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NET FRAME WORK -NOTES


Contents

1. Introduction

1.1 What is .NET? 1.2 When was .NET announced? 1.3 What versions of .NET are there? 1.4 What operating systems does the .NET Framework run on? 1.5 What tools can I use to develop .NET applications? 1.6 Why did they call it .NET? 2. Terminology
o o o o o o

2.1 What is the CLI? Is it the same as the CLR? 2.2 What is IL? 2.3 What is C#? 2.4 What does 'managed' mean in the .NET context? 3. Assemblies
o o o o

3.1 What is an assembly? 3.2 How can I produce an assembly? 3.3 What is the difference between a private assembly and a shared assembly? o 3.4 How do assemblies find each other? o 3.5 How does assembly versioning work? o 3.6 How can I develop an application that automatically updates itself from the web? 4. Application Domains
o o o

4.1 What is an application domain? 4.2 How does an AppDomain get created? 4.3 Can I write my own .NET host? 5. Garbage Collection
o o o o o o o o o o

5.1 What is garbage collection? 5.2 Is it true that objects don't always get destroyed immediately when the last reference goes away? 5.3 Why doesn't the .NET runtime offer deterministic destruction? 5.4 Is the lack of deterministic destruction in .NET a problem? 5.5 Should I implement Finalize on my class? Should I implement IDisposable? 5.6 Do I have any control over the garbage collection algorithm? 5.7 How can I find out what the garbage collector is doing?

5.8 What is the lapsed listener problem? 5.9 When do I need to use GC.KeepAlive? 6. Serialization
o o

6.1 What is serialization? 6.2 Does the .NET Framework have in-built support for serialization? 6.3 I want to serialize instances of my class. Should I use XmlSerializer, SoapFormatter or BinaryFormatter? o 6.4 Can I customise the serialization process? o 6.5 Why is XmlSerializer so slow? o 6.6 Why do I get errors when I try to serialize a Hashtable? o 6.7 XmlSerializer is throwing a generic "There was an error reflecting MyClass" error. How do I find out what the problem is? o 6.8 Why am I getting an InvalidOperationException when I serialize an ArrayList? 7. Attributes
o o o

7.1 What are attributes? 7.2 Can I create my own metadata attributes? 7.3 Can I create my own context attibutes? 8. Code Access Security
o o o

8.1 What is Code Access Security (CAS)? 8.2 How does CAS work? 8.3 Who defines the CAS code groups? 8.4 How do I define my own code group? 8.5 How do I change the permission set for a code group? 8.6 Can I create my own permission set? 8.7 I'm having some trouble with CAS. How can I troubleshoot the problem? o 8.8 I can't be bothered with CAS. Can I turn it off? 9. Intermediate Language (IL)
o o o o o o o

9.1 Can I look at the IL for an assembly? 9.2 Can source code be reverse-engineered from IL? 9.3 How can I stop my code being reverse-engineered from IL? 9.4 Can I write IL programs directly? 9.5 Can I do things in IL that I can't do in C#? 10. Implications for COM
o o o o o o o o o o o

10.1 Does .NET replace COM? 10.2 Is DCOM dead? 10.3 Is COM+ dead? 10.4 Can I use COM components from .NET programs? 10.5 Can I use .NET components from COM programs? 10.6 Is ATL redundant in the .NET world?

11. Threads

11.1 How do I spawn a thread? 11.2 How do I stop a thread? 11.3 How do I use the thread pool? 11.4 How do I know when my thread pool work item has completed? 11.5 How do I prevent concurrent access to my data? 11.6 Should I use ReaderWriterLock instead of Monitor.Enter/Exit? 12. Tracing
o o o o o o

12.1 Is there built-in support for tracing/logging? 12.2 Can I redirect tracing to a file? 12.3 Can I customise the trace output? 12.4 Are there any third party logging components available? 13. Miscellaneous
o o o o

13.1 How does .NET remoting work? 13.2 How can I get at the Win32 API from a .NET program? 13.3 How do I write to the application configuration file at runtime? 13.4 What is the difference between an event and a delegate? 13.5 What size is a .NET object? 13.6 Will my .NET app run on 64-bit Windows? 13.7 What is reflection? 14. .NET 2.0
o o o o o o o

14.1 What are the new features of .NET 2.0? 14.2 What are the new 2.0 features useful for? 14.3 What's the problem with .NET generics? 14.4 What's new in the .NET 2.0 class library? 15. Resources
o o o o o o o o

15.1 Recommended books 15.2 Web sites 15.3 Blogs 15.4 Free tools

1. Introduction
1.1 What is .NET?
.NET is a general-purpose software development platform, similar to Java. At its core is a virtual machine that turns intermediate language (IL) into machine code. High-level language compilers for C#, VB.NET and C++ are provided to turn source code into IL. C# is a new programming language, very similar to Java. An extensive class library is included, featuring all the functionality one might expect from a contempory

development platform - windows GUI development (Windows Forms), database access (ADO.NET), web development (ASP.NET), web services, XML etc. See also Microsoft's definition.

1.2 When was .NET announced?


Bill Gates delivered a keynote at Forum 2000, held June 22, 2000, outlining the .NET 'vision'. The July 2000 PDC had a number of sessions on .NET technology, and delegates were given CDs containing a pre-release version of the .NET framework/SDK and Visual Studio.NET.

1.3 What versions of .NET are there?


The final versions of the 1.0 SDK and runtime were made publicly available around 6pm PST on 15-Jan-2002. At the same time, the final version of Visual Studio.NET was made available to MSDN subscribers. .NET 1.1 was released in April 2003, and was mostly bug fixes for 1.0. .NET 2.0 was released to MSDN subscribers in late October 2005, and was officially launched in early November.

1.4 What operating systems does the .NET Framework run on?
The runtime supports Windows Server 2003, Windows XP, Windows 2000, NT4 SP6a and Windows ME/98. Windows 95 is not supported. Some parts of the framework do not work on all platforms - for example, ASP.NET is only supported on XP and Windows 2000/2003. Windows 98/ME cannot be used for development. IIS is not supported on Windows XP Home Edition, and so cannot be used to host ASP.NET. However, the ASP.NET Web Matrix web server does run on XP Home. The .NET Compact Framework is a version of the .NET Framework for mobile devices, running Windows CE or Windows Mobile. The Mono project has a version of the .NET Framework that runs on Linux.

1.5 What tools can I use to develop .NET applications?


There are a number of tools, described here in ascending order of cost:

The .NET Framework SDK is free and includes command-line compilers for C+ +, C#, and VB.NET and various other utilities to aid development. SharpDevelop is a free IDE for C# and VB.NET.

Microsoft Visual Studio Express editions are cut-down versions of Visual Studio, for hobbyist or novice developers.There are different versions for C#, VB, web development etc. Originally the plan was to charge $49, but MS has decided to offer them as free downloads instead, at least until November 2006. Microsoft Visual Studio Standard 2005 is around $300, or $200 for the upgrade. Microsoft VIsual Studio Professional 2005 is around $800, or $550 for the upgrade. At the top end of the price range are the Microsoft Visual Studio Team Edition for Software Developers 2005 with MSDN Premium and Team Suite editions.

You can see the differences between the various Visual Studio versions here.

1.6 Why did they call it .NET?


I don't know what they were thinking. They certainly weren't thinking of people using search tools. It's meaningless marketing nonsense.

2. Terminology
2.1 What is the CLI? Is it the same as the CLR?
The CLI (Common Language Infrastructure) is the definiton of the fundamentals of the .NET framework - the Common Type System (CTS), metadata, the Virtual Execution Environment (VES) and its use of intermediate language (IL), and the support of multiple programming languages via the Common Language Specification (CLS). The CLI is documented through ECMA - see http://msdn.microsoft.com/net/ecma/ for more details. The CLR (Common Language Runtime) is Microsoft's primary implementation of the CLI. Microsoft also have a shared source implementation known as ROTOR, for educational purposes, as well as the .NET Compact Framework for mobile devices. NonMicrosoft CLI implementations include Mono and DotGNU Portable.NET.

2.2 What is IL?


IL = Intermediate Language. Also known as MSIL (Microsoft Intermediate Language) or CIL (Common Intermediate Language). All .NET source code (of any language) is compiled to IL during development. The IL is then converted to machine code at the point where the software is installed, or (more commonly) at run-time by a Just-In-Time (JIT) compiler.

2.3 What is C#?


C# is a new language designed by Microsoft to work with the .NET framework. In their "Introduction to C#" whitepaper, Microsoft describe C# as follows:

"C# is a simple, modern, object oriented, and type-safe programming language derived from C and C++. C# (pronounced C sharp) is firmly planted in the C and C++ family tree of languages, and will immediately be familiar to C and C++ programmers. C# aims to combine the high productivity of Visual Basic and the raw power of C++." Substitute 'Java' for 'C#' in the quote above, and you'll see that the statement still works pretty well :-). If you are a C++ programmer, you might like to check out my C# FAQ.

2.4 What does 'managed' mean in the .NET context?


The term 'managed' is the cause of much confusion. It is used in various places within .NET, meaning slightly different things. Managed code: The .NET framework provides several core run-time services to the programs that run within it - for example exception handling and security. For these services to work, the code must provide a minimum level of information to the runtime. Such code is called managed code. Managed data: This is data that is allocated and freed by the .NET runtime's garbage collector. Managed classes: This is usually referred to in the context of Managed Extensions (ME) for C++. When using ME C++, a class can be marked with the __gc keyword. As the name suggests, this means that the memory for instances of the class is managed by the garbage collector, but it also means more than that. The class becomes a fully paid-up member of the .NET community with the benefits and restrictions that brings. An example of a benefit is proper interop with classes written in other languages - for example, a managed C++ class can inherit from a VB class. An example of a restriction is that a managed class can only inherit from one base class.

3. Assemblies
3.1 What is an assembly?
An assembly is sometimes described as a logical .EXE or .DLL, and can be an application (with a main entry point) or a library. An assembly consists of one or more files (dlls, exes, html files etc), and represents a group of resources, type definitions, and implementations of those types. An assembly may also contain references to other assemblies. These resources, types and references are described in a block of data called a manifest. The manifest is part of the assembly, thus making the assembly self-describing. An important aspect of assemblies is that they are part of the identity of a type. The identity of a type is the assembly that houses it combined with the type name. This means, for example, that if assembly A exports a type called T, and assembly B exports a

type called T, the .NET runtime sees these as two completely different types. Furthermore, don't get confused between assemblies and namespaces - namespaces are merely a hierarchical way of organising type names. To the runtime, type names are type names, regardless of whether namespaces are used to organise the names. It's the assembly plus the typename (regardless of whether the type name belongs to a namespace) that uniquely indentifies a type to the runtime. Assemblies are also important in .NET with respect to security - many of the security restrictions are enforced at the assembly boundary. Finally, assemblies are the unit of versioning in .NET - more on this below.

3.2 How can I produce an assembly?


The simplest way to produce an assembly is directly from a .NET compiler. For example, the following C# program:
public class CTest { public CTest() { System.Console.WriteLine( "Hello from CTest" ); } }

can be compiled into a library assembly (dll) like this:


csc /t:library ctest.cs

You can then view the contents of the assembly by running the "IL Disassembler" tool that comes with the .NET SDK. Alternatively you can compile your source into modules, and then combine the modules into an assembly using the assembly linker (al.exe). For the C# compiler, the /target:module switch is used to generate a module instead of an assembly.

3.3 What is the difference between a private assembly and a shared assembly?
The terms 'private' and 'shared' refer to how an assembly is deployed, not any intrinsic attributes of the assembly. A private assembly is normally used by a single application, and is stored in the application's directory, or a sub-directory beneath. A shared assembly is intended to be used by multiple applications, and is normally stored in the global assembly cache (GAC), which is a central repository for assemblies. (A shared assembly can also be stored outside the GAC, in which case each application must be pointed to its location via a codebase entry in the application's configuration file.) The main advantage of deploying

assemblies to the GAC is that the GAC can support multiple versions of the same assembly side-by-side. Assemblies deployed to the GAC must be strong-named. Outside the GAC, strongnaming is optional.

3.4 How do assemblies find each other?


By searching directory paths. There are several factors that can affect the path (such as the AppDomain host, and application configuration files), but for weakly named assemblies the search path is normally the application's directory and its sub-directories. For strongly named assemblies, the search path is the GAC followed by the private assembly path.

3.5 How does assembly versioning work?


An assembly has a version number consisting of four parts, e.g. 1.0.350.1. These are typically interpreted as Major.Minor.Build.Revision, but this is just a convention. The CLR applies no version constraints on weakly named assemblies, so the assembly version has no real significance. For strongly named assemblies, the version of a referenced assembly is stored in the referring assembly, and by default only this exact version will be loaded at run-time. If the exact version is not available, the referring assembly will fail to load. It is possible to override this behaviour in the config file for the referring assembly - references to a single version or a range of versions of the referenced assembly can be redirected to a specific version. For example, versions 1.0.0.0 to 2.0.0.0 can be redirected to version 3.0.125.3. However note that there is no way to specify a range of versions to be redirected to. Publisher policy files offer an alternative mechanism for redirecting to a different version for assemblies deployed to the GAC - a publisher policy file allows the publisher of the assembly to redirect all applications to a new version of an assembly in one operation, rather than having to modify all of the application configuration files. The restrictions on version policy for strongly named assemblies can cause problems when providing patches or 'hot fixes' for individual assemblies within an application. To avoid having to deploy config file changes or publisher policy files along with the hot fix, it makes sense to reuse the same assembly version for the hot fix. If desired, the assemblies can be distinguised by altering the assembly file version, which is not used at all by the CLR for applying version policy. For more discussion, see Suzanne Cook's When to Change File/Assembly Versions blog entry. Note that the versioning of strongly named assemblies applies whether the assemblies are deployed privately or to the GAC.

3.6 How can I develop an application that automatically updates itself from the web?
For .NET 1.x, use the Updater Application Block. For .NET 2.x, use ClickOnce.

4. Application Domains
4.1 What is an application domain?
An AppDomain can be thought of as a lightweight process. Multiple AppDomains can exist inside a Win32 process. The primary purpose of the AppDomain is to isolate applications from each other, and so it is particularly useful in hosting scenarios such as ASP.NET. An AppDomain can be destroyed by the host without affecting other AppDomains in the process. Win32 processes provide isolation by having distinct memory address spaces. This is effective, but expensive. The .NET runtime enforces AppDomain isolation by keeping control over the use of memory - all memory in the AppDomain is managed by the .NET runtime, so the runtime can ensure that AppDomains do not access each other's memory. One non-obvious use of AppDomains is for unloading types. Currently the only way to unload a .NET type is to destroy the AppDomain it is loaded into. This is particularly useful if you create and destroy types on-the-fly via reflection. Microsoft have an AppDomain FAQ.

4.2 How does an AppDomain get created?


AppDomains are usually created by hosts. Examples of hosts are the Windows Shell, ASP.NET and IE. When you run a .NET application from the command-line, the host is the Shell. The Shell creates a new AppDomain for every application. AppDomains can also be explicitly created by .NET applications. Here is a C# sample which creates an AppDomain, creates an instance of an object inside it, and then executes one of the object's methods:
using System; using System.Runtime.Remoting; using System.Reflection; public class CAppDomainInfo : MarshalByRefObject { public string GetName() { return AppDomain.CurrentDomain.FriendlyName; } } public class App

public static int Main() { AppDomain ad = AppDomain.CreateDomain( "Andy's new domain" ); CAppDomainInfo adInfo = (CAppDomainInfo)ad.CreateInstanceAndUnwrap( Assembly.GetCallingAssembly().GetName().Name, "CAppDomainInfo" ); Console.WriteLine( "Created AppDomain name = " + adInfo.GetName() ); return 0; } }

4.3 Can I write my own .NET host?


Yes. For an example of how to do this, take a look at the source for the dm.net moniker developed by Jason Whittington and Don Box. There is also a code sample in the .NET SDK called CorHost.

5. Garbage Collection
5.1 What is garbage collection?
Garbage collection is a heap-management strategy where a run-time component takes responsibility for managing the lifetime of the memory used by objects. This concept is not new to .NET - Java and many other languages/runtimes have used garbage collection for some time.

5.2 Is it true that objects don't always get destroyed immediately when the last reference goes away?
Yes. The garbage collector offers no guarantees about the time when an object will be destroyed and its memory reclaimed. There was an interesting thread on the DOTNET list, started by Chris Sells, about the implications of non-deterministic destruction of objects in C#. In October 2000, Microsoft's Brian Harry posted a lengthy analysis of the problem. Chris Sells' response to Brian's posting is here.

5.3 Why doesn't the .NET runtime offer deterministic destruction?


Because of the garbage collection algorithm. The .NET garbage collector works by periodically running through a list of all the objects that are currently being referenced by an application. All the objects that it doesn't find during this search are ready to be destroyed and the memory reclaimed. The implication of this algorithm is that the

runtime doesn't get notified immediately when the final reference on an object goes away - it only finds out during the next 'sweep' of the heap. Futhermore, this type of algorithm works best by performing the garbage collection sweep as rarely as possible. Normally heap exhaustion is the trigger for a collection sweep.

5.4 Is the lack of deterministic destruction in .NET a problem?


It's certainly an issue that affects component design. If you have objects that maintain expensive or scarce resources (e.g. database locks), you need to provide some way to tell the object to release the resource when it is done. Microsoft recommend that you provide a method called Dispose() for this purpose. However, this causes problems for distributed objects - in a distributed system who calls the Dispose() method? Some form of reference-counting or ownership-management mechanism is needed to handle distributed objects - unfortunately the runtime offers no help with this.

5.5 Should I implement Finalize on my class? Should I implement IDisposable?


This issue is a little more complex than it first appears. There are really two categories of class that require deterministic destruction - the first category manipulate unmanaged types directly, whereas the second category manipulate managed types that require deterministic destruction. An example of the first category is a class with an IntPtr member representing an OS file handle. An example of the second category is a class with a System.IO.FileStream member. For the first category, it makes sense to implement IDisposable and override Finalize. This allows the object user to 'do the right thing' by calling Dispose, but also provides a fallback of freeing the unmanaged resource in the Finalizer, should the calling code fail in its duty. However this logic does not apply to the second category of class, with only managed resources. In this case implementing Finalize is pointless, as managed member objects cannot be accessed in the Finalizer. This is because there is no guarantee about the ordering of Finalizer execution. So only the Dispose method should be implemented. (If you think about it, it doesn't really make sense to call Dispose on member objects from a Finalizer anyway, as the member object's Finalizer will do the required cleanup.) For classes that need to implement IDisposable and override Finalize, see Microsoft's documented pattern. Note that some developers argue that implementing a Finalizer is always a bad idea, as it hides a bug in your code (i.e. the lack of a Dispose call). A less radical approach is to implement Finalize but include a Debug.Assert at the start, thus signalling the problem in developer builds but allowing the cleanup to occur in release builds.

5.6 Do I have any control over the garbage collection algorithm?

A little. For example the System.GC class exposes a Collect method, which forces the garbage collector to collect all unreferenced objects immediately. Also there is a gcConcurrent setting that can be specified via the application configuration file. This specifies whether or not the garbage collector performs some of its collection activities on a separate thread. The setting only applies on multi-processor machines, and defaults to true.

5.7 How can I find out what the garbage collector is doing?
Lots of interesting statistics are exported from the .NET runtime via the '.NET CLR xxx' performance counters. Use Performance Monitor to view them.

5.8 What is the lapsed listener problem?


The lapsed listener problem is one of the primary causes of leaks in .NET applications. It occurs when a subscriber (or 'listener') signs up for a publisher's event, but fails to unsubscribe. The failure to unsubscribe means that the publisher maintains a reference to the subscriber as long as the publisher is alive. For some publishers, this may be the duration of the application. This situation causes two problems. The obvious problem is the leakage of the subscriber object. The other problem is the performance degredation due to the publisher sending redundant notifications to 'zombie' subscribers. There are at least a couple of solutions to the problem. The simplest is to make sure the subscriber is unsubscribed from the publisher, typically by adding an Unsubscribe() method to the subscriber. Another solution, documented here by Shawn Van Ness, is to change the publisher to use weak references in its subscriber list.

5.9 When do I need to use GC.KeepAlive?


It's very unintuitive, but the runtime can decide that an object is garbage much sooner than you expect. More specifically, an object can become garbage while a method is executing on the object, which is contrary to most developers' expectations. Chris Brumme explains the issue on his blog. I've taken Chris's code and expanded it into a full app that you can play with if you want to prove to yourself that this is a real problem:
using System; using System.Runtime.InteropServices; class Win32 { [DllImport("kernel32.dll")] public static extern IntPtr CreateEvent( IntPtr lpEventAttributes, bool bManualReset,bool bInitialState, string lpName);

[DllImport("kernel32.dll", SetLastError=true)] public static extern bool CloseHandle(IntPtr hObject); [DllImport("kernel32.dll")] public static extern bool SetEvent(IntPtr hEvent);

class EventUser { public EventUser() { hEvent = Win32.CreateEvent( IntPtr.Zero, false, false, null ); } ~EventUser() { Win32.CloseHandle( hEvent ); Console.WriteLine("EventUser finalized"); } public void UseEvent() { UseEventInStatic( this.hEvent ); } static void UseEventInStatic( IntPtr hEvent ) { //GC.Collect(); bool bSuccess = Win32.SetEvent( hEvent ); Console.WriteLine( "SetEvent " + (bSuccess ? "succeeded" : "FAILED!") ); } } IntPtr hEvent;

class App { static void Main(string[] args) { EventUser eventUser = new EventUser(); eventUser.UseEvent(); } }

If you run this code, it'll probably work fine, and you'll get the following output:
SetEvent succeeded EventDemo finalized

However, if you uncomment the GC.Collect() call in the UseEventInStatic() method, you'll get this output:
EventDemo finalized

SetEvent FAILED!

(Note that you need to use a release build to reproduce this problem.) So what's happening here? Well, at the point where UseEvent() calls UseEventInStatic(), a copy is taken of the hEvent field, and there are no further references to the EventUser object anywhere in the code. So as far as the runtime is concerned, the EventUser object is garbage and can be collected. Normally of course the collection won't happen immediately, so you'll get away with it, but sooner or later a collection will occur at the wrong time, and your app will fail. A solution to this problem is to add a call to GC.KeepAlive(this) to the end of the UseEvent method, as Chris explains.

6. Serialization
6.1 What is serialization?
Serialization is the process of converting an object into a stream of bytes. Deserialization is the opposite process, i.e. creating an object from a stream of bytes. Serialization/Deserialization is mostly used to transport objects (e.g. during remoting), or to persist objects (e.g. to a file or database).

6.2 Does the .NET Framework have in-built support for serialization?
There are two separate mechanisms provided by the .NET class library - XmlSerializer and SoapFormatter/BinaryFormatter. Microsoft uses XmlSerializer for Web Services, and SoapFormatter/BinaryFormatter for remoting. Both are available for use in your own code.

6.3 I want to serialize instances of my class. Should I use XmlSerializer, SoapFormatter or BinaryFormatter?
It depends. XmlSerializer has severe limitations such as the requirement that the target class has a parameterless constructor, and only public read/write properties and fields can be serialized. However, on the plus side, XmlSerializer has good support for customising the XML document that is produced or consumed. XmlSerializer's features mean that it is most suitable for cross-platform work, or for constructing objects from existing XML documents. SoapFormatter and BinaryFormatter have fewer limitations than XmlSerializer. They can serialize private fields, for example. However they both require that the target class be marked with the [Serializable] attribute, so like XmlSerializer the class needs to be written with serialization in mind. Also there are some quirks to watch out for - for example on deserialization the constructor of the new object is not invoked.

The choice between SoapFormatter and BinaryFormatter depends on the application. BinaryFormatter makes sense where both serialization and deserialization will be performed on the .NET platform and where performance is important. SoapFormatter generally makes more sense in all other cases, for ease of debugging if nothing else.

6.4 Can I customise the serialization process?


Yes. XmlSerializer supports a range of attributes that can be used to configure serialization for a particular class. For example, a field or property can be marked with the [XmlIgnore] attribute to exclude it from serialization. Another example is the [XmlElement] attribute, which can be used to specify the XML element name to be used for a particular property or field. Serialization via SoapFormatter/BinaryFormatter can also be controlled to some extent by attributes. For example, the [NonSerialized] attribute is the equivalent of XmlSerializer's [XmlIgnore] attribute. Ultimate control of the serialization process can be acheived by implementing the the ISerializable interface on the class whose instances are to be serialized.

6.5 Why is XmlSerializer so slow?


There is a once-per-process-per-type overhead with XmlSerializer. So the first time you serialize or deserialize an object of a given type in an application, there is a significant delay. This normally doesn't matter, but it may mean, for example, that XmlSerializer is a poor choice for loading configuration settings during startup of a GUI application.

6.6 Why do I get errors when I try to serialize a Hashtable?


XmlSerializer will refuse to serialize instances of any class that implements IDictionary, e.g. Hashtable. SoapFormatter and BinaryFormatter do not have this restriction.

6.7 XmlSerializer is throwing a generic "There was an error reflecting MyClass" error. How do I find out what the problem is?
Look at the InnerException property of the exception that is thrown to get a more specific error message.

6.8 Why am I getting an InvalidOperationException when I serialize an ArrayList?


XmlSerializer needs to know in advance what type of objects it will find in an ArrayList. To specify the type, use the XmlArrayItem attibute like this:
public class Person { public string Name;

public int Age;

public class Population { [XmlArrayItem(typeof(Person))] public ArrayList People; }

7. Attributes
7.1 What are attributes?
There are at least two types of .NET attribute. The first type I will refer to as a metadata attribute - it allows some data to be attached to a class or method. This data becomes part of the metadata for the class, and (like other class metadata) can be accessed via reflection. An example of a metadata attribute is [serializable], which can be attached to a class and means that instances of the class can be serialized.
[serializable] public class CTest {}

The other type of attribute is a context attribute. Context attributes use a similar syntax to metadata attributes but they are fundamentally different. Context attributes provide an interception mechanism whereby instance activation and method calls can be pre- and/or post-processed. If you have encountered Keith Brown's universal delegator you'll be familiar with this idea.

7.2 Can I create my own metadata attributes?


Yes. Simply derive a class from System.Attribute and mark it with the AttributeUsage attribute. For example:
[AttributeUsage(AttributeTargets.Class)] public class InspiredByAttribute : System.Attribute { public string InspiredBy; public InspiredByAttribute( string inspiredBy ) { InspiredBy = inspiredBy; }

[InspiredBy("Andy Mc's brilliant .NET FAQ")] class CTest { } class CApp {

public static void Main() { object[] atts = typeof(CTest).GetCustomAttributes(true); foreach( object att in atts ) if( att is InspiredByAttribute ) Console.WriteLine( "Class CTest was inspired by {0}", ((InspiredByAttribute)att).InspiredBy ); } }

7.3 Can I create my own context attibutes?


Yes. Take a look at Peter Drayton's Tracehook.NET.

8. Code Access Security


8.1 What is Code Access Security (CAS)?
CAS is the part of the .NET security model that determines whether or not code is allowed to run, and what resources it can use when it is running. For example, it is CAS that will prevent a .NET web applet from formatting your hard disk.

8.2 How does CAS work?


The CAS security policy revolves around two key concepts - code groups and permissions. Each .NET assembly is a member of a particular code group, and each code group is granted the permissions specified in a named permission set. For example, using the default security policy, a control downloaded from a web site belongs to the 'Zone - Internet' code group, which adheres to the permissions defined by the 'Internet' named permission set. (Naturally the 'Internet' named permission set represents a very restrictive range of permissions.)

8.3 Who defines the CAS code groups?


Microsoft defines some default ones, but you can modify these and even create your own. To see the code groups defined on your system, run 'caspol -lg' from the command-line. On my system it looks like this:
Level = Machine Code Groups: 1. All code: Nothing 1.1. Zone - MyComputer: FullTrust 1.1.1. Honor SkipVerification requests: SkipVerification 1.2. Zone - Intranet: LocalIntranet 1.3. Zone - Internet: Internet

1.4. Zone - Untrusted: Nothing 1.5. Zone - Trusted: Internet 1.6. StrongName 0024000004800000940000000602000000240000525341310004000003 000000CFCB3291AA715FE99D40D49040336F9056D7886FED46775BC7BB5430BA4444FE F8348EBD06 F962F39776AE4DC3B7B04A7FE6F49F25F740423EBF2C0B89698D8D08AC48D69CED0FC8 F83B465E08 07AC11EC1DCC7D054E807A43336DDE408A5393A48556123272CEEEE72F1660B71927D3 8561AABF5C AC1DF1734633C602F8F2D5: Everything

Note the hierarchy of code groups - the top of the hierarchy is the most general ('All code'), which is then sub-divided into several groups, each of which in turn can be subdivided. Also note that (somewhat counter-intuitively) a sub-group can be associated with a more permissive permission set than its parent.

8.4 How do I define my own code group?


Use caspol. For example, suppose you trust code from www.mydomain.com and you want it have full access to your system, but you want to keep the default restrictions for all other internet sites. To achieve this, you would add a new code group as a sub-group of the 'Zone - Internet' group, like this:
caspol -ag 1.3 -site www.mydomain.com FullTrust

Now if you run caspol -lg you will see that the new group has been added as group 1.3.1:
... 1.3. Zone - Internet: Internet 1.3.1. Site - www.mydomain.com: FullTrust ...

Note that the numeric label (1.3.1) is just a caspol invention to make the code groups easy to manipulate from the command-line. The underlying runtime never sees it.

8.5 How do I change the permission set for a code group?


Use caspol. If you are the machine administrator, you can operate at the 'machine' level which means not only that the changes you make become the default for the machine, but also that users cannot change the permissions to be more permissive. If you are a normal (non-admin) user you can still modify the permissions, but only to make them more restrictive. For example, to allow intranet code to do what it likes you might do this:
caspol -cg 1.2 FullTrust

Note that because this is more permissive than the default policy (on a standard system), you should only do this at the machine level - doing it at the user level will have no effect.

8.6 Can I create my own permission set?


Yes. Use caspol -ap, specifying an XML file containing the permissions in the permission set. To save you some time, here is a sample file corresponding to the 'Everything' permission set - just edit to suit your needs. When you have edited the sample, add it to the range of available permission sets like this:
caspol -ap samplepermset.xml

Then, to apply the permission set to a code group, do something like this:
caspol -cg 1.3 SamplePermSet

(By default, 1.3 is the 'Internet' code group)

8.7 I'm having some trouble with CAS. How can I troubleshoot the problem?
Caspol has a couple of options that might help. First, you can ask caspol to tell you what code group an assembly belongs to, using caspol -rsg. Similarly, you can ask what permissions are being applied to a particular assembly using caspol -rsp.

8.8 I can't be bothered with CAS. Can I turn it off?


Yes, as long as you are an administrator. Just run:
caspol -s off

9. Intermediate Language (IL)


9.1 Can I look at the IL for an assembly?
Yes. MS supply a tool called Ildasm that can be used to view the metadata and IL for an assembly.

9.2 Can source code be reverse-engineered from IL?


Yes, it is often relatively straightforward to regenerate high-level source from IL. Lutz Roeder's Reflector does a very good job of turning IL into C# or VB.NET.

9.3 How can I stop my code being reverse-engineered from IL?


You can buy an IL obfuscation tool. These tools work by 'optimising' the IL in such a way that reverse-engineering becomes much more difficult.

Of course if you are writing web services then reverse-engineering is not a problem as clients do not have access to your IL.

9.4 Can I write IL programs directly?


Yes. Peter Drayton posted this simple example to the DOTNET mailing list:
.assembly MyAssembly {} .class MyApp { .method static void Main() { .entrypoint ldstr "Hello, IL!" call void System.Console::WriteLine(class System.Object) ret } }

Just put this into a file called hello.il, and then run ilasm hello.il. An exe assembly will be generated.

9.5 Can I do things in IL that I can't do in C#?


Yes. A couple of simple examples are that you can throw exceptions that are not derived from System.Exception, and you can have non-zero-based arrays.

10. Implications for COM


10.1 Does .NET replace COM?
This subject causes a lot of controversy, as you'll see if you read the mailing list archives. Take a look at the following two threads: http://discuss.develop.com/archives/wa.exe?A2=ind0007&L=DOTNET&D=0&P=68241 http://discuss.develop.com/archives/wa.exe?A2=ind0007&L=DOTNET&P=R60761 The bottom line is that .NET has its own mechanisms for type interaction, and they don't use COM. No IUnknown, no IDL, no typelibs, no registry-based activation. This is mostly good, as a lot of COM was ugly. Generally speaking, .NET allows you to package and use components in a similar way to COM, but makes the whole thing a bit easier.

10.2 Is DCOM dead?


Pretty much, for .NET developers. The .NET Framework has a new remoting model which is not based on DCOM. DCOM was pretty much dead anyway, once firewalls became widespread and Microsoft got SOAP fever. Of course DCOM will still be used in interop scenarios.

10.3 Is COM+ dead?


Not immediately. The approach for .NET 1.0 was to provide access to the existing COM+ services (through an interop layer) rather than replace the services with native .NET ones. Various tools and attributes were provided to make this as painless as possible. Over time it is expected that interop will become more seamless - this may mean that some services become a core part of the CLR, and/or it may mean that some services will be rewritten as managed code which runs on top of the CLR. For more on this topic, search for postings by Joe Long in the archives - Joe is the MS group manager for COM+. Start with this message: http://discuss.develop.com/archives/wa.exe?A2=ind0007&L=DOTNET&P=R68370

10.4 Can I use COM components from .NET programs?


Yes. COM components are accessed from the .NET runtime via a Runtime Callable Wrapper (RCW). This wrapper turns the COM interfaces exposed by the COM component into .NET-compatible interfaces. For oleautomation interfaces, the RCW can be generated automatically from a type library. For non-oleautomation interfaces, it may be necessary to develop a custom RCW which manually maps the types exposed by the COM interface to .NET-compatible types. Here's a simple example for those familiar with ATL. First, create an ATL component which implements the following IDL:
import "oaidl.idl"; import "ocidl.idl"; [ object, uuid(EA013F93-487A-4403-86EC-FD9FEE5E6206), helpstring("ICppName Interface"), pointer_default(unique), oleautomation

interface ICppName : IUnknown { [helpstring("method SetName")] HRESULT SetName([in] BSTR name); [helpstring("method GetName")] HRESULT GetName([out,retval] BSTR *pName ); }; [ uuid(F5E4C61D-D93A-4295-A4B4-2453D4A4484D), version(1.0), helpstring("cppcomserver 1.0 Type Library")

] library CPPCOMSERVERLib {

importlib("stdole32.tlb"); importlib("stdole2.tlb"); [ uuid(600CE6D9-5ED7-4B4D-BB49-E8D5D5096F70), helpstring("CppName Class") ] coclass CppName { [default] interface ICppName; }; };

When you've built t

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