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Adeptus Titanicus

This document lists Stratagems available for Adeptus Titanicus that expand gameplay options. It includes Stratagems for secondary objectives, Knight Households, battlefield assets, and titan hunter infantry. Most provide tactical benefits like extra movement or protection, while others score bonus victory points for accomplishments.

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100% found this document useful (2 votes)
552 views3 pages

Adeptus Titanicus

This document lists Stratagems available for Adeptus Titanicus that expand gameplay options. It includes Stratagems for secondary objectives, Knight Households, battlefield assets, and titan hunter infantry. Most provide tactical benefits like extra movement or protection, while others score bonus victory points for accomplishments.

Uploaded by

pyro
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Adeptus Titanicus Stratagems

The following document includes all of the Stratagems available for use in games of Adeptus Titanicus
that can not currently be found within a supplement. These Stratagems are available for use in all types
of play in Adeptus Titanicus; any restrictions, such as being usable by a specific Knight Household, are
detailed within the Stratagem itself.
ADEPTUS TITANICUS STRATAGEMS
Tertiary Objectives Knight Stratagems
These Stratagems can only be selected during Matched Play. The following Stratagems may be purchased by a
Household Battlegroup.
Cripple the Foe (2)
Play this Stratagem at the end of the battle. Score 2 Victory points Vengeful (1)
for each enemy Titan that has not been destroyed, but which is A player can enact this Stratagem during the Strategy phase. To do
Structurally Compromised. In addition, score 2 Victory points for so, they pick a Banner from their force which has been reduced to a
each enemy Battlefield Asset (see page 65 of the Adeptus Titanicus single remaining Knight. This Banner immediately receives Charge
rulebook) that has been destroyed. orders. When it charges, the Knight may make a Smash Attack
resolved at Scale x2. Once this is resolved, the Knight is removed
Decapitating Strike (2) from play. At the end of the battle, the opposing player gains a
Play this Stratagem at the end of the battle. If the opposing player’s number of Victory points equal to half the Scale of this unit, rather
Princeps Seniores’ Titan has been destroyed, score Victory points than the full amount.
equal to half its Scale (rounding down). Alternatively, if the
opponent’s Seneschal and their entire Banner have been destroyed, Interference (2)
score 3 additional Victory points. Play this Stratagem at the start of the Strategy phase. Pick a single
enemy unit. This unit cannot be given any orders this round.
Break Through (1)
Play this Stratagem at the end of the battle. Score 1 Victory point for Plasma Mines (2)
each friendly unit with a Scale of 5 or more that is within 9" of their Play this Stratagem immediately after an enemy unit finishes moving
opponent's edge of the battlefield. or making a turn. That unit suffers D3 Strength 10 hits. If the unit is
a Titan, these will be to its Legs. Void Shield saves cannot be made
A Score to Settle (1) against the hits, but Ion Shield saves can be made.
Play this Stratagem at the end of the battle. Score 1 additional Victory
point for each enemy unit that has been destroyed. Fire Support Bombardment (3)
Play this during each Strategy phase. Place the 5" Blast marker
Battlefield Assets anywhere on the battlefield, then scatter it D10". Any unit touched
Forward Observers (1) by the marker where it eventually lands suffers a single Strength 8
Play this Stratagem before making an attack using a weapon with hit, or two Strength 8 hits if the central hole of the Blast marker is
the Barrage trait. Place a command bastion or communications relay entirely over its base.
anywhere on the board to represent a forward observer team position
that has been camouflaged up until this point. Smoke Screen (1)
Once per battle, play this during the Strategy phase. Pick a single
While the Battlefield Asset is on the board, when friendly units make Banner on the battlefield. Any attacks that target it or are made by
attacks using weapons with the Barrage trait, they may draw line of it suffer a -2 To Hit penalty for the duration of the round. When
sight, though not range, from this model, thus ignoring the normal -2 the attack is made with a weapon that has the Melee trait, this
penalty for firing indirectly. penalty does not apply.

Titan Hunter Infantry (2)


This Stratagem can be played once in each Strategy phase of the
game. When this Stratagem is played, place two markers anywhere
on the table wholly within a piece of terrain (this does not need to
be the same piece of terrain). Instead of activating a Titan or Knight
Banner, a player may fire with these markers as if they were units,
following all of the rules for making attacks and using the profile
below. If more than one player has this Stratagem, players take turns
when placing their markers, beginning with the First Player.

If two opposing markers are placed in the same piece of terrain,


immediately remove both markers.

BS/WS Firing Arc Range Accuracy Dice Strength Traits


s l s l

5+ 360° 6" 12" +1 – 4 5 –


Tertiary Objectives Rally to the High King (3)
Fight for Every Step (2) This Stratagem can be purchased by any House Indra Knight
Play this at the end of the battle. Score 2 Victory points for Household. Play this Stratagem in the Strategy phase of any round.
each enemy Titan that has not been destroyed, but which is Choose a Banner that has been destroyed and return it to the table.
Structurally Compromised. The player sets up the Banner anywhere in their deployment area – it
may be activated as normal this round.
Vengeance (1)
Play this at the end of the battle. At the start of the battle, secretly Strength of One (1)
nominate one enemy unit and make a note of this. At the end of the This Stratagem can be purchased by any House Kaska Knight
battle, reveal the nominated unit. Household. Play this Stratagem when a Knight Banner is hit by
an attack during the Movement phase or Combat phase. When
If the nominated unit is a Titan, score 2 additional Victory points working out the Banner’s Ion Shield save count the unit as having
if it is Structurally Compromised, 3 additional Victory points if its maximum number of allowable models, regardless of the actual
it is destroyed. If the nominated unit is a Knight Banner, score 1 number of models in the unit.
additional Victory point if it is below half of its starting strength
(rounding up), 2 additional Victory points if it is destroyed. Ionic Overload (1)
This Stratagem can be purchased by any House Kaushik Knight
A Glorious Death (1) Household. Play this Stratagem when a Knight Banner is hit by
This Stratagem can only be played on a Freeblade Banner. Play this an attack during the Movement phase or Combat phase. When
card at the end of the battle. Nominate one Freeblade Banner that working out the Banner’s Ion Shield save count the unit as having
was completely destroyed. The opposing player gains no Victory its maximum number of allowable models, regardless of the actual
points for this unit. number of models in the unit.

Ion Shield Relay (2) From the Storm (3)


Failed Ion Shield saves can be re-rolled for units that are within 2" of This Stratagem can be purchased by any House Mamaragon Knight
a friendly ion shield relay. Household. Play this Stratagem in the Strategy phase of the first
round. The player chooses one of their Knight Banners. This Banner
Power Relay (1) cannot make attacks, nor can it be the target of attacks for the
When the owning player activates a unit within 1" of a power relay in duration of this round.
the Movement phase, they can declare that it will draw power from
it. The unit gains +D3" of Speed. Duellist’s Challenge (1)
This Stratagem can be purchased by any House Tazkhar Knight
Bitter Competition (1) Household. Play this Stratagem when a Knight Banner is attacked by
This Stratagem can be purchased by any House an enemy Knight Banner. For the duration of the Combat phase only
Devine Knight Household. the highest ranking model (Lord Scion, High Scion or Seneschal) in
both the attacking Banner and the Banner being attacked fight, and
Play this Stratagem when a Lord Scion, High Scion or Seneschal must direct their attacks against each other.
is hit by a weapon with the Melee trait but before working out
damage. The Lord Scion, High Scion or Seneschal may immediately White Dwarf Magazine Stratagems
make an attack with one of its weapons against the unit that The following Stratagems were provided as seasonal promotional
scored the hit regardless of range. Then work out damage for the content as part of White Dwarf magazine. All players, or the event
original attack as normal. organiser if attending an event, should agree beforehand if these
Stratagems can be used.
Treacherous Whispers (2)
This Stratagem can be purchased by any House Devine Knight Venerable Machine Spirit (2)
Household. Play this Stratagem in the Strategy phase of any round. Play this Stratagem in the first Strategy phase of the battle. The
Choose an enemy Knight Banner with line of sight to at least player chooses one of their Titans that is not a Titan of Legend or
one friendly Knight Banner. One Knight in the enemy Banner Psi-Titan; for the remainder of the battle that Titan increases its
immediately makes attacks against an enemy model of your choice; WS and BS values by +1 (to a maximum of 2+). In addition, it may
this can include its own unit. be issued Emergency Repair or Charge orders without the need to
make a Command check. However, decrease the Titan’s Command
Adamantium Stance (2) characteristic by 3 (to a maximum of 10+). If, at any point during the
This Stratagem can be purchased by any House Donar Knight battle, the Titan fails its Command check to quell the Machine Spirit,
Household. Play this Stratagem in the Strategy phase of any round. the Belligerent result is automatically applied; do not roll on the
The player places this card next to any one of their Knight Banner Awakened Machine Spirit table.
Command Terminals. Until any model in the chosen Banner moves,
count the Strength of all weapon hits against it as being 2 lower than The Miracle of Mars (3)
normal. If any model in the Banner moves, discard this card. Play this Stratagem at the start of the Damage Control phase. The
player chooses one of their Titans and places this card next to its
Command Terminal. At any point during the Titan’s activation the
player may discard the card to cool the Titan’s Reactor. To see how
effective this is roll 2D10 and add 5. If the result is 7-15, reduce the
Titan’s Reactor by D3 levels. If the result is 16-24, reduce the Titan’s
Reactor by D6 levels. If the result is 25, move the reactor tracker
to its leftmost hole.

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