Candela Obscura Character and Circle Sheets 11 20 23
Candela Obscura Character and Circle Sheets 11 20 23
Candela Obscura Character and Circle Sheets 11 20 23
Pronouns: Catalyst:
Circle: Question:
NERVE Drives
Max
ROLE: Face MARKS
I Know a Guy: Once per assignment, ask the GM who you know BODY BRAIN BLEED
Move run, dodge, navigate RESISTANCE nearby that could help you. The GM will tell you who they are, and SCARS
explain why this NPC might have insight into the investigation. If you should ever take a fourth scar, work with the GM to play out
your final moments. This character is no longer playable.
Sweet Talk: You know how to work the room. After you make small
Strike punch, break, knock down talk with someone, you may add +1d on any Read rolls you make in
which they are the target. If your current Cunning resistance is 2 or
higher, that die is gilded.
Control drive, shoot, finesse Cool Under Pressure: On any high-stakes roll, you may always
spend Cunning instead of the drive the action falls under.
Illumination Keys
Burn a resistance to reroll a number of dice equal to your action rating.
Gather Statements | Hunt Down a Lead | Speak Truth to Power
Name: Style:
Pronouns: Catalyst:
Circle: Question:
NERVE Drives
Max
ROLE: Face MARKS
I Know a Guy: Once per assignment, ask the GM who you know BODY BRAIN BLEED
Move run, dodge, navigate RESISTANCE nearby that could help you. The GM will tell you who they are, and SCARS
explain why this NPC might have insight into the investigation. If you should ever take a fourth scar, work with the GM to play out
your final moments. This character can no longer be used.
Sweet Talk: You know how to work the room. After you make small
Strike punch, break, knock down talk with someone, you may add +1d on any Read rolls you make in
which they are the target. If your current Cunning resistance is 2 or
higher, that die is gilded.
Control drive, shoot, finesse Cool Under Pressure: On any high-stakes roll, you may always
spend Cunning instead of the drive the action falls under.
Illumination Keys
Burn a resistance to reroll a number of dice equal to your action rating.
Perform a Trick | Spot a Ruse | Seek Out Real Magick
Name: Style:
Pronouns: Catalyst:
Circle: Question:
NERVE Drives
Max
ROLE: Muscle MARKS
Behind Me: Spend 1 Nerve to choose an ally in the same scene who BODY BRAIN BLEED
Move run, dodge, navigate RESISTANCE is about to take a mark from a phenomenon, then describe what you SCARS
do that allows you to take the mark instead. If you should ever take a fourth scar, work with the GM to play out
your final moments. This character can no longer be used.
Adrenaline Rush: For each mark you take, you may immediately
Strike punch, break, knock down refresh a drive point of your choice.
Endurance: When you take enough marks to become incapacitated,
instead, roll a number of d6 equal to your current Nerve resistance.
Control drive, shoot, finesse On a 6, you aren’t incapacitated and don’t take a scar.
Tenacious: When you have 1 or more Bleed marks, gild an Bleed Detector
additional die on Move, Strike, and Control rolls while in danger.
Hand Weapon
INTUITION Drives
Max
Narrow Escape: You’ve been in numerous hairy situations during
Bleed Containment Vial
your fearless exploits. Add +1d to your Move roll when you attempt
to escape a trap or ambush. Excavation Tools
Survey search, track, spot RESISTANCE
Not Again: Once per assignment, you may take a scar to have an Survival Gear
automatic full success on an action. If you do, it’s as if you’ve had Research Materials
this scar all along—tell your circle how you got it, and why the
Focus inspect, analyze, remember
lesson you learned is helping you succeed here. Don’t adjust your
action ratings when you take this scar.
NOTES
Sense attune, channel, reveal
Illumination Keys
Burn a resistance to reroll a number of dice equal to your action rating.
Study an Artifact | Discuss History | Run into Danger
Name: Style:
Pronouns: Catalyst:
Circle: Question:
NERVE Drives
Max
ROLE: Muscle MARKS
Behind Me: Spend 1 Nerve to choose an ally in the same scene who BODY BRAIN BLEED
Move run, dodge, navigate RESISTANCE is about to take a mark from a phenomenon, then describe what you SCARS
do that allows you to take the mark instead. If you should ever take a fourth scar, work with the GM to play out
your final moments. This character can no longer be used.
Adrenaline Rush: For each mark you take, you may immediately
Strike punch, break, knock down refresh a drive point of your choice.
Endurance: When you take enough marks to become incapacitated,
instead, roll a number of d6 equal to your current Nerve resistance.
Control drive, shoot, finesse On a 6, you aren’t incapacitated and don’t take a scar.
Illumination Keys
Burn a resistance to reroll a number of dice equal to your action rating.
Use Violence of Action | Protect Someone | Act Tactically
Name: Style:
Pronouns: Catalyst:
Circle: Question:
NERVE Drives
Max
ROLE: Scholar MARKS
Well-Read: You’re highly educated and retain knowledge better than BODY BRAIN BLEED
Move run, dodge, navigate RESISTANCE most. When you spend Intuition while making a roll, on a result of 3 SCARS
or less, earn back any of the Intuition you spent. If you should ever take a fourth scar, work with the GM to play out
Occult Researcher: Take 1 Brain mark to ask the GM for an your final moments. This character can no longer be used.
Strike punch, break, knock down important occult detail that you would recognize from your studies,
but has not yet been revealed in the scene. If there are none, clear the
Brain mark.
Meticulous Notes: If your current Cunning resistance is 2 or
Control drive, shoot, finesse
more, add +1d to all Focus rolls. After an assignment, increase your
Illumination track 1 additional point because of the detailed notes
your character returns with.
RELATIONSHIPS
CUNNING Drives
Max SPECIALTY: Doctor
Patch Up: When you have a few moments of calm, you can make
Sway convince, command, consort RESISTANCE a Focus roll to heal 1 Body mark on an ally. On a 4–5, spend 2
Intuition to accomplish this. On a 6, spend 1 Intuition. On a 3 or
less, you may take a Brain mark to take the 4–5 result instead.
Read interpret body language, spot lies, gather motives Non-Combatant: Your pain spurs others to action. If you haven’t
hurt anyone yet during this assignment, when you take a mark, each of
your allies in the scene can recover 1 drive point of their choice.
Hide sneak, distract, sleight of hand
Dissection: When you make a Focus roll to dissect a piece of GEAR
organic matter affected by bleed, gild an additional die. You cannot During each assignment, choose up to three.
take Bleed marks from this inspection.
Bleed Detector
Resuscitation: When a nearby ally takes a scar, you can make a
Hand Weapon
INTUITION Drives
Max
Focus roll in an attempt to immediately revive them. On a 6, it
works. Though they still receive the scar, they’re back on their feet. Bleed Containment Vial
On a 4–5, it will cost 3 drive points of your choosing. This cannot be Medical Equipment
Survey search, track, spot RESISTANCE used when a PC takes their fourth scar.
Relevant Textbook
Lifesaver: Between assignments, you can spend 1 Stitch to work on
healing an ally’s scar. When you do, make a Focus roll. On a critical Doctor’s Credentials
Focus inspect, analyze, remember
success, fill three. On a 6, fill two. On a 4–5, fill one. When the track
is full, the scar is healed and 1 action point may be shifted.
NOTES
Sense attune, channel, reveal
Anatomical Strike: You know where the body is most vulnerable.
When attacking an enemy, you may roll Focus instead of Strike.
Illumination Keys
Burn a resistance to reroll a number of dice equal to your action rating.
Avoid a Fight | Aid an Ally | Comfort Someone
Name: Style:
Pronouns: Catalyst:
Circle: Question:
NERVE Drives
Max
ROLE: Scholar MARKS
Well-Read: You’re highly educated and retain knowledge better than BODY BRAIN BLEED
Move run, dodge, navigate RESISTANCE most. When you spend Intuition while making a roll, on a result of 3 SCARS
or less, earn back any of the Intuition you spent. If you should ever take a fourth scar, work with the GM to play out
Occult Researcher: Take 1 Brain mark to ask the GM for an your final moments. This character can no longer be used.
Strike punch, break, knock down important occult detail that you would recognize from your studies,
but has not yet been revealed in the scene. If there are none, clear the
Brain mark.
Meticulous Notes: If your current Cunning resistance is 2 or
Control drive, shoot, finesse
more, add +1d to all Focus rolls. After an assignment, increase your
Illumination track 1 additional point because of the detailed notes
your character returns with.
RELATIONSHIPS
CUNNING Drives
Max SPECIALTY: Professor
Sway convince, command, consort RESISTANCE
Steel Mind: Once per assignment, when you should take a Brain
mark, you may instead burn 1 Intuition resistance to soak it.
University Resources: Your university has alumni all over the world.
Read interpret body language, spot lies, gather motives
Once per session, describe a person you know from your tenure as a
professor, and ask the GM where they can be found locally.
Learn from My Mistakes: Any time you get a result of 3 or less on
Hide sneak, distract, sleight of hand
a roll, describe what lesson you learned from your failure, and refresh GEAR
1 drive point of your choice. During each assignment, choose up to three.
Better Part of Valor: When making a Control or Move roll to flee Bleed Detector
danger, gild a die. On this roll, the first Nerve you spend is worth Hand Weapon
INTUITION Drives
Max
+2d instead of +1d.
Bleed Containment Vial
Verbose: When you make a speech or hold a conversation to assist Research Materials
Survey search, track, spot RESISTANCE an ally, the die you give them is gilded.
Laboratory Equipment
Chemical Concoction: You know how to mix chemicals together
to achieve particular effects. When you take Laboratory Equipment Small Mundane Invention
Focus inspect, analyze, remember as gear, you may spend a few minutes concocting a mixture that is:
acidic, explosive, flammable, loud, sleep-inducing, sticky, or toxic.
NOTES
Sense attune, channel, reveal
Illumination Keys
Burn a resistance to reroll a number of dice equal to your action rating.
Mentor an Ally | Reference Research | Make a Plan
Name: Style:
Pronouns: Catalyst:
Circle: Question:
NERVE Drives
Max
ROLE: Slink MARKS
Scout: If you have time to observe a location, you can spend BODY BRAIN BLEED
Move run, dodge, navigate RESISTANCE 1 Intuition to ask a question: What do I notice here that others do not see? SCARS
What in this place might be of use to us? What path should we follow? If you should ever take a fourth scar, work with the GM to play out
your final moments. This character can no longer be used.
Saw This Coming: Three times per assignment, you may add +1d
Strike punch, break, knock down to a circle member’s roll without spending drive by saying how you
prepared for this kind of situation together.
Death Defy: Once per assignment, when you should take 1 or more
Control drive, shoot, finesse marks from an enemy, you instead escape unscathed. Describe how
your quick thinking keeps you safe from harm.
Illumination Keys
Burn a resistance to reroll a number of dice equal to your action rating.
Do Something Illegal | Make a Deal | Stand Up to Authority
Name: Style:
Pronouns: Catalyst:
Circle: Question:
NERVE Drives
Max
ROLE: Slink MARKS
Scout: If you have time to observe a location, you can spend BODY BRAIN BLEED
Move run, dodge, navigate RESISTANCE 1 Intuition to ask a question: What do I notice here that others do not see? SCARS
What in this place might be of use to us? What path should we follow? If you should ever take a fourth scar, work with the GM to play out
your final moments. This character can no longer be used.
Saw This Coming: Three times per assignment, you may add +1d
Strike punch, break, knock down to a circle member’s roll without spending drive by saying how you
prepared for this kind of situation together.
Death Defy: Once per assignment, when you should take 1 or more
Control drive, shoot, finesse marks from an enemy, you instead escape unscathed. Describe how
your quick thinking keeps you safe from harm.
Inspection: You have experience examining crime scenes. When Bleed Detector
you make a Survey roll to gather evidence about what might have Hand Weapon
INTUITION Drives
Max
happened in this location, gild an additional die on the roll.
Bleed Containment Vial
Stakeout: You are good at collecting information while remaining
Camera
Survey search, track, spot RESISTANCE
undetected. When you are tailing a suspect or conducting
surveillance, you may use Survey instead of Hide. Investigation Equipment
One Step Ahead: Once per assignment, you can produce a useful Forged Documents
Focus inspect, analyze, remember mundane object you’ve had with you all along. When you do, fill in
the empty gear slot and write the object in this space. This does not
count toward your gear limit. NOTES
Sense attune, channel, reveal
Illumination Keys
Burn a resistance to reroll a number of dice equal to your action rating.
Probe a Witness | Track a Target | Reveal a Clue
Name: Style:
Pronouns: Catalyst:
Circle: Question:
NERVE Drives
Max
ROLE: Weird MARKS
Great Wards: You can inscribe and maintain a warding symbol on BODY BRAIN BLEED
Move run, dodge, navigate RESISTANCE one person at a time. Describe the material they must hold to bind it SCARS
(salt, sand, etc.). They take +1d on Move rolls against phenomena. If you should ever take a fourth scar, work with the GM to play out
your final moments. This character can no longer be used.
Let Them In: Whenever you take 1 or more Bleed marks, you also
Strike punch, break, knock down gain additional information about the phenomenon that harmed
you. Ask the GM one question about the source of the bleed.
Ritual: When you have a few minutes to prepare, you may take a
Control drive, shoot, finesse Bleed mark to perform a ritual on yourself or an ally:
Circle of Protection (soaks 1 Body mark for the person within),
Reinvigorate (refresh 1 resistance), or Remote Viewing (one moment).
RELATIONSHIPS
CUNNING Drives
Max SPECIALTY: Medium
Miasma: You can spend 1 Intuition to tell if and how a person or
Sway convince, command, consort RESISTANCE
object has been affected by bleed.
Bending Spoons: You can make a Sense roll to control an object in
the room with your mind: flip a switch, knock something over, move a small
Read interpret body language, spot lies, gather motives
object, put out a light, etc. On a mixed success, you may take a Bleed mark
to make it a full success instead.
Premonitions: You have visions of the future. When an ally is about Bleed Detector
to take 1 or more marks, burn an Intuition resistance to warn them
Hand Weapon
INTUITION Drives
Max
about the coming danger. Then, soak one of these marks.
Bleed Containment Vial
Last Moments: While touching a corpse, you can burn an Intuition
Strange Weapon
Survey search, track, spot RESISTANCE
resistance to hear, smell, and feel that creature’s last few moments of
life. By taking a Bleed mark, you can push yourself to see a still image Divination Tools
of the last thing they saw before death.
Occult Text
Commune: You can make a connection with a nearby sentient
Focus inspect, analyze, remember
phenomenon in order to communicate with it. Take a Brain
mark and make a Sense roll to open an empathetic or telepathic
connection to ask a question. On a success, you get an answer. On a
NOTES
Sense attune, channel, reveal 4–5 result, the phenomenon will ask a question in return.
Illumination Keys
Burn a resistance to reroll a number of dice equal to your action rating.
Connect with Someone | Sense Phenomena | Make a Scene
Name: Style:
Pronouns: Catalyst:
Circle: Question:
NERVE Drives
Max
ROLE: Weird MARKS
Great Wards: You can inscribe and maintain a warding symbol on BODY BRAIN BLEED
Move run, dodge, navigate RESISTANCE one person at a time. Describe the material they must hold to bind it SCARS
(salt, sand, etc.). They take +1d on Move rolls against phenomena. If you should ever take a fourth scar, work with the GM to play out
your final moments. This character can no longer be used.
Let Them In: Whenever you take 1 or more Bleed marks, you also
Strike punch, break, knock down gain additional information about the phenomenon that harmed
you. Ask the GM one question about the source of the bleed.
Ritual: When you have a few minutes to prepare, you may take a
Control drive, shoot, finesse Bleed mark to perform a ritual on yourself or an ally:
Circle of Protection (soaks 1 Body mark for the person within),
Reinvigorate (refresh 1 resistance), or Remote Viewing (one moment).
RELATIONSHIPS
CUNNING Drives
Max
SPECIALTY: Occultist
Sway convince, command, consort RESISTANCE
Ghostblade: You can attune a ritual knife to yourself. If you coat it
in your blood (take a Body mark), it is particularly effective against
magickal beings and can strike invisible or ethereal enemies.
Illumination Keys
Burn a resistance to reroll a number of dice equal to your action rating.
Consult Arcane Texts | Collect Oddities | Act Bizarre
Name: Style:
Pronouns: Catalyst:
Circle: Question:
NERVE Drives
Max
ROLE: MARKS
BODY BRAIN BLEED
Move run, dodge, navigate RESISTANCE
SCARS
If you should ever take a fourth scar, work with the GM to play out
your final moments. This character can no longer be used.
RELATIONSHIPS
CUNNING Drives
Max SPECIALTY:
Sway convince, command, consort RESISTANCE
Bleed Detector
Hand Weapon
INTUITION Drives
Max Bleed Containment Vial
Research Materials
Survey search, track, spot RESISTANCE
Laboratory Equipment
Small Mundane Invention
Focus inspect, analyze, remember
NOTES
Sense attune, channel, reveal
Illumination Keys
Burn a resistance to reroll a number of dice equal to your action rating.
| |
Member Names:
Campaign Tone & Feel:
Stamina Training: Your circle has three gilded dice at the beginning of every
assignment that anyone may add as +1d to any roll. Once a die has been rolled, CANDELA OBSCURA RESOURCES
it is expended. In each of the resources below, fill in both sections (top and bottom) equal to one plus the number of circle members.
Between assignments, each player may spend up to two resources of their choosing.When resources are used, only erase the
Nobody Left Behind: When a member of your circle drops incapacitated from top section.
taking too many marks, any roll a player makes in the scene to protect them, or
get them out of danger, has +1d.
STITCH Available
Max
In This Together: When you spend drive to help an ally on a roll, on a result of 3
or less, you both earn back 1 drive point of your choice.
REFRESH Available
Max
Interdisciplinary: When choosing a new ability during character advancement,
once per campaign, each character may choose an ability from a character role or
specialty outside their own. TRAIN Available
Max
Resource Management: When your circle hits a milestone on the Illumination
Track, earn back 1 Stitch, Refresh, or Train resource. CIRCLE GEAR
One Last Run: When you select this ability, the next assignment is your last.
Everyone gets to take all four options during this character advancement instead
of only two.