The Seeker patron is an entity that travels the Astral Plane seeking knowledge and secrets. In exchange for gifts, warlocks of the Seeker wander the world sharing lore. At 1st level, the Seeker grants a shielding aurora that provides resistance and damage to nearby enemies. At 6th level, Astral Refuge allows stepping into the Astral Plane for two actions. At 10th level, Far Wanderer makes one resistant to fire and cold and not need breath. At 14th level, Astral Sequestration allows shifting self and allies to the Astral Plane for a short rest with no time passing.
The Seeker patron is an entity that travels the Astral Plane seeking knowledge and secrets. In exchange for gifts, warlocks of the Seeker wander the world sharing lore. At 1st level, the Seeker grants a shielding aurora that provides resistance and damage to nearby enemies. At 6th level, Astral Refuge allows stepping into the Astral Plane for two actions. At 10th level, Far Wanderer makes one resistant to fire and cold and not need breath. At 14th level, Astral Sequestration allows shifting self and allies to the Astral Plane for a short rest with no time passing.
The Seeker patron is an entity that travels the Astral Plane seeking knowledge and secrets. In exchange for gifts, warlocks of the Seeker wander the world sharing lore. At 1st level, the Seeker grants a shielding aurora that provides resistance and damage to nearby enemies. At 6th level, Astral Refuge allows stepping into the Astral Plane for two actions. At 10th level, Far Wanderer makes one resistant to fire and cold and not need breath. At 14th level, Astral Sequestration allows shifting self and allies to the Astral Plane for a short rest with no time passing.
The Seeker patron is an entity that travels the Astral Plane seeking knowledge and secrets. In exchange for gifts, warlocks of the Seeker wander the world sharing lore. At 1st level, the Seeker grants a shielding aurora that provides resistance and damage to nearby enemies. At 6th level, Astral Refuge allows stepping into the Astral Plane for two actions. At 10th level, Far Wanderer makes one resistant to fire and cold and not need breath. At 14th level, Astral Sequestration allows shifting self and allies to the Astral Plane for a short rest with no time passing.
Your patron is an inscrutable being who travels the Astral whirlingaurora of brilliant energy that swirls around you. Plane in search of knowledge and secrets. In return for your Until the end of your next turn, you gain resistance to all patron’s gifts, you wander the world seeking lore that you can damage, and if a hostile creature ends its turn within 10 feet share with the Seeker. of you, it takes radiant damage equal to your warlock level + Your patron could be any deity or other powerful entity your Charisma modifier. dedicated to knowledge or forgotten lore. Celestian is an Once you use this feature, you can’t use it again until you ideal patron for a Greyhawk campaign, and was the finish a short or long rest. inspiration for this concept. In the Forgotten Realms, your patron might be Azuth or Oghma. Aureon makes an excellent Astral Refuge patron in Eberron, while in Krynn and the Dragonlance At 6th level, you gain the ability to step into an astral refuge. campaign setting, Gilean is a good match for the Seeker’s As an action, you disappear from the world for a brief role. moment and enter the Astral Plane, taking advantage of its timeless nature. While in your astral refuge, you can take two Seeker Features actions to either cast spells that target only you, use items or Warlock Level Feature magic items or make an Intelligence (Investigation) check to uncover or decipher clues. After using those two actions, you 1st Expanded Spell List, Shielding Aurora return to the space you occupied and your turn ends or you 6th Astral Refuge may choose to return at the end of your next turn. 10th Far Wanderer Once you use this feature, you can't use it again until you finish a short or long rest. 14th Astral Sequestration Far Wanderer Expanded Spell List At 10th level, you no longer need to breathe, and you gain The Seeker lets you choose from an expanded list of spells resistance to fire damage and cold damage. when you learn a warlock spell. The following spells are added to the warlock spell list for you. Astral Sequestration Starting at 14th level, you gain the ability to sequester Seeker Expanded Spells yourself and your allies on the Astral Plane. Spell Level Spells By performing a special ritual over the course of 5 minutes, 1st Feather Fall, Jump you shift yourself and up to ten willing creatures you can see to the Astral Plane. You and those creatures gain the benefits 2nd Levitate, Locate Object of a short rest while sequestered on the Astral Plane. You 3rd Clairvoyance, Sending then return to the spaces you all occupied when you used this 4th Arcane Eye, Locate Creature ability, with no time having passed in the world. During this short rest, you and the creatures you sequester 5th Legend Lore, Passwall can make use of any options available during a rest that affect only you and the creatures you sequester. Shielding Aurora Once you use this ability, you cannot use it again until you Starting at 1st level, you can invoke the Seeker’s power to complete a long rest.
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