Occultist v3 2021
Occultist v3 2021
Occultist v3 2021
Occultist
You are an Occultist, a seeker of forbidden
knowledge and scholar of esoteric subjects.
Your desire to understand and manipulate
dangerous forces, such as fate and magic, make
you a social pariah. Nonetheless, you are
willing to risk ostracism and potential
catastrophe in order to wield incredible powers
that were never meant for mortals.
Armour: Light
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Players are not limited solely to these options Unique Feature (3rd, 6th, 9th &
and may devise their own (subject to GM 12th level)
discretion). See pages 16, 44.
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Magnum Opus (7th level) Secret Society (10th level)
At 7th level, your devotion to an area of At 10th level, you gain enough experience and
forbidden knowledge has made you an expert in notoriety to start a secret organization of occult
that subject. The skill you selected under practitioners. As leader of the organization, you
Forbidden Knowledge receives an additional may set rules governing the acceptance of new
+2 modifier on all rolls. members, create rites of initiation, develop a
creed, and direct your subjects to research
In addition, you may endeavour for 1d4 weeks esoteric and forbidden knowledge.
to create your magnum opus in the form of one
permanent magical item (subject to GM
discretion). Follow the rules governing
permanent magical items as found on pgs. 266
– 272 of LFG Deluxe Ed. Only one magnum
opus can be created per campaign.
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Credits