4
4
4
I've never been much of an artist, but watching your videos inspired me to pick up
pixel art. I've been having a blast and I'm learning something new everyday, and
more importantly I find it therapeutic as a before/after work sort of activity. So
thanks a ton Brandon!
All books:
Characters
Characters change
Conflict
Plot
Books and music haven’t been as fundamentally improved by technology as things like
games and TV have been, but technology assisted markets have certainly made it the
best time ever in history to be a book or music lover.
FUN - like Chainsaw Warrior, Arkham Horror, B-17 Queen of the Skies, Target for
Today, Talisman
FUN - like Wagic, Magic the Gathering, Legends of Runeterra, Fairtris
FUN - like playing Fallout 1 and 2 for the first time
I didn't have even chess books at first, I just played by myself, exploring.
=========
Then a year and half passed, I had been exploring one setting that I have been
writing and building up over the months with 3 notebooks worth of worldbuilding.
==========
It's also... REALLY fun. It's the same fun I had when first discovering video
games: the ability to explore a whole new world, to live out fantasies no matter
how generic or wild, and to learn more about myself as I experience different
situations.
==========
What a story! Thank you for sharing it was very moving and I'm happy you found
something so meaningful for you.
Mine feels a little mild in comparison. I just wanted to play VTM but my DND group
wasn't interested. I spent a lot of time reading the books for fun and watching
videos on the lore. While watching one of those videos they mentioned briefly that
there were people who played solo. This was a revelation for me. I hadn't even
considered that as a possibility. I had to do some digging but I eventually found
my way here. Between some of the info on this sub, geekgamers, and a hefty amount
of inspiration from me myself and die I started running VTM for myself - and then I
just kept going. It opened a massive world for me. I know now I can play any
system. I can explore any world. I don't have to worry about finding a group, or if
my current group will think it's stupid. I can just grab my dice and get immersed.
It has also helped me immensely with cutting my screen dependence. This is
something I had been wanting to tackle for a while and I don't think I would have
been as successful at it without soloing.
=========
possibility space
https://boardgamegeek.com/thread/2878926/anyone-tried-war-ring-2e-solo/page/1
Great discussion and thank you all for your responses… I think there’s enough here
to convince me that I need this game 🙂
I have been researching a bit and found a nice solo system on YouTube; it’s
effectively a way to play 2-handed but with some guidance on what your opponent
(the Shadow Player) will do on their turn. I liken this to playing something like
Ironsworn RPG and the Oracle dice if anyone is familiar; a loose guide to making a
play decision rather than forcing your hand or leaving it completely open
It's our most beloved board game because the feelings it gives. The downtime is
minimal and you're constantly reacting to your opponent, this high confrontation
status is wonderful.
We always play with the first expansion (Lords of Middle Earth) which elevates the
experience. I don't recommend the second, only adds more complexity for a few
things you'd seldom use.
=======================
CHOICES ACHIEVED WITH RESOURCE MANAGEMENT - which cards to use, which dice to use
LCR
I really like the metal container. I wish all games came in a metal container like
this one. It will last. This is small enough to fit in a purse or large pocket to
take on the go.
Don't expect too much out of this game. It's not going to give you hours and hours
of entertainment. It's a quick, easy, fun game to play. There's no strategy or
higher thinking involved, which makes it perfect for unwinding at the end of the
day or a busy place where your concentration can be easily interrupted. I bought
this to help reinforce left/right with my kids. We like to play as fast as we can.
It's a game that both adults and children can enjoy together.
Arkham Horror
https://boardgamegeek.com/thread/2793742/didnt-pandemic-style-doom-spreading-3e-
and-feeling
It's worth noting that 2E is fairly random in it's presentation. The one thing that
3E got right was tying things closely to the AO. The story and events are much
closely tied together from the setup (for the most part).
2E who the AO is effect the game quite a bit, (in the negative effects it causes
and what you might need to do to defeat it.) but the story is not tied to it. The
card draw for events is completely random. You don't get A-B-C-D you get A - F -
cheeseburger - Xix34. Win or lose we look at it as an overarching story that pull
together as a whole after the fact rather than a linear story that makes sense in
game.
Personally, I prefer 2E. Had it since release and have played it over 100 times
(that is a lot). I have 3E and played it twice before just going back to 2E.
=========================================
Ideal - Arkham Horror 1st and 2nd editions, Talisman, Chainsaw Warrior, B-17 Queen
of the Skies, Target for Today, Title Bout, Space Rangers, Diablo 2...
Starcraft Warcraft 2 Age of Empires 2...
Lord of the Rings The Iliad Arkham Horror the Card Game
All Games Are Resource Management Games
Wargame reading - you don't calculate, but roll out
Fun is not learning, fun is rooting and making progress
Love for Narrative
https://old.reddit.com/r/chess/comments/rwvaq1/
gaining_rating_by_playing_aggresive_and_tactical/
recently I've made a decision not to play strategic and solid chess like i usually
do, because ive been stuck at 2100 for a while. So now i go for the most active
pieces every time and pay 0 attention to pawn structure. I forced myself to
calculate tactics in almost every position instead of relying on general
principles. Treating most positions like a tactical puzzle. And the results have
been great. So far ive gained 150 points and now sitting at 2250. I really believe
that chess is essentially mental pain, and you have to force yourself to calculate
lines all the time, getting into messy positions and having the grit and
determination to calculate every line when your opponent is lazy and relying on
positional chess can win you a lot of games.
I spent several hours yesterday getting reacquainted with Civ 3. What a gorgeous
game! I never liked the stampede toward 3D. To me, a good 2D game like Civ 3 or
Alpha Centauri, with incredible gameplay, was the ideal game. I have resources to
manage, there's diplomacy, there's research, and I can see my borders expand. Now
I'm exploring the continent, I've built The Pyramids, and the Inca have declared
war.
What a wonderful way to spend an afternoon!
https://old.reddit.com/r/civ3/comments/vnyw8i/what_is_your_favorite_civ3like_game/
I, like most of you, have been playing Civ3 since it's release. Decades. Despite
some faults, it is simply an amazing game.
I have a steam collection of 60+ civ and civ like games. None have been able to
hold my attention for more than a few hours. I really want to find a more updated
game to play, but still is true to the Civ3 empire building style & mechanics (I've
tried Civ4/5/6, and they really didn't do it for me).
I'm curious as to your experiences. Have you found a game that pulled you in like
Civ3 has? Or are we all destined to play this, and only this, game till we go
blind?
Rpgs in Japan - campaign play is less popular, the most popular trpg is Call of
Cthulhu,
they gather in a club once a month, gms search for players, and they
play a scenario
==============================
https://old.reddit.com/r/TheTrove/comments/pbzfzx/
rthetrove_has_reached_10000_members/
10K strong mateys! Losing the trove was a big blow, but we've managed to band
together and come out on top. Big thank you to everyone who's been putting in the
effort and risking legal action to provide people with all the alternatives we've
accumulated. Here's to being able to participate in this lovely hobby, no matter
what walk of life you find yourself in.
===============================
free rpgs:
ironsworn
ars magica 4th
gurps light
witchcraft
runequest slayers
dragonfist
dungeon world srd guide to dungeon world
mazes and minotaurs
basic fantasy rules and modules
old school essentials rules not modules
swords and wizardry rules not modules
osric
dark dungeons
for gold and glory
labyrinth lord
star wars reup
naruto d20
pokemon tabletop united ptu
dominionrules.org
Chris The Compendium of Free Tabletop Role Playing Games
https://sillyhatbooks.com/other-stuff/games/
https://drivethrurpg.com pay what you want some modules or rules
one page solo engine mythic gm emulator reddit solo roleplaying
talisman chainsaw warrior arkham horror eldritch horror b-17 heroquest lotr the
card game
Star Wars WEG RPG (D6) - Galaxy Guide 06 (1st Ed) - Tramp Freighters (40027)
FASA Star Trek
WFRP Enemy Within
Classic Traveller
FFG Star Wars
Talisman
Relic
Arkham Horror
Eldritch Horror
Chainsaw Warrior
B-17 Queen of the Skies
Title Bout 2
Soccer coach: we observe the players and find ways to improve the roster
Gaming is a social pastime. If you want to use your imag-
ination alone, you could simply read a book. However, be
warned! When a number of people get together coopera-
tively, they build a communal fantasy far more interesting
and imaginative than a single person can—and the joint
effort results in an extremely fun and satisfying experience
for all involved. Together you create and develop a story in
which each of your investigators plays a leading role.
All of those guys are working very hard to create a narrative—it’s like a puzzle to
play with.
"Fun," says game designer Raph Koster, is just another word for "learning."
Warcraft 2 missions too easy??? Some designer said - They are meant to be beat!!!
People who solve crosswords, solve sudoku, study chess opening theory, practice
writing fiction
All of those guys are working very hard to create a narrative, it's like a puzzle
to play with
It is my version of video games. I sit down and have fun creating a story with the
characters I created, rolling for resolution and twists.
Fb Charset2FBFont_V2.03.zip
Fb containers.zip
Fb DWSTRING.bi
Fb extWstring.bi
Fb fbdebugger298_1.zip
Fb FbEdit.zip
Fb FB-manual-1.08.1-chm.zip
Fb fbmat067.zip
Fb FreeBASIC-1.08.1-source.zip
Fb FreeBASIC-1.08.1-win32.zip
Fb FreeBASIC-1.08.1-win64.zip
Fb iup_fb_editor32.zip
Fb iup_fb_editor64.zip
Fb mt19937arFB.zip
Fb new_poseidon_manual.pdf
Fb poseidonFB.7z
Fb shrimp35.zip
Fb window9.zip
Fb window9help_eng.zip
https://nappgui.com/en/home/web/home.html
https://discourse.libsdl.org/t/windows-build-fails-with-missing-symbol-imp-
commandlinetoargvw/27256/3
https://github.com/furious-programming/Fairtris
https://github.com/PascalGameDevelopment/SDL2-for-Pascal
https://github.com/Immediate-Mode-UI/Nuklear
Atlantis Word Processor
MyDefrag
MagicDisc
AnyBurn
http://www.smorgasbordet.com/pellesc/
https://www.msys2.org/
CodeBlocks
Grafx2
Pro Motion
GraphicsGale
Pixia
Notepad++
SumatraPdf
screen
world representation
character representation
actions
collectibles
actions produce collectibles
actions and collectibles are used to achieve goals
Shadowhand Solitaire
Puzzle Quest
Bejeweled
Quake 3 Gold (Quake 3 Quake 3 Team Arena) ioquake3
eastside hockey manager
Extreme Warfare Revenge
Championship Manager 97/98 01/02
Disgaea
Civilization 3
Chapter Master
Solsuite
Pretty Good Solitaire
PySolFC
oolite
OpenYahtzee
Wagic
Forge
Magarena
Dungeon Crawl Stone Soup
Angband
HedgeWars
TripleA
Palamedes Backgammon
Gnubg
Scan draughts
Jagged Alliance
Talisman Digital
Talisman Origins
Space Rangers
Heroes of might and magic 2 3
Age of Wonders 1 2
Naev
Fire Pro Wrestling World
Chainsaw Warrior
https://xmoto.tuxfamily.org/
https://www.supertux.org/
https://supertuxkart.net/
https://pioneerspacesim.net/
https://www.pokerth.net/
https://teeworlds.com/
https://www.openttd.org/
soldat
generally
https://retux-game.github.io/
https://digilander.libero.it/zak965/hoplites.htm
http://triplechain.net/
tetris
tetris attack
ricochet robots7
circadian-dice
https://immortalchessforum.com
liubartas8
bgg
liubartas5
https://rutracker.org/forum/index.php
liubartas
https://www.hattrick.org
liubartas5
liubartasaleksiejus3@gmail.com
liubartasaleksiejus@outlook.com
liubartasaleksiejus@yahoo.com
/*
===================
vXkdrmop3
===================
*/
Ideal - B-17 Queen of the Skies Target for Today Talisman Chainsaw Warrior Space
Rangers Diablo 2 Pathfinder Adventure Card Game War of the Ring Title Bout
Dungeons and Dragons Return to Dark Tower Heroquest
also - Final Fantasy Tactics Tactics Ogre Extreme Warfare Revenge (Unlocks,
Secrets)
https://forums.ootpdevelopments.com/showthread.php?t=282284
I saw this announcement posted on another forum where the members look upon you as
a heretic if you ever considered playing a PC game. These guys are strictly
dice/board players.
http://c-evo.org/bb/viewtopic.php?
f=4&t=229&sid=412d7f96314225592c3ae21126c7dabd&start=10
I did try to analyze that problem and I didn't find a solution yet. Stop button
work as expected under Linux but under Windows it is not responding for unknown
reason. It could be some problem with message queue and message passing but I don't
know why it should behave differently. C-evo uses windows message system heavily.
Good games to learn game design (PVE) from - Final Fantasy Tactics Tactics Ogre
Fell Seal Age of Rifles Triangle Strategy Disgaea Castlevania Return to Dark Tower
Talisman Chainsaw Warrior B-17 Queen of the Skies Target for Today
Turi buti a way to score points, duombaze database, possibility space, try out
builds, search for secrets unlocks achievements, theory of fun - fun is learning
https://boardgamegeek.com/boardgame/256680/return-dark-tower/ratings?comment=1
I have really strayed from Ameritrash games in recent years and find more joy in
pure Euros or hybrids, but this is a nice reminder that "fun factor" matters. It's
similar to experiences I have with party games that leave me laughing with friends.
It's nice to occasionally have my gaming snobbery wall broken down every now and
then.
At 2700+ level, when working on openings, I tend to spend hundreds of hours fine-
tuning my ideas. How can I teach something in just five minutes? But with all of
that work, comes a feel for the position — a feel about where all the pieces
belong.
https://shuffleup.itch.io/circadian-dice
Overview
A cosmic entity has twisted time into an endless cycle. By observing the repeating
patterns, the entity intends to destroy all uncertainty and ultimately control
reality.
In Circadian Dice, you control a group of heroes that have managed to step outside
this unnatural cycle, and are now setting out to find and destroy its source. You
will need to overcome a series of skirmishes by upgrading your dice to bend chance
in your favor, and strategically using your limited resources to defeat your
enemies.
While the heroes and their dice are restored to normal after each scenario (whether
they die or succeed), any upgrades, relics, abilities, and modifiers that you have
unlocked persist - so your arsenal is constantly improving! The better you perform
in battle, the quicker you will build your arsenal and progress through the game
towards your ultimate goal to break the loop and save the universe.
Features
A game about probability manipulation and combo crafting: shape 6-sided dice into
weapons of destruction, generators of wealth, magic conduits, or stat-boosting
machines!
13 scenarios, available in Normal and Hard Mode. In Hard Mode, each scenario is
significantly changed with new enemies, secrets, and challenges!
Unlockable Endless and Campaign ("roguelite") modes that turn the game from a
skirmish-based adventure into an intense survival challenge.
8 different heroes with unique characteristics and play styles.
48 unlockable and equippable Relics that provide your hero with new abilities,
change your stats, and give you game-warping bonuses.
90+ different abilities that strengthen your hero, manipulate your dice, or damage
your enemies.
A semi-random upgrade mechanic for each scenario and hero, that ensures new combo
opportunities every time you play.
66 enemies and 27 bosses, each with different characteristics and abilities.
(Almost) every enemy can be captured in your dice to give you bonuses and new
attacks based on the enemy's attributes!
Rare random enemy mutations that can either make your adventure harder, or be
turned to your benefit.
Built for quick pick-up-and-play sessions: each scenario takes between 10 and 30
minutes to play, and is designed as a stand-alone challenge.
High replayability: random mutators, semi-random upgrade opportunities, and near-
infinite combo possibilities makes each run of a scenario unique!
Extensive tooltips for every element in the game help you learn and strategize.
=================
https://www.chesspub.com/cgi-bin/chess/YaBB.pl?num=1612188428/6
I am probably rated around 1700 and spend too much time on openings for the simple
reason that I enjoy the discovery and learning behind it.
===========================
lord of the rings the card game
about strategy in scenarios:
certain cards must come in certain order
================================
https://boardgamegeek.com/boardgame/256680/return-dark-tower/ratings?comment=1
I have really strayed from Ameritrash games in recent years and find more joy in
pure Euros or hybrids, but this is a nice reminder that "fun factor" matters. It's
similar to experiences I have with party games that leave me laughing with friends.
It's nice to occasionally have my gaming snobbery wall broken down every now and
then.
https://boardgamegeek.com/boardgame/1827/chainsaw-warrior/ratings?comment=1
This game was awesome single player for the time. I wish I still had my copy.
==================
I know, i know :
-LOTS of dice rolls,
-Heavily luck-based,
-Rather repetitive,
-Nearly impossible to win .
But, despite all these shortcomings, i LOVE this game !
================
https://www.median-xl.com/
<h3>Revamped Skills</h3>
<p>One of the best aspects of Median XL is the large number of unique skills on
every character: each class comes with 8 skill trees of brand new abilities.
Experiment with many unique builds such as Melee Sorceress,
Blood Amazon and more.</p>
<h3>New items</h3>
<p>ARPGs are all about finding the best item combination for your build. Median
XL offers
thousands of brand new items for you to acquire through farming, boss killing
and crafting. There is so much diversity
that you can easily build unique characters focusing on item-only skills or
even proc skills.</p>
<h3>Endgame quests</h3>
<p>Median XL Endgame does not involve killing slightly stronger versions of
the same monsters you've already beaten over and over again, but is a
completely new and challenging experience. The endgame features
over 50 new quests which involve defeating deadly bosses, efficiently farming
new areas and uncovering many secrets.
<br><br>Reached Hell difficulty? You're just getting started...</p>
<h3>Crafting System</h3>
<p>Our crafting system offers a myriad of possibilities to tailor every piece
of your equipment to your needs. Apply a limited amount of bonus stats to any
equipment slot via Mystic Orbs purchaseable from vendors, with unique
drop only versions providing great power. Rare items can be shrine crafted
with custom stats according to your needs to create something truly
spectacular.</p>
<h3>Quality of Life</h3>
<ul>
<li>Increased resolution and field of view</li>
<li>Gamble refresh</li>
<li>And more...</li>
</ul>
DECISION MAKING
Can you tell us some key tips for developing one’s game and some key strategy
points?
Whenever I face a tough decision, I always imagine the 21 possible rolls and the
possible outcome. This process will help a lot to find the best action. Initially
it takes a lot of time but it will become faster and more precise as you practice.
I usually count pips while my opponent is thinking. Once I have done that, then I
keep tracking the pip differences by subtracting and adding the dice roll. If I
have short time on the clock, then I would do it from the very beginning of the
game.
How often do you do a pip count during a game or do you know the count all the
time?
I usually count the difference of pips, which I almost always know unless the one
side is up too many.
https://www.champman0102.net/viewtopic.php?f=26&t=4154
I usually keep a "core" of 5-6 players and rotate the others. For cup games I often
rotate the entire 11.
Look at your fixture list, plan ahead. Should you rest your star striker this week
so he's fully fit for the big game in three days? Or do you think you'll most
likely lose the big game anyway, so you're better off playing your star striker
this week to secure the win?
Decisions, decisions.
https://gamefaqs.gamespot.com/ps/197339-final-fantasy-tactics/reviews/74331
Best. Game. Ever.
Final Fantasy Tactics, easily one of the best RPGs ever created, has caused quite a
few players to devote quite a large chunk of their time into playing the game. This
little gem, despite Square having never released enough copies for it, has still
found a way to become one of the best and most popular Final Fantasy titles of all
time. The demand was so high in fact that Square wound up releasing the game as a
Greatest Hit. There is a very vocal cult following behind Final Fantasy Tactics, be
it an ivy league student writing the Battle Mechanics Guide, a fan of punk music
creating one of the single most addictive challenges to ever grace gaming, or the
multitude of people that continuously play the game and explore each and every
single aspect it has to offer. The play that Final Fantasy Tactics has seen over
the years is usually reserved for fans of multiplayer games to train themselves in
their art for hours a day to stay one step ahead of their competition, but Final
Fantasy Tactics has somehow struck the correct buttons necessary for it to be an
addictive cult hit. How did it do it, you ask? Read on.
I’m taking a break from chess at the moment. I get waves of addiction that last a
few months then a take a few months off. Variety is the spice of life
new in chess yearbook 125
Conclusion
I like Nigel Short's attacking set-up with
queenside castling in this interesting
variation. I look forward to seeing new
plans tested in modern tournament
practice.
https://wololo.net/forum/viewtopic.php?f=17&t=66595&start=220
I am hoping we can get more of this great Wagic updated...I love the last release
on PC and I would love to play with new cards like Zangief from the secret lair as
a commander deck vs cpu...
Hope Your doing well Vitty and hope someone can help you out update this great game
called Wagic.
https://boardgamegeek.com/boardgame/256680/return-dark-tower/ratings?comment=1
1-15-2022: First play. Best co-operative board game I've ever played (smooth,
plenty of decisions, immersive, tense, full of surprises). Beautiful looking game
and the integration with the app is fantastic. And it's a game my wife enjoys and
will play with me, which is a huge bonus. Could see my rating bumping up a notch
with repeated plays.
Just received the Kickstarter pledge for base game in JAN 2022. Looks cool and
can't wait to play it!
===================
Wow! Way better than I had expected. An engaging efficiency puzzle with a great app
and a gaudy plastic tower that's magic. Nothing super ground breaking (ex. generic
fantasy heroes fighting generic fantasy villains). Just some big stupid fun, but
really, really fun.
==================
Plain and simple. Extremely fun and extremely cool.
Edit: novelty is fading fast on this one and my feelings towards it are fading just
as fast.
=================
Once you play it enough you kinda can figure out how much you need before you go
into a fight which made it not interesting for me. Plus bad memories due to irl
relationship.
===================
Fun and light, co-op or competitive. Though the focus is predominantly on the co-op
aspect.
Roam the realm embiggening your army, delving into dungeons and defeating fearsome
foes for epic loot. Power up and take on the Adversary to defeat the Dark Tower
itself. Don't forget to clear your kingdom of skulls on occasion.
Near endless replayability as each combination of foe and adversary varies the
challenges players will face. As well as the Dark Tower itself spitting skulls and
rotating Seals.
Counting Advantages, and the app not having an Advantage subtraction option can
become tedious.
====================================
Admittedly I’m not the target audience for this type of game but I got sucked in by
the presentation. After a few years of playing board games now I’ve learned I’m not
that into dungeon crawlers, coops and games that lack thinky decision spaces. Had I
known that early on I likely wouldn’t have pledged this but I’m not disappointed
that I did. It’s got table presence and the first two games were pretty fun. I do
sense that after the initial excitement of the tower wears off (it’s pretty cool),
it will fall into the issues I have with Mansions of Madness and it’s ilk in that
it all feels very repetitive to me and lacking in any deep decision space. As with
the genre, I’d just rather play a similarly themed videogame that challenges me
physically and immerses me in a beautiful world.
I know people who dig this type of experience and I get it but I always find myself
zoning out with no riveting story to keep me engaged and no deep hard decisions to
plan ahead for.
It’s a good game, just probably not something I’m going to want to pull,out too
often.
==========================
Fabulous Game!
Challenging, puzzly, tactical, highly cooperative.
The App is integrated extremely well and works very smooth together with the Tower.
And the Expansion makes the game even better.
====================
An amazing game that has hundreds of hours of play. We’ve played through 10 games
and no two rounds were at all similar. With it only being a max 4 person game my
friends fight to get included
=====================
Very fun to play.
=================
It's an awesome game. It's very expensive, it takes a while to set up, it takes a
lot of space in the table and it takes a lot of time to play (usually 2-3 hours in
my experience)... but it's an incredible game! I'm more familiar with euro-style
games, so at first I was worried that the game was too simple (regarding the
actions you can perform), but the complexity comes from the strategy i.e. the way
in which you use your actions to achieve objectives, defeat monsters and gain
resources. It's also important to know when to attack a monster, when to avoid
them. Cooperation is key and talking with your friends on how to solve what in what
order turns this game into a great experience.
================
Very much not for me. Not many decisons and mainly on app.
==================
I have played this game with 1, 2, and 4 players more than 20 times. It is engaging
and challenging at all levels. Winning takes full cooperation and strategy from all
players. As an avid coop game player, I highly recommend this innovative and unique
re-invention of a classic.
===================
I have really strayed from Ameritrash games in recent years and find more joy in
pure Euros or hybrids, but this is a nice reminder that "fun factor" matters. It's
similar to experiences I have with party games that leave me laughing with friends.
It's nice to occasionally have my gaming snobbery wall broken down every now and
then.
=======================
This is a fantastic game and has had our gaming group on the edge of our seats on a
number of occasions.
=====================
I thought it was fine but not exceptional. I liked how the game struck a balance
between heroes gathering resources and actually doing things and the two bosses we
faced felt different. However, the "how many resources will you lose" approach to
combat was not exciting and didn't fire up my imagination.
====================
easy to learn , great replayabilty and so much fun . i have not had this much fun
with any single board game !!
========================
Massive decision space with all sorts of viable strategies. Absolutely well
balanced, play-tested, and most importantly, fun!
=======================
https://crawl.develz.org/tavern/viewtopic.php?f=5&t=16109
You need to know how much damage different enemies might deal you. For example, a
death yak can deal 30. A yak can deal 18.
Think ahead to what would likely happen in several turns, before choosing your
course of action.
In one game from their match in 1990, Chinook, playing with white pieces, made a
mistake on the tenth move. Tinsley remarked, "You're going to regret that." Chinook
resigned after move 36, only 26 moves later. The lead programmer Jonathan Schaeffer
looked back into the database and discovered that Tinsley picked the only strategy
that could have defeated Chinook from that point and Tinsley was able to see the
win 64 moves into the future.
Nors tūkstančiai planetos šaškininkų daugiau kaip šimtą metų fanatiškai tyrinėjo
šaškių žaidimą 64 laukelių lentoje, bet ir šiais laikais, dažniausiai didelio
triūso dėka, kartais atsitiktinumo dėka, gimsta tikri atradimai tiek debiutinėje
žaidimo stadijoje, tiek mitelšpilyje, ir netgi endšpilyje su labai nedideliu šaškių
kiekiu.
If you put anything besides the dll file from raylib-3.5.0_win32_msvc16, you'll run
into compilation issues. The others throw undefined references, missing dll file,
etc... Also, there are some assets in the archive that are corrupt, so you'll need
to replace them with the ones from raylib's own archive. My advice is to erase
everything you have, clear out all the related lib.a files (if you have any) from
your fb/lib/win32 directory, re-download paul doe's archive, re-download raylib-
3.5.0_win32_msvc16, put the dll only in your examples directory, and then
methodically replace any corrupted assets with the ones from here. Hopefully this
gets everyone up to speed where they can use raylib. It's actually pretty cool.
Thanks for the hard work guys. ;)
======================
https://www.freebasic.net/forum/viewtopic.php?p=278587#p278587
Hey guys. A long time ago, I was working on a game engine for FreeBASIC, but I just
kind of let it fall by the wayside. A few weeks ago, I decided to start working on
it again. There is quite a bit of code that needs to be redone, or just totally
scrapped and approached from a different angle. As a test, I made a Yahtzee game
with it. I want to see what works, what doesn't work, what could be better, etc...
The game doesn't have any sound(replacing fmod with fbsound) or fancy animations
yet, but it's pretty fun to play with, if you like Yahtzee. Anyway, here is a link
to a precompiled archive, and here is the source code. That code needs a ton of
work, but if nothing else, it's a truly enjoyable hobby! :)
I forgot to mention... If your video card doesn't support the extensions this uses,
it will probably just crash. This will be fixed eventually.
======================
http://wiki.alioth.net/index.php/Oolite_FAQ
Question: What's the point of the game?
Answer: To fly from planet to planet, buying and selling goods, shooting
pirates or committing acts of piracy. There's no goal other than perhaps to achieve
the rank of ELITE.
When I play I make discoveries and that's fun. I never fought of shogi as hard
work.
What is analysis - like lichess puzzles, you stare at the board and discover not
immediately obvious moves.
I didn't even have chess books at first, I just played by myself, exploring
I am not sure whether this is expressed well, but have you had many revolutions in
the way you think about chess, or is it all gradual refinement?
It is a gradual learning curve; today I'm still learning subtleties and I will
probably never stop learning about chess. It's not like at some point a huge
revelation came to me and I understood a lot if you meant that.
What methods do you use, or do you think are best, for increasing the quality and
level of your calculations and visualization?
When you did the "power positions." would you write down your calculations as you
visualized them, or would you visualize it all, then write it down afterwards.
Write it down afterwards, otherwise it might distract you from your concentration.
The term 'Skinner Box' in game design discussions refers to one of the key findings
of the experiments. Skinner found that the behaviour of the animal could be changed
based on how the experiment trained (conditioned) them. There were 2 cases that
form the basis for the term as it's used today:
The animal had access to a button, and when they pushed the button, a food reward
was given every time. In these cases, the animal would push the button a few times,
and then stop when they no longer wanted food.
The animal had access to a button, and when they pushed the button, a food reward
was given with a random chance. In these cases, the animal would repeatedly and
obsessively push the button, well beyond the point at which they had a desire for
more food.
https://boardgamegeek.com/boardgame/1631/barbarian-prince/ratings?
comment=1&pageid=3
pnp- Early in my foray into hobby boardgames and before I had other people to play
with I had hours of fun with this silly adventure. You will die. Sometimes you will
die RIGHT AWAY. It is a ridiculously random adventure generator. It is incredibly
harsh and unforgiving, the poor hapless prince is going to die horribly in multiple
sometimes hilarious, sometimes mundane, sometimes infuriatingly frustrating
expletive worthy ways. BUT if you play it enough times it will reward you with
novel worthy tales of adventure, harrowing excitement, intrigue, amazing escapes,
and even romance. It is ultimately solvable, there is a story in there and
eventually there is no point in playing as you will always head for the same place
on the map. But my 30+ games were some of the most fun I've had in boardgaming,
even these years later. Thinking back to it now through the lense of Pandemic
Legacy you can see what they were doing back there in the 80s. The convoluted ways
of looking up the story paragraphs would never fly these days but ultimately it was
sorta(bur not much) like a an old-school implementation of a'legacy' version of the
much simplified (draw a card) look-up-a-paragraph mechanic in Above and Below.
(They just liked complicated rules in the 80s, it must have felt thematic or
something..) (also as an aside BP has something over A&B which is an over reaching
narrative)
I remember Barbarian Prince much like a good book I read and I think I will feel
much the same about Pandemic Legacy. I, for one, say this is where boardgames
should go. Fighting Fantasy-ish story games but with all the amazingness of modern
design and component sensibilities. How exciting is that!?
====================================
https://steamcommunity.com/app/247000/discussions/0/3417682380502465655/
DAFT MISTAKE OF THE YEAR SO FAR IN GAMEPLAY
Here is my own personal nomination for the above topic - I had the "Black Cat" as a
cursed follower meaning that if I rolled a "1" on a fate re-roll I would be toaded
- I was in the City region with a nice stash of possessions and decent s and c - I
drew the "cutpurse" card meaning that if my dice roll was lower than my craft I
would gain an amount of gold equal to the difference - The thing is I had the "Luna
" card meaning that i could choose the dice re-roll number so forgetting I had the
"Black Cat" I used "Luna" re-roll to get a "1" and lost everything - moral of the
story - no matter how long you have been playing the game - you always learn a
harsh lesson somewhere down the line !!!!!!!!::
https://boardgamegeek.com/boardgame/269385/lord-rings-journeys-middle-earth/
ratings?comment=1
Excelent game. Completed campaign within few days, just culd not stop playing
https://boardgamegeek.com/boardgame/205637/arkham-horror-card-game/ratings?
comment=1
Very thematic. I don't feel like it's terribly deep with gameplay, just a really
cool thematically immersive experience. Mileage may vary.
==============
Solo only. I really wanted to love this and blinged it out extensively. The writing
is great, the art is great, the table presence is gorgeous, and I can play it in
chunks. But I hate the doomed feeling, the desperate lack of control. The feeling
that I can’t puzzle it out. I always passed over it when I could play something
else.
I have started getting more into narrative gaming, more choose your own adventure,
or just RPGs, all solo. Ironsworn, spires end, mini rogue, etc, which offer not a
puzzle, but a story. Then I realize that I have a great cyoa already and it’s
beautiful, this Arkham horror. I’ll give it another go before I trade this away,
maybe in easy mode, to give me a chance in the dark depths of madness and doom.
================
(+)
Nice stories
Deck building (if you invest a bit on expansions)
Lots of characters
Thematic elements
(-)
2 rulebooks, yet rules seem to be all over the place.
Core box contains only 3 stories and for the most part single cards, which is a
pity.
=================
Clever card based game. I’d actually rate this higher than Mansions of Madness
which has better production values. AK:LCG abstracts movement and locations are a
card flip; leaving you to focus on important actions - investigate, move to a new
location, fight, and read the storyline.
The storyline is great; and has subtle branching narratives.
The base game campaign is tough for solo play. Last scenario is brutally tough.
It’s thematic but prepared for some bad card/token draws.
Overall an enjoyable experience… best Lovecrft-themed game I’ve played and I’m NOT
a fan of lovecraft/Cthulhu themes.
Update: Murder at the Excelsior Hotel is an excellent scenario pack. If you want to
dip your tow into this game, the core box and Murder at the Excelsior Hotel is a
terrific start before jumping into Deluxe expansions.
==================
A bit fiddly, but it's really interesting to see the creative ways they come up
with to utilize cards for the purpose of story telling. However, it's also just
been very hard to get to the table.
==================
Always enjoyed playing this game solo. Great escapism. Edge of the seat towards the
end of every scenario as the game develops. One of my all time favourites.
===================
Finally, a more story-driven Lovecraft game. The core alone is only about six hours
of fun, due to the three scenarios. You basically need the expansions to continue
that enjoyment and surprise, since you really are only going to play each scenario
twice at most.
incidentally, the scenarios included in the Core are boring, but Dunwich Cycle and
Carcosa really shine. I think Dunwich's scenarios should've been included in the
Core, since they really are needed to show the capability of the game). I like the
story-driven approach to Lovecraft. That feels more addictive that just AH, Elder
Sign, Eldritch, etc. which I also enjoy.
=================
What do you want from gaming - try out a build OR THEMATIC TENSE EXPERIENCE WITH
STORY, TRPGS
https://boardgamegeek.com/thread/1777118/b-29-superfortress-vs-b-17-flying-
fortress-leader
I have B-29 and B-17 leader. And I prefer B-17 leader. More decision making in the
leader game. But when I want to see if my bomber makes it back from Japan after a
bombing raid I will do B-29. Most of the time I end up running out of fuel or a
lucky bomb bay hit.
(Try out a build - when I want to see if my bomber makes it back)
https://chess.stackexchange.com/questions/1749/is-it-beneficial-to-play-chess-
against-yourself
Is it beneficial to play chess against yourself?
Also along a psychological vein, I think that for me the biggest question is: do I
get any pleasure from doing so?
"Our third game holds a special place in my chess biography. It caused me acute
suffering at the time and tormented me for many years" - Taimanov.
"All my understanding of chess, all my experience and feeling for the game
convinced me that the position should be won, and yet no concrete way to victory
could be found. Having become disillusioned with 20. Qh3, I began examining other
ideas -- such as 20. Rd1 -- but also in vain. And here, I have to admit, I was
seized by the feeling of helplessness, of despair: 'Is this Fischer invulnerable,
is he somehow bewitched?' I again returned to 20. Qh3, again worked through dozens
of variations, and again without success. And meanwhile the clock was ticking, time
trouble was approaching. Acording to the arbiters' reckoning, I pondered over the
position for 72 minutes! Perhaps in all the fifty years of my career I have never
spent so much time on one move! And I simply collapsed psychologically. My energy
dried up, apathy set in, everything lost point, and I made the first move that
popped into my head. It lost, of course." -- Taimanov, on his 20'th move.
'All my understanding of chess, all my experience and feeling convinced me that the
position after 20 Qh3! should be winnning -- but no concrete ways to victory could
be found! Disillusioned with the quieen move, I began analyzing other ideas -- 20
Rd1 and 20 Bc4, but also in vain. Anbd here I was overcome by a feeling of
helplessness, of despair: 'Is this Fischer invulnerable, is he somehow bewitched?'
But time was passing and time-trouble was beginning to approach ... I thought over
this position for 72 minutes! During the half century I have been playing I have
never spent so long over a single move! And psychologically I simply collapsed. My
energy dried up, apathy ensued, everything around me lost sense, and I made the
frist move that came into my head, which turned out to be a losing one . . . . "
https://www.freebasic.net/forum/viewtopic.php?f=8&t=29040
Yahtzee game in progress...
Hey guys. A long time ago, I was working on a game engine for FreeBASIC, but I just
kind of let it fall by the wayside. A few weeks ago, I decided to start working on
it again. There is quite a bit of code that needs to be redone, or just totally
scrapped and approached from a different angle. As a test, I made a Yahtzee game
with it. I want to see what works, what doesn't work, what could be better, etc...
The game doesn't have any sound(replacing fmod with fbsound) or fancy animations
yet, but it's pretty fun to play with, if you like Yahtzee. Anyway, here is a link
to a precompiled archive, and here is the source code. That code needs a ton of
work, but if nothing else, it's a truly enjoyable hobby! :)
I forgot to mention... If your video card doesn't support the extensions this uses,
it will probably just crash. This will be fixed eventually.
https://www.freebasic.net/forum/viewtopic.php?f=14&t=28380&p=279843#p279843
Re: raylib headers
Postby Dr_D » Feb 06, 2021 15:09
For anyone who is having trouble, I had some trouble myself, so this is what paul
doe and I figured out last night to get me going...
If you put anything besides the dll file from raylib-3.5.0_win32_msvc16, you'll run
into compilation issues. The others throw undefined references, missing dll file,
etc... Also, there are some assets in the archive that are corrupt, so you'll need
to replace them with the ones from raylib's own archive. My advice is to erase
everything you have, clear out all the related lib.a files (if you have any) from
your fb/lib/win32 directory, re-download paul doe's archive, re-download raylib-
3.5.0_win32_msvc16, put the dll only in your examples directory, and then
methodically replace any corrupted assets with the ones from here. Hopefully this
gets everyone up to speed where they can use raylib. It's actually pretty cool.
Thanks for the hard work guys. ;)
https://steamcommunity.com/app/1965800/discussions/0/4748497672014996618/
Roguelike or Progression
I didn't get a clear idea from the game if there is a progression system of some
sort. I noticed something about 6 different tribes, but are they all unlocked from
the start?
https://boardgamegeek.com/boardgame/115746/war-ring-second-edition/ratings?
comment=1
Great design but falls under the crushing weight of Star Wars Rebellion. Amazing
stories can rise from this and if you have the time and the other person around to
just take a dive into War of the Ring, it is so worth it. Just don't have the time
or desire to keep this whole ruleset in my head anymore.
===============
A massive and legendary game on this conflict. Everything is represented to near
perfection.
==================
A great, immersive, thematic experience. Leads to tense climaxes
=================
Fantastic! The best war game. Every game tells its own story.
===============
The most thematic game I've ever encountered. Brilliantly well balanced in a way I
don't understand, completely asymmetric sides, and it all fits in a short time
frame for a wargame.
===============
Captures the flavor of the Lord of the Rings better than any other game. Also a fun
war game. Can be prone to a lot of luck, which turns some away, though I don't
think it diminishes the experience. Wouldn't recommend for people not interested in
tons of rules or the Lord of the Rings.
===============
This is just amazing. The game itself is not only good, but the way the theme
permeate between the mechanics it's simply fantastic, elevating it to a state of
pure excitment and magic.
About the mechanics, it's really simple the use of dice as an action, but it
quickly sets you in a complex situation of how to utilise in the best way the dice
that you got, while also not forgetting what you want and need to do. And the cards
just adds another impressive layer of complexity, with you trying to do the same
thing as i said before, but also in a more tense way, because not only the cards
are more specific in their conditions and actions than the dice, the deck is never
reshuffled; if you discard a card, you'll never going to see it again! And of
course, your deck is totally different from your opponent, adding even more
replayability to this immense game.
But by far, the most outstanding thing "War of the Ring" does, is it's incredible
way of constructing a narrative through your actions, that can diverge in many
different levels from the books/movies, and still make it a fantastic experience,
especially because it was YOU that built this narrative. The game puts you in that
place of writing this epic and being submerged in it, in a way that very few games
do, especially in this quality.
The game can be long, it can be heavy, and even tiresome. But just like the
books/movies, I will never forget how Legolas died in a diversion, so that Gandalf
could lead the Free People to a miIlitary victory, or how just outside Mount Doom,
Frodo and Sam lost their hope when they lost the Phial of Galadriel, and succumbed
to the corruption of the One Ring. This and many other possibilities are what keeps
driving me to play this game, over and over.
It's our most beloved board game because the feelings it gives. The downtime is
minimal and you're constantly reacting to your opponent, this high confrontation
status is wonderful.
We always play with the first expansion (Lords of Middle Earth) which elevates the
experience. I don't recommend the second, only adds more complexity for a few
things you'd seldom use.
=======================
http://c-evo.org/bb/viewtopic.php?f=4&t=58
There are things about this game that could be improved, but I will have to say
that I have never found a game that meets the challenge of strategy as much as this
game. Perhaps, it is because I was a competitive chess player during my high school
days and can find things appealing without the need of good graphics. I do not know
how many C-evo games I have played but it's in the hundreds if not thousands. I
have changed strategies at least 100 times and my games in 2007 when I began to
really take interest in the game would be nothing like my games today. It takes
time, I have studied the manual extensively. Calculated whether it better for this
building or that building-- experimented with what wonders were needed and which
were not. The great thing about C-evo is that the strategy can change in every
single game---some games may be totally peaceful for 1700 years and then a massive
war break out---others you meet a nation in first 20 turns that does not want to
receive emissaries and goes straight war and 4 nations are dead before the ADs and
your mass producing military units for survival. I will say this if you can beat
this game on Insanity with consistency than I think you are an excellent player---I
can dominate this game on Moderate or below with extreme consistency, but Hard or
Insanity are very difficult due to the percentage increase in production, military,
and research--There are not impossible and I will say that I will most likely win,
but it will be a hard fought game. The things that appeals about this game is that
it is very challenging! Kudos to the new releases as well as the AI seems to play
at a higher level.
https://boardgamegeek.com/boardgame/271060/pathfinder-adventure-card-game-core-
set/ratings?rating=3&pageid=1&comment=1
This game's mechanics are very tired and dated. This game does not respect your
time. You roll dice over and over for minimal improvement. You have better things
to do with your time and life. If you have to play the game do it on a phone app.
The competition for good games is much less in that area.
=========
Need to play it more. Im on 2/3 of the Core campaign and Im not getting the feel of
either the story nor the gameplay. What is really fun is upgrading your character
in between scenarios.
==========
I knew what I was going into, so I'm happy with the game.
Good rulebook, easy to learn, easy to setup, easy to play.
Leveling characters and acquiring stuff is fun.
Yes, it gets repetitive after some time. You can always leave it and come back when
in right mood.
================
Update: Alright, after playing this game around a dozen more times I've really
fallen in love with this game. I'm not even sure why, since the game essentially
boils down to move, flip a card, roll some dice. There really isn't a story
involved and you really have to conjure up a narrative. But god damn is this game
addicting. We played it 6 times in a row which is freaking unheard of with ALL my
games I've played. Only rivals Dominion in that aspect.
=============
My go-to co-op card game. My mate and I frequently play this one and love it to
death. Artwork and components are awesome. Card storage solution int he box is
excellent.
===========
I don't know if it's me, or the way we're playing it, but every time my group pulls
this one out, I groan inside. It seems like it should be awesome, but I just can't
get into it. Unfortunately, my group loves it.
=========
Still, the end of game wrap up where you divvy up the loot and build your deck for
the next session is awesome. The idea of playing a character over multiple campaign
games is awesome. Ditto to character perms-death. It really is a game changer. I
hope this mechanism shows up again, tightened up, improved and married to other
proven card and board game mechanisms. Then they will be onto something.
==========
Played it mostly digitally in the app. It was an okay experience, not something I
particularly look forward to playing again.
==========
Despite of my abhorrent of the game, this game is actually quite popular among my
friends 'cause of its easy-setup, simplicity and short-playing time.
===========
Played through many times, 1, 2, 3, and 6 player. Had a blast every time. Plus free
downloadable characters on Paizo.com. Recommend buying more dice.
================
This game started pretty entertaining as a solo game and I bought all the early
adventures...Then I really got tired of it. Setup is a serious PITA for such a
short game, and there really isn't much gameplay depth. Once the fun of equipment
upgrades and trying different classes wore off, there wasn't anything left.
===============
I've been happily surprised by this game (even if I bought it in the know, after
viewing Rahdo's runthrough of it). I'm usually not too happy about dices and luck
choosing my path for me, but rolling forsuccess is partly mitigated here by your
ability to add more dice (for a higher chance of success) by adding
equipment,casting spells, getting help from a friend or a God. When I play solo, I
give myself one home-made rule: blessings can add they die AFTER rolling ('cause
having a d12 in a roll is still enormously random, even if it's supposed to
represent your character's forte, and I don't like being that susceptible to bad
luck).
I'm a big fan of growing my character through "slow, long-term" deck building, and
through the extra XP gains. (I don't like the idea of writing anything on my cards,
though.)
I've barely started trying to get friends into it, so this opinion will get revised
once they've had a chance to play twice or more.
UPDATE: Unfortunately, it seems the strategy doesn't vary much for this game, and
although the settings, difficulty of monsters and power of the loot vary, the
missions are almost always the same, and I feel like I'm replaying the same game
over & over. Thus downgraded opinion.
=================
I was expecting to like this a lot more than I did. The gameplay just feels very
slow and boring. Rather than finding cool combos and doing dramatic actions, I just
feel like I plod around until the game is over.
I still hold out hope for the game; I'll try and revisit this at some point to see
if my impressions have improved at all.
=================
Was fun the first 7 or so games, then it just became more and more of a chore to
play. I would still play from time to time though. Just not more than once within a
few months.
==============
The game is alright. even though I only have one play recorded, I have actually
played though much of one of the campaigns. (I forgot to record some of the plays).
The game tends to feel very "samey" from mission to mission. if I never play the
game again, I wouldn't really miss it.
=============
While the game itself is rather easy, feels samey after several introductory
scenarios, and is devoid of any storytelling (where is the story text/blurbs!?),
it's addicting as hell since the chase for loot is ever present.
The OCD is me can't stop playing this game! I generally quest with Merisiel, Kyra,
Seoni, and Harsk using randomized wildcards to up the difficulty.
============
Scratches the MMO itch for bigger numbers and better loot, with a persistent
campaign.
===============
I was surprised how much I liked this. I went in a little nervous that it would
simply feel like a game where you roll dice forever and do skill checks ad
infinitum. Funny enough, that is sort of what it is but beyond that there is a
sense of visiting different locations, looking for various treasures, friends, and
abilities while fighting monsters, henchmen, and villains. There is variety in how
everything plays out and resolves so it keeps you entertained. The graphics are
quite good, but are just on the edge of not being great. There is little ambiguity
in the card text but enough holes in the rulebook that things were a bit
frustrating during our first game. I am afraid that there's not a lot of room for
growth in concept beyond the first few games; and this only scares me because of
how many expansions there are. I hope the game can create a sense of growth because
I could see myself tiring of it if this was all it had to offer in the end. But for
now, there's something very satisfying about playing a scenario out and I'm not
sure what more could be done to give players the feeling of an RPG in a card game.
Rating may go down some day, but for now it's a high rating.
==============
Deck building with strong narrative play. The class progression design is
definitely the highlight of this game. The scenarios after 15 or so start becoming
repetitive however. Also as you level the game starts to become easier. We had to
increase the difficulty to maintain a fun challenge. Despite these short comings
this game became a staple of our gaming group and after 8 years we have nearly
completed all the content.
==============
Great game I feel in love with it, good and simple mechanics, tactical play, and
campaign mode like it very much. A 5 player game has a little too much downtime,
but it's a great 3 player game (maybe 4? Haven't played with 4 players yet).
===============
2016-01-03: Scratches the itch for "RPG Lite" that I was hoping to sate with
Sentinels of the Multiverse.
After a bit north of three full years, I have completed this campaign, including
all the path decks, with the 5-6 character addon, and so I think I am finished with
this game. It was mostly good, I feel. I look forward to re-homing it with someone
who will enjoy it as well.
====================
Fun and very addictive. The game itself is relatively simple dice-rolling with some
push-your-luck, but the investment in creating a character and improving the deck
is the focus to me. Losing a scenario due to time limit is annoying, but not that
bad because you can still benefit from it.
================
Deckbuilding at its top.
A MUST HAVE, an experience of play.
Perhaps too easy but extremely well designed, fun to play.
Best in 4. The Pathfinder setting rocks too much.
==================
Holy moly this is fun to play. Rulebook is dreadful, scenarios can feel a bit samey
(in the base + Burnt Offerings at least) cause scenarios come down to find and
corner villain and defeat to win, but it is so much fun to grow your character and
see what new stuff you can get.
==================
This is no Mage Knight, and yet I have more hours spent playing this solitaire than
I have with Mage Knight. Sometimes a game-as-diversion while you listen to music
and unwind from a hard day at work is just the thing you need.
==================
I have always wanted to try a card game that expanded and I could get sets for like
AH:TCG, LOTR:CG and the likes. I was having a hard time selecting something until I
came across this. I love fantasy and I also like the Diablo PC game type of feel as
I collect my loot and enhance my character after each major encounter. I’m only
through the first two scenarios, but I anticipate the rating going higher and
higher as I gave bigger baddies and start unlocking more loot and skills.
Update: After more than 20 plays, this is getting really repetitive and I have
little desire to play any more.
====================
Fun for a while, but got repetitive.
================
Surprisingly addictive. Loses steam about halfway through the story arc, and could
benefit from more descriptive plot elements.
==================
I wanted to love this, I really did. Building up a party of characters within a
light RPG campaign setting is my very favourite thing. Pathfinder ACG does parts of
this well and seems promising at first. But the story-telling is non-existent, the
mechanics non-thematic and the gameplay becomes repetitive. I gave it a good go,
and I enjoyed it quite a bit at times - but it felt like a chore after a while, and
I didn't have the heart to finish the full campaign.
===========
An inspired campaign experience.
Hand management, push your luck dice mechanics and interesting leveling up choices
brought this game to such a high level that it has been sleeved and played by
multiple play groups.
It's great.
==========
Really like the feeling of progressively getting more powerful as you go by
building up your character. Played both a solo and 2 player campaign.
============
Had a blast with this, then sold it with all adventure paths at local used game
auction.
============
Cooperative Adventure Card Game absolutely amazing. Players create their own
personal decks with his character and runs into adventures for a massive campaign.
We have almost finished the whole campaign (more than 30 plays) and we are
completely in love with this game.
==============
can feel slow upgrading and the game play can be repetitive. Setup can take a
while. I enjoy the game so given these I still find it fun
============
Good game, I like The artwork of the older version myself. It does take what feels
like forever to set up but once you start to roll. Its a fun game. I have only
every played solo. There is just something about rolling dice that you just can't
beat.
==============
It reminds me of an adolescence and RPG sessions with my friends. It doesn't need a
Game Master, but we still create a great story. I recommend it for all of the RPG
players. Such a great game!
============
I maybe just flip cards and rolling dice, but I'm having a lot of fun while doing
it. I really don't think it's that innovative of a game, but it does exactly what
it says it's going to do. I'm definitely down to play this anytime someone wants to
play.
============
It is repetitive and nothing new but I really love it! Owned with every expansion.
Not a lot of board games give you a feeling of Pen & Paper Role Playing Games like
D&D--where you keep track of your character and advance them over time. This game
does it.
Some criticize it for being boring. My advice is take a break from it. Play
something else. When you get the itch to kill things and loot them, PACG will be
waiting for you.
=================
The cons I'd say are that once you're done the entire campaign there's nothing to
really do and the game is linear in that aspect but for what it is. It's done well.
==============
Excellent card game! Since I've bought it, I've played it every free time I had.
The way your characters grow is the best part of the game, and the decisions of
what to keep in your deck at the end of the mission are getting harder by each
quest. The cherry on top of the cake is that it plays extremely well solo and
bellow the 2h mark!
=================
Played via app. Deep and difficult game. You need to think very much each move. You
have many decission constantly. I have great moments with it.
=================
As a solo game, this is awesome. As a cooperative game, it's just good. It has way
too many pointy rules, and even after a few games other people have trouble with
some of the vocabulary and effects.
But all of the fun is in building up your character. If you're looking for a tough
challenge, this isn't the game for you. The exciting parts are finding new items,
adding new spells to your deck. It's the same fun as ordering a box of new games in
real life. Getting new stuff is enjoyable, and that's what makes this game
enjoyable.
================
Excellent theme and feel. Lots of tense moments. Scratches a lot of gaming itches
(random encounters, card combos, die rolls, skill buffs,etc.) Tweaking your deck
between scenarios adds a lot to making the characters "yours."
================
Enjoyable card driven RPG. I love the deckbuilding/gearing out your char, the
combat, all of it except...that setup time. Whoooo, what a setup time it is BUT to
me it is all worth it and I just get pulled into the game and what's going on that
I forget all about that until I have to do it again lol.
=================
https://boardgamegeek.com/thread/2588998/and-winner
I have also bought all of their series of fighters and I have about 400 of them.
way more than I will ever be able to use in my lifetime.
https://boardgamegeek.com/thread/293478/solitaire
You could also just use 1 team and play to beat the animals and keep a track of how
different team mixes perform.
2 types of games
- competitive, combos - chess, checkers, backgammon, aeon's end, puzzles or full
game, requires focus and learning, master it, master one line
How many lines do grandmasters know?
Assuming that players know three or four systems with both white and black,
he concluded that grandmasters know about 1,200 distinct opening sequences.
https://boardgamegeek.com/boardgame/205637/arkham-horror-card-game/ratings?
comment=1
Summary: 8/10. Very good.
One of the best narratives in any game I've played with very tense gameplay
with lots of random elements. I also dislike the LCG model but I cherry picked one
cycle (Carcosa) and I'm very happy with it and don't see myself buying
another one.
----
Pros:
+ Scenario design and verity. Most of the 11 scenarios I've played feel
unique. Each has their own gimmick often and spices up (or masks) the routing
formula of get clues, kill baddies, survive, escape. There are narrative
surprises with multiple "acts" in each story and it's fun to see how the designer
integrates mechanisms to match the narrative.
+ Meta game. There's a lot of fun outside the scenarios too. Choices to make
around resolution (often for thematic reasons only), upgrading cards for XP,
analyzing the strengths/weaknesses of each deck between games, and figuring
out which cards are good are all fun.
----
Cons:
- resource management, push your luck, light strategy, luck mitigation, reading
wargames (like reading a book, but you look at numbers/dice rolls),
also requires learning, but you just look at numbers/dice rolls, without
calculation, like reading text, maybe just some simple arithmetic and
management of procedural rules, narrative generators
- return to dark tower, rpgs, talisman, yahtzee, farkle, target for today,
jagged alliance, championship manager,
space rangers, mahjong, pachisi, Starcraft
https://boardgamegeek.com/boardgame/271060/pathfinder-adventure-card-game-
core-set/ratings?comment=1
I love this game and this system. It rewards careful deck and hand management
and gives you a good sense of progress as you move through the missions. Highly
recommend.
==============================
pachisi
A.K.A. Ludo. I was introduced to it when I lived in Africa. They loved it there and
I played way too much! I use house rules that make it a lot more exciting. Anything
can happen in this game, and I love it! Praise the Ludo gods!
=======
My family refers to this as the blockades game and refuses to play it with me
because I always win, by blockading of course. I love it though, I even enjoy
playing it by myself playing all the colors.
========
I'm sad to see this game getting a bum rap on here. While it's not a terribly deep
game, there's a lot more strategy than people give it credit for. Whether to block
or run; minimizing risks of getting hit while maximizing your odds of hitting
others; effectively utilizing safe spaces; setting yourself up for bonus combos.
I used to play this game online a lot, and I had about a 50% win rate in 4 player
games. That means I was winning 3x as often as my average opponent, because people
just don't see the strategies. Let's just say I got accused of being lucky an awful
lot.
Don't dismiss it as another mindless roll and move game. You're selling it short.
========
Older game, but very fun when you don’t want to think.
========
There's a reason this is the National Game of India and its been played there for
centuries. How can over a billion people be wrong! Played a lot as a kid and this
was the first game my wife and I played together. We used to spend hours playing
this--before we knew way better games were out there waiting to be discovered!
=========
used to play a lot growing up in Bangladesh.... haven't played in years (more than
12/13 years)... used to be alot of fun playing with uncle, mom and grandma.. so I
guess its a 8 rating becuase of those sweet memories
==========
pig/farkle, craps betting, four twenty one bidding, dark tower gathering of
resources and spending them to actually do things
Return to Dark Tower - Surprised me with how much fun I had playing this
game. It really does suck you in.
Talisman - The most fun I've had playing any boardgame, boardtodeath.tv - 9
out of 10
B-17 Queen of the Skies Target for Today Target for Tonight B-25 Prince of
the Skies Patton's Best B-29 Superfortress
Don Turnbull reviewed B17 - Queen of the Skies for Imagine magazine, and
stated that " The mechanics are simple and relatively uncluttered, consistent with
the need for solitaire play and, though there are a few so-called optional rules.
they are neither particularly complex nor particularly long-winded. Despite the
price [...] I can recommend this for a casual and not too serious diversion from
more stressful games."
https://boardgamegeek.com/boardgame/27627/talisman-revised-4th-edition/
ratings?comment=1
Mindless fun that I always enjoy
========================
Can be a very long game, but I love playing it.
======================
https://boardgamegeek.com/boardgame/256680/return-dark-tower/ratings?
rating=4&pageid=1&comment=1
Simplistic co-op, probably good with kids.
Accumulate resources and upgrades, manage “skulls” (essentially
infection cubes from Pandemic), and engage a final boss.
==================
Replayability. They have a large variety of scenarios and you can
increase the difficulty which gives you a reason to bring it back out.
https://forums.civfanatics.com/threads/returning-to-civ3-after-a-number-of-
years.662785/
I spent several hours yesterday getting reacquainted with Civ 3. What a
gorgeous game! I never liked the stampede toward 3D.
To me, a good 2D game like Civ 3 or Alpha Centauri, with incredible
gameplay, was the ideal game.
I have resources to manage, there's diplomacy, there's research, and I
can see my borders expand.
Now I'm exploring the continent, I've built The Pyramids, and the Inca
have declared war.
What a wonderful way to spend an afternoon!
I have B-29 and B-17 leader. And I prefer B-17 leader. More decision making
in the leader game.
But when I want to see if my bomber makes it back from Japan after a bombing
raid I will do B-29.
Most of the time I end up running out of fuel or a lucky bomb bay hit.
Tinsley once claimed to have spent approximately 10,000 hours studying checkers
while in graduate school.
Marion's comment: 'I doubt that anybody works at anything harder than I work on
checkers,'
Grischuk:
Blitz is pleasure, and long time controls is hard work, which I am capable of
doing well.
https://chess24.com/en/read/news/mamedyarov-i-was-not-a-big-talent
At 4 or 5 in the morning I was going to the park reading a chess book until 8-9,
then I went to school. In my bag I didn't put any school books, only chess books!
Sometimes I was working on chess 10-14 hours a day.
I worked every day. I liked to find some old Russian or Soviet chess books. In one
day I did maybe 200-300 puzzles. Every 10 days I found a new book.
===============
From when I was 15 until 21 I worked very hard every day. I had no friends, no
girlfriends, I only worked on chess. When I was 21, I started to win some money.
===============
I really enjoy beautiful games. That is the reason I try to play beautiful chess. I
try to win until the end. I lose many games because I want to win, but also because
I take big risks every time. It's in my chess heart. When I start to play boring
chess, I will consider becoming a coach! But now when I have full energy, why not
play good chess and show how to play chess and enjoy it.
=============
https://boardgamegeek.com/thread/924731/playing-game-yourself-sad/page/7
Most of my wargaming is solo. My son likes wargames but he's a bit young for the
longer ones. I like solo the same as playing with others. I am never bored on my
own.
=================
I used to solo, but now spend that solo time playing on yucata.de. When I did solo,
ometimes it was playing a game, sometimes it was mainly analysis (especially
chess).
https://en.chessbase.com/post/congratulations-andy-soltis-turns-75-an-interview
Before I became an IM I devoted many of my Saturdays and other free hours to
studying. When I switched to working a night shift at the Post I often found time
during slow periods. This was before computers, so analyzing new opening ideas took
longer. Now when I look at some of my 3 a.m. discoveries they look like, well, the
kind of ideas you often get at 3 a.m.
One distinct memory: My first out-of-town assignment for the Post was to pose as a
student radical at a convention of what was called the Weatherman faction. It was
held in Flint, Michigan. At the end of each day, after filing my story with the
paper, I spent the evening in my hotel room analyzing …h5 in the Dragon. By the
time I left Flint I was more confident it was sound.
=================
I lost the second game because I played a rare, new opening I didn’t understand,
the Sveshnikov Sicilian.
===========
He could innovate on the fifth move, create new gambits after move ten and
introduce new strategic concepts. I was particularly impressed by the way he turned
the Steinitz-Lasker theory of defense upside down in beating the Berlin Defense of
Nakamura in 2016 and Anand in 2017. I consider "Fabiano Caruana, 60 Memorable
Games" better than my best Carlsen book.
============
Theory of Fun for Game Design - Fun Is Learning, Fun is just another word for
learning
https://www.chess.com/blog/SonofPearl/carlsen-on-working-with-kasparov
How strongly did your views on the positions you looked at differ?
kaip ir kitose sporto šakose, varžybų dalyviai eikvoja fizines jėgas, taigi turi
būti gerai pasirengę fiziškai;
šaškės yra "proto gimnastika". Žaidėjas per kiekvieną partiją patiria stiprių
emocijų: nuo pačių maloniausių iki - tragiškų.
http://c-evo.org/bb/viewtopic.php?f=4&t=58
There are things about this game that could be improved, but I will have to say
that I have never found a game that meets the challenge of strategy as much as this
game. Perhaps, it is because I was a competitive chess player during my high school
days and can find things appealing without the need of good graphics. I do not know
how many C-evo games I have played but it's in the hundreds if not thousands. I
have changed strategies at least 100 times and my games in 2007 when I began to
really take interest in the game would be nothing like my games today. It takes
time, I have studied the manual extensively. Calculated whether it better for this
building or that building-- experimented with what wonders were needed and which
were not. The great thing about C-evo is that the strategy can change in every
single game---some games may be totally peaceful for 1700 years and then a massive
war break out---others you meet a nation in first 20 turns that does not want to
receive emissaries and goes straight war and 4 nations are dead before the ADs and
your mass producing military units for survival. I will say this if you can beat
this game on Insanity with consistency than I think you are an excellent player---I
can dominate this game on Moderate or below with extreme consistency, but Hard or
Insanity are very difficult due to the percentage increase in production, military,
and research--There are not impossible and I will say that I will most likely win,
but it will be a hard fought game. The things that appeals about this game is that
it is very challenging! Kudos to the new releases as well as the AI seems to play
at a higher level.
In my view, the "theory" of backgammon was pretty much complete by the 1930s.
Players of that era generally understood the basics of racing, priming, and
backgames and knew the math of doubling and taking. It's hard to read Jacoby and
Crawford's "The Backgammon Book" (1970) and point to any gross theoretical errors
by the authors.
What has happened since then has just been a gradual increase in the tactical
ability of the players. The level of play improved through the 1970s, and then
again through the 1980s, and continued to improve through the computer era. As
players got more experience and did more rollouts, first by hand and then using the
bots, they refined their ability to make judgements between plays. When two good
players argue about the merits of play A versus play B, they're rarely arguing
about anything theoretical. They're just trying to figure out whether position A is
going to play better than position B.
And that's fine! The actual theory of most board games is usually pretty simple
stuff. The tactics are incredibly complex and hard to figure out. There's a general
misconception that good players understand "theory" at some deep level, and because
of this they are able to find good moves at the board by consulting their
theoretical understanding. Actually they're good because they're tactically super-
sharp and they have a huge database of knowledge about what sort of moves tend to
work in what sort of positions.
So backgammon is (in my view) just as interesting as it ever was, but there are
more very good players, so it's harder to win.
http://www.cribbageforum.com/Course.htm
Personal database
As you work your way through these books, I recommend that you start keeping a
database of typical six-card hands (for studying discarding) and four-card hands
(for studying pegging). When you learn a new way to play a particular hand, make a
corresponding entry in your database, and try out the play the next time you get
that hand in a real game. A good example might be Colvert's advice (p. 24 and 57)
to toss A-x to your own crib from A-2-3-4-x-x (the lowercase "x" stands for any
ten-card, i.e. 10, J, Q or K). If you're accustomed to tossing x-x instead, put
Colvert's play in your database, and try it at your next opportunity.
Do the same for four-card pegging hands. Colvert suggests leading K from 5-J-Q-K
(p. 31). Did you used to randomly toss out the J or Q instead? Make an entry for
this hand, and try it his way.
The next step is to start adding entries for hands that aren't in the books. When
you encounter a troublesome hand in a game against a human or silicon opponent,
make a note of it. If your subsequent analysis turns up a way to improve your play,
make sure it goes in your database. Now you're moving beyond the information in
textbooks into the analysis of your own game. The more you study and analyze, the
larger your database will grow. Eventually you'll learn how to discard from 2-3-5-
6-K-K as dealer, and what to lead from A-6-7-8 as pone. And that knowledge will be
in your database. You can add discarding averages, endgame problems, statistics and
anything else you find useful. Your database will be a trusted friend that will
keep your game at a high level throughout your playing career.
My personal database contains several hundred entries, organized into six- and
four- card hands for both pone and dealer. When I'm playing regularly, I try to
review a few hands each day. It's remarkable how often certain hands seem to repeat
themselves. It's also remarkable how easily I forget things, so revisiting my
database is a quick and efficient way to renew my accumulated cribbage knowledge. I
keep my database in an Excel spreadsheet, but you can use custom software, a word
processor or even index cards — whatever you feel comfortable with.
Remember what I said about the authorities not agreeing on everything? Well, a
database help to sort this out too. Go back to our example of A-2-3-4-x-x as
dealer. Colvert tells you to toss A-x, but Chambers (p. 112) and Wergin (p. 88-9)
advocate tossing 2-3 from the same hand. Holding 5-J-Q-K as pone? Colvert says lead
the K, but Wergin (p. 61) recommends leading the Q, or even the 5, depending on
board position. In cases like this, I suggest experimenting with each author's pet
play. Do some analysis, then decide which play is best suited to your style. You
may even decide to keep different plays in your arsenal to use for different board
positions and opponents. (Leading from 5-J-Q-K is discussed in more detail in Card
frequency in cribbage.)
Opposition research
Keeping a database and learning how to evaluate hands is crucial to analyzing your
own game. It's also a good idea to study your opponent's game. If you play someone
regularly, keep notes on their tendencies. Do they lead from a pair, or save a pair
for later? Will they pair your opening lead some, all or none of the time? Do they
play an aggressive, conservative or mixed style of play? If you play over the
board, are there any physical habits or tendencies that you've noticed?
Knowing your opponent's habits isn't enough to overcome lousy cards, but it can
occasionally be a lifesaver.
dragon-farkle
I love heavy, in-depth games. But, a lot of my friends and family don't. Dragon
Farkle is a fun adaption of a pretty simple dice game. Easy, fun, pretty fast, all
things that are a must when playing with a mixed group. I gave it an 8 because, I
find these types of games hard to find, in general and I almost didn't buy it
because the average rating is a 6.2. I'm glad I did.
Plus I have Sentinels of the Multiverse, which has a similar situation of a bunch
of heroes trying to take down the big bad guy, and I feel like the gameplay of
Sentinels is far more interesting than Aeon's End. I'm still discovering new combos
in that game, 100+ plays later, but I already feel like I've seen all the depth
Aeon's End has to offer.
Forced capture rule allows for combinations, which is what makes the game exciting.
In chess I was in a slump...so I looked at "other" mind games. I found out that in
checkers you have to deal with every threat with defense or attacking that man.
It made me think about chess and how a misplaced piece can run home and regroup. If
you attack a piece in chess it can run away. Not so with checkers.
The pawns in chess have to stay and fight...but they are only half of the pieces. I
also noticed some chess games end with a 5 move combination that can be hard to
see.
I saw in checkers that combinations/forced move patterns can be much longer and
harder to see. In short...Checkers is harder.
https://boardgamegeek.com/boardgame/171/chess/ratings?comment=1
You really have to play against someone of your skill level, though, as the ability
to step through subsequent moves in your mind is a definite acquired talent. And,
someone who can only see 1 or 2 moves ahead will never, at all, EVER win a game
against someone who can easily calculate a dozen moves ahead. Given the right pair,
though, the game is brilliant. Easy mechanics, lots of sets to choose from - so
component quality can be very high, lots of 'external' material to reference,
definite game flow (clear beginning, middle, and end of match), etc. Personal
favorite aspect (and reason for the rating being so high) is chess 'puzzles', which
are GREAT for solitaire enjoyment of the game.
https://www.reddit.com/r/writing/comments/uyq9d2/this_is_such_a_lonely_process/
As a writer, you need to be comfortable with yourself as company. I talk to myself
a lot when I write, asking myself questions, tasting sentences in my mouth and how
the cadence sounds. I don't really need validation from anyone, but it's nice to
know that my stories have been published and found an audience.
The one question one should ask is if no one ever reads your stuff will it be a
waste of time? Of course not! You're writing to yourself. There are millions of
painters and musicians out there who don't become famous. Their art isn't less
valuable because of that.
==================
Writing a long novel is a massive project, and to do it alone takes a mad kind of
passion. I'm certain that's a lot of the appeal of fanfiction, the ability to post
as you write and get that interaction. Its hugely motivating to know someone's
waiting on your next chapter.
Writing original, and/or for publication requires so much more discipline, both
from invested effort and skill. It is bloody hard sometimes, and no wonder so many
attempts fail.
There are writing groups and sites like this of course, but my experience has been
everyone wants to talk about their own project, but has little patience for anyone
else's. It's our urgent need to share all this work and get some validation that it
wasn't a total waste of time.
I guess I related to your post and while I don't have any great suggestions, I'm
just here to say yup, I hear ya, sometimes it sucks but anything worth doing often
does. Keep going. This is the writer's occupational hazard.
=========================
It reminds me of why writing fanfiction as a teen was so much fun. Because whenever
I posted a new chapter, readers would comment and I'd interact with them. Writing a
whole novel without getting any feedback during the process needs a lot more
willpower.
===============
The worst part for me is I constantly try to remind myself that I don't care if I
ever make any money from it and just telling the story is worth it, but if I spend
all this time and energy on the story means no money then that most likely means no
one ever read it. Then I get into this cycle of well I have to sell books or market
or publish which costs money and more time and everything so then I think, is it
worth it to write a whole 60k+ novel just for me to ever read. idk but I do it
anyways.
======
https://old.reddit.com/r/chess/comments/rwvaq1/
gaining_rating_by_playing_aggresive_and_tactical/
==========
Gaining rating by playing aggresive and tactical chess instead of positional
===========
recently I've made a decision not to play strategic and solid chess like i usually
do, because ive been stuck at 2100 for a while. So now i go for the most active
pieces every time and pay 0 attention to pawn structure. I forced myself to
calculate tactics in almost every position instead of relying on general
principles. Treating most positions like a tactical puzzle. And the results have
been great. So far ive gained 150 points and now sitting at 2250. I really believe
that chess is essentially mental pain, and you have to force yourself to calculate
lines all the time, getting into messy positions and having the grit and
determination to calculate every line when your opponent is lazy and relying on
positional chess can win you a lot of games.
=============
https://boardgamegeek.com/boardgame/171/chess/ratings?comment=1
Many hours of fun.
game design - first of all - how do you score points, and database of unlockables,
achievements, collectibles
chess playing against oneself - the goal is - study one line till endgame, 100%
completion, max out, collect all the moves, produce analysis like in chess
informants
why should i calculate tactics - because that position belongs to the line you are
studying
chessmaster : the art of learning
why play age of empires 2 or heroes of might and magic 3 scenario / campaign? to
learn the strategy for that scenario / beat it
theory of fun - fun is learning
they figured out the best setups
we observe the players and find ways to improve the roster
it's all about picking players
=========================================
https://immortalchessforum.com/viewtopic.php?p=47319&hilit=studies#p473194
1234 Modern Endgame Studies
* Back before you could play against a computer or someone in the internet people
would solve these sorts of endgame studies.
* This book contains so many fascinating positions to make this book worth a
lifetime of chess improvement and fun.
========================================
https://old.reddit.com/r/chess/comments/2kakup/
im_a_chess_grandmaster_elo_2548uscf_2627_ama/
It is a gradual learning curve; today I'm still learning subtleties and I will
probably never stop learning about chess. It's not like at some point a huge
revelation came to me and I understood a lot if you meant that.
When you beat a scenario, there are certain things you learn about how to beat it.
That novelty goes away. Some things are randomized, but you still know what you’re
looking for, how to position yourself to avoid certain monsters and events, etc.
Personally, I consider the game somewhat easy anyway, but the first time through
has a lot of joy of exploration to counteract that. Once the thrill of discovery is
gone, the scenarios are dramatically less fun. It doesn’t make it bad (I rate it
8/10), but replayability is not a great strength for the game.
========================
http://theminiaturespage.com/boards/msg.mv?id=556709
DBA as a solo game
============
Been playing DBA solo ever since the first edition, right up to the current version
3.0. It's an IGO-UGO game so it really doesn't need any special solo rules.
==========
Yes, I have done lots of DBA solo. The PIP mechanic works fine as a solo mechanism
in itself, you don't really need to put in additional ones.
=================
Thanks for all your thought & suggestions. Looks like I'll get some gaming done in
2022!
================
http://theminiaturespage.com/boards/msg.mv?id=433487
understanding solo wargaming
================
Essentially i try to create a "story" for the game and then just act it out . i am
not one side or the other but a director of the story , if you want to have a look
at all the games i have played have a look at
==================
I root for one side, but the other side takes the story in unexpected ways usually.
Emotions lead to bad decisions sometimes and you react to take advantage. Human
nature after all.
===================
Chainsaw Warrior
https://steamcommunity.com/app/251710/reviews/?
p=1&browsefilter=toprated#scrollTop=0
A Games Workshop game. Digital boardgame adaptation. Sci-fi setting. Uses card
decks. Heavy randomisation. Very replayable. Eventually gets repetitive. Good range
of enemies, weapons, equipment and encounters. Easy to learn mechanics. Difficult
to master. Three difficulties. Requires patience due to frustrating play and
outcomes. Artwork based graphics. Basic audio. Looks and feels like a flash-game.
Singleplayer only.
Talisman Origins
https://steamcommunity.com/app/1033170/reviews/?
p=1&browsefilter=toprated#scrollTop=0
Recommended
Wow! What a fantastic gift the makers of Talisman have given us! This takes you
back to the beginning of the talisman world, with the creation of the crown of
command and continues through the resulting havoc.
There are 7 books, each with about 4-5 quests, and each quest has 6-7 challenges
that you can accomplish once you have completed the original quest once. It is
challenging without being too hard and going for the challenges can take some time
and replays of each quest. Also, there is indication that there will be more
content added in the future.
So far I am on the 5th book and have thoroughly enjoyed the game. This is a single-
player game, but occasionally the AI pops up to give you a bit of a challenge.
Some faults with the game include slow AI action time (roll the dice already!),
having to prolong a quest to find the right cards to meet a challenge, and not
being able to restart a quest if you have made a mistake (you have to kill yourself
to get out of an on-going quest). edited to take out that last bit - there is a
restart button on lower right of page.
But warts and all the game is definitely worth the $6.99 I paid for it. I'm still
enjoying it and with more content upcoming, I am thrilled.
Definitely recommend!
https://www.chess.com/forum/view/general/which-is-more-complexchess-or-
xiangqichinese-chess?page=4
Before I met the Taiwanese master, I beat most Chinese players, like in chess most
xiangqi players don't study and they are weak players.
I have lost and learn from the Taiwanese master and the other master I lost badly
was from Main-land China.
The Taiwanese master show me a book that have these difficult positions, a xiangqi
master will setup these position and a player can pick any side and in these
position one side looks like a total lost but it is not losing and draws. Most
player picks what looks like the winning side and xiangqi master will win , even
though it look like a lost and should end in a draw.These position go into
difficult endgame and you have to be master strength to draw them. We don't have
anything like this in chess. I don't mean you, but any player who said chess is
more difficult doesn't know what he or she talking about.
===========================
Remellion, I disappointed you never see a xiangqi book on these problems that have
difficult middle position and if you survive the middlegame, they arrive in an
endgame and the result is a draw, these positions are very popular among the
Chinese. These position start in the middle-game and normally one side looks
totally lost but it is complete draw and you have to be master strength in these
difficult position. A xiangqi master makes his living on these position, player
will pick the side that seem like winning and they normally lose. I played against
Taiwanese master, I was able to go into the endgame but lost, these endgame you
have to be accurate to draw them. There nothing like this in chess; yes, there is
endgames problem, but normally one side is winning or drawing.
If you are able to draw or win against these extremely difficult position, you are
properly master strength in xiangqi.
===============================
I have seen those positions. I have 3-4 xiangqi books from China and Taiwan, and
they are really difficult. (Some are problem books, some are "best games"
collections of complex middlegames.) I totally agree those are difficult, I was
just pointing out that chess has such positions too, where you have to be extremely
accurate to win/draw.
================================
sudoku
sokoban
freecell
ricochet robots
peg solitaire
mancala solitaire
backgammon solitaire
tetris attack
rubik's cube
triple chain
ingenious
extra
triplechain
icosohedron icosoku
lumines
tetris the grandmaster terror instinct DX DS
rubik's cube
strategy : where, when, how many, what to choose, what to do
tactics: lines of if here, then there, if this then that
===========================================
https://boardgamegeek.com/thread/413073/shadows-over-camelot-strategy
I think that the strategy of not adding catapults and rather drawing black cards is
really dumb. If you are 1-3 turns away from completing a quest, it is best to add 3
catapults than to risk slowing down the quest by 3 rounds or losing it.
We only had 4-players games so far, but we won 2 out of 3 with this simple
strategie:
1. forget about Excalibur's quest, it's not worth it and spending time and cards on
it really slows you down
2. divide forces, 1-2 players must take on the Grail's quest as fast as posible, 1
should take care of the Lancelot quest (it's reward is very helpfull) and 1-2
should constantly fight the mercenaries quests.
3. when you have a majority of white swords already and the game is close to the
end, the best thing to do is stay in the castle and fight the catapults, while you
alow 1-2 quests to be lost - this way you gather the 12 swords needed to end the
game and you are not defeated by the catapults.
This strategy has proven to be very efficient and I recomend you try it.
===========================================
space rangers:
https://steamcommunity.com/app/214730/discussions/1/3105775128747383195/
I would recommend playing at around 150% difficulty if you like the challenge. Make
the pirates normal, repairs - easy, equipment in stores- good, and play around with
the rest of the settings to make it around 150%.
Or you can play a campaign on everything Normal, and get a feel for the game. Its
very repayable, I probably played through it (and different versions of SR2) about
30 times over the years, still love it.
https://steamcommunity.com/app/214730/discussions/1/1777135871244925340/
Not much of an expert myself, but I beat the game at 200% multiple times. My
strategy:
Start the game as Fey (as mercenary I think), and choose a rocket launcher as a
bonus equipment. Thus you'll have 2 rocket launchers right from the start, and if
you're lucky there will be some launcher somewhere in the starting galaxy as well
(use market search). Then in the game you should choose to play the tutorial, that
delays the invasions by half a year, just don't finish the tutorial (at least the
last mission). Then you should join the pirates on their station, that will give
you a free ship, which you can sell or use (500 hull with afterburner).
Then, you can concentrate on trade until the attacks start. You should defend the
starting sector, prefferably not lose stations, and do not bother giving them
weapons, that is useless, however you should give them repair droid and a stronger
shield generator - but only when you have enough money to keep the trade going.
You shouldn't waste time and effort in the early game on defending systems outside
starting sector (because they will be invaded constantly anyway).
Combat tactic is staying on maximum range of launchers and manually targeting the
enemy ships. Launchers need to be upgraded and have micromodules if you can get the
ones that give bonus to their damage. If you have money, it's good to survey the
uninhabited planets with probes - they will find useful goodies there (and maybe
even lauchers/MM's).
----------------------------------
Unlike SR2:DR, SR2D and SR1, this game is pretty imbalanced on purpose. It quite
explicitly forces you to try things that were statistically unpopular in previous
games: piracy, trade, rocket weaponry. If in SR2:DR 95% of your walkthroughs would
end having a Mioplasmic Hull III with 5x top Multiresonators and a hero behavior,
this addon most likely suggests that you become pirate at least for some period;
use rocket weaponry in early game; install at least some scanner; team up with
rangers or pirates, survey planets.
==========================================
chainsaw warrior:
Fantastic little game that really can suck you in - great atmosphere, super-cheesy
plot about saving New York from a horde of monsters out of this world, nice visuals
and sound (keep in mind though, this is a the recreation of a 80's tabletop
card/dice game). The game itself has no real flaws - except for one (but this is
down to personal preferences): if you don't like randomness, plus rolling d6 OVER
AND OVER is not your thing, you can stop reading now - this is not for you. That
being said, rolling the dice in Chainsaw Warrior is seriously FUN.
pros:
cons:
a smaller gameworld
Yes please... I don't have as much time to play as I used to. I think a perfect
size would be 4-5 cities, in a game world that's about half as big.
Do you remember the original "Master of Orion" game ... you got to specify
gameworld size as a toggle-able option at the beginning of each game. It would be
great if there were something like this for JA2. Small (3 cities), Medium (5
cities), Large (the whole map). Then someone like me could play a campaign in two
evenings, and people who want to play the whole thing can also do that.
I have played JA2 over 10 times... maybe 15 times total? That's a LOT of time to
fight your way past the tanks, storm the gates of Meduna, capture and defend the
Gardens, etc etc. I don't even mind the fighting so much -- I love the combat of
JA2 -- but unlocking doors, managing sector inventory, doing mine sweeps, etc just
kills it for me.
I'm keeping my copy of JA2, obviously, but I really don't want to start another
campaign at this point in life.
=============================
talisman:
Love it. Fantastic art, components, minis. Usual FFG standard.
Its long, random, but great fun. You either "get" Talisman or you do not.
I went with just the small box expansions as i do not see the need for the extra
boards and it takes a fair bit of space as is.
===============================
https://boardgamegeek.com/boardgame/1032/b-17-queen-skies/ratings?comment=1
Wonderful game. I bought it brand new and have played it for years and will still
be playing it when I retire.
https://boardgamegeek.com/boardgame/160903/target-today/ratings?comment=1
I love b17 qots, but this is more complete as regards the malfunctions and weather
issue. I love how i feel while i play with tft
================================
This is a game for those who want to be immersed; to feel the tension and
adrenaline of the bomber crew; to cheer for them upon a successful mission and to
feel the loss when things go very wrong.
============================
I've enjoyed the game very much so far. I never played B-17 Queen of the Skies so
this is a new experience for me. I agree with the many posts that there is not a
ton of decision making aside from which gunners fire at which enemy aircraft (and a
few other small decisions) but the narrative is excellent. I play so many war games
that are very complex with a lot of decisions to make that sitting back and
watching the action play out almost on its own is quite refreshing, in my opinion.
Like many other squad level war games I became very attached to my bomber and crew.
=============================
===========================
https://boardgamegeek.com/boardgame/7854/yinsh/ratings?comment=1
When I introduced this to a good gaming friend, he said: "this feels like a high
school science project!"... and I think he's right. It's a wonderful abstract, but
for some reason, it feels like a medical clinic... clean, sanitized but lacking
soul.
=============================
https://old.reddit.com/r/chess/comments/2kakup/
im_a_chess_grandmaster_elo_2548uscf_2627_ama/
It is a gradual learning curve; today I'm still learning subtleties and I will
probably never stop learning about chess. It's not like at some point a huge
revelation came to me and I understood a lot if you meant that.
https://www.reddit.com/r/Solo_Roleplaying/comments/qde58c/
solo_rpg_is_hard_a_motivational_message/
As someone who is mostly roleplaying in my head, yes agreed, teaching someone my
methods would be... difficult at best. It would be like explaining to someone how
to imagine. I can show some of the tools i use for fairness such as oracles, but
all the rest is a few notes, game rules, and a character sheet. Everything else is
just me talking to myself.
========================================================
https://www.theguardian.com/sport/2021/dec/26/rediscovering-chess-and-its-positive-
effects-on-mental-health
Chess may not make us smarter in a cognitive sense, but what about the idea it can
help us learn to understand and master our feelings better?
========================================================
https://en.chessbase.com/post/when-a-shogi-champion-turns-to-che
Do you find chess more, or less complex than Shogi?
Habu: Before I learned how to play chess, I thought the two games had to be very
similar. I think now that they are very different. In chess, it's important to have
a good position, whereas in Shogi, it's more important to be the first one who
delivers checkmate! I couldn't say which of the two is more complex.
=================================
https://www.reddit.com/r/freegames/comments/ffssea/
we_just_released_circadian_dice_a_turnbased/
A group of friends and I have been working on this little hobby project on and off
for a few years now, and we've finally felt that we've taken the idea as far as we
want to and it's time to just release it :).
The game is available for free or as a pay-what-you-want (but certainly don't feel
like you need to, our livelihoods don't depend on this at all, we made it just for
fun) download at:
https://shuffleup.itch.io/circadian-dice
The game is all about modifying 6-sided dice by equipping them with damage-dealing
properties, defensive bonuses, or resource gathering mechanics. The die faces can
be combined in many different ways for different effects.
Along with your dice, you also play as one of six different heroes with different
abilities and probabilities for their dice upgrades. So you can experiment a lot
with finding different hero abilities and dice combos to create some pretty insane
synergies.
You use the dice and abilities in turn-based combat as you go through various
dungeons/scenarios. Each of these work as stand-alone challenges, and we've
designed the game to be easily picked up and played for 10-30 minute bursts.
The game might not be that much to look at (if it looks like a hodge-podge of art
styles and sprite packages cobbled together... that's because it's exactly what it
is!), but we think the mechanics are kinda neat and solid. The randomization of
both enimies and dice combine to make an experience that is always changing, but
you still need some strategic skills (and probability knowledge) to really excel at
it.
Anyways, I hope you'll give it a shot if you like deck/dice-building and turn-based
strategy! And we'd appreciate any feedback!
=========================
Yeah the balancing has been one o f the most time-consuming parts. We had to find
some sort of sweet spot where it was strategically challenging and rewarding, while
still having all these elements of randomization to provide variety and constantly
changing situations. I'm sure there are still combos out there that we haven't seen
yet and are completely game-breaking :).
Aside from continued patching and balancing based on feedback, we don't really have
many plans with it. We're happy to release it for free as a simple download - Steam
would require quite a bit of work with preparing a company to manage income from
sales and stuff, and we're not that into those parts of game development.
===========================
https://boardgamegeek.com/thread/2588998/and-winner
Gerald:
I disagree.
The production values for Title Bout 2 (if you can get the boxed game is superior
to those other games (my opinion). I have also bought all of their series of
fighters and I have about 400 of them. way more than I will ever be able to use in
my lifetime. You are correct that they do not offer all of the weight levels, but I
would hazard a guess the majority of people would be quite content with the
hundreds of the All-Time great heavyweight boxers from the pas 120 years. But there
are also the Middle Weight and Light Heavy weights too. Not thousands of them, but
plenty to deal with for a long. long time.
From ease of play to quality production this is a top notch boxing game, that many
of those other boxing games borrow from this game engine.
=================================
https://gamefaqs.gamespot.com/gameboy/367023-pokemon-red-version/reviews/102347
Replay Ability
You'll absolutely want to play this game again. You get sucked in about 30 min.
into the game, and once you beat it, you'll want to do it all over again with a
different team of monsters. The possibilities are endless with all of the possible
teams and move sets you can use.
==================================================
https://steamcommunity.com/sharedfiles/filedetails/?id=196317131
Now, it may look like I'm already bashing on this game, but I'm not. Sure, it's
hard as hell and relies on an obscene amount of luck, but it's still a fun game. I
will kill that damn Darkness someday...
https://boardgamegeek.com/thread/388811/some-tips-and-tactics-chainsaw-warrior
When the online version of this was still up, I played it quite a bit.
screen
world representation
player representation
actions
collectibles
actions produce collectibles
actions and collectibles are used to achieve goals
database
collectibles
unlockables
Block the area behind the player as much as possible (within reason). Playtesting
has demonstrated that players are more confident about moving forward in a level if
the amount of backtracking available to them is limited. This also plays nicely
with the "arena" concept--an explosion in the tunnel a player just exited confines
them to the next area of the map, creating a new "arena".
Following along the same lines as the second point, carefully limit the number of
paths available to a player. While it is common these days to advertise that there
are multiple paths through the game, this is frustrating to players who want to
ensure that they are seeing everything the game has to offer. Some branching,
however, can make the game more interesting and is more practical as it provides
multiple path options to AI, etc, and gives the player some freedom of choice.
narrative:
all of those guys are working very hard to create a narrative. It's like a puzzle
to play with.
it is my version of video games. I sit down and have fun creating a story with the
characters I created, rolling for resolution and twists.
fellow dreamers
i make things up and write them down.
ffg star wars narrative dice, ffg genesys narrative dice
starcraft, starcraft brood war istorija
solo roleplaying:tikslas: kuo daugiau aprasymu parasyti
the Iliad, the lord of the rings, the black company
mind eye's theatre
love for narrative
drawing:
grafx2
pixel by pixel, line by line
chess:
tikslas:make discoveries, strategic and tactical, beat the game
Q5: What do you consider the best chess game? I have asked this question to many
great players and would love to hear your view.
A5: There are many absolutely incredible chess masterpieces that we see in chess
books and different "best prize" contests. And I don't think that any single game
stands out from all the others so far that we may call it "the best".
Vidit: It is very different from player to player. I have worked with a few of them
so I know. Nowadays, the most common example is opening work. For example, they
will have a team and specific lines will be assigned to individual’s… can we find a
novelty… a new idea in those lines. And, sometimes, when we get stuck, it helps to
have lots of people. They really go deep in the line and find ideas. The whole
point is to get to the core idea of the line and know it much better than the
opponent.
https://old.chesstempo.com/chess-forum/general_chess_discussion/how_to_calculate-
t10730.0.html
And I don't mean literally "how". I mean how do you get the desire to calculate
positions and tactics? I mean, I understand how kids under 18 could be into this
but once you're an adult: How do you have the desire to sit and put up resistance
in a 600 year old board game with nothing on the line? How do YOU find the
motivation to basically play GI Joe once you're an adult?
=======
I obviously never should have made this thread but now that I did, I feel I should
update it quickly. I have really turned things around lately and managed to find
the solution to the problem with me. The problem wasn't with Chess, of
course....but with me. I have been playing and studying more than ever lately and
have not only found the motivation to improve, but an actual love of calculation
and training. I'm starting to win a lot of games online, at all different time
controls, and am going to begin playing OTB here in 2022.
Every bit of true work I put into this pays off when I'm motivated and striving to
improve with everything I do, and it's been extremely satisfying lately. I had to
just sit down, put the time in, accept the initial hardships and hurdles, and
remember to simply enjoy the process. I've found a nice rhythm and my ratings are
shooting up now. I had a lot of problems with clock management and through a mix of
blitz, rapid, and classical games - It's been largely resolved for now.
Immediately, my opponents are making more mistakes and I'm able to achieve much
faster wins. I can honestly say that the last couple of weeks with this are as fun
as any time I've ever spent gaming online...and then some.
=================
I want to get good at CHESS - not PUZZLES and this is doing far, far more harm than
good. These problems are so annoying at a certain point that they just absolutely
destroy my desire to play and study chess, kill my volume, and hold me back
terribly. Getting some rest and then going back to what works: Playing games,
analyzing games, reading, watching videos, etc. Numbers don't lie and that's what
leads to improvement for me.
=================
https://www.chess.com/forum/view/general/do-you-ever-get-to-a-point-that-you-give-
up?page=2
The two biggest things I kept in mind in my games was: "Is this move stupid?" (i.e.
does it make logical sense? Attacking the king with a knight and bishop is a stupid
move, because it does not make sense) and "If this move is stupid, how do I refute
it and make it look more stupid?" For example if my opponent would attack a pawn
then I would defend it. Or I might move the pawn and hit their knight. Or I might
ignore the threat entirely and threaten checkmate.
Two things I enjoyed studying were just great attacking games from logical chess,
which is available as a free pdf online. Learned many ways to checkmate, gained
lots of rating points. The second thing I enjoyed was playing games against myself.
It was a good way to do preliminary testing for my openings and see if I could win
a game - for example, a book might say "black is better here." I would put down the
book and try to find good moves for both sides until the game ends.
=====================
So then one can ask: Where does the motivation for pursuing chess as such come
from? For me, that comes from various sources. And I believe the reason is the same
for most people who decide to dedicate a substantial part of their lives to any
particular kind of activity: It's an activity that involves a nice mixture of
elements that give value to life (creativity, goal-setting, self-realization, hard
work, the self-fulfilment at reaching goals, pursuit of excellence, etc.) while
relying on various kinds of capabilities that I personally happen to enjoy using
(analysis, thinking hard, problem-solving, creativity, memory, etc.) Other people
will have other inclinations that will lead them to dedicate time to other
activities.
That being said, I do sometimes struggle with the question of what's the essential
meaning with it at all. I have tried other paths in life - women, money, academics,
cars, socializing, revolution - and none has turned out to be a completely
satisfactory response to life. For now, chess is a nice time-filler.
==================
https://old.reddit.com/r/chess/comments/qyldw9/playing_against_oneself/
Is there any benefit to improving playing a game against oneself?
======
It’s doable but just hard to do. If done right and committed to you can end up
making plans for one side and then countering with the other side and countering
for the counter. I personally think it’s a good thinking exercise, maybe a warm up
it’s just very hard to commit to.
==================
https://steamcommunity.com/sharedfiles/filedetails/?id=196317131
Now, it may look like I'm already bashing on this game, but I'm not. Sure, it's
hard as hell and relies on an obscene amount of luck, but it's still a fun game. I
will
kill that damn Darkness someday...
Welcome to the achievement guide for Chainsaw Warrior: Lords of the Night!
The purpose of this guide is to give a clear and concise overview of the
requirements for earning all 25 achievements in the game and reaching that perfect
100% completion.
https://boardgamegeek.com/boardgame/249259/war-chest/ratings?comment=1
+Tension from praying for the right chip draws, while hoping your opponents don't
have that ONE chip which would allow them to thwart your plans.
+Deep and thinky, almost chess-like (but more fun)
+/-Luck of the draw, but playing the odds are an integral part of the game
-Can feel a bit tit-for-tat placing the last few control markers. You think the
game is about to end, but then it drags on as teams flip control of areas back and
forth with no significant changes in momentum. Then it just becomes a war of
attrition and fortune to see who can get a lucky break to snatch the victory.
Every game feels different despite no variable setup. You can create your own
strategies. Very deep game with basically 6 "character" powers. I make it very easy
to teach people by having a reference sheet for those 6 powers. Such a reference
allows children and non-gamers to learn the game in 2 minutes.
https://old.reddit.com/r/chess/comments/2kakup/
im_a_chess_grandmaster_elo_2548uscf_2627_ama/
I am not sure whether this is expressed well, but have you had many revolutions in
the way you think about chess, or is it all gradual refinement?
It is a gradual learning curve; today I'm still learning subtleties and I will
probably never stop learning about chess. It's not like at some point a huge
revelation came to me and I understood a lot if you meant that.
https://www.arctic.com/secno/en/magnus-carlsens-blog/entering-the-twenties-on-a-
high-note
Philosophical questions about year 0 and 1 aside, I conveniently consider 2020 the
start of the 3rd decade in the 21st century. After a successful autumn 2009 I
became no 1 on the FIDE classical chess rating list for the first time 10 years ago
(January 2010 list), and has held on to this position after two short stints as no
2 in 2010/11.
Philosophical questions about year 0 and 1 aside, I conveniently consider 2020 the
start of the 3rd decade in the 21st century. After a successful autumn 2009 I
became no 1 on the FIDE classical chess rating list for the first time 10 years ago
(January 2010 list), and has held on to this position after two short stints as no
2 in 2010/11.
The computer has dominated humans in chess since early 2000’s, but apart from help
in verifying and finding marginal opening improvements, I haven’t been particularly
enthusiastic about computers until receiving inspiration from the Alpha Zero games
released in 2018 and 2019. New profound insights are rare. I can think of the
experience of working with Garry Kasparov in 2009 when discussing certain opening
concepts with the originator of the ideas, and again late last decade when browsing
certain Alpha Zero games. These were particularly inspiring moments, but of course
the main contributions to improving my chess understanding consists of adding small
pieces of new information gradually and consistently through playing, studying, and
cooperating with main coach Peter Heine Nielsen and other strong chess players.
The cooperation with Kasparov was facilitated by the cooperation with long time
main sponsors Arctic Securities and Simonsen Vogt Wiig initiated late 2009. Just
Wednesday this week I enjoyed the company of familiar Arctic people at the
simultaneous display in London. Thank you!
My motivation has not been as consistent this autumn as it was in the first half of
2019, but I didn’t hide my strong ambition to do well at the Rapid & Blitz World
Championship in Moscow at the end of December. As was the case with many of my
competitors I was a little low on energy after a long season, but I managed to stay
reasonably focused and avoid too many mistakes (and just lost one game out of 36).
Hardly any of my games were memorable, but I’m really proud of winning both events
through hard work at the board combined with a slightly pragmatic and efficient
approach. The organizers deserve praise for hosting a great event!
Entering the new decade holding the Classical, Rapid and Blitz World Championship
titles was just what I’ve dreamed of this autumn. But, more importantly I should
now focus on how to maintain an edge in 2020. The first test starts tomorrow with
the Tata Steel Chess Masters group in Wijk aan Zee. It’ll be my 13th participation
in the A-group / Masters and I’ve won 7 times. In all my previous tournament
victories I’ve scored five wins or more (in 13 rounds), so I know what is likely to
be required this time as well. The rating average might be slightly lower than in
some other editions, but the field is anyhow one of the most challenging I’ve
faced. More than half the players are very young, hungry, ambitious and aggressive
players that will give the old guard a hard time.
Runner-up in both 2018 and 2019 was Anish Giri, and tomorrow in round 1 at 1:30pm
I’m white against the very same Anish!
https://steamcommunity.com/app/307600/discussions/0/2944710017721438699/
Chainsaw Warrior:
===
I am wondering if someone has a list of how to earn all of the weapon unlocks in
the game.
===
I was wondering this myself and found this guide that gives partial coverage:
https://gamefaqs.gamespot.com/pc/129085-chainsaw-warrior-lords-of-the-night/faqs/
72002#section9
There is a small chance that unlocks are slightly randomized. This means that the
items could unlock in a different order than what is listed. However, this
randomness shouldn't extend to the game difficulty. The five items you unlock on
Normal difficulty would remain the same, but may unlock in a different order.
Win Normal #1: AP Rounds, adds +1 AP to some guns
Win Normal #2: Stonecutter Chainsaw , (+2 HtH, 2 Armor Piercing)
Win Normal #3: Diesel Chainsaw, (30 uses, unaffected by EMP)
Win Normal #4: Jetpack, use at a Clear card in Jungle or Lost City to skip d6 cards
Win Normal #5: Combat Shotgun, 12/12 shots, +2 Marksmanship, no Armor Piercing
Win Hard #1: Two Handed Chainsaw, +1 HTH, Spread
Win Hard #2: FBW Missile, 1 Use, +10 Marksmanship, +10 Armor Piercing
Win Hard #3: Combat Stims, 2 Uses, +3 HTH for d6+2 rounds, then -2 Reflex, -2 HTH
for same length of time
Win Hard #4: XM600 Sniper Rifle, 6 Uses, +3 Marksmanship, +3 Armor Piercing
Win Classic #1: Implanted Chainsaw, +2 HTH, can't be stolen or destroyed
Win Classic #2:
Win Classic #3:
Jaguar - chance to unlock every time you defeat the Jaguar Matriarch guardian
Try killing the Matriarch before killing the adds in order to unlock the Jaguar
Reaper ?
Mastercrafted Chainsaw ?
Executioner's Axe
===
https://chess.stackexchange.com/questions/1749/is-it-beneficial-to-play-chess-
against-yourself
Is it beneficial to play chess against yourself?
Answer:
... Also along a psychological vein, I think that for me the biggest question is:
do I get any pleasure from doing so?
https://simhq.com/forum/ubbthreads.php/topics/4568454/an-explanation-and-
apology#Post4568454
Hi folks. That's for the nice comments.
I've not been on this forum for quite a while, and haven't played or done any work
on EECH for months. I've got a new distraction now that doesn't involve sitting at
my PC for hours, so that's been taking up my time instead.
I hope you're all well, stay safe, look after each other.
https://www.chess.com/forum/view/general/which-is-more-complexchess-or-
xiangqichinese-chess
As a Chinese who plays amateur Xiangqi, I have to say that Xiangqi is simpler, but
much more tactical than chess. Tons of dynamic play in XiangQi.
Wjcsz; yes, I play xiangqi, I not Chinese but where I live there many Chinese and a
lot them play Xiangqi, in parks and Chinese restaurants the waiters or busboy when
it is not busy would play xiangqi.
Before I met the Taiwanese master, I beat most Chinese players, like in chess most
xiangqi players don't study and they are weak players.
I have lost and learn from the Taiwanese master and the other master I lost badly
was from Main-land China.
The Taiwanese master show me a book that have these difficult positions, a xiangqi
master will setup these position and a player can pick any side and in these
position one side looks like a total lost but it is not losing and draws. Most
player picks what looks like the winning side and xiangqi master will win , even
though it look like a lost and should end in a draw.These position go into
difficult endgame and you have to be master strength to draw them. We don't have
anything like this in chess. I don't mean you, but any player who said chess is
more difficult doesn't know what he or she talking about.
Remellion, I disappointed you never see a xiangqi book on these problems that have
difficult middle position and if you survive the middlegame, they arrive in an
endgame and the result is a draw, these positions are very popular among the
Chinese. These position start in the middle-game and normally one side looks
totally lost but it is complete draw and you have to be master strength in these
difficult position. A xiangqi master makes his living on these position, player
will pick the side that seem like winning and they normally lose. I played against
Taiwanese master, I was able to go into the endgame but lost, these endgame you
have to be accurate to draw them. There nothing like this in chess; yes, there is
endgames problem, but normally one side is winning or drawing.
If you are able to draw or win against these extremely difficult position, you are
properly master strength in xiangqi.
I have seen those positions. I have 3-4 xiangqi books from China and Taiwan, and
they are really difficult. (Some are problem books, some are "best games"
collections of complex middlegames.) I totally agree those are difficult, I was
just pointing out that chess has such positions too, where you have to be extremely
accurate to win/draw.
https://gamefaqs.gamespot.com/boards/285993-shadowverse-champions-battle/79608004
This has actually become one of my favorite Switch games since I downloaded the
demo when it first became available. I bought it on release a couple days ago and I
have almost 25 hours in it so far. I just reached chapter two, so there’s a very
substantial amount of bang for your buck if you care about that. There is an
incredible amount of polish that, to be quite frank, I wasn’t expecting from a TCG.
Going around and challenging the NPC’s to rack up gold in order to buy new
cards/packs and hoping that the next fight with them will get you that one card
you’re missing to finish a certain deck is incredibly addictive. This (along with
Slay the Spire, Samurai Warriors 5 and Monster Hunter Stories 2) is easily one of
the most addicting games I’ve ever played, if only because of that gameplay loop I
just described.
I’m also very fond of the characters. I had never heard of Shadowverse before this
game so I’m not familiar with the anime or anything, but I really like how the
characters are portrayed. They’re just super likable to me.
Habu: Before I learned how to play chess, I thought the two games had to be very
similar. I think now that they are very different. In chess, it's important to have
a good position, whereas in Shogi, it's more important to be the first one who
delivers checkmate! I couldn't say which of the two is more complex.
https://scroll.in/field/914087/the-vidit-gujrathi-interview-no-big-difference-
between-the-strengths-of-the-elite-gms-and-me
So what is the difference between the way the top players work and the regular GMs?
Giri is considered to be one of the most hardworking players at the elite level. He
works on a bigger scale. They have regular training camps. Again, they are elite
players, so, they get lots of funding. They have a team, which is also different
from working alone or just one coach. It makes a huge difference when you have a
team. You divide your work and gives you ideas. So it really helps. I think if I
had to define it in layman’s terms — when you don’t feel like working and you still
do… that is the biggest difference. At the smaller level, I have seen that if they
don’t feel like working, then, they just stop. But here, they just keep on working.
Their time management is top notch. You won’t find them wasting time. That’s why
they are able to put in more efforts. Their priorities are very clear and they
don’t do any menial work at all. Their schedule is such that they don’t waste
energy. They know how rare their skill is and if they concentrate on the right
things, everything else will fall into place.
It is very different from player to player. I have worked with a few of them so I
know. Nowadays, the most common example is opening work. For example, they will
have a team and specific lines will be assigned to individual’s… can we find a
novelty… a new idea in those lines. And, sometimes, when we get stuck, it helps to
have lots of people. They really go deep in the line and find ideas. The whole
point is to get to the core idea of the line and know it much better than the
opponent.
The other things can be ‘playing partners’. You have someone as a sparring partner
and you play games against them. For example, for his match against Kramnik and
Topalov, Anand used to have various sparring partners. He had Magnus Carlsen over…
he had Anish [Giri] over… so they used to play a lot of training games before the
World Championship. So, this is one form of training which happens at the top. But
these guys are not the regular part of the team so they don’t know the opening
ideas. They just play games to try it out. This is the best way to warm-up before
the tournament. Carlsen, for example, had Daniil Dubov to help him and he recently
became the world rapid champion. So, it helps both players.
.....
I was very close to 2700 for a while but I seemed to be lacking the psychological
will to pull through. For example, I was 2690 for a while and there were a few
games if I would have won, I would have gone above 2700, so I put extra
psychological pressure on myself during the games. But I realised soon that if I
keep thinking about the results, it won’t happen. The moment I let go, I felt able
to play my natural game.
.....
Your mental outlook seems to be evolving as well...
The more relaxed I became, the easier the game seemed to become. When I was just
below 2700, I was too stressed about crossing the mark. When I was there, I was too
stressed about maintaining it. But when I dropped back below 2700, I just felt
super relaxed and I told myself ‘I don’t give a damn about this.’ Then, suddenly I
crossed the mark again in the next tournament. I have noticed that if I care too
much, my attention goes into unnecessary things and that stops me from performing
at my best. This is something I am also working on… on a daily basis… to keep
myself cool to stay composed. That is the key thing. Whenever I get too excited or
nervous, it affects my game. I keep trying to find a state of equilibrium.
.....
It almost seems like being a top GM is a tactical battle at many levels. It is not
just about what you do on the board…
Definitely. You have to think about a lot of stuff. I mean I would like it to be
just about chess but that’s not possible at the moment.
"One needs to devote some ten hours a day to chess and to everything connected with
it – physical and psychological preparation" - Kramnik
"Every month I look through some ten thousand games, so not as to miss any new
ideas and trends" - Kramnik
https://www.reddit.com/r/chess/comments/p01b6d/motivation/
I don’t need to motivate myself, I just want to play and learn.
Introduction
In the colossal body of chess literature, no aspect of the game has been treated as
extensively as the
openings. In varying degrees of expertise, clarity and depth, thousands of books
discuss every
imaginable and unimaginable opening the game of chess has to offer. This is a
process that will
never stop. As long as a particular opening is being played, its variations will be
worked out deeper
and deeper and assessments will be modified on the basis of these new experiences.
As long as
chess is alive, its opening theory will also be alive and new books will be needed
to document all of
this new life.
This book intends to introduce the reader to this strange but fascinating world,
the world of open
ing theory. There will be no long sequences of moves, no complicated analysis and
no real attempt to
keep up with the very latest developments. Instead I shall attempt to clarify the
background, the gene
sis and the development of all major openings and try to show how they are much
more intercon
nected and based on the same ideas and insights than many people think. This
approach makes this
book a very different one from the usual opening manuals. It could perhaps be said
to precede them. If
it has the effect on the reader that it whets his appetite for these 'usual'
opening books. or at least
makes him understand them a little bit better, this book will have fulfilled its
purpose.
What is Opening Theory?
Everyone who devotes even the tiniest amount of thought to his first move not only
makes a start
with that particular game but also with the development of opening theory. From
that moment on,
every new game will confront him with the starting position again and therefore
with his earlier
thoughts on it. Also he will sooner or later find out that millions of other
players have pondered ex
actly the same problems and, whether he wants to or not, he will to some extent
start comparing his
own ideas about how to start a game with theirs.
This means that opening theory arises quite naturally with the start of a game. No
one can avoid
it. It ends, equally naturally, with the end of a game. If we pursue our thinking
about the opening
position logically and systematically, while accepting only the highest possible
degree of certainty
as a satisfactory result, we cannot end our investigation unless we are sure we
have reached either a
winning or a drawn position. Seen in this light, thinking about the starting
position involves a thor
ough examination of the middlegame and endgame as well.
It could be said then, that opening theory does not really exist, at least not as
something separate
from other aspects of the game. Ultimately, opening theory comprises all theory.
However, since the human brain and even the computer is still not capable of
completely seeing
through (and thereby destroying) chess as a whole, in practice opening theory does
not end with an
empty board but in positions where there is a certain consensus about how they
should be assessed,
for instance 'chances are equal' or 'White (or Black) has the advantage'.
Sometimes a question can be answered with total confidence. In the position after 1
e4 there is
some room for discussion on how good or bad 1...g5 is (though not much), but if
White continues 2
d4 here, there can be no question on the value of 2 .. .f6 because 3 �h5# is then
mate. End of game,
end of theory.
But in most cases an assessment is merely a temporary stop. The moment somebody
starts ques
tioning it, the argument continues. Until the next temporary stop is reached.
And so, ever since the beginnings of chess, every single chess-player has
contributed something
to that gigantic construction called opening theory. This brings us to the next
question.
How Much Theory Should a Player Know?
The most severe answer to this has to be 'everything', the softest 'as much as you
like' and the pro
foundest 'nothing'. All three are correct.
Knowledge of opening theory is a double-edged sword. The player who knows a lot
will un
doubtedly profit by his knowledge, but he may also live in constant fear of meeting
an opponent
who knows even more. Everyone who has studied opening theory in depth will have
learned that,
no matter how well you do your work, there is always the possibility of having
overlooked some
thing or of not having looked deep enough. Trying to keep abreast of the latest
developments, read
ing everything, keeping a close watch on the Internet, makes you very knowledgeable
but also
acutely aware of the possibility of missing something. In short, he who lives by
the sword shall die
by the sword.
It is therefore of the utmost importance for a chess-player to find his own
personal balance be
tween knowing too much and knowing too little. The purpose of studying opening
theory should
not be accumulating any set amount of knowledge, but being content with whatever
knowledge one
has. For someone with a natural flair for study, it may be perfect to work on
openings all the time.
For someone who is much less scientifically minded, even the slightest attempt to
study openings
may well be superfluous and even detrimental to his game.
But there is another aspect of studying opening theory to be mentioned. Anyone with
even the
slightest intellectual bent of mind (and which chess-player isn't?) may find
getting to know a little
bit about opening theory very interesting. Even without any ambition to improve
your results and
independent of your level of play, you may simply find the study of openings very
enjoyable. You
may also discover that this has absolutely nothing to do with memorizing variations
or the need to
occupy yourself with chess more than you want to.
This sheer fun is in my view an essential element of studying opening theory. It is
my hope that
this book will make some of this pleasure visible and perceptible. The book
contains an overview
of all major openings, how they have evolved through the years and how they are
looked upon to
day, early in the 21st century. I shall be just sketching the outlines and will be
very concise, hut per
haps this is precisely the way to convey the fascination that opening theory has
always had for me.
Opening theory has been an almost inexhaustible source of pleasure for me
throughout my active
chess years. I sincerely hope it may be the same for you.
https://www.usacheckers.com/forum/viewtopic.php?f=1&t=4073
The steep climb to becoming good at checkers
Hi everyone,
Longtime lurker, second-time poster. I'm getting into checkers seriously again
after nearly a decade away, and as I get re-acclimated to studying and analyzing
games and lines, I must admit the amount of information a would-be serious checkers
player has to absorb and assimilate (at least this one) can be daunting.
Then I think of the sheer amount of labor that guys like Richard Jordan, James
Ferrie, Charles Barker, and Alfred Jordan must have invested in studying prepared
play, which as Willie Ryan noted was the secret to their success. They immersed
themselves in it, analyzed the reasoning behind the moves, and then applied those
ideas in their own playing. It was pure erudition and brain power that enabled them
to become the players they were.
Here is Ryan on Richard Jordan, from the 1943 edition of the "Encyclopedia of
Checkers": "To a large degree his many successes were due to his intricate study
and research of the game. Like Ferrie and Stewart, Jordan relied entirely upon
prepared play and it was his remarkable application of this knowledge that enabled
him to keep a step ahead of his contemporaries."
Anyway, as we all know, checkers is a lot harder than everyone thinks it is. But I
have always found it to be a very rewarding game, that amply repays the investment
of serious study it requires, even if I won't end up being as good as Richard
Jordan!
Best,
Austin
https://steamcommunity.com/app/358460/discussions/0/1470840994959720227/
What are your opinions on this? I can't speak for the warhammer community as I'm
not that into the frachise, so I wanted to know what people think. For me, is a
good game with a good thematic and a variation of the Talisman game with new
features. Fun to play with people and alone.
https://steamcommunity.com/app/358460/discussions/0/1694917906649523408/
The game is really fun and I highly enjoy playing it every once in a while. There
isn't any content coming out AFAIK and people don't play online as much as near
release, but it is still playable against AI.
Apparently I've played this game for almost 300 hours now and still not tired of it
so there's that.
http://www.abandonia.com/vbullet/showthread.php?p=99406#post99406
Microprose: I haven't played it on Viceroy. I'll have to give it a go one day. I
haven't played in several months actually. I find it a bit "samey" after a while,
which is why I didn't get anywhere near finishing my last game.
Actually, I'm finding it hard to find any game that doesn't end up getting really
repetative after the first few times (except perhaps chess). There always seems to
be a steep learning curve to understand the governing principles of the game, and
then there's a critical point you pass, after which it's just a matter of doing X,
Y and Z over and over and varying the degree to which you or the computer are
handicapped in different games.
I'm finding UFO to be getting quite repetative now too. I seem to have passed the
"getting my backside kicked" threshold and the tables have turned. However, I could
tell if I went and started it on a harder level, if/when I could manage to get
beyond that threshold, it would still be more of the same.
I went back and played Civ2 recently and found that to be more of the same too,
even though I used to love that back in the day. Maybe I'm just really jaded, as
Civ2 is supposed to be one of the greatest games ever, but I'm looking for
something even more epic in scope.
https://forums.civfanatics.com/threads/the-reason-you-play-civ-iii.478586/
The Reason You Play Civ III
CivIII was the first Civ game where I played above Chieftain. I'm almost ready to
start on Civ4, but I have some HOF goals I hope to achieve first.
CivIII is a very comfortable, familiar game at this point. Now, it took a lot of
playing to get that way, in addition to a whole lot of help from others here at the
forum.
I still play because after all these years of on-off playing I've never mastered
Monarch :king: level, never really played higher levels.
It can still piss me off. It still gets emotional. I still accuse the AI of
cheating...get mad, :mad: delete my saved game...and am back to playing within a
few days. :crazyeye:
Also, I got my father CIV IV one Xmas and he didn't like it and lost a disc for it.
So I never got to play it much.
There are a few mistakes that some less-experienced players make, which you may be
making. Build lots of roads, since they increase commerce which leads to more
science. That requires building more workers in the early game, to build those
roads. Don't fill interior cities with defenders - unlike Civ4, the cities don't
get upset when there are no troops present. Indeed, if you're running Republic, you
won't get any military police (MP) happiness benefit.
Having said that, the different games in the Civ franchise appeal to people with
different temperaments. Civ3 fans like to found and conquer lots of cities, and
field large armies. Civ4 fans like to specialize their cities, and there are
multiple beelines in the tech tree to get the right wonders. The rock-paper-
scissors nature of Civ4 combat appeals to some more than Civ3's use of armies and
MGLs. Civ5 goes even further, emphasizing tall empiers of 5 or 8 cities, vs. Civ3
empires of 50, 70 or more cities. If you find other Civ games more appealing, then
we'll look for you in the other forums on the site!
https://boardgamegeek.com/collection/user/sorennarnia?
rated=1&subtype=boardgame&ff=1
Talisman won't appeal to seasoned gamers; the roll and move mechanic may frustrate
them quickly, and for good reason. It's more of a generically themed family game
(provided the family is kind of geeky), and if you take it as such, it's enjoyable
despite its poor design. There are little decisions to be made throughout as you
build your character and push your luck. It's easy to learn and play, the art is
well done, and it won't ask too much of your brain at the end of a hard day. Highly
recommend the rules variant included with the game that shortens playing time (and
taking it even further, frankly). When you throw in the expansions, it represents a
rare chance to wander in a vast fantasy universe without being overwhelmed by
rules.
This is a classic. It's a random, magical fantasy adventure that will always be
different from te last. Play as a wizard, warrior, thief, priest, ghoul, Minstrel
or many others. Find loot, meat strangest, fight monsters, cast spells, buy stuff
in town, encounter strange places and then! when you are strong enough, you venture
through the portal of power, beat the trials of the fiery inner region, and when
you reach the center you put on the Crown of Command, cast the command spell on
everyone else which hopefully kills them and win the game!
Honestly the best board game I’ve ever played. It’s a great introduction to fantasy
games and still manages to be just as good if not better than more complicated
games.
It's impossible for me to rate this any lower, just for the sheer fun-factor of it.
Is the game perfectly balanced? Probably not. Is it really luck-based? Well, kind
of, yeah. Is it the most fun i've ever had playing board games? Yes, it still is!
The theme is the greatest ever, the artwork is incredible (the board is the most
beautiful game-board I've ever seen), the confrontations between players are
hilarious, the different encounters, quests, monsters, powers... EVERYTHING is just
so much fun and feels so much like an adventure. It's just a blast to play, and i
doubt anything will ever change that. "The greatest adventure is what lies ahead.",
to quote The Hobbit.
It’s old, it’s clunky, it’s definitely not for everyone, but I love it
Its long, random, but great fun. You either "get" Talisman or you do not.
I went with just the small box expansions as i do not see the need for the extra
boards and it takes a fair bit of space as is.
Had the 2nd editon in swedish as a kid. Bought this one partly to introduce my son
to gaming. Yes, it is highly random and unbalanced, but that is part of its charm.
It is a story generator. With expansions there are like a thousand cards, so a lot
of variety. It takes a while to setup, and can take several hours to play as well.
It was probably going a bit overboard to get all the expansions, but then again:
that was also what made me get back into boardgaming for real.
Best game I have ever played. This is a game I will cherish until I die.
Best game, if you don't take it seriously. Always good fun to play with buddies,
just don't expect to win . We all remember our epic moments still after all these
years of playing the game.
Not bad game if you want to have an adventure but not to think
Steam version
A bit snakes and ladders at points in terms of randomness but I do like that I have
some option as to what I'll do on a turn. Time will tell if I get bored with this
or not.
https://boardgamegeek.com/thread/710696/easy-talisman-solo-variant
Soren
@sorennarnia
Posted,Oct 13, 2011 (edited)
Talisman works very well solo; here are the rules I use when playing alone.
Draw any one rival character figure (just the figure, not the character card) at
the beginning of the game and place that character on the one of the spaces in the
Outer Region; which space you choose will determine the skill level of the game.
This character will move slowly toward the Crown of Command; if he reaches it
before you do, you lose the game, while you win if you complete your own win
conditions before he can take the Crown.
Separate the spell cards which affect other characters only from the ones that do
not.
Your rival will advance 1 space directly toward the Crown of Command, using the
most direct route possible through the three levels, crossing into the next region
at the traditional points, every time a 1 is rolled on your movement die. He does
not encounter any spaces, objects, events, followers, your character, etc.; these
have no effect on him whatsoever. The board spaces for him are essentially a time
tracker and nothing more. Adjust the difficulty level of the game by starting the
rival figure either closer to or farther away from the Crown of Command. (Try the
Crags as a possible starting space.)
In addition, your rival acquires a random spell from the deck of spells which
affect other characters only on his first roll of 1. On his second roll of 1, he
immediately casts that spell against you before he advances. Then repeat the cycle,
with your rival alternately acquiring and then casting spells against you so that
he never has more than one in his possession. Some spells will require your rival
to wait for a certain circumstance in order to cast them; in these cases, the roll
of 1 is not what triggers the casting of the spell. Instead, your rival casts it as
soon as the listed circumstance occurs.
You choose spells only from the deck containing spells which do not only affect
other characters.
You can force your rival to discard a spell he currently holds by defeating him in
psychic combat. His craft is 5 and remains unchanged throughout the game. You can
force your rival to immediately move backward one space by defeating him in battle.
His strength is 10 and remains unchanged throughout the game.
If you are ever forced to lose a turn, roll for the rival’s movement anyway to
determine if he moves.
IF PLAYING WITH THE REAPER - When a 6 is thrown on the movement die, the Reaper
moves one space towards you.
IF PLAYING WITH EXPANSION MAPS - You must do battle with each final enemy on the
expansion map in order to win the game. Make sure to start your rival at a
different point on the map to give yourself time for this.
(Note: This variant allows for a little character combat and having to defend
against spells, but I myself usually ditch these aspects of the variant and use the
rival as nothing more than a time tracker with no other function, and tend to have
a little more fun this way. It makes things a little less fiddly and still retains
all the tension of a race to the Crown of Command. Simply ignore any spells that
won't apply.)
Midnight Panther
@Norairo
Posted,Jul 23
Just came in to chime that this variant works perfectly. It evoked the same "run
around the world having random adventures" feel of classics like Barbarian Prince
for me. Thanks!
Ps. I would suggest that you play with the reaper as it adds another simple-to-
manage source of tension. Although I used it with the regular rules (ie. moves on a
1, rolls to move).
https://chess24.com/en/read/news/vishy-anand-on-the-psychology-of-chess
On calculation
You can’t learn to calculate better. What you can do is show your brain enough
examples that when the moment comes it conjures up the right effect. I think in
chess there are many things that you cannot solve simply by saying, “I’m going to
sit here and calculate”, because that’s not how the human brain works.
More recently I’ve had to reorient my style towards spontaneity and creativity
again – essentially almost back to where I came from, because we’ve sort of come
full circle.
The first thing you learn in chess is you make the best move because that is the
best, then as you get up the ranks you realise that the best move might not always
be what you require. What you require is the most uncomfortable move for your
opponent, or you may find that a slightly better position in which you are very
comfortable and you feel everything inside out is better for you than a much better
position that you don’t feel completely comfortable in. So you learn to tune it a
bit to your needs.
“I believe that it’s important to learn almost like a child - if you’re fascinated
by a subject it will go in effortlessly.”
https://old.reddit.com/r/chess/comments/c2gwyd/
what_was_the_peak_rating_you_reached_without/
I have studied since day one. Chess is a game of information. I had read 500 Master
Games of Chess
and gone over some of those games before I ever played any rated games and had
worked on King & pawn
endgames and also rook endgames and knew things such as Lucena and Philidor
techniques prior to ever playing.
The person who taught me how to play started with endgames ... just pawns and
kings.
It wasn't until I got older that I became addicted to opening theory and lost much
time there. :-)
FCO
https://www.chess.com/blog/SonofPearl/carlsen-on-working-with-kasparov
What was the main benefit you got from working on the game with him?
Thanks to him I began to understand a whole class of positions better. It’s clear
that he knew much more than me… At times it was difficult to keep up with the speed
and depth of his analysis, but more often than not we were on the same wavelength.
What can I say: it was a unique experience for me. Kasparov gave me a great deal of
practical help.
How strongly did your views on the positions you looked at differ?
https://www.chess.com/forum/view/chess-openings/need-help-finding-an-opening
It is YOUR Ruy Lopez that might, or might not be predictable, not the opening
itself.
Actually the Ruy requires several years of serious study to be understood properly.
https://forums.civfanatics.com/threads/returning-to-civ3-after-a-number-of-
years.662785/
Returning to Civ3 after a number of years
Well, I was unable to get my old Civ 3 CD to work in my new Win 10 computer, so I
bought the Steam version. I don't really like Steam, but I have a couple of games
through them [no choice], and I noticed that I still had about $2.50 in my Steam
wallet. So, I spent the extra 2-3 dollars and bought Civ 3.
Who would have thought that a game this old would still look so beautiful? The
copyright date on the back of my CD says 2001. Was it really that long ago? I used
to play Civ 3, then the Play the World expansion and some other
expansion...Conquests?
I was a much younger man, and life was indeed simpler. That is not my imagination;
things really were simpler. I had a great career back then, with wonderful co-
workers and a very good income. It was before my beloved wife's first bout with
that disease that begins with the letter "c."
I spent several hours yesterday getting reacquainted with Civ 3. What a gorgeous
game! I never liked the stampede toward 3D. To me, a good 2D game like Civ 3 or
Alpha Centauri, with incredible gameplay, was the ideal game. I have resources to
manage, there's diplomacy, there's research, and I can see my borders expand. Now
I'm exploring the continent, I've built The Pyramids, and the Inca have declared
war.
https://www.arctic.com/secno/en/magnus-carlsens-blog/entering-the-twenties-on-a-
high-note
Philosophical questions about year 0 and 1 aside, I conveniently consider 2020 the
start of the 3rd decade in the 21st century. After a successful autumn 2009 I
became no 1 on the FIDE classical chess rating list for the first time 10 years ago
(January 2010 list), and has held on to this position after two short stints as no
2 in 2010/11.
Philosophical questions about year 0 and 1 aside, I conveniently consider 2020 the
start of the 3rd decade in the 21st century. After a successful autumn 2009 I
became no 1 on the FIDE classical chess rating list for the first time 10 years ago
(January 2010 list), and has held on to this position after two short stints as no
2 in 2010/11.
The computer has dominated humans in chess since early 2000’s, but apart from help
in verifying and finding marginal opening improvements, I haven’t been particularly
enthusiastic about computers until receiving inspiration from the Alpha Zero games
released in 2018 and 2019. New profound insights are rare. I can think of the
experience of working with Garry Kasparov in 2009 when discussing certain opening
concepts with the originator of the ideas, and again late last decade when browsing
certain Alpha Zero games. These were particularly inspiring moments, but of course
the main contributions to improving my chess understanding consists of adding small
pieces of new information gradually and consistently through playing, studying, and
cooperating with main coach Peter Heine Nielsen and other strong chess players.
The cooperation with Kasparov was facilitated by the cooperation with long time
main sponsors Arctic Securities and Simonsen Vogt Wiig initiated late 2009. Just
Wednesday this week I enjoyed the company of familiar Arctic people at the
simultaneous display in London. Thank you!
My motivation has not been as consistent this autumn as it was in the first half of
2019, but I didn’t hide my strong ambition to do well at the Rapid & Blitz World
Championship in Moscow at the end of December. As was the case with many of my
competitors I was a little low on energy after a long season, but I managed to stay
reasonably focused and avoid too many mistakes (and just lost one game out of 36).
Hardly any of my games were memorable, but I’m really proud of winning both events
through hard work at the board combined with a slightly pragmatic and efficient
approach. The organizers deserve praise for hosting a great event!
Entering the new decade holding the Classical, Rapid and Blitz World Championship
titles was just what I’ve dreamed of this autumn. But, more importantly I should
now focus on how to maintain an edge in 2020. The first test starts tomorrow with
the Tata Steel Chess Masters group in Wijk aan Zee. It’ll be my 13th participation
in the A-group / Masters and I’ve won 7 times. In all my previous tournament
victories I’ve scored five wins or more (in 13 rounds), so I know what is likely to
be required this time as well. The rating average might be slightly lower than in
some other editions, but the field is anyhow one of the most challenging I’ve
faced. More than half the players are very young, hungry, ambitious and aggressive
players that will give the old guard a hard time.
Runner-up in both 2018 and 2019 was Anish Giri, and tomorrow in round 1 at 1:30pm
I’m white against the very same Anish!
https://chess.stackexchange.com/questions/14885/did-it-make-sense-for-lasker-to-
play-the-exchange-variation-of-the-ruy-lopez-in
Lasker played hundreds of practice games with the Exchange Variation of the Ruy
Lopez and discovered what he thought was every mistake White or Black could make.
https://old.reddit.com/r/xiangqi/comments/he6ovf/
just_wanted_to_appreciate_this_amazing_game/
I play Chess, Shogi and Go and took on Xiangqi mainly to clear my head between
studying but recently I’ve been hooked and have been playing Xiangqi more than the
other three. In particular the end game theories are very fascinating for me.
Hopefully I will become good enough to be able to play a decent game soon.
http://www.xqinenglish.com/index.php/en/xq-articles/844-comparing-xiangqi-chinese-
chess-and-international-chess
Final Reflections:
Chess, in its generic sense, is a mind-boggling activity created to stimulate,
cause agony, and bring satisfaction. Rather than being restrained by just playing
one form of chess, why not open your mind and experience other forms of chess? For
Xiangqi players, the Western world plays International Chess. There must be
something interesting in it. The same case can be made for Xiangqi. If twelve
billion Chinese in the world or about 1/7 th of the world's population knows how to
play Xiangqi, it must be doing something right! The same goes for Weiqi, Japanese
Shogi, Korean Janggi, Makruk et cetera.
Chess, be it Xiangqi or International Chess, or even other forms of chess that are
not discussed in this article, is more than just a bunch of numbers. To the
Webmaster, it rekindles memories of agonizing hours of trying to solve puzzles. It
also reminds the Webmaster of the ecstasy of solving them. Then there are the
rivalries formed during competitions which could be bitter or bittersweet, but
these memories are easily shadowed by the fun of forming lifelong bonds with your
frenemies on the board, but friends for life.
https://boardgamegeek.com/thread/2463134/have-you-found-one/page/4
It is YOUR Ruy Lopez that might, or might not be predictable, not the opening
itself.
Actually the Ruy requires several years of serious study to be understood properly.
https://old.reddit.com/r/soloboardgaming/comments/p38eh1/
my_first_game_of_mage_knight/
I got this a couple weeks ago when my wife and son were out of town for a week. I
anticipated it being intimidating but man, I loved every second with it. It felt
like single player chess to me, trying to find the single best play every single
play. Such a joy. I beat the tutorial but did not beat a regular mode—I beat one
city and ran out of time for the second.
"Chess is an exact mathematical problem. The solution comes from two sides: the
opening and the endgame. The middlegame does not exist. The middlegame is a well-
studied opening. An opening should result in an endgame.... Give me five years,
good assistants and modern computers, and I will trace all variations from the
opening towards tablebases and 'close' chess. I feel that power."
https://www.chess.com/forum/view/chess-openings/everyone-should-learn-the-scotch
I agree, the Scotch is massively underrated because the Italian is taught as a
beginner opening to get the Bishop out and the Ruy Lopez gets popularity from just
about every Super GM playing it. I enjoy the Scotch Gambit, though I play both. For
awhile I found e4 e5 a dread to play against because I felt I had no good exciting
option, but thankfully I discovered the Scotch
https://steamcommunity.com/app/247000/discussions/0/3030299604457872003/
About strategy : the game has plenty of it but you don't see them yet. I'm running
a competitive league and there are players largely better than some others which
imply there is a strong strategy aspect to it, although pondered with big amount of
RnG
Let's say that the basic strategy in this game is to maximize your chances to do
something good on your next turn. For instance if you want to heal you shouldnt
land in a "middle" space of the outer region (where you need to roll 3 to get to
special places) because then your chance to heal next turn is 1/6. On the other
hand if you land on say spaces 1,2,4 or 5 (starting to count at 0 so chapel is 0
and village is 6 going from left to right on the south quadrant) then your chance
to heal next turn is 1/3.
Now should also take into consideration other stuff like where are the others
players located and what is your overall goal
Without any expansion I agree though that the strategies are a bit limited. Once
you have a bunch of them however it really multiplies the amount of possibilities
especially with the new corner regions.
I used to think exactly like you so I know how you feel :) if you want you can add
me and we can play a quick 1v1 with all major expansions so that you get a feel of
what it has to offer
===================================
Talisman isn't just random; it's chaos. But the various elements provide lots of
different challenges, each of which can take a while to master. Whether it's
recognising what spaces are good and bad, what cards to look out for and fight
over, the best way to use spells, or how to maximise your Reaper play, it's all
there to explore...
========================
Is there any strategy or just randomness, roll and move over and over? Trying to
determine if this would be any fun for solo play.
============================
Roll and move over and over, trying to take advantage of any opportunities that
arise.
There's the grand strategy of how to win, determined by the ending, but without
expansions the basic ending is essentially gain a Talisman, gain the Strength/Craft
to open the Portal of Power and get through the Inner Region, and then race to the
Crown of Command.
You also have the short term strategies involved in trying to maximise your
opportunities and play the best move you can each turn. At the most basic, you can
move in at least two directions, so deciding which space to move to depending upon
your needs is a key skill. The majority of spaces are Draw Card spaces, but as you
play, the spaces fill up with cards, so the decision making gets slightly more
complicated.
Every expansion adds more complexity to the game, as there's more cards to explore,
but also new rules that mean there's more factors to include in your decision-
making. Whether it's dodging the Reaper, dealing with Fire Tokens, or Preventing
the End of the World, there's always something to think about.
A range of Characters of ever increasing complexity means that many characters have
their own gameplay style, above and beyond the game state. But if that's not
complicated enough for you, try playing a spellcaster, particularly a spellcycler,
as spellcasting creates yet another layer of complexity to the game - and even in
the base game, anyone grabbing the Wand can become a spellcycler.
There's a LOT of randomness, so it's not pure strategy by any stretch of the
imagination. But a lot of the strategy comes from reacting to the randomness. A
Counter Spell can ruin your finely crafted Teleport strategy, and you never know
when the Magic Stream is going to appear and everyone wants to get those free
Strength counters before it fades away or someone casts Destruction.
===============================
https://steamcommunity.com/app/247000/discussions/0/4577300586770832919/
So, I only have about 3 hour's in this game. I got it 2 nights ago. Myself, and 2
of my close friend's play this, as our early morning (12am-3am) game. Honestly, ive
never heard of it, or have i ever played a game like this before. But, its probably
one of the best games ive ever played to be completely honest. i was interested in
recruiting some more people to play with, as sometimes those two are busy with
things or have work, etc. itd be nice to get a few handfuls of people together in a
discord server or something like that. maybe teach us how to actually play the
game.
=======================
Being taught is fun, but Talisman is best learnt simply through playing and
exploring. A few key strategies work, but mostly it's reacting to opportunities and
set backs that make the game what it is. There's just too many permutations to be
taught everything without a supercomputer!
=============================
Hi Scrub - i discovered the game 2 years ago - I'd never heard of the board game
and I only discovered it by accident really but I have clocked up over 900 hours
(some people have played twice as much as that) and I love it as much as I ever did
- the game is a mixture of luck and strategy - Luck in the roll of the dice -
strategy in the forward planning - it has similarities with monopoly and chess from
the point of view of the game but the thing I love about it,( and I'm sure other
players would say the same, ) is that you are only ever ONE card away from the
house collapsing one you (mainly from the toad card but there are others) - it is
like life in that everything can be going smoothly and to plan and you are well in
charge and suddenly the roof collapses on you just like that - that is why I love
the game and always will - I don't think I will ever get tired of it completely
because each and every game is different to the last - hope I have given you an
explanation - 100s of other players could tell you something different
===================================
DE should ALWAYS be evaluated in the context that it was originally a board game.
This alone will make it appealing to fans of the original board game, who get to
enjoy the board game without having to do all the prep and card shuffling that
comes with owning every expansion of the physical board game.
Is Talisman itself RNG until you win or die? Yes, pretty much. The board and cards
themselves are almost as adversarial as the players, and the aim is to try and
thrive amidst hostile circumstances until you can achieve your goals. This is a
common thread amongst "old-school" adventure games, and the closest it is to a
video game genre (besides board and card games) would be a "rogue like".
Passive-aggression aside, your seeming complaint of the game being RNG until you
get lucky or die is what makes the game fun for many people. You might as well ask
what makes games like Chess or Ludo fun for people. Or what makes hobbies like
angling or stamp collecting fun?
Ultimately, people like what they like. Everyone's got different personalities
which makes different things fun to them.
To add to potterman's recommendations, consider which house rules you are using,
for what mode you are playing. Death isn't so bad in Talisman if you don't have the
No Respawn house rule on, but it can make playing the game MUCH longer. Using No
More Lives is another thing to consider - often, by the time the ending is
activated, you pretty much know who's going to win, or whether there's a chance for
a comeback or something that will change the state of play in some way.
================================
https://boardgamegeek.com/thread/2712570/talisman-worth-it-solo
I had polish edition of Talisman called Magia i Miecz and I was trying to play it
solo in 90s and it wasn't very enjoyable
Simply put, no. I think there are much better games out there for solo players,
such as Gloom of Kilforth: A Fantasy Quest Game.
=============================
https://boardgamegeek.com/thread/2713363/fantasy-adventure-games
What solo board games do you play which can be called a fantasy adventure?
===========================
https://en.wikipedia.org/wiki/Blackjack
Basic strategy
Each blackjack game has a basic strategy, the optimal method of playing any hand.
=======================================
https://forum.rpg.net/index.php?threads/solo-roleplay-recommendations.872440/page-2
I've tried a few solo engines, but I always came back to Mythic. The Mythic GME is
only 54 pages, and most of the instructions on how to use the engine is contained
in 10 pages, from page 22 to 31. The only pages you really need if you have the GME
and MV2 is the Fate Chart (GME, p.49) and the Meaning Tables (MV2, p.50-51). Keep a
list of characters, a list of threads, take a note of the Chaos Factor, and you are
all set.
====================================
Check out Geek Gamers on YouTube. She solos pretty much everything and you should
be able to pick up a few tips from her. That led me to download OSR Solo, UNE and
the Solo Adventurers Toolbox. All good resources.
trpg scenarios, modules, adventures!? chess opening and endgame theory!?
===================================
https://old.reddit.com/r/TournamentChess/comments/ko1vwb/
2020_review_and_how_i_will_train_in_2021/
Yeah, I empathized when you mentioned the burn-out. After college was over, it was
pretty much chess 24/7, until I could no longer look at a board and already feel
tired. Some 2 weeks of videogames later, I'm now taking it easier with chess.
https://old.reddit.com/r/Solo_Roleplaying/comments/p7j8ey/
which_commercial_solo_rules_do_you_use/
I voted for the solo adventurer's toolbox because I love it but there are parts I
never use, like all the dungeon creation chapters. For this I prefer the tables
from the tome of adventure design and the "What comes next" table which is my
clutch when I'm a creative dead end lol
With the adventurer tool box, I use the game master's apprentice cards and the
ironsworn oracle.
There is also one page solo engine when I want something lighter.
===========================
LCR:
https://www.amazon.com/LCR%C2%AE-Left-Center-RightTM-Dice/product-reviews/
B003I64OT6/ref=cm_cr_arp_d_viewopt_kywd?
ie=UTF8&reviewerType=all_reviews&pageNumber=1&filterByKeyword=seniors
==========================
Very fun game and simple enough for just about anyone to play.You can play with the
chips they give you or money. You just roll the dice and they tell you if you keep
your chips/money or pass it to the person on your left or right, or put it in the
center pot which the winner ends up getting. I play this game with senior citizens
with nickles or dimes and they love it. I ended up buying it for myself to play
with family and friends. Makes it more interesting if you play with quarters or
even dollar bills!
==================================
https://boardgamegeek.com/boardgame/160903/target-today/ratings?comment=1&pageid=3
=====================
I bought B-17 QOTS in 1990 and have played over 2500 times by now. Cannot get
enough of the game. Then I found this site where other fans had added to it with
their own ideas, tweaks (New targets, new enemy fighters, repair timetable) etc.
This game takes those ideas and adds many other little details that makes it even
better. Didn't think you could improve on B-17 QOTS without getting too buried in
charts and rules, but this works well. Besides, I love charts and record keeping
and this is the perfect game for that.
======================
https://boardgamegeek.com/boardgame/257499/arkham-horror-third-edition/ratings?
comment=1
Somehow Nikki Valens managed to take the worst aspects of AH2 and Eldritch and
combine them all into a monstrosity that is long, fiddly and worst of all boring to
play.
Don't like all the fiddly rules of AH2? These are even worse (take the top card
sometimes, and the bottom card other times, and shuffle this card in this deck, but
only on sundays when you discard it instead).
Don't like how long it takes an invetigator to travel the map in Eldritch? Well,
this is just a city but it will take you just as long. Bon voyage. Draw a
Reckoning? Well, its *probably* just on the Scneario card, but maybe not - so enjoy
looking for a small icon on all 30 of your mini-cards.
This game plays you. You spend around 10% of the game making decisions and
performing actions, and the rest of the game is you shuffling decks, reading cards
and trying to remember what that token does. Answer? Nothing fun.
==================================
The scenarios are scripted which is both good and bad. On the plus side it lends to
slightly more coherent stories, on the other it reduces the replayability since
once you play a scenario it’s always going to be the same scenario next time
around. This feels more like a scripted one shot RPG while Eldritch is more of a
rogue-like adventure game with less of an overall story arc but more variety in the
set ups.
===================================
https://boardgamegeek.com/boardgame/15987/arkham-horror/ratings?comment=1
To sum it up: It's a "heavy" adventure game that does not feel very thematic (to
me) and requires an affinity to puzzle solving and brain heavy information
processing. The big question remains: Is it worth the time and effort in terms of
complexity and length if someone is looking for atmosphere and immersion? I can see
how this is fun with the right group, but at that point I'd much prefer a proper
RPG.
===================
Love this to bits - a great theme, gameplay, fun and a challenge. Even got non
gamers to play in beer and pizza sessions.
==================
My friend and I play it occasionally and we enjoy it. After you get a feeling for
what to do, it gets pretty easy to beat no matter what ancient one is drawn.
==================
When we play tested the game beforehand, it drove us completely nuts. There is
absolutely zero skill involved - you don’t make a single decision yourself. You
start off winning only to lose. Ugh.
===========================
https://www.chess.com/forum/view/chess-news/chess-is-fun?page=8
I never thought I would love it so much. Thank God for this game cause otherwise I
would have went crazy
===========
That's true. I love chess very much and I play it every day!!!
============
I LOVE chess but I also like lots of other stuff like gymnastics! But I totally
LOVE chess bp.png!
=============
https://forum.quartertothree.com/t/comfort-games/154540
Comfort Games
=================================
The games you can put a few hours into, or days, that feel good, that you never
really get sick of.
The games that are there whenever you are done with whatever new shiny game you
have played is over.
=============================
My good old friend, WoW. There’s still lots of things I haven’t done or collected,
and I can jump in and play whether I have a few minutes or hours of free time.
Apologies to my backlog.
===========================
=======================
Okay, I am 55 years old and semi-retired. I have never played in a tournament. I do
not have an official rating. I play mostly on Lichess and currently have a 1550
rating -I know, it's not much, but it's mine. I want to play in the Las Vegas Open
next year. Since I don't have a rating and never have played in a tournament, I
plan to play in the beginners section.
https://en.wikipedia.org/wiki/Marion_Tinsley
Tinsley once claimed to have spent approximately 10,000 hours studying checkers
while in graduate school.
In one game from their match in 1990, Chinook, playing with white pieces, made a
mistake on the tenth move. Tinsley remarked, "You're going to regret that." Chinook
resigned after move 36, only 26 moves later. The lead programmer Jonathan Schaeffer
looked back into the database and discovered that Tinsley picked the only strategy
that could have defeated Chinook from that point and Tinsley was able to see the
win 64 moves into the future.
========================
https://old.reddit.com/r/backgammon/comments/uz176g/
backgammon_players_what_else_do_you_play/
For me it's euchre if there are two couples. I have played a lot of Scrabble,
Boggle and cribbage over the years. What about you? I have read about crossover
with poker, bridge and chess.
=========================
I have over 500 games in my collection, but once I found competetive Backgammon the
rest are just occasional dalliances now!
==============
By competitive backgammon do you mean tournament play? In-person or online?
=============
Yes, yes and yes! My wife, April, introduced me to tournament play, we found a
local club and... Now we run two major tournaments a year, direct one of two club-
nights a week and are heavily invested in the national organization usbgf.org!
==================
I recently have gotten into MCR Mahjong (Chinese Official rules) and absolutely
love it. The mechanics of the game are completely different from BG, but it is
similar in that there is a significant input randomness (randomly drawn tiles vs
random dice rolls in BG) but there is still very deep strategy in how you react to
that random input to increase your chances of winning.
It has that same feeling of satisfaction as you discover more and more facets of
the game and learn new strategies.
==============
Shogi, chess, daifugo, uno, scrabble, boggle, Tunnels and Trolls, lots of other
board and card games, and old video games.
==================
All kinds of traditional card games, mostly Skat, sometimes Doppelkopf. Cribbage or
Rummy Variants for two players. But mostly Backgammon and Skat.
================
Riichi Mahjong, Chess, Xiangqi, Cribbage, Dominoes, Makruk, Ameican Pool checkers,
Russian checkers, Turkish checkers, number of video games.
================
https://old.reddit.com/r/backgammon/comments/uzrhkd/
backgammon_players_what_are_your_goals/
What do you hope to achieve with backgammon? I am striving to learn more and become
a decent social player. I also hope to find some real life players. (I have a lead
on a couple in my circle of acquaintances.) What about you? Are you seeking to play
in tournaments? Win money? Something else,?
==================
I play in nextgammon for money and for free and if I have time I register in daily
tournaments and spend hours playing tournaments. I’ve no goal in my games, I just
love backgammon and I try to spend my free time with this game
=================
When I joined Backgammon Galaxy last September, my goal was simply to climb the
ratings until I hit my ceiling. After a while, I started dreaming about becoming a
world class player.
However, I've realized that I'm simply way too busy with work and everything else
to make that happened, and have settled into simply being a recreational player,
not caring too much about my Galaxy rating or PR average.
https://boardgamegeek.com/thread/2789881/return-dark-tower-first-impressions
I was a fan of the original, got one Christmas of 1981, played the crap out of it.
Lost it over the years, and picked up a replacement which I still have & still
works. Getting RtDT was...really delightful. And the game FEELS like an update, and
a sequel. Restoration Games really hit a home run here IMHO. The captured the
flavor of the original (certain of the noises, especially when you first turn it
on, are identical to the original...i giggled!!) while updating the mechanics &
presentation to be excellent by today's standards. I've only played 2 games. First
was with my wife, who is not a board gamer, but she knows what this game means to
me 🙂 She didn't love it, but it was "pretty OK" which is reasonably high praise,
considering. We lost in the last battle, but it was a great game. I then played
solo, which I enjoyed more than I expected. I've played some solo board/card games
before, and truth be told, it always felt a little masturbatory. With RtDT, there
is enough physical interactivity and "bibs & bobs" that it still felt very game-ey.
I won (although had a close call about 4/5 of the way in--almost ran out of
skulls!), and the game was 100 minutes, not counting setup/breakdown. I'm extremely
happy with this game, and am looking forward to playing again, both solo & with
some of my board gamer friends! (2 particular shout outs: artwork is stellar, and
the packing/storage is top rate & intuitive).
https://boardgamegeek.com/boardgame/205637/arkham-horror-card-game/ratings?
comment=1&pageid=6&sort=review_tstamp
As a new board game / card game player recently introduced in this particular hobby
I ask myself this question when rating this game, how can I possibly enjoy a game
when I have to spend 2, 3 or 4 times longer reading the Learn to Play and the
reference guide than actually playing the damn game!
Well Arkham Horror TCG is one that has managed to keep me interested in wanting to
play more. I'm particularly excited given the fact that there's is so much more
content that awaits me after the base game. This whole Lovecraftian Universe is
fascinating to me and just love the spookiness of it.
Perhaps I'm just pretending that I hope to one day enjoy the game to its fullest
potential, but in the meantime, I'll declare it my favourite game of all time that
I've played so far.
==================
It's been a while since I've played, but the sheer amount of packs to buy is rather
off-putting. That being said, this game is the best Arkham Horror game out there.
And with the new implementation of campaign scenarios being combined into a single
box (HALLELUJAH), I think now is the best time to hop on in. This is a tough game,
with odds stacked against you, but you get to build a deck to break the game in
your favor. With the wide variety of enemies, locations, and challenges, I highly
recommend this game.
================
Solo only. I really wanted to love this and blinged it out extensively. The writing
is great, the art is great, the table presence is gorgeous, and I can play it in
chunks. But I hate the doomed feeling, the desperate lack of control. The feeling
that I can’t puzzle it out. I always passed over it when I could play something
else.
I have started getting more into narrative gaming, more choose your own adventure,
or just RPGs, all solo. Ironsworn, spires end, mini rogue, etc, which offer not a
puzzle, but a story. Then I realize that I have a great cyoa already and it’s
beautiful, this Arkham horror. I’ll give it another go before I trade this away,
maybe in easy mode, to give me a chance in the dark depths of madness and doom.
=====================
Despite having only played a few games, I really believe that this will become my
top LCG because of the game's narrative and the fact that I'm playing it with
longtime friends. The choices between different scenarios, the asymmetry of the
different characters, the proliferation of p&p scenarios and campaigns warrants
this one a place in my shelves. Will probably go up from the starting 8.5 I'll rate
it as the game evolves, hopefully for the best.
Update: Rising up to a 9 after more plays and me sorting out properly cards and
stuff.
===================
I really really wanted to like this. I've only played this solo, & while it's not a
bad game I think I'd prefer it if I could play it with another player, which isn't
going to happen any time soon.
If you like narrative games this would be right up your alley, but I think I've
come to the realisation I personally prefer mechanics over narrative.
======================
I played this game with my wife. I learned that you need to play with others who
want to feel immersed in a story to enjoy this game.
Found out you need to spend hundreds and hundreds of dollars to complete the game.
I would rather pay for CTG games instead.
After a COVID-inspired decision to solo through the core set, I realized just how
high the peaks this game can reach are. Scenario 2 is AMAZING.
But then I also realized just how low the valleys can be. Scenario 3 is terrible.
So on the merit of scenario 2 of the core box alone, I bit the bullet and bought
the Edge of the Earth expansion, and boy howdy. This game is very good. I was
worried deck construction would be tedious, but the wildly different card
interactions you can achieve are so satisfying that you'll spend hours poring over
your collection, hoping that when you finally test your mettle against the game's
cosmic horrors, you'll be able to outsmart some pieces of cardboard laid on a
table.
The campaign writing isn't too shabby, either. I wasn't expecting to actually be
sucked into the story like I have been.
Great stuff.
=======================
My husband didn't enjoy this game, but I want to explore it some more. I might try
it solo over the summer.
Update: We finally tried the game again in 2020 and now we love it. So far (it's
Jan 1, 2022) we've played Night of the Zealot, Dunwich Legacy, Path to Carcosa, and
now we're playing The Circle Undone. It's become one of our most played games and
one of our favorites. I love to build my deck and then as we play I look for places
where it could be stronger. It's like a whole new activity outside of playing the
game we're we look through the cards and try to build the best decks possible.
=========================
Simply too punishing and restrictive in actions available solo to be enjoyable for
me. Lord of the Rings and Marvel Champions are a lot more fun, even when losing.
===================
Clever card based game. I’d actually rate this higher than Mansions of Madness
which has better production values. AK:LCG abstracts movement and locations are a
card flip; leaving you to focus on important actions - investigate, move to a new
location, fight, and read the storyline.
The storyline is great; and has subtle branching narratives.
The base game campaign is tough for solo play. Last scenario is brutally tough.
It’s thematic but prepared for some bad card/token draws.
Overall an enjoyable experience… best Lovecrft-themed game I’ve played and I’m NOT
a fan of lovecraft/Cthulhu themes.
======================
I have mixed feelings about this game. At its peak it's been a great experience
where exploration and moving as agents built to your liking is engaging, thrilling
and super fun. I love the deck building and how it allows you to express your
preferred play style. The location system is innovative, exciting and practically
oozes thematic goodness. At its low it has however been a slow, grindy, punishing
RNG mess with too much complexity. Sadly our last campaign just fizzled due to a
number of small but built up frustrations, indefinitely being on hold.
==================================
This game is really fun and quite challenging. I think that the game is a really
good puzzle with a lot of story going on it as well. The way it sets up locations
works really well as well.
======================
Similar to Marvel Champions, there is so much upkeep that I struggle to enjoy the
story while doing all the busy work.
===============
I really see this game as more of a story generator than a game at times.
The gameplay is great and you're always making interesting choices, but the
narrative elements are really strong and some and some of the most memorable in all
of board gaming.
================
Two copies of base game with Folded Space insert.
Rules heavy, difficult to keep in the story zone while googling random rules.
Engaging and interesting, very light choose-your-own-adventure vibes.
================
*PERMANENT SPOT IN MY COLLECTION*
This game is absolutely incredible! The branching narrative, the variety, the
strategic card play. I can't get enough of this amazing title!
=================
The cons first:
* It's expensive, because it's a living card game. (=> You need to buy lots of
expansions to get the most of it.)
* You need at least one more player who is into constucting decks before the game
even starts.
* The rules can get a bit annoying when you consider edge cases. E.g. how a
specific card interacts with a specific situation in some specific scenario. But
https://arkhamdb.com/rules helps a lot.
* The replayability of scenarios is limited.
The pros:
* It feels incredibly rewarding when you've spent some hours into creating
investigator decks and then - a few games into a campaign - you realize that your
strategy is actually working.
* For me personally, the game has the perfect balance between "crunchiness" (i.e.
deck construction, finding good tactics, combos, etc.) and an immersively told
story.
* Character progression is fun (if you like deck building, obviously).
* Good player cooperation is mandatory. But everybody will get their moments of
glory.
==================
Played only solo, great game! This one is probably the game I was the most involved
in story-wise, theme really shines through the gameplay. Sadly, I lost every
scenario.
=====================
Ohh… an RPG with cards and gripping narrative. Really engaging. A money suck… that
is actually worth it for the story alone. Gameplay is icing on top. And the best
solo game along with Jaws of the Lion
===================
Honestly, the core set doesn’t deserve a 9 - that’d be my rating once you invest in
a proper campaign and two core sets. Once you do, AHLCG is an incredible immersive
experience and honestly one of the best solo games out there. There’s a ton of
depth to the deckbuilding and each campaign just gets more and more creative. The
core set’s “campaign” was pretty blah to me, but if this is you - hang in there!
All the potential you may see in the mechanics totally pays off. This from someone
who doesn’t even like the Lovecraft theme.
==================
Deeply immersive story-driven adventure in which players investigate the mysterious
events in Arkham as described by Lovecraft in his literature about the Ancient
Ones. Players seek to collect weapons and equipment while searching for clues to
advance the story. The evil forces stir as the players investigate. Players want to
advance the story and defeat the monsters before the demonic forces unleash their
dark agenda.
It is a very complex game with a great deal of terminology, but includes excellent
manuals. The action is streamlined into a more manageable session length compared
to the original game. It has wonderful, deeply satisfying story arcs with multiple
outcomes.
==================
This could be great for some but not my kind of game. The game boils down to
passing skill checks to gather clues and fight/evade enemies and other bad stuff
that happens. Ultimately very boring gameplay and between all the card flips and
token draws there's just way too much luck involved.
Pros: the story is just ok, some variability with investigators and decks
Cons: LCG money pit, campaigns look to have less replayability than other
Arkham/Eldritch games, managing the cards to set up each campaign is cumbersome,
deckbuilding/customization is even more of a time sink, choices felt a little flat
(optimize gathering clues and fighting/evading enemies to beat the clock).
===============
It didn't worked to us as 2-players, based just on the base box experience. Just
suffering and struggling in lengthy plays, but not enough rewarding. Having the big
boss in front of you after a lot of hardships and optimizations and suddenly
realizing you have no chances at all to succeed felt discouraging. Rules where not
100% clear to us in some phases, regarding how enemies should act. Not willing to
spend time trying to find answers online.
============
This game quickly became my favorite game of all time. From the endelss hours you
can spend planning and creating decks to the tense moments of gameplay when you
finally get to sit down and play. This game truly offers one of the most engrossing
board game experiences I've ever come across, and I regurarily play dungeons and
dragons.
There is one thing, and I haven't subtraced rating for this but I understand if
somebody would, and that is the cost of this game.
This game is expensive, no two ways about it. I've bought about 90% of the released
content for this game and that is a hefty sum of money.
Cost aside, this game is absolutely amazing, and the game IS enriched by each
expansion that is released encouraging you to replay earlier campaigns with new
investigators and card combinations.
=============
I've only played this solo so far, and I absolutely love it. I can even see this
going higher up on my list. It's extremely good and really feels like I'm playing a
full game by myself. A lot of games I play solo just don't feel as organic as this
to me.
=============
I am surprised at how much I'm enjoying this game. I like the mix between a puzzle
game and RPG.
============
https://boardgamegeek.com/boardgame/160903/target-today/ratings?comment=1&pageid=2
Not bad but if I feel the need for this I will just go with my old reliable B-17
QTS.
==================
I love b17 qots, but this is more complete as regards the malfunctions and weather
issue. I love how i feel while i play with tft
================
While there aren't that much choices in the game, the tables and charts provide
some A++ storytelling. Name your crew and bomber, and watch helplessly as they
struggle with fighters, flak, and mechanical failures.
===============
A detail heavy, extremely thematic and immersive ‘experience’ (rather than game -
however, this is not a criticism!). I have spent hours ‘flying’ many missions,
routing for my crew to make it back safely. Genuinely upset when one of my boys
doesn’t make it. There really are very few (if any) consequential decisions but
what is lacking in that regard is MORE than made up for in drama. I give my crew
names, ages and backstories and I find a WW2 B17 Crew photo off the www for each
man. The feeling of investment now goes up to 11....
================
The attention to detail in this game is amazing, as it's ability to tell a story.
Others have used the term "immersive," and I couldn't agree more. It also has a
rare ability for a game, that being the ability to invoke a variation of "pucker
factor"... like when you see five FW-190s roll in after your bomber and you know
what's about to happen. Probably the best solitaire game I've ever played.
==============
I can see where some people may have issue with there being little to no real
choices. Things kind of just happen to you. But this game has taught me that what I
love most about solitaire wargaming is narrative. So I will push for this in all my
other solitaire wargames. Fantastically deep and detailed narrative here.
=========================
https://www.theguardian.com/football/2016/feb/05/eden-hazard-chelsea-interview-
jose-mourinho
... watching his beloved New York Knicks from afar or playing the dice game Yahtzee
with César Azpilicueta on away trips ...
https://old.reddit.com/r/Solo_Roleplaying/comments/uawgk2/
programmed_adventures_do_you_like_them/
So a bit of background. By programmed adventures, I mean what you would refer to as
CYOA. Or gamebooks maybe. I know this group usually deals with a different sort of
Solo Roleplaying, but tbh I really enjoy programmed adventures a lot more.
Now CYOA is for kids ngl. But have you tried some of the other classics? Some of
them are innovations in their own right! Say how about Fabled Lands. The best I can
describe it as a solo pen-paper Skyrim. And the world has got some good lore(which
is damn generic ffs) but you can have some endless fun there. Or maybe you are
looking for some tactical combat, check out Blood Sword which has a dark fantasy
aesthetic.
Now honestly these are not the most popular of all the ones available. Now,
Fighting Fantasy is famous but I don't really like it. But Lone Wolf. My goodness
that's the real deal. I recently finished the first book, Flight from the Dark and
it was a hell of an experience.
So basically I was simply appreciating Gamebooks in this post, just thought how the
people of this sub like them. I know there exists r/gamebooks but I still think it
will be a great thing to discuss in this sub.
For now, I am about to play some Tunnels and Trolls solo! Looking forward to a
great adventure
https://boardgamegeek.com/boardgame/1032/b-17-queen-skies/ratings?comment=1
Not so much a game as a narrative generator. Always entertaining to see what
happens to your crew and plane.
==========================
On one level the game creates a story narrative for a single bomber. But it can
also be adapted to create a narrative for a bomber squadron over a campaign of
several missions.
==========================
I’ve been many playing years. A comfortable game that always a pleasure to come
back to.
=========================
Wonderful game. I bought it brand new and have played it for years and will still
be playing it when I retire.
========================
There's not a lot to the gameplay (mostly just rolling on a bunch of charts), but
the narrative that the game tells is really quite wonderful.
=======================
Narrative
As a young boy playing this game, I was sweating bullets as my B17 was taking hit
after hit and I was trying to get my guys home alive. Each role of the dice was an
invitation for disaster as my crippled plane limped home. As a middle aged adult,
the experience is still the same.
Replayability
VASTLY replayable. No mission is ever the same. A target that was a milkrun can
also be the one that chews you up the next time. Weather, fighter cover, attacking
planes, flak, crew casualties, and bomber damage are constant variables.
========================
I've read so much about this game, I'm glad I finally got it to the table. With all
the charts and tables I assumed it would be a bear to learn, but it was a breeze! I
also was concerned about the limited decision making, but the bit that's there is
enough for what this game is, which is a story of these bombing runs into Europe.
You really feel the dread as wave after wave of fighters attack, and you worry
about each hit! I had a tense moment when my tail gunner took a hit, but it was
just a light wound and he was able to carry on, even shooting down a fighter!
Very pleased with this game, a true classic. It's great to see where so many
successors came from. It's a clean, smooth game that moves quickly. Modern games
have certainly improved on graphics and component quality (plus, I got a water-
damaged copy cheap - you get what you pay for!), but they haven't on game play.
This has just the right amount of rolling and looking up on tables, and the detail
in the tables adds to the immersive feel of the game and the narrative. I've played
modern solo games where it's not clear why you're rolling on this table or that
table, and often the results don't seem to justify the trouble.
What's different in this game is that you can logically follow the progression of
the rolls. Did the fighter hit the plane? Yes. How many times? Only once! Where?
The tail. What was the damage? Oh, the tail gunner was hit! Yikes- how badly hurt
is he? Oh, whew, just a light wound, he's fine. Whoa, the fighter is now flying
over the plane - the tail gunner can get a shot at him as he goes by... Yes, a hit
on the fighter? What happened to the fighter? Whoa, critical hit, the fighter's
going down!
That was a bunch of different roles on a bunch of different charts, but it told one
consistent story that pulled you into the narrative.
Brilliant design.
===============================
It's a solitaire game, you don't need anyone to play it, and remember don't cheat,
if you get a series of bad die rolls you will go mad
===========================
This is a great game if you like to keep stats. This was the game that kept me sane
when I was working 2 jobs and trying to get thru school.
======================
The solo game I've played the more often! A great solitaire game!
=========================
Storytelling system.
====================
The mighty B-17. A narrative driven fun fest.
=====================
Popular game with the gang on a 'low-brainer' night.
====================
This is a hard one to rate. As a "game," it is far from ideal as it mostly consists
of sequential die rolls that tell a story but leave no room for substantive
decision making. It is a fun experience, however, and creates some drama as you
root for you fictional crew.
=====================
Great solitaire game with endless replay value and many fan-created variants and
expansions.
====================
This is a game that I liked to play when I went to the World Boardgaming
Convention. David Terry ran this tournament. Unlike the other tournaments at the
convention that were very competitive this tournament was more a social event. We
all cheered for each other and after the tournament we would later get together,
give out prizes and awards, drink beer, and talk about what happened. Rich Moyer
and I attended this convention together and we always had a good time. Rich won the
first place plaque.
======================
Played this game over 2500 times and joined several BPEM forums. GREAT game! Bought
Target for Today since it's been described as B-17 QOTS on steroids.
=======================
Bought my copy of B-17 QOTS when it was released by AH. I was in the USAF at the
time, at Ellsworth AFB, SD, and I played this game all the time. I still play quite
often and have enjoyed all the additional materials that other players, and myself,
have come up with. I am currently getting experience with the B-17 in the Pacific
Theater (1941-1943), using information and materials obtained from many sources.
======================
I've flown HUNDREDS of missions since I first purchased this back in the early
'80s. I redid the tables to incorporate all of the optional rules created over the
years. All time favorite. I'm looking forward to Legiongame's Target for Today.
======================
No real decisions to make but a unique and thematic experience that gets the heart
pumping. I like this one a lot - the kinda game to take out late at night for a few
missions. Went out and bought a book on B-17 missions to add even more flavor to
the experience.
===================
My son was really enjoying this, and I was enjoying GMing his campaign...but then
we both just hit a wall, and it stopped being fun; not much of a game here, but the
experience had been enjoyable
==================
QOTS is an "Experience" game where the game takes you for a ride more than you
"play". If you rank games based on "meaningful decisions" = PASS. If you use the
term "dice-fest" as a pejorative = PASS. If you enjoy narrative and tension and
chucking dice = PLAY!
======================
This is perhaps my favorite solo game. Definitely my favorite simulation type game.
Extremely tough to make it to 25 missions.
===============
There is huge narrative value to this game, however. It is really a WWII role
playing game, and that is where the charm is. Also, one or two missions can easily
be done in one sitting, making it a good "end of the day" game when your brain is
fried after coming home from work. I can see why this game continues to get so many
plays and has spawned a few expansions and at least spin-off (B-29).
==================
A fun little solo game if you like simulating B-17 missions. Really random as
everything is done with dice rolls and charts. You only have a limited amount of
actual choices to make, but it does pass the time and specifically designed for
solo play.
===================
Best solo game i have played
=====================
Excellent, detailed simulation. After many years, this is still one of my
favorites. You can't help but become attached to particular bombers or crew
members, and feeling that little pang of sorrow when they're shot down or killed.
Highly recommend. Video review:
====================
Like the way you could create a narrative for your crew, but the playing experience
is too passive.
==================
Just try and do 30 missions, Just try! See if the fear on the last dice throw, on
the last mission isn't real.
=========================
It's just a lot of dice rolling and checking charts, but you can't beat the drama
of trying to get your crew through the mission. Great solitaire fun!
========================
only solitaire game that is really great, tells a good story. Played 50 times! (two
complete campaigns). After that, the excitement left me. But, how often do you play
a (war)game 50 times?
=====================
http://www.abandonia.com/vbullet/showthread.php?t=93&page=7
Microprose: I haven't played it on Viceroy. I'll have to give it a go one day. I
haven't played in several months actually. I find it a bit "samey" after a while,
which is why I didn't get anywhere near finishing my last game.
Actually, I'm finding it hard to find any game that doesn't end up getting really
repetative after the first few times (except perhaps chess). There always seems to
be a steep learning curve to understand the governing principles of the game, and
then there's a critical point you pass, after which it's just a matter of doing X,
Y and Z over and over and varying the degree to which you or the computer are
handicapped in different games.
I'm finding UFO to be getting quite repetative now too. I seem to have passed the
"getting my backside kicked" threshold and the tables have turned. However, I could
tell if I went and started it on a harder level, if/when I could manage to get
beyond that threshold, it would still be more of the same.
I went back and played Civ2 recently and found that to be more of the same too,
even though I used to love that back in the day. Maybe I'm just really jaded, as
Civ2 is supposed to be one of the greatest games ever, but I'm looking for
something even more epic in scope.
At 2700+ level, when working on openings, I tend to spend hundreds of hours fine-
tuning my ideas. How can I teach something in just five minutes? But with all of
that work, comes a feel for the position — a feel about where all the pieces
belong.
https://ringsdb.com/decklist/view/961/seastanssinglecoresetsolo-2.0
This is the deck I use to play through the Core Set and the Mirkwood cycle. With
some experience piloting the deck, you will be able to beat quests like Journey
Along the Anduin 99 times out of 100.
Journey Along the Anduin
JAtA is a great quest, and if you can master it you will be well on your way to
overall success at this game.
https://boardgamegeek.com/boardgame/1631/barbarian-prince/ratings?
comment=1&pageid=3
pnp- Early in my foray into hobby boardgames and before I had other people to play
with I had hours of fun with this silly adventure. You will die. Sometimes you will
die RIGHT AWAY. It is a ridiculously random adventure generator. It is incredibly
harsh and unforgiving, the poor hapless prince is going to die horribly in multiple
sometimes hilarious, sometimes mundane, sometimes infuriatingly frustrating
expletive worthy ways. BUT if you play it enough times it will reward you with
novel worthy tales of adventure, harrowing excitement, intrigue, amazing escapes,
and even romance. It is ultimately solvable, there is a story in there and
eventually there is no point in playing as you will always head for the same place
on the map. But my 30+ games were some of the most fun I've had in boardgaming,
even these years later. Thinking back to it now through the lense of Pandemic
Legacy you can see what they were doing back there in the 80s. The convoluted ways
of looking up the story paragraphs would never fly these days but ultimately it was
sorta(bur not much) like a an old-school implementation of a'legacy' version of the
much simplified (draw a card) look-up-a-paragraph mechanic in Above and Below.
(They just liked complicated rules in the 80s, it must have felt thematic or
something..) (also as an aside BP has something over A&B which is an over reaching
narrative)
I remember Barbarian Prince much like a good book I read and I think I will feel
much the same about Pandemic Legacy. I, for one, say this is where boardgames
should go. Fighting Fantasy-ish story games but with all the amazingness of modern
design and component sensibilities. How exciting is that!?
======================================
This game is okay, it is just very, very random and it gets really frustrating
having to go back and forth in the events book constantly. I find this game more
tedious than fun, but I'll still play it every once in a while just to see if I can
come even close to beating it.
===================
The range of experiences in this game is what makes it great. One game I'm
penniless, starving, unable to cross a river for the life of me, and finally (and
mercifully) torn apart by a pack of wolves. The next game, I have a gang of elf
allies, fall in love with some lord's daughter and am cruising around on a Pegasus.
It's most always the former, but those rare occasions where it all goes right are
sublime and keep me coming back. Not a game you play to win. Should play this more
than I do.
=====================
https://boardgamegeek.com/boardgame/2254/title-bout/ratings?comment=1
Another one I've been playing for years. Fun historical boxing simulation. Some
complain that you don't have enough control over strategy, but I've always enjoyed
just "watching" the bouts play out.
======================
I really enjoyed this game. I recall a number of boxers had early/middle/late
career versions of their cards. It was always interesting to compare them. I pretty
sure my friend & I tried an early-career Ali versus mid-career Ali once. I don't
remember how it turned out though.
====================
Loved this game. I played it solitaire, almost exclusively.
====================
very good boxing game, especially for a solitaire player like myself
================
https://www.chess.com/forum/view/for-beginners/is-chess-boring-for-beginer
I learnt chess during Christmas and new year 2021-2022. My grandson taught me.
I am absolutely in love with Chess, lots to learn from every game. A long way to go
to reach a 1200 rating in Rapid and blitz but I hope to achieve this before
Christmas 2022, so I can show my Grandson how much I have learnt.
=====================
Mamedyarov and Grischuk are good friends. They always spend hours playing dominoes.
In his interview 2, 3 days ago he said he spent 8 hours playing dominoes with
Grischuk though he can't do the same with chess.
“Depends. If Magnus will organise basketball with Peter Heine Nielsen, I will be
able to join. And another idea is to play dominoes with Shakh. It is extremely
popular in Azerbaijan. And, as usual, just to rest — it is always nice.”
“I am tired a little bit from chess. In the last 3 months I have been playing chess
for 71 days. So I will go to some restaurants and relax. I love dominoes too much.
Some days, when Sasha comes to Baku, I play 10 hours of dominoes with him! We have
brought dominoes here, and we will play! I even play the Azerbaijan Dominoes
Championship. After 3 rounds I was leading there. I play first board in dominoes!”
Guide to Safe Crawling
These are some basic tactical guidelines that can apply to any character, if you
want to play safe and minimize your risk of death. I'm omitting any mention of
character building or specific killdudes tactics - those are also important to
know, but are much more variable between different characters.
Your goal for the whole game is for every fight to be small and easy with a
predictable outcome that involves you winning with high HP. If you don't feel like
you're in control of all you see before you, retreat and/or use consumables until
you are in control.
Lure lure lure lure lure enemies back into a safe area before fighting. I can't
stress this enough. This even applies to trivial enemies, since their noise could
attract others, or others might be wandering nearby.
Fight with enemies in front of you, safety close behind you. If the situation
doesn't look like this, retreat until it does.
Safety can be stairs, a chokepoint, a cloud of summons/allies, or a fully cleared,
short, direct path to safety. In the very early dungeon it can be a pillar to dance
around.
Against multiple enemies, fight with a perfect width-1 chokepoint. If you can't get
a chokepoint like that, use corners, or a worse chokepoint. If you can't get that,
then maybe you can get some allies to block enemies from attacking you at once. If
none of these are options, and the enemy is a dangerous pack, then retreat.
If there's a single enemy that's a worrisome threat and requires buffs to kill
safely, you don't want to fight it unless conditions are ideal. That means it
should be the only threat in view, you should be at full HP and fully buffed prior
to the fight, and you should be in a safe area. If conditions don't look like that,
retreat and fight it another time, assuming that's safe to do.
Before any fight that it's possible you might lose, review your emergency measures.
Take a look at your inventory for potions of heal wounds, potions of curing,
scrolls of blinking, scrolls of teleportation, etc, and consider which of them
you're most willing to use. Glance at the minimap to see where you can retreat and
whether you really do have safety at your back.
If you don't have good emergency measures, you need go all out with consumables to
be really certain you can win the fight outright. Or if that's not possible, avoid
the fight entirely.
Prepare for a fight as if reaching 50% hp is death. Try to avoid fights that would
result in losing half your hp.
Can the enemy paralyze you? Perhaps wear stasis, or don't fight it, or fight it
only if it's alone. Always check the monster's spell description prior to the fight
to see if you have enough MR. Paralysis can very often become instadeath if hard
hitters are around.
If the enemy surprises you by hitting you hard (20% of your HP is a hard hit) then
they are probably more dangerous than you thought. At least use a consumable to
ease the rest of the fight, if it would help.
If it looks like you are actually losing the fight and your HP is starting to go
down faster than the enemy's, that's immediately an emergency even if your HP is
currently high.
If more enemies come into view - especially if they come from the supposed "safe"
area behind you - consider whether you can still kill everything you see with no
problem. If not, stop hitting things and get out of there.
Don't wait until it's too late, to use an emergency measure.
You need to know how much damage different enemies might deal you. For example, a
death yak can deal 30. A yak can deal 18.
If the enemy could potentially kill you in one hit, you need to use a scroll of
blinking, period. Forget the cost.
If the enemy could potentially kill you in two hits, that's the last possible
chance to read a scroll of teleportation, provided the level is fairly safe for
tele and you can walk away from the enemy until it kicks in. You shouldn't wait
until the last possible chance.
If bad things happen that you did not expect, such as dropping below 50% hp, this
has now become an emergency.
If you're hurt much, fully retreat to a nearby safe place such as nearby stairs or
a safe chokepoint a good distance from your current location, before resting. This
is to minimize the chance of more enemies showing up while you're hurt.
Rest to full
Consider: did that fight make you panic? Did you have to use consumables to run
away from it? Or alternatively, did you almost die? If so, maybe you should skip
the level or dip into another branch. Don't stay in a level that's too dangerous if
there's another option available.
Exploration
It takes years to lock these down. I'm still playing one opening
It really takes a lifetime, Marcus! And that's OK that you're still only playing
one opening. Keep on playing it -- I believe you are playing the 11-15, 7-11
sequence, which is exactly what I played when I first started.
MCO
Chess theory has developed immensely since then and continue to change every year
as the world's best players constantly find new strategies.
Talisman
I can't stop playing this game...I don't really know why as gameplay mechanics are
very simple and it's very random. I guess it's a matter of taste, if you like
fantasy adventures you really should give it a try, you'll never know what will
happen to your hero.
The Nemesis opening (10-14, 24-19, 6-10) is one of tremendous scope, with multiple
key variations to know and understand. In this video, I try to cut down on the
amount of scope by showing and analyzing two of the most natural ways to play it:
one from red and one from white. As I mentioned previously, this is not one of my
favorite checkers openings, but it is an important one to know.
The two variations I cover are really just the tip of the iceberg, and I'm happy to
discuss additional major variations in a future video.
It's very true with chess and many other games, too. There's unfortunately no quick
formula to becoming an expert overnight. It takes a lot of study, patience, and
grit. But in time, you will get there -- and it will be worth the wait!
==================================
https://www.reddit.com/r/chess/comments/p01b6d/motivation/
I don’t need to motivate myself, I just want to play and learn.
==================================
Alex and I play through two more openings in this video: 9-13, 22-17, 13x22, and
10-15, 23-18, 11-16. Neither of these openings are very one-sided, but Alex was
able to prevail using some flanking attacks in Games 2 and 4. Controlling the
center of the board is a fundamental sound strategy in checkers, but sometimes
controlling the side of the board can be just as effective, and Alex demonstrates
that perfectly in these games.
https://boardgamegeek.com/boardgame/1425/raid-st-nazaire/ratings?comment=1&pageid=3
Of all the solitaire games I've played (Fields of Fire, Ambush, B17) this is the
best. The game consists of the British flotilla running the gauntlet of German
harbour fire and landing commandos. The commandos then have to destroy key features
whilst fighting off randomly generated German forces. There is lots of dice rolling
(which is Ok by me) but the 'story' the game tells is absolutely compelling and
thrilling. Searchlight beams seek out boats, commandos knock out key targets with
grenades and demolition charges, torpedoes blow up lock gates, boats set on fire,
explode and sink; and the Campbeltown packed with high explosives and carrying 6
sections of Commandos chugs towards the Southern Caisson. really, really good game!
=========================
It takes quite a bit of time to play and there certainly is a lot of die rolling
involved, especially in the beginning. But the map is great, the gameplay is tense
and the narrative of the game is exceptional. I'm very happy that I managed to snag
a copy.
=========================
Had to pay a pretty penny to get this off an auction site, but glad I did. For me,
it's two games in one. The first part just trying to get the commandos off the
boats before they get massacred. The second is my favorite. Directing through town
and trying to blow up as many targets as you can and doing everything you can to
gather points, hoping the ever increasing amount of German troops start amassing
away from your commandos. Really glad I have this in my collection.
========================
An excellent solitaire game that is not overly complicated, with a very good,
challenging AI. There are two parts to the game: the water approach, which is very
punishing to the commandos as there is little you can do to fight back and gets
tedious, but you are then rewarded by the nail-biting ground assault where the
commandos kick-ass until they start having to retreat to a build-up of increasingly
organized defenders as the Germans begin to organize a counteroffensive. Would be
better if water assault portion were simplified and streamlined. Ground assault is
a gem of solitaire play.
============================
Excellent solo simulation of the raid. Captures all the drama of the raid, from the
naval portion, in which your boats are at the mercy of fate as they try to land the
Commandos amidst a seemingly endless hail of German coastal gun fire, to the
tactical race of the land portion, in which your Commandos outmanuver and
outfirepower the German shore personel, trying to reach and demolish their
objectives before they are overwhelmed by constantly increasing German
reinforcements. A unique, creative, and playable solitaitre experience.
Can be a bit dice heavy, especially in the naval portion, but that's only true
during the first couple turns, when the British boats would have been fairly
helpless anyway... seems appopriate.
When your Commandos are in the boats they are at the mercy of the German
searchlights/guns. Once they land, that changes, and the level of control you exert
on the situation becomes quite high. It's all about your tactics at that point, and
how you act proactively and also react to the German reinforcements that appear
each turn to thwart you.
Excellent narrative, excellent feel for the situation (you really feel the drama
and intensity), and the perfect amount of player decision-making. I'm surprised
that the system hasn't been adopted for other campaigns (Dieppe seems like a no-
brainer, and even one of the D-Day beaches would be workable, as well as any number
of PTO landings...) Great fodder here for a burgeoning desinger...
Along with Ambush and RAF, this game completes the perfect trilogy of old-timer
grognard solo wargames for me. Perfect 10. Always challenging, and I can play it
again and again and have yet to tire of it after over 3 decades of semi-regular
play (dozens upon dozens of games).
==============================
An all time favorite solo game that for me never gets dull after many replays! The
tension of trying to get the commandos to shore before the boats get all shot to
pieces never fades.
PLEASE HELP, looking for any spare parts for this game!
=======================
What can I say. Buy it!!!!
https://boardgamegeek.com/boardgame/15987/arkham-horror/ratings?comment=1
This is my favourite game. I meet up with friends regularly to play.
=========================
A complex adventure game that always presents a challenge, with each play being
unique.
Players with different abilities move around the city of Arkham trying to seal
portals that bring monsters from other dimensions, while buying equipment/spells,
hunting down the monsters and surviving different encounters and mythos events,
without loosing their sanity and health in the way. All this under the glace of the
(or one of the) Great Old One that is trying to wake up and devour the world.
It may be too long (3-5 hours), random (the main mechanics are d6 rolls, with 5-6
being a success) and with lot of book-keeping for today standards, but that's part
of the magic. The expansions are great too.
https://old.reddit.com/r/chess/comments/wz3e1j/
how_much_money_have_you_spent_on_chess_and_whats/
0€ and around 2000. But I spent around 3000 hours playing (practically wasted).
===================
ABOUT CRAPSEE
Craps is the most common gambling game with dice. Crapsee is the most flexible
craps game available online or in App form for your ANDROID or Apple device. Play
alone on a private table to practice your game or play with friends to see who has
the best strategies. Crapsee does it all for you. Imagine playing the same table
dice rolls with friends who are on their iPhone, Android phone and/or their tablet,
laptop or computer. It doesn't matter how they connect, now you can all play the
same table and compare results....in real time!
==============
DESIGNER’S NOTES
This game was inspired by B-17 Queen of the Skies, a game which I love. Thank you
to the creators of this wonderful game, Avalon
Hill, and Glen Frank.
https://old.reddit.com/r/Craps/comments/rszxen/i_played_5/
Congratulations! It's a really fun game and it can be as simple or as complex as
you want to make it.
Just make sure to keep some of that money and not give it all back, it's really
tempting to go back after a big win and play more but that's when they get you.
================================================
Play smart man gambling addiction is fucked it's nice to end up with money but that
feeling of winning is what gets you hooked don't expect it every time
====================================
Yahtzee
Better, and certainly more fun, than it gets credit for. I have a lot of fond
childhood reminiscences of Yahtzee marathons.
==================
I'm not much of a card game player, but when I dabbled in MTG I found the most
important factor for having fun was finding other players who were interested in
playing the same way that I was.
This is true of most games - including stuff like Chess and Go - or even sports.
We always read about the people who devote their lives to these past-times, but
there are plenty of people who are happy to just have a casual chess match (to pick
one example) and who have never memorized a bunch of opening sequences.
=========