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Output Log

The document describes the initialization of a Unity game. It provides details on the graphics device, loaded assemblies, and unloading of unused assets. It then logs repeated errors that the graphics device was lost and frames were skipped as a result.

Uploaded by

jubidu74
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
27 views

Output Log

The document describes the initialization of a Unity game. It provides details on the graphics device, loaded assemblies, and unloading of unused assets. It then logs repeated errors that the graphics device was lost and frames were skipped as a result.

Uploaded by

jubidu74
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 14

GfxDevice: creating device client; threaded=1

Direct3D:
Version: Direct3D 9.0c [igdumdim32.dll 27.20.100.8280]
Renderer: Intel(R) HD Graphics 630
Vendor: Intel
VRAM: 2111 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1
RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Initialize engine version: 3.5.5f3


Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Dudinha\Desktop\Slender By. MuriloGonçalves\Slender -
The Eight Pages_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Dudinha\Desktop\Slender By. MuriloGonçalves\Slender - The Eight
Pages_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Dudinha\Desktop\Slender By. MuriloGonçalves\Slender -
The Eight Pages_Data\Managed\Assembly-CSharp-firstpass.dll (this message is
harmless)
Loading C:\Users\Dudinha\Desktop\Slender By. MuriloGonçalves\Slender - The Eight
Pages_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Dudinha\Desktop\Slender By. MuriloGonçalves\Slender -
The Eight Pages_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Dudinha\Desktop\Slender By. MuriloGonçalves\Slender - The Eight
Pages_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Dudinha\Desktop\Slender By. MuriloGonçalves\Slender -
The Eight Pages_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is
harmless)
Loading C:\Users\Dudinha\Desktop\Slender By. MuriloGonçalves\Slender - The Eight
Pages_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Dudinha\Desktop\Slender By. MuriloGonçalves\Slender -
The Eight Pages_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Dudinha\Desktop\Slender By. MuriloGonçalves\Slender - The Eight
Pages_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in 0.478 seconds
Platform assembly: C:\Users\Dudinha\Desktop\Slender By. MuriloGonçalves\Slender -
The Eight Pages_Data\Managed\Boo.Lang.dll (this message is harmless)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 1834.
Operation took 5.907100 ms.
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)


HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)


HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)


HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)


HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 1834.
Operation took 6.056900 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 1834.
Operation took 5.887100 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 1839.
Operation took 235.045999 ms.

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