Co Corriculum Proposal
Co Corriculum Proposal
Co Corriculum Proposal
DATE:
31ST JULY
2023
VENUE:
MSUC JB (ROOM 202)
ORGANIZED BY:
CO-CURRICULUM (MPU1092U4)
MSU
EXECUTIVE SUMMARY
1. PROGRAM
Sports and Game (Online)
2. ORGANIZER
3. DATE
4. TIME
9:30 AM to 12pm
5. VENUE
6. PROGRAM PARTICIPATION
44 co-curriculum students
7. SCOPE OF PROGRAM
The main scope for playing online games is to provide entertainment and Fun because
the primary purpose of online games is to entertain players.
Second is Social Interaction because online gaming allows players from all over the
world to connect and play together in real-time.
Third is Competition and Skill Development because many online games incorporate
competitive elements, encouraging players to improve their skills and strategize to
outperform others.
Fourth is Virtual Economies because some online games feature virtual economies,
where players can buy, sell, and trade in-game items or currency.
Fifth is Educational and Training Opportunities because certain online games
incorporate educational elements, teaching players new skills, problem-solving
techniques, and historical or scientific knowledge in an interactive and engaging way.
PROPOSAL
SPORTS AND GAME (ONLINE)
1. INTRODUCTION
We are from group 3. We are conducting the event sports and game via online. We are
conducting 4 online games the first one is Mobile Legend Bang Bang , the second is Subway
Surf , the third is Among us and the last is Ludo Club. The benefit playing online game is
cognitive development because online games can help to improve cognitive functions, such as
problem-solving, critical thinking, decision making, and spatial awareness. The second is
socialization because online gaming provides an opportunity for students to connect with peers,
enhance communication skills, and form new friendships. The third is stress relief because
playing games online can be a great way to relieve stress and anxiety, providing a mental break
from academic work. Finally increased motivation because when incorporated into educational
settings, online games can motivate students to learn and engage in the subject material.
2. OBJECTIVE
5. INTRODUCTION
We are from group 3. We are conducting the event sports and game via online. We are
conducting 4 online games the first one is Mobile Legend Bang Bang , the second is Subway
Surf , the third is Among us and the last is Ludo Club. The benefit playing online game is
cognitive development because online games can help to improve cognitive functions, such as
problem-solving, critical thinking, decision making, and spatial awareness. The second is
socialization because online gaming provides an opportunity for students to connect with peers,
enhance communication skills, and form new friendships. The third is stress relief because
playing games online can be a great way to relieve stress and anxiety, providing a mental break
from academic work. Finally increased motivation because when incorporated into educational
settings, online games can motivate students to learn and engage in the subject material.
6. OBJECTIVE
7. ORGANIZER
The main scope for playing online games is to provide entertainment and Fun because
the primary purpose of online games is to entertain players.
Second is Social Interaction because online gaming allows players from all over the
world to connect and play together in real-time.
Third is Competition and Skill Development because many online games incorporate
competitive elements, encouraging players to improve their skills and strategize to
outperform others.
Fourth is Virtual Economies because some online games feature virtual economies,
where players can buy, sell, and trade in-game items or currency.
Fifth is Educational and Training Opportunities because certain online games
incorporate educational elements, teaching players new skills, problem-solving
techniques, and historical or scientific knowledge in an interactive and engaging way.
Mobile legend
tournament
Among us tournament
31ST July 2023
Ludo club tournament
(RM) (RM)
TOTAL
37.20