EZINNE
EZINNE
EZINNE
TITLE:
INPUT DEVICES
BY:
ANYANWU EZINNE
DATE:
11TH OCTOBER, 2023.
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DEDICATION
I would like to dedicate this project to God Almighty for giving me the grace, knowledge and
wisdom to do this assignment. And also to my family, friends and my lovely teacher Mr. Halifax.
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ACKNOWLEDGEMENT
I would like to first of all thank God Almighty for making all things possible.
I would like to express my profound gratitude to my lovely parents and siblings for their supports
Finally, I would like to thank my teacher, Mr. Halifax for this opportunity to gain this experience
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TABLE OF CONTENTS
Title page…………………………………………………..………………………..……………………………..….1
Dedication………………………………………………………….………………….……….…………….……..…2
Acknowledgement…………………………………………………………………….………..…………….……....3
Table of contents………………………………………………...…………………….……..……..………………..4
CHAPTER ONE
Input Devices…………………………………...…………………………………………………………..5
Keyboard…………………………………………………………………………………………………….5
Mouse ……………………………………………………………………………………………………….6
Trackball……………………………………………………………………………….……………………6
Touch pas…………………………………………………………………………………….……………..6
CHAPTER TWO
Graphic tablet……………………………………………………………..…………………………….….7
Touch screen monitor……………………………………………………….……………………………..7
Joy stick……………………………………………………………………………..………………………7
CHAPTER THREE
Scanner…………………………………………………………………..………………………………….8
Microphone ………………………………………………………………………….……………………..8
Webcam…………………………………………………………….……………………………………….8
CHAPTER FOUR
Light pen…………………………………………………………………………………………………….9
Digitizer …………………………………………………………………………………………………….9
magnetic ink card reader…………………………………..………………………………………………9
CHAPTER FIVE
Optical character reader…………………………………………………………………………………10
Bar code reader…………………………………………………..……………………………………….10
Optical mark reader…………………………………….………………………...………………………10
SUMMARY ………………………………………………….…………………………………………….11
CONCLUSION ……………………………………………………………………………………………11
REFERENCE …………………………………………………………………………….……………….11
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CHAPTER ONE
INPUT DEVICES
Input is any data or instructions entered into the memory of a computer. An input
device is any hardware component that allows a user to enter data and instructions
into a computer. The following is a list of the most common input devices which are
nowadays found in a computer system.
Following are few of the important input devices which are used in a computer:Keyboard
1. Keyboard
2. Mouse
3. Joy Stick
4. Light pen
5. Track BallScanner
6. Graphic Tablet
7. Microphone
8. Magnetic Ink Card Reader MICR
9. Optical Character Reader OCR
10. Bar Code Reader
11. Optical Mark Reader OMR
KEYBOARD
Keyboard is the most common and very popular input device which helps in inputting
data to the computer. The layout of the keyboard is like that of traditional typewriter,
although there are some additional keys provided for performing additional functions.
Keyboards are of two sizes 84 keys or 101/102 keys, but now keyboards with 104
keys or 108 keys are also available for Windows and Internet.
The keys on the keyboard are as follows:
1 Typing Keys These keys include the letter keys A − Z and digit keys 0 − 9
Which generally give same layout as that of typewriters?
2 Numeric Keypad It is used to enter numeric data or cursor movement. Generally,
it consists of a set of 17 keys that are laid out in the same
configuration used by most adding machines and calculators.
3 Function Keys The twelve function keys are present on the keyboard which
are arranged in a row at the top of the keyboard. Each function
key has unique meaning and is used for some specific purpose.
4 Control Keys These keys provide cursor and screen control. It includes four
directional arrow keys. Control keys also include Home, End,
Insert, Delete, Page Up, Page Down, Control Ctrl, Alternate Alt,
EscapeEsc.
5 Special Purpose Keyboard also contains some special purpose keys such as Enter,
Keys Shift, Caps Lock, Num Lock, Space bar, Tab, and Print Screen.
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MOUSE
A mouse consists of a ball or laser that tracks the movement of the device. The computer is able
to register the movement of the mouse and translate it as movement of the cursor on the screen.
A mouse also contain buttons that allow the user to select objects, move windows or open
applications. Many also include a scrolling wheel to allow for scrolling through long documents or
Web pages.
TRACKBALL
Track ball is an input device that is mostly used in notebook or laptop computer,
instead of a mouse. This is a ball which is half inserted and by moving fingers on
ball, pointer can be moved. Since the whole device is not moved, a track ball
requires less space than a mouse. A track ball comes in various shapes like a ball,
a button and a square.
TOUCHPAD
This is a device typically found on laptop computers. It works like a mouse or trackball, except it's
a flat panel you move your finger across. The motion of your finger registers as cursor movement
on the screen. Many touchpads now enable gestures to scroll through documents or zoom in on
a photo. Buttons are typically below the touchpad.
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CHAPTER TWO
GRAPHICS TABLET
These devices are used like a piece of paper and a pencil. These allow artists to draw more
naturally in a graphics application. They have a stylus that looks like a plastic pencil that you can
use to draw on a flat panel. The device will register the pressure of the user's hand to draw lighter
or darker lines on screen. Many even have erasers on the back that allow you to erase mistakes
with the stylus.
TOUCHSCREEN MONITOR
These devices double as an output and input device. They display the computer environment on
screen, and allow a user to manipulate and interface with it just by touching the screen. These
can take the place of a mouse and even a keyboard if a virtual keyboard application is installed.
JOYSTICK
These devices are primarily used for computer gaming. Joystick is also a pointing device
which is used to move cursor position on a monitor screen. It is a stick having a
spherical ball at its both lower and upper ends. The lower spherical ball moves in a
socket. The joystick can be moved in all four directions.
The function of joystick is similar to that of a mouse. It is mainly used in Computer
Aided Designing
CAD and playing computer games.
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CHAPTER THREE
SCANNER
Scanner is an input device which works more like a photocopy machine. It is used
when some information is available on a paper and it is to be transferred to the hard
disc of the computer for further manipulation. Scanner captures images from the
source which are then converted into the digital form that can be stored on the disc.
These images can be edited before they are printed.
MICROPHONE
Microphone is an input device to input sound that is then stored in digital form. The
microphone is used for various applications like adding sound to a multimedia
presentation or for mixing music.
This is a device used to input voice data and sound. You hold the microphone up to a source,
most likely a person's mouth, and it registers the sounds and inputs them into audio recording
applications. This will let you do many things, from recording a song to talking to someone on
Skype.
WEBCAM
This is a small video camera that takes video and inputs it into the computer. These allow you to
record and send small videos or have a video chat with someone over the Internet.
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CHAPTER FOUR
LIGHT PEN
Light pen is a pointing device which is similar to a pen. It is used to select a displayed menu
item or draw pictures on the monitor screen. It consists of a photocell and an optical system
placed in a small tube. When the tip of a light pen is moved over the monitor screen and
pen button is pressed, its photocell sensing element detects the screen location and sends
the corresponding signal to the CPU.
DIGITIZER
Digitizer is an input device which converts analog information into digital form. Digitizer can
convert a signal from the television or camera into a series of numbers that could be stored
in a computer. They can be used by the computer to create a picture of whatever the
camera had been pointed at. Digitizer is also known as Tablet or Graphics Tablet because
it converts graphicsand pictorial data into binary inputs. A graphic tablet as digitizer is used
for doing fine works of drawing and image manipulation applications.
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CHAPTER FIVE
OMR is a special type of optical scanner used to recognize the type of mark made by pen or
pencil. It is used where one out of a few alternatives is to be selected and marked. It is
specially used for checking the answer sheets of examinations having multiple choice
questions.
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SUMMARY
Input is any data or instructions entered into the memory of a computer.
An input device is any hardware component that allows a user to enter data and
instructions into a computer. The following is a list of the most common input devices
which are nowadays found in a computer system.
Following are few of the important input devices which are used in a computer:Keyboard
1. Keyboard
2. Mouse
3. Joy Stick
4. Light pen
5. Track BallScanner
6. Graphic Tablet
7. Microphone
8. Magnetic Ink Card Reader MICR
9. Optical Character Reader OCR
10. Bar Code Reader
11. Optical Mark Reader OMR
CONCLUSION
In conclusion, it is safe to say that input devices are very important peripherals in a computer that without
REFERENCE
www, dzplacide.overblog.com
compnote.blogspot.com
inspire.education.gov.ng
Computer Studies of Senior Secondary Education by Hiit Plc
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