Spectacular Shops & Services Sample - Single Page
Spectacular Shops & Services Sample - Single Page
Spectacular Shops & Services Sample - Single Page
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Phaylen Presents: Spectacular Shops & Services
presents 20 fully fleshed-out businesses that offer
players more than a transactional experience.
With easy-to-read descriptions, interesting NPCs,
unique items and quests, these businesses add some
life to a town and offer a new experience – shops that
further the plot!
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What is this Book? Icons
The majority of this book presents the We use a number of icons to denote key
aforementioned inns, services, shops and information regarding each business. The price
taverns. Later in the book we provide a number refers to the cost of general goods not listed in
of useful tables detailing general prices, NPC the shop description, and ranges from cheap
names, and more to flesh out the experience or to expensive. The businesses in this book are
help you to build your own simple location on classified as inns, services, shops, taverns, or
the fly. some combination thereof. Finally, the location
helps the GM place the business in the world.
How to use this Book PRICES
We recommend that you give each business
in the book a read-through before reading it Icon Description
out loud to players. You will likely wish to hold
Cheap (½ price)
information back for them to discover during the
game. In general, all information in the exterior
Average (regular price)
and interior sections of each entry is player-safe,
as well as any physical descriptions of non-
Expensive (1 ½ price)
player characters. Several quotes are peppered
throughout, which you may opt to read aloud to
add some ambiance for the players as well. BUSINESSES
The reviews give unique insights from
Phaylen and Tomlin Bryntoc, as well as Icon Description
anonymous customers, providing flavour for Inn (beds, lodging)
the players. If you want to give the players
a unique way to influence the game and the Service (jobs, mail, spa, etc.)
locations that they visit, we recommend adding
an in-game “travel guide” version of this book. Shop (items)
Simply provide players with the name, slogan,
introductory table and reviews. Just enough Tavern (food, drink)
information to pique their interest!
LOCATIONS
Icon Description
Wilderness
Rural
Small town
Large city
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As a child, Phaylen spent her days in her
father's herbalism shop. One morning, she woke
up to find her father gone, with no explanation
beyond a note that read “gone foraging”. When he
failed to return, she set out on a quest to search
for him, armed with her trusty journal. In the
course of her travels she learned several trades
and eventually earned the title of master artisan.
Her journal became her prized possession, filled
with her life's work and accumulated knowledge.
Eventually, after years of searching for her
father, she decided to return to her childhood
home. To her surprise, there she discovered a
stack of letters from her father, detailing his own
adventures and encounters with the very same
artisans she had met along her own journey. She
scoured his notes and combined them with her
own to produce two books so far – Phaylen’s
Journal of Extraordinary Items and Spectacular
Shops & Services.
Roleplaying Phaylen
Phaylen’s expertise in a variety of fields
makes her a hard person to take advantage of.
A true polymath, the intersections of these
Name: Phaylen Bryntoc fields give her unique insight into problems,
Race: Human though her matter-of-fact delivery often causes
Pronouns: She/Her the insecure to feel threatened in her presence.
Profession: Master artisan, author Her detractors would label her as rude, or
Age: 36 a know-it-all, but she doesn’t mind; the thrill of
Physical Characteristics: 5’ 8” tall, side cut hair learning something new is more satisfying than
(typically worn to one side), focused expression, making those around her happy.
scar across one eye and magical tattoos across She communicates best in writing, and
most of her upper body and arms. has garnered moderate fame with the recent
Outfit: Flowing tunic, cargo pants, various distribution of her books.
bandoliers with potions, components and tools. She often carries items from Phaylen’s
Personality: Brusque at times, but not Journal of Extraordinary Items on her, including
unfriendly. She often has a look of deep bearskin bourbon, blathering rum and static dust.
concentration on her face as she analyzes her
surroundings and the people that inhabit them.
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Phaylen Bryntoc Crafty. Phaylen adds half of her
proficiency bonus, rounded down, to any
Medium humanoid (human), neutral good ability check that doesn’t already include
her proficiency bonus.
Armour Class 12
Hit Points 18 (4d8)
Speed 30 ft. Actions
STR DEX CON INT WIS CHA Know-it-All (2/day). Phaylen can choose to
10 (+0) 15 (+2) 11 (+0) 17 (+3) 18 (+4) 8 (-1) succeed on Intelligence or Wisdom saving
throws, and on ability checks that use
Saving Throws Int +5, Wis +6 Intelligence or Wisdom.
Skills Arcana +5, History +5, Medicine Think Fast! Melee or Ranged Attack: +2 to
+6, Nature +5, Perception +6, Survival +6 hit, reach 5 ft. or range 20 ft., one target. Hit:
Senses passive Perception 14 2 (1d4) bludgeoning damage. Phaylen grabs
Languages all standard languages a nearby object and swings or hurls it at
Challenge 1/4 (50 XP) the target.
Proficiency Bonus +2 Spellcasting. Phaylen casts one of the
Master Artisan. Phaylen adds twice her following spells, using Intelligence as the
proficiency bonus to checks made using spellcasting ability (spell save DC 13):
all types of artisan's tools and other tools. At will: light, mending, prestidigitation
When crafting magic items, Phaylen 2/day each: detect magic, identify
can be hired to assist, following the 1/day: legend lore
rules laid out in Phaylen’s Journal of
Extraordinary Items.
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“Visit for the architecture and ale, stay for the famous Ironfoot congeniality!”
Interior
The inn is always filled with friendly faces
who greet all who enter. The carvings seen
outside continue along the walls within, and
on the wall beside the door is a polished
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bronze plaque that lists the rules of the inn.
The decorations are simple, the floor is spotless,
The Owners
and the aroma of roasting food is welcoming, Formeath and Thubella Ironfoot prefer
giving comfort to even the most regal of visitors. food, drink, and entertainment over the more
Thick, dark wooden pillars and beams support stereotypical dwarven trades of mining and
the interior of the stone structure. Sturdy wooden blacksmithing. The couple are friendly and
tables and chairs are scattered about, and a large welcoming to all guests, but they have a strict set
roaring fireplace pumps out heat and light from of rules for patrons staying at the Inn. Formeath
the back. Beside the fireplace, a dwarf woman is the stricter of the two, and is less likely to turn
pours drinks behind the bar as a stout dwarven a blind eye when rules are broken.
man greets visitors and tidies up.
Formeath Ironfoot
Name: Formeath Ironfoot
The dwarven man approaches and Race: Dwarf
says,“Welcome, my friends! Welcome to the Profession: Innkeeper
Dragon Smoke Inn! I am Formeath, your Age: 202
host! A one-night stay includes dinner and Physical Characteristics: 4’3”, dishevelled
stabling for a horse. We make our own beer, brown hair with a few greys, a long beard
ale, and wine. There are many stories and braided with steel and gold bands, and deep
songs to be shared; I hope you have a few creases around his eyes and mouth from smiling
to share with us! Lights out is at midnight, and laughing.
and we are strict about this rule. I need my Outfit: Crisp white shirt, well-kept pants, and
beauty sleep, you know… Can I offer you food
a leather apron.
or drink and a room?”
Personality: A born storyteller (and gossiper)
with a deep bassy voice and even timbre.
He laughs long and heartily and his joy
is contagious.
Thubella Ironfoot
Name: Thubella Ironfoot
Race: Dwarf
Profession: Innkeeper, Host
Age: 146
Physical Characteristics: 4’1’’, long braided
light brown hair, striking deep blue eyes and a
friendly face.
Outfit: A practical blue outfit patterned with
crystal shapes, and a pristine white apron.
Personality: A straight-shooter, friendly but
not well-mannered, known to give people rude
nicknames and speak her mind when she
probably shouldn’t. She is never mean-spirited
and loves to have visitors stay at the inn.
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Roleplaying the Owners Items for Sale
Formeath Ironfoot follows a very strict In addition to any number of average priced
schedule every day, waking up, working, and food and drink items and accommodations, the
going to bed at the same time, and he will get following items are for sale.
very irritated if that routine is interrupted by
rule-breakers. He pauses slightly too long after FOOD AND DRINK
each sentence when speaking common, and Name Cost
speaks too fast for non-native speakers when
Beers (per mug)
speaking Dwarvish.
Thubella Ironfoot enjoys a good conversation Dragon Smoke Inn Ale 5 cp
and listening to the stories and songs of Ironfoot Amber 6 cp
strangers, but she has a poor memory and Hammer’s Stout 8 cp
cannot remember people's names. She will
Waterwheel Ale 1 sp
come up with a (sometimes rude) nickname for
everyone based on a trait, comment, or article of Wine (per glass)
clothing a person is wearing. Smokey Dragon Red 1 sp
Raging River White 1 sp
“Oi, fuzzy feet, don’t put yer knife in yer Spirits (per oz)
mouth! Ye’d think ye was raised by gnolls ya Dragon Smoke Whiskey 1 sp
wee devil.” Ironfoot Spiced Rum 1 sp
Formeath’s 20 year Whiskey 1 gp
Formeath’s 200 year Whiskey 10 gp
Owner Secrets Dragon Smoke Special Reserve 250 gp
While Formeath and Thubella act like they
know how the mechanism below the inn works,
they secretly have no idea. The engineering is Dragon Smoke Special Reserve
exceptional and has operated for years, but if a The Ironfoot Dragon Smoke Special
problem arose they would need to find help. Reserve Whiskey has been aged for upwards
The answers to “How does this work?” or of 2000 years. While not magical, it is coveted
“Why is this like this?” are often variations of by royalty for its complex flavour and mystique.
“Dwarven master engineering!” or “It’s far too It is rumoured to give people glimpses of the
complicated for me to try to explain to someone future, and when consumed before making
without at least 100 years of training.” decisions, can help guide them toward the right
choice. After consumption, you get advantage on
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Corrupted Automaton DC 14 Constitution saving throw at the start
of its next turn, taking an additional 7 (2d6)
Medium construct, unaligned points of fire damage from residual heat on a
failed save.
Armour Class 15 (natural armor)
Hit Points 84 (8d10+40) Made from dwarven metal alloys, these
Speed 30 ft. automatons resemble a 5-foot-tall cylinder
etched with dwarven runes, and they appear
STR DEX CON INT WIS CHA to slide across the floor. Various hatches and
20 (+5) 9 (-1) 20 (+5) 3 (-4) 11 (+0) 1 (-5) openings hide tools that the automaton uses
for its assigned tasks. There is a single eye,
mounted on one side of the construct.
Saving Throws Str +8, Con +8 Due to neglect from the Ironnfoot Clan,
Condition Immunities charmed, some of the automatons have become
exhaustion, frightened, paralyzed, corrupted and have stopped maintaining the
petrified, poisoned machinery beneath the inn.
Damage Resistances damage from spells If attacked, they will defend themselves
Damage Immunities fire, poison, psychic with hammer attacks or a powerful torch
Senses darkvision 120 ft., passive beam. Non-dwarven creatures who approach
Perception 13 a corrupted automaton will be attacked
Languages understands the languages immediately. Corrupted automatons will
of its creator, but can't speak continue to attack until the party has been
Challenge 7 (2,900 XP) slain, they withdraw to a location it can’t
Proficiency Bonus +3 follow, or they have been destroyed.
Immutable Form. The automaton is
immune to any spell or effect that would alter
its form.
Magic Resistance. The automaton has
advantage on saving throws against spells and
other magical effects.
Actions
Multiattack. The automaton makes two
Hammer attacks.
Hammer. Melee Weapon Attack: +13 to
hit, reach 5 ft., one target. Hit: 16 (2d8 + 7)
bludgeoning damage.
Torch Beam (Recharge 5-6). The automaton
fires a 30 foot long and 5 foot wide beam
of superheated plasma from its chest.
Each creature in the line must make a DC
14 Dexterity saving throw. A creature takes
14 (4d6) fire damage on a failed save, or
half as much damage on a successful one.
The beam ignites flammable objects in
the area that aren’t being worn or carried.
Any creature wearing metal armour
that fails the saving throw must make a
CORRUPTED AUTOMATON
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"Find solace and respite amidst the trials of your quest at the Short Rest. "
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dungeon wall by a masterful illusion. Its Name: Dody Nosweys
texture, material, and architectural style match Race: Brownie
the surrounding environment flawlessly, making Pronouns: She/They
it indistinguishable from the rest of the dungeon Profession: Dungeon brownie
to the untrained eye and to evil creatures. Age: 111
The door features an intricate sliding Physical Characteristics: 1’4” tall, with ruffled
peephole, allowing the observant owner brown hair, mischievous green eyes, and a
to assess the intentions and demeanour of perpetual twinkle of curiosity.
potential visitors. Outfit: A tiny vest, patched trousers, and a worn
traveller's hat adorned with a feather.
Personality: Dody exudes an air of caring
and warmth, always offering a kind and
understanding ear to weary adventurers.
Her infectious enthusiasm for dungeons and
their treasures is matched only by her dedication
to ensuring a pleasant stay for her guests.
The Owner any pieces of their gear that look like they need
repair. This occasionally gets her into trouble
Dody Nosweys is wise, compassionate and with those who wish to leave things damaged,
empathetic. Always ready to lend a listening ear such as heirlooms or sentimental items.
or offer a comforting word, she understands the Dody is very generous and can easily be
challenges and burdens that adventurers face. haggled if her heartstrings are pulled, sometimes
Her guidance and genuine care make the Short offering services up to 50% off. Despite her easy-
Rest a haven of support for weary dungeoneers.
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going nature, she will not shy away from turning ITEMS FOR SALE
away those who look to take advantage of her or
Name Cost
compromise her shop.
Food
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“Where adventure roars!”
Owner(s) Buchanan “Buck” Wilde “Yee-haw! Ever since Buck cut me a deal on
a vardo and a pair of giant goats I have been
Prices travelling all over! Took the kids and left my
good-for-nothing husband to tend the farm
Business himself. Never been happier!”
Location
“While his bravado can be a tad tiresome, one
cannot deny the quality of workmanship. Having
Wilde Wagons is a dealer of recreational invested in a luxury carriage, I can hardly
vehicles and mounts that aims to provide imagine travelling any other way.”
luxurious travel options for the budding
adventurer. From horse-drawn carriages to
enchanted wagons, they have it all. “The damned beast is faulty. I asked for the most
powerful creature the guy had and he gave me
Background this three-horned thing, but it won’t listen to a
word I say!”
Wilde Wagons began its life as the Wilde
family ranch. After the previous generation
passed, the next in line, Buchanan “Buck” Wilde, Exterior
took over the ranch, converting it to its current A series of billboards are dotted along
form. Expanding on the horses they once sold, the main road leading to the ranch with
Buck now deals in more unique travel methods. slogans like “Adventure Awaits, 3 miles!” and
“Where Adventure Roars, 1 mile!” plastered on
Reviews them. When you finally arrive at the ranch, a
massive wrought-iron archway with a dinosaur
skull atop provides entry to the compound.
Wilde Wagons sits on an expansive property,
with several different paddocks and barns used to
house their livestock, a farmhouse for the owner,
and a massive showroom.
The wooden, hangar-like showroom is an
impressive structure that is open to the air on
one end. Above the open end hangs a huge sign
crafted from sawn logs, giving it an intentionally
rustic aesthetic that contrasts with the modern-
looking building.
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Interior Physical Characteristics: 5’ 9” tall,
broad shoulders and a sturdy build, with a
The interior of the showroom is filled with curled moustache.
various land vehicles and camping equipment
Outfit: A cream-coloured suit, red alligator skin
arranged in small scenes that depict them in
boots and a wide-brimmed hat.
action. Realistic mannequins of adventurers and
Personality: Boisterous and jolly, he is quick
beasts fill the scenes as if frozen in time. The
to reach out for a handshake and fill the silence
scenes are divided by terrain type, with backdrop
with sales pitches.
images of forests, mountains, jungles and more.
The items in the scenes have cleverly obscured
price tags, and interacting with a display causes Roleplaying the Owner
a bell to magically chime. Buck’s personality could be described as
A charming human man with a curled larger than life, and his voice seems to fill the
moustache and a wide-brimmed hat approaches massive showroom. He greets customers warmly,
and calls out to visitors. and quickly tries to find common ground to work
into a sales pitch.
“Well howdy folks! Welcome to Wilde He is a master of persuasion, catching folks
Wagons, I’m Buck. What can I do ya fer? We off guard with his persona while reading their
got all sorts o’ gear, wagons and critters to pull reactions intently. He knows the layout of his
‘em, where ya headed?” showroom like the back of his hand and weaves
a strategic path throughout the displays to gauge
customers’ interests and needs.
The Owner Buck has a surprising level of knowledge
surrounding the gear and animals he sells,
taking great pride in his work. He has picked up
extensive knowledge from his conversations with
potential buyers.
The more customers buy, the more likely
Buck is to make a deal. Buying in bulk makes
it possible for a sufficiently shrewd negotiator
(Persuasion DC 18) to convince Buck to slash his
prices by up to 25%.
Owner Connections
Buck has a number of high-profile customers
across the region, including nobles and
guildmasters. If the players curry enough favour
Name: Buchanan “Buck” Wilde with him, he may be willing to introduce them to
Race: Human some of his clients or provide a letter vouching
Pronouns: He/Him for them.
Profession: Shopkeeper, carpenter
Age: 46
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Quest its Strength score for medium creatures,
30 times for large creatures and 60 times for
A Simple Delivery huge creatures.
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Mobile Platform It requires 4 levels worth of spell slots to be cast
Rather than being pulled, mobile platforms into the arcane reservoir for every 8 hours of
sit atop a huge creature giving occupants a better travel time. The carriage has a speed of 90 feet.
view of their surroundings. Can be topped with
tents, cargo or mounted weapons. Luxury Carriage
A carriage that requires no creatures
Vardo to pull it, instead drawing its power from a
Slightly larger than a carriage but equipped permanently enchanted arcane core. It appears
as a home on wheels complete with bunks and a to be a standard, albeit fancy, carriage from the
small wood stove. outside, but by speaking the chosen command
word the door of the carriage provides entry
War Wagon to an extradimensional space as with the spell
An armoured version of a standard wagon, magnificent mansion. This feature may only be
used for carrying troops into battle. The sides are activated while the carriage is stationary, and the
made of thick iron-banded wood and have small effect ends if the cart is moved more than 5 feet.
arrow slits. The carriage has a speed of 120 feet.
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