Avatar Legends RPG - Starter Set - Pregens - Aang Era
Avatar Legends RPG - Starter Set - Pregens - Aang Era
Avatar Legends RPG - Starter Set - Pregens - Aang Era
THE ADAMANT
Xi grew up within the Sun Warrior city but a few years ago,
she witnessed two outsiders—the Avatar and the future
Fire Lord, Aang and Zuko—perform the Dancing Dragon.
Immediately, she became fascinated by the world beyond her
city, by what it could teach her. When she eventually left the
city and went into the world beyond, she was stunned by the
pain and strife she saw there; the Hundred Year War was
over, but left its aftereffects everywhere. Xi is determined to
bring the wisdom, harmony, and guiding flame of the Sun
Warriors to the world. After seeing Zuko’s dance she believes
he is the leader the Fire Nation needs and is dedicated to
helping him re-balance the nation.
Background:
Privileged, urban
Demeanor:
Perfectionist, flippant
Training:
Firebending
Fighting Style:
Powerful bursts of flame
Connections
_________________________ takes issue with my
methods—perhaps they have a point, but I certainly can’t
admit that to them!
Moment of Balance
Aang Era
T h e ro l e P l ay i n g G a M e
© 2022 Viacom International Inc. All Rights Reserved
XI, THE Adamant
The Lodestar
Moves CREATIVITY [0]
This Was a Victory
There’s only one person you often let past your
emotional walls.
When you reveal that you have sabotaged a
building, device, or vehicle right as it becomes
FOCUS [+1]
relevant, mark fatigue and roll with Passion. On
Name your lodestar (choose a PC to start):
a hit, your work pays off, creating an opportunity HARMONY [-1]
________________________________________ for you and your allies at just the right time. On
You can shift your lodestar to someone new a 7–9, the opportunity is fleeting—act fast to
stay ahead of the consequences. On a miss, your
PASSION [+2]
when they guide and comfort you and you
open up to them, or when you guide and com- action was ill-judged and something or someone
fort them and they open up to you. If you do you care about is hurt as collateral damage.
choose to shift your lodestar, clear a condition.
i don’t hate you
When you shut down someone vulnerable
to harsh words or icy silence, shift your
When you guide and comfort someone in an
awkward, understated, or idiosyncratic fashion,
restraint
balance toward Results and roll with Results. roll with Passion instead of Harmony if you
On a hit, they mark a condition and you may mark Insecure or Insecure is already marked.
clear the same condition. On a 10+, they also
cannot shift your balance or call you out for Takes One to Know One
the rest of the scene. On a miss, they have When you verbally needle someone by finding
exactly the right retort; mark a condition the weaknesses in their armor, roll with Focus.
and they shift your balance. You cannot use On a hit, ask 1 question. On a 7–9, they ask 1 of
this on your lodestar. you as well:
When your lodestar shifts your balance or • What is your principle?
calls you out, you cannot resist it. Treat an • What do you need to prove?
NPC lodestar calling you out as if you rolled a • What could shake your certainty?
10+, and a PC lodestar calling you out as if they • Whom do you care about more than you let on?
rolled a 10+. Anyone who lies or stonewalls marks 2-fatigue.
When you consult your lodestar for advice on On a miss, your attack leaves you exposed; they
a problem (or permission to use your preferred may ask you any one question from the list, and
solution), roll with Restraint. On a 10+ take all you must answer honestly.
three; on a 7–9 they choose two:
Stand and Fight!
• You see the wisdom of their advice. They
shift your balance; follow their advice
When you provoke an NPC opponent into at-
tacking you, roll with Passion. On a hit, they’re
Results
and they shift your balance again. coming at you specifically. On a 10+, you’re ready
• The conversation bolsters you. for them; clear a condition or become Prepared.
Clear a condition or 2-fatigue. On a miss, they take advantage of your provoca-
• They feel at ease offering their opinion.
They clear a condition or 2-fatigue.
tion to strike a blow where you least expect it. FATIGUE
On a miss, something about their advice infu-
Conditions
riates you. Mark a condition or have the GM
shift your balance twice. Techniques afraid
-2 to intimidate and call someone out
NEGATIVE
Background:
Monastic, wilderness
Demeanor:
Sad, haughty
Training:
Earthbending
Fighting style:
Pummeling boulders of earth
Connections
_______________________ seems to not fully understand
what it means that I’m the icon of my tradition…and I kind
of like feeling free around them.
Moment of Balance
Others have laid a path for you that you cannot escape,
but balance means you understand the limits of their
vision. You make the role your own in this moment,
charting a new path for yourself and your tradition. Tell
the GM how your new understanding of your burdens
forges a new way forward for everyone.
Aang Era
T h e ro l e P l ay i n g G a M e
© 2022 Viacom International Inc. All Rights Reserved
HE XIng, tHE Icon
Burden & Tradition
Moves CREATIVITY [0]
Use Their Momentum
You are an icon of your burden and tradition.
You are expected to be its exemplar, its single
When you are engaged with a large or pow-
erful foe, mark fatigue to advance and attack
FOCUS [+3]
most important representative, trained up with Focus instead of Passion. If you do, you
from a young age and saddled with the weight become Prepared and may also choose to use HARMONY [+1]
of history. You have been told that you are vital Retaliate as if it were an advance and attack
to the world. technique.
PASSION [-1]
You have these responsibilities of your burden Yip Yip!
and tradition you are expected to assume: You have an animal companion large enough to
• Overthrowing tyrants ride. Name: Balbo Species: mongoose-lizard
• Serving and defending rightful rulers
• Providing aid and succor to the downtrodden
• When you fight beside your animal
companion, mark 1-fatigue to become Role
You have these prohibitions of your burden Favored for an exchange
and tradition: • When something hurts your animal
companion, mark a condition
• Never refuse an earnest request for help
• When you and your friends travel via your
• Never steal or cheat
animal companion, everyone clears all fatigue
• Never withhold forgiveness
End ofSession
Freedom
At the end of each session, answer these after
your standard growth questions. Techniques
• Did I uphold a responsibility? If yes, shift
balance toward Role and clear a condition. FATIGUE
• Did I break a prohibition? If yes, shift Wall of Perfection
balance toward Freedom. Underline one defend & maneuver
prohibition you broke during the session. If Create a perfect wall of defense around yourself
Conditions
it’s already underlined, cross it out—it doesn’t and any allies directly next to you; mark 1-fatigue afraid
mean anything to you to break it again. to block a single attack towards the wall or keep -2 to intimidate and call someone out
an enemy at bay who tries to penetrate the wall. angry
-2 to guide and comfort and assess a situation
insecure
Rock Column -2 to trick and resist shifting your balance
GROWTH advance & attack
guilty
Pin a foe with a column of earth. Inflict Impaired -2 to push your luck and +2 to deny a callout
Growth Question
on a single combatant. If they are already Im-
At the end of each session, answer this question paired, inflict Trapped. If they are already Trapped, troubled
with the other growth questions: -2 to plead and rely on your skills or training
inflict Doomed.
• Did you accomplish a feat worthy of your burden
and tradition?
Statuses
Growth Advancements Empowered Doomed
POSITIVE
NEGATIVE
Background:
Outlaw, privileged
Demeanor:
Perky, Arrogant
Training:
Waterbending
Fighting style:
Jets of binding water
Connections
_______________________ has major concerns, fears, or
grievances with my lineage—and with me, by proxy.
Moment of Balance
Aang Era
T h e ro l e P l ay i n g G a M e
© 2022 Viacom International Inc. All Rights Reserved
KAhOlA, THE successor
A Tainted Past CREATIVITY [+2]
You hail from a powerful, infamous lin- Humble Yourself FOCUS [+1]
eage—one with an impressive and ter- When you politely and obediently humble yourself
rible reputation. Your lineage has had a
massive impact on the world within the
before a powerful member of your lineage, roll with your
Tradition. On a hit, you earn some credit; hold 3-resourc-
HARMONY [-1]
scope of your story—its reach extends es. On a 7-9, their resources don’t come without strings;
over the whole scope, and everyone in you’ll need to promise to fulfill some other obligation of PASSION [0]
the scope knows of it. Organized crime your lineage, or let them shift your balance. On a miss,
is the domain that is the source of your they’re dissatisfied with your display; they’re cutting you
lineage’s power—the area in which they off until you fulfill some task they set to you.
affected the world.
Lineage Resources
Raid Your Lineage’s Resources
When you raid your lineage’s resources without their
Tradition
You have access to your family’s exten- consent or knowledge, mark a condition and roll with
sive stores of the following resources: your Progress. On a hit, hold 1-resource. On a 7-9,
• introductions and connections choose 1. On a 10+, choose 2.
• cold hard cash • You obtain an additional 1-resource
Spend resources during the session to • You nab your goodies quietly; your
establish a boon you had previously lineage is none the wiser
asked for or obtained, something that • You steel yourself for what you’re doing;
your lineage’s unique position and avoid marking a condition
stores could provide: a vehicle, an invi- On a miss, you’re caught red-handed by a powerful
tation, a chest of jade coins, etc. member of your lineage who saw you coming.
Moves Techniques
Black Koala-Sheep
When you behave in a way that shocks and unset-
Break
tles people from one of your backgrounds, roll with
Creativity to intimidate them or push your luck. evade & observe
Target a foe’s vulnerable equipment; render it use-
Progress
A Life of Regret less or broken—possibly inflicting or overcoming a
When you guide and comfort an NPC by apologizing and fictionally appropriate status (ex: Impaired).
honestly promising to make amends for the harm they
have suffered, roll with Focus instead of Harmony. If FATIGUE
they choose not to open up to you, you do not take +1 for-
ward against them. If they choose to open up to you, take Flow as Water
+1 ongoing to attempts to take action to make amends. defend & maneuver Conditions
Use a jet of water to propel you smoothly around afraid
Walk This Way obstacles. Mark 1-fatigue and move to a new -2 to intimidate and call someone out
When you make over, disguise, and/or coach your location. If you engage with or disengage from a
friends to fit in with a specific crowd appropriate to one foe, they are Impaired. angry
of your backgrounds, roll with Creativity. On a 10+, -2 to guide and comfort and assess a situation
the performance is flawless; you gain access to wherever
you wanted to fit in while attracting little suspicion. On a
insecure
-2 to trick and resist shifting your balance
7–9, you fool nearly everyone; there’s only a single gate-
keeper who asks any questions or stands in your way.
GROWTH guilty
On a miss, the only way to get the access you desired -2 to push your luck and +2 to deny a callout
Growth Question
is for one of your friends to take on an uncomfortable, troubled
dangerous, or attention-grabbing role. At the end of each session, answer this question
-2 to plead and rely on your skills or training
with the other growth questions:
HERE’S THE PLAN • Did you learn something meaningful or
When you commit to a plan you’ve proposed to the important about your lineage, its members, or Statuses
group, roll with Creativity; take a -1 for each of your its effects on the world and others? Empowered Doomed
POSITIVE
NEGATIVE
Background:
Outlaw, wilderness
Demeanor:
Quiet, cautious
Training:
Waterbending
Fighting style:
Floating shards of ice
Connections
Kahola is my ward—they need me to have their back,
end of story.
Moment of Balance
Aang Era
T h e ro l e P l ay i n g G a M e
© 2022 Viacom International Inc. All Rights Reserved
Honu, THE Guardian
Protector’s Burden
Moves CREATIVITY [-1]
Suspicious Mind
You take it upon yourself to protect the people When you watch a person carefully to figure
them out, roll with Focus. On a 7-9, hold 1. On a
FOCUS [+3]
around you in general, but you have someone
in particular you keep safe. 10+, hold 2. Spend your hold, 1-for-1, to ask their
Your ward: Kahola
player questions while you observe or interact HARMONY [0]
with them; they must answer honestly.
PASSION [+1]
When they mark a condition in front of you,
• Are you telling the truth?
mark fatigue or a condition. Your ward can
• What are you truly feeling?
always call on you to live up to your princi-
• What do you really want right now?
ple—without shifting their balance away from
• What are you worried about?
center—and they take +1 to do it.
• What are you about to do?
At the beginning of each session, roll, taking +1
for each yes: Furrowed Brow
Self-reliance
Take +1 Focus (max +3).
• Do you believe your ward listens
to you more often than not? Martyr Complex
• Have you recently protected them When you have a total of 8 between conditions
or helped them with a problem? marked, highest principle, and fatigue marked,
• Is there an immediate threat to your take +1 ongoing to all moves.
ward that you are aware of?
On a 7-9, hold 1. On a 10+, hold 2. At any time, judging a rival
spend the hold to: When you size someone up, roll with Focus. On
a 7–9, ask one. On a 10+, ask two.
• Take a 10+ without rolling on any
move to defend or protect them • what are your weaknesses / strengths?
• Track them down even if they • how can I show you dominance / submission?
are hidden or avoiding you • what do you intend to do next?
• Figure out what they’re up to • what do you wish I’d do right now?
without them knowing On a miss, they notice you watching them; they
On a miss, hold 1, but...you’re drifting apart on may ask you 1 question from the list.
different paths. By the end of the session, you
must choose one:
• Decide you’re the only one who can keep
them safe; shift your balance twice toward Techniques Trust
Self-Reliance and keep them as your ward
• Decide they can handle life without your
protection; shift your balance twice toward Divert
Trust and switch your ward to a new person defend & maneuver FATIGUE
You may also switch your ward if they leave Step into the way of blows intended for allies;
play or are no longer present for some reason. when any ally within reach suffers a blow this
When you switch your ward, you can switch to exchange, you can suffer it for them. If you also Conditions
an NPC (if the GM agrees). use Retaliate this exchange, deal an additional afraid
1-fatigue each time. -2 to intimidate and call someone out
angry
-2 to guide and comfort and assess a situation
Ice Prison
advance & attack insecure
-2 to trick and resist shifting your balance
GROWTH Aggressively wrap a foe in ice. Mark 2-fatigue to
inflict Trapped on a foe standing in water or on ice. guilty
Growth Question -2 to push your luck and +2 to deny a callout
At the end of each session, answer this question with troubled
the other growth questions: -2 to plead and rely on your skills or training
• Did you pursue a desire or goal of your own, outside
of protecting others?
Statuses
Growth Advancements Empowered Doomed
POSITIVE
NEGATIVE
Background:
Outlaw, urban
Demeanor:
Joking, wild
Training:
Firebending
Fighting style:
Acrobatic twisting and spinning
with flame
Connections
_______________________ is waaaaay too uptight, too
trapped in themselves; they need to break some rules!
Moment of Balance
Aang Era
T h e ro l e P l ay i n g G a M e
© 2022 Viacom International Inc. All Rights Reserved
bin, tHE Rogue
Bad Habits CREATIVITY [+2]
You’ve picked up some bad habits over the When you indulge a bad habit on your own,
years. Most other people are pretty set on shift your balance toward Survival, and roll with FOCUS [0]
trying to get you to stop. But maybe you can Survival. On a hit, you pull it off and vent your
bring your friends along for the ride... The 4 frustrations; clear fatigue or conditions equal HARMONY [-1]
bad habits you indulge are: to your Survival (minimum 0). If you have no
fatigue or conditions, mark growth. On a 10+,
Casual thievery and pickpocketing
Vandalism or sabotage you also gain a windfall, a boon or opportu- PASSION [+1]
nity—your bad habits paid off this time. On a
Trespassing
miss, you’re caught by someone dangerous or
Daredevil stunts
powerful, and they complicate your life.
“Charming” insults of dangerous people
Cons
Rabble-rousing
When you indulge a bad habit with a friend,
shift your balance toward Friendship, and roll friendship
Gambling with Friendship. On a hit, you and your friend
pull it off and grow closer; each of you makes
Any necessary skills or talents related to your the other Inspired. On a 10+, you also obtain
bad habits are considered to be part of your some useful resource or information, and
background. become Prepared. On a miss, something goes
terribly awry; you can either take the heat your-
self, or shift your Balance twice toward Survival
and leave your friend in the lurch.
Moves Techniques
roguish charm
When you plead with an NPC or guide and comfort Sweep the Leg
someone by flattering them and empathizing with advance & attack
them, mark 1-fatigue to roll with Creativity instead
of Harmony. You attack where an enemy is weakest or most
off-balance; if your foe has a total of 3 or more fatigue
Casing the Joint
When you assess a situation, add these questions to
and conditions marked, inflict 2-fatigue. If your foe
has fewer than 3 total fatigue and conditions marked,
survival
the list. You may always ask one extra question from inflict 2-fatigue, but you must mark fatigue as well.
these options, even on a miss.
• What here is most valuable or interesting to me?
• Who or what is most vulnerable to me? Fire Stream FATIGUE
• Who here is in control/wealthiest/ defend & maneuver
has the most power? Pour fire upon a target. Mark 1-fatigue to inflict Im-
paired on them. Mark 3-fatigue to inflict Doomed and
Conditions
is that the best you got? Impaired. Mark 5-fatigue to inflict Trapped, Doomed, afraid
When you goad or provoke an NPC into foolhardy -2 to intimidate and call someone out
and Impaired.
action, say what you want them to do and roll with
Passion . On a 10+, they do it. On a 7–9, they can angry
choose 1 instead: -2 to guide and comfort and assess a situation
On a miss, they are provoked to take harsh action, Growth Advancements Statuses
directly against you, in a way you’re ill-prepared Take the move Is That the Best You Got? Empowered Doomed
POSITIVE
NEGATIVE