "Working with patterns".
To record a take:
i. In the Sequencer view, select an Audio Track for recording.
ii. Set a recording range in the bar line if you know the length of your musical performance.
Alternatively, turn off loop mode and set a zero range, if you can't predict the length of your recording.
iii. Place the song position pointer at the very beginning of the song or at the beginning of your record-
ing range.
Remember to use the grid function to place the song position pointer exactly at musical units (see chapter "The grid
snap function (Sequencer)").
iv. Click the Record button in the transport controls to start the recording.
If you have activated the metronome's Count-In, the recording
starts with the secondly counted bar.
In our example we recorded a 4 bar Guitar take from the beginning of the song.
iv. From the menu, choose Part > Split to split the Part into two pieces.
v. Locate a signal pause at the end of the range you wish to re-record and place the song position
pointer.
vi. From the menu choose Part > Split to isolate the slice.
viii. Activate the grid snap function and set the grid to Bars.
ix. Set the recording range in the bar line to the range of the now missing slice.
x. Place the song position pointer at the beginning of the recording range.
xi. Redo the recording.
If you activate the loop mode, you may record several takes one after the other.
xii. Adjust the edges of the newly recorded Part to match the gap between the surrounding Parts.
It might be useful to overlap the surrounding Parts slightly if otherwise the sound gets truncated. Disable the grid
snap function to freely adjust the edges of the Parts. Overlapping Parts will be mixed.
In our example we replaced a slice of the vocal take (bars 2-3) with a new recording.
iii. Set the grid snap function to 4 to place nodes at quarter note values.
You may choose smaller note values to create more envelope nodes for more detailed envelopes.
iv. Add two envelope nodes by double-clicking into the Volume edit window of a Part to create a fade in.
Place one node at the very beginning and the second a few quarters behind.
Envelope nodes are indicated by small squares and can be positioned horizontally and vertically by dragging them
to the wanted position.
viii. Add a final node at the end of your Part to create a fade out.
These are the basics on how to work with envelopes. From this example you may go ahead and create your
own envelopes for various parameters (e.g. Pan, EQ).
In our example we created a simple volume envelope with a curved fade in and fade out in the Guitar track.
œœ Stretch should be your first choice if you want to change the length of a loop sample, as it conserves
the original sound and harmony.
Although quite powerful, you should only use these modes to adapt loop samples that already are close
to your song's tempo. Changing the length of the original sample too much will lead to a poor and dete-
riorated sound.
Alternatively you may want to use resampling to create special effects by changing the length of the sample
loop drastically.
v. Move the right edge of the Part to the next bar where you wish the loop sample to end.
energyXT automatically adjusts the end of the Part to the nearest bar. However, you may alter the length manually,
according to your needs.
vi. Use the Coarse and Fine parameters in the info panel to adjust the pitch of the loop sample.
In our example we imported a loop sample with a tempo of 85 bpm into a song with 100 bpm and used the Stretch mode to compress
the sample to fit into two bars.
Creating a mix
All audio signals run together in the Mixer. The Mixer view shows a channel strip for each input,
output and Audio Track Component which grants access to volume and pan position. You may
additionally manipulate the audio stream with any kind of VST effect and energyXT's EQ.
The channel strip shows (from top to bottom):
◊ The name of the input Component
◊ The fx / eq switch
◊ The available send controls for the send effects
◊ The insert effects for the channel
◊ The name of the Component (e.g. name of the Audio Track or audio input)
◊ The Pan control (panorama position)
◊ The level fader with the corresponding level meter and the mute (M) and solo (S) buttons
◊ The name of the output Component to which the channel is routed
ii. Grab the Pan control with the mouse and drag the mouse up or down to move the signal off
the center position to the right or left to set the panorama of a channel.
In our example we moved the Guitar slightly off center to a position of L15 to the left and lowered the channel's volume
to -3.03 dB.
ii. With the mouse button depressed, drag the FX level control up and down to adjust the wet / dry mix
(ratio of effect signal to original signal).
A setting of 100 (%) means the signal is fully conducted to the insert effect. A setting of 0 (%) means the signal fully
bypasses the insert effect. Other settings define the mix between these two extremes.
ii. With the mouse button depressed, drag the FX Send level control up and down to adjust the signal
portion that will be send to the send effect.
A setting of 100 (%) means the signal is fully conducted to the send effect. A setting of 0 (%) means the signal fully
bypasses the send effect. Other settings define the mix between these two extremes.
œœ Make sure to adjust the effect's wet / dry mix to output only the effect signal, so that the wet /
dry mix is the result of the FX Send level setting and the position of the level fader of the send
effect channel.
ii. From the context menu of the channel, select Rename to give a reasonable name to the Group.
iii. From the drop-down list of an audio channel's output, check the name of the Group to route the chan-
nel to the newly created Group.
You may choose multiple output channels for your channels. However, the most common practice is to route the
channel only to the relevant Group. Otherwise the signal is routed to the audio output twice.
In our example we created a submix group with the default name Group and routed the output of the Vocals channel to the newly
created Group.
Remote mixing
Many parameters of the Mixer can be controlled remotely with a suitable DAW controller. With a hardware
controller it is much easier and more intuitive to control volume fades and changes than doing it with the
mouse.
energyXT works with all types of DAW controllers, provided they output standard MIDI controller data
and not system exclusive data. To adjust the Mixer's response to your DAW controller, it first needs to be
calibrated. A MIDI learn function offers a convenient way to do so quickly.
Audio Interface
(e.g. BEHRINGER FCA202)
ANALOG
INPUTS
FIREWIRE
USB USB
ii. Click on the keyboard symbol to use the MIDI learn function.
energyXT now waits for a control element to be moved as a control target.
iv. Turn the control of your DAW controller up and down to assign the control of your hardware to the
control element of the software.
v. Repeat steps iii.-iv. for every control you want to control remotely.
vi. Click on the keyboard symbol in the Controller map dialog to finish the calibration.
vii. Alter the values in the Range fields to restrict the control range for a more precise input, if needed.
œœ You can use the Controller map dialog in the same way if you want to assign hardware controls
to the parameters of send / insert VST effects.
To create a track for recording the controller data:
viii. Switch to the Mixer view.
ix. From the menu, choose Track > Add New > Instrument Track to add an Instrument Track.
x. Select the Instrument Track and, in the info panel under the entry Output, check all Audio Tracks for
which you want to record controller movements.
The Instrument Track is now ready to record and playback controller data. See chapter "Recording takes" for details
on how to proceed with the recording.
In our example we assigned MIDI controller CC91 to the level fader of the Guitar track, created an Instrument Track to record controller
data and selected the Guitar track as the destination of the Instrument Track.
iv. Via the context menu, rename all Audio In components such that the names correspond to the respec-
tive input channels for easy reference (e.g. [1] Audio In, [2] Audio In, ... [7+8] Audio In).
vii. Choose Mono as the record format for mono signals or Stereo as the record format for stereo signals
for each Audio Track.
viii. Choose the correct Audio In Component from the drop-down list as the input for each track.
The setup
Basically, there are two different conceivable setups for working with MIDI. See the application examples
on how to make the necessary connections.
ANALOG
INPUTS
LINE OUT
USB
Laptop
USB
MIDI Sequencer
42
MIDI setup with hardware tone generators
In this application, the sound is solely being produced by external hardware tone generators (e.g. sound
sampler and sound module). The MIDI keyboard is needed to input MIDI data.
What you need
◊ a master keyboard with integrated tone generation to input and playback MIDI data or a controller
keyboad plus external tone generators.
Active Monitor Speakers
(e.g. BEHRINGER MS40)
ANALOG
INPUTS CD/TAPE
DAT Recorder
ANALOG IN OUTPUT
MIDI IN LINE IN 2
USB USB
MIDI Sequencer
43
MIDI recording step by step
The following section will show you how to make use of the full MIDI potential of energyXT. On the basis of
a typical recording application, all important aspects of MIDI-based music recording are covered.
œœ Before you follow the instructions below, make sure you've already set up your computer and
energyXT properly. See chapter "Setup" for details.
Each paragraph heading outlines the main steps you need to undergo to do a typical MIDI recording. You
may follow all of the paragraphs or just pick the ones that are of interest to you. However, it might be useful
to read all texts to get to know all the possibilities energyXT has to offer.
For better understanding the guide reflects a real-life recording example, which is to record two MIDI instru-
ments one after the other and add some drums with the integrated Drum Sampler. You will learn how to
record MIDI data, use virtual instrument plug-ins and edit and manipulate your recordings. Later on, you
may take this demo Project as a starting point and tailor it to your needs. Keep track of the demo Project's
progress by reading the text after each diary icon.
Creating a Project
Before you can make a recording you have to create a Project.
The Project is the foundation for your song and contains all
musical data, settings and parameters.
To create a Project:
i. Go to File > New Project.
By default a new Project contains one Instrument and one Audio
Track.
ii. Choose File > Save as... to call up the save dialog.
iii. Choose a folder for your Projects.
The save dialog of energyXT is similar to that of the Windows
Explorer user interface. The left column shows the folder tree of
your drives and the right column lists all subfolders and energyXT
related files that are present in the selected folder. The selected
folder path is displayed at the top of the window.
MIDI Sequencer
44
Adding Instrument Tracks
The common track type for MIDI data in energyXT is the Instrument Track. It either carries only the recorded
MIDI events for an external tone generator or it immediately hosts the tone generation by means of a virtual
VST instrument likewise.
To add an Instrument Track:
i. In the Sequencer view from the menu, choose Track >
Add New > Instrument Track.
Alternatively, use the context menu on the empty track column
or select an already present Instrument Track and double-click
into the track column to add a new track.
ii. You may name each track to identify it easily. See chap-
ter "Naming tracks (Sequencer)" for details.
In our example we created two Instrument Tracks named Lead and
Bass.
œœ You can create a new Instrument Track with a virtual instrument already included by dragging the
instrument's entry from the Browser onto the track column directly below the last track.
MIDI Sequencer
45
ii. Choose an entry from the Program drop-down list in the info panel to select a preset sound for a virtual
instrument, if available.
In our example we added energyXT's proprietary Synthesizer to the Lead track and the Crystal VST instrument to the Bass track.
œœ In energyXT2 Compact, you can only have a single physical MIDI device active.
iii. Check the appropriate Output Component(s) from the drop-down list.
External tone generators, which are connected to a physical MIDI input device, appear as MIDI In. You may also choose
a Mixer channel as a target.
MIDI Sequencer
46
Creating additional MIDI In Components for multiple input devices
By default energyXT creates a single MIDI In Component to which all active physical MIDI input devices are
assigned. That means, the MIDI signal of each device is merged in the MIDI In Component, which in most
cases is useful.
However, if you have several MIDI input devices connected you may want to individually assign these to
different tracks. In this case, you have to create the needed amount of MIDI In Components in the Modular
View and assign all physical devices accordingly.
To create MIDI In Components for multiple input devices:
i. In the Modular view from the context menu, choose MIDI In.
A new MIDI In Component appears.
ii. In the Component's context menu under Device, check a physical MIDI input device.
MIDI Sequencer
47
iii. In the context menu of the existing MIDI In Component, check another physical MIDI input device.
Now each Audio In Component is assigned to a different physical MIDI input device.
iv. Repeat steps i.-ii. for other MIDI input devices you want to use.
v. From the context menu of a MIDI In Component, choose Rename... to name each Component prop-
erly.
In our example we created a new MIDI In Component and assigned one of two available physical MIDI input devices to the newly created
MIDI In Component and the second to the initially available MIDI In Component.
MIDI Sequencer
48
Configuring the metronome
If you want to record several instruments one after the other it is critical that you
perform your music as exactly as possible to a given song tempo when recording.
In energyXT you can use a metronome which, like its real counterpart, produces
an audible click, the beat.
To set the tempo:
i. Input the song tempo in the field next to the transport controls.
To configure the metronome:
i. Right-click on the metronome icon.
ii. Choose the number of beats per bar (1 to 8 beats).
E.g. 4 beats to count quarter notes for a 4/4 time signature.
iii. Check the Count-In entry if you want to have a one bar precount before the recording starts.
iv. Check the Playback and Recording entries if you want to hear the metronome's click during playback
and recording.
v. Select a volume for the click under the Volume entry.
vi. Check the Enable entry to activate the metronome.
Alternatively, you can left-click the metronome symbol to enable / disable the metronome.
In our example we chose a song tempo of 100 bpm and enabled the metronome with a one bar precount to count quarter notes during
a recording.
Recording takes
Among musicians a recording is most commonly known as a take. A take can be just a few bars of length or
even cover the whole song. For each take energyXT creates a Part from the beginning of the recording to
its end. Parts can be modified later on in various ways as described in chapters "Editing Parts (Sequencer)"
and "Working with patterns".
To record a take:
i. In the Sequencer view, select an Instrument Track for recording.
ii. Choose the correct MIDI channel at which the Instrument Track shall output MIDI data. For virtual
instruments you can also choose a preset sound.
iii. Set a recording range in the bar line if you know the length of your musical performance.
Alternatively, you can set a zero range if you can't predict the length of your recording.
iv. Place the song position pointer at the very beginning of the song or at the beginning of your record-
ing range.
Remember to use the grid function to place the song position pointer exactly at musical units (see chapter "The grid
snap function (Sequencer)").
MIDI Sequencer
49
v. Click on the Record button in the transport controls to start the recording.
If you have activated the metronome's Count-In, the recording
starts with the secondly counted bar.
In our example we recorded a 4 bar Lead take from the beginning of the song and another take on the Bass track of the same length.
MIDI Sequencer
50
œœ If short notes appear displaced, you should try a smaller note value for the quantization setting.
Some performances can not be quantized with a single quantization setting properly. That's because they
include too many diversified note values. In this case you need to apply different quantization values to
individual passages.
To quantize individual passages:
i. In the Sequencer view, double-click on the track you wish to quantize to enter the edit view.
ii. Resize and zoom into the track to see all recorded notes.
You can scroll the view vertically when you place the mouse pointer on the claviature and turn the mouse wheel up
and down. Alternatively, use the Page Up and Page Down keys.
iv. Identify a group of notes which are close to the grid lines and select them.
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51
vii. Select the remaining notes that are close to the grid lines and select them.
Shuffle quantize
You can use the quantize function intentionally wrong to change the rhythmic metrics of a binary to a
ternary performance. You may do so to create the famous shuffle rhythms.
To add a shuffle quantization to a binary performance:
i. In the Sequencer view, double-click on the track you wish to quantize to enter the edit view.
ii. Resize and zoom into the track to see all recorded notes and select the notes you want to shuffle.
You can scroll the view vertically when you place the mouse pointer on the claviature and turn the mouse wheel up
and down. Alternatively, use the Page Up and Page Down keys.
MIDI Sequencer
52
iii. Choose a quantization value and activate triplets.
Overdub recording
Overdubbing is a technique to add a musical performance to a previously recorded one. You can use this
recording method to create harmonic lines without actually having to play the harmony at once. This is
especially useful, if you are not so handy with playing the keyboard or you have a supplementary idea for
a previously recorded take later on.
To perform an overdub recording:
i. In the Sequencer
view, set a recording
range.
ii. Activate loop record-
ing.
iii. Select a track and a
previously recorded
Part for recording.
iv. Start the recording
and per form your
music.
You can add as many
musical lines as you
want with every loop
cycle.
Punch recording
Instead of recording on top of a previously recorded take you can also exchange a small slice of a Part with
a new take. You can use this method, for example, to exchange a bad take with a good one or to vary a take
which is being repeated throughout your song to make it sound different with every repeat.
To perform a punch recording:
i. Set the grid snap function to Bar.
ii. Place the song position pointer at the beginning of the slice you wish to re-record.
iii. From the menu, choose Part > Split to split the Part into two pieces.
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53
iv. Place the song position pointer at the end of the slice you wish to re-record.
v. From the menu, choose Part > Split to isolate the slice.
vi. Select the isolated Part (Slice) and choose Part > Delete to delete it.
vii. Set the recording range in the bar line to the range of the now missing slice.
viii. Place the song position pointer at the beginning of the recording range.
ix. Redo the recording.
The newly created Part replaces the previous one.
x. Select all Parts and from the menu choose Part > Glue to unite all Parts again.
In our example we substituted a slice of the Lead Part with a new recording.
MIDI Sequencer
54
œœ Make use of all Part edit functions (e.g. Split, Glue, Copy, Move, Resize) to create reusable pat-
terns.
In our example we created a ghost copy of all Parts from bars 1-5 and moved this pattern to bars 9-13.
◊ Use the mouse to grab the beginning or end of a note event to alter its length.
◊ Double-click to create a new note at the position of the mouse pointer.
◊ Right-click a note event to delete it.
To identify the pitch of each note easily, it is useful to let the note names be displayed for each note event.
Choose Options > Show note names from the menu to activate the feature. You can also use the claviature
to the left for orientation. You can scroll the claviature up and down when you turn the mouse wheel while
the mouse pointer hovers above it. Alternatively, use the Page Up and Page Down keys.
MIDI Sequencer
55
Note events are intrinsically tied to the Velocity controller which determines the volume of each note. You
can alter each entry by clicking on the event and, with the mouse button depressed, drag it up and down.
A new Velocity entry is created with every new note event.
Editing other controller data
All controller data appear as individual entries in the timeline. Unlike the Velocity controller they are not
tied to note events. Due to a low zoom factor, very frequently recorded entries (e.g. ModWheel and Pitch-
Bend) may appear as a connected curve. You can edit both individual events and a group of events that
form a curve.
MIDI Sequencer
56
Editing MIDI envelopes (energyXT2 only)
Instead of painfully placing and editing individual events to form a curve you can alternatively use MIDI
envelopes to define a curve shape for a controller. With MIDI envelopes, it is easy to continuously change
parameters over time. That's because they are created with only a few nodes which are automatically con-
nected and form a curve. A curve can be freely bend from linear to exponential.
Reasonable standard MIDI events to control with MIDI envelopes include PitchWheel, ModWheel (CC1),
Volume (CC7), Panorama (CC10) and Expression (CC11), plus any other controller that is being used to
produce continuous parameter changes.
To create a MIDI envelope:
i. In the Sequencer view, set the grid snap function to 4 to place nodes at quarter note values.
You may choose smaller note values to create more nodes for more detailed envelopes.
ii. Check the controller entry (e.g. Expression CC11) to display the MIDI envelope edit window.
iii. Add two envelope nodes by double-clicking into the edit window of the controller to create a fade in.
Place one node at the very beginning and the second a few quarters behind.
Envelope nodes are indicated by small squares and can be positioned horizontally and vertically by dragging them
to the wanted position.
MIDI Sequencer
57
iv. Use the mouse to drag the first node to the bottom (minimum value) and the second to the top of the
edit window (maximum value).
v. Create another node at an intermediate value to slowly lower the Expression.
MIDI Sequencer
58
vii. Add a final node at the end of your Part to create a fade out.
viii. Curve the fade in / out by dragging down the circle in between the nodes with the mouse to create
a smooth fade.
These are the basics on how to work with envelopes. From this example you may go ahead and create your
own envelopes for various parameters (e.g. Pan, EQ, VST effect controls).
In our example we created a MIDI envelope for the Expression controller in the Lead track.
MIDI Sequencer
59
Remote controlling Instrument Tracks
Parameters of virtual instruments can be mapped to hardware controls of a MIDI controller unit or a master
keyboard. Many virtual instruments already react on the basic MIDI controllers, e.g. ModWheel, PitchBend,
Aftertouch and Expression, to name just a few. Refer to the user manual of your VST plug-in for details. Other
parameters / controls can be freely mapped to react to specific MIDI controllers. You can also map a control
of the virtual instrument's channel strip of the Mixer to a MIDI controller sent from a hardware unit.
A mapped MIDI controller can be recorded to an Instrument Track and edited just as explained in chapter
"Editing MIDI events".
œœ If you do not own a MIDI controller unit, you can move the controls of energyXT's Mixer and virtual
instruments with the mouse and record the movement.
ii. Click on the keyboard symbol to use the MIDI learn function.
energyXT now waits for a control element to be moved.
iii. Make sure that the control you wish to control remotely is displayed on the screen.
To control a parameter of a VST instrument, you have to bring up its user interface.
iv. Grab and drag the control element that you want to calibrate with the mouse (e.g. level fader, control
element of a VST instrument).
The Controller map dialog displays the parameter's name.
œœ The parameters of energyXT's Synth / Sampler can only be automated from the plug-in's MIDI
page.
MIDI Sequencer
60
v. Turn the control of your DAW controller up and down to map the control of your hardware to the
control element of the software.
vi. Repeat steps iv.-v. for every control you want to control remotely.
vii. Click on the keyboard symbol in the Controller map dialog to finish the calibration.
viii. Alter the values in the Range fields to restrict the control range for a more precise input, if needed.
œœ You can use the Controller map dialog in the same way if you want to assign hardware controls
to the parameters of the instrument's Mixer channel.
In our example we mapped the volume fader of the instrument's Mixer channel to CC93 and the parameter LoFreq of the virtual instru-
ment to CC74.
MIDI Sequencer
61
ii. From the Browser window, select the name entry of a sample file and, with the mouse button depressed,
drag it onto the Drum Track.
iii. Repeat step ii. for all samples you want to include in your Drum Track.
iv. In the bar line, set a recording range in which you want to create a Drum Part.
v. Double-click into the Drum Track to create a drum Part.
vi. Set the grid snap function to the note value at which you wish to place the drum note events.
vii. Double-click the drum Part to place a note event for each sample.
You can use the same edit functions for editing drum note events as for editing the note events of an Instrument
Track. Refer to chapter "Editing note events" for details.
MIDI Sequencer
62
viii. Click on the triangle next to each drum sample's name to edit the volume (Vol), panorama (Pan) or filter
frequency (Cutoff) parameters for each note.
You can use the same edit functions for the parameters of the Drum Sampler as for the velocity controller of an Instru-
ment Track. See chapter "Editing note events" for details.
Alternatively, you can set the parameters in the Drum Sampler's user interface to fixed settings if they need not
change with every note.
œœ Instead of manually placing the drum note events you can also record the drums like any other
Instrument Track. See chapter "Recording takes" for details.
In our example we created a basic drum Part with a bass drum, a snare drum and a hi-hat.
From the user interface of the Drum Sampler, you can change the playback options for each sample sepa-
rately. To bring up the Drum sampler's user interface, click on any sample name in the track column.
From top to bottom, the available parameters for each sample slot are as follows:
◊ Volume: to change the volume.
◊ Pan: to change the position in the
stereo field.
◊ Filter: to apply one of three filter
types (Low, Band, High pass) with
Cutoff and Q parameters.
◊ Sample cell: to identify the key with
which the sample is triggered from
a keyboard.
The first drum sample is always mapped
to C1. Other samples are mapped con-
secutively to the next half tone above.
MIDI Sequencer
63
Using track Arpeggiator and Shuffle quantization
The Arpeggiator (energyXT2 only)
Each Instrument Track in energyXT2 features a powerful MIDI Arpeggiator which you can use to easily create
a variety of different rhythmical patterns. With a monophonic input, the Arpeggiator simply repeats the
played note and thus creates a rhythmical pattern. With a polyphonic input, the Arpeggiator can either do
the same with all notes being played back as a chord or a sequence. The use of Arpeggiator patterns for
bass lines, pads and lead voices is very popular in modern music production.
To activate the Arpeggiator:
i. In the Sequencer view select a track.
ii. Click on the power symbol.
iii. Click on e to bring up the user interface.
The Arpeggiator has nine different operation modes and several parameters to control the shape of the
arpeggio patterns.
The operation modes are as follows:
◊ Up, Down, Up-down, Up and down, Down-up, Down and up:
to play back the notes in the selected order depending on
their pitch.
◊ As played: to play back the notes in the order in which the
notes were played.
◊ Chord: to play back the notes simultaneously.
◊ Random: to play back the notes in random order.
MIDI Sequencer
64
To define a shuffle amount for an Instrument Track:
i. In the Sequencer view, select a track for shuffle quantization.
ii. Select a note value.
iii. Adjust the amount of quantization.
MIDI Sequencer
65
Chapter 6 Virtual FX Rack
Target user: Guitarist / Keyboardist, Sound Designer
Due to the versatile concept of energyXT, it is possible to use the software also for building virtual effects
racks. This application has become very popular over the last years for reproducing the sound of a guitar
effects rack. With energyXT, you can use whatever VST effect you can buy or find in the net and create your
very own personal effects rack.
By chaining several effects, you can create a powerful multi-effect to substitute an expensive amp / stomp
box hardware combination. You can play live with a guitar / keyboard amp but you can also record state-of-
the-art sounds into your computer. As a Sound Designer you may use this technique to create very complex
new sound scapes with various input signals as well.
The setup
Basically, there are two different conceivable setups for live and studio use.
INPUT
Electric Guitar
MIDI Controller
(e.g. BEHRINGER FCB 1010)
USB
UNBAL BAL/UNBAL
IN OUT
FIREWIRE 1
FIREWIRE
Audio Interface (e.g. BEHRINGER FCA202)
Laptop
Virtual FX Rack
66
Guitarist / Sound Designer studio setup
You need:
◊ a 2-channel audio interface with microphone and guitar / line inputs
or
◊ a 2-channel audio interface with line inputs and a mixer
Microphone
(e.g. BEHRINGER B-2 PRO)
Electric Guitar
INPUT
MIC IN 1 GUITAR IN 2
LINE OUT
2-ch Audio Interface USB
(with microphone and
guitar / line inputs) Active Monitor Speakers
(e.g. BEHRINGER B3031A)
USB
Laptop
Virtual FX Rack
67
You will learn how to use virtual effects plug-ins, interconnect all plug-ins to build an effect chain and output
or record the signal to an amp or Audio Track. Later on, you may take this demo Project as a starting point and
tailor it to your needs. Keep track of the demo Project's progress by reading the text after each diary icon.
Creating a Project
Before you can make a recording you have to create a Project.
The Project is the foundation for your song and contains all
musical data, settings and parameters.
To create a Project:
i. Go to File > New Project.
By default a new Project contains one Instrument and one Audio
Track.
ii. Choose File > Save as... to call up the save dialog.
iii. Choose a folder for your Projects.
The save dialog of energyXT is similar to that of the Windows
Explorer user interface. The left column shows the folder tree of
your drives and the right column lists all subfolders and energyXT
related files that are present in the selected folder. The selected
folder path is displayed at the top of the window.
Virtual FX Rack
68
To make the connections for a serial effects chain.
i. In the Modular view, select the name entry of a VST compatible effect or energyXT's Multi Effect from
the Browser window and, with the mouse button depressed, drag it into the Modular view.
The plug-in will appear as a Component which is automatically connected to the Audio Out and the MIDI In Com-
ponents.
In our example we created a serial effect chain with three VST effects.
Virtual FX Rack
69
To make the necessary connections for a parallel effects chain.
i. In the Modular view, select the name entry of a VST-compatible effect or energyXT's Multi Effect from
the Browser window and, with the mouse button depressed, drag it into the Modular view.
The plug-in will appear as a Component which is automatically connected to the Audio Out and the MIDI In Com-
ponents.
œœ You can individually adjust the level of each effect in the Mixer view by using the respective level
faders.
In our example we created a parallel effect chain with three VST effects.
Virtual FX Rack
70
Setting the input signal level
Setting a proper signal level for the input signal is very important in order to avoid annoying
artifacts.
If the level of the signal is
◊ too high, the signal will distort.
◊ too low, the signal probably will be covered with noise and result in falsified sound.
You can adjust the level of the input signal in the Mixer view. The Mixer is organized in channel
strips.
To set a proper input signal level, you need to be familiar with the following elements:
◊ The Trim for boosting or lowering the input signal level at the top.
◊ The level fader with the corresponding level meter at the bottom.
Virtual FX Rack
71
Remote controlling effect parameters
Parameters of virtual effects can be freely mapped to hardware controls of a MIDI controller unit.
To map the parameters of a virtual instrument to a MIDI controller unit:
i. Click on the MIDI indicator next to the metronome symbol to open the MIDI controller mapping
dialog.
ii. Click on the keyboard symbol to use the MIDI learn function.
energyXT now waits for a control element to be moved.
iii. Make sure that the user interface of the VST you wish to control remotely is displayed on the screen.
iv. Grab and drag the control element that you want to calibrate with the mouse.
The Controller map dialog displays the parameter's name.
œœ The parameters of energyXT's Multi Effect can only be automated from the plug-in's MIDI page.
v. Turn the control of your MIDI controller up and down to map the control of your hardware to the control
element of the software.
vi. Repeat steps iv.-v. for every control you want to control remotely.
vii. Click on the keyboard symbol in the Controller map dialog to finish the calibration.
Virtual FX Rack
72
viii. Alter the values in the Range fields to restrict the control range for a more precise input, if needed.
In our example we mapped the parameters Chorus-Fine and Chorus-Rate of a chorus plug-in to controllers CC74 and CC71.
Virtual FX Rack
73
Chapter 7 Appendix
œœ Many VST plug-ins require an installation in order to work on your system. These plug-ins rely on
different system settings to be launched and won't work if you simply copy them with your VST
plug-ins folder. Use freeware plug-ins instead that require no installation and no registration.
In energyXT, make sure that all path settings point to the correct location on the removable device, other-
wise plug-ins and audio data cannot be found. Check the settings under File > Setup > Browser before you
try to open existing songs (see chapter "Setting folder paths"). Alternatively, you may open your song and
tell energyXT the correct location of your files upon request.
œœ Notice that even if you keep all data on a removable device it might be necessary to adjust path
settings due to the fact that the drive letters might differ from computer to computer.
Appendix
74
Glossary
ALSA
Advanced Linux Sound Architecture. A basic driver interface used in Linux operating systems for audio
input and output.
ASIO
Audio Stream Input / Output. A professional driver interface which offers much better latency performance
than DirectSound on Windows operating systems.
CDDA
Compact Disc Digital Audio, commonly known as (Sony / Philips) Audio CD.
Component
The Modular view of energyXT displays devices and channels as Components. There are two types of
Components in energyXT:
◊ The input / output Components which represent physical hardware devices.
◊ The internal Components (Sequencer, VST effects / instruments) which represent software devices.
Controller
Describes either a hardware controller which outputs MIDI data or a MIDI command to control param-
eters.
Core Audio
A professional driver interface used in Mac OS X operating systems for audio input and output.
DAW
Digital Audio Workstation. Synonym for a software that turns your computer into a complete audio record-
ing environment.
DirectSound
A basic driver interface used in Windows operating systems for audio input and output.
DVD-A
Digital Versatile Disc Audio. Multi-channel audio disc. Competitor to SACD.
Locator
Marker with which a playback / recording range can be defined.
Loop sample
A short pattern of a performance (e.g. guitar pattern, baseline, drum beat) with a length of usually 4-8 bars
that most often comes as an audio file (e.g. WAV and AIFF) on a CD-ROM.
Master keyboard
A controller keyboard without tone generation.
Mixer
A mixer hosts all audio signals and grants access to individual signals.
Appendix
75
Modular
The term describes a system that can be freely configured and extended.
Pan / Panorama control
A control to position a signal in the stereo field. Defines the left / right alignment between the two loud-
speakers.
Part
An element in the Sequencer view with varying length that contains musical data (e.g. MIDI note events,
audio)
SACD
Super Audio Compact Disc. Successor of the CDDA with multi-channel audio and higher quality.
Sampler
A device for recording sounds which can be triggered for playback via a keyboard or a MIDI sequencer.
Sequencer
A system that is capable of recording and playing back multiple audio and MIDI tracks.
Synthesizer
A device that generates sounds on a synthetic basis.
Tone generator
A device that outputs sounds either on a synthetic basis (synthesizer) or by playing back recorded sounds
(sampler).
View
energyXT is organized in three different views: the Modular, the Mixer and the Sequencer view.
VST instruments (virtual instruments) / VST effects
Software instruments and effects that support the popular VST standard for software plug-ins. A wealth of
plug-ins can be downloaded from: www.kvraudio.com.
Support
If you have any problems with energyXT, check the online tutorials and the community pages on
www.energy-xt.com or e-mail to support@energy-xt.com for help. Registered users may download the
latest updates for free.
Technical specifications and appearance subject to change without notice. The information contained herein is correct at the time of printing. XT
Software AS accepts no liability for any loss which may be suffered by any person who relies either wholly or in part upon any description, photograph
or statement contained herein. XT Software, the XT Software logo, energyXT, energyXT2, energyXT2 Compact and the energyXT logo are trademarks
of XT Software AS incorporated in Norway, and are protected under the laws of Norway, and are being used under license by Behringer Holdings
(Pte) Ltd and related companies. Mac, Mac OS and FireWire are trademarks of Apple Computer, Inc., registered in the U.S. and other countries.
Microsoft, Windows, DirectSound and Windows Vista are registered trademarks of Microsoft Corporation in the United States and other countries.
ASIO is a trademark and software of Steinberg Media Technologies GmbH. VST is a trademark of Steinberg Media Technologies GmbH.
©2008 XT Software AS
Appendix