Baldwin Leper

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Paladin 5 / Bard 3 Mr.

Hawaii
CLASS & LEVEL PLAYER NAME
Baldwin "Leper"
Human (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+1 Constitution +3 18 57 --
+3 +0 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
16
• +5 Charisma
Total
5d10 + 3d8 SUCCESSES
Saving Throw Modifiers
Immunities - Disease
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION H +3 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
+1 H

H
+2

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

12 H +4 Athletics STR === TOOLS ===


ABILITY SAVE DC Flute
H +3 Deception CHA
H +1 History INT === LANGUAGES ===
INTELLIGENCE
E +7 Insight WIS Abyssal, Common
30 ft. (Walking)
+0 E +8 Intimidation CHA
H +1 Investigation INT
11 P +4 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES


H

WISDOM H +2 Perception WIS


H +3 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
+1 H +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Help, Hide, Ready, Search, Use an Object, celestial, fiend, undead within 60 ft. that is not behind
H +1 Religion INT Opportunity Attack, Grapple, Shove, Improvise,
13 total cover. You can use this feature 3 times per long
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object rest.
H

H +3 Stealth DEX Channel Divinity ? 1 / Short Rest Lay on Hands Pool • 25 / Long Rest
CHARISMA
Your oath allows you to channel divine energy to You have a pool of healing power that can restore
H +2 Survival WIS fuel magical effects. When you use your Channel 25 HP per long rest. As an action, you can touch a
Divinity, you choose which option to use. You must creature to restore any number of HP remaining in the
+2 then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 13).
14 === BONUS ACTIONS ===
Divine Sense ? 3 / Long Rest Bardic Inspiration • 2 / Long Rest
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Greatsword +6 2d6+3 Slashing Martial, Heavy, Two-handed
Unarmed Strike +6 4 Bludgeoning
17 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 5 / Bard 3 Mr.Hawaii
CLASS & LEVEL PLAYER NAME
Baldwin "Leper"
Human (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === to the target plus 1d8 for each spell level higher than | 2 / Long Rest • 1 Bonus Action
1st (max 5d8) and plus 1d8 against undead or fiends
* Hit Points • PHB 84 (max 6d8 total). * Jack of All Trades • PHB 54
You can add half your proficiency bonus, rounded
* Proficiencies • PHB 84 | Special down ( +1 ), to any ability check you make that doesn’t
already include it.
* Divine Sense • PHB 84 * Divine Health • PHB 85
As an action, you can detect good and evil. Until the You are immune to disease. * Song of Rest • PHB 54
end of your next turn, you can sense anything affected If you or any friendly creatures who can hear your
by the hallow spell or know the location of any * Sacred Oath • PHB 85 performance regain hit points at the end of the short
celestial, fiend, undead within 60 ft. that is not behind rest by spending one or more Hit Dice, each of those
total cover. You can use this feature 3 times per long | Channel Divinity: 1 / Short Rest • 1 Action creatures regains an extra 1d6 hit points.
rest.
* Ability Score Improvement • PHB 85 * Bard College • PHB 54
| 3 / Long Rest • 1 Action
* Extra Attack • PHB 85 * Expertise • PHB 54
* Lay on Hands • PHB 84 You can attack twice, instead of once, whenever you Your proficiency bonus is doubled for any ability check
You have a pool of healing power that can restore 25 take the Attack action on your turn. you make with chosen proficiencies (2 at 3rd and 10th
HP per long rest. As an action, you can touch a level).
creature to restore any number of HP remaining in the | Special
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature. === BARD FEATURES === === HUMAN RACIAL TRAITS ===

| Lay on Hands Pool: 25 / Long Rest • 1 Action * Hit Points • PHB 52 * Ability Score Increase • BR 31

* Fighting Style • PHB 84 * Proficiencies • PHB 52 * Languages • BR 31


You adopt a style of fighting as your specialty. You can speak, read, and write Common and one
* Spellcasting • PHB 52 extra language.
| Great Weapon Fighting • PHB You can cast known bard spells using CHA as your
You can reroll a 1 or 2 on damage dice with melee spellcasting modifier (Spell DC 13, Spell Attack +5)
weapons wielded with two hands. and known bard spells as rituals if they have the ritual
tag. You can use a musical instrument as a
* Spellcasting • PHB 84 spellcasting focus.
You can cast prepared paladin spells using CHA as
your spellcasting modifier (Spell DC 13, Spell Attack * Bardic Inspiration • PHB 53
+5). You can use a holy symbol as a spellcasting As a bonus action, a creature (other than you) within
focus. 60 ft. that can hear you gains an inspiration die (1d6).
For 10 minutes, the creature can add it to one ability
* Divine Smite • PHB 85 check, attack roll, or saving throw. This can be added
When you hit with a melee weapon attack, you can after seeing the roll, but before knowing the outcome.
expend one spell slot to deal 2d8 extra radiant damage

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Plate 1 65 lb.

Greatsword 1 6 lb.

SP 0 Spear 1 3 lb.

Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


GP 0 Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.


PP 0 Tinderbox 1 1 lb.

Torch 10 10 lb.
WEIGHT CARRIED

120 lb. Waterskin 1 5 lb.

ENCUMBERED Potion of Healing 2 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb.
PUSH/DRAG/LIFT

480 lb.

EQUIPMENT

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Masculino 36 Medium 1,85 82
GENDER AGE SIZE HEIGHT WEIGHT
Baldwin "Leper" Neutral Good Ele mesmo. Leprosa Castanho Castanho
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

Leproso
BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

"Paladin: Oath of vengeance" Extra Attack


http://dnd5e.wikidot.com/paladin:vengeance Starting at 6th level, you can attack twice, instead of
once, whenever you take the Attack action on your
Spells: turn.
(at Level 3, spell: "Hunter's Mark")
Battle Magic
Tenets of Vengeance: At 14th level, you have mastered the art of weaving
"Restitution." -€If my foes wreak ruin on the world, it spellcasting and weapon use into a single
is because I failed to stop them. I must help those harmonious act. When you use your action to cast a
harmed by their misdeeds. bard spell, you can make one weapon attack as a
bonus action.
Channel Divinity
When you take this oath at 3rd level, you gain the =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
following two Channel Divinity options. FEATS:
"Vow of Enmity." -€As a bonus action, you can utter
a vow of enmity against a creature you can see - GREAT WEAPON MASTER
within 10 feet of you, using your Channel Divinity.
You gain advantage on attack rolls against the You’ve learned to put the weight of a weapon to
creature for 1 minute or until it drops to 0 hit points or your advantage, letting its momentum empower your
falls unconscious. strikes. You gain the following benefits:

On your turn, when you score a critical hit with a


melee weapon or reduce a creature to 0 hit points
"Bard: College of Valor" with one, you can make one melee weapon attack as
http://dnd5e.wikidot.com/bard:valor a bonus action.
Before you make a melee attack with a heavy
Bonus Proficiencies weapon that you are proficient with, you can choose
When you join the College of Valor at 3rd level, you to take a -5 penalty to the attack roll. If the attack
gain proficiency with medium armor, shields, and hits, you add +10 to the attack’s damage.
martial weapons.
- SENTINEL
Combat Inspiration:
Also at 3rd level, you learn to inspire others in battle. You have mastered techniques to take advantage of
A creature that has a Bardic Inspiration die from you every drop in any enemy's guard, gaining the
can roll that die and add the number rolled to a following benefits.
weapon damage roll it just made. Alternatively, when
an attack roll is made against the creature, it can use When you hit a creature with an opportunity attack,
its reaction to roll the Bardic Inspiration die and add the creature's speed becomes 0 for the rest of the
the number rolled to its AC against that attack, after turn.
seeing the roll but before knowing whether it hits or Creatures provoke opportunity attacks from you even
misses. if they take the Disengage action before leaving your
reach.
When a creature makes an attack against a target
other than you (and that target doesn't have this
feat), you can use your reaction to make a melee
weapon attack against the attacking creature.
CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA / CHA 13 / 13 +5 / +5
Paladin / Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Message Bard -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M

O True Strike <C> Bard -- 1A 30 ft. S Concentration, up to 1 round PHB 284 D: 1Rnd, S

=== 1st LEVEL === 4 Slots OOOO

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Paladin WIS 13 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Cure Wounds Bard -- 1A Touch V,S Instantaneous PHB 230 V/S

O Heroism <C> Bard -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Hunter's Mark Ranger -- 1BA 90 ft. V Concentration, up to 1 hou D: 1h, 90 ft, V


=== 2nd LEVEL === 3 Slots OOO

O Branding Smite <C> Paladin -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Magic Weapon <C> Paladin -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Aid Paladin -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S

O Lesser Restoration Paladin -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Object <C> Paladin -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Protection from Poison Paladin -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Zone of Truth Paladin CHA 13 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Enhance Ability <C> Bard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Lesser Restoration Bard -- 1A Touch V,S Instantaneous PHB 255 V/S

O Warding Wind <C> Bard -- 1A Self/10 ft. Sphere V Concentration, up to 10 minutes EE 170 D: 10m, 10 ft. Sphere, V

O Calm Emotions <C> Bard CHA 13 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S

SPELLS

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