MERP 3113 - The Grey Mountains (OCR)

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THE GREY

MOUNTAINS™

CREDITS
Authors: Craig Paget, Karen McCullough & Joseph A. McCullough V
Editor/Ot:vdo�r. KClitn &trTcn
Cover lUustration: David M:lrtm & ElIlsa Mitchrll·MarilO
Inferior IIIustr.nion; Elllsa Mitchell-Martin
Layouts: Eric Bruns (addLlionallayouts by BIll Covert)
Color Maps: Peter C. renlon
Project Specific Contributions: Smrs &/,1,)(, JesslC:1 Ncr: COil/fill billor: Pete Fenlon: Pagt DtSigll & Pam-lip' Bil l Covert; GWtf
CriJpbrf1; Terry K. Amthor.

ICE MANAGEMENT - An {)mll«jPr;J.. •...,... DUN lkgI�bmg; Um.., (,- Drwt.,-m M�"'Y" Colfm�n
m.... ,\Lr...,.... Tr� K. Amlhor; s..ln .\1
Ow-hon; prmJnN Pnu Ftnlon; eta 8ruer N�Hihngcr.
ICE STAIT- - UII'! (, Drwkprnrnl ::n.!f Kf>,n B.i.rrf'U. Monet Cook. Pm Frnlon. Jr�in Nt)". TflT')' Amrhor. C ."e..-

. & p..Jw._ SufI 8.11 Co'"(T1, Ene
Bruns) SrI... ere......... Stnv, Suff Hflkc Kubnch: Sb"'''S 'l l''.!! John Bm:hnndgc-. J�s� Mfrnodmo. Sml1llg_

Copyright C 1992 TOLKIEN ENTERPRISES, a dIvision ofELAN MERCHANDISING, loc., Beli<.eley, CA, Tht Grt)' MnuntOlnS, Th('
Hobbit, and Tht Lord oftht Ri"K!, and all characters and places therein, are trademark propenies ofTOLKIEN ENTERPRISES.

Produced and dlSlnbuled by IRON CROWN ENTERPRISES. loc.. P.O. Box 1605. Chartollesvilte. VA 22902.
Firsl U.S. Edilion. 1992
c 1.0 GUIDEU NES....... ........ .... . .. ..
I.I DEFINITIONS AND TERMS. ... ... .
. ...... ..4
... .... ..4
...
5.2 THE DWARVES. ....................................
5.3 THE ICE-ORCS. .
... ..... ..... . ... .. ......................... 32
. .
... .\1

o 1.1 J AbbreviatiOns ..................................................... .......... 4


1.12 DtfiOltlons .............................................................. ...... 5
6.0 POU TICS AND POWER.
6.1 GOVERNMENT. .... ... .. .. .. . .. . . .. . .. .... 34 .. . ... ... ... . . ...
. 34
....... ....

L2 ADAPTING THIS MODULE TO


N . ...
YOUR CAMPAIGN ... .. ... ....... ... .. .. . . ..5 ... .
6.2 PEOPLE OF NOTE .....
6.21 nit Dwarves ................................................................ 35
......................35

1.3 CONVERTlNG STATISTlCS. . ..... ..... . 6


T 6.2211K- kt-QrC$ . . . ... . . . . . .. ................... . 38
. .....
.... ........ ... . .... . . .... ..

1.31 Con\'('nmg Hils and BonusC's ..................................... 6 6.23 Ikom;l1\ ............... . .............. 40
1.32 Convming StatistiCS for An�' Major FRP Symm.6 6.24 Narvl V . . ......... ... . .. ..................... 41

E
..................... ... .... .. .

1.33 Com'C'nlngSms ... ...... 6


1.34 Conl'enmg Combal AbllltlC's ...................................... 7
7.0 PLACES OF NOTE .......... 42

1.35 Cozwmmg Sp<'11 &. Spell Lists ................................... 8 7.1 NORR-DUM .. .......... ...... . . . .... ... . ... . . ........ 42
N
. . . ..... ......

1.36 A NotC' on u\·ds .. .............. 8 7.11 CentralF�uurt$ ..........................................................42


1.37 Skill BonuSC'� ................................................................... 8 7.12 Upper uvtl Ovtrvitw . ..... .... ....... ..... ..
. . ...... .......... ..... 44

T 1.38 Lodu and Tnps...... .................................................... 8

2.0 INTRODUCTION .... .. . .. . . ..


. .. .
. ... . 9
7.13 Specific Sit�$ ofInterest ............................................48

7.2 KALA DULAKURTH .. ..... .. . ............ .... ...... ...59 .

S 2.1 OVERVIEW ..... ...... .


. ..... ... .. ...... . ... .......... ... ... . .... 9
.. . . ..
7.21 Level On� . . ...
... . .... . . ...
..... . ... ........ . .. ....... .. .
..... ..... 59
7.22 Level Two ..................................................................... 63
. . . . .......

2.2 THE HISTORY OF THE GREY 7.23 uvelThree .................................................................. 67


MOUNTAINS . ...... ... .... ..... ......... . ... ... . . ..iO
... .. . .. 7.24 The King's Tower....................................................... 69

2.3 THE GREY MOUNTAINS IN LATER 7.25 The Warlord's Tower................................................ 69


7.26 TheTower of Dukna.s ............................................70
.. .....
TIMES. ... . ..... ... .... .... . . ...... .. . ...... . . . ..13
. . . ...... .. . ...

7.3 CELEB-OST. ....... .. .... ...... ... ....... .. . 73


2.4 A BRJEF TlMELINE. . . .. . . 15
...... ... . .... ...... .. ....

....... ............ .... ... ......

7.4 STEEL FALL. . ....... . .. .. .. ..... ......... ..... ... ... ..... 77
.. . . .. . . . . .

3.0 THE LAND. . . . .. ...... 1.


7.5 BAR-EN-BAIRANAX. . ....... .. ....... . . ... 79
............. . ........ ... .

.... ... . ... ...

3.1 THE GREY MOUNTAIN£ .. ...... ... .


........ 1.
7.6 BHUR THURASIG. .. ..... . ....... . .... . . ... 81 . .. . ... ._ . .. ...

.. ... .
3.2 THE NARROWS. ....... .. ... ........ . . . ...
...... .. .... . I6
8.0 AVENUES OF TRADE . ...... ... ... 82
.
3..1 THE NORTHERN . .... . 1.
WASTE . .. ..... ....
3A THE WITHERED HEATH . ..................... 17 9.0 IN SEARCH OF SILVER . . .. .. .. .... 8.\
. .

.l.S CLIMATE AND WEATHER 10.0 VENGEANCE!. . .


........ .... ......... ................ . 83
PATTERNS. ..... ............... 17
1 1 .0 THE DARK-ICE FORTRESS.84
3.6 LOCATION MAP . . . ... . ... .. . 17
1 2.0 THE LEGEND OF STEEL
. ........... ....... .. . ... . ....

4.0 FLORA AND FAUNA .. .. . ..... . . ...18


FALL.... ......... ............................ . ......... 85
.... . .. .

4.1 FLORA. ......................................................... ........... 18


4.11 Dragon GTd�5 ... ......................... 18 13.0 UNDER SEIGE .
..... ..... .. ......................... 85

4.12 Silwr F,r) ........................................... ......................... 18 14.0 THE TRAIL OF THE


..
4.13 Nonh p",("� ........ ........... ............. ... ......... .... ...
.. .
. . 18
GRETCH
. ...

4.14 NOI,lbl.. 1 Inbs ... .................. .......... 18


....................... .. . .
... . ............. ....... . . . 8.

4.2 FAUNA ................................ ..................... 1 9 14.1 FIDORIC'S TALE .. ... . . ... ....
. ... . ... .. ...... ... 86
.
. .. . . . . . .

4.21 umIVurous Al
1 l
1 11lls. ........... 19 14.2 THE NPCS. .. . .................... ...... 87
. .

4.22 H("rb,\'orou$ Alllnl<l]s...... ............ 19 14.21 Wutllgild................. ................................................. 87


4.3 DARK CREATURES. .... ....................... 20 14.22 Daelgl
l d ..................... ............................................... 87
4.31 Troll$ .......................... ............ 20 14.23 Ligndor........ ............................. ...... 87
4.32 O,hcr EVIl Crc�lUr.. s ............................... . .......... 21 14.24 Ikncnc ......................................................................... 87
4.33 DrJgons......... .21 14.25 Syndnth ................................. ...... 88
14.26 Fidonc. . ............... ....... 88
4.4 DRAGONS OF NOTE...... .......... 22
4.41 TheGrC�lCr Dr,lkcs .................................................... 22 14.3 THE . .. .... ............... ... .... 88
LAyOUTS. ... ..... .. . .

4.42 Tilt uS$trDrJkts................. . ......... 30 14.31 Buhr Thura$ig ........ ....................... ........... ... ...... . 88 _ . . .

14.32 ()r(" G\·t AI1"� . . . . .. . . . . . 90


S.O PEOPLES AND CULTURES. . .. 30
....... .......... ........ . . ..... ........ ... .....

.
14.33 OrcG\"t ... ..
.......... ... .... .. . . .......
. .. ..... ...
.. .
.. ...................
. 90
S.I THE BEIJABAR (1640) ..... . .31
14.4 THE TASK. ............................................... 94 16.31 Tnt Fair Ftdd . ..... . . . . _. ... III
. .... .... .. .................... .

14.41 Su.nlng Ih� Pbycrs ........... . .. . . 94 . ............. ........ . ..


16.32 Tht Walltng Wmd . . . .... .. .. ..... ... 113
... .......... . .....

14.42 Aids 94
....................................................................
16.33 Tnt Gryphon's Wing ................................... I15
14.43 Obsuclu ..... . .. ..........
...... .... . . .... . 94 ... ... ....... ....... 16.4 THE TASK...................... ........... 117
14.44 Rfw;trds . ........ .. .. ... ....
.. . ...... .. ..... .. 94
..... . . . ......... ... ... 16.41 Stantn g the Players ....................................... 117
14.5 ENCOUNTERS. ..................................... 94 16.42 Aids . ...... . . ........ .. ......... .. .. ..... .. . . . 118
. .. . . . . ... . . ....... .....

14.51 St..r ......... ....... ... .... .......


.......... .... .... .. 94
.. ...... ..... ....
16,43 Obsucln . ..... ... ........ ... ...... .......... .. 118
.... ... .... .... ....

14.52 \Vol�C's .. ...... ........ ... . .


...... . .... .. .... ... . 94
. . .. .......... .... ...
16.44 Rewards ........ ... .. ..... . .. .. ...... ........ ... . 118
..... .. . .. ... . ....

14.53 Morglzcm the Giant ... ....... ... .. .. . .... 95 . ... ... ... .. ..... 16.5 ENCOUNTERS . . . liS
. ... ...... .................... ..

14.54 Urgurk. Nurgash. Rugal, :l.Od Gnc . . . ... 95 .. . H•• 16.51 Merchants. Craftsmen. andFairgocn . I18 .._ .

14.55 GI;uhloc .. ...... ... ... ..... . .. . _. . 95


......... . .. . .... ....... ...... M•• 16.52 GuesU al 1M Inru ......................................... 119
14.56 ·Tltf Gntch . .. .... ..... .... ...... ....... 96
......... _ .......... .. . .. 16.53 Alchnc . ... ... ....... . . .... . ... .. .. . . 119
........ . . .. .. .. ...... ...... ...

J6.54 TonfOL! and (;orion . .... . . .. ........ ...... .. I19


15.0 TRAITOR' S PROVING . . 96
.. .. . . . . ......
. ..

15.1 THE DWARVES' TREASURE. . 96 17.0 BEAST' S BLACKMAIL 120 ...

15.2 THE NPCS. ... .................................. 97 [7.1 MAGE'S TRIBUTE .............. 120
15.21 Glonn ......... . ...... ............ ... ....... .. 97
.... ..... .... . ... ... ... 17.2 THE NPCS............................................... 120
15.22 Vrrgandrirg ...................................................... 97 17.21 Adunavar ........... .................. ....... ...... . . 120
.. . .. . .......

15.23 TI,and(';lm ......................................................... 97 17.22 Rtlge-CaI, Eigert. :md Bddor .. .. . . ... .. 121 .... . .... .

15.24 Rogmor .. .. .. .. . ... ..... ..... .. 97


............................... . ... . . 17.23 Gnzhat ... .. .. .... .... . . . . . ... . 121
.... . ........_ ....................

15.25 Orogonh . ..... . ..... .. . . .. . .. . 98


................. ... ... . .. .... .... .. . 17.24 Shaf"Zlg ... . . . ... ... ... .. .. . ...... 121
_.. ....... _........ ._ . ..... . .. .

15.26 Ltsgula . ... . .. . . .


. . . . ...... ... ... ... .. 98
. ... ..... .............. .... ... . 17.25 Uigm . ........ ... .... .... ...... .. .. . . . _..
.. .. .. 121
_ ... . . ............. .

15.27 Korbnld ...... ....... ..... . .. .


. .. .. . ... . 98
...... .. ............ ..... .... 17.26 H.l(ldwyn . . ... ..... ...... ...... .. .. ...... ..
.... 121 ... ... ............

15.28 So\'om . . .. ....... ... ... . . . . 99


.... .................. ..... . ..... ... ... . .. .
[7.3 THE LAYOUTS. ................................. I23
J5.28 RIgda(';lbin ........................................................ 99 17.31 Tnt Road 10 Huldwyn's Town ...... ... 123 . ....

15.3 THE LAYOUTS. ................................. 100 17.32 Tower oflhc Wolf-fncnd . . ...... .. . . 124 . . ........ .. . .

15.31 The Road to &lraldnn's Gal( .................... 100 17.33 uvenu und(T 1M Tower ......... .... ... 126 . ... ........

15.32 Ikacon Tower .. ..... . ... ..... . .. .. .... .. ... 101.... ... ........ ... 17.34 FelllkUt's uvc ... .... .... .. .............. .. . . . 128 ... . .. . ... ..

15.33 Cave of the 8010r-lIg .................................... 103 17.4 THE TASK. .............................................. 12S
15.4 THE TASK ............................................... 104 17.41 Suning the Pl.lycn . ...... ...... ..... . . . . 129 . ........... .....

15,41 Suning Ihe Players . . ... ... ... 105


................... ... .... .. 17.42 Aids .... ...... .. ... .... . . .. . .
......_ .... . . _.129
. . ....... .... ......... .

15.42 A,ds . . . .. ... ... .. .... ... ... .. 105


............. .......... ...... .. .. ... .. ... 17,43 Obsucles ......................................................... 129
15,43 omladu . _ . .. .... .... ... .. . . . 105
... .. ........ ....... . .. ..... .... .. . 17.44 Rewuds ... . . ..
. ............. .. ............ 13O
................ ....... .

15.44 Rcwuds . .. ...... . ... ...... . .......


. . . . .. 105
.. ..... ........... .. ....
17.5 ENCOUNTERS. .................................. 130
15.5 ENCOUNTERS. .................................. 106 17.51 RIlge,C.lI, Elgcn. and . Btldor . ........ ..... 130 .. . ....

15.51 Korbnld ............................... ......................... 106 17.52 Orc Band . ......... . ........... .... ............. . . .
. 130 . .. ... ........

15.52 Sovorn . . . . ....... ...... ...... .. . 106


...... ..... .............. ...... . ... 17.53 Grlzbat .......... .
. .... .................. 130
15.53 R'gda(';lbtn ...................................................... 106 17.54 Shal'""l.ig. Ulgtn 3nd the Gu;ards ....... ... ... 130 .. ... .

15.54 Uigandraeth . . . . .. .... .... ..... 106


....... .... .. ....... ... .... ... 17.55 Huldwyn .... .... . ..... ... . .
.... .. .. ..... 130
..... ... ................

17.56 Igundrl' ..... .. . . .. ...... 130


16.0 THE SPY FROM
.... ................... ..................

17.57 Tht Bc;asI-Thrall ... ...... . ..... ...... ......


..... 13O
. . . ._....

ANGMAR .. ......... .... .. .. . .. ................... .. ...... .. 107


17.6 GAMEMASTER'S NOTES. ......... 131
16.1 OVERVIEW 107
18.0 OTHER ADVENTURE
. .....•...................................

16.11 The T(';ldeFalr . ..... .. .. .... . . .


......... .. 107 .... ..... .... ...

16.12 LIgnndor's Worst Nighl . ........ . ...... 108 .... ..... ...
SUGGESTIONS . .............. ... . . ..... ........ 131
16.2 THE NPCS. .............................................. 109 19.0 TABLES. . ....... ... .. . . ... . .... .. .............. ...... 132
16.21 Gorion ... .......... ....... . . ...... . ...... I09
19.1 MASTER NPC TABLE. ............ .... 132
. . ... ... ....... ..... .... ..

16.22 Tonf:d . . .. . .. . . ...... .... ... .. 110


... . . ........ . . ..... ... ..... ....... ..

16.23 &ric ............ ...... ....... . ...... . . ..... ...... 110


. ... . ..... . ..... ....
19.2 MASTER MILITARY TABLE. .135
16.24 Cavilur ............................................................ 110 19.3 MASTER BEAST TABLE. ............. 137
16.25 8orgend;l . . . .. .. .... . .... 110
19.4 MASTER DRAGON TABLE. .... I3S
_... . ......................... _ ...... . .

16.26 Ulred . . . ....... ... ... .. ......


.. ........... . .... . ... 110 ........ ......... .

19.5 ENCOUNTER TABLE. .................. 139


16.27 GI}'OnvLa. Vaodorag. ;lnd Asganc . ...... 111 ..... .

16.28 Alcbnc ....................... . ......... ..... ... III


.............. . .. 19.6 RANDOM FEATURE TABLE. 1'1
16.3 THE LAYOUTS. ....................... ........ 111 19.7 BUHR THURASIG PRICES. ...... 1.2
Tbtgmll Dragoll, Alwurtb, lay skrplllg upen bugllS/mmg Irrouurt board. HIS 4rtalllS wtrl a n tv'! lIIasboffirran4 bauk BLui
lmagrs of plilagrd rlllls,j1trlllgptopks, an4 4ra4 il/lfs 011 blooJ-S{I;lit4 f itMsjlilU4 Ihrough IIx dark tem40NofhlS /111114. /It mll4
(ontml.
Tbfll, \WI/"ll up from rlx dtrp pm of his OUIII orlxrworl4,An gurrh lxar4Jamr bur sua4y (olll/Rallds. I1x W()rtU IIIl11gftd vmb
b,s won dtrfu l 4rt1l11l S, raimg a strollg gnp 011 hIS (tr/t rhoughts.
'Awakt,a....'IIkr,grtlll 4rakrs ofFowlr COIII( JortbJrolll )'''U1 mtall (aws alld holts. Duplay )'DUr lIIt§!ry, av.jul sp/Llld()l' for
all rlx ptopfts of all rlx lallds Ii) SIt an4jrar ut Ilxm �uakt 11114 Slal/rr Ixforr pr IUIIIU!tuous onslaUghl. You art mmgry emt
agalll!'
Allgurlh fautd a sftrp-lua.., ()'tM Tht "."�.""" away. AII .... 'I.IS qUltl III hIS wantl (awm of goM.

TUn Ix SIl1rt4. Slowly Ixavi/rg I up Jrom his grtat ptlr of FiN! Agr rielxs, IIx black-goUm Dragen
IlIIf"fk4 hIs Itallxry WI/rgs. lit (ir&4 his gilt bt44ing Wllh 11I1l<,
rarifu1b·-pI.U(41IrpS. buh Plf(( oj (mlSurt lay wlxrt Ix had lasl lifl
II. His grtal (hambtr was suurt.
'1 haw s/tpt too long,' thought Angurlh. 'It is 011(( agam lillltjor
IIx built.'
uawlrg hIS mtllrg platt, IIx .... 'Ilkllrg Dragollslilhmd through Ill<
ma.:r oj /lllIIltis ....buh
. 1 10 his (oM, wil/d-b/OWlI alrit, hrgh
It4 011
III IIx Crty MoullfamS.
MI44k-tarth's monmrg SUI! was brrak"rg owr tlx SIlOW­
lOl'trrd ptaks, stlfrng A/wurth's scafts aj/Amt wllh a sparklilg l
bnlliallu. HI Sprta4 hIS baliful, b/a(k wings as Ix pmr4Jar tnto
tlx Sb.ld14 I'Iflfrys,/IIlh btlow. 'To fixjirsl kill!' roart4 A'(gUrth
as Ix spolll td a 10l/g str(lflll oj Dragon-jlalllt In/O fix thill alf.
TIm, Itapilllfrom his rcocky pmh,Ix glidt4 off towa rds Ill< Sllll
Far 10 Ibr 5,"Ulh, dup 11/ a lIIagnifi(ffll blatk hoUlxa.., wlrh
mallll.,lIs dttds alld dcmr lhoughts. IIx nark Lor4, Sauron, knt....., hIS
'IlS drawmg Thr Elltllly's (VII (rralurts from Ilxir slumNf.
IIIwagr ....

mous publ,cations edited by his son Chnslophersht'd


1 .0 additional light on the world of Middl('-('anh. Thm
GUIDELINES modul('s af(, den\'cd from Tbt Hobbit and Dr Lord ofllx
Rings. although tht}' ha\'(' been deyelopcd so Ihal no
Famasyroleplayingisakin to a living
novel where Ihe players :aTe thc main char- conflict eXIsts with any of Iht oth(,T sourc('s.
aCI('rs. E\'('r},ollc combm('s 10 II-'rile a story 11('\'('r short
of ad\,entuf('. They help crute a n('1I-' land and ils lal('s. LI DEFINITIONS AND TERM S
llHs sen('s is d('siglled as a tool for Galll('masl(,rs Th('se abbre"latlonsand temlS are used Ihroughoul
(GMs) who \\'151, to nm sC(,l1arios or campaigns SCI III Ihe seTl('s.
J.R.R. Tolku'n's Mlddl('-('arth. 11\(' ad\·('l1t\1r(' mod­
LlI ABBREVIATIONS
ul('s arc cOlllpl('1t' ::md r('adr-Io-nm sludi('s of \'cl)'
sp('cif"ic ar('as. and arc mf('nd('d 10 be m('d Wllh a GAME SYSTEMS
minmmm of additional work. Each has �laCl�Clcal .IIUI' 'M
information baS('d on the MiJJft-tarlh R.oft Playing CHARACTER STATS
(MER.P) and Roftmasltr (RM) r.1nl:r.sr systrllls. Thl' Ag '\g,hly(RM/MERI>: M�.. M<fTIOr}'(RM
modulI'S are, howcver. adaplablc for usc II-'ith mosl Co ... Conullul'On(RM/MERp) Ig In,dlogn><<(MERP�
____

Sc .ScfC"ngd,RM/MF.R1> R. Rusotllng(R.\.1
major roll' playing games. CreJ{I\'(' gllldellll(,S. 1101 1'. 1>.cxn«(RM/MERP Em
____

EmI"""y(RM
_____

absoluh's, are emphasized. II In . [nou""or(RM/MERP' Q. Q.�RM


$0 .Solfo,KlphM(RM
PROFESSOR TOLKIENS LEGACY
__

Each module is based on tXltllsi\'e research and GAME TERMS


atlt'mpl.s 10 meel the high standards a�soClattd wllh Ar .Anno. l.,-p<" tvl .I.e""! (np.Of .poll ln..l:
___

bp .. . bronu p"C"t(', MA �,b"..u An.


the Tolklen legacy. Rational linguistic. cuitur.11. and
______

'T' . ...... copper p,...:«.� Mod H.Mod,r.... or Mo,!.f;tmon


geological data are employtd.lmerprefi\'(, lllateflal ha:. (nt ... ... . Cn"'�[ .",k� mp
. ___. __ mll""1 pttcr(.:
been included with grtar car(', and filS rnto d('fined [) ..... D,. Of o,u i'lPC Non pb).... C......:t.r
._.__. _ ..
0[00 . . .. . . Pn<.nll[�o,u Rrwh OB.. 0fT'f\S1� Bon....
patlemsand schemes. ICE docs nO{ intend il to b(' Ih(' . . .

. . Dtf.f\S'� IIonus PC . .
_.___.__

DB .. .. PI�....
) a.....<ln
sole or proper view: inst('ad. we htlpe to gl\'e rill' Tead(,T
_ .. . . _._.._._._

FRP r..."..y Rol. Pby'ng PI' ______ .. Powr. 1'",_


rhe dmls! of the creatiye processes and rhe char.lctt'r of GM . G>rnnn..'n R R..d or _____. __ 11...... ,....
the glY('n area. gp . gold plm(.; Rnd or R d . . . . lIounJ
.._........ .
.
�._ . ._ .. _� .. _._

'r ,ron 1',««.) RR .. .. ..... RnlSl»>U Roll


Rcmembn Ihal th(' ulllmate sources of information _ ...__ . _ _.

II' ·l.der"C"t(.; Su, .. ... !:i<.".." or C....I"X1.m".


_

ar(' th(' works of Prof('ssor J.R.R. Tolkien. Posthu- 'r .. lInr"'«·:


MJODL£-EARTH TERMS Rhonnion -(S, "W,ldtrbnd;" hI, "W.IJ Plxt''). Tr��
A .AdoWK t;j, "hudul,Dw.nuh' dltlon�lIy, a V.&S-l rtgIon (!lCQ"'I';uJ'"8 ..li,hc IJnd .outhof
BS """_ LMI 1), J""J oJ'" I•..,. .he('..-ry Moun....n)(5, �E/"fd M"hnn N), nGnh ofMQrtkw.
ell". ,
..",..".",... C...hocCt...... Or .. Ort.uII U-Sl of I"" M.�y MOlimams. �nd WCIIofI.... ,wer R(dw�lr'
0 __ 0.-1,Dunknd.nt: M.:. M':'...a.... (5. �C.:arTl<'n"). Th" arc''' IIIdudn M.rkwood and .....
0.., .lhnurl (Old l>un.vl Q ,o.-y.. non.... m AndulII nVlT vaUcy. � KnM counll"" wholt
E . __.E.Wn R .RoIur,..: of the Mu b«wttn M.n..,,-ood and ..... Sta of Rhun........,
EI. . FJJ..nn Rh Rhov""...., 1)on.,mon,.lS f>.1n Q{Rho'';&nIQn.
E. _ �trl,"I
� .Son.bnn
IA .__.___ FtnlAI"' s.A ___ �ron - 1M Inn.. Lord. It... SNdow. I.... Wd Qf tiM'
.. St-mnJ Alf
FA . Founh Ago- fA ThIfJAgt RIngs. ,\ Mala "00 )fInd MOfg<Mh m ,'''' F.r.st Ag<'.
H, ""limon Tt"il T.-ngwu s..urun w"",,'cJ .mJ Wrnt Io<."h from ..... tldcr LandJ of
HH<:!bbo.... W"" .. on V�n�nn \' . V.orug .hn..IW$$. HI rnnQ"(J hunstl( 10 the fonrrs.s land of
Hlr H.xIn", W W....... MQrdor In t.... SrconJ A� and ....... �1I1t Ibnd-dur.
H..h .
... __ ........ V ____ V..... MOUn! Doom 'Orodnlln ",:IlL�Jl'foldyuxd.lShl,pm.orul
"J Kudult(anntn< Hobb<.un: \\'0 WOOC(Drutd.l..n
fOT' �n.1 wlth,n ..... nc-w rulm .... bc-g�n 10 CUI � nc-w
Sh�dQW Upeln Ihe con'lncnt,
U2 DEFINITIONS
Ttolls - MOfg<Mh bmf the fiO't Trolls (So Tru-g. $Jng.
A few crucial conccpts 2rc detailed below. The
Torog) dunng rhr Gru. D�rk�» Qf Ihc Eldrr D�y' .n
majority of unique tenns and translatIons from The mocktry of En IS, glv'ng h.) n:publvr CI'f�UonJ � sU�I,tncr
Hobbit and The Lord of the Ringsean 1x- found in the of �Ion c, weth cOlllr�l';&blr �tn:ngt h , h�rdrw». and ,nl,II«I.
text proper. Thr ong'n�l s.-onr '1'rolls have QWllhc �grs d,"cl$ifite! In.o
Aodriag1 - A group Qf wnM:� nQnud,( n-;�s "00 st'Vtl';&l OIhr, "}'K'ts. mdudlng Hill, Ca,·c. and Snow
occupy pomolUof l"" ((nIT'''' and nSlrm T�blh Hnroch Trolls. Pnnclf>.11 T rolhJ.h lund''''!» arc d,l"f<'l �unl'ght.
:5. �Soulh-hotw PUlnH). JUs, toUr of D�gorl�d. "ilOCh ,I';&nsfoons Ihmo �k '0 hCcle» SIOnc-, and phc-nom­
rn;al �t ur,dll)"
Gondor - (5. HStorw_bnd"'. Alw known.u the- Sourh
KIngdom, Gondoris mr grT �1 OUnJdm I'f;alm llulI,tl ..YII Undt�d - Bring. wh<»c- Win lu.... d'ed bu. whow
ofMordound nonh oflhe-B.ayofBrlf.llu..Osglli�lh on .1... sr,nlS lu"c nOl )'n dcr�"td from Ard.>. or cn:�lurn of
Andum 5n"\'U:IlL lho: Gondooan "'p,ul unul T.A. 1640. Sh�"'J who rTm,1ln II� 10 It... morul world as� mutt of
•'hm lho: rhroot IS mo>� 10 M.� Anor(Mlnu Tlnlh;. >omr "",nom cnc-lunllllrnl.
Ptlngor on I.... AndULn 1$ Condor' s chId ron.
Grnl Pbgut - Awful pbgm tlut struck Rho,·an.on In 1.2 ADAPTING THIS MODULE
T.A, 1635 anchwtpc .hrough Condor ,n T.A. 16.36-37. TO YOUR CAMPAIGN
Kin_-Slrif( - 1M Condon..,., eml .·M. Tho, KIn·stnfr
This module IS dl'Stgn�d for usc with most major
.001: p� btt"'«n T.A. 1432 and T.A. 1447:and pllud
In. fOf'Cf'S of�.amlr - I.... U$Urpe1'" ag�lns. K,ng F.kUc:�r.
fant2sy role plapng systcms. SlOeI' th� V,lf10US FRP
rulcs ha.'e their own p2rt1cular 2pproaches to combat.
N:ozgUI - (8.5. "RIng Snv�nt$� or �R.ng Wr.llltun.
A1soc.tllrd the �Rtngwr:>Jthl� OTI.mr1y N1M NIM.H u,6t spells. and charact�r gtneratlon and dcn·lopment.
".t-rt n.Mgfu. lords ofMcn who ,,'eft (n,b� b). Sauron cenam common descriptn'e tenns h;a.·c becn sdccted
m .t... 5«-000 Ag e. E..�h h�d lrf>.1/"fndy cow'� gl'f�1 for the mdlvidual ouumcs of places. peoplt. creatures.
pown-and �Cctpl� ont of Ih� Nlnt Rings of M rn wroughl and thmgs, Unfornmattly. statistical data such as
b)' 5.tumn, Sina I.... nn gs ""n't rultd byIht On� Ring and bonusl'S and character "stats" di«er widely betwcen
ktyed ,olhr Oan.. Lord••ht Nuglil �ca,"( �bves. As IIm r
systems; after all. they ar� keycd to spec ifi c gamc
paute! .hcy btearnc 1,","on�1 "' a KfU('. IIndud. and no
m echamcs . ICE has choscn to U5e percentile (0100)
IQngtr pels�d bod,f' <lWX.altd with .ht I".mg. Essen.
lI;illy.•hcy b«amc "shadoWll" of grUI pow"r, and acrrd as temu as a base. smce conversion to D20, 018. and
s..urun·, most lrus.rd l,ru.tn�nu. TIt Wlteh_k,ng of 010 can bc achicvcd with relative ease. (Notc Section
Angnur,:ilia eallte!the LordofMorgul. was Ihmchltf: hr 1.34 for a handy converston chan.) Playcr character
was Ihr Lord of Ih( NUgUl and possmed u... gn:a' r�1 and NPC charactCTlsr.cs/ stats arc also dct.1ilcd In onc
p<>wn- of m dtpendent OIClion.
pamcular manner; agam. simplICiry and consistency
Northm(n - Abo c;alled ,I\( Northron" A group of ull, have been emphasized. and conversion to your game
strung. faIr. and ha.ryMann.*, folk. TItyafT u,,, .. M,ddlr­
systcm should be relatively pamlcss.
tntn", a group rullUnllyand rh}'1K:.tlly clOKr 10 I.... EJ.'fi
Keep in mend that fantasy role pl2ymg is by n;a(ure
dun lhost Labtled �Camm<)n�, but non«....lnI duuncl
from the �H.gh Men" or &b,n. 8nMhts of the North mcn 2 creative experience, and the mdividual GM or player
mdudt: u... Wood· �n. I.... PbJns-llKn or Gramuz. Ihe should feel fret to mcorporate his/her own ideas mto
Ukt·�n. 1Jw: Eoc.hIod. Ihc bxhnlm. I.... Bcommgl. lhe their game,
Nmt<htn, ..nd ....
r E.st;lr;lvi. The followmg steps may be htlpful when begmnmg
On-, - Ongllullybrtd by MorgOlh In lhe: fine Age,lhest to explore thc region here described:
CIT�'urn quickly bttamt strT2n1S ofDuknc»; It illikcly
(I) Rtad the tnln'e module 10 g(1 � fhvorful idta of t h e
tlur IMy � nor inhtrrntly tv'll. but wm: cu!runllyand
tntm.llly pud"J><*d tOw;u-d lhe �foul lefr.� Ug<nd h:llL Ir regton;
llut . htlr 2lKfiIors wc'r Elvn woo wnc 'wtlttd In m,nd (2) Rtrud th( sutlons dc,'oled to notes fOf thc GamelTUSt(r.
.utd body by Ihe Bbc:k Enemy. and conl'en,og nallSIlCS for yQUr gamr syslem;
(3) Choose the time setting fo r your campa ign. Should you 1.32 CONVERTING STATISTICS FOR
choo� to run a game at the beginning or end of the Third ANY MAJOR FRP SYSTEM
Age, or early in the Founh Age, pay panicular anention
AJI the statistics and numerical infonnation used i n
to the section devoted to this region "at other times." In
this module are txprt$SCd on a closed or open-ended
fact, this section will gIve the GM an idea of the
scale with a l-IOObase. They arc dtsignt"d (or ust wirh
consideration mvolved with seuing a campaign at any
p erce nt ile dice (D I 00). Use the chan to the right to
date other than that chOstn here. ICE chose the mid­
derive appropriate bonuses or [0 convert the 1-100
Third Age as a panicuJarly cxciting era. but you may
mjoy another time even more;
numbers to figures suiuble for non-percentile systems.
(4) Assemble any source materials you find necessary: 1.33 CONYER TING STA TS
(5) Research the period you !u\'e chosen and com� any Tenstats arcused to describe each characterdeuiled
oUlimC$ you need in addition to dIe oulenal provided in[he module.Should you use a char:lctcrdevclopment
here; system with different char:lcteristics and/or an alter­
(6) Conven the NPC, trap. wupon , spell, and itnn statisri($ native number of Stats, simply (oUow these steps:
to terms suitable to your game. Note c hanges in tht f) Assign the appropri.ne Stat from your FRP S�tcm to me
s�tem you are using which must be mlde in order to ,·a1ue glvcn beside the analagous charactcristic listed n
i
kttp your campaign 10 l ine WIth the flow of life in the module, If your rules UJC fewer stats. you may wish
Mlddle-eanll; to average the values for those combinatioll5 of factors
(7) Create a lotal senmg. usmg lou of maps 10 detail which ('ontribute to a characteristic found in your syslnn
paHerns and provide a creative framework. In this way (t;,g., dexterity = an a\·crage of quickness + agiliry).
you will have a rich and conmlCrlt world, and the Should ),ourguidclints utilize m ore stats to describe part
foundation data WIll gll'e you Iht flexlblluy to deta LI ofa c!uracta. you ouy Wish lOuse the "a1ue provided for
random arras and t,·ems. more than one "corresponding" characteristic (c.g you .•

Ilugh! usc the \'alue assIgned to coll5ritution for both


1.3 CONYERTING STATISTICS endurance and d urabiliry). The following is a chan
I.stmg some examples of cquI\,a1e nt stat tenns:
Whe n us i ng this s uppleme nt with rour FRP cam­
paign, be careful to note the character statisrics before STRENGTH:J'i""'IT, mightJoru,SlJImITUI, mJwrllfllt,ronJlliOl1,
beginning play. Should any adjustments need to be pOJosifw, (({ Nou lilIIl IN \\lUI fMJO"ty if synmu ",dtult
made, you may wish to consider the following guide­ slrmgtb liS II" IllInbwu
lines. The material provided is in terms of percentages AGILITY: J(XU"')" Jrjl"tsS, mll""lli sAilf, IlJrOlfnm,
and is intended to give rhe reader a relatively dear fMtll'WlmII&IIlY, sUIl/tb, �'! Illnliry, Illbtnm, (({.
picture of the strengths and weaknesses of the indi­ QUICKNESS: 4tXIm,)" spuJ; rtllrhOl1llbili')', rrllJmrn, N.
viduals and crealUres discussed. Most FRP systems CONSTITUTION: Nllllb, Jlllminll, mJ"rllnu, pbySlfll1
will rel:w: to th(' data. and conversion should b<" simple; rrsU/SllI(l, pOJos.qut, J4rtU1lf rrsisllll1rt, (({.
remember. howe\'u, that thett arc d07..cns o( role
SELF DISCIPUNE: WIll, ll/tgnmnlf,j�llb, mmlJll Slrmgrb I)T
pia)'ing mles and the change-o\'er from the sratistics
pawn, tmlmlrllllOn, Sl/j tonlrol, UUmr'MIIOtI, ztIIl, til:.
given here may be troublesome.
EMPATHY: tmClio"lll ellfll{1,)"pdcrmml, "/rmm l , widom,
LJI CONVERTING HITS AND fMM , IflIIlitIlI prowm, b.rJ" VOIte, til:.
BONUSES REASONING:"'ldbgtNt,IIl t '"''IIIM,ty,mrJylllnlll)',_�1S
....,'ng, mml�1f""inns, �,JtJllltM'''ftIDry, WI/,I"�I,
• When convening percentile valuts to a 1-20 s�tem a
simple rolt IS: for every +5 on a 0 I OOS('alf you gft a + I lQ., (({
on a 020. MEMORY: ",ttlligmtt, wiskm, "'jtmnllllon ellftIDry , mmflll

• The concwslon hitnumbers found in Ihls module repl'tSCnt '''foU',)" ""1111, fllm/IOII, Il'tcI",llOtI, (II:.
geneDI pain and system shock. They cove r bruises and INTUITION: widom, lilli, //llntl, f(4th\!( Illnlll)' (mm"'9,
small CUts rathtr than wounds. Critical strike damage is ,pm',! IIhrl,ty, psycbIt Illn/,,),, 'm�, tU"rlJ(»WllI(t, "'Sptr4ll00n,
used to dtsCribe �rious wounds and fatal blows. The h it ptrrqJ4I011, prrstnlrmml, (({
figul'C$ shown here are lC'S$ Imponant than those used in PRESENCE: "f'FIt"NI1rt, lrwI.-btll4tJnrn,fIl"i( rrsiJtllll(t, _It,
game s�lems whert' dealh occurs a s a result of exceeding psytb" "bll,,),, Sl/j tonlrol, """ '')', ptrrriwJ puwtr, mmtlli
one's a\'allable hLu. Should you use a game system tNt J,SliP/'IIl, b.rJit VOItt, tb.lnSl'L1ll, llf.
emplo� no specific critical strike l'C$ulu. such as TSR
2)Conven the stallsti('a1 value ofthe assigned chancteristia
Inc.'s Dungeons and Oragoou®. simply double the
to numbers appropriate for your game . If )'OUr FRP
number ofhlu your eharacters take or halve the hit vaiu('$
system uses percentage values, no c!unge should be
found 10 thiS module,
neeeSUl)'.
l.J4 CONVERTING COMBAT 3) Ijyour syslnn IS baMJ OII S!iIl Uwls(ororlxr s�dl lIIfTI"IU'ms), lis{
ABILITIES IN offnww bonNuIgnm YOIIn!"y NW /0 (OIlIVTI,bt aad '"'' 11011-
Pint,.U" I'll/I« A/rtnllll"'''/y,)"", IIt"'Y "'lSb II:! 1I0lt �moll 1..1 7
All combat v.a.lues are based on MERP or Arms LAw
& ct.": Uw. The following guidelines will also aid 4) Anruor Typn (A 1) IIrt bwulJ on 1«jo//cw"'g Irrtll�J",",,,,
conversIOn. AT �'trilfg DtSlriptiolf
I) S"m.t,h ,,"i Q,toitbtss bonusts NW bm! JlItmlJIU'J �((orJml'o 1 S�m (0. IWu/ II(tmull (/"Ibmg)
,Ix /ablt 1/1 3.42 "bow. Net. INt rlx S/II/S:JI1UII" IISlrwllnJ (""'purr 2 RoNs
I� b.mWSN 1tS''i ,Ix"./,s "".Inyowr rysltm; 3 Llgbt HrJr (as p4rl ifboJy, tlOlllnnor)
4 Hrllvy Hult (as p4rt if body, nOlllnnor)
1-100 0100 020 3-18 2-12 5 Irll/Ix, jakm (plrablt Iratbtr)
S"" Bon� Bon� Stat Stat 6 Irllllxr (0111
7 RtrnJomJ Irallx. COlli
I02+ +35 +7 20+ 17+
8 RtrnJormi Ful/.1Jnglb lJalhrr COllI
101 +30 +6 19 15-16
9 /Jilllxr BftilSlpla't
1m .u< ...< " "_14
10 Irilllxr Bmwplau lind CrtllI't'S
98-99 +20 +4 17 12
II Hillf-Hidr piJlIf (as JKlrt if body, 1101 anllor)
95-97 +15 +3 16 -
12 Full-HrJr Plait (as pari oj body, nol amlor)

I�� :I� �;
+1
�5 �� 13
14
Cham Shirt
Cham ShIrt lind Crtaws
75-84 +5 IJ 9
15 Full Cbam
60-74 0 0 12 8 16 Cham Haubt , k
40-59 0 0 10-11 7 I7 Mtlal BrtMlpla1t
..25,39 0 0 9 6 18 /.tttal BrtllSlplatt anJ Cmu'ts
15-24 -5 -I 8 5 19 Half plait
20 Full Plait
10-14 -5 -I 7 4
Simply I.ooIt III 1M amlor Jrsmplion and Sllbs/IIult IIx appro­
5-9 -10 -2 6 3
pnalt amlO' typt/cLmJrom )'(tIlr FRP Sy5/(1II;
..... _I< _., S --
5) Drjmsiw boll�S 11ft boSlJ 1m II" NPC's i"/{�nr$S bonws liS
2 -20 -4 4 2
fOmp'dtJ on II" IlIblt In J 32 Wbrrt II" Jrfmmv bonlfs· IS '"
. .

I -25 -4 4 2 I"'rrnlbats, 1« WI/Ill 1I1s0 Intllftin IbtllJdtJ {l1l"'brlrtyofII shltiJ (lin


txl," 20Jar nOli-mugu- nOTTl1II1sbrrlJs, pillS lilly !JtJ/wJor nlil&/{ili
2) Comh.¥1 IItllls boutJ on kvtl uu/"J,J bm IIfr- +3/lrwlforfrt.bttT'S
tn/:.lnUmtnl)' /11511(b II (llSt, srmply II01t Ib.lllbrrt IS or U '101 II shulJ,
"nJ fI!I'N, +2/lrwlJqr ,bll'WSIIIIJ WllmormonL, lind + I/lrwl
IInJ if Ibtrr U, wIxIll)"pt.
jor bomls, rrronh lind '''''lffi Srmply tl!U ,bt Jr.xl oj ,bi (lx"'UUf,
nollhistNnul"{t.w(orrqwnlll/mr IIIIIIn-yewr.I)'slrm), "nd{ompulf
lilly oJInulW bollUJd (JUl IO wI) IIpprcpnalrforyour�"JL No/(
,ba, rlx b<;,,,1/StS o/Jxy dle/ll ,boS! mmlromd 1m,," ,,"nor IJpr II"
"cffrnsrw" IltiJs

,
-- " .'...
'-
l.JS CONVERTING SPELLS I'< SPELL 1.37 SKILL BONUSES
LISTS G('nel';'ll skill bonuses Gin be obuin('d by taking (he
Spell references provided her(: are in the form of level of the character and calculating the appropriate
"1.515," groupings of related spells. Each lise has a bonus under the system being used. An NPC's add, as
common [hcmt and normally will ha\'c a di«crtnr bur not('d above. Willix-based on a compilation o(]eve!, his
rclau'd spell at ('aeh level. For instance. knowledge of ....tapon
. and/or other Items. the relenn[ stats, and skill
"fir<' Law" fO tenth level would rtsult In tht :lc'Iulsi­ levels. The normal bonus denved from skill develop­
tlon of 10 similar fin·-ba�d spells, one of each level ment has ocen computed as follows: (41) wbtrt tM skill
from ant to un. Whether rhe spell usn could dfcc­ /r.vl is Zlre tlxbonus IS -2 j,1I rtJUrlloncjbasu urifllmrllllnty; (lr)
{Ively cast thc� spells would be up to rhe GM, the II boMUScj + j is IIwrmitJjerskIll wi ell/ (II +30 InmllSt); (t)
system, and Ih(" c3su:r's levd or dcgrer of skill. FRP jer fll(b s',1I 1tw1 Mtwfm Ollt II11J 1m lin 11441110nlll + j bonus IS
systems using rules willeh provide for the [tammg and /lppli/4; (4)jor shllltwis tlt'l'tn Ib.Ct4gh twmty IIx IIM'llenal
dcvdopmcm of spclls through " collrgcs" or along bonus IS +2 (t.g_, sk,ll ltwi nlNIt", yllLls +68); (t)fcr skIll
spt'clali7.cd lines employ conccpu slmiJ.arto those ustd twmty-o.tll lhrot.gb lhirty dM IIM'llonal bonus cj + I prr ltwl is
In rhLs moduk dWllr4tJ(t.g., slrllltwftwmtynghty/llds + 78); flM mflbonll.l
Many systrms. howevcr, dICtate that player charac­ oj + 1/2 Ijgn'lnfo. t.ub sk,ll ltwi dbow Ibirtlttb Itwl
ters or NPCs undertake to learn but one spell at a time.
often wlth no frqUirement that irs subject maner/ 1.38 LOCKS AND TRAPS
e(frct relate {O a panieular background or pattern. The locks and trapS found in this module are
Convening the NPC spdl lists to ind1\'idual spdl described In t('rms of difficulty to unlock or dLsann.
counterparts .....lll lx more difficult. but can Ix- acllle\'cd Subtractions arc from the rolls repre�ntLng a person's
with relative eaSt' using (he follOWing guidcllnu: aHempt (0 find or overcom� the� devic�s. The
difficulty fac(Or may represent a specific column on an
I) Lock al II", NPCj Iptll lulJ and neu II", l'IIn,)oWf namrtjQf' II",
gr�lIpmgl bub Ma",1 w,1I mdl(�u 101&11')'1'11sprlltpt{",I,.!�IIM ,bt
action/maneu\'er chan (e.g., Rolemaster) or an addi­
NPCb.ufoIlow,J"1g . Ibt "FIr( 1..>101" l,s' lMd'MN" priflmuljer
(Lonal subtraction or modificatIon to [he a[(empt roll.
j'rt-cnlM"d sptlls); In ;'Iny case. th(' (enns arc descnptive and will help
the GM determine whether the trap is ofabove average
2) A'Olf ,1", SPC'f /,wI �Md titlmtllMf lix MIIIIIM of IF''lls or 11'111
difficulty, and how tricky it is relative to other devices
PP'"l' btlshr """,14 , b.w IIMbrJC"'r�""rySltm AIM, ({!fISI'"
and the PC's skills. Th(' dcscrlplU'e tenn IS a relative
II", InvI cf/"""'" ofiIIlmibit IF''1ls II", "'PC_14 I.ww (,,_, � jIb
Inri MraguuM IInbr JC"'r ...In mrix I.ww II IIIUllllllm of 8 IF''ib
constant based on the follOWing order ofmodifica(Lon:
two Jrd 10'(1Spills, tbm 2nd trwl tptlls. llnd tbrn lSI /r..Jsprlls).
Routine (+30). Easy (+20), Light (+ 10). Medium
(0), Hard (-[ 0). Vcry Hard (-20). Extremely Hard

3) Sriu, sptllsfrom ye"'fys,m, IIpprop""((JOT a Sprl/llst. ofII", NPC's (+ 30), Shtfr foUy(-50), Absurd (-70). Poor lighting.
/,wI lind projmlen. h'P'ng m mind 1&', II", prtJrrmm mdlliliul m
one's physical condition. n('arby activity. etc. may
IIx moJlllr lbow/J Ixjollawrd wbtrr f'CS$,blr
aff('ct lhe lock/trap modification number. bur not the
1.36 A NOTE ON LEVELS difficulty category. Thus. a trap mIght read "very hard
When uSlngc('rtaln "I('\·t!-systems," a GM may find (-50)," indicating it L5 nonnally a "·20" consrruct, but
that th(' levels provided make characters tOO powerful oth('r (,1CtOrs (e.g.. dark) make it harder to disann.
for hIS world system. If {hiS IS the case. nmluply the These addilional problems are casler to overcome
levels gL\'en by .75 or .6 deptnding upon yoursitua{ion. than the IntrlllSIC complexity of the mechanism; this
ThLs would reduce a 20th level character to a l5th level expkllns why it di(fus from another well-lit trap which
or 12th level charact('r respectively. Remem�r to reads "sheer folly (-50)" (to disann). Th(' "-50"
{('duce appropnatc bonuses accordingly. associated With the "very hard" trap can. with thought.
easily be reduced 10 "-20." but no more advantage is
nonnaUy attainable. short ofdisassembling the m�cha­
nism. We suggCSl that a modified (D 1 00) roll exceed­
ing lOO results in succ('ss; skills. Slats, etc. should be
applied versus the difficulty subtraction and the roll to
yield a result.
2.0 INTRODUCTION The DwarvC"S. to (hl.'lrown detriment. arouse-d III Ihe­
Dragons an rns�t1able wrath; and III thl.' t1me-s that
Thr (onunl'S ofDurm's Dwarves durmg the Third
followl'd the great Drakes roame-d Ihe balTt'n Heath.
Age waxtd and w'!ned with rhe pasSil:gc of tunc.
searching for new foes on whom 10 VI.'IlI Ihelrra�. But
Nowhcrr was this morC' tvidcnt than in their ancmp£s
there were none to be found: the lands abo\il wtrc
[0 <:010"17.(' the Grey Mounl.1ins. Though they struggled
desolale. And so tht- Dugons quarrdll.'d wllh onl.'
In the fact' ofan unforglvlng.lnd. at times. mhospitable
anolher. and a Ilml.' of vlolmcl.' trupll.'d In Ihe- With·
clmlllr. Iht' proud Dwarycs were ultimately driven
I.'red Htath. the prrnclpll.' b.aIIll.' ground. For cenfunl.'S
from ,hrlf halls. They returned cmpty-h.mdcd to
they fought un(il, finally, Ihey drstro)'l.'d each olhl.'r.
En:bor, the Londy Moumaln. Ever the bane of
From tht' rums of banIe no victor I.'ml.'rgl.'d.
Morgoth's CTntures. they fell Victim to the lust ofrhe
Dragons of (he Withered HC:Hh.
Thus II was as GiIllJ, (of tht Nme W"lkers) re-
2.1 OVERVIEW
corded: From thl.' menacing soulhl.'m faces 10 thl.' gentll.'st
northern slopts, from the dry wasles of the Withered
" Tham I, Nam's SCI', (arlit to Ertbor, Ibt umrly Heath to the fnngl.'s ofGundabad, Ihe Ered Mllhrin IS
Mcum/un, rltllr 1M (astern taViS of Mlrkwood, and
a plael.' of cold bcaury. a veil over Ihc peril that lies
Ibm ht btgan nrw works, lind b((arllt K"rg undtr 1M
hencath. The Grl.'y Mountains stretch for over four
mowi/ and wtnl
MOO/llain . . . BUI 'lborll! J his son rr
hundred milt's: as stich they foml the northern border
mlo Ih(Jar North to Ih, Cr ry Moulilallls, whirr most
ojDurin 1folk wm nowgatbtrmgJor thost mounlams ofRhovanion. blunting Ihe effects oftht Forodw:l1th's
wtr( nrh and lmft txplcrrd. BUI i hm wm Dragol15 m blizzards on Mlrkwood.

stror[g a�m and mullrphtd, arrd t



lilt was/(s bryorrd; and aft" marr tars Ihry brramr
madr war O/I tbr
Like the stroke ofan axl.'. the Withered Heath splits
the eastern part or the rangl.' mto tWO forks. A huge
Dwarws, and piu rrdtrrd Ibrrr wer s. A I lasl Dam 1, tr;l.ct of torturl.'d land. It IS allen to thl.' �ulTOundmg
togflhrr with Fror his s((ond sorr, was slam al thr doors mounL111lS and valleys. North of Ihl.' mountams. thl.'
-1 his ixlll by a grtat rofd-drakr." brokl.'n plarcaus and dls)olnttd hIlls orIhl.' Forodwaith
Apptndix A, LOTR Ill. sneleh far bcyond the- honzon. the bleak landscape a
It'sllmony to Morgolh's ru�. In COntrast, Ihe- Nan
Taurduln south of the mountains is a pltasallt land, THE FOUNDATION OF ANGMAR
abundant with wildlift. The region abounds with The first millenni;l of the Third Age was. gtnl"raily.
dange-r and wonder, challenging all. a quil'l time in tht North. But around the year 1300 a
The races which make the regIOn their homt art dramalic changr came o\'er the rcgion. I n the Witch­
many and varied. VassaI OrctribesofMoWlt Gundabad rcalm of Angmar. north-west of the Ered Mithon.
prowl the west'em, southern, and eastern slopes. main­ Orcs and other evil creaturcs grcw in number.
u.ining a guard for the RI1Unnish supply trains and Angmar was not a f("rtile land. The growing stason
making occasional forays Into tht lowlands. Tht was too short. and agriculture was limiled. Food was
Brijabar (Brornings) rangt the the lowlands. their thus imported frommore arable lands. Grain and odl('r
numbus grtaresr in and around the Nan Taurduin. foodstuffs were transported overland from Rhun to
Dwarvts of Ourin's tribe mme the cenlral and south­ feed the men ofAngmar: and the Northroll5 (Estar.tvi)
eastern mountains. delving at the mountain roots for ofthe upper Anduin vales grew food for the Orcs. The
the abundant sil\·tr. l n the northern foothills stands thr Anhtdain soon learnt of Ihis from their spies i n
stronghold of the Ice-orcs. Kala Dulakurth (aOr. Rho\'amon, and mercenanr.s were hired to sabotage
Dark-ice Fortress). The castle is cunningly constructed these practices.
from a large, hollow outcropofbasalt which rtsts upon From T.A. 1370 to 1395 Arthedain's Northmtn
a Icve-! table of sandswne. From here the Akul-uruks mt"rcenaries regularly raided Estara\; lands and at­
(Or. Ict-orcs) survey tht north. patrolling the region tacked thr wains from Rhlln. The Ashar.tg Ore-tribe
for (he Witch-ki ng. Nothmg tran:;pirts III the north from ne;lf Mount Gundabad wete sent to further
without thcir knowledge. srrenglhen the guard on Ihe supply trains. and thereaf.
Of late, the sllenct of the mountainS has been ter the Arthadan ml"rcenaries were nOI as successful i n
broken by the roar of Dragons 1Il ragC'. the night skies thtir raids as they had bern:t( firsl.ll1e ve ngeful Orcs
lit by flashes ofl)rilgon-f'irc. Once agam. these feared also had an effect upon the Beijabar population. Many
beasts stalk the Ileath. departed SQuth. while others were forced (0 retreat into
the more remote reglons of the Narrows.
2.2 THE HISTORY OF THE GREY SILVERPWNGE AND ScATHA THE WORM
MOUNTAINS In T.A. I +to a small band ofOurin's folk travelled
TilE ELDER DAYS north frol11 Kha:t..,d-dum and establIshed a silver mine
<It Mount Gondmaeglom, rhe Ered Mithrin's tallest
The Grey Mountains were once but a part ofa great
ptak (1 0.720 fl. The mine was called Silverplunge,
mountain ch.lm th.lt strttched across the northern pan
for thl" mountalll was nch III silver and the veins ran
ofthe world. TIlt WarofWrath at the end ofthe First
Age changed the shape of Middle-earth. Apart from deep. For almost two hundrcd years rhis small group
prospered. and Kh37.ad-dum's wealth increased. Then.
broke-n and shattered hills in the far North, and the­
suddenly, all contact with the outpost was lost.
Iron Hills to the south-we-st. the Grey Mountams are
The Great Plague eTA 1635 to 1640) was first
all that remain of MorgOlh's mighty cham. the Iron
thought to havC' damwd the small colony; but many
Mountams.
yearslarer Durin's folk ltarned that it was notso. It was
In tht rrars du( followed the aW.lkC'ning ofMen. tht
no plague. or disease. that brought an end to
Gre)' Mountains werc the location ofmany Adan holy
sites. Although they were later abandoned as the Edain SilvC'rplungt. but the wrath of a powerful Dragon.
moved westward (Oward Bdenand, the m)'Sll"rious
111(" diggings ofthe DW<ll"Vts (and Orcs) had stirred
the Dragons from their long slumber; but they were
:lOOmtsitts remain S.lettd to the Rho\'anion Northmcn.
also c:llled forth by the malice of S:!uron. The- rise of
This was tsptci:llly so to thr case ofthe fkijabar. as the
nonhem groups utilized thest sacred s\les in later-day
the ancient drakes was an ominous warning to the
peoples of thr North. Dragons were once :lgain scrn
rituals.
sulking the bleak mountainsides and gbcial valleys of
The Second Age was a dark time for the men of
Middll"-e;lnh. The NUllltnort'ans seldom came f;lr the Ered Mithrin.
And so it was that Scatha Ihe Wonn, newly awoke,
mland. ctrtainly never further than the eaves of
grtedyand aggrrssl\·c, stonned the halls ofSilverplungt
Mlrkwood. Orcs issued from under Mount Gundabad
in T.A. 1635. He routed the Dwarves, slayingeach and
10 harass til(' peoplrs ofthe region; dark Ihmgs entered

Mlrkwood. However. the thrc;lt was Irsstntd whC'n c\'ery OIl('. and he plundered their riches for his own.
Sauron was drfeated m SA 170 I by the Elves and thl" THE FALL OF ANGMAR
Numenortans. Tht North-kIngdom of rhe Dunedain was overrun
In thl" Grey Mountains themselvrs. thr Dragons and desrro),td by the annics oflhe Witch.king i n T.A.
slept. Ha\'ing fled Ihe min of111angorodrull. they hid 1974. Th(' nut year the vengeful forces of the Elvn:
themsdves in an effort (0 rscapt Ihl" drlrctlon of thr and Gondor counter-atracked and annihilattd their
Vabr and their servanls. The let-orcs eSlabhshrd vile focs. The rc:llm of Angmu was finished.
themselves In the northrrn foothills. ren\linlng apart
from tht athrr races. Ofthe great banll" that endl"d t�·
Steond Age, only nlmor caml" 10 the cold Nonh.
Tht' Ore-army of Mount Gund:abad also was de­ The Eoeheod wene 10 thl' aId of Gondor in T.A.
SIroyed, although the city-hold remained intact. Tht' 2509. for a force ofOrcs and East('rlings assailed their
nt'w Ashdurbuk (Lord of Gund:ab:ad) was openly ('as[('rn border. Eorl rhe Young won a mighty victory
flouted by the Grey Mountain Orcs; and his inability on th(' fidd of Celebrant. defeating Gondor's would­
w maintain control O\'('f tht' mO\mtain Irilxs resulled be invaders. As a reward rhl' Eoth('od wer(' givl'n th('
In a loss of power. land ofCal('nardhon to dwell in. Thl'y migrare-d south
With the collapse of the Witeh-king's realm, the during thl' next two years. This prov('d to bt' a bbsing
Eothoed, led by Frumgar, rt'moved 10 tht' upper Anduin for th(' Orcs of Mount Gundabad who, fr('ed from
vales. Tht' Eotheod were a hostile force who thn':atenrd th('ir siege. bt'gan to r('assert ti,('msdv('s as a paW('f III
the Orcs of MounI Gundabad and kept them under a the Nonh.
vinual sIege. The Estara\·i, the fonner inhabitants of 11,(, Dwarvl's mined th(' Gr('y Mountains for nearly
the land, had provided a major source of food for Ihe four hundnd yl'ars; and they prospcr('d. in a fashIOn,
Orcs. bUl lhf.'y Wf.'fe dnven offor sl:ain by thf.' Eotheod. though they n('ver forgot the wonder and splmdor of
Th1S proved disastrous for the Orcs. Khazad-dum. More Dragons app("ared In Ih(" With­
end Hl'ath. From c. 1'.A. 2550 they were incr('asingly
THE TRIALS OF DURIN's FOLK
;lCIiv(' and they began to trouble th(' Dwarves. A
In the search for mithril, Durin's folk in Kha:.-..ad­
Dragon would suddmly appear, slay many Dwarves,
dum dug f.lr beneath Car..dhas (5. Redhorn). and their
then Il'avl', taking th(' bodies of the fallen. Th('reaft('f
delvlllg lOuched upon an ancient ne(Work of runnels
the Dwarves travelled only in large groups. well amII'd.
-the Under-deeps. These- Under-deeps had served as
Trade with rhe pwpies of Rhovanion was rcnd('red
a prison to a hideous crcature, a Balrog of Morgoth,
virtually Impossible. In th('ir mines and smithies rhe
who. rising from the darkness, followed the Dwarves
Dwarws were isolat('d, but thry had r('soh'ed not give
Into theIr mines and slew the king, Durin VI. Defence
up Iheir moumain homes.
was use-less. and so thf.' Dwarves abandoned their mines
to the ('vii beast. THE DRAGONS ATTACK
A year later NainI was slain in a vain sortIe against Khu:'-�ldrepa (Kh. Dwarf-slayer ?) the Foul first
the Balrog. and the Dwarves flf.'d Moria. Many went struck at the Dwarven milling setti('m('nts. In T.A.
nonh.up thf.' Anduin vales, whilf.'othf.'rs. lf.'d by Thrain 2563 he took l1lUndercl('ft III a furious assault. The
I (thf.' new king). travf.'lled f.'ast through Mirkwood. few DWarv('n miners who escap('d south to Norr-dum
The greater part of the Dwan.'t's had takt'n tht' told of dark pow('rs and horror unimaginabk For
nonhf.'m rOUle in thf.'ir flight. After many years of Thundercl('ft wasnol lak('n bymight alon('; Khuzadrcpa
wandering they came to the Grey Mountains. and there also was accounted a mighty sorcerer. It is said that his
learnt the fate ofSilverplunge. Broken in their despair vile spells brok(' th(' will ofthe DlVa...·('s
. who sought to
(rom the loss of Moria. tht' Dwarves began new def('nd their town.
delvings. finding the mountains of their new homf.' to Soon aftcr. in T.A. 2578, Angunh drov(' the Dwarv('5
br rich in silver. In TA. 1994 they establish('d a new from their halls beneath Long Peak. Thl' resolut('
stHlemenl. It Ixcame known as Thunderdeft. Naugrim tri('d to stand thrir ground bUI could not
Thrain I led his company first through Mirkwood pr("vail against the intense heat ofhis fiery brtath. The
then north to Erebor, the Lonely Mountain. At E�bor bra\!(' actions of a small group of Dwa...'('n . min('fS
the Dwarves founded a Dwarf-kingdom 'und('r the allowed a gr('ater part of thr colony to escape. They
mountain' (c. TA 1999). There Thrain found th(' f1('d w('st to Norr-dum with Ihrir talc of ruin and woe.
Ark('nston(' - a beautiful jewel, purl' white in hUt:-. II King Nain II listened to the fate of his smallrst
was th(' h('art ifThrain's realm. In 2002 contact was settlement. and his head bow('d with gri('f. At Itngrh he
tstablished with the Dwarvcs of the Ered Mithrin and cam(' to his main hall and cursed the Dragons, vowing
Thrain I('arnt of th(' fate of Silverplunge. m"\'er to surrendcr Nort-dum or Silvrrpit to the foul
O\'fr the course of the next century and a half. th(' Wonns.
Dwarves expanded in tht' Ered Mithrin, where silver Inde('d. it seemed that tilt·ir luck had changed when,
was in abundance. Many Dwarves lefl Etebor and in T.A. 2580, rhe Cold-dr.lke Leucanuh was slain by
moved to the North, and mon" colonin were founded. Nain II in an attempted assault upon Norr-dunl. But
Norr-dum was established in T.A. 2095, Silverpit in it wasonlya trmporary respite, for in 2589 Anclo-anca
2149. Long Peak was ('Xcavaced three years lac('r. fell upon the Dwarven hold. He- slllash('d through the
Thorin I Ixcame king of Durin's tribe in TA 2190 outer defences and sl('w King Dain I befon: the door of
and. in 2210, h(' left Er('bor and rcmovf.'d to the Gr('y his own halls. He th('n sackrd th(' Irt'�asury of Norr­
Mountains. Nort-dum became thl' capital of Durin's dum and piled Ih(' wrafth ofNorr-dllm and ofDurin's
folk. Thl'r(' was a briefskinnish with th(' Asharag Orcs folk ilHO a vast mound; and Dain's fonn('r Ihton(' room
who raidl'd the isola{('d senlenl('nt of Long Prak. Th(' becam(' Ando-anca's hoard chamber. From th('n: he
Dwar\'Cs hunt("d them down and )Iew thl' l'ntire tribe. hllntrd Ih(' Dwarves across the mountains as they f1('d.
THE TAl.E 01' ScAT!-IA THE WORM the Bcijabar. and logether they madf rhe Narrows
Following the wid('"-ranging destmction of the War uninhabllable. The Bcijabar fled west and south to
ofWrath. the Dr:lgons fled the mill ofTilangorodrim. their kinfolk In Ihe Andum vah.·s co escape Scatha's
:lnd as rhe-world enlered a new Agr, so too they emered fury.
the bleak bndscapc ofthr Grey Mountams. Thfre they His pride grew apace with his greed. In T.A. 1995,
slept for an Age, and morf. Thf years rolled past he turned his attention to the Eotheod and their lands
uncounted: nOl until lhf middle YfaTS ofthe Third Agf abom the upper Anduin vales. This ultimately proved
did the Dragons begin to stir. The diggings of the his undoing. for Fram. son of Frumgar, Lord of the
Dwarves and Orcs roused rhe slumbering Dragons, EOIheod, tracked $catha back w his lair, and there slew
and thr growing powfr of5.1uTon beckoned to them. him. As he died $catha stared at Fram with his baleful
One or the.';f was $catha the WOnll, [hf eldest eyes and laid upon him a telTible curse. But Fram did
surviving son of Glaurung, Father of Dragons. $catha nor hfed his words, and hf took $catha's hoard back 10
was thf first to wakr fronl dOnll;1ncy around T.A. his own land:;. There they had peace from Ihe long­
1600. A yam beast, hc suffered no rival: thus tht' womlS for many years.
Dwarves ofSil\'erplunge raised hiS Il"f. and he lusted for Fram, USing his treasurf, built a town. Framsburg.
their trt'asUft'. In 1635. he came- to Mount for his prople. But when rhc Dwarvfs ofThunderdeft
Gondmaeglol11 ,1 11d the Dwarven outpOSt of and Erebor lramed of the slaymg of $catha, they
Sil\'erplungc. -111e Dwarvfs were taken complrtely demanded that Fran! yield rhe hoard. Fran! refused and
unawan'. and the slaughur that followed Idl nOI a offered them only a necklace made from rhf Dragon's
Single- Dw,uf ahvf. Sih'erplung<' became Scalha's lair; Ic('"rh. The Dwarvrs wrre incensed by Fram's petty
Its m:nn hall was Ilimed IIlto his hO;lrd chamber, and offer. and soon afterwards Fram was murdrred. His
rhe- mound of silver and other pr('cious melals wirhm tknh was shroudrd In mystery: il lS said (by some) that
it was Imm('nse. Yet Scatha was not content with hiS Scatha's curse was visited upon him. The Eothcod,
massacrf of the Dwarven colony. He remamrd aCll\"(', howrvfr. blamed rhe Dwarvfs for his death, and there
roaming throughout Ihf area in search ofmischief;md was ill fcclmg betwrrn the two races for many a year.
morf trea:;urc. The rotted carcas� of $catha lay in Sih-erplungr,
From T.A. 1650 onwards, he- continually raided casting a pall of drath over Ihr ancirnt Dwarven halls.
Mannish dwellings and wagon trams. Swrie-s lell ofhis Tn lalerllmes it was again occupied: by lesscrevil beasls
son. Hyarlfuca. who jomed him In his anacks agalnsl - Orcs. Ca\'c-drakes and other such fell creatures.
NARVI V AND THE LEGEND or CI:lI'8-osf (WO f.lCllons. The other. lC'd b)' Na11l1. ;J: well-known
Narvl V was a descendalll of Ihe accialllled maslt'r and ulented smllh, Wished 10 return 10 trebor. But
slllHh. Narvl ofKhu.ad-du11l. rhe llIaker of Ihe West­ Narvi refused 10 let them go. IIe feared (hal they would
g:l[e. He IS remembered bolh wlrh admmillon and disclose 10 Thram and Thonn the loc:lIton of Celeb­
greal sorrow. He was a fi,'f'}' or.1I0r and a masler osr. When Ihegrouplfled ro forcc their W;\yout. Narvi
crafum;m. held 10 be one of rhe grrateS[ smilhs of ordertd rheLll sbm. and Ihe evrl deed was dOllr.
Dunn's folk. As one of rhr first Dwarves to b(' bom in With IhC' rebellion 10 hismie suppressed. llIs hellch­
Ertoor (T.A. 2009). hl' grl'w up wirh lales ofKhaz,ld­ mrn returned 10 their mmes. The lioll"s [hat followed
dum; ils beauty and ils 11lIrhni. The InI('-silvtr of wtre hard, and the Starch forlnle-sikerw:ts tn V.111l. No
Mona became an obstssion with Ih(' )'oung Narvi. II Ilmhril w,JtS found. 1111S pro\'ed 100 much for Nan'l;
was rart III Erebor, for Imle of it was laken by Ihe delUSiOn and greed were hiS masters, and hiS mtnd ::or
Dwanres III their hasty fhghl from MOn:!. whar was left)soon snapped. By treachery. he' slC'weach
MIIhril was rhe comer-slone 10 Narvi's nawed and e'\'e'ry one of his henchmen. so th:tt he 310ne could
nalurc; it was the cause of hiS feud with Ihe King, possc� Ihe Illithri!. For although none was found. Ills
Thralll I. r:or Nam held fhat Ilmhril should be mind rold hUll olherwlse. and he clutched desperately
available to all smiths, l'speclally 11IIllSelf. wherl'as to his dream. He wandered cT;l.zed and broken among
Thram had decreed [h.l[ only the most tll'peflenced rhe mlnc�. searchl1lg for a lost hope. until :1t last hc dted.
,millis should work wirh the wondrous meta!' Narvt However. m de3lh he found nOI ft5t; IllS ghost still
r('ckoned himself a master craftsm:m (as mdcl'd hl' walks wllh those ht foully murdered. Togethl'T thc)'
W,b" but to thl' other Dwar.·(,) he was still a 'voung­ )talk the tlll!,ry halls ofG-leb-os!. ce<bclrs�iy guardmg
�\('/ He became biuer and long spoke agai�st tht Narvl'S !lluch-destreJ 'Illuhfll'. 5uffenng none 10 C0111C
KlIlg's poliCies: many ht'aU"d debales he had with ncar It.
Thorm I. heir to the Ihront. Nan'I's rebelliOUS nature
finall\' led to hls tll'pulsion from Ihe school ofSmithing. 2.3 THE GREY MOUNTAINS IN
Hlsanswer wastO speak oulln publiC ag:unsl lhe King.
LATER TIMES
and whde nO! openly advocating Ireason. IllS [One
spokt volumes. FROM T.A. 2600 TO THE FALL OF ERE80R
Luge silver deposils, grl'atef than any ('\'er found III The Dwarvcs fled from [heIr Grey Mounram holds;
Kha7.ad-dum. were disco\'ercd al Thundrrdcft m the birter 3nd dl�e!lchanted. thl")' returned I\) Erebor,
Ertd Mrrhrm. cTA 2084. bcited by till' ntws. N;uvl ;l.lthough �Ol\le went cast to Ihe Iron hills. Wllh Iht
belln'ed thaI mllhril would surely soon be found. He passmg of the ])warve� from the Ered Mulmn, ,he
wllght to reIllO\'t to [he ErC'd Mllhrm bUI was denied Dragons ntltd SUpIT111e m the regllln. B11I Ihey soon
b�" Thr.:lm. who Wished to ' kte'p an tye' on the proud found the), had no new �eltlements 10 plunder: the'
Dwarf. Narvl WitS faad with Ihe choice ofan mglon­ mount;lm� were d"solale and Ihe lands 10 Ihe somh
otiS nile or remammg tn En·bor. He' chOSC' the former, empty of Illtn. E\·t'r acqU1sitl\'e, the Dragons bccamt
�nd his heart was forever turned ag;lInst hiS Ktng. restless. and consumed by rhtlr pride' and le:llousy of
Narvl conducted secret meettngs With many like­ other Drake's hoards, they turned upon e:lch olher.
mtnded young Dwarves, and in T.A. 2086 he finally Conflict W:lS mcvitable.
convtnced two hundrtd to follow him mto ell'ile. The Wi,hen,d Heath bore wirness ro manY:l fierce
'Illum let him go. though hiS hean was heavy for he encounter, bccommg a bardt-field. The earth was
fell that ill would come of them. It was tht first (and pitted and blackened with their marks ofwar; the JXaks
only) SC'rlOUS dissension withm Dunn's folk. resounded wilh th" sound of Dragons roanng Jtl
Narvi led his followers north mto the Ertd Mnhnn. viclory and defeat. Of these savage dutls only nllllor
Thq· went further than Ihe other Oll'an·C's. and seuled and disquie't came to the south lands. Tht Orcs hid III
aoo\:r Ihr Wilhered Hearh. 111 thc north-caslem spur. fear. and the Akul-uruks abased thtmsdlles before
There they fashIOned dwelltngs out ofa nalural ca\"em Throkmaw and worshipped him. Somt' Dragons ldt
complCll'. WlIhm IWO rears rhey Iud latched OntO a th" rangt', driven Out by the more powerful Drakes.
huge vem ofsih·er. 111i5 wealth the mmers broughl to They rerumtd north. from wht'nce thry h:ld firsl C0111e.
rhe slLrf.lce com'mced N3Tn Ihat mulinl would soon However.Smaug ,he Golden flew south. leavmg rhl'
be found. Hts pride and greed grew, tWlsrlllg his m1l1d. fn..dess combat to the lesser Dragons. For news had
He l)('came acutely paranoid. H(' ordered that lht halls come to his wicked cars of nl'w Dw:trven wealth. at
be hea\'tly fortlfird. for he belit\·w Ihat Thratn would Erebof. In T.A. 2770 he descended upon the Lonely
le.lm of his StlWrmtne and challenge hun for It. Their Mou1ltam. Tht nearby town of Dale ht r:lzed 10 Ihe
halls l)('camr known as Qleb-osi. Ihe sih'er fortress. ground. Glnon. Its Lord, was slam. Only a small
;"\Jan"t ruled like a Iynnt. and hI' gathered about numbcrofDwan'es escapcd Ihe sack ofErebor. T1nor.
hllll5('lf a group of henchmrn to do his blddlllg. His Thr:lm. and Thonn ;l.mong them. (hey fled first to the
1ll1l1d became lI"1cfeas1l1gl}, unsrablt. When fewer than Iron Hills. and Smaug hunted them across the land.
J score of years had p;l.ssed. Ihe Owar\'ts of Celeb-ost Once mOfe' the Dwarves wert bercfl of a home.
hc.::;ulle dl\"ldeJ. rhe tellston ('sellatcd between the
CLOSE OF THE THIRD AGE Dngons left in the arta did not Silt.
Azog. Lord ofGundabad and ruler ofa large Orcish In T.A. 2941, Smaug was slain by Bard ofEsgaroth.
empire. brought (he rebelliOus Grey Mountam tribes a descendan! of Girion. Bolg leamt of Smaug's dtath
to heel forthe first lime smce the fall ofAngmar nearly and duired revenge on the: Dwarves for (he slaymg of
a thousand yt'ars before. In a shan. brutal campaign his v�al. the Great Gobin.l He mustered and It:d tht:m
(T.A. 2775-76). he ensured that tributt again flowed to Ercoor. There the Banle ofFive Armits Wa5 fought
to Gundabad. In T.A. 2790. he murdered the Dwarf­ amongst the: rums of Dale. The Elves, Dwarves and
lord Thror. who had gone on a craud pilgrima� to Men had the vlCIOry over Bolg's legions of Orcs and
Mona. This precipitated the War between the Dwarves Wargs. Thonn II was slam by Boig. who was in tum
and the Orcs. Tilree yt"ars lartt, the muster of the slain by Beom. rhe mighty Beaming lord. DOlin 1I
Dwarvn was complett. In the search for Azog, thtit Jronfoo{, was insulled as the new King ofDurin's folk.
vengeful forces sacked every Ore-hold m the Misty He restore:d the: Kingdom 'under rhe mountam' to Its
Mountams. including Mount Gundabad. ln T.A. 2799 fanner glory. 1norin II wu buned at the heart of the
they came to the vale of Azanulbizar. before the East­ mountam and the Arkensront laid upon hiS breut:
gate of Mona. There they fought a great hanle. The Orenst, tht mighty Elf-sword. W:lS I.ud at his side. Fit.
Orc host was Iluge, but the wr;uh of the Dwarvts and Kill hiS Sister-sons werc buned nUt to him. Bard
prevailed: Azog was slam, and hiS anny perished. bteame King of Dale, which was rebuilt.
Revenge was visited upon the Orcs. {Ilough at grtat The Orcs wert decimate:d by their defeat in the
C051 to the Dwarves - barely half their number BanJr of Five Armies. Only one tribe mnained in the
remamed. Grey Mountains. the rcmnants of the three that had
Over the next cenlUry and a half. Boig. son of A7.og. once dwdt there. Duong the War of the Ring thtsC
soughtto rebuild Ius father'sempire. MOUn! Guncbbad, Orcs and a depleted force from Mount Gundabad
not Mona, was fhe center of his realm. for he desirtd assailtd Thranduil's folk and the Woodmen in
to rule the north lands. Bolg re-esrablished Orc-holds Mirkwood. Thtyattatked to no avail, and with rhe: f.11J
m the Grey Mountams: many of the old Dwan·en ofSauron the remaining Orcs lost heart and fled. SmalJ
tunnels werc occupied by the Orcs, crtaring a huge bands esc;(pOO the Elves to rttum to the mountains. It
nerwork under the southtm peab of the range. Those was the begmnlng of a new A�.
2.4 A BRIEF TTMELINE 2005 Lurlllng of Fum's wulth, Th�tn I of Ertbor
drnunds ht }·.dd Iht Irr�$UT(". Fr.tm 's murdtrtd. l1tc
c.T.A. 1300 'T'hC' «,aim of Angnur is (O\Jndtd.
Eothroo blJmt tM Owlr ...fS for IllS dUlh. Thcrr .s no
dJSO The supply (nms �'n Ir.lldlong from Rhun 10
grr:llf Ion btlWffn Iht IWO �cC"S.
Angnuf dunng dw $tlllllllC:T lnd Jununn months.
2050..2 I SO l1tc OW�"'n III tht nonh Up.an.l lhtlr nllmng
c.IJ7()"139S An..clu upon 'M $Uppl�' If,lIIlS, ptf}XCr.UM ;tcti"llltS. SII..trPII. Long Puk :lind NOIT·dum :lIrt
by Northmrn. "'«cU(. (/\C'tUollly IllHan,lnh In I� PJy fSl.ablu.htd. Mlnr Owl"'U of Ertbor rrmo\·t 10 IfIt
of Anhtdlin). F.rcd Mllhnn.
1395 Undcr pru.surt from ,he Wlleh-bng. GundlNd 2086 NJ."·' V ehoosn logo lnlotlliit In Ihc:Gret' Mount.aulS.
KncU the NNDg mix- [0 Ihc usum Ertd Mllhnn to t.aking wllh hili. two hundrtd of IllS followtrs from
gwrd ehe supply mUllS. ET("bor. Thty 3rt nt,'rr Sftn agllll.
'''",OlM Ow;uv« ofKh.ll7.ld-dum t'subhsh an outpost at 2210 Thonn I, tht ntW King, lu..u Ertbor :lIndgots nonh
Mount Gond�lom. In Iht ,{'nlnl Em:! Mllhrm. Ihc Errd MlllInn.
10
,�lIed Stlvcrplungc.
2360 Tht A$har:tg tribe- IS w.ptd OUI by tht Dwarvts.
1600 The first of rhc Dragons btgms to sm.
2510·2512 Earl lhe Young WillS ,he YICIOry oflilt Field of
1635 Sclliu Iht WOml ,lItlCks Silvcrplungc. making It his the Cdebr:tnl. Undtr the ItldushlpofEorl. tht Eotheod
[alT. No DwlrvC'5 survlVt'. re-mo ..t south to sellle m CJ.len�rdhon. Ourrtc-d,
1635·1640 Tht' Gr('�[ Pl.lguc )WtcpS across nonh-weSlem Framsburg roon fllls 11110 rum. It IS looted by the Orcs
Mlddlc·t..nh. Rhollanion is dtvasmtd. Thl" plague is of Gundabad. who ha,·t mhtnttd conlrol o( 1M upptr
hnlt fell In rhe cold nonh. AndulO ,·alts.
(.1670 Tht Narrows arc bid W�lt by m:lnudmg Dr.lgons. e.2550 The Dr:tgons lTt untjUltl in the WllhcT("d Htalil.
1lY Btijlb;u tUlle Iht oonh, migrltlng to jom Ihtir 2563 Khw.adrtJ13 Iht Fuul lotkts'I1mndcrdtfl. TIl<"SOIVII'1Ilg
kmfolk m .� lowtr Andum I'�t$. I)wJ.n·" flt(" 10 Norr-dum.
(.1950 Mort Dngon� bfgln :lIppunng In .lIt Ertd MlllInn. 1570 5maug tltcGoldm flltll south (rOin thr Bar! SpU(. He
1975 End oftht Nonh.klllSdom oflht Duntdtln: drful mJ.ku his b.r.al An,·.lmounl. I "l�1 dch-mg Ihal WOlS an
of tm- Wltch.klng', :lIml)' :lInd lilt f:llil of Angmar. Ad.an holy Slit 10 Ill<- F.rst Agt. Trplull,' ht ddil" and
1975.1980 W1th 1M roU:lIp$( ofAngnurGundaWd losn plunders tht lombJ.
liS hold upon tht far.nung Orc Inbts of1M mOUllIams. 2578 Angunh Slonnl Long Ptak. Ftw D"'an,t� tSCll>("'_
Tht thT« tnbn In tlx- Grry Mounl.ams. alw.a),i mort 2580 U-Ut.arulh is sbm :l1ItmpCmg to �IU Nnrr-dum.
mdtptndfnt thUi othtrs(dur to lsolallon). stnd no mort
2589 Tht Cold-drotkt Ando-;tnu s1:O}'S the DI\";tT{.klllg
tnbutt to Gundabad.
O;tm I. .!'2ockmg Norr-dum. Thc- O.....an·" abandon Iht
1977'�I�throd :ntltd nonhl\"ard b),Frumg.ar. Thlshu GTt}' Mounums. Many Tclum to ETtbor wuh nlror. till'
a dl�rous tfftn upon MOUn! GundaWd. nr..
· Kmg. Othtrs go with Gror 10 til(" Iron H.II�

1980 Ddl'lngd«p Ixnuth C;u-:adhas(s. Rtdhom) Dunn's 2590 RllIngllnll OCC\lp'l""S lilt drsrntd SII''<"'1l11.
folk m Mon.a lOOk a Ihlrog. Dunn VI IS slam. Tht
2600·2750 Tilt Onogon' fighl alllongst IMnurh·ts.
fulrog forcts tntm from tht lawn Itl·tIs.
2770 Smaug Ir.ams of the new wt�hh ofET("bor. He IUI·ts
1981 Nain I is sbln In .a 1'':lIn sonIt :lgllnSI tilt &Irog; Illl'
tht crtd Mllimn and drsCtnds upon til(' I..ouelr
D"'lrws .abandon Moria. M;tn), n" nonh up Ihrough
MOimtam. Dalr isdfStrorcd. Glnon. Lord ofDalt. f:olls.
Iht Andum "al". whtlt otht�, undn 'rllnln I (tht ntl\"
Thror. Thr.tin. lnd nlOnn tSCJ.pt. Few othtrs �rvl\'t.
Kmg'. go USI through Mnkl\"ood. d990 Most of
Dunn's folk guht( at Iht Grty Mounlams. Tnt)' begm 2780 A7.og. 'ht Aslldurbuk of Mount GUlldabad. asscns
10 r�t.Iblish thtm.stIl·" In 1M r"S.on. hIS control ol"tr tht Ertd MlIhnn tnbt$. Tnbulr <II8�1O
flows 10 Gund:llb:.d.
1994 Dunn'$ folk found l ntw s,h·tr mmt in tht Ertd
Muhnn. Thl) laltr btconlfS knnwn .lS Thundtrcltfl. 2799 Followmg Iht di�ltr of dIe lbll/r of AzanulbI7.at.
t.I')9<) The- T("SI of Dunn's folk Sflllt :ll ET("bc>r. Iht Bolg .:onsoli<UIU I1I lltt nimh. I ht Uruk'r� T("bt/ bul
l.onth- Mounum. .arc ruthle»I}' >tlpprtSStd.
1995·2000 So:;tlll;tbtgins hll; r.uds mto Eodll'od bnds. HIS (".2800..2900 Bolg strtngthens h.s numbtrs m Iht nonh.
wn. Hurlruea. ofttn JOinS hun. Orcs re-occupy the old Ashar.tg holds.

c.1001 Fram of tnt codlC"OJ sl.t}'S 5wha tht WOnT\. 2941 Snuug IS d�In by &rd, a dtSCtll<Unl ofGmon. Tilt
SlIt/tofF.1"t Amllr$. -rhonn I l lS sllm. Bolg,s$!:tlO. lOt
dOO 1·2500 '[h(- Dragons. follOWIng dlC dtJlh of$.:.atlu.
Ore nllmbtrs .art dlmmlshcd m Iht nonh.
lrt nol Sttn for m.anr rUTS.
2950..3000 Ore numbc:rs 11l(R"� slowly 10 !lit IIOnh.
dOOI·2005 Usmg tnt Dragon �r�l, Fr.un T("bu,ld.s tht
There IS now only 00( tnbc: m Iht Ernl Mllhnn.
old Esural" fort. \\'ratd)t.Tg. J.bol·t tilt m·t( ungl\"dl.
Ht (TflICS a nr ..· elpllli for Iht Eothtoo. n.ammg II 3018·3020 Tht War of tht Rmg. Grcy MOUnlJIO On-s
!-"ramsburg. b:ottlt Thr.tndUll's folk :ond Ihr Woodmtn under
Mlrkwood. Ftl\" Orcs tKapt b�ek 10 Ihe North.
2003 Tht 1,,'o )lmJrrrd brlndlfS ofOurill'S folk, lt En·bor
In.l Thull,lude!'l. rr·c�ubl.sh COntlct. Thram l lums
of the I:Il<' ofSlh'�rplunge. .md of Ihe slaYing ofScllhJ.
3.0 THE LAND St-veraJ major rivers also have their source in the
Grey Mount.uns. A veritable host oflessrr rivers flow
The funher ont goes north from the confine's of northwards 10 the Encircling Sea. Issuing hom under
M.rkwood the colder it becomes, particularly as you tht mount;1lns. lhe beginnings ofthe Forest river flows
ascend lOW the mounuuns of the Ered Mlthrin. Here swiftI)' through the mounuins. forming a drrp rift. At
tht summers arc short, a fleeting respite from tnt' long one poim It drops stveral hundred f«1 in a heau(ifuJ
dark wmters. cascading waterfall. Known as St«1 Fall. it s i a most
Not cvcrywh(,1'( is thIS blc<l:k, though. The Narrows, spectacular Sight. The athrr major rivers are the two
the thm strip of land between the mounums and the forks of (he rl\'tr Mithltn. The Mithltn then flows
forest, is blusW with a more hospitable clImate. The further downstream to a pomt where it joins with the
Narrows IS a shdtertd region, seemingly out of plact nver Langwell. formtng the mighty river Anduin, Ihe
With Its surroundmgs. greaten watefWay In MiddJe-<arth.
On {heorher side ofthe mountains [he srory is much There IS a kmd of serene helUty about the Grey
differt'nr; tht northern foothills face the full force of
MOllmains, bur danger IS never far away.
blizzards and storms that howl down from the wastts
beyond. However. in a few sheltered hollows In rhe
3.2 THE NARROWS
hills. small woods ofresilient pines or deep glacial lakes
can be found. The thin strip of land that separates Mirkwood
There is more to the Grey Mountams and its from thr Ered Mithrin. which got its name from the
enVlfons than just snow and ice. sections whrre rhe forest draws within a few miles of
thr m<?untams. is known throughout the Wilderland
as the Narrows (Q. Arka). The Narrows proper art
3 . 1 THE GREY MOUNTAINS
held to be tile wide, flat-bonomcd valley which stretches
Ahhough they are Irss in height than the nearby rllhrr side or the young Taurduin (5. Forest ri\lrr).
Misty MountainS. the Grey Mountains are S[ill an where It emerges from thr Ertd Mithrin. Irs bound­
Imposmg sight. Most peaks reach 5000 feet, but many arlrs ;u(' two areas where the mountains and thr forest
arc higher. Mount Gondmaeglom. In the center of the almost meet - the wt'sr glp and the east gap.
range, is thetallest at 10,720 feel. While [hemountam's Largely prott'cted from the \oCorst of the arctic
height m Its present company is unpresslve, more so IS weather by the bulwark of the Ered Mithrin, it s i a
Its ginh - it is estimated by Dwarven workers, who fairly hospitable land, and wildlife is plentiful. Away
h;H'e long mmed there. to be more ,han SO miles in hom fhe Immediate vicintry of the riVet the land s i
diallleter. making it one of the broadest mountains m mostly arable. although the growmg stason is short due
this part of the world. to ,he cold wlllter.
The southern side of the chain rises abruptly from A major feature of the Nartows is the Men-l­
the surrounding land: a virtually sheer face looks down Mlthrm. wmding its way through the hills and valleys.
upon Ihe rest of Ihe Wilderland. This southern face IS Dunng the middle years ofthe Third A� this road was
not IIllposslble to cross. however, for there are four much used forgoods traveling from Dale to Framsburg
wmdlng passes that traverse ,he mountains: Cinth (Wrarcburg), and II was kept in good repair; a service­
Milhlm, Cirllh Hlmmnond, Cirith Gondnt:leglom, able bridge was bUilt across thr Taurduin for hravirr
:md Cimh Auris. The passes scarcely make any journey trafTie.
much easlf�r - rock slides arc prevalent, especially
dunng the summer months, or after heavy snowfalls -
3.3 THE NORTHERN WASTE
but there is no feasible alternative; an attempt to find
another way over the mountains is sheer folly. Ikyond ,he Grey Mountains and irs northern foot­
The northern aspect IS more accommodating to any hills is the vastness of the Foroclwaith (5. Northern
would-be mountaineer. for here ,he mount:llns rise Waste). The region nearest the mounums IS called the
gradually from the broken plain, known as the Talath T alath Oiohelka (5. Plalll of Ever-ice)' Ir is a broken
Oiohelka (5. Plain orEver-ice). Glactal lakC"s abound, plain, dotted With tortured hills, remnants ofthe Iron
their chilly blue walers COntrasting with the grey and Mountatns. Morgoth's mighty chain which was bro­
while surroundings. Small woods of sih'ery firs and ken by ,he Valar over four thousand years ago. Also
pmrs lre dotted about the countryside. sheltered 111 pre�nt are drep fissures and creVIces in the ice. some
hollows bclw«n the hills. of these partially covered by fresh snow or weak ice.
GI;t.clal ..cuon is \'ery much In evidence in the Ertd nuking lfa\"cl ulremely precanous.
Mlthrll1. This has resulted in thr umque U-shaped The intermediate region hetwren the northern foot­
valleys rhar look ..Imost like mland fjords. Some ofthiS lulls of the Ered Mithrin and Talath OioheIk..a IS
glaciallon IS mort rrcent: mdrrd, it is an ongoing composed mostly of barren rocky tundra. The rocks
process as there arc four m..jor glaCIers m rhr Ered .. re covered with mosSC5 and lichens. and OVet thr
Mlthrm. The largest of thr thrse. rhe so-clllrd 'Dymg' sparse soil grow a few hardy species of grasses. AI
Glacier. flows castward from Mount Gondmaeglom. various places m thiS tundra region are some unique
down onlO the Withered Hrath. and distinctive landforms. These look likr large con­
cemric circles. the Inner circles being higher in rleva-
!Lon th.m eOlcil of the pre\'tous ones. rhis tS cau�d by
CLIMATIC WEATHER CHART
the melting ;and freezlOg of penn;afrost dunng ,he
w�nner months. The ground th;aws 10 the d.;ayhght Grey Northern
hours only 10 freeze OIgOlIO at nIght, creating many Month Narro..... s Mountains Waste
Intcrestlng patterns. I) Narw.in 100· 40" F -100· 30" F .1,S0 . 25° F
One should not overlook ,he perils 10 tillS treacher­ (Winter) ModonJe Modo"" 0..,
ouslnd ever-changIng land; nuld SUllllller days change 2) Ninui 5O· 35° F · 1 5° _ 25° F -25° . 20° F
In thc space ofa fcw hours to raging bI17.;l.1rds. bringing (Winter) Dry Moderate Very Dry
WIth them all the fur}' ofthe dark wImer. To be caught 15°·45°F
3) Gwaeron _5° . 30" F -IOO ·2S°F
OUI on the tundrl or the plains beyond 31 a time like
(WinlCr) 0.., M""""" 0..,
thlS spells almost certain dearh. Theft IS no shelter
4) Gwirith 25° - 55° F 5°· 40" F 0". 30° F
hfrf. unlc-ss It be the few anCient rums of MOrgOlhlc
(Spring) Moderate Heavy Moderate
Or... holds - whIch are seldom as de�rted as they
') Loduoo 3 ()0 . 60" F I S " · .sO" F 0.50 • 40" F
look.
(Sprin,) Modowe - 0..,
6} Norui 45° . 65° F 25° . 60" F 10" . 45° F
3.4 THE WITHERED HEATH
(Spring) Heavy Heavy Moderate
TIle Withered Heath IS almost as desolate as the
7) Cerveth .soo · 8O"F 25° . 60" F 10" · SO" F
regIons further north. It is just as mhospitable. The
(Sununer) Very Heavy Heavy Heavy
Hf�th IS l vast blsm which lies berween the tWO eastern
8) Urui 55° - 90° F 25° _ 75°F 10° . 60° F
forks of the Grey Mountains. The bleak landscape is
(Summer) Heavy I-Ieavy Moderate
marhd and rlfu·d by ,he Dragons m thC'lr endless
baltlfs for 5uprC'macy. ThC' land is trC'acherous m many 9) Jvanneth 55° · 85 ° F 20" _ 65° F 50 _ 45°F

rbccs: soft Ciloh and mud, hiddC'll bcneOlth a thm crust


(Summer) -, ..... ..
,. 0..,
ofICC'. pronde common hnards m thIS sC'C'mmglr dl'}' IO} Narbelelh3O"' · 65° F 15O·55°F 0" . 35° F
(Autumn) Moder,!te Moderate Moderale
"'-aslc. ,hC' remams of a hugC' sWOlmp which once

co\"ered most of the Heath. Dunng the short summer, II) Hithui 25° . 60" F 10" - SO" F .05° • 30" F

when the snOIl'S of the mountains melt, the Heath (Autumn) Modo.... 0.., 0..,
btcomcs cven worse to look upon. and certamly much 12) Girithron I5° · 45° F 0° . 4()0 F .10" . 25° F
more hazardous to cross; the slush of melted icc and (Autumn) Modenlle Dry Very Dry
snow flows down onto the Heath, partially reverting
Precipiu{ion Codes:
tht bnd back to swamp. makmg It unnavigable, Very DI'}' = less than one inch preCIpitatiOn
VegtUllon IS lImited to stunted trees, which grow Dry = one to two mches
on the tdgcs of the Heath. and l few sptcles of hardy Moderate = twO to three mchcs
�ussn which stem to re\·el in rhe dlmart, flounshing Heavy = four to fi\'e mchcs
dunng tht growIng season only to dIe ofTm the colder Vel'}' Hea"}' = over five mches
months.

3.S CLIMATE AND WEATHER


PATTERNS 3.6 LOCATION MAP
Tht climate at best could be descnlx-d as bemg mIld The insert map you find III [his product show� tl1e
aTWC. In the coldest months of the year (i.e.. rhe enure Grey Mountam range and much of northern
mIddle of wl1lter) there is little daylight, lIldeed. none Rhovanlon. One Side IS a color veDlon for your
�t Jll m the Northern Wastt. The sprm summer g/ players, while (he other side IS m black and white. The
]-'too..-!, such as II IS. lasts less than four months and IS black and white side shows the locatIon ofmost of thiS
bU! l rC)plle -the harsh North wmd losts only some product's SHes.
of II) strmgth. The temperature rarel). passes 750 F.
anJ thtn onl)' m the Narrows. but often - too oft("l1
- drops to _500 F.
Prwpltltlon IS plentiful througho\lt most of Ihe
ytJr, although II usually falls as snow: ram falls with
rtgulanty only during the wanner months. Rain. snow,
hld lnd slect are likely to cause problems for any
traveler. but e\'Cn worse arc the blmdmg bllZ7..ards:
\'lo]el1l wmdstonns accompanied by dnvmg snow and
mtenS(' cold. In Ihe depths of wimer, the awtsome
power of nlture IS relused m Ihtse stonns.
4.0 FLORA AND FAUNA 4.13 NORTH PINES

The Grey Moumams and the surrounding lo(al(" aTC Another conifrrspeeies which makes its home in the
abundant with many vaned (omls of wildlife. which is Grey Mountains is rhe e<Jually hardy North pine.
surprising considering the harsh climate. Many of Closely related to thr Common pinr of the, Misry
Mountams, it is somewh:tl less tall: more stocky and
these 3rc unique to the region. slIch as till' very rare and
aloofSnow Lion, a long sought-arur prize.' by (umers sturdy. It is also longer-li\'ed: more often than not thr
and trappers - who thus arose the wr:uh of tht' trees reach four hundred ),e:trs of age. North pines are
nature-loving Ikomings. North ofthe mountains thrrf found mall1ly on tht slopes of the sOllfhem foothills.
arc also large numlxrs of animals: the herds of (he and in the highland \'al('5 of the Ered Mithrin itself.
Losrandir (5. Reindeer) and C.,nl (5. Elk) comprise 4.14 NOTABLE HERBS
large numbers of thesc. It is a largely untouched
wilderness that thri\'cs in its lsobtion. TELEK
1\ small, sfUntrd bush wrll known to the Ice-orcs,
4.1 FLORA Lossoth and other peoples of the nonh('m regions. It
. IS common throughout the rocky tundra. The fruit
The Flora is less V3T1C'd than the f ,una and is less
plentiful. Grass species predomin:u(', both in the Nar­ that is produced during spring is edible bUI the plant
rows, giving way only rrccs (Willows) along the banks IS notestermed only for for this. Its chieflIalue lies with
of rh(' Tallrduin and irs tributary streams, and the the benefits of thr berries' juice has upon frostbite. It
tundra land m rhe North. In rhr mountains theu arr acts fast. in [en rounds a JXrson previously crippled
frwer sJXCles- wl\lch arr mostly coniferous: srruc!'"s. with frostbirr can be UI) and walking as if nothing had
furs;md plnrs which Ihlnout at the end oflhr trre Imt'. happcntd. Ir will al�o eonfrr bcrwrrn 3-30 hits for
at around four thousand feet. Down on the basin ofthe cold rdaled mJunes if ingested, although it tends 10
Wuhercd Hrath only onr �prcie) seem) to h<o able to make one thirsty.
grow m rhls desolate pbCl' :md It IS ;mother gras� MlM(X;'S SPOOR
specirs. eallrd Dragon grass. It Ihrl\'rs In certam pock­ Named afttr the first king of the Icc-orcs of the
rls when' it IS IIrry duck. In Ihr foothills north of thr Dark-1C(' r-onre)� [his IS a pot('nt poison. It is found on
mountains om' finds sllull stand� ofpines and furs. On the northern aspects of the Errd Mithrin where it is
Ihr tundra plainS there arc se,·eral lypcs of mosses and uncommon. The Icc-orcs propagate It. and they coat it
lichens. which elmg ro life on thr rocks. Further more on theIr weapons. Thr plant is a smalJ. delic.1te shrub
Ihere arc se\'eral rare and potent (YPes of herbal plants whose lea\'rs yield :t highly loxic substance when
whIch are found throughout the ar.-a. pulped toa paste. It reacts with bloodgilling a burning
l>cnsation on tlu' �:,m. This causes 2-20 hits and can be
4. 1 1 DRAGON GRASS more seilerI' drpending where the paste touches the
Loke sal<Je(Q. DragonGrass) is a dry reed-like grass skin (i.t.. more sevrre on tht eyes :tnd fact)' Aftrr a 24
wlllch flOUrIShes m the central parrs of the Widl('red hour incubation period festrring sores appear where
Ikatll - 11('1lCl' its namr. Th(' grass is long. dry and Ihe pOison touched the the skin. These sores hindrr
hollow. and on wmdy days irs nlsrling and swaymg 1I10\'('11\em by .1O to -50 (again depending on where
makes such a nOIse that it is hard to h('ar anythmg d5(,. the paste touched the skin). The sores will remain until
Th(' grass g('mlllla!(,s from s('('ds in rl1(' early SI�T1ng. Ihe anridolr IS applIed to tht affiicttd placrs. Thr
growing rapidly umil tll(, stalks r('ach ('Ight 10 I('n fe('t antidote is known only to thr Ice--orcs - it is madt
In. height. Around aurumn Ihe serds arc produced and from the s:tmt plant. Kalmog's spoor is also used by the
f ,11 to th(' ground whrrr they 'hlbrm,Hr' dUring [h(' Icc-orcs when llleY torture- Iheir captin's. They also
WlnlrT months awalllllg [hI.' sprmg to brgin the crck 'export' it 10 Angmar.
again. OUTIng Ihe WInter Ihe grass slowly dlrs of(. rrt
CHEBKUILE
they do not wilt 1I1lIllediatdy. (much lIke bamboo) the
dead sulks remalll �(;tndlng. only di�ppearing as the This literally means to keep life, for thlS is wh:tt this
nexl generation b('gms 10 grow. remarkable herb dOl:�. It IS extTCmdy rarr. bring found
only on [he high peaks of Ihe Ered Mithrin. Prob:tbly
4.12 SILVER FIRS only thr Mlrkwood Elves know of its rxis!ence, be·
The�(' lough, stl'adf."lSt trrl'S grow m small scatlered cause it is nOI nwntioned III the lore of other peoples.
stands throughout thr nonhem foothills. Extremely Chebkuile IS l moss·like growth which dings 10 rocks
111 macce�)iblr places. Little is known abour its life
lokram. Ihry grow rn some oflhr most barrrn soil rn'r
to yIeld plant life. Genrmliy spe�kmg they reach no cycle. whal IS known is that it changes color. When it
great Sll.e. \lndersrand�ble undrr the cond1110ns. but IS green it IS safe 10 pick and use. bur when it is blue­
helgllls of thirty 10 fon), feet arr :tvtrage throughout gn:'('n 11 IS dangerous. If ealen in rhr blue.gr«n statr it
Illost of thelT rangt. Thry rerlllin gre('n all y('ar round will kill an)' parie-nf instantly. There IS :111 unpleasant
- sih'er green acrually. (or IhrlT nredlcs arc tll1grd SIde ef(ecl to the herb when il is administered 10 a
with a siker color whIch gives Ihem th,'lr n�1l1t. In p.11(' ra[lrnl In IIsgrern from. Whtn the person who is given
11100nllghl Ihis IS acetntualed. and they tak(' on an the moss rel·i\·rs d�ere Is:tn 75% chance ther will have
almost rnYSllcal app"',uancc. permanent :tmn('5la.
4.2 FAUNA The third speci('s is not actuallY;1 wolfal all. Wargs
Mos! ofIhe arumals oftht" Ercd Muhnn IS carlll\'O­ arc unnatural creatures bred by Morgoth from curscd
mus, (cedmg on tht' largr herds of Losrandlf and Cam wolves. Thcy arc a foml of undcad; whcn killed. thm
or [h(' nlmbk Mountain Goats. The bold or lilt bodies diS:lppear after a short flme. Abnomlall), largc
dcspt'ralc will vrOlun' to the Beoming srtr!"mcnts in they sonlerimes act as kaderofwolfpacks, dominating
starch or mort appetizmg prey. the lesser wolves who rhen hccome tools for Sauron's
malice.
4.21 CARNIVOROUS ANIMALS SNOW LIONS
WOLVES The Snow Lion is a huntl'r of till' highland \':llts.
111(' most promlnrnt prcd:lIor here in the north is Few arc now seen. leading Ikornmgs 10 belil'vr rh:ll
Ihe wolf. A wry successful ammal there are several tnlppers havt nearl), brought the specits 10 rxtin(llon.
speciu that call thr Grey Mountains home. They feed maml), on Ihe agile Mouni:llll goals, occa­
The Gn'Y Wolf is tht most plentiful, roaming Sionally bring down Cam or drer - this is usually a
throughout ,h(' southrm foothills. the Narrows and sign that they have c\lbs. Therr have thick whitr coats
the south-t3SH'm [n'd Milhnn in small packs of 1 2,.. which afford them excellent protection from the cold.
20 maHlTC adults. Younger woJ\'CS some limes gather Thtse pelts arc what :lllract the Northmen furriers.
Into Conn large packs 0£500r morc individWils bur att Snow Lions rtach an average of three foot 111 height at
mOTt orlen solitary. Thcy wait to gain a place in ont of the shoulder.
the establIshed adult packs. These large bands of NORTH BEARS
youngcT woh'u r:m:" r stay together-the local popu­ TIl(.·se huge pale grey or white bears w:lnder OvtT
lation of galll(, (,:lImOI long support such numbers. most of the Nonhern Wa5le. from the shores of thl'
This forers dl('111 to 111m 10 Ikorning senlemenis and Encircling Sta to the tundr:l pbins north of the Grey
mer Ikommgs do not take kindly to this. Mountains. As such Iht')" arc only seen ncar Ihl' Ered
The Whitc-wolf. or North-wolf, is less common Milhrin during tht' winter months when Iht')' retreat
.md it IS rarely s('('n south of the mountains. TIleir inland. lmml'nsl'ly powrrful thq'can brrak the back of
hom� is Ihe nonh('rn n:gions and their principle prey a Losrandir, their malll prey. with one SWipe of thrir
151],(' Losrandir. Tilt:'}· ha\·(' �rn 'domeSlicatrd' b), thr large paws. In small groups of four to SIX, Ihey follow
lce-oTcs who \lS(' thrill as mounts. Larger than Ih('ir the eastern Losrandir herds III Ihelr season3:1 migr:l­
sollth('rl�· kin. th(')' ar(' unafraid of Ill('n. and in lean lion3:1 patterns. North bears arc rell'ntiess opponents,
years Will r("ldil), anack th(' Lossoth. once they h:lve the scent, and will track the
animal (or man) for days. slriklllg only
when they arc assurrd of an easy kill.
4.22 HERBIVOROUS ANIMALS
LoSRANDIR
This nonhrrly bovine is a gregarious
alllmaJ that herds III large numbe-rs of
30Cl0-I 0,000 IIldl\'iduals. these herds can
swl'll to vast numbers, under fal'orabll'
conditions, 10 man)' tl'ns of thousands.
They migrate across thl' nonh in seasonal
patterns using the same roules each lime.
NOIall Losrandirmigratr, there arl' smalll'r
groups of 10-1 OO:lnimal5 that do nOI jam
wllh thl' large herds but remain m the saml'
grazing areas for most of thl' their lives.
The), are gcnt'rally grey or sih-er in color
and both Ihe mail'S and the females have
antlers, altllOugh the males' arc largl'r. The
LosrandlT have many natural predators,
bill in addition to rllesl' the Lossolh and
Icc-orcs make usc of this animal, ulilizing
irs meat. fur and bones.
CARU
The Caru. or Elk. is a large vane£}, of
deer found in smaller numbers than the
Losrandlr. Each earu hcrd numbers be­
Iween 500-5(x)() animals. This particular
northern sub-spt'ci{'s is migratory: it win­
ters In thc Nartows and rhr lands to the
east. travrling to north through the Cirith
Feadin to the tundra in the summer. The
Caru is also a staple diet ofmany northern
predators.

MOUNTAIN GOATS
These are tough wiry lirr]e ercatuT'("S are
smaller than the nonnal wild goat species.
They arc agile climbers and are completely
at hom(' in the upland arras of the Grey
Mountains. They can be found in small
groups of 10- I 5 which hav{' a urritorial
rangt' of s('vera] s'luar{' milcs which the
dominant males d('ft'nd. The greatest threat
to tht'ir existence is the Snow Lion who
feeds on thrill almost exclusively.

4.3 DARK CREATURES


The land is also a dwrlling place for
many evil creatures. Trolls are, unfortu­
nately. relatively common in the south and
soU[h-eastrrn parts of the mountains. and
there are several modest-sized Ore tribes
well-established at strategic places in the
Hill trolls are the second mOStCOmmon typc oftroll.
mountain passes. There is also a small colony of Fell
They arr !ilightly larger than their slone cousins,
Beasts who live III [he central upland \'aJJeys. Undead growing nme to twd\'e feet tall. They make use ofclubs
can be found in some of the Dwarvish ruins and III the
and spears and will attack anything that looks edible,
old Adan burial grounds that were defiled by Morgoth's
including othcr trolls. They arc similar in demeanor 10
and s'1uron's evil servants. Thel>e creatllr{,S pale imo Ston(' trolls but tend to be e\'en mQTe brutal (if that si
IIls'gnificance. however, when compared to the might
possible). Hill Irolls arc found in the foothills south of
of the Dragons of the Withered Heath.
thc Ered Mithrin in family groups of six to ten, but
solitary malcs roam the mountainous terrain. Hill
4.3 I TROLLS
trolls will also tum to stone if exposed to direct
Troils have been fairlysuccessful in the Ered Mithrin.
sunlight.
Fourtypes inhabit the r�lOn; the common Stone trolls
Cave trolls aTe Ihe largest, the most powerful, and
and Hill trolls, the loathsome Cave trolls, and the little­
Ihe most disgusting breed of troll ever to be spawned.
seen but much-feared Snow troll.
They are betwecn ten and founeen feet n i height, with
The Stone trolls are the most numerous of this
massi\'e limbs and large splayed feet. They also tum to
horrible race. They have a violent srllSe of humor and
stonr ifthey are caught out undeT the sun. Thankfully,
enjoy playing wilh their victims beforc cruelly killing
they aTe scarce in number, living in isolation under the
th('m. They arc usually rncountered as lone mdlvldu­
mountains. Although virrually blind, Cave trolls arc
als. but som('limcs band togcther in small groups of
still good hunters, having keen senses of smell and
two to fivr 10 plunder mannish villages. Stone trolls
hcaring. Cav{' trolls ear anything thai moves.
hoard treasure, being attractcd to shiny metals -they
Snow rrolls are similar in size to Hill trolls, averag­
know it is valuable, ('ven though they have no use for
ing ten to twclve feet in height. Thcy arc rare, even
such things. The), arr 'luarrclsomr creatures who do
comparrd to Ca\'e trolls, and prowl the northernmost
nOI enjoy rach Olher's company. stealing and cheating
lands of Middle-earth. They can go long periods of
al {'vcry opponunity. Stone trolls will (Urn 10 stone
IlIn(' without food; in summe[ they hibernate in undcr­
when they are exposed to direct sunlight, remming to
ground caves. This is an adaptation to the climate, for
the material from which they were made. Th{'y arc th{'
the summer monlhs have almost continuous daylight.
'smallest' ofthe trolls, reaching only elghl to len feet in
In rhe sunlight Snow trolls will rum into large pillars
height. and ar(' found throughout the Grey Mountains.
ofslag ice. This is a reversible process - at night time
tM ICC melts .1Ild the trolls rc!{)rm. }-Iowen'r. while m ORIGINS m THE WITI-U:.RED HEATII DRAKES
thIs fonn thc}' ;tTl' ;tS I'llinerable as nalural Ice to the Although thefe were older Drakes btfort hIm.
detn<'nt5. he�t. sh.1rp blows. �t('. If thcy ;Ire badly Glaurung is accounted Ihe Father of Dragons. From
dalltJg\'d whll\' 111 thIS SI;tt\' Ih('y wll! not r('fonn. Tht hIm came many Drakes of/esser Slrtl1grh. Th('sr were
p.rb� look Ilk(' n.lIur�1 landfomls. and many a nalv(' thtorlgmal land-bound DraktSofwhich IhereaTe now
plnr of Jdl'enlur('1') h;ll. sought shdl�r und('r them manv vanell�s: True Cold-drakes. Ict-drakes. Cavr­
only 10 lind. 111 1h(' lluddl(' ofIhf Il1ghl. to Ih('lr horror. drak�s. Fire-dra.krs. Mush-drakes ..nd Ram-drakes.
m lngl"l' Snoll troll L1l theIr midst.
The O[hcrmaJor fonnofDT3gon IS the Wmgedsub­
group: Anealagon the BllCk. the first of Ihls [me. IS
4.32 OTHER EVIL CREATURES
accounted (he mOSt powrrful Dragon Ihal el'er hl·ed.
ORCS Winged Drakts arc elthef Y3flallons of True Cold­
round 111 ('\'\'1"1' cornerofMlddlt-('arth. thiS foul race drakes or Fire-draktS.
IS pJ.rticul.\rI�' c�mmon m Ihr north. Where the Grry The Dragons of thl." Withered Heath are mostly
lnd MIStl' Mountams meet stands Ihelr capilal. Mount either Cold-dr3kes or Fire-drakes (wmgrd or othtr­
Gundahad - ;t ClI)' of many thousands. In the [red WIS�). While they are not as powerful as the Dragons
Mllhnn ther\' .11'\,':;\1 r.A. 1640) thr\,(' Iributary tribes of the r-irst Ag('. they still POSStSS great strength. TheIr
under the (ol1lrol of Ihe Ashdurbuk (B.S. One AIl­ lesser power is 3 reflection of rheir Imk to Morgoth.
rulrr of Gund.1had. rhes� tribes send theIr re'lUlred their master and crealor. who IS banIshed from Arda.
lencs Jnd tnbutcs hut arr for the most part autono­ Lacking tht focus of IllS eYII WIll. they have not
mous and mor\' mdcpmdtl1t than olhfr va��al tribes. df\·e1optd to thm full pot�ntial.
The Grrl Mountam Orcs arc no difTtrem from ;my After the f.lll ofAngb:md those Dragons which were
othrr. hnual. grerdr. treacherous. havmg rtsptCI onl)' not destroyed fled Ihe rum of Thangorodnm. Many
for power. The three tribts. the Unlk-erag, the Lok­ hid thtmsth·ts bcn�ath [ht roolS of th� Grey Moun­
uruk-shab and Iht Asharag ha\'� theIr strongholds at tams. m detp Clverns and m the Under-detps. Th�se
Udrlbax. Tuwurdrog and Cimh Auns respcctl\·d),. Drakes wer� moslly younger onts who had nOI fought
FEU BEASTS in the War of Wrath. 001 othen w�re survl\'ors of Ihe
In Ihe \'un pnor 10 the Gre..t Pllgt.le .a colon\' ofFtll Grtat Battl� and b.afe (ht sc.ars to prove 11.
Ikl5ls stull."d m the central \'llts of the Erl."d Mllhnn. Detp underground. f..r from the ey�.s of tht V�lar
From heH' they hunt m pain for Mounuln goalS. unl. and (heir serv.anlS. the Dragons slept for an Age. Many
Losrmdlr ;md anythmgelsr thtycan find. Occa5lon.a.lly emtrgtd from hibcrn3tlon to wander the Nonh. As
Ihe�' will r.;nd Ihe 11\'('sfOck o(rhe Btommgs. Wilh their rune went b), more Dragons ..wokt. bUI lackmg a
bal-likt wmgspans of up to 40 (etl. fonnidable nme­ focused \l'dl the), lIIere conlf11l 10 111'e '1ULedy. ThIs was
mch claws. awesome Jaws (wllh slx-l11ch letlh) and brought (Q anend around Iht middle of the ThIrd Agt
long whlp-Ilh 1;1IIs. these primordlal lerrors only add \l'h('n mcreased acuvu)' U1 the rtglon (Dwarl'fs, Orcs.
10 Ih(' woes of Ihe Northem Wilderland. Thert arc
Icc-orcs) and the growmg power of Sauron aroused
prrhaps twenty of thest crearures in the mounlains. most of Ihtm from their intermlfltnt slurnbtr.
Imng In the ca\'es thaI lIne the central valleys. PHYSICAL CHARACTI:RI!>'TICS
UNDEAD All Dragons arc Immensdy slrong, although theIr
Tht unqll1('1 $plrits of tht long dead lmLllt many .appearance may vary. Most possess a superior IntelleCI
paru of these mountains. In western Ered Mirlmn and all have some sptll ability. eill1tl' inherently or
[here arc a numbtrofanci('nt Ad.an noly sites and bunal through enchanllng power. MagIC flows through Ihflr
grounds that Jate back some 5000 years. In In\' limes vtms .and tht'lr caustic blood. Tnlly it can be said they
sinc\' [h('1] Ihcr ha\·t betn plundered by Trolls. Orcs arc aweSOlnt bel11gs.
and Dngons. EI·il lhmgs h ..ve crept mtO ,h("se plac('�. The land-bound Drakes are larger. heaVIer and hal'e
and Ihe\' have become Ih(" haunts of Barrow-wightS. thlcker lalls than thelrwlngtd km. The long-wonns are
\\'trewolws and Ghosts. In the rums of the DwaTVlsh more agdt, lnd have tougher scales. Their powerful
outposts also lurk undtad: lW.a), from m(' Dragon lain lrmbs are npptd by stedy claws. ThtS(' Dugons arc
m abanJontJ mml." shafts ;md p.aS5ageways dwell found mostly m the lowland areas of the Grey Moun­
WIghts. Ghosts and Skcltlons. ThIs IS es�ci.ally Ihe lams or In rhe Withered Hellh lISeif.
ClS(' 111 Crltb-os!.
Those Dragons who posStSS the powtroffllghl ..re
lighter ..nd mort slender than other Dragons. Thty
4.33 DRAGONS have long. whIp-like (alis whICh they arc ablt to uSC' to
Dugons Jre the mO)1 feared mOnSters of Middle­ deadly effecr. Their large. leathfry bat-Ilkt wmgs allow
earth. WIth manr possrssmg Ihe strenglh 10 fly.al a rhem to fl)': tht wmgspans ofsome ofIhe larger Drakts
Balrog. Tht\' could be d('clared Morgoth's finesl cre­ can bE" 111 exc('ss of one hundred and IIfl>" ftfl. These
ation - thl." ulwnlte IIghtLllg creature - or IllS most Drakes can also unllze theIr WLngs as a fonn of.attack.
hIdeous pen·erslon. Nothmg else can compare wirh SflITing the aIr so as to btwilder a fot. The wmged
theIr sherr bnll\' force. Drakes art found mamly m the hIgher altItudes of the
Grey Mountams.
DRAGON NATURE �n Channeling In RM). Most also know thc Lort and
Of all Morgoth's creatures. Dragons are the clostst Item loR' Itsls (Opt'n Channdlng. pagc 65 in MERP:
m mind to cheir master. Thoroughly evil. they are &rd Base .n RM)as well. The level to which each Dragon

crafty and cunning beyond compare. Dragons have dlt' knows Ihcse lists Vants, but regardless of the levd to
w h ich they are known Ihesr spt'IlJ rcquirt no power
power to dominate the minds oHesser beings: few of
those who have looked inw the b�leful blood-red eyes points. Many Dr:lgons arc powerfUl Mages. Sorccrors,
Bards, etc.
of a Dragon have escaped unhanned. They are vain,
jealous creatures who are susceptible both to flattl'ry 4) STRENGTH OF FORM - Dragons come n i many

and word-games or riddles. Strongly territorial. tht' fonns. Winged Dr:lgons and Cave Drak es tend to br

more slcnder than nonnal, while Cold Drakes all': Stolltn'.


Dragons of the Wirhered Heath exist in a state of
Wing� Dr:lgons can stir Ihe air within a range of I OJO'.
mutual distrust. Periods ofpeace are broken suddenly
creating the equivalent of a local humcarn: (trcal as a
by vicious batdt's over trespasses real or imagined.
+20 Airbolt attack). Drakts raR'ly suffer from penaltits
There arc subtle shifrs in the power. balance and
associated with age. nor do Ihcy weary easily. They
hierarchy ofthe Dragons as each attempts to dominate reqUire no I'tSt during a given day. When they do slct}>.
their brethren. Bemg such vain and treacherous crea­ however, Ihcy I'tSt for 1-100 days on cnd and they are
rures. alliances are our of the question and the state of hard (-10) to stir from their slumber. Dornum. or
order IS unstable. Most battles prove to be inconclu­ 'hibernating'. Dragons sleep for 10-1000 years
sive. as many Dragons arc fairly evenly matched. The
5) ENHANCED SENSES-The Dragonscansecpcrfeccly
more powerful Dragons such as Scarha and Smaug
wdl lO utterly dark places. and they can scnSf! (hc shapes
consider such peny squabbles beneath them. holdi ng
of aratur�s from the Shadow-world (e.g.. NazgUl}
themsrlves to be omnipotent. Thcy also ha,·� excellent (+30 to Pcrccption Rolu)
Dragons 11\'e III underground lam; or caverns, oftrn \·ISlOn. smdl. heanng. and tasle.
occupying "lined Strongholds which they thrmsrlves
6) PRESENCE - Anyonc coming within sight of a
have sacked. Th('y !>('ek wealth m every shaJX or fornl.
Dragon makcs an RR versus a 51h le\'e! Fearspt'll. With
deslI;ng to hoard II. pllmg their treasure IIltO vast
an RR failute ofO-SO. the victim flees in terror for 1-5
mounds upon which they rest. mmutes. If the RR falluR' is 51-100. the victim flees in
Dragons consider their aims to be two-fold: the fear for 1-100 nllnutcs. If the victim f:aiu by 101+, he
achievement ofpower and glory through their physical falls under the control of the Wonn for 1-100 rounds.
strength and cunning, and the gain of booty that In addItion, a Dragon can use his fiery red eyes to
testifies (heir triumphs. captivate an n i dividual. his concentralcd gau �n i g the
GENERAL FEATURES OF DRAGONS eqUivalcnl ofa spell ofhis choice from the Spirit Mastery

While each Dragon IS unique, they all share cettain lisl (an mhcrcnt powrr as In 3 above}
common elements. Thry are all virtually immortal 7) FOUL BREATH - If the Wonn possesses a bR'am­
crealOfes with formidable strength. The general pow­ wcapon. thcy can usc It once every 1-3 minutes (6-18
trs common to all Dragons follow: munds, dependmg upon the age .of the �ast). It can
anack up to 2x It'S levd in a givcn day. Thcr ean
I) CRITICAL STRIKES _ Unlt'SS orhmvlsr nOI«I.
concentratc their bR'ath IOtO a bolt (e.g.. Fin'bolt) with
cnllcal stnkes ag�mst a Dr:lgon are roll� on the Super
a range of 300', or thry can usc a disJXrscd cone (base
Large CR'ature Cnllol Swkc Table. TIllS appl,ts to
both physical maeb and spdls. (US(" MERPCf-10 �nd
100') with a r:mge of 100' that IS the equivalent ofa ball
attaek (e.g.. Fireball). Thc attack bonus varie5 with the
cr- [ l or Am.s JAW 10. [ 5 �nd 5fNlI l.aw 10.a5}
creaturr. (\Vhcn unspecified. usc a bonus equal to 1.5�
2) ARMOR - Dr�gonskin vari�s in strenglh. The the crearure's level.)
over1appmg platCS roughen wlIh a�. Unl�ss othcrwise
stated. youngcr Drak�s have scalcs rquivalent to Rigid
4.4 DRAGONS OF NOTE
Lcathrr (AT [2). whilt mature Wonns have annour
equal to the flncst Piau (AT 20). This en('hanl«l
This section details many of the more prominent
mattnal R'sists (DB bonus of +2 x brast's Ivl) all fonns drakes of the Grcy Mounrains.
ofdLrrctcd spell artaeb and shields Ihc ertanlR' from the
harshrsl of drmrnlS. In order to make a SUII of annOUT 4.4 I THE GREATER DRAKES
om of Dragonskin. an ad\'cnturer must first CU I the scale
This selCCt group of individuals contains the most
'
anJ the und�rlylllg hIde from a Dr:lkc � body. all tht promint'nt Drakes of the Withered Heath. They are
while coniendlllg wrth the beast's lO�ic bllXld. This IS a generally stronger, older and of greater lineage than
cons.dcrabk feat. Enn Ih('n. however. sewmg and their lesscr kin. and many are skilfulspcll casters. Thm
mouldmg a �uLl of amlour made from such tnch:lnlcd Dragons arc txrrt'tncly dcstmctive. power hungry. and
matena! w.1l rrquITr the work ofboth an armorrr and an vcry intelligent. Tht'y are less content to feed on docile
alchemiSt. herd ;mimals alone. Thcir hoards are also larger and
3) SPELLS- Dragons are powerful spell casters. Enchanted more valuable - the truest indication of their greater
crcaturrs. they poS5ess thc inhrrenr ability to caSt any abilities.
spcll from the Calm Spmu and Detection M;b1C1)' sl'>C'U
lists (Open Channdmg. pagt 65 III MERP; Closed and
ANDO-ANCA himself on a huntmg and (('('ding orgy, then rerum to
Ont of the most powerful Cold-drakes to SUf"I\'e his lair lO hibernate for short periods of time (betwrcn
tM Fint Age, Ando-anca, like Scatha. is a son of two w('eks to two months).
Glaunmg. For a Cold-drake of hIs age, hIs size is ANDO-ANCA
rdam'dr small - he is only forty {h'e f('eI long. He Level: 49; 53 after T.A. 2589.
hI'S m .l senes of caves beneath Mount Udun-anca. Rac�: Cold-drake (of the brood or Giaunlllg).
oonh o{the Withered Hcath. His nOnllal diet is b�d Hom�: Th(' cav('S benrath Mount Udun-3nca:
tsS("nrially on the Losr:mdir, but Trolls are a particular latt'r Norr-dum.
(al'onte - he lon's a good fight. Hits: 540; 570
FollowmgScatha's death at the hands ofFram ofthe AT(OB} PI/20(40); 1'1/20(50)
Eorhrod. Ando-anca became, by def.luh, the most HBi; 150: 170
power(ul drake of the region. HIs pnnciple rival IS Hel: 120: 130
Iungast. .l Fire-drake. They have skinmshcd several H&: 1 1 5; 120
Ilmc� O\'cr th(' years. but as both arc so evenly matched
HHo: 90: 100
MM:20
Muher has octn able to gam [he upper hand. Ando­
anea (orCI'cr plots the defeat of Ills most hated foe.
POWtT Points: (4x49)= 196; (4x53)=2 1 2
Spells :prdS89 :ro�! 25X'.I:
The Dwarvcn activity In thc mountaIns south oftht'
Splnl M�5I(ry (30) SI"nl Mnlrr)' (SO;
Withert'd Ht'ath also intereSts Ando-anca. He pa­
('�rm SPl nlS (30) C-3fm Splnts (SO)
tlfml}" wailS for the right opportunity to strike, tt'aliz­
IHI�ctlOn M�sl<T)' (30' D('lrcllon M�>!rr}' (SO)
Ing that the longer he walts thc more wealth the
Lofr (25) Lorr (.'\0)
Dw�n'('s Will unCOI'cr. Occasionally he will 1'("lUure
linn LOI'(' �25) htm Lol'(' (.'0)
forth 10 t("st th(' Dwarl'cs, anacking the small bands Lorr {Ot.tn. RM) (20; I..ort (ChJn. RM (.\O:�
thlt tr.lI"d [Q and from their mines. H,s C;lutIOUS M�lItr DUnlprlon (20) M�lIrr o,.n1l'uon (25�
Jltltudr has led him not to under-estimal(" the DWOlrves TrI(k"'(sIS (20) Telfk,nr>ls (25,
- he well relll("mbers his f.1ther's defeat In the first ::i)·mbol." W�ys (20) SymbolIC W��·s ,20;
Age at the Dagor Aglareb (S. Glorious B.mIe). Liquid M�",p (20) L1quld M�",p (20)
Ando-anca is a prime t'xample of Ih(' DrOlgon's
unusual metabolism: for days on end he mar gorgt'
ANGURTH Recenriy Bairanax slrw a group of rash young
Angunh is a large and parllcularly VICIOUS wmged &ornings, and then subscqut'ntly many oftheir eldm.
Fire-drake who delights in physICal contests and chal­ One Beij:lbar. thr Chieftain. managed to escape the
lenges. and the display of his own power. Apart from slaugl1ter. Bairan.n. in pursuing him. passed through
Smaug, Angurth has the honest breath of his ilk. His Lomaw's territory. which led to a savage figl1t be-tween
visage is marred by the loss of one of his horns, the the two Drakes. Bairanax. wounded, was forced 10
result of a mating duel with Throkmaw. and he has retreat. The Bear-hunter. incensed at the tum ofevents
vowed revenge for this disfigurement. He waits for the is detemlined to Cl(act a terrible toll upon the remain­
time when he can repay Throkmaw in kind. ing Beornings of the Narrows. He hates Lomaw
Known for his eXfTemely SO'ong jaws and his bmtal birterly. bur is smarr enough to realize rhat he can nor
combat methods. Angurth is not one to toy with foes. be-at him in a straight fight.
Instead he prefers to demolish his opponents. ruth­ BAIRANAX
lessly destroying any resistance. Level: 34
In T.A. 2578 he stonned the gates ofLong Peak and Race: Cold-drake. winged.
took the Dwarven hold. but the Dwarves proved Home: Ol'ir Hollow in the sOl/th-western Ered
stouter foes than he had anticipated. One group stub­ Milhnn.
bornly resisted his might long enough for most of the Hits: 447
colony to escape; Angunh was wounded, but prevailed AT(DB), Ch/I 6(50)
in the end. Furious, he seeks to do further injUlY to rhe HBi: 140
Dwarves. and thereby increase his treasure. HCI: 120
HBa: 100
ANGURTH
HHo: 70
Level: 36; 40 after T.A. 2578.
MM:20
Race: r:ire-drakt', winged.
Power Points: (4x34)= 136
Home: The Ered Mithrin; later the Dwarven
SpeU Lists: (All known to twenty-fifth level).
ruins of Long Peak.
Calm Spirits
Hits: 471; 500
Drtection Mastery
AT(D8), Ch/I 6(60); P1/20(60)
Item Lore
HBi: 1 1 0; 150
Loco
HU 125; 130
SpiriT Mastery
HBa: 1 1 5; 1 1 5
HHo: 45; 45 DAELOMIN
MM,20 Known in the First Age as rhe Ghost-wing of rhe
Breath Weapon: +60 rireboIt. + 100 Fireball.
Ered Engnn. Daelomin is a winged Cold-drake pos­
Power Points: (4:>36)= 144; (4x40)= 160
sessing a beautiful coat of glistening black scales. Her
h
Spell Lisu: (All known to twentiet level)
beauty has attracred considerable attention from ag­
Calm Spirits
gressive males. and there have be-en several ferocious
Detection Mastel)'
duels fought over her. But any would-be suitorthen has
Item Lore
[Q prol'e himself wonhy against Daelomin herself. and
Lon.'
many have been found wanting.
BAlRANAX Daelomin is a highly mrstical and enchanted Drake.
Balranax llvrs In a group of cavrs surrounding Ovir A noted spell caster. she prefers subtle tactics to
Hollow, in thr south-wrst of thr Errd Mithrin. From displays of outright force. but if pressed shr will react
here he rangrs ovrr thr highland vales in srarch of his violently. Her mrntal powers are extraordinary. and
f.worite prey: bear. He will seldom eat animals of any she enjoys r('ducing pugnacious foes to helpless vi,­
other kind. Bairanax's peculiar fixation with be-ars tuns. Hrr f.woritc tactic is to cause her foes to tum on
stems from the hatrrd he has for the specirs. Flreing each other. something she is usually successful at.
Angband. thl" young Cold-drakl" was nearly killed by a 1111' male Drakrs of thr Errd Mithnn are hesitant
North brar. His hatrrd of bears has drawn him to the about approachmg her. knowing of her reputation. It
anenuon of the Ikorrungs. As a resulr of hIs efforts to IS lucky for them that thry do nor approach, for
rxtrnnlnatr e\'el)' livmg brar. the &ornmgs consider Daelomin despises weakness. She lives at the summit
hUll to br a vrrr personal rnrmy of rdigious SIgnifi­ ofa pe:lk called the Danclllg Spire. This oddly shaped
cance. Many Beornlllgs have been killed In their ar­ mountain is located halfway between Anvilmount and
fI'Inpts 10 slay lum. Ihlranax delIghts in this acri\'iry Motlnr Gondmaeglom in the nonhem Grey Moun­
.
and docs all he can to culril'atr theIr h:ltred. HI' IS :l t:lIllS.
cunnmg advrrsary who will use e\'ery conceIvable
advantage In combat.
ITANGAST
DAELOMIN
uvd: JJ One of[he deadliest Drakrsofthr Withercd Heath.
Race: Cold Dr.1k.-. wmgrd. hangast is one of thr few strong enough co hold hiS
Home: Thr Dancmg Splrr m the nonhrrn Ered own [erricory in thr Heath itself. Hrs lair IS situated in
Mllhnn. thr center of Gold Hrll. In the middle of a dry lakr in
Hits: 428 thr south-eastern part of the Heath.
AT(DB), Chi 16 (.5) Irangast has a fiercr beauty about him. his delicate
HBi: 100 blue-tipped black scales and his long silvery hornsgil.r
Hel: 120 hun a disarmingly hauntingguise. Nearly one hundred
HBa: 1 10 feet long. Itangast is a commanding presence. He is a
HHo: 70 daunting opponrnt. :md many of the Dragons fear to
MM: 20 takr thr battle to him. Others. like Ando-anca and
Power Points: (6x33)= 198 Throkmaw. aTe bitter rivals.
Spell Lists: His name aptly describes him. for in fht congues of
C.ln, Spinrs ]0) !xw:uon M�srel)' (30) fht �?rtillnen of Rhovanion hangast means "Guest-
lI�m L"r� 25: La", (25' eater
/o.hnd Eros,on :30) Mmd Subvm,an (30)
Mmd Dwh ,30) Mmd Domrnarion (.30) ITANGAST
Mmd I)t<�.,sc (30) Confusing Ways (30) Level: 55
IIh",oo> �.�O:: Sol,d AluT3!\On (30) Race: Fire-drake.
Trlrk,nesis :30; Liquid AltmtlOn (20) Home: Gold Hill in the Withered Hrath.
Hits: 590
HYARLEUCA AT(DB), PI/20(60)
The son ofS<:atha. Hyarlcuca is a young Drakt only HBi: 160
three hundrrd p'ars old (c. T.A. 2000). As subtle as a HG 1 10
slrdgehammcr he is repuledly as srupid - something
.
HBa: [35
httakl's umbragt 10. Vio!tnt and moody, hr will often HHo: 80
gomtoa killing fnn?.y. the slaugluer lasting manydays. MM, 20
Astoundingly lazy. he will often leave his kills half­ Breath Weapon: +50 Fireball. +90 Fircbolt
uten. taking only the swcctest mtat. He is known for Power Points: (5x55)=275
Spcl1 lists:
dtstro),lIlg villages on a whlTll. withom even pausing (0
Calm Sp.nrs (50) Dcrullon Masrr'}' (SO)
loot tllrm.
hem Lore (SO; Lore (50)
Oftro hr will jom his farhrr on raids. and together Splnl Masrrry (SO) l'ln: I�w (SO)
tht�'r\'oke deStruction and terror on a wide scale.. 111ey Light Law (30) Lon (Channdrng) (.30)
m panlcularly fond of attacking the Wains ofRhun
Eanh Law (30) Drs�n,"g Ways (30)
bound for Angmar. Routing the Orcs and killing the
guards. th,'}, sack the trains of all value mllch (0 the KHU7.ADR.EPA
chagnn of thr Angmarin. This sable brast rs a mthless monster. and a power­
Hprlruca[i\'ts ten miles north ofthr Men Rhunen. ful sorcerer. Khuzadrtpa (Kh. "Dwarf-slaycr"?) is thr
nOI far from Gondmaeglom. He spends much of his most formidable spell casrcr of thr Withrred Heath.
time rOlmmg thr Narrows and the empty lands to the although he lacks [ittle in physical strength. Like many
cast !xlIVI'm the Grey Mountains and rhr Iron Hills other Dragons he ddights in displays of his own
HYARLEUCA prowess. ruthlrssly slaying the strong and the weak
uvel: 28 alike. He guards his rcrritory jealously. sallymg forth [Q
Race: Cold-drake (of the hne of Glaurung) defrnd it against the incursions of any other Drakrs.
Homr: Hill-cal'e in the sourh('m Grry Mountains Agburanar had the misfortune to cross his path. and
Hits: 329 has thr scars to prove it.
AT(DB)' RL/12(60) The Dwarven mining activity alertrd Khu7�1drepa to
HBi: 90 their presence. Srnsing a chance for more wealth he left
Hct lOO his modest [air in the Withrred Heath and flew to
HBa: 85 Thunderdeft in T.A.2563 to investigate. The Dwarves
HHo: 75 were taken by surprise, as Khu7.adrepa unleashed hrs
MM,}O vile spells against thelll with terribl(' effect. Frw sur­
Spcll Lim: (All known co temh level) vived his furious assault. whICh was swifl and deadly.
Calm Spirits The sack of the city completc. he looted thr ruins and
Detrction Mastery piled thr wraIth of the Dwarves into a mound in the
hem Lore hall of Dunn.
Lore Not content with Thunderclcft 's treasure.
Khu7�ldrepa sreks more, roaming his territory m the
sOUlh-east of the Ered Mithrin chain.
KHUZADREPA LEUCARUTH
uvd: 37; 42 :tfu:r T.A. 2563. Level: 34
Race: Cold.drake, winged. Race: Fire·drakl'.
Home: The Withered He;uh. later Thundercleft. Home: lre·rock, above Wolf Flat, northen Ered
Hits: 460; 490 Mithrin.
HBi: 130; 140 Hits: 435
HCI: 100; 110 AT(DB), Ch/I6(50)
HBa: 160 HBi: 125
HHo: 65; 75 HCI, 135
MM: I O HBa; 100
Power Points: (7.1:37)=259; (7x42)=294 HHo: 70
SpeD wts: MM: 20
Cpu 256.3) (pos, 2563) Breath Weapon: +50 Fireball, +90 Fireboll
Sotll Dt$'nlCllon (30) Soul o.SlnICtion (30) Power Points: (2d4)=68
Gas DCSII'u,"on (30) Gas �,rucllon (30) Spell Lists: (Atl known 10 twentieth level)
SolId o.suucllon (30) SolId Dtmucllon (30) Calm Spirits
FlUId o.Slrucllon (30) flUId DmnlCIIOn (30) Dete([ion Mastery
MInd Dts,nlCl!on (30) Mill.:! IHSlruclion (30) hem Lore
fbI. DtS'nlcuon (30) FltSh DntruCllon (30) Loe<
ulm Spirns (30) C�lm Splrin (30) Spirit Masury
rxtwion Mamry PO) IH.«uon Mastcry(JO) Dispelling Ways
h�m Lor� (30) " l,..,re (JO)
I,... Fire Law
I.ore pO; lou (30)
Sp"It Mas,cr}, (30) Spin' Mastery (30) LoMAW
M�ltcr Dlsrup"on (25) M�mr I),srupuon (25) Unlike many lcc-drakcs. Lomaw dOd nOt h:tv(" the
Llgh. uw (25) Llgh. Law (25) typical white scales. Instead they are tinted a smokey
D�rkn�ss (20) D�rkntSS (25) grey color. 1t is perhaps for this reason that he is so far
Icc Law (20) Icc Law(25) south from his kin, most of whom reside near the icy
&xJKC Hand (20) Es�nce Hand (25) shores to the north. With his grey-white scales Lonuw
Curst'S (20) Cursu (25) blends in wdl among the snowfields of the Grey
Dtspdlmg W�ys (20) Dispdllng Ways (20) Mountains.
...,$tr illuSIons (20)
L �r lUus.ons (20) An agile Drake, he can move with astounding spetd
D�rk Ch�nncls (20) D� CIunN'1s (20) over the glaciers and ice flows that surround his lair.
Linng Clu.nge (20) L'V'ng Changt' (20) often surprising foes with hisdexteriry. Like Nimanaur
LcUCARUTH
he also has a 'f.,!se breath weapon'; by ingesting ice or
snow and spewing it forth h... is capable offreezing foes
A bad-lCInptred. perpe:"'tually angry Fin··drake,
within six hundred feet.
Lcucamth IS known for her unwavering hatred towards
Lomaw is something ofa recluse and rarely ventures
Dwarws. Her angu is legendary. Lcucaruth's lair is a
far from his territory. His lair is situated just south of
hug... multi·stoned c:wem complex caliI'd, appropri.
ately, lrr·rock. Ire-rock is located ten miles nonh ofthe:"' rhe Dymg Glacier. which emanates from a cleft nUT
Gondmaeglom. He dislikes the environment or the
Withered Heath. n("ar tile high plat...au called Wolf
Flat. Withered Heath and is reluctant to venture forth Onto
it. F...w Dragons will cross him, for in his element he IS
Lcucaruth, howe\'u. is rarely at her lair. for she is
constantly hunting. Nothing delights hlT more than a dcadly adversary.
the hunt. th... chase and the kill. Sh... is a J';lsh fighter, one
whoSf' hatred and anger ofren blinds her judgement.
Still. m;lny a d;lring move on her part has tum...d defeM
into victory.
A stOml)' union with Throkmaw (sec below) m thl'
e;lrlyyears ofthe Th.rd Age produced only onl' stunted
Wonn. later known as Tun.lkulon (sec ICE's Dunland
and 11K $(IullKm MUly Mt)ulllalFls). Leucarmh nl'uly killl'd
rhl' young Drak.... who later fled thl' Ered Mithrin.
Sh... often attacks large bands of Dwarves or Orcs.
and oflat... has been pondering the idea of an aHempt
upon one of th(' Dwarvrn strongholds.
An aggressive and grerdy Drakr who suffers no
LoMAW rivals, hr lu5trd for trnsurt'. In T.A.1635 hr came to
Level; .35 Mount Gondrnac-glorn and thr Dwarvrn hold of
Race: Icc-drake. Silverplunge. He passed through the doors and routed
Homt': An ICC ca\·e. south of the Dying Glacier, the Dwarves; not a Single Dwarfescaped. Not content
....est
. o( the Wllhucd Heath. with his new-found wealth, he actively suks more. He
Hits: 467 roams the Men Rhunen (5. E.stem Way) hunting for
AT(DS), PI/20(50) caravans to raid and strongholds to sack. Scatha will cat
HBi: 120
virtually ;tnything. but his mam prcft"rt'nccs arr:
HG 125
losrandir, Goats, Orcs, and rspcm.lly Giants.
HSdO
No othrf Dragon of thr Hrath has darrd to facc
HHo: 60
Scatha in combat, such IS hLs powrf. $catha is cOnlrnl
MM,JO
that rhis should be so. and has ludc to do with his lesser
Breath Wnpon: +40 In'ball, + 1 00 Iceboh
Power Points: \4x(5)= 1 40 brethren -save hiS son, Hyarleuca, who accompanies
Spdl Lists: :AII known to twentieth Itve!) him on raids intO tht' Beommg lands.
Cllm Spirits 5cATHA
Det('ction M:l5t('ry
Level: 52
Item Lore
Race: Cold-drake (of tht first brood of
SpIrit Mastery Glaurung)
Home: The rums ofSilverplungc III Mount
5cATHA
Gondmaeglom.
Tht eldrS( SUrvlvlIlg son of Glaurung, Scatha is the
Hits: 555
dommant Cold-dr.lkt of tht �ion. He is large. even
ATeOD), P1/20(65)
(or m old Dr�kr, bemg neuly ninety feet long. Despite
HBi; ISO
hIS bulk. Scath� IS c:cctedmgly agllt. hIS stout rtd (ramt
Hel, 14O
o.p;iblr o( conSiderable speed. Scatha the Wonn was H� 120
(hi- first Dragon to becomr actlvr agam m rrctnt Ilmes HHo: 1 1 0
:�c.I6l0: MM,JO
Powcr Points: (51152)=260
SpcU Lists: (All known to fiftIeth levrl)
Calm Splflts
Dtttction Masu·ry
hem Lort
Lo"
Spirit Ma5ttry
Curses
Black Channtls
Dispelling Ways
Eanh Law
SMAUG THROKMAW
The mosl powerful Dragon [Q survi\"e the First Age. Throkmaw thl' Bbck, lLkl' Smaug. is a descendant of
Ihe mightiest son of Ancalagon has, surprisingly, had Ancalagon. Became of this. perhaps. he does not fear
liltle impacr upon the Dragons ofthe Withered Heath. his elder brolher. He is aware of Smaug's greatt!"
Smaug is a rdalive newcomer to the region, coming strength. but feels that hiS guilt Will sel' him through to
from the Barl Synac c. T.A.2S70. He seuled in \'\C{OI"}' in any future confronution. Throkmaw IS �
Anvilmount, in the northern EredMithnn. Anvilmount vain Drake. full of pride. His status among the otht!"
was once a Adan holy sill' m the Firsl Age. bUI Sma\lg Dragons is as imporlant (O him as his treasure hoard.
defiled the lombs and took the wealth for himself. h is natural then that he has several bitter foes -
Smaug is a huge winged Fire-drake, ninety feet long Angunh and Itangasl in particular. for it is they whohe
with a wingspan ofone hundred and fifty feet. Drah"s defeated during brulal mating duels to claim Leucaruth.
of his si<,;e have nOI been seen since the War of Great hangast has since avenged himself and Throkmaw s i

Wrath. His glittering red scales have a golden under­ currently licking his wounds. plotting ltangast's down·
tone which reflect light, giving him the appearance of fall. Throkmaw has gained some respect from thr
a Golden Dragon. other Dragons for daring the wrath ofSmaug, though
Although he could easily dominate the olher Drag­ if Smaug knew of rhis he would probably laugh.
ons, he sees no point. He despises the self-importance Throkmaw. always a rare visitor to the Withered
of each of the Drakes, and cares linle for their pelty Hcath. (even less so since his defeat by Irangast) prefers
squabbles. He waits, biding his time for the day when the nonhero mountains and the waste beyond.
he can gam large wealth. The Dwan"en colonies of the Hi� lair is located benealh a huge rock fonnation
En·d Mithrin do not interest him overly. as it is gold called rhe Shab Arch, in the northern foothills of the
he lusts for. range. It is qUite dose to tht Dark-ice castle, and
Smaug vemures from his lair occasionally to feed, occasIOnally some Ice-orcs fail to make it home.
his diet for the most part be-mg Losrandir and Cam. Throkmaw has made no move against them in the
Despite the fact that he steers clear of the Ilearh. the fonn ofan all out assault because he feels that they may
other Dragons feali7.e that thiS is not a weakness, and be useful one dOl}'. In addilion to this, of course, is thr
none will CfOSS him - save Throbnaw, who does not daunting strength of the Ice-orc's keep.
frar him. Smaug tolefates him our of a sense of Throkmaw's favorite prey arl' the Snow Trolls of
dt"tached amusement. rhe north, and he will scour the Northern Wastes in
Smaug's general apathy can be rraced to the fact that starch of them. If they pro\·e too hard to find he WIll
he is not fully 'awake', but news ofgold and wealth will settle (or Lossorh. Losrandir or Cam. On no circum·
soon arO\lSe him. stance will he eat Dwan'es, h;l.\'ing nearly choked on
SMAUG one once. This, ofcourse, explains why he is indifferent
to the Dwarven settlements and the wealth therein
unl: 60; 66 afler T.A.2770.
Race: Fin·-drake, winged (of the line of TI-IROKMAW
Ancalagon). Level: 46
Home: The Barl Synac; laler Anvilmoum; laiC Race: Fire-drake, winged (of the brood of
Erebor. Ancalagon).
Hits: 600: 636 Home: Shab Arch in the northern Ered Mithrin.
AT(DB)' PI/20(?O), PI/20(?5) Hi ts: 523
HBi: 1 10; 125 AT(DB), Ch/r6(60)
HCI: 120; 130 HBi: 1 1 0
HBa: 140; 150 HCl: 120
HHO, 95,95 Hrk r25
MM, 30 HHo: 90
Breath Weapon: +60 Fireball, + 120 Firebolt MM,20
Power Points: (6x60)=360; (6x66):=396 Breath Weapon: +50 Fireball, + 100 Fire Bolt
SpeU lists: Power Points: (4x46)= I 84
Glm Spmls (SO) Lighe UW (SO) Spell Lists:
o..l�Cllon M�lr'")· (SO) Esstncf H�nd (30) Glm Splnu (30) Light Law (20)
FI.... I-I... {50) M:mrr D,srupr,on (.30) D("'«(;on Maserry (30) M",d Au;><;;k (20)
Itrlll Lon- (SO) D�rkflt"loS (30) Itfm Lorr (30) M�mr Disruption (20)
Lo.... (�nflt"hng) (SO) An{icip�lions(30) lo.... (30) ControllIng Songs (20)
Lo�(50) Controlling Songs (20) SpIn! Maserry (30) Om<. etw.fIt"ls (20)
\V,nd Law (SO) Mind Sub.·mion (20)
Spml Maslrry (50)
URUJAL URUIAL
Unu,}1 was a rrd Firr-drakr. woundrd during the level: 40.
grut bailie that rndrd the FIrst Agr. Struck by a Race: Fire-drake (undead).
Noldor �rcher. Unnal lOok a sh"ft midrift. Whilr thr Home; Sled Fall in the Wrstem-central Errd
wound did nm provr unmrdlatriy f"t"l, it was none­ Mithrin.
theless mortal. Hits: 475
Flwng the bank Unl1al was thr last Drake to srek AT(OS), Ch/I6(60)
the s.1fcrj' of till' Grey Mountains. Hr did not 'hiber­ HBi: 120
nate' as did the mhrr Dragons; his wound troubled him Hn lZO
and would not heaJ. Hr wandrred the icy wastes of thr HBa; 100
north. srekmg an ,'nd (0 his pain. Dunng this timr. In MM, O
the e�rl�- rears of the Second Age, while The other Breath Weapon: +50 Fire Ball; +90 Firr Bolt.
�gons slept. hr gathered thr treasures ofhis valuable UruiaJ"s Special Powers:
ho�rd. He looted the rumed Dragon-lairs of the Blue • Undead - Drains 5pts Co/round (25'R);]
Mountams. and r\'en dared the depths of Angband • Can only be hamlrd by magic weapons.
11St1f. • Casts a 25th level Frar spell: those who f.,il
RR's by 01-50 Ocr in panic for 3-30 rounds,
These pnceless tn"asurrs hr took back to his lair.
by 5 1 -80 they are paralyzrd by fcar (sttmnrd
Stetl Fall. Still. he could nor rid himself of the pain III
2-20 rounds). by 76-00 they die of f right.
his side. Throughout thr Second Age he sporadically
and by 101 + they collapse in a gibbrring
wandrrrd the mountams, only occasionally leaving his
heap and shnrk pitifully for 1-10 rounds
�ir.
bcforr dying.
With the onset of the Third
Age. UrUlal's wound began to
troublr h1l11 sull funhcr. and it
became such that he could no
longer lea\T his lair. Eventually he
dlTd (c.T.A.400). But such was
the fierceness of hiS spirit to pro­
trer IllS hoard that his spirit did
not depart from thr chamber of
his I;m. Unnal rcmalllS thrre still,
guarding 1115 trrasurc; hr is now
tied to the chamber. unable (0
leal'e It "sec 5(,,(\IOn 7.4).
4.42 THE LESSER DRAKES Ruingunh. TheeldestlivingsonofAncalagon. this reddlsh­
The� Dragons 3ft the lesser inhabitants or the brown Fire-drake also fought in the War of the Wr.lm.
W ithere-d Heath. GencraJly (hey have less Slrengdl and Extremely old. Rumgurth 15 a slow. sleepy creature
intelligence. hut each Dragon is still far more powerful vlnually in perptlU:U hibernation. He is fat:uistic and wiD

than the lesser breeds (such as the Cave-drakes). For nOI SILT unless siruck. During one of his mort active
JX'riods he occupied the desened Goat Mounuin. and
one r(ason or anotherthey lack the character. the desire
the deS<'ned Dwan'cn colony ofSilverpit. Despite h'5
or the ability to dominate the Heath <lS their brethren
s«mmgly uncaring anitude to the (hin&$ happemng
do.
around him. wilen aroustd and angry Rumgunh will UK
Agburanar. Agburan;!T ruides In a f:ugc c,wcm complu his Fire-brtath with devasuung �sul(s.
known ;u Iht Cal'ts ofU[und. Thcsccavtsare found high
up In a spurof the nonhem fork ofthe Ercd Mlthrin. Ht
is a reclusive bust who prefers Goat, Bur or Losr.mdiT
nll"3t (0 moR' challengmg puy. Although he slew the
Dwarf-lord Fain (a renegade ofSario's folk) and latn a
5.0 PEOPLES AND
band of Ice-orcs who challenged him for Fain's wealth. CULTURES
AgbuTanar is rardy active.
INTRODUCTION
Culgor. The younger brother of Haumf'ik, Culgor is
The Grey Mountains area is stiU largely an untamed
domm;md by hLS SLster. Her cnmity stems rrom an
LOeidem m the First Age wIlen Colgor stole her Iloard. wilderntss. There are few settlements. no cities or
tx-fo� fleemg the Bloc Mountains. Althougll she later orher largc concentrations of people.
.
Ttgained her weahh. Haumfilt has never let Culgor IN T.A. 1 640
forget hLS cowardly act. HIS scales arc a beaullful pattern Beornmg groups still li\'e in [he Narrows, as they
of red/gold. a fKl: whIch funher makes Haumfile have done fornearly twO thousand years. Now. though.
jealous. Culgor lIVes in a small series of caves al Ihe they arc few - perhaps five hundred of these rugged,
summit ofRaI Dome. An inqoisiuve crtature. he is also
proud Northmen remain. Thty arc the nonhern kin of
tile fastesl Dr:lgon. on land. ofthe Withertd Heath.
the Beornings of the Anduin vales. a land to which
Dynca. A much scarred and battered Drah, Dynca is a many of them have been forced ro fl«. The ones tiut
survivor of tire Great Rattle. His visage is mal1'«l by thf: remain arc beset by numerous foes upon all fronts:
scars ofEagle's ulons - he is missing one eye and both of Wolves, Orcs, mannish servants of the Witch-king.
his horns. His lair is located at Sorrowdrop. and from
and even Dragons. They are a people under siege.
Ihe� he 11unt5 m ille Nonhern Wastes. Dynca is a
In the mountains at the small Dwarven outpost of
compassIonate. �bli\'dy passl\'e and rorgiving Cold­
Silverplunge all has gone quiet. A small amount of
drake. but this is a looS<' lenn when :tpplicd 10 a Dngon
nade was once conducted with the Bcomings. but no
- as any mtruder !O his bLr will soon �alize.
more. Rumors tell ofthe Great Plague wiping out the
Haumfile. A shon-temJX'red Cold-dnke wLth r«l-grey settlement completely. While many doubt this (attrib­
sc:Ues. Haurnfile holds an unwavering hatred agamsl her uting the silence to strange Dwarven ways), few have
brother Culgor. She has �solved to makt h,s life a
any inkling of [he awful truth.
misery. bec:tU$t he stole her hoard (sec above). Sht
In [hI' Nonhlands the Ice-orcs reside at their Dark­
�sides m tht Under-detps below Rat Dome. south-west
ice fortress. Recently the Witch-king has �comt
of thr Withered Heath. Her diet consists largely of
aware of their presence. They too have been absorbtd
Goats and Sheep. but she is not adverse tosupplemenung
by his eVtr growing Empire. for they now guard his
it with the odd Dwarfor Iuplrss adventurer.
north-tastem flank.
Klyaxar. A relallvely young Dnke (700 years old ,,1640).
Klyaxar IS tht son of Ando-anea. Ht is $Omuhmg of a IN T.A. c.2580
nomad. a nTLIy among Dr:lgons. Dunng the summer The situation in the Grey Mountains has changtd
months he roams thr Northtrn \VaIIN. tonnenling the much since the timt of the Great Plague. For lin
Lossoth JX'oples. He has Illtle or no contact with the hundred years the Dwarvts of Durin's tribe have bun
other Drakes, and is contem to feed on Losnndlr or mining the mountains. trying to recall the splendor of
Caru. HIS lair is in the nonhern foolhilis and is well their lost Kha7..ad-dum.
hidden at the back of a narrow defik In the last twenty years much of their work has bun
Nimanaur. NunanaUT is one oftwo Ice-drakes living in the undone. The incursions of Dragons have begun to
Grey Mount::uns. HIS scales art purt-whlle. making hl1n overwhelm the Dwarves.
almost inVISible on the snowfields. glaciers :tnd ice flows. The Narrows are now devoid of any human sttde­
He lives in an ice-cave on the north·western edge of the menrs, the lands returning to wilderness. The last of
Withered Heath. He fttdsuclusivdy on Losrandir. and the Beijabar were driven out five hundreds years earlitl'.
has a 'f:u:Iot b�ath wupon' of sorts. By mgestmg waler. and since the fall of Angmar traffic along the Mtn
snow or ice. he an spew it fonh as � controlled water or Mithrin has all but ground to a hair.
Ice bole. Freed from the yoke of the Witch-king the Ict-orcs
have bten expanding in the North; they do as they
please. and now menace the Lossolh and Lotan peopln.
5.1 THE BEIJABAR ( 1 640) being able to assume Bear fonn al certam nmes. In
Tht Ikommgs han always rt'mamed aloof from most cases. this takes place durmg the daborate nus
othtr rlCfS. and ('\len thelT own km. 11m is due mostly and danCing rituals of the worship of!kma, the Great
10 WiT sdf.lmpo�d isolation; they arc." not a sociable !kar Spirit (Orome).
pmpk prefernng to Ii�'e alone or In srruJJ family units. In ap�arance the fkommgs .are tall, hury-boned
1M Bromlngs.urdisrlOcl from all orner Nonhman individuals. They ha\'e a great deal of hair (usually a
groups currend\, 11\'Ing In Rhovanion. U5S urbamzed shaggy red color) and dress In fur tumes and woolen
lhry �re Ont wllh their surroundmgs. In POlS! yurs. leggings. Males nuy also wC'ar remforced leathers. The
.'hm the Norrhmen hwd In Enador. they wen the Beijabar employ two languages: Atllduk, which IS
IlWlers of [he cull of the Bear �ont of many such derived from anCient Eriadorian, IS their every day
rypn::' 11K)' mlgra{td across Iht MISty Mountams speech; Waildyth. the olhu. IS a form of Irall Sign.
dunng the 1�lItr I'cars ofthe .sccond Age. In latcr years which they use In (he wilds.
thtir nail was used by QthtT Northmen groups.
Most orlhe Ikomlngs today live In and around the S.2 THE DWARVES
Nan Taurduln. with a few T('mOle settlements in the The Children of Aule are perhaps the strangest of
highbnds near [he mouman\!. the free peoples. for although they have played a
There IS no ObS('TV('d form of governmenr among Significant part in rhe historyofMiddlr-Earrh. theyare
the BtIJlbar. Leadershi p, such as it is, is held by the a secretive race who jealously guard rilelr lands ;md
tides! male In each famdy unir. A High Shape-changer possessions. The most open of tht Stvtn tribes IS the
�Rh. \Vaelan':. tlraed as a representative oftht people tribt ofDunn, the Deathless. ThiS IS hardlysurpnsmg
to tht olllSlde world. Irads the Ikijabar In religiOUS fortheyh;tve played a grtattr pan m tht struggles ofthe
aiflmand limn ofstnfe. Durmg such times the Falrd free people than the rest of their brtlhren.
(Uy:";'cln becalhi. ThiS con5lStsofevny able-bodied In tht umdtss passages before" the awakening of the
null' owr the ;lgt of flfttrn. Elves. btfore Mrn trod the paths of thr E.mh. the
RdiglOn IS (t!1(ul TO all /kommgs. Thrlr outlook Dwarves were made by Ault the Valar. He could nor
on �ft is shaJX"d bl" the f.lmed cult of lhe Bear; nawre await the commg of the Elves. for hI' deSired ro teach
In its mMufestanons m the phYSlcaJ world IS wor­ his lore and crafts. In hiS pasSIOns hI' dlsobe)'ed the
slupptd.;md tht Great /kar spirit is hdd In the highest wishes of Eru. Eru knew of Atlle's dteds. In the very
DltmI. Man\" of Ihe �ommgs are Sha�-changttS. hour of their making Eru spokr 10 him, and rebuked
him for his efforts, reminding him that it is not for the fireplace and softlampsgive a warm light to the rooms.
Valar to create life. Aule repented and took up hs i The Naugrim (5. Dwarves) hold strong religious
hammer to destroy his creations, although he was beliefs concerning their origins and the future of their
loathe to do so. But Eru showed mercy to the cowenng race. They revere the 'Maker' (Aule) and equate him
Dwarves; he gave them true life and a will oftheir own. with Em, turning to him when troubled or n i times of
They were cast into a long sle!"p, ready for their need. Prayers and similar rituals are private affairs ­
awakening. The Elves were to be the Firstborn. a Dwarfwill go to the chapel ofAule seeking solace and
When Aule created the Seven fathers he had no dear silence.
idea of what the races to come would look like. The The secretive nature of the Dwarves is best illus­
Dwarves arc hence short and stocky, with powerful trated with the example of their language - Khuzdul.
limbs. Aule alsomade them able to carry great burdens It is known [0 few outsiders. and the Dwarves will not
and resist all extremes of temperature. Dwarf-men even commit its sacred letters to the gravestones of
virtually always wear beards. braiding them and tuck­ their deceased. When they converse with the rest of the
ing them into their belts. Dwarf-women. who com­ world they will speak the local tongue. This is usually
prise but a third of the race, are generally slighter in Westron, 5indarin or one of the various Norrhman
build than their male counterparts. dialects. Khuzdul is now to the Dwarves a sacred
The King of Durin' s folk holds absolute power over language or lore and has changed little since Aule first
his people. Mundane affairs and day-to-day business s
i invented it. It is a harsh-sounding tongue. one heard
delegated to officials. There is also an enclave, a body rarely, save on the battlefield (e.g.. Baruk Khazad,
ofDwarven councillors who advise the King. Govern­ Khazaq ai menu).
ment IS efficient and there IS an unwavering loyalty to
the crown. 5.3 THE ICE-ORCS
Dwarves work and live in close proxImity to one rar[Q the Norrh. beyond the Grey Mountains. then
anotherin theIrmountam strongholds. Theymay seem can be found a race of creatures often thought to be
cold and aloof to outsiders. but to theit own kin they legendary. Few people have ever seen an Ice-arc: of
are wann and friendly. They are passionate about their those who do, few live to speak of their knowledge.
craft-work. and arc surprisingly emotional beneath The Ice-orcs have made the cold. barren tundra-lands
their tough extetiors. Dwarves ate industrious. wotk­ their home, and they will not suffer anyone to travers�
ing long hours in their mines and them without their leave.
smithIes, During rest periods
Dwarves will meet and talk in the
large gathering halls, orlistento music
played by fine harpers.
The Dwarves arc a war-like race,
their standing annies large and weU­
eqUIpped . In times of war these forces
can be supplemented with a general call
to anns. There arc no finer heavy infanrry
forces in all of Middle-earth. The success
of the Dwarven war machine in battles can
be anributed to two factors: their superb
equipment and their deadly skill with axes
and mattocks. Dwarves relish contests of a
physical nature; war is simply an extension of
their natural way of life.
The Dwanoes of the Ered Mithrin mint some
coinage - mostly silver which. through trade. is
circulated throughout Rhovanion. The coins are
of a high quality, being unifonnly pure and exact
III weight. As such they are generally used as a

standard in exchange rates.


Within their large underground
holdings the Dwarves have fash­
ioned forthemselves lodgingssimt-
lar to those found in their lost
Khazad-dum. Whilethey aresimple
struCtures. the three-roseven-room
groupings are spacious and invit­
ing. Decorative rugs and tapestries _,y':/C " ":'.'>" "" " _.
; ':. . ,
cover the floor and walls: a bright
Tht fortfathtr5 oftht prtsent..day Ice-orcs Wtfe the Tht m::l1n social event inan Ice-orc's lIfe Isoneoftht
Orcs of Morgoth who watched over tht North-lands, four rdlglous 'fesuvals' that are held by the pnestS tach
btyond the rtaches of Angband. They were also ustd year. TheSt week-long celebrations tsstntially conSIst
tom�mtain aguard at the crossings ofthe Gnndlng lee. of an orgy of torturt and sacrifice. The priesthood
Morgoth �Itered their forms slightly to enable them ro wields conSIderable power 10 Ice-ore sociery. ,heIr
S('n'r hml better in cold climate. FollOWing the over­ populanty gamed from these fesu\'3Is. All such relI­
throw of theIr Dark Master. a small band of Ihese Orcs gious ceremonies art" dtdicated to Morgoth. who Ihe
tlrd e�Sl across the arctic plains, later turning sourh for priests say will one day return.
[he Ered Mlthrm. Icc-orcs speak a peculIar dialeCl ofOrkish. elements
The differences brcween Orcs and Ice-orcs are not of which are found m most other Ork.sh tongues.
r\'ldent from a dIstance, but in profile the differences Gi\'en theic IsolatIOn It IS probable that their speech IS
lrt 'lUll(' nluked. At five to SIX feet. Ice-orcs arc railer archa.c Orklsh _ a language datmg back to the Elder
IIwl common Orcs. They appear half-su.rved. but Days.
thm g�unt fn.mes arc asromshingly strong and agile. The Ice-orcs will tat anythmg that mO\'es(and some
Thtlr skin has a pale cast to it, and they have 3 greater thmgs thaI don't). but their diet .s based substantially
�mount of body haIr. In most mher aspects they ace on the Losrandir.
51mlbr to thelt southern kin. One exception is their Being self-sufficient. the only currency the Ice-orcs
�bilil}' to wIthstand the light of the sun - a necessary have is that gamed In raids on other creatures. For
adaput,on 10 view of the nature of the arctic summer. practical purpoStS currency is useless in their commu­
Just as with normal Orcs. there arc bOlh lesser and nity. but each Orc w1l1 hoard his lreasure - much lIke
grUt\'f Ice-orcs. The lesser art by far the most com­ a Dragon would.
mon. Of slighter build. the lesser breed less tall (av("r­ Ice-orcs are always ready for battle. They constantly
aile 5' and less muscular. The greater Jet-orcs are not raid the Lotan and Los)()th peoples. and han' tht
o�k greal('r 10 stamre (...ery strong, averagmg 6' rail), occasional confrontation WIth Gundabad Orcs. In
bul the\' are also more inteUigent. addition to their flghtmg skills. tht' Icc-orcs are u­
A fmther mteresting f�ct about me Ice-orcs IS theIr nowned for theIr superb rrackmg abilities.
gtndtr proportions. At 70%. mall' births arc much Tht' Ice-orcs haw no mmt's beneath theIr castie.
hIgher. and despite the correspondingly higher male sImply btcause there is norhmg ro mme there. Instead
mf;mt mortality rate there are still more males than they maint:nn a s("nes of mining seulcmtnts III the
ftm31ts. northt'm Ered Mlthrm. The largest of these .s called
The Ice-orcs !t\'e in what could best be d�scribt'd as Thollakar (aOr. Deep Cleft). The mmmg outposts art
m ordered chaos. As with all Orcs mIght means right. stnctly controlled from Kala Dulakurth. and the war­
tht monger ruling the weaker. A hapha2.3rd monarchy nors and guards are rotated regularly from the C3Stlt to
lwUlsttd smce rhe founding ofthe Dark-Ice Fortress. me mmes.
Whl1t Iht rtlgnmg King has a firm gnp on tht rhrone The Ice-orcs mamtatn a strong vigilance o\'('r Ihe
hIS rule IS absolute. The change of power IS ofltn Forodwaith at seveul outposts -dereliCl c.. stles from
l"omp�llltd by much bloodshed. the Elder Days.
ke-orc� lIve like all others of melr kind. their lIves Other lee-orcs lead � more pnm'tive lifestyle. roam­
domm�tcd by fear and violence. living conditions are ing the Forodwaith 111 small nomadic bands. The size
filth),. but not qUite as bad as in other Orcish settle­ of these bands can vary greatly. from less Ihen len
ments-many bacteria cannot live in the cold dimate. individuals to more than one hundred. The larger
Malts spend much of their lives out on tht Tundra bands are much like small tribes. and they date back
pltrol1ing the regIOn. Females arc ktpt as virtual several generations. The smaller bands are more lIkely
pnSOntfS in tht bruding chambers and rardy venture to be rebels. deserters. or splmter groups from tht
bn·ond the castle walls. larger bands. -tnese nomadIC Ice-orcs are SUb)eCl IO the
ruler of Kala Dulakurth; but. ofcourse. the smaller and
more remOle the group. the less the control.
The Orcs have Ixen brought dTecri\'eiy into line b)'
.6.0 POLITICS AND
Gundabad (with help from Angmar). To the north the
POWER Ice-orcs arc in turmoil. The Witch-king has absorbed
The Guy Moumains have never been the center of them into his empire after millennia of independenct.
any large kingdom or empire; the lands have: nOI been The Ice-orcs are not sure what to make of their new
forgiving tnough for a culture of this sort to grow and master, and many resent an outside overlord.
flourish. As the' region is sril! largely a wilderness, morc'
priority is given simply (0 survival itself, 6.1 GOVERNMENT
Th� racts thaI have been able to gain a foothold Thr various diverse peopl� ofthe Grey Mountains
in the region arc as rough � the terrain they Jive in; [he are self-governmg. although several answerto o\'erlords
Dwarves. Beornings. Ice-orcs and Orcs are all hardy of somt dtscription.
races who are not daunted by [he elements alone.
BEORNINGS
Within these groups (hue is a degree of politic21
Tht' Bromings are a widely dispersed group, Though
maneuvrring and posturing. Generally. this docs not
only small in number (hey are scattered throughout iI
e."((end beyond their own pt'ople. being concerned only
large area. Go,'ernance is impractical. and in any GIS(
wilh Iribal maners. orthese groups. it is the Dwan-cs
not a part of Beoming lifesryle, They do ha\'e a
who have been (hI.' most successful. Thrir resolute
Chieftain Broman in 1640. to whom they look for
courage has seen them build a network of mining
guidance in troubled times such as thest, and for
colonies and settlements in the soum-eastern spur of
religious and spiritual matrers. The Chieftain cannot
th(' Ered Mithrin. They have achieved much in a short
make �aws or rules without mt general agreement of
time.
the populace, Hr may act as an intermediary befWem
The Icc-orcs. [00. have been successful. From their
disputing parties. but rardy is this called for. His
might)' stronghold m Ihe northern foothills thm
advice is valurd most highly.
hegemony stretches OUI acro!>s the tundra and icy
wastes. Theymenace rhe manmsh tnbes to Ihe east and ORCS
west. The two tribes of the Gr�y Mountairu. the Lor·
The Orcish presence within the mountams is mini­ uruk-shab and the Uruk.....rag, arc ancient tribes. bmh
mal; three small rribcs. ostensibly n i dependent from having been in the Grey Mountains since theearlyyean
Moum Gundabad. vie for conrrol WIth each other, of the Second Age. They arc essentially autonomol.l5
mvolving themselves in numerous small and JXtry from Gundabad. but in recent years Gundabad has
inter-racial wars. betn able to enforce its will more strongly upon them.
Tribute and soldirrs are despatched regularly to the­
SITUATION IN THE NORTH C. I 640
Orcish ciry to meet the growing demand. Th� respec­
The Greal Plague that devastated Rhovanion from
tive Warlords of these tribes. Shagrath and Cro. resem
1635-1639 was fdt littlr in Ihe north. The isolated
this, but they can do nothing. They do. however. hal'c
peoples from me region suffered remarkably few losses.
total control o\'er their own individual tribe members;
Their particular lifesryles and their distance from the
their word is law.
major population centers are Ihe main reasons for their
The thmi rrioc. me Asharag. arr relatively reetnt
good fortune. It is thought that the plagur did claim
newcomers lo the region. TIltyh.li1 from nearGundab.d
onr significant casualry - the Dwarvrn colony of
originally. and were despatched to the south-easttrn
Sih·rrplunge. This has nrver bt-en confirmed. but thrre
foothills (brlow the Withered Heath) in 1395 by the
has been no contact with the Dwarves for se\'eral years.
Ashdurbuk of Mount Gundabad at the behest oftht
Thr truth. of courst. is far more insidious: Seama
Wiech-king. The Asharag are entrusted with the vital
rhr Worm and his foul kin could prove worse than a
task of protecting the Rhunnish supply trains at night
plague. and things do not bode well fOf rht peoples of
Ukog. the ruler of this tribe. is an Orc from Moum
the north.
Gundabad. He rules in the namt of his Ashdurbuk,
The Beornings arc a people under siege: their num­
Zalg.
bers havr dwindled. and they arr beset by numerous
fO('s. Wakes howl at their borders. Orcs raid th('ir IcE-QRCS
manors. and the incursions of the Angmarim arr Thr Icr-orcs live mosdy within meir fortress. �
pushmg the Northmen 10 the bnnk, fOfong thrm mlo Dulakurth. but others are nomadic and roam tM
the more remote regions of the Narrows. But it IS thr Forodwaith\\11 are the subjects ofthe King ofthe !ce­
Dragons who could well push them over the edge - ores, The only sphere outside his control is the Culto(
many Beomings have already departed south to their Morgorh. Likr all Orcish rulers. though. he rules only
kin in thr Anduin vall'S. for as long as he is able, Dakalmog. (he current King.
is not entirdy secure on his throne.
The King must also answer to the Witch-king, and
is often ovtr-ruled by the Emperor of Cam-durn.
Naturally. hr resents this. co-operating only when
forctd.
DWARVES AZAKHAD
The Dwarves luve a very efficienr and effective A Dwarf of Durin's linr, though not of the roral
go\·tmment. The King, as an heir of Dunn thr Drath- house. Azakhad is the Wardrr of 5ih·erpit. Hr is a
1m. the Father of their folk. has the final authority on proficient administrator and a capable warrior who
.ill matten;. He is advised by a council of respecltd dol'S his best in the facr of difficult limes and the
Dwarf-lords. who a� distinguished by their abilities wrbulcnt polities of Norr-dum.
md leadership quali ties. The King delega,ts authority Recently rhtre has bren troublt along the road from
to oth�rs in a chain-of-command fashion. In the Ca5e Silverplt [Q Norr-dum. many Dwarves haVing brrn
ofoUllying territories or colonies he appoints Warden lost to maraudlllg Dragons. ALakhad feels that the
who rule in his name. won;t IS yet to come. He favours a retreat from the Grey
Administration is carried out by capablt Dwarves Mountains and a re[Urn to En·bor. He 15 not a coward.
with a minimum of bureaucracy. but seC's sC'nseiess death as a crlmmal waste. He sup­
This system is ancient. dating back ro the original portS Thror's and BoTln's attempls. wIthIII the council.
gtllddines asset down by Durin himself. It works quite to halt Dain's rash plans. This act has madr hllll
•.ttl. but d�s have one drawback. A difficuh or unpopular with his King. and Azakhad realizes that his
stubborn King who fails [Q heed his advisors or post as Warder is in j eopardy. The Dwarvrs of the
ldmmlstrators strains the government of Durin's folk colony of5i1\'erpi t agree with Azakhad in the main, but
totht limit. In some cases this can Irad to disasttr (e.g.. many bclirve Iheir King will changr things 'magically'
t\�m L for under-estimating hIS advisors about the (being an heir of Durin) to enable them to li\'e
&1<og). untroubled.
While A"'_1khad tfies to placate all sidrs he IS pl eas­
6.2 PEOPLE OF NOTE ing none; Bonn has oflen asked for more tenuous
suppon, and thiS IS straml ng thelf agr-old fTlrndshlp.
6.21 THE DWARVES Azakhad has a wjft and three young Dwarf-childrrn.
The principle characters in the Dwar\'rn colonies He fears for their safelY and plans to send them to live
art detailed below. They hold. between them. thr in Erebor should tht siruation worsen further.
flO$itions of power and responsibility for thr wdl­
AZAKHAD
btmg of thC' colon ies of Durin's folk.
uvd; 16
Race; Dwarf (of Durin's folk).
Profession; Warrior/Fighter.
Home; Silverpit. in Goat
Mountain.
RM SUts; 5082; C09S; Ag80;
Me70; Re79; 5196; Qu76; Pr65;
In75; Em66.
MERP Stats: C09S; AgBO;
Ig75; It75; $196; Pr6S.
Appearancr: 81.
Azakhad's Principl e Items;
• Heavy Crossbow - + I 5 to
hit. this crossbow IS also sclf­
loading, ir can be firrd every
round witham prnalty .
• Hood and Cloak - This sky
blue hood and cloak provides
+ I 0 to DB. The hood (when
about thr hrad) aCls as a helm.
and will negate head criticals
50% of the time.
DAIN I OAJN J
Thr oller-confident son of Nain II, the slayer of Level: 1 7
Leucamth, Dam is the proud and stubborn King of Race: Dwarf (of rhe House of Durin).
Dunn's folk. Siner succeeding his farner in T,A.2585 Profession: Warrior/Fightcr.
he has pursucd a policy of lIigorous expansion. despite Home: Norr-dum.
the ongoing problems with Dragons and the losses of RM Stars: 5D72; C09 1 ; Ag78; Me-74; Re-77:
the colomes of Thunder-deft and Long Peak. Dam 5t94: Qu8 1 : Pr76; In82; Em74,
follows [he philosophy of his f;uhcr - he will nO! MERP Stats: Co9 1 ; Ag78: 1976: h82: 5[94:
yield the holds of Norr-dum and Silllerpilo not while Pr76.
there is a single Dwarfstill standing to defend It. He is Appearance: 71.
beginning to belielle his own rhetoric and forgets the DOlin's Principle Item:
how real the- danger is that confronts his people. He has • Ring - One of the Seven Dwarve-n Rings,
be-en known to make pompous state-mellts along thc this priceless heirloom has been handed
lines of: "We- will nO! be-drlllen from ourhallsthesanle down from fathe-r to son since- the days of
Dunn ilL Dam IS extremely possessive and
way our forefather:. wen' from Khazad-dum."
his son Thror is not yet aware- of the ring's
However, wlthm his own household the King has
existence-. I t mar be that the ring is partly to
de-tranors. Thror, rhe Kmg's heir, and Borin his younger
blame for Oain s behavior, Powcrs: As with
brolhe-r believe- he is courting dlsasur. Azakhad (sec
.lny artifact, the full extent of the powers
above) favors a rerum to Errbor. some-thing that Dain
bestowed to Dain arc a reflection of his
finds ludKrous and refuse-s to countenanc('. Dain is
.staturc. The powers it confers to Dain arc
displeased with his Warder at 5ih·erpit. but e-ven listed below:
though h(' has absolute authonry in all matters. he- IS • x7 PP multIplier.
reluctant to replace- Azakhad, at this time-. in the face- of • Continuous RM/MERP Protection Pta e-r
y
opposition from tht council. 70'R affecting all allies within thc radius of
Hisse-cond son, Fror, is similar inspint tohis fathe-t, the spe-II or within sight of the we-arer.
and ifDain could he- would rathe-r st'(' ,he- throne- pass • Continuous RM/MERP Mind Mastery
to him. He- also has a younge-rson Gror. who caf('S liule­ Unprcsenee and Hiding Nondetect or MERP
for politics, Even at Ius young age- Gror shows gre-at Nature's Guise-s Blank Thoughts and
promise- as a smith and he IS absorbed in his craftwork. illUSIOns unsecn.
paymg 11IIIe he-td to the squabbles of his family. • Any lodes of pre-claus metal ores and all

Dain's brashne-ss and false confidence s[e-m from the­ \'olcanic pipes of minerals and gemstone-s
deeds of hl� fathe-r. Naln II. \Vhe-n Le-ucamth chal­ within 7777' ofwcarcr can be dctccud by
I('nge-d lite- gat('s of Norr-dum. Dam was the- only him and .ma.IY-LCd at will.
Dwarfby Nain's sid(' as h(' sle-w the- great Cold-drake, • Wearer ma.y tIl>(' Rj\.f Dctecting Ways and
Dam, ove-rawC'd by what he saw, took the victory as a Dclvmg Ways to 50th level or MERP
Detection Mastery and Essense's Ways to
sign that the- Dwarv('s had e-nde-d the thre-at of che­
roth level.
Long-wonns. The- rcports oftht more recent trouble-s
Weare-r may \Ise at wiU RM/MERP Lore and
h(' hreds little; pridc has distortcd his view and he

Ice-m Lore lists to 50th/10th Icvel.


forgets th(' awful slaughtcr of Thundcrdeft, but re­
• We-arrr may cast spells from all six RAf
me-mbe-rs the valiant stand of the Dwarves of Long
Alchemical base lists to hIS own level using
Pe-ak.
his own PPs.
Dain has allowed thc vigilance- of thc Dwarves to
Wearrr and all within seven miles of h m i are
slip. By pressing on with mining and exploration the­

inspircd with ('xtremc loyalty to members of


guards at th(' main gates arc barely halfthe number thcy their own race; A Dwarf will suppon another
once- were. Dwarf, cven in an unjust cause, againS( any
non-Dwarf.
• We-arer subject to increasing desire for more
wcalth for as long as he owns the ring. Each
rear he must make an RR vs. a Channeling
spell tim startS a 5th level and increases by 5
In·e!s each year, Ifhe fails the RR by 50 or
morc, hc will ignorc all Q[her things, desiring
only to find more- ve-ins of precious me-tals.
FROR. TIIROR
The middle son of the Kmg. fror, though slIlI only As the crown prmce of Dunn's folk. Thror ft'cls
� }'oungster (37) by Dw..rven sund..rds, has consider­ uncomfonable m his role. Ahhough 11 gnrvrs him. he
able powerand authority. 11m IS due to hiS father, who feels he must speak out agamst hiS falher' ) polICIes. He
dOles upon him. OfiLke mmd, both farherand son h..ve well knows, havmg spoken with sun'II'ors of
l'ISlons of wealth and prosperity for the Erc'd Mlthnn Thunderdeft, ofrhe irresistible might ofthe Dragons.
colOnies. Thror looks to Borin, hiS unde, for guidance ...,hfr
rror has ambitions ofsucceeding A7.2khad at post as Ihan to hiS fath�r - another reason for hiS father's
the WarderofSilverpll. He bellel'es that Azakhad has displeasure. Togerher wilh Azakhad they form an
'h�d his day', and is too concerned with his own alhance of sons, preSSing for Dam to hair hiS upan­
m�dequacies. Fror plans (0 pt"tirion rhe council to set SIOns. They fed ,h:l.t the danger 10 lhe colomes war­
Aukhad aside, claimmg it would be m the best imcr­ ranIS morf anent ion. 11,e general popubce :LTe divided
tsts of the Dwarven people, Fror is Llnpatlent that his on rillS issut (but always at the back of Ihelr mmds IS
f�thet has notalreadydone so. His innuence with Dam Iht' specter of Durin). The), might rolloll' a slTOng
IS nonetheless considerable. f Ie persuades Dain to leadl'r if Itl' chose to leave, bUl Thror will nOI rebel
Ignore the ramblmgs of the older members ofDain's agamst hiS father.
council. These Dwarves are SurVIllOrs ofThunderdeft Thror IS dlsmaYl'd by the change en Fror's charac(('r.
or Long Peak. Fror considers [hem fools. and only half b�forl' Dam beca1l1e King they wrre dose compamons.
beliel'cs rheir rail'S about rhe Dragons. Despite being He poenh the blanlt squarrly al Fror for hiS f.1ther's
the youngest member of the council. he has mobili7..cd ludicrous plans (he knows nothmg of the nng). The
suppon for the hopes of Dam. two art barely on speakmg terms, but II would take
He IS aware of the worsenmg situation along the much more for them to come to blows. In any case
ro�d between Norr-dum and Sikerpit, but believes Thror would not strike first.
dut Norr-dum IS s.afe from any attack. He harbors a Thror IS a lonely Dwarf, tstranged from hiS father
secret desire in his hean (a fact he shares with no one) and Fror, he is also Ignored by his )'oungrr brother
IObt: King after his father. He has visions oflcadmg Iht' Gror, who prefers the solitude of the Forgmg Halls to
Dwafl'es into a golden age, dnvmg rhe Dragons from the company ofThror. Nonethfless he is detenmned
Ihe mountains. Ihat rum should nOf befall hiS kindred or hiS family.
He shares an uneasy relationship With hiS older Note that ThrorwllI have a son. Th...en, who Will m
brother, Thror. He IS jealous not only ofhis binhnght tum h.ave ason, lnonn Oakenshleld, fflend ofGandalf
but of Thror's greater skill With weaponry, and his the WIzard and hero at the Battle of Five Armies.
abilities at the forges. THROR
FROR Level: 14
uvd: 12 R.1.ce: Dwarf (of the House of Dunn).
Race: Dwarf (of the House of Dunn), Profession: Warrior/Fighter.
Profeuion: Warrior/Fighter (Rouge). Home: Norr-dum.
Home: Norr-dum. RM Stats: SD68; C09 1 ; Ag96; Me90: Re80;
RM Slats; SD6S; C083; AgS7: MeSO: Re75; S,90; Qu90: Pr7S: In82; EmSD.
St84; Qu97: Pr79: In77: Em61. MERP Stats: C091 : Ag96: Ig85; It82; St90;
MERP Slats: C083: Ag87; Ig78; It77: S184: Pr7S.
Pr79. Appearance: 77
Appearance: 73. Thror's Principle Irems:
Fror's Principle Items: •Necklac� - An ancient heirloom. gIVen to
• Bmlr-axe - A large two-handed weapon, this each crown prmce, It was made by
ather. It
was the axe ofNain II, Fror's grandf Celembrimbor for the son ofOurin III.
c.mnot be fumbled, confers a +30 bonus Besides granung +20 to DB, the necklacr
(+45 against Dragons) and yields x2 hits (x3 will also reduce the seventy of any of the
agaenst Dragons). criticals (by one) obtained agaenst the wtartr
• Boots - Made from supple leather, thry a« (i.e.. Es become Os, elc.). Funhermore, Ix/
boots of Traceless p.using and of day the wearer rna)' Denect True Clusmg any
Stonerunmng. attack (melee, missile or spell) wlthm the
wearer's VISion 10 aUlom:l.tLCally miss. Aside
from it's magical propcnies the necklace has
inrrinSIC v:c.lue bec:l.use of It's beauty. The fine
cham lenks arc ofgold, and several magnifi­
ctnt emeralds and beryls hang from It.
BoRIN 6.22 THE ICE-ORCS
A prince of chI." Hous{" of Our;n. the younger son of The characters detailed below are the main ]XTSon­
Nain II, Borin is the WardC'f of Norr·dum. However, alieies of the Dark-ict" fonress. They hold berwttn
this is an empty title, for his young nephew, Fror, has th("m ,,11 the power in the castle.
al[ but usurped his place in the admmistration of [he
DAlW.MOG
capital of Our;n's folk.
Dablmog is the current Ict"-orc king. the latest in a
Despite the many prortscs Borin has made to Ius
long line of despots. He ascended tht" throne in T.A.
brother. Dain, Fror continues 10 do as he pleases. At
J625 wh("n ht" murdered his brother in a weU-planned
rimes Fror's over-ruling of Borio hlls mcant that some­
and executed coup. Prior to this he was the Warlord of
times only a handful of Dwarves han' occn guarding
Ihe castle, a position he has entrusted to his most loyal
rhr gate, Borin fuls that this is an outrage in these
subject, Nadash.
troubled times.
At present. Dakalmog believes he has a finn grip on
Tht mentor of Thror. Borin urgrs his charge to be
Ihe throne, and outwardly it appears this way. He fears
morC' forceful. (0 asse-rt himself as an heir of Durin
no rivals and his only worry is that the Cult of Margoth
should. He is assisted by Azakhad. although not as well
(sec Urdrak below) may n i tervene to re-assert tht"m­
as he would like. Azakhad is a good friend and a fonner
selves. Dakalmog's predecessor was advised closely by
comrade-in-arms, but of la[(' their relationship has
Urdrak, something that Oakalmog is trying to avoid.
been stramed. Borin thinks that Azakhad should also
He must also be careful not to displeast' the Witch­
asst'n himself more. and not bf. shouted down during
king, who has 'annexed' the Ict"-orcs into his ever­
council by Fror or Oain. Borin grew up wilh lilt' King
growiRg Empire. By ensuring that patrols are kept up
and knows just how unlike Durin he is, but most of Iht'
and Losrandir quotas are met (see section 8.0), Cam­
populace doesn't shan his \'ICWS.
dum is satisfied and Dakalmog keeps his n i depen­
Borin is a powerful warrior, a match for any of the
dence.
Khazad. His prowess with rhe warhammcr IS h."gt'nd­
Dakalmog harbon; ambitions himself. He would
"y. like to extend his influence t"asrwards towards the Barl
BoRIN Synac. With this aim in mind h e ius increased raids on
Level: 1 8 [he LOlan peoples.
Race: Dwarf (of the Housc o f Durin).
Profession: Warrior/Fighter"
Home: Norr-dum.
RM Stats: S087; C096; Ag99; Mc78;
Rt'61; StlOO: Qu98; Pr70; In75.
Em70.
MERP Stats: Co96: Ag99: Ig70: h75:
St I 00; Pr70"
Appearance: 68
Borin's Principle Items:
• Warhammer - "Th(" wrath of
MahaI" is a large. deadly
warhammcr. A + 25 weapon it IS a
hammt'f of rt'tummg. with a range
of 140'. The warhammcr also
delivers x2 hits" Borin is also able
to widd it in both hands, when he
do("s so it delivers x3 hits.
• Shield - A + I 0 Shield of Guard­
mg. Should Borin choos(' to do so
he can set tillS shIeld m Ihe air and
It WIll proll:ct him (as ]Xr nonnal).
The shidd can function like thIS
bUl l x/day and Iht "guarding' lasts
(or 7-14 rounds"
A cunning ruler. seeking evrr morr power and Urdrak, m any case. would like a finner grip on the
tr�asure. he is ;mempring to subven th� priesthood by ambitious King. The previous monarch proved very
favoring the younger acolytes. So far he has had some malleable for Urdrak, and he would like things to
success, but ifUrdrak knew of this he would have the rerum to how they once were. He feels secure in Ihe
offending priests bent over backwards as the next knowledge that the Cult of MorgQ[h is completely
victims to be sacrificed. under his control. and that their power would be
Dakalmog stands 6'1" high, above average hright enough to C<lrry him to the throne. No priest has ever
for an Ice-orc. His hairy hide is his most unusual tried [0 mil' the Ice-orcs and this is the on� srumbling
feature - it is white almost [0 the point of albinism. block that is holding Urdrak back. He does not, of
Despite his gaunt frame, Dakalmog is very strong and courst', know ofDakalmog's attempts at subverting his
agile. In combat he is a fearsome warrior. He resides in acolytes.
the Palace Gves on the second level of the keep. Urdrak resides in the Tower of Darkness above (he
main gate ofthe castle. His rooms arc the highest ofthe
DAKALMOG
keep. He is rarely absem from his chambers, except on
Level: 17
Race: Akul-uruk. days when he is requirrd at Dakalmog's cour! or
Prof�ion.: Warrior/Fighter. presiding over religIOUS cerrmOnles.
Home: The Palace Caves in Dark-ice castle. URDR,AK
RM Stats: 5056: Co99; Ag I 00; Me69; Re49: Level: 1 5
SdOl; Qu95; Pr86: In70; Em60. Race: Akul-uruk.
MERP Stats: C099: AgIOO; Ig59; It70; StlOl; Profession: Animist/Evil Cleric.
Pr86. Home: The Tower of Darkness In Dark-ict
Appearance: 44. castle.
D�og's Principle Items: RM Scm: 5090: C076: Ag87; Me91; Re85;
• Sci
mitar - A large scimitar of black laen called 5t73: Qu90: Pr9 I ; InlOl ; Em80.
D<lgalushar (aOr. Demonblade), this is a truly MERP Stats: C076: Ag87: Ig88. IdOl: 5(73,
terrifying weapon. Besides con ferring a +30 p,<> J .
bonus the scimitar has the power to (when a Appearance: 3 1 .
critical is achieved) deliver the effect of an Urdrak's Principle Items:
Absolution spell (30th level anack). Staff - A x4 PP multiplrer (for evil spell
• Annour - Well crafted Chain Hauberk. adds

casters) this st<lff is attuned [0 evil. It


+25 to DB. augmrnts evil spells, doubling their effectiVl"­
• Scrpter of lee - Symbol of Dablmog's ness (whrre applicable). Anyone of good
authority. he carries it with him whenever he n
i tentions who touches the staff must make
leaves the Palace Caves. The sce pter gives him an RR (vs. Cha nneling) or suffer the effects
the ability cast (at will. I spell/round) any of one of the spells ofBlack Channels II.
spell from thr Ice Law list (to 25th Irvel). Urdrak will also use the staf( as a weapon as
a last resort. it is + I 0 to hit.
URDRAK
• Robes - Full length black and red robes they
A thoroughly evil creature, Urdrak a fanatic.
give Urdak + 10 [0 his DB. Although they
IS

devoted to remming Morgorh to the world. Afur protect him only as nonnal robes (AT02)
countless attempts at making contact wLth thr Black they offer him a considerable defrncr, as all
Enemy, he has succeeded at last - or so he thinks. In attacks must be resolved on the urge
reality. Sauron. aware that dark powers were being used Creaturr Critical Tablr.
In the north, was the being that Urdrak communed Power Points: (3x4x f 5)= f70PP
with. Sauron is content to fool Urdrak, allowing him Spells: Urdrak knows all Sase Evil Cleric lists [0
his delusions. He has instructed the Witch-king to 10th level. as well as five Closed Channelmg
make use of the Ice..orcs as he sees fit. Thus, the Ice­ lists [0 10th level. and six Open Channeling
orcs <Ire now a part of the Kingdom of Angmar. Lists [0 10th level. He also know two Base
Urdrak is unaware that he is being manipulated and Clrne lists 10 10th level.
LS Ll5mg his new-found power for political purposes.

He knows. though Dak.alnlog is ignorant of this fact,


Ih�t N<ldash is plotting to gain the throne. In earlier
limes he would have infonned the Kmg or uken steps
himself, but now that Urdrak IS playing the political
game hr has decidrd to w<lit for an opporrune moment.
In the light of his contact with the '5pint ofMorgoth'
he has decided that he would make a bener altrrnative
Ihan either.
NIoOASH Durba is a Ie-Older by example, admired by his troops.
The Warlord ofDulakurth is a bnuish warrior. AI Surprisingly he has no ambitions 10 rule - he beliel'es
6'J" he [Owers over mosl of his brethren. He is more thai the risks outwrigh the gains. As such he remains
powerful and bulkier Ihan mosl lee-orcs, suggesting aloof from the polilical machinations chat infest the
Ihal there is some Uruk blood in his veins. He dO(s nOI casue, siding with no faction. He is Olble to remain
usc the traditional Orcish scimitar. preferring to use a indl'pendent because Oakalmog realzes i hsi value.
largr mace - someching more suited to his brawn. WhC"ll he is at the castle he resides in the WOlriord's
Ostensibly Oakalmog's staunchest ally, Nadash is tower. 5'10", his lithe fonn blends in well with tht
plannmg to usurp his King. Shortly after Oakalmog lands ofche north. Skilled with weaponry, he prrfers to
gained the throne and Nadash gained his promolion as usc subtle lactics. oUl-lhinking a foe rather Ihan defut­
thr Warlord, he began 10 havr Ihoughts about his blind lIlg by physical force alone.
loyalty. When Dakalmog, in a drunken victory cer­ DURRA
emony. lei it be known that Nadash was his 'pd. Level: IJ
Nadash became delennlnrd that he would onr day Race: Akul-uruk.
rule. Even now he plots to take his place. Nadash is nOI Profession: Ran�er.
overly bright, but has a son of animal cunning and Home: Warlord s tower in Dark-ice fortress.
knowswh:1I motivates his brrthrrn. To this end Nadash RM Stats: SD80; Co95; Ag99; Me70; Re80;
has bought off moS( of the royal guards, offering them 5188: Qu99: Pr6 I : In98; Em7!.
promisrs ofmore wealth and powe-r. E\'erythingsee-med MERP Scats: C095; Ag99; Ig75: 1c98; St88:
to be procredmg according to his simple plan until Pr61.
Urdrak discovC"red his ambitions. Nadash now lives In Apfiearance: 50.
fear of being rxposrd by Urdrak, as his plans have not Durba's Principu Items:
yrt fully ripened. He is beginning to wonder why • Bracelets - x3 PP multiplier, + IO ta DB.

Urdrak has not already done so. Nadash hates and rhesl' plain golden bands allow the use of the
fears the Witch-king greatly and wishes Ihar the !cC"­ Nature's Way spell list to 25th level (PP cose
incurred each time). Both bracelets must be
OfCS could rerum to the old ways. but he is smart
worn for any of the powers to work.
enough to know Ihat disobedience would be useless
• Cloak - Of concealment, it adds +30 to
and probably life-threatening. Ifhe knew thai Urdrak
i chI'
Hiding Olttempts, bur it is suitable only n
was responsible for the Witch-king's presence hr
Arctic terrain (-50 otherwise).
might be provoked into atracking the priest.
• Boots - Of Icc-running, as per stone running

NAOASH except that the wearer can run on ice,


uvd: 14 glaciers, or snow. Durba's Special Powers.
Race: Akul-uruk/Uruk. Power Powes: 78 PP.
Profession: Warrior/Fighler. Spells: Durba knows all Ranger Base lists to
Home: Warlord's Tower in the Dark-ice castle. 10th Ivl, he also knows I Closed Channeling
RM Stats: 5070; Co I 00: Ag71: Me62; Rr70: list and J Open Channeling to I Drh Ivl.
SdOO; Qu80; Pr73; In68; Em54.
MERP Stats: CoIOO: Ag7 I: Ig66: 1168: SdO: 6.23 BEORNAN
Prn. The Lord of Ihe Nonhem Beijabar, BeomOln leads
Ap�arance: 49. his diminishing people through troubled times. Forced
Nadash's Prmciple Items:
inlo the more remote regions of the Nanows (Q.
• Mace - A +30 Eog Mace. x2 hits. it delivers
Arka) by the encroachments of che Orcs and tht
a Unbalancing critical of one severiry less
Angmarim, Beaman is faced wich the difficulty of
whm a nomlal crilical is achirn·d.
maintaining old ways and traditions n i a time where
• Shield - + JO Crushing Shield. Nadash can
survival itself is difficult.
usr this shirld 10 makr a +50 urge Crush
attack while engaged in combat. His home is a comfonable Manor, in the typical
Beaming style, overlooking the Forest river. in the
DURBA foothills below the Ered Mithrin. He lives here with
An experienced Iracke-r and Ranger. Ourba IS re­ his wife and their young dOlughter. They are grief­
sponsible- for thr p:lIrols and raids carrie-d out in the stricken by the loss of their son (and brocher) who was
nonh. Wrll l·er.iC"d in thr lerrain of thr Forodwaith he killed. along with several olher youths in a rash attempt
ensurt"'s Ihal the Witch-bng's northern flank is efTec­ on Bairanax the Bear-hunter. For this Beoman seeks
m'dy guardC"d. Frequently away on missions of r('"con­ revenge.
nalssance. Durba has ranged from the Bay ofForochcl Like all Beomings he is physically imposing, stand­
m lhC" wrst to thr Barl Synac in Ihe rast. Hr ensures that ing 6'4", and has aboul him an air of calm auchoriry.
discipline is kept up by th� outlying troops and the A dC"adly warrior, hr wields his battle-axe with skill. but
nomadic !cr-orcs that wander Ihl' ArCIIc, w'" generally fight in Bcar-fonn when the occasion
.
anses.
Beaman's Specia l Powers:
• Shape-Change - Beoman has the
ability to take on Bear-form. He
does this during religious ceremo­
nies or during battk, ifhe so
chooses. Beoman has comrol over
this ability.

6.24 NARVI V
Narvi V was once the Dwarf-lord ofthe
settlement of Celeb-oslo Now fallen, the
descend.am of Narvi 1 has passed into the
realm ofthe Undead and become a Greater
Ghost.
Physically he appears much as he did
during his life, standing 4'2" and possess­
ing the typical Dwarvish characteristics.
although now his eyes are red, and their
intensity refleer his mood. He is. ofcourse,
insubstantial and can walk through walls.
He is also able to wield weapons.
Narvi was a powerful Alchemist. and he
retains much ofthe spell-casting power he
had during his life. but the spells he now
wields arc mOTe terrifYing.
He is haunted by the atrocities commit­
ted under his rule, and tortuted by visions
ofmithril. He believes that all the silver of
Cel�b-05t is actually mithril (totally false),
and he spends many hours gaztng at it 'in
Beoman is also a Dwarf-mend, a strange fnendship his secret treasury (see section 7.3).
In view of their radically differem lifestyles. He ad­ Narvi fecIs a constant need for life-energy, some­
mlTCS their stubborn character and brilliance as crafts­ thing he has little control over; he will sometimes
men. ln turn the Dwarves view him as a valuable friend wander the Halls ofCeleb-ost searching for victims to
In an isolated region. He has had no comact with satisfY his wants. He will seek to trap potential VICtims
SilvcrpJunge for nearly five years, and although contact within the intricacies of Celeb-ost, using the many
W� often sporadic, Beoman fears the worst. In addi­ secret doors and passageways to IllS advantage. He is
lion w his other problems he now worries about his cunning and will wait fot the right moment to spring;
Dwarven friends as well after other encounters have worn the lIictims down.
BEORNAN Should Narvi encounter any Dwarves he will seek to
uvel: 18 isolate them. If possible he will trap them in a pit (or
Race: Beijabar (Northman). something similar). His mood [Owards a Dwarf or
Profession; Warrior/Fighter. Dwarves will be friendly enough at first, but as time
Home: Waetan Lodge in the Nan Taurduin. goes on he will become suspicious, accusing them of
RM Staes: 5D79: Co98: Ag90: Me78: Re63: being henchmen ofThrain or Thorin. He will not try
5[99; Qu89; Pr90; In99: Em94. to kill them until others of their party are all dead.
MERP SUts: C098, Ag90. Ig71, It99, 5[99, Narvi also exhibits some of the characteristics of a
p",o. Barrow-wight. If his ghostly fonn is destroyed he will
AppC<lrancc: 76. re-fonn, unless his treasure is dispersed - so strongly
Beaman's Principal Items: IS he tied to it. For this refonnation to happen. 600/0 of
• Batlle-axe - A large two-handed weapon, it is the treasure needs to be III one place, with In � 700'
ofSlaying Trolls, and gives the wielder a +20 radius. This means that a party carrying away hiS
bonus. treasure might be tn for quite a surprise!
• Annor - A finely tooled reinforced leather
breastplate, given to Beoman as gift from the
Dwarves of Silverplunge. It wears as No/I,
but protects as Rl/9 and confers a bonus of
+ 1 5 to the wearers DB.
Narvi V 7.0 PLACES OF NOTE
Uvd: 21. Thc Grey Mountains region has many places of
Race:: Dwarf(ofDurin's Folk). interest. both natural and constructed sites. Ancient
Profession: Warrior/Figh,er. ruins of the Elder Days. along with more reem
Home: Cdeb·os[ in the Nonh·eastcm Ered
constructions arc scatu'red throughout the region. Th
Mithrin.
following layouts arc a broad cross-secrion ofthe rypu
RM 5u,-" 50(40): CoB ! : Ag70: M,BB: R,B!:
encountered.
5193; Qu8D: Pr98; In90: Em101.
MERP SeaLS: CoB l ; Ag70; h90; 5t93: Pr98.
Appur.lllct: 20. 7.1 NORR-DUM
Narvi's Principal lrcms: Whil.. it is neither the oldest or the largtst of lht
• Warhammef - Forged by Naevi himself, this Grey Mountain colonies. Norr-dum is the capira.l of
+ 30 warhammer is ahle to � thrown once Durin's folk. Chosen because ofits central location In
per round (it will return at the end of the relation to the other settlements. Norr-dum is lht
round). The widder of me warh:unmcr also center of Dwarvish industry. The larger mining colo­
has the abiliry to cast 7x/day the Bladelum nies. such as Thundercleft and Silver-pit. transpon
II spell (from Closed Essence; Shield their ore overland to Norr-dum for smelting. AlmOSl
Masury). all of the forging of products is camed out here.
• Alchemical Tomt' - An heirloom of his Norr-dum sprawls over thr..e levels. the lowest of
house. this book was repuledly written by which consists almost entirely of mining tunnels. Tht
Cdembrimbor. It contains pages of spell second Level is the main working area. although thert
nines, as well as somt commentary in are some Dwarf-lodgings. and the Halls of Smithing
Quellya on various magical forging processes. are located h..re. The upper level consists mostly of
Undoubtedly of Elvish origin, it has been
residential and admimstration areas.
extensively used by Nam V ..nd his ances­
IOrs In their forging and smithing projects. 7.11 GENERAL FEATURES
The Alchemical rune-lists (from level I -50)
The passageways of Norr-durn (and this also ap­
han' been mostly used (90%).
plits to the other Dwarven colonies) fall into four
Narvi's Special Powers:
categories: roads. acccssways. 3venU/:s. and mining
• Undead Powers - Drains 7pts Co/round
nmnrls.
(JO'R) at will. Touch delivers an 'A' (-25)
Cold Critical. IfNarvi is destroyed he will ROADS
r..fonn in 12-36 hrs unless he treasure is These passageways arc predominant in the upper
dispersed. this applies only during the hours level, and in some sections ofthe stcond Icvd. They art
of darkness. Narvi can only be struck by seven to ten feet wide and six to eight feet wide. Their
magic weapons. walls and floors are smooth and the roads generally nm
Power Points: 189 PP; (x3 PP multiplier. straight. only in th.. outer reaches ofNorr-dum (where
necklace). they are few) do they twist or slope. Many of the roads
Spelb: During his lif.. Narvi could cast spells of [he second l..vel have tracks running along one side
from aU Base Alchemical lists (to 20th level). for thl' ore-carts. The ceiling of the roads arc eithl't
He could also cast three Closed Channeling
level or arch..d.
(20). five Open Channellllg (20) and two
Base Mage (10). Following his transition to ACCESSWAYS
dead, Narvi lost these abilities. However. the The accessways are found on all levds and serve to
spells he can now cast reflect his fallen link areas spread over large distances that fall outside
stature: Mind Domination (20), Mind Death the network of the roads. On the lower level. however.
(20). Necromancy (20) and Spirit Mastery access ways arc found only in the older min.. sections.
(20). Previously they were mining runnds later widened into
acc..ssways. Thcy aTe three to five feet wide and five 10
sev('n fret high. Th.. walls arc rough. but the floors art
smooth and frequently ha\'e the ore-cart tracks cut into
th..lr surfaces. It is not uncommon for the acccssways
10 (wisl. rum and slope considerably.
MINING TUNNELS TRAPS
Found mostly on .he: lower l('n'l, ,he$(' lunnds lft' While the), .lre not lscommon III NOIT-duill as Ihry
roughly hC'wn from Ihe surrounding rock. TheIr dt­ are in Kha7.2d-dum, traps �till play an IIllpOnanl p.ln
mrnslons \;1')' cons,dt"r.lb1r; iK-IWl'tn twO ;md f'i\'c ('('( III the defrncr ofIhr OWln"C'n Sflllemel1l.111r,. protect

".dt and four 10 5('\'l'n (ttl ull. The older tunntls have villI or stnsiu\'c areas" Some art conSlnlCftd purrly to
IheoTe-cart tracks cut Into their noon. Mmmg tunnels detain victims whilt others kill outright, 111rrt .11'l.'
HC'5('ldom sIr-light for any ]tngth oftimC'. I nstud thty Ihr"l· maIO t)"pe5,
tWI�t. (urn Jnd slopt'. In somc plaCts to m:af n"rtlca] PIT TRAPS
sh�ft) or PItS. Tht' mmmg wnnds of the: IWO upprr
Thtse lTe tht most COmmon foml o( trap found III
in-tIs ;arc found only In Ihe oUIC:r rC;lchfs.
NOIT-dum, They :aTe employed III low-ke), dcfrIlSI\'e
AVENUt'.,S areas or m tht morc i't'lIlote regions, Pit Ir.1ps h,ne
Then: an.' only two ,1\'('n\lt$ In NOIT-dum. one on the se\'rral \'anallons.
S('cond ]('\'(.[ and ont on lilt" upper ]('"d. TIl('Y an' ,hr Although the dftCl of Ihe standard I'" trap IS
UnitT of rJch [n'd, and the road n('(works cmanatC' .slillple', they op<"flte by rrlatI \'tIy �oplllsllcated means"
from .hem. Thr ;!.\,rnuts aIr ("'rnry-one (('('( wide and Two sleel doors, up to seven by len fel"l each" arc held
foun('('11 (rei hIgh. TIle)' both run slr.ught (or their !e\'el with and disgulstd (Hard (M I0) to detecl) 10 look
rnmr I,·ng,hs. TIl(' walls and floors ar(" STllooth and like the floor, They arc held in pl.lcr by two counter­
(r�(ur� a diamond Stonework pattern, Th� ceilmgs arc balance blocks each weigh 109 thtrty-five pollnd) (Iht'
�f(hcd, hemg three (cet higher in thr crnler than at the larger doors will havr heavlcr welghb). \Vhen mort"
Nges, Tht l\'{'nue o(the upper level lits difrCtly abo\,t than SC'\'cnty pounds IS placed upon the IrapJX'd 2rea
tM on� on tht St'cond !e\'tl. the dooTh pivol IIlwards aimusl IIlstantaneotisly. .lnd
dump Ihelr !,'!Cum(5) 11110 the pit brlow (An EXlr�lllel)"
LIGHTING
. Hard (-30) mlnell\W to ,WOld)" The pits ('In be
Llghtmg .....,thlll Norr-dum f111s wllhm the sl.lI1dard
anrthmg from (ount'ell to one hundred feet deep,
I},.'lfwn c�U"gonrs: lorchrs, lamps, IIrr-placrs and
Somr ha\'e Sf\"eral f('('1 of waur :1I tht" bollom, As the
UnlCms. HOwr\'tf, Ih(' windows cut dtrp m thr moun­
weight IS relll'\'ed from Iht doors the counltr·blocks
ulO-sldr :l comlllon (rafUrr 111 Kha7�,d-dum) arc not
)Iidt back 1010 pllce. shulllllg lhe doors as though
ulllized hert,111r Ilghtmg is malnt.1l1lrd by an rflioen!
nothmg had happened, Tht"SC' traps are Very Hard
group o( Dwan-rs who cm-ck aod/or replaC(' thr
(-20) todlsann" lndsomflhlOg Ilkt Ihe nonllal locking
lorChes, lamps And bntenlS :l.) nrCrSSll)'_
rod mu�t b;,- rmplored (0 do tim,
TORCHI'.S
CIIASM TRAPS
Tor.:hrs light up the accessways. and the mlllmg
Chasm traps afe \'ery sillular to thr sllndard deSign
tunnels when In usc, Thcy :arr spacrd ('\'ery U"n (ret on
excrpl Ihat Ih.. rfsults arc more pennaornt .lnd the
tllher 51.ie o( Ihr corridor and staggered (i.e.. there IS
_

remains harder to I1nd, Insltad of a nomlal Pit" the


� lor.:h t"1"("T\' 11\'e (rrl on one sidr or the othrr), The
\'Ictim(s) f.1ll mto a chasill. Tht)e chasms arc It /tasl
IQr.:hu Ilghl ,Ill arca 1Il roughl), an eight (OOt radHl),
IIfty (plus 50100) (("('I detp" Thert arr ffW o( IhlS
nu�' ,1ft" slow-burnmg aod bSI )evrral hOUTh,
design, of course, brc.luse o( thflr \'ery naturt", Chasm
LAMPS lraps arc Hard (-10) to detect, Very I lard (-20) to
Lamps are usrd III special chamhers and hall-ways Of dis;trm aod Extrcmfly Hard (.40) to a\'oid"
dUTIO,!! �peCill ueelsions whcn softer lighting IS de­ Spiked 1"" Iraps arc a common V,1n�tlon, and Iht' pits
SIred. Their 'lIlU"Il)IIY' can llso be adjustrd as required. are o( nomlal deplh" but addmoll.llly therr arc tt"n 10
The lamp) burn oil lnd lrr often decorated III some rwt'my spIkes (three-fooL long and ral-Of sharp) aW;lIt-
sh�pc or (unn. 109 tht victlm(s) at thc boltom, Dependmg "pon Ihe
LANTERNS depth, the unfortun;ate fool receives onr 10 1I\·t 'S' 10
Tht [)wan'es hang Ilnterns (rom tht ceilmgs of 'E' PunCture cntlC:lls, Spikrd I'll traps are Hlrd ,.10)
thflr fOlds, �\'enUtS, largt ehambns, :lI1d Ilvmg areas, to dt'ttcl, Vfry Hard -20) 10 dlsann ;md Sheer Folly
TIlt bm..m� Jr� 'lillie powerful ;and llhmll1lale largc (-50) to amid,
.lft.uqulle well. L,ntems u.sed by the- OW.lr\'e5 m their DI:AI)....FAU TRAPS
hlllg qu�rte� O(tfo ha\'f SilUtlfrs on them to rll.lble 111e M'cond mOSI common (oml of tr.lp, deAd-(.l1l
the O....�n-e� C\I «)Otrol the JIllOU.nt orllght thry w�nt. traps are efTecllw bUI rather messy <-Ie\'I(('), ,\ pre�)urf"
FIRf.Mpu,n,S plate" up to st"Vrn fet'l square, is triggered whtn more
round In kllchrn arrJ5, mess-h:alls or Owan'en Ihan 11(1), pounds o( weight IS placed upon II, A block
lodglllg" Ihfs� I1rf-plac(') or fii't'-pHS rro\'ide more of stonr, wllh an area o( lell feet. f.,115 from thf height
wmmh th"lIl ltght. Th�y uSll.llly hJ\'e 1110"("JI>I(' �crcellS of rhe ceding onto thl' Irapprd SectIOn, Anyone c'l\Ighl
III from uf dlClIl to .:ontalll th(" sparks And pre\'ent brlow is pulped when Ihl"y recrl!,'� one to 1I\'e 'D' Cnt�h
�wJrnt,,11 bllrmng, cntlCJIs. 11l� drad-f.1I1 traps arc Vefy Ilard -20, 10
delect" Extfemely Hard (·30) 10 dl�arlll and Very
Hlrd (-20) 10 a\'oid,
WHEEL TRAPS l'he southern hall. however. is poles apart. It was the
Theft IS only one of thrse ingeniom devices In scene of an ugly mcident during the early years o( thr
Norr-dum. Fittingly it guards the treasury. Excted­ colony. A pompous and Insulting Dwarf-lord name-d
Ingly dtadly, whed traps are among thr most complex Talin (tll(' thm Warde-rorNorr-dum) slew his family
traps th!.' DwarVC"s h�V(' tvtr constmcted. The-y involve of four in a fit of rage. and several others who tried to
restram him. before taking his own life. Although thm
fourt!.'en stone wh('(�ls. welghingthr!.'!.' tons tach. aligned
spirits do not haunt the hall, the Dwarves feel decid­
in two staggered sets ofseven. The wheels arc seven feet
edly uneasy about the place. and it is little use-d. The
In diameter and two feet thICk. The stones are hidden
hall is dimly lit, at the entrances only. and tht fittings
(Very Hard (-20) [Q d!.'t!.'ct) on tither side of a
and trappings are covered with dust.
specially constmcted corridor, behind a stone facade.
4. Annories (3). There are three anns repositories on
On the opposite side of the corridor of each stone
this le\·el. They aTe large seven-sided rooms with doors
whed there- is an empty alcove. These alcoves have a
in each side. The doors are nonnally kept locked. Very
slightly lower eln'ation to !.'nable the wheds to roll.
I n the middle of the corridor at the center of this Hard (-20) to attempt to open. They are guarded from
without by a Dwarf at each door.
napped area there IS a pressure- plate. Ifthis IS tnggered
Within these rooms the Dwarves store most of their
(it is Extrem!.'ly Hard (-30) to detect) it sets a series of
weapons: hand-axes. mattocks, battle-axes, war-ham­
counter-weights In motion. They raise the stone fa­
mers, heavy crossbows. etc. They aTe all of supenor
cad!.'s Ttleaslng the wheds. The wheds roll ou[ /Tom
quality (+5 to + lO).
r!l('ir alcoV('s �nd swe-ep across the corridot into rhe
V.Kant alcoves oppositt, bounc!.' back and finally come Note: After T.A. 2586 the door-locks 10 Ihese
to rest in the- corridor, blocking it. Anyone caught 111 rooms are replaced Wilh more difficult devices.
the midst of thiS sufhrs 5D I 0 "E' Crush criricals as Extremely Hard (·40). The doors are no longer
they arc pulped into hloody pancakes! It is a Very Hard guarded. instead. they are periodically checked
(-20) m<l1l('UVef to avoid the moving wheds. hy patrols.
The two access corridors that flank the trap enable 5. Mess Halls/Kitchens (3).1l1ese large halls, ninety
the DwaTV('s [Q winch th!.' wheels back into position. feet square and thirty feet high. are where the Dwarves
Steel pins drilled through the center ofeach whed and gather to eat their meals. They are wann. inviting
attached to cables make this possible. The entrances to places. and they have rhe smell of wholesome food
these two corridors are Extremely Hard (-30) to about them.
detect. The wheel trap itself should be treated as 6. Stairs. The stairs of Norr-dum fall into two main
Extremdy Hard (-30) to dlsaml. categori!.'s; stairways and stairwells. Throughout all of
Norr-dum they pass between the levels.
7.12 UPPER LEVEL OVERVIEW 7. Halls ofSmithing. This group of halls is the heart
THE SECOND LEVEL ofNorT-dum. Th!.' work done here is the life-blood of
rhe colony. (see 7.13)
I. The Gates of Gloin. Th!.' only enrranc!.' to Norr­
dum. these gates Irad OntO the main avenue of rhe 8. Craft Halls. Here the rough products formed in the
second lew!. They are wtll prot!.'cted by several strong Halls of Smithing are worked into Dwarven master­
towers buill Into the mountains. The doors stand pieces.
open. prior [0 T.A. 2580. In r!l(' hours of daylight. (see 9. Dungeons (2). Two of Norr-dum's three pnsons
sectIOn 7. IJ) aTt located on this levd, the other IS found on the lower
Z. Dain s Hall. This in earlier times was the site of a
'
level. They arc shunned by any Dwarves not on any
large Gathcnng Hall. Bur from T.A. 2588 this hall offiCial business. (see 7.13)
becomes the new throne room for the Dwarven mon­ 10. Nali's Faillt.. Named after its discoverer, Nali's
arch (then Dain). A(teTT.A. 2589 it becomes the lair Fault is a large rift. running south-east away from the
ofth!.' Cold-drak!.' Ando-anca. (see 7.IJ) main grid. A series ofdisjointed caverns, partially filled
3. Gatheri ng Halls (2). Both ofthese halls are essen­ with water. th!.' fault IS over two miles long. It is the site
Tially the same in design, bur the atmosphere o(each is o(a large vein ofsilver. which the Dwarves have mine-d
(Iuite different. The halls are one hundred ;md forty for CtntufI!.'S.
feet s'luarr. and forty feet high. Tlw north!.'rn-most
hal! is much frtqumud by miners. smiths and warriors.
It is brightly lit. and the Dwarves can be quite boister­
ous upon occasion.
6 1-+-;,rl'

6 6

1--}4�f-+-tITl
6

9 '.!...__ _
THE UPPER LEVEL doors leading offthe courtyard Ie-ad to these rooms: the
r I. Gathering Hall. This hall is some·what smaller King's arnlOry, the King's private chapel. the King's
than the 'standard' desIgn, II also differs in ItS decor, private audience chamber, a small kitchen, the King's
Instead ofthe noml;!1 sLOne·work patterns, the hall has library, fO\lr small bedrooms, a large-r main bedroom,
large mural-paintings on the walls and ceiling. (sec a latrine, two storage- rooms and iI sitting room, The-y
7.U) are all clegandy appointed with the finest ofDwarvcn
12. The Treasury. Much ofthe wealth ofNorr-dum trappings and fittings,
is kept hidden away in this room. Beyond its many 20, Warder's Quarters. The lodgings of(he Warder
defences, the treasury IS a remote room away (rom the of Norr..dum, a nominal posting that goes to the
main grid of the third level. making it coven harder for second son of the King (or the King's brother), are
would-be [hleves, Behind the unassuming door to this spacious and comfortable. The- furnishings are not as
room are true riches. (see 7.13) luxurious as those- of the King's quarters, but they arc
13. Council Chambers. The meeting room for many still far in excess of the nonn. The Warder's quarters
commirtees and groups, lhe council chambers are arc a gtoup of seven rooms. located east of the (Old)
richly decorated. The walls have been witness LO many Throne·hall. The largest room, a sitting room, ;S
fiery debates and arguments. The room also doubles as ce-ntral and the others lead off it. The- rooms arc: a
a special banquet hall upon occasion. (see 7.U) library, three bedrooms, a store room. and a latrine.
14. Stairs. These stairwells and Hairways provide 21, The Chapel ofAuIe. Located offthe main grid of
access [0 the mher lower levels. (see 6, above) upper level in rhe south-western reaches. the chapel is
a holy �ite for the Dwan'es. In troubled times. orduring
IS. Mess Halls/Kitchens (6). Identical to those
found on level two (see 5, above). a personal crisis, Dwarves will come to this hall to be
at peace and seck guidance from Aule. (see 7.13)
16. Gathuing Halls (4). Four large halls. these arc the
22. NaIi's Fault. The effeer of the large rift, (see 10),
main sites ofDwarven social interaction on this level.
of the second level continue-s through (0 this level.
Each chamber is brightly lit, and more often than not
Some ofthe caverns are connected to those ofthe lower
music. laughter, and talk resound from these halls.
level. others arc merely extensions of the- same fault. In
17. Old Throne·haU, The seat ofthe Dwan'en Kings
those ofthe fonner the Dwarves have built ladders and
until T.A. 2588, the Old Throne-hall is a ccmral
elevators linking the two levels. The fault runs (on this
building on this level. It lies directly ofT rhe main
level) for nearly twO miles,
avenue. (see 7.13)
23. Light Room, Akin to a crude Gathering Hall, this
18. Library. Also located off thr main avenue is the
room, only partially completed. is the first of Non­
library of Norr-dum, Within its large vaults, this hall
dum's 'window-rooms', A large.hole cur deep into the
contains many wrlTmgs on the history of the Dwarves.
mountain-side brings light to this hall. By constructing
Thr library IS a large hall. three hundred feet by eighty
(he Light Room the Dwarves hope to recall some ofthe
fcC[ and twenty-five feer high. It has deep alcoves, areas
splendor of their lost Kha7..ad·dum,
whrre interested parties can read or write without
bring disturbed, Other writlllgs speak of more prilni· 24, Crypts ofthe Kings. Located at the remOte south­
eastern edge ofthe third level. nOt far from the treasury,
cal matters; smIthing, mining, alchemistry, engineer­
ing, erc. There is a staffofthirty scribes and librarians these Crypts are the rrsting places ofthe past Kings of
on hand to help, Any DwarfofDurin's tribe has access Durin's tribe (from Thorin J to Nain II). Each crypt is
tYPICally a small, roughly.hewn chamber, identified
[0 this room, bUl some sections are restricted (magical.
only by a short runic inscription. One tunnel, located
etc.),
behind a secrrt door. Extremely Hard (.30) to detect,
19, King's Quarters. Located west of the (Old)
leads to all the crypts, Each chamber is reached by a
Throm··hall thl'se rooms are living areas for the reign-
small (three fret by four feet) doorway. The crypts arc
1I1g Dwarf-king and his immediate family, Thr Royal
empty save for sarcophagi. The Dwarf·lords within are
lodgings consist of fourteen rooms grouped togrrher
fully dressed and srill bear the items they used in life
111 a large CIrcle-, with a central oprn spacr. This
(use DOlin or Borin in 6.21 for examples, or use LOME
'courtyard' IS decorated with fountains and pools, The
I/l).
NORR-DUMM
UPPER LEvEL

��
� ������

6
I
7.13 SPECIFIC SITES OF INTEREST UNDERGROUND LAKE
GATHERING HALL In a deep section ofrhe lower level, one ofthe many
One ofseveral In Norr-dum. this han is based upon streams widens illlo an underground lake. When the
those ofKhazad-dum. A natural cavern. it was shaped Dwarvt"'s camt"' upon ir. tunneling for ore. they soon
and enlarged by the Dwarves until it reached its present realized that it was too large and too deep a body of
size: one hundred and forty fect by nmety (eeL with a waler to traverse. So instead of attempting to bridge
v;luirrd ceiling that nses to a height of forty (ret. Seven the lake they SImply went around it. The passageway
graCl'ful columns support the roof and ;ut' decorated that leads to the lake also branches offto another pan
with a myriad of patterns. In the somh-eastrrn comer of the- mIne!>.
ofthe hall there is a small amphitheater. At the bottom At the entrance to the lake the Dwarves have built l
ofthis lies a small stage. Groups ofDwarves gather here small dock, and three small boats are moored herr.
at times 10 listen to music. No battlf-,anthcms or Should they fee-! inclined, some Dwarves fish the$(
cham1ng songs aTC sung here, rather. the harpers play waters, m the hope of catching something edible. A
morc f('flective pieces; many aTC of Elvish origin or sub-species of trout, which is blind, is considered l
influence. delicacy among the Dwarves. but they are not easy to
Jnstead ofthe usual patlcrnsofDwarvish slOnework
catch. Othet more unsavory creatures are rumored to
the walls and roofofthis Gathering Hall are decorated live in this lake, but they are yt'{ to prove life threaten­
with one giganlic. conllnuous mural depicting scenes ing (i.e.. no Krakens or Sligns).
of Dwarvish history. 111e painlings are not entirely ScnTal torches bum at the docks to (msure that no­
finished. Most of the northern wall is still bare. and one falls into the lake, as few Dwarves can swim.
ongoing work is bemg carried out by a sole artist, a DUNGEONS (3)
Dwarfcalled Loni. He Continues the work ofhis father Norr-dum has three dungeons. rwo on the second
who began the pamtings nearly deven years ago. there level, and one on the lower level. The dungeons atY
are subtle differences in s�lc bcrwet"'n the older and lightless holes; the Dwarves sec no reason why prison­
younger painlings. l11t'� lighting ofthe hall is bright­ ers should be comfortable. Each dungeon room has a
many lamps and lanterns hang from tht"' walls and locked door of solid iron three inches thick. TheS("
ceiling, and several fire-pits provide a wann glow. The doors arc Sheer Folly (-SO) in difficul� to pick.
lighting can be subdued. howt"'ver. for the music per­ Furthermore, they are guarded from without by two
formanct"'s.

IGATHERINGHALLI

o o

o
25'
- -
IUNDERGROUND LAKEI

o IS' 75'
�- -

Dwarves. (From T.A. 2588 onwards there


are no guards at the doorways to th£'
IDUNGEONI
dlmgeons.lnstead. infrcCJucntpatroIs check
that any prisoners held aTC secure.)
Inside rhe chamber there is open space
where the Dwarves question their prison­
ers. The Dwarves do not fa\'our rortur('
Lmplcmems. but utilize more direct meth­
ods, such as: "Tell us what we want to
know, or we will kill you!" While this
doesn't always provide good resulrs, the
Dwarves have lin!c patience when it comes
to crimes against their people. Thl' rest of x
the chamber consists ofa U-shapcd walk­
way rh:u paSS<"s seven pits. Each pit is
thirty to fifty feet deep. Dark. dank and x
smrlly. the pits arc cleaned only onct' or
twice a month. ThC'y arc dosed at the top
byastcel-barred door. Thisdoor is locked,
Very Hard (.20) to pick: from inside the
pits the doors arc Sheer Folly (-50) to
auemp[ to open,
Should [he Dwarves require a prisoner
(or any reason, they will cast down a rope
ladder. On no account will the Dwarves
enter the pits if there are prisoners (alive)
below. Food and fresh water afe lowered
o 3' IS'
Into [he pits twice a day. - - -
x- rd
IOLD THRONE-HALL!

o -"0-
L , IL __ ----"

o §]]
o

x-
0 1' _ -
1IJ'

OLD THRONE-HALL THE HAu OF WONDER


Located on rhe upper level, this hall was the Throne­ This large IimLstone C2vern·, loc2ud on the lower
hall of all the Dwarvt"n Kings from Thann I to Nain level, is called the Hall of Wonder by the Dwarves.
.
11. Dain I abandoned the hall in f worofa morc opulent Anyone who has secn this marvellous natural phenom­
and ostent,uious one. The hall IS a sfven-sidcd cham­ enon would hasten to agree.
bt-r supportrd by scvC'n graceful columns. Each column A slow, meandering stream winds its way through
depiCts the Image of one of thl'" Fathers of rht' $.:vcn rhe center of the cavern. Large pillars of the soft
friocs, but, uosurprislIlgly, gn:-alcsr in prOlnmC"ncc. limestone. reaching from the floor to the ceiling. flank
staturt' and drtari is Ihe column dfpicring Durin the the stream on both sides. The pillars are irregular n i
Ocarhlfss. width and are pale green in color. A beautiful arched
Th.. throne is a simple chair ofornalcly carved wood bridge crosses the stream, and a winding path links the
rals('d upon a low dais. The two doors at the oppositr cavern. from end to end. with other tunnels on this
('nd of 111(," hall open inwards. and arc usually standing level.
open. In the entry hall outside. four guards and the The most spectacular features of this cavern, how­
coun appointer receive ambassadors or petitions to the ever, are the walls. the floor and the ceiling. They are
King. BUI after Dain moves his court to rhe new brighdy lit with a multitude oflanlems and lamps. The
Throne-hall, this entry is no longer guarded and the light shines on these surfaces. catching and reflecting
h;tll stand... empty. the many hues and colorful tones of the cavern.
RUllmng from the doors ofthe entry hall to the dais Wondrous crystalline structures cover the cave's SUT­
of the KlIlg IS ;t lrnglh of plush, red carpet. The two faces. The Dwarves have enhanced rhis natural phe­
Sides of thr 111,110 hall have Ixnchrs and tablrs or the nomena, uncovering structures previously trapped be­
Ixndlt of the KlIlg's court. There are two exits to the hilld layers of rock. The Dwarves make a point of
Throne-hall: the main doors and a smaller side passage showing any gursts or ambassadors this cavern.
nraT the throne. COUNCIL CHAMRER.
In this room the King's council muts to discuss
matters related to rhe nmning of Norr-dum and the
other settlements. Located on the upper level. not far
from thr (old) Throne-hall. this chamber is richly
U' - -
40'

appomud with th� fin�st Dwarven trap­


pings, Luxurious thick fur pelts coveT rh�
/lOOT, and marvellous tapcstri�s, skillfully
1I'0\'en. depicting Dwarvish l�gends, hang
from the walls.
Much of m� room IS L1.k�n up by the
��, finelyd�cora(�d oak ublr. Twrnty­
on� chairs with leathrr upholstery and
mahogany fTamessurround the table. Thl"
I�rgest is rt�rv�d for tht Kmg only.
Afull session ofthe council is held only .- ,
onc� e\'ery twO months- and all twtnty­ , ..
, ,
one mtmbers att�nd. But othtr commit­
(<<1 also UK this room to meet - groups ! il

I:
such as th� smiths. the masons, and the
�nny. The King also uses the room as a
banquet hall for special occasions (such i'
lS Dunn's Day) or for important manrrs !i 'I
of state.
Council r�cords (tV:.�n by arttnding
-
,
-
,
;}
- - �
�brs) and minutes art k�pt locked.
E.mmely Hard (-30). m cupboards (hat
lint (he wtsum wall. Thtre are three
entrances!u:its to the room. They aTe all
kept locked. Vtry Hard (-20) to pick.
when rht chamber is nor In use. If a
mtWng IS in progttss. and tht King IS
�mnding, �v�n Dwarves will guard each
.,.0'
door. CU' -
THE HALLS OF SMITHING I B & I E. Mould-works. These two d('ep akoves.
I . Smithing Hall. This vasl cawm is thl" hcart of tunneled further back mto [he chamber. art" where the
Norr-dUlTl. The crnter of activity in dw Dwarvcn Ill;tjoriry of th(' mould-working is undertaken. Pipes
colony. hundrcdsofDwar\'fs laborherr creatmg myriad (rom the smehing hall (A) channel liquid into Slone
works (rom raw materials. Th(' Cln-m is a huge cham­ moulds. Th('se are Ihen rransferrtd to a series of
b"r. 011(' of thc largc�t 111 Non'-dul1l. Pm.'>ibly fonn('d furnace�. each one slightly cooler than Ihe last. Theft
(rom a g,g.mric .lIT bubble 111 tht" mll.hl of an :mClcnt ;trr a lotal of fourteen. Thus. 111(' metals are strength­
lava flow. or morc likd\' as the r('�uh of .'>111.l1 1 scale ('Qed. brmg tempered. TIlLS process also relitves SfTtSS
.
('lul(lng. this cavern I.'> rO;lghly dm'c hundr.-d and fIf£), on the metal. and any flaws ;tfe soon noted. The metals
mly then be quenched mlo oil or water baths at tht end
(cct by (our Inmdn. ..J and tln-llIr fcct. rile co.'ilmg is
parl,ally I'Jutted. and fi.'>C'.'> In Iht' astonishing hrighr of of the fumac(' section. ManydifTer('nt types ofmoulds
thlw' hundred f('('L AI rhl" northern end o(the (h;nnbcr are used to thiS process for a variety o( objects -
thc (('illng Il> lower. bw II IS silfl Ol'fronc hundred (ect. usually large ;tnd/or bulky items. Tht roughly moul,
Rrgardlrs.'> of the !J Ill{'. l.uge numbers of Dwarves can ded metal i� rh('n St"111 off to more specialized craft­
br found In tim rOOIl1. (or rhr workrfS !Oil through a halls to b,' cleaned and finished. Any moulds not
standard t'lght hour day. :md Ihrrr arr (hrrr shifts. rt"qlllTed ar(' kept 10 the slore rooms or SfOre halls.
TIll' Smllhlng canm has a numbrr of tracks for the Ie. Wire-works. Although tillS ako\"(' is relatively
OjT-Car[� wlndmg .1bom tht' flooh. Tllrse aTe matched �mall when compared fO rhe other Shaping-halls, tht
by the muillfudr of pipes dial caTry h<luid Illetal (rom tasks per(omled here arr vitally important, h is tht
Ihr smrlting hall to thr Shaplllg-halls. Vents In [he only Shapmg-hall where products are finished 'on­
cavern roofcarl}' sOllle of Iht" smokr away. but the I Jail sit(': Not onl}' IS thr raw material shaptd here, but it is
o(Smlthlll rrmains a hot and smokey tll\·ironment to also crafted 1010 the final product. Htre, fabulous
g
work Ill. The Dw.1rves. however. seem to [hl'lvr in the mmcalr mrtal-work is done; chain mail and olhtr
conditions. $u1Iilar obJ(,cts are made (rom iron and sttel.
I A. Smelting Hall. Standing roughly at the center o( Thr Wire-forges lte similar in deSign to other
tht" Smithing Ca\Trn. the Smelting hall dominates the Shaping-hall (urnaces, txcept that the standard racks
Halls of Smithmg. A huge stntcture in Its own righc. they ha\'(' are long. narrow channels (or tubes) of
the sn'en-sidrd hall ll> almost fowrr-like in proportion. varying width cut into metal trays. The liquid metal
as the walls rise fi(ty (('('I .100\'(' th(' floor. Within this (rom the smelting hall is placed in thtSt trays and l
hall the orr� rx[r;ICtrd (rom rll(, min('s bdow ar(' similar procrss to that o( rh(' mould-works begins. At
smelll'd 111 larg'" furnacrs. Once the �lag has been cl'rt;un POll1lS (if Wire-like products are desired) tht
rel110\'t',,1. till' raw liquid Ill.lt(,Tlals In' piped to the rr.1p. which are ·Ielescopic'. and can be extended. art
approprillI' dumbers oUlsid(' II", hll!. [11('r,,' an' no pulltd apart creating long strarids.
r.l('iIHI(,S hne for 111(' smrhing (or shaping) of ('uh('r The walls of this akO\'e aT(, !tiled with small two­
lat'n or mithnl. ahhough there is a small-scalt 0p('fa­ room worbhops wher(' skilled wir(,-smiths and their
al>Slst:mts pi)' IhrlT crafl.
lion at Silver-pit.
Each o(rll(, se\'{'Il walls have large ('Imyways. rhrough IO. Sheet-works, In thi:;Shaping-hall the liquid meuJ
which cariS tra\·e1 upon Iracb. The hall IS a IlI\'(' of (rom the smelting hall is transferred OntO large. broad
aCtn·it\,. lS can be ('\'idt'nced from the walkwavs Ihat moulds wllh a low lip, These can be Slacked on top of
slT('tcl; .1TOund the t"dge o( tll(, walls. TIl('sr walkways each Otil('r to fontl varying thicknesses, Th(' furnaces
arc tW('l1fy to thirty le('t abovr till" floor and can br IntO which the}' art" placed are special. and there art two
mlChed by iron ladders and staln\·ars. Aside (rom Ihe types. I n the first (\Imact'. the metal is allowed to rr·
view the)' gi\·r. Ihey art also valuable sen'ice corridors hrat (or only moments (10 maintain consistency), thtn
(or tll(, gigantic (urnaces. the racks of metal art removed and allowed 10 solidif l'
Se...rral o(Ihr f\lmacts aft" larger than tHr oth('rs. and to a certalll ·�inl.' Onct [hi� point �as been reach �
Ih(' Owan-rs can heat Ih('m to surprisingly accurate the Owan'es run thin metal bars (with a sharp leading
telllpef.uurtS as required (or Ihe \'ar10us orrs. Tilt slag ..dgr) across the cooling metal. and literally slice sheets
is placrd in Iargr vats. These arc periodicallr (,mptied 0(( lik(' butler. The shttts art then movtd across to a
11lI0 abandontd nline-shafrs. which arr Ihm sraled o(f. second process whrrr they are compressed, to gain
A complicat('d n('twork of PIP"S snakr Ihroughout strenglh, by a heavy, 11l('lal roller. Th.. pressur.. applied
the hall. leading ofT to other chamber�. Th('y transfer
deptnds upon th(' thlckn..ss o( the sh....t dtsired. The
hot liqUid mrt�ls to wherr thr)' arc needed. Obl·loml}'.
sh('els are then bnef1y re-htated once mOT( n i the
dl(, advantag.r of thiS IS thai the liqUid mrta!' upon
s..cond set o( (urnaces and then removed, The hot
ft".1chmg Ihe .1!,l'ro!'I'I.11e Shapmg-hall. docs nOi ha\'e
sheets slide edsil)' 0(( Ih.. racks and are raken away 10
to be Te-ht"ated PTior to (orglilg. Thm. valuable tlllle
sprciahzrd craft-halls and workshops. or placed In
and ('Q('rgr ar(' s.1\'ed.
�tor:tge if thry arr nOI needed. Sometimes the sheets
fonned aT(' IITlperftCt; if this is Ihe case the), art rt­
melted in the smelting hall.
THE HALLS

'II ,

11111 111111 1111111111111 1 11111 1 1 1111


IF. B;u-.works. A smalb Shaping-hall. but of the manshlp to most olhfrcoins. Norr-dum mints mostly
u�most Imponann', thf b.1r-works are whfre much of silver as well as 5mall amounts of copper and gold.
Ihf wfaponry ofNorr-dum originatfs. OVfrhfad pipes Thf mim-works only opcratf on;J. sporadic basis; if
from thf smtlung hall bring liquid mful to thf arfa. rhe Dw;tn'es wt'rf to mint as many coins as they were
ThIs IS Ihfn pourfd dirfctly i11l0 various sizfd ingol able rher would ruin theirowl'l economy, as well as that
ll1oulds. Thfy arc allowfd to cool. and Ihen fe-hf;ufd of most of Northern Rhovanion. Thf \'alue of sih'('T
and tfmpfr..-d. FollOWing Ihis they are qUfnched In oil. would flll significantly.
thfn walfr. erfatlng a speClacubr and dangerous sight. To mllmain purity. the silver. copper and gold is
B.lrs may SOlllf[lmeS crack during the quenching; ifthis nOt channeled through overhead pipes. Instead it is
occurs dlt.' bar of mftal is r..--nlflted. but {he Dwarves transported as solid melal from the smelting hall. The
en�urr that It is not used again in the bar-works. coins arf then cut and shaped by precision machines
Suprl'Srlrlous. the Dwarves belil've that I f .l bar has into the standard one-third ounce and one-seventh
cracked oncr it will do �o agam. and that Ihe weapon ounce (OIllS of Durin. They are then checked and
weighed lceurately. 01'1(' coin in a hundred is t('Sted for
c()uld fail the wielder in battle. The bars. stIll warnl
purity. It should bf notfd that forgery. 10 Dwarves, is
mside. afe rhen rransf('rr('d onto carts and taken to a heinous crimt'. It is rated as bad as murder. and the
speCIal cr.1ft-halls whfrf Ihey ..-ventually emerge as a pfnaltlf� are Sfvere.
/lnj"llCd w('apon. 2. Mine Passageway. This broad passageway has ;J.
IG. Repair Hall. lhs hall IS nOI 011(' of the Shaping­
track fOf Ofe cans. It branches frequently. and leads to
halb. lIl�tfad rfl':l1n to \'anous itfl11S. fspecially those the 11line� on rh(' I('vel below.
u�ed In thf Hall" ()fSlIlllhing. aff carn('d out. There are J. Storage Passageways. Thesc passageways lead 10
sfwfal two-room workshop". each WIth th('lr own
store rooms and the larger roughly hewn store halls.
compact fo'1;(" III wl1lch the "n1lths and theIr lSSIStlnt" The Dwarves slore ores and smelted metals, as well as
attl'lld to th,' ta�b r"qtllred. If lny Itrllls prow to he
paniall�' finr�h,'d products. Thf doorsaTf kept locked.
1llll\'!Xurabk but h.1V(' 501l1r worth. thry arc ll1eitrd
Medium (+0) to pick. and Ihe passageways are pa­
down and thelT Il1lten.lls r('u�('d.
trollfd prriodicallr by gulfds.
lH. Minl-work5. TIl(' most speciall/'fd ofthf Shap­ 4. Passageway. ThIS passageway leads to a T' junction.
IIlg-hall". Ihf mlm-works ar(' wheT(' 111(' coinlg(' of The east f()rk slopes downwards and leads to me mines
Dunn'" Folk I) produced. Thf (Oms arf of a high of Ihe first k\·el. The west fork is lfvel. and leads to
standlrd. hemg pur(' III cont('nt and sUfX'rior in crafts- other aT('as on rhe sceond level.
5. Craft-hall Passageways. These three
pa...a.s gewars leld to the more specialized
ITHE TREASURYI crafl-halls of Ihf second level. Typically
fach smith has a Ihrec-room chamber with
its own self·contained forge and store
room. Snull carts laden with half-flnishffi
materIals travel on tracks to these rooms
,
where work is finished. They are then selll
10 other Slore rooms or armories. The
mo�1 talfntfd ofthe smIths do not work to
lny �chedule. but create marvellous works
as they see fli. or handlf special orders.
4
6. Stairway. This shon passageway termi-
natfs in a long flight of steps that lead to
thf upper IfVfl.
d , 3 ,
THE TREASURY
L J
_ _
Th(' 1l1ajoriry ofthe Dwarven wealth of
Norr-dum is stored within this vault. The
treasury IS locatfd on rhe third level. away
fr()m the liVing areas in the far western
rl'aches. It IS protected by a formidable
ITlp, which is called a wheel trap (see
�ecllon 7.11).
b
I . The passageway leading to the treasury
is founeen f('et high and seven (ee{ wide.
Thfre arc tracks CUt into the floor facili­
tating Ihe travel of carts. (a) At {his loca­
o 4' 20' tion is the pressure plate which triggers the
- - - trlp (SCI." section 7. I I).
2. These two access pau:;tgcways an: used to service 3. Rock Shelf. This broad shdf of rock Ilt"'5 along the
[he" the wh«1 trap. edge of the ralllOe Ihat fonns tht"' t"'ntranct"' to Norr­
.
3. The door to the tuasury is Kvrn (Cft hIgh and five dum. It IS a flat upanw that nst"'s as a shtrr f 1ce fifty
(ttl wide and is locked at all times. It IS Absurd (-70) feet abovt rhe the narrow v;!.lIey floor.
to pick. but not tr.lpped. 4. The Great Gates. Two maSS1\'(' pIllars of stone.
4. The trca.su« vault is a l;argc I't'ctangular room strengthened with Iron and Sled. guard Iht' entrance 10
seventy fttt by thirty fcct. lmmedi.udy Inside the door. Norr-dum. Each door. welghlOg O\'er a ton. 15 fourtren
s«(a). isa dead-fall rrap- for more infonnation refer feet high. ${'\'en (ttl across and Irn fert thICk. They
to Gcncnr.1 Fcatun:s, traps_ open outwards. travdlOg upon grooves cur 11110 the
At me western end of the vault there arc three rock. The g<ltes also can be quickly 5ecurrd by placmg
clumbt-rs, sec (b). opt'n-tndrd ;1( the easu"m side. In rhru r\'enly spacrd lockmg-bars of stul behlOd tht"'
these companments mgou of silver and copper arc doors. Tht g<lu's surfaces are smoolh and unadomtd.
slacked in glu ming pilrs [cn feet hIgh. Each compart­ 5. The Gate Towen. Tht"'�t two tnangular-shapcd
ment has over fif teen hundred ingots. The eastern tOwers arc bUll! InIO the nlountaln-slde :md flank the
clumbd compartments. RC (c), are the same dimen­ great gatrs. Each towtr has thret"' stOTlt"'s. Numerous
sions as thost a( the othu end of the room. Two of firing shts on tach level protrude from Ihe conca\'e­
Ihest hold silver (in similar amounts toCb» . The third shaped outer w;tlls. The controls for operating the
holds approximately onc thousand ingot s of gold.
gates arr located on the st"'cond flonr of tht"' northern
Further richu are hidden Utlow the floorsurface, see
to""rr. Thr innrr (""esum) ",,�lIs havt"' a ladder Ihat
(d), in a small pit (seven feet sguare and three feet deep)
nms from the first level to tht"' third, p�SSlng through
"'ell-hidden, Exm:mtly Hard (-30) to find. The door
crescent-shaped holes, four (trt m diamrtrr. cur to
IS the same siu of the pit - it is not trapped, but it is
provide accrss. Passageways from the first kvd It"'ad to
Ab5urd (-70) to pick. In the pit the richest of the
orher locations on the second level of Norr-dum.
Dwarvts wealth 15 dIsplayed - such as nmhril, ran '
iand large) gems. other preCIOUS stOnes, and jewellery. Thrsr doors arr genrraily optn, bur can be lockrd, In
which case they arc Vt"'ty Hard (-20) to Op<'n. Each
THE GATES OF GLOIN
lO""rr IS gu;trded at all tlmes by a Unit ofwvrn to twrnry
At the end ofa long ra\'lne, In the south-east of the Dwaryes.
Grey Mountains. lies the entr.llCe to Norr-dum, the
Note: During the rule IlfVain there are usually
�tes of Gloin. Named after Ihe second King of
on/yone or two [)wan·e.f in ,IIeu lOwers, oroften
Dunn's Folk In the Grey Mountams. who mled from
nOlle al all.
TA 2289-2385, they wert completed In rhe year
6. Flanking Towers. Both of these long narrow rooms
2356. They remam as the doors of Norr-dum, until
have rwo levds. Each has Its 011[(';' wall nddlt"'d with
T.A. 2589, nearly thret"' hundred years later. when tht"'y
firing slits. from ""hlch the Dwarves (;tn outflank any
are destroyed by Ando-anca during his sackmg of the
artt"'mpts that mIght be made ag:llnSt tht"' gate�. Tht"'
city-hold.
rooms havt 'Iadder-stalTs' Similar w [hI." gall" IOwrrs
I. The Silver Road. Tht"' 'silver' road (S. Men Celeb), abovt, and likewlst passagt"'''''ars lead to other loca­
which runs from the Men-Mlthnn, gradually nses on
tions. Thr doors [0 each of thest"' flanking to""rrs are
a causeway/ramp<lrt from this poim. By the time it
the same as those of thl' g;ttt"' towrrs.
reaches the arch of Thorm I (see brlow) the road is
One other fl'aturr of nOle widlln thest"' towers are
some fifty feet abovt"' the ground below. The road is
theIr sally-pon passagcway�. From rarh lo""rr, doors
smooth and level. and is fifty feet wide. As It rises above (in thr rastrm walls) wluch aT(' nonnally kept locke-d,
ground level, the road's edges have Iron rails that Extremely Hard (-30) to oprn, rr\'l::,11 a narrow. low
prottct travelers from falling. ThIs seCtlon was con­ (five feet) pa�sagl'ways thai lrad to secrel doors (Ex­
structed a few years before the g;ttes. tremely Hard (-30) to dettct, and I mros�lbl("' to open
2. The Arch of Thonn I. Ert"'cted III T.A. 2212, the from the outside). rrom here thr Dwarllrs may sally
arch of ThorIn I is a monument to the Dwarvt"'s that forth [0 rrprl attackers.
dIed In the flight from Khazad-dum. Together with In each flanking tOwtr five to f{)urte("'11 I)w;J.r\,es
tht"' s)mbols of Dunn's Folk (Dunn's Crown, the mamtam a VIgIlance.
Sc\'en Stars. and the Hammer and Iht"' AnVil: are the Note: During Vain ..... rule ,lIes� lO.....ersart>e"'p�·.
fUmes of thoS( lost. They art Inscnbed 10 Sindann. and lhe doors are kept locked.
The pIllars on wh,ch rhe arch rests ;arr fifrren feel In
dlMlletcr and arT nude from gabbro. 111e arch ItselfIS
ITL1dt from pol,shtd white m"rblt and ""(",lgh5 several
hundred pounds.
ITHE GATES OF GLOINI

o 10' 50'
- - -
THE CHAPEL OF AuL£
rhe chapel of Aule is a rather unique THE CHAPEL OF AULE
room. It is located on the upper level in the
>outh-western reaches.
The walls and roof have a veneer of
polished marble gilded with silver, intri­
mely sculptured with stone-work patterns
.a wlOg-scone pattern in lhis case). The

floor, however, is rough and descends in a


broken lier fashion, almost lik(' some kind
ofar�na. The lighting is subdued, and only
l few lamps intemlittendy spac('d providr

l50ft light. The tiers arc suitable for rough


sta(S, and small numbers of Dwarves (nor­

o
mally less than ten) may be found hefr.
m(clnarmg 10 silence.
Any who enter the room through the
,malldoor(five feet high, with no lock) will
fed a S('nse of calmness and peace COITI('
owr th(,lll Dwarves will exprri('nce this to
.

a grea!er degree. No words are allowed to


bt- spokrn in this hall. and anyone caught
dOing so will br bamshrd from Norr-dum.
This sit(' is sacf('d to all Dwarv('s. not just
chos{' of Durin's tribe.

DWARF LoDGINGS
Mamly found on the upper Ie-vd. al­
JO'
though seve-ral groups arc locatrd on the­ - -
st"cond level (mostly housing for smiths
md mmers), the lodging described here is
errlCa! for most Dwarves. While there is no
standard pattern. most arc simple variants
ofthis basic de-sign. Some are more de-gant
md ha\'(' more rooms. while others arc more
Spartan.
The example illustrated has a central fire­
rlace and chimney which has facings on all
thc rooms. The ceilings are- betwee-u six and
st"1'cn feet high. The first room is an entry
hal!. for receiving visitors. Tht' floor is
cOI'cred with dyed woolt'n rugs and the
walls. with patterned stone-work or rapes­
rnts. ar(' tasrefully. [hough sparingly, deco­
rmd. Several low, comfonable chaIrs arc
positioned about thc fire-place.
Th(' s('cond foom is rh(' maIO bedroom.
Woolen mgs, or somelimrs fur pelts, again
coI'er rhe floor. A locker or wardrobt: of
somcsort stands againsrone wall. A wooden
chest sits in one corner. Any items of value
thJI rh(' Dwarf (or Dwarves) posscss arc
stored m herr. Thr chest is locked, Hard (-
10; 10 open; rarely are they napped. The
bt-d is 3 simple slab of stone - granite or
b.J.$J.h -and it is covered with sevt:ral furs.
Thr [h1rd room may be used as a store­
room, or as a bedroom for any Dwarf­

childr('n. The fourth room is the latrine. o ,.


- - -
DAINS HALL thrsr g('ms cannot Ix- pril"d loose. This is lxcause the
orrecent consuuclion. this hall was previously used gems were found III thr rock that surrounds them -
3S a gathering hall. Following Dain's acc(Ssion to thr the Dwar\"('S m('rdy shaptd th(' outer surf..c(' into a
rule of Durin's Folk in TA 2585. work began on r('­ diamond till" and polished the OUI('r edge. So a mitf
shaping the hall. II was complcud in Ihrt(' rurs. Tht' would, in actual fact. ha\'c to slfal the wholf till' - a
hall is situated ofT,hI.' main avenue ofthe second 1('\'(-1. difficult and tllllr-consuming process. Tht gfms art
only (i\'t hundred (crt from the Gatt's of Gloin. worth approximatdy fivr gold piecrs rach, and mrf("
1. Entry Hall. Tht' initial rt'ctiving hall is guardrd by OIl"(' sl"\'rral thous,"md diamond tiles.

six DW3rvtS(sec dU'o 'x's on lilt" map). A further Dwarf. 3A. This central .section is a wide pauage-way that
,he court caplain. is on duty hert" to welcome guests. leads from thr innrr doors to thr sttpS ltading (0
He has a desk to one side of the main doors. and hefr Dain's thronf. Thf roof of this passagt-w2Y is high('r
he works oUl lh(' court schcdult. Tht' oUlt(' doors an: than the rl"st of the hall, and Iht ailing has dttailtd
madr of s",.d. with silv('r and gold clllbdlishTl1('nt. dl"corativr stonr-work. Four largt columns support
Each door is ninr fccl by s('\'cn (CCI; thcy an: not the roof. which is thirty-fi\'e feCI high. The columns art
lock:.blr, bUl nonnally kepI closed. Ther open out­ Ix-dtcked with t3ptStri('S. Guardsstand on fach sidtof
wards. rach of thr columns (right in total).
2. Inner Doors. Two funhcr guards stand hefC Ixfon: 38. These two side .sections are whtrl" thl" court
Ihe iOOtT doors, which arc of similar COnsiruCUOll 10 g;l.thtrs to hl";l.r the King's pronouncements. Scvtr.lll
Ihl" oU\l"r Onl"5, l"xcq>l thai thtir OUltr r.1('l"» drpier tht long, low ublfs with comfortablf chairs providf 5("at­
Crown of Dunn. TiltS(" doors also art 1I0nllallr kepi IIlg ;l.nd a plac(' to ('al. A single column suppons the
clostd. -l1u'y can Ix locktd. Vtr)' Hard (-20) (() pICk. roofs: which han' plain. flat ceilings. Th(' columns also
and C;l.I1 Ix barricadtd from within Iht' Throlll"-hall bv arl" dl"\'oid ofom:unenl;l.tion. Passagtways, with a lont
a hl"avy 51l"d bar. Tht doorsoPfn inwards, into tht hall. guard at theirfntrallcf ltad to Othtf areas of tht second
3. Thront-hall. The!" throne room iudf is a grand I('vd.
stnlCCUrt, drsigned to be- thl" l"nvy of other Dwarven 3C At the far ('ltd oftlt(' hall Dain's thron(' rtsts upon
trilx-s. Tht' walls 2ft dt'COr:Htd with an inter('sting and a platfoml of basalt. Se\'en broad, shallow steps are tht
bcauriful patttm: th(' stone-work is diamond-shaptd. mtans by which thr front of the platfonn can be
and gems of many hues ar(' at the ccnler of each reached. E.1ch step runs the lrngrh of the dais. Two
diamond. Any would-be- Ihic\'('s will discovcr that guards stand on Ihe edges of thr founh stcp. Tht four

DAIN'S HALL

~ 0 b
X

EI!!I -
X

3
• 2
X
X
- -

0 0
X
b

I!!I!I

0 .' '
JO
X· Frd M _ �
comers ofme platfonn have small decorative columns 7.21 LEVEL ONE
which rtach to the roof. They art .1dorned with
I. The Great Gates. These two huge (8'x5'). steel
lapesmcs and the banners of Durin's Folk.
doors are the principle defence of the castle. Each
The throne i�l( IS large. with a high bOlck, arved
nearly a foot thick. the doors arc: tOpped by large iron
md po l ishtd from a single block of gabbro. The
spikes and are impossible to move by rorce. The doors
"r:holscC'ry is of me fim:sr qumry; the arm Tests are
p ttd WIth a silver alloy. and the nnblem of the pivot on their outtr edges and a� opened by a winch
m�chanism which is oper.;r;ted from the second level,
H:unmu and Anvil is carved above me hud mc. Two
Set ( 1 5). A thick sted bu is hdd by a pulley just above
guuds flank the throne. A Knts of sm211. st eep steps
bthind the throne lead to a door at the rur ofthe h.aU. the doors. In times of�m�rgency the bar can quickly be
Btyood the door is a pauagcway that IcOlds [0 other dropped securing the gates. At the same time an a!ann
.

pam of the second level. IS set off, warning the casde ofdan�r. The opening Of
clOSing of the gales (which open outward) is quite a
Note: During Ih� last months ofT.A. 2589thue
noisy lffair: [he gates groan and protest as th�y .scrape
an! likely to befew Dwarvu prcunt within the
on their mechanism. This [ak�s som� time, usually twO
hall. The court mt!(!ls onlyfor special occasions
andthqare infrequent (e.g Durin's Day. or the
.•
to twenty rounds. They boom shut with a loud clang.
King's birthday). Even ifVain is present in the a sound that is ominously final. The operating of the
hall only three to five guards (at the most) are gates can be heard throughout the whol� kcc:p.
likely to be aucnding him. 2. The Hall of Kalmog. An extremely large pass;age­
Note: After late T.A. 2589. Ando-anca. having
way. th� Hall of Kalmog is nam�d after the first King
driven the Dwarvesfrom Norr-dum. tn(jkes Ihis of th� Ice-orcs who led his followers to [his site. The
hall his lair. He demolishes both the inner and walls are decor.;r;ted with garish murals or battle and
outer doors. levels the throne and dais. and death. Trophies, a testimony to the prow�ss ofthe Ice­
blocisall three ofthe sideIHlSsogeways with the orcs, line the lower walls. Notabl� among th�sc is the
rubble. He piles tM wealth of Norr-dum into a head of an Ice-drake. and next to thiS, mounttd on a
large mow in the center of1M hall. pole. is a mutilated and partially decomposed (it was
nOl treated properly) head of a normal Orc. It IS
7.2 KALA DULAKURTH r�putedly [hat of a foolish Ashdurbuk of Gundabad
Standing atop a sandswne buttt in the nonhern from early ni the Third A�.
foothills of the Ered Mithnn IS the Imposing fonress The Hall is used as a mustering plac� by the 1c�-QI'cs
of tilt Ice-orcs. They call if Kala DulakuM (aOr. when th�y embark on !';lIds or skimllshes.
Dark-iet fOl!Utss). The bunt risasome duu hundrtd 3. Smithing Hall. Widun this fairly large cave lies a
fm from the surrounding terT2Jn. The sides are incred­ wdl-ordtr�d and rdativdy efficient smithy. No smell­
ibly shttr. but the summit itself 15 its most strikmg ing or prdimlnary forging is carri�d out h�re - thesc:
fn.ture. A large oU[crop of basalt. one of many in the tasks are carried out beforehand at one of the Ice-orc
rtglon, virtually covers the summit surface. It is tall. mines In the northern Ered Mithrin. and the faw
over twO hundred feet. and hollow inside. The Ice-orcs mat�rials arc only transfcrred he� afterwards. This is
have used thts(: natu!';ll futures :md added their own the dite smithy. Less Ulan half of all the smithing
tunnels oyer a period of four thousand years to make requirements of Icc-orcs is done h�r�, the rest being
It their home. done at the mining outposts. Small scale works such as
The fortTtsS is wdl protected. The nonhern and annour and weapon manufacture. or weapon repair,
arc the nonnal tasks ofthe twenty-five smiths and their
wrstern sides are surrounded by a small. but deep,
glacial lake, and the southern and eastern sides art assistants, one to five J�sser Ic�-orcs per smith. Most of
protected by thick walls and tall towers. The fonress the work done by these smiths. many of whom are
IS sprawled over three levels. mostly in the southc:m greater Ice-orcs. is ofabove·aver.;r;ge quality. and. occa­
stctions of the ba.salt outcrop. The outcrop has three sionally. one will make a + 1 5 or +20 weapon in return
'mmi-peaks,' each ofwhich are surnlounted by towers. for some favour from one or the Ice-orc Lords ,

The Ice-orcs h2ve no mining operations here; uplor­ There are several vents CUt Into the outer wall which
atory digging proved fruitless. take some, but not all. of the smok� away. The smithy
is manned in two nine-hour shifts. Ouring thiS elgh­
GENERAl. FEATURES OF KALA DUL.AX.URTH (ttn-hour period. forty to sixty Ice-orcs will be found
The passageways within the fortress vary gready in in this room. labonng away.
(!.mensions. but the general accessways are eight to ten
fttl wide and sevm to fiffttn feet high. Lighting is
provided by torches. at twenty-foot intervals. eaves
hare specific dimensions and lighting. The halls are
smoke-filled as a result of poor ventilation. and visual
Sighting for those nOt used to such climes are at -20.
4. Annory. Behind this StOll! Iron-bound pmI' door. Thc throne looks OUI of place In thIS g nm. lofty
lock(d Ver)' Hard .-20. 10 OJX'n. IS Ihe Stor�room for chamber. It w;u omalely c;arvcd from;a It'n-(oot stCtlon
spart wcapons, or weapons captured on r.uds bUI of a tret trunk. The upholslery and the delICate Elvlsh
whIch the Icc-orcs cannot (or will nOl) uS(. Thc art....ork.
. whilr being ravaged by lime and .....car. and the
weapons are piled knre high 1010 a largr mound. abuse of thc Ice-orcs. slIlI shows Its beauty and crafts­
although some efTort has been made to srpal";ut the manshIp. Tht' l\1ronc SIts on top of a large block of
melte and missile wcapons-they arc at opposlle ends basalt. furthtr ralsmg Ih(' I,eight of the King abm'(' hIS
of the pill'. Aside from rhr weapons. annour and
subjects. A srnes of short StCpS lxhmd the throne
shields lay slrewn in a cluttered heap JUSI m�ldt Iht pro\·ld.. cas)' acc('ss.
door, The nom,al practler IS 10 Ihrow Ihe Wtapon) III There IS a 40% challce tim the King .....111 br here at
any gl\'en Illne. whelher he IS presldmg o\'Cr b;mqueb
through the doorn'a),. Without e\'en ellllTlIlg Ihc room. morc likc pIgs at lht' trough!'. heanng Ihe rt'pom of
MeI« wcapons art' thro.... '11 fu nhest. lilt'n Ihe llll�sdt
IllS officers. or ocmg 'enten;al1leJ' hr prisoners. When
.....upons (includmg arrows or bolts:. and Annour and thc KlOg IS 10 the i1lrone Room. non('. sa,'e IllS ro),al
Shields art Simply dropptd <It thelT (!'rI. Since most bodr-guards and thc Kmg's guest.\. ,lIlcllldmg Ice­
\c(-orcs carry tht'ir weapons and eqwpmelll With thelll orcish NPCs), lila), sland in the upper seClion. Small
al all times. the room is rarely usrd. 11,rrr is .lI (10%) firc-pus Ime the edge of Ihe upper section. further
,h.llncc that one to ttn Ice-orcs Illay be found 10 Ihis enforcmg tht dlSlmcrion between Iht' rulers and the
room anTIlng themselves or dumrmg surplus gear rultd.
gamed on a r.aid. Aside from tillS. the court of rhe Ice-orc King I�
S. Ascending PU$.lIgeway. This splralmg conidor rathcr mfonnal-e\'en by QfClsh standards. Whether
conn(cts with the descending passageway ( 1 8) on the or nOI th� KlIlg IS m atlendancc. the lower section is
srcond I(vtl. It is steep III placts, and broad st(PS ha\'e Invariabl y full oflct-orcs(5D IOO). Th( lowerstCtlon
be(n CUt Imo the rock to aid the climber. servcs as a �neral mteting hall. (0 drtnk. talk. g.lInblc,
6. Tcmpl(. A huge chamlxr. the 5(cond l.argtsl of Iht arguc and fight. Fighting IS quite a commOn ocrur­
fonrt'55. thiS IS tht setne ofmany grisly rifllals. A large rt'nce; ;1. :>cu(f1c ....111
. break OUI .lIlmost houri),. Usu;1.lIy
ther do nO! prove f;1.t;1.l; one Ice-orc Will back down. bUI
alwr SlilInds at Ihe nonhern end of the chambt'r. liS
surface cakrd wilh dried blood. L;lrge flammg pitS
if thlOgs lum violrnt rhr wholr c,wrm cherTS the
surround Ihe altar and bum conunuously. AI regular
comb:llants, wagering h('avdy on (he OutCOlllt.
Thcre afe (ilrec ("XI!S froll! tllt Throne Room. The
Inltrvals (usually two or thr« times a month). or wht'n
main ont leads to Iht Hall of Kalmog. see (2). ;1.nd is
speCial capllvt's art' 10 be s.acrific(d. aboul four (0 fi\·t' Ihe most frt'qlltndy used. Thc othtr largt ('XiI, as nOled
hundred Icr-orcs gather m Iht vast cavern 10 urge the ;1.OOvc. see (6). leads lo the Ttmplt. (During tht mllals.
Pntsts m theIr grutseme tasks. -n,e Pnests offer crowds often spil l ovtr IOtO tht' Throne Room whllt
5.lcrificts to Morgolh. m Ihe hopt' that hI' WIll ont' da)' 1f)'lOg to g<"1 a \'ltW.) The Ihird ("Xlt IS a srcret door.
("trum and Iud thcnl (0 VICtOry O\'er the fret �ples. locatcd ;1I tht rear of Ihe uppersrctlon. 1115 only Hard
Often, one ofth� IcSStrIc�-orcs is ci,05(n OIl random by (-10) to dtleC! and is nOl locked. Most ofthe el itt (i.c..
the Pnuts to s.acrifict a victIm. It is e\'ef)' Icc-orcs' NPCs and royal bod),"&l,r,:a d) art awar(' of the door's
dream to lx allowtd to sacrifice a VICtim. and Ihe), tXlst�ncc. II leads 10 a steep wllldlllg corridor willcll
cel('bratc ....ith
. gusto. During times of war or aftcr a got's up to rhe second le,·e!. 11,e palOsageway 15 "lrtuall),
succtS5ful raid thtst rituals can last se\'('ral da),s. a suirwtll. as the path is vtry steep. Tilt' secm p.1H.lg('­
The Kmg and his rttinue arc accorded special scats way is not a dtftnsil'c dt'vice as such. for Ih(' King relies
alongsldc the Pnests, lxhind the alt.1r. bUi unless he is on tht srrtngth oflm royal body-gu.lrd. He sees It as
laking part In m� SOIcrificmg thc KlIlg will gtneralJy more of a COllvtmence. Any pri�oners. 1"011111';11 or
prefer to watch from his privatt balcony abovc. srI' mherwisc. held by rhc KlIlg are kept chalnrd to Ihe
26:. walls of tht upper seCtion. The King enjoys t....untlllg
The Temple IS .lIlse used as an Arena on Cl'rtaln them when he I" m thl' Thront Room.
occaslOIl5. and thiS IS JUSt a:s popular .....Ith the Ic..-orn. Note: Sometime lifter T.A. 2600. Throkmll'H' the
Tht cavern has twO �nrr.ances. the brger one leadlllg Blaclc (a winged Fire-dralce) gained control m'er
dlrtctly to thc Throne Room. srI' :1'. So large IS the the Ice-orcs. 1/1 terrorjor their lives. they bowed
entranct. Ihat the (WO rooms almost fonn a smgle dowII and lI"orshilJped him as a god. Throlcmaw
chamber. set aside the KillS. and toolc Ihe ThrCJne Roomfor
7. Throne Room. The Throne Room is a vast hall. his 011'11. He lel'e/ed the ca�'em completely. de­
rhe heIght oftill' ctilmg is such that It exlends through stroying the (mciem throne ond the lIpper uClioll
10 Iht' sccond level (asdOt'S(6)abow). The floor oftht ofthe ch(lfllber. Throkmo'H' ordered thot the lte­
room is Ic\·eI. but split into two srctlOns. Thc upper orcs hand o�'er most o/their wealth to him. He
srction IS .lIoo..lI twenty ft'(t above the lowtr and is Iht' no'H' rests Ilpoll his new-/Olmd lI"ealth. l'uking
nonhernmost sr(lIon. It IS ru(hcd by a srt of suiTS /unherpower. He delights in Ihefact that he can
that tr;I\'erst' Ihe nSlOg ground. On tht upJX'r section lise his milliOllS to work/or him.
the Kmg SitS on hiS throne.
KULA DULAKURTH
LEVEL ONE

8
x

o 10' SO'
- - -
x- n!
8. Portcullis. A sccond;uy dtftncr, should rht main f2. Wolf-riders' Caves (2). Thr Ice-orcs who liv..
gaIts f;,ul. SCt (I). ,his portcullIS can M dropped almost wlthm these caves are not the only wolf-ridmg troops.
unmediatciy by rcln.sing (h( 3ppropri3U' pullty, stt but they Olre the elite. These command Ih"lr lesser
15). l1us erub'" the" ict.o()rcs to organu.L a slzcablt brtth�n in battle and enJOY prlV1leges almost equal to
rrspo� to any JXrcelvrd Ihrut. The portculliS con­ that of the guards. Forty Ir$S("r Ice-orcs rrside in rach
mls ofsolid Iron bars mterlocktd With bars of steel. It cave, in similar conditions to that of the guards, see
",tlghs ovtr eight hundred pounds. so ;!,ny thoughts of (I I). excep' thOlt Instead of on(" largr central firr-pit
hfung II mamaHy are OUt of the qutslion. there are several smaller ones. Grnrrally. only len to
9. WalEDens (2). Th( courtyards btyond th($C' doors twenty Ice-orcs are pre.sent In the cavrs. thr othrrs
= (� homts of the Whllt-wolvts thai Ihr Ict-orcs being away on palrols, rauuorln the Throne Room or
lIStas mounts. Along tht mncr cunam walls and Ihr Temple. It is also not uncommon (0 find tl'n to fiftl'en
sid" of the fonress ,hI' ICt'-ores hlVt consrrucu'd wolvrs In each of the caves. In addilion 10 theIr Olh..r
�hc!ttrs In which the wolvtS can reSt and slttp. pro­ duties thrse Icc-orcs also look an..r and fcrd till'
!tcud from thr dtmtnts. Tht let-orcs h2Vt crossed Wolves. for whom they actually seem to care.
the While-wolves with Wargs. and this accounts (or 13. Battlement Tunnel. This is tht only ofthe castle's
thm ferocity in battle. and thtir willingness to (0- walls that is hollow - III the others thr corr is filled
opt'fate as mounts. with packed earth and rock. 111is wall Sl'Cllon has a
In the.eastem den, the smaller of the two, some one [unnel that runs parallel to the inner and outl'r curtain
hundred and fifty wolves live (including thl'lr pups). walls. The primary function ofth.. tunnel is (0 provide
At;my given time fifty to a htmdred ofthese wolves access to the top of the battlement via thl' stairs. The
/
may be away from the den on raids or arrols. Thl' stairs a� as wide as the hlnnel. and can be climbed from
western den houses ovef two hund�d an fifty wolves either side. so that anyonl' wish 109 to travel the length
md their pups, and often as many as one hundred and of the tunnel would first havr to clnnb tip and then
fifty m;ly be absent. climb down agam.
The wolves are free to roam the fortr..ss. but most
13A. Courtyard. Withm thiS courtyard. the Ice·orcs
p�fer not to do so and generally remam 10 their dens
propagatl' a vanety ofhl'rb� and poisons. Chiefamong
- unlc;s the weather is J»rticularl), bad (i.e. worse
these is the poison known as Kalrnog's spoor (s....e
dun a nonnal blizzard'}- A i2rge 'wolf-flap' IS part of
section4. 14). Members oftht' Cult ofMorgoth. along
each of the doors for this purpose.
with soml' of the Elite Wolf-riders trnd thl' plants.
10. Kitchen/Storeroom. This rather chaollc room IS
14. Ascending Passageway. This corridor climbs up­
where the majority of food preparation (a generous
wards to the second I..vrl. lt IS not as st....pas the Spiral
phrase-) is carried out for this level (exceptmg the
corridor. (see 5). I t connl'crs with (23) on th.... second
King's 'feasts) This amounts �ntlally to nothmg
le\·el.
more than dll' conCOCtion ofa horrible Slew madr from
anything available. A large fire-pit at the centrr of the
7.22 LEVEL TWO
room IS topped by a cauldron in which all and sundry
15. Murder SJu.ft. Taking advantage of the natural
arc thrown for the making ofthe stew. Th.. rations are
features of their fortress. the Ice-orrs have creal..d a
then doled out (0 the Icc-orcs as required. Several
formidable defence for theif great g�tts. The entrance
owns along one wall are utilized to make loaves of an
hall below. just beyond the great gat..s. has an extremely
altogether unappetizing bread. Twenry-five femalr
high ceiling which extends past the height of the
Ice-orcs work here. One sKtion of(he room is devoted
second level. There IS a low iron rail around th.... l'dge
to the storage of goods not yet carved up fOf the pot.
of the hole.
I I . Guards' Quaners. The barracks for the Ice-orc
Both the controls for opening th.. g:nes and low..rmg
gwrds. thiS cavern is fumished In rypical fashion.
the portculli.'> afe located in nl'arb), ;Ilcovts. The port­
loose:str,Jwbeds hoe the walls. With a large Cl'nrral fire­
cullis can bt- lowl'red by Simply rrleasing Ihe cham.
pit providmg wannth. Sixty guards are quarttred here. fastened around a stout iron bar. whICh holds It. ,A).
Ihough only fift«n to twenry-five Will be found here Thl' portculliS can also be easily r.ilISl'd by two Icl'-orcs.
�t a time. The others are either on duty. or prrscnt 10 by windmg It around the Iron bar. which doubles as a
the Throne Room or Temple. An Ice-orc guard has a winch. Thegates arc also operated by Winches, (8). and
�latively easy life; they have access to tht' fem;lle Ice­ pulll'YS, .ilhhough they require four Ice-orcs to operate
orcs. the duties art light. and It IS the highest position thtm.
that a leSS('r Ice-orc can altain. To reach thiS posillon The Ice-orcs mamtam ill watch, at (C). monltonng
though, they must first prove themselves as capable the land below for the approach of friend or foe. Tht
wmiors. and all promotions are granted only by the balcony has a door, whICh has no lock. A small brazlrr
Warlord. Each guard will generally have between two bums f or the comfort ofthe guuds. Thr b.illcony IS not
to [Wenty silver pieces 10 trusu� (in sil\·..r. copper and open, it IS walled and has thl"« arrow slits from which
bronze) as well as some +5 to + 10 equlpml'nL the Icr-orc-s can J'«"r (and firt).
KULA DULAKURTH
LEVEL Two

ZJ

o 10' 50'
- - -
x- rd
Should Ihe poncul iis be dropped In til'" ...v...m o(an 23. Descending Passageway. A gra.lu,llI), slt)l'm�
<lItlck of $Orne kind, b.lrrtls of011. stored In In al.:o\·... corridor. dll� p.l»J.ge\\'J)" connects With thl' one tr;1\"­
D:" c;ln bt- droppt'd omo II1trud...rs bc-Iow Jlld III by c1l11g upwards fmm In·rl olle. l l -l
torchrs. 24. The Palace Caves. Thr rrsldrnCl' of the Icc-orc
16.&nlement Doors (6). Each o( the� Iron-bound King. t!1I� �enrs ofcavl."s feneCtS the IIlum,lh' III I.-I'-Of':
pme doors are four Inches thick. They ;tre ;111 usually tast... -good l)r bJ.d, Jrpendlllg on rom pmnt of\'1<'\1 ,
krpt lock...d. and arc V...ry Hard (-20) 10 pick. All o( At all ume!> til'!' la-orcs (rolll the royal gu,m1 1'.unll
the ncarby on-dut}' guards have th... keys. which they the pas�;lges nr;lre�1 tlu' C;t\le�.
rtcel\'e (rom the prevIOus guard as he gO\'s off-duty. rhe Palan' ewes adjoin rhr ('orridor Ih;lI nll1� along
E.t.ch door has a bar of st...eI fasrcn...d to till' IIlslck 111 the edge of thr throne room :22\ and the Kll1g oJiell
m tmerg...ncy they can qUlckl), b... put IIUO plaCI".
Ilke� 10 VLI'I<o' Ihl." room belol<o' (rom hiS II!1LI\Ue \·,m ug.'
bJrncading the door. POIilt. How(wr. h(' LS rather paranOid ahout the b.ll­
17. A$Ccnding Passageway. This splr,lllIlg SldlrCASe, com· _ when he IS 111 thr thronr room hllll<,('I(, he
slmlbr to thl" ont on the first le\·d, $('1' ,$•. ascel1ds 10 IIlStnlcts hiS gU;If.h nOI 10 allow �m'OIll" 01110 Ihl'
the Ihlrd I(wl. balcony.
18. Descending Passageway. This spl rJllIlg !>ulrcJse/ 24A. Main Hall/Bedroom. Ikhll1d ,I .10m of )o\Ld
r;u.s.lgew;ly d...scends to the first lewl whl"rr II lI1eel� �ll'el. tlurl' IIlchrs tillck, lock...d, Extremel), i-I.1f<i l-JO
,5). the ascending passagewJy. to 0l'rn. In'� the m:ull brdro01l1 and hall of ti,l' KlIlg.
19. Officers' Cave. This cave IS II1w:h the S,lIne JS the Gfos�l}" owr-decor,ll"d, thiS GI.I'C gl\'e� .1 tnll' lIl�l�h{
gwrds' quaners on the first In'el, sec I I). Th(' CJ\'e IS Into the IJIlIld o( thr KlIIg. Tluck peitsofNllrth 1\0.·.11....
1m cramped, ;lnd i t IS hom(' to the twtnt)'-flv(' Lurg J.nd tltr fare �nOII 1.1011 .::on-r thr 11001' sp,lce. tilrlr
ludeTS who rellllnn apan from thClr unJerllllgs. rhe beauty Ilurre.j h) �1.111l' of \'011111. olhl ;md )pmlr,l
officers ;lre;!.11 gre:lIer Ice-orcs. Fur and pelts of \:mous (00..1. The w.llI) ;If,' CO\'l'reJ WIth llll,ul1l (,ll'nlrlt's
OWllm;!.ls are scatlefed about the 0001', ,111.1 Ihue I� a drplCung Ice·orc!> IOnllnng lnJ lllall1llllg Nuldor
brgr central fire-pIt. Between tell to fi(teell o( the Eh·es. ln ,h... nonh w,lll thefr " a fif"'-plan', whlrh C.b"
officers will be III this room at an)' gll·el1 l1111e. Ii IS ;also an crfll." glow OWl' Il ll' lapl" l r1es. I'nlunc l ng .m already

comnlOn (or five TO tell (emale In'-orc!> to or prrsent. dLsl3strfui cilrcl. A largr tahk o( sol id granllc ;md
Thr cal"e IS also fumlshrd With a long Slonr uhlc and sewral wooden chain .,{an.i l'''l IIlsld(' Ihc dOllr. and
,halTS. Eadl officer has a personal wealth often to fi(t)" there arc also �rn'f,ll ban·rls o( strong dnnk. [ hr
sih·cr plCCes (in silver and copper) which Ihr)' carry Klllg's fl\; "onte l'a�I-lIIl1e l� gemng dnlnk wllh 11I�
Imh thcm at all runes. f:wored officers. Hr I,krs TO appcar wralthy. and an
20 &rracks (3). In canrrasl to theIr officers' C.l\·es the open chcs!, filkd wnh cheap Jrwrlkry. SitS on top of
rooms ofthe lessrr Ice-orc troops are- dirtIer, �melile-r [ile t.lbk He o:nJo)'s rClching and grabhing ,\ lar�c
1I'Id more crowded. Each ca\"e hou$('s one hundre-d handflll o( )ewcob and thrOWing them ,lgalnSI brwll­
"'�moTS; thirty arc young W;HTIOrs. fony arr adult dered Ice-orcs. Worlhlrss baublrs J.rr sc,lUrrrd OIW
"·�moTS. and thlrry are expef1l'llced ve-Irran�, Trash, the pelt�. The wholr che)tful mighT he worth twmll {O
offal. and Ih... remnants of past meals blll'r Ihe- floor. thm}' gold plrcl"s,
The older Icc-orcs domma\(' the- younge-r one-so who ;lrr Srl·ond thr m.m1 h:lll ls tlu' mner cItamb("l" and Ihc
tTwcd little brtter than sl;l\Ts. E.1ch Icr-mc ha� .1 Kingr� bt'd. The bcd I� a large cmolw-d ,lff.11r. .md yrl
penona! treasure o( onr 10 [wenty SilWT Plt''::''S' ,m morc prlt� ,Irc piled :Itop ,I larg(' slab ofpoll�hcd hh.th,
copper and bronze). The older Ice-orcs n:1tur.lllr have TI1l' (our b('dpo�h .IT.' ,Ill decor:ltcd With Icenng 1:1'::1'•.
mOTe than thr younger ones. To onr sidr of the lord dllTe I � ,\ Luge rl1l'�! t·m["l('.[dc·J
III [hI' floor. [t IS locked, SI1l'er I:olly "-50) 10 opl'n. and
1.1. Haum.lkhmd a locked. Enremdr Hard -30:, to
trapped. I( the chrsl IS opt'ned WlthOul tlr�1 !>f}l"akln�
pICk. door art' housed one hundred ,md twenty lesstr
the word� In arcli:llc Orci�h '1 am the tnle LorJ o(lhl'
ftm�le Ice-orcs. Accrss to thtm IS IUllIltd 10 onl)" the
strongtst of the male Ict-orcs. SometllTl(>s Other Ih�er
\l
North', III Ihf...1." rounds a \ ranh will appr;ar. Sewn
(eet tJll. tl1l' wraith Will .1rrack I mmeJlalrl)" .Ic� stat�:
h-orcs rna)' br gramcd special pru·jJege-s ,l.S J rrsui! of
L\·I 1 5 ; Hits 200; Attacks: + I SObs, + 75 LCI. dr;uJh
grw deeds m battle, or other (a\'our�, The hfe of a 6pls o(Co!rnd; A· r DB: PI/ 1 7 (-30); It (;annOI be hi t
frmalT Icr-orc is dllll and bmtal; whrn not lock...d m by non-m,lgJ(al wr;lpon).)
thiS room by theIr guards they musl tOil away ,It a At any tllnr t h.· Wr;llth can bl' d ispel ll'd h)" IIlh'rm)ol
Y�nrtr of domestic chofes, raIsing Ill1p�, sJ.w1I1g ol'er the correct phr.lsr. Thr che�( contalll� die Klng's
stOI"(S �nd firr-p"s in thr htchens. or cil'Olnlllg Ihc principle Ilrms whICh he stores III hen'. unlt-ss tIC' IS
cm� o( the masters. About hal( rhr femab wrll br absent from tilt" Pll.l(e Cav('s. Also In thr chest .Irr five
PTtS('nl III the room .It J. time. There IS also a �400/0) hundn'd gold r't"CC's and l fUrlher fivc hundrrd gold
dIJJlcedl.tt onrlolen mal(> Ice-orcs wrll be mthc room, plec(>s wonh o( gcm� and Jewrllery.
22. Throne Room. LLkr the entr,. hall o( the fin-t ln·e!,
stt , I S..
the cavcrnous throne room stfefche� beyond
Ihrfint lrHI. A corridor runs around th... j'I'Tlmet...r of
thc nonhern edge.
24B. Treasure Vaule. Locked, Sheer Folly (-50) to barrack troops. The meat used is fresher, mostly Elk or
pick, behind a secrct door. Extremely Hard (-30) 10 Losrandir, and this IS du(' to the cold storage room,set
dctcct. is the King's private trcasurc chambtT. Thc door e25A). The room IS open (barred) at one end of the
is also trappcd, and should anyonc bc unfortunarc room 10 the outside weather, and so cooled natutally.
cnough ro fait to pick the lock, thcy will bc subjrcted This process is somcwhat less effccti\'r during the
to a Rune ofBlinding. which IS rcvealed as a door pand short summer period. The door 10 this room is not
slidrs down. Thc nmc IS situated at ,1 kvcl slighdy lockcd, but can only be opened from rhe outside.
highrf than rhr key-holc, The trap cannot bcdlsanned. 2SA. Cold Srorage Room. Many In'-orcs have frozen
.1nd rs Vcry Hard (-20) to det(."(I, to death among the carCasses - a favorite way for
Ikhmd the door is a dark chamb(."r which contains som(' to dispose of hated foes. The frozen corpses can
several chests. The floor IS liner(."d with coms of small then be served as part of the next meal, or chopped into
dcnominations, two thousandcopper pieces. one thou­ bits and fed 10 rhe wolves below. Thirty to fifty female
sand bronz(." pieces. Th(." ch(."sts contain: Ice-orcs labour in Ihe kitchen undcr a brutal overlord,
I) Thrl'c thous.1nd gold plccrs. a lesser Ice-ore who can't believe his luck.
2) Six thousand gold pleers m diamonds. cmrralds. and 25B. Brewery. In this adjoining chamber to the kitchen
nlhl'rrrccrolls sroncs.rach one worth tl'n 10 fivr hundred the fermenting of powerful liCJuor takes place. Fivr
gold piccrs. 'Ma�H'r-brcwers' o,'ersee ten to twenty lesser Ice-orcs
J) This chest rs trapped. bur not locked. If opened a cloud they make large quantities of a fiery black liquid,
;l!;

ofpOlsonolls gas is released and will spread 10 a tcn foot called Ambor. for the rank-and-flle, and a more refined
radIUs. Thr Irap cannOT. ofcourS(', lx- disarmcd. 1t �hould varictr for the elite. Thr lesser Ice-orcs who work here
br considered Extrcmelr Hard (-30) 10 dCfrCl. Th.. arc roratrd on a regular shifr. This duty is particularly
'
�ttJek 11'1"<,1 ofIhl'gas is 9Ih lev..1. ThoS<' failmg therr RR �oug!.t aftrr: rhe 'Master-brewers' are much-envied
hrmorl' th.m twenlydrrcoughmga(teT fivc rounds as thl' members of Ihc fortress, Scores ofbarrels linr the walls.
gas rnlr,... Ih",r sySlcn1. Thos� who (all by Icss than some ready to br distributed and others yet to be filled.
twrnlr lakr 2-20 hilS and operatl' al -25 for !Wenh" 26. Temple. The temple ceiling extends beyond the
hours. The), arc Jlso JT1Vcn (rom the mom. as ar.. those first le"\"Cl, likr the nrarby Thron(" Room. The corridor
wh" makl" !hclr RRs. Thl" gas will Jispen.e m (II'" hours.
from (22) continues ro the edge ofthe umple opening.
The che�t IS rmply.
There arc several tiered stone s("ats here. where the King
4-) A +40 unholy two-handrd sword thaI Will fight by "sel( and his guests like to observe the rituals. I f th(" temple
for its nonnal wi"ldrr for len rounds. It also delivers an is empty, this balcony will bc also. although guards
JUIOmJI1C 'E' Heat criucal e\'''ry IlIne 11 h,ts. Thc sword from (24) periodically check to ensure that all s
i well.
IS n'ry 1.'\'11. and has a Will o( 150. It Will seck to force Its 27. Royal Guar,ls' Barracks. These barracks are home
wlrldrr along the dark palh.
to thirty-flvt greater Icc-orcs and their Captain. who
24C Royal Harem. Thr door (0 the Royal Harem is has his own special room, sec (27A), Their CJuarters are
locked. Very Hard (-20) (0 pick. and guardrd at al1 the best lnd most spacious ofthe al! the regular troops.
[imt's by one of the royal guard. Within the room are InsteJd of straw pallels they have furs to lie on. and
Iwenrr of the mosl d("sirable (by thclr standards!) Ice­ these arc scattered about the edges of the cavern. The
orc females. At least (("n arc present at any gwen lime.
center of the cavern has a large fire-pit and several
Ihl" others being away on domestic dmies. The Kmg tables and benches. many of which Jre broken. Several
dOf's not allow any other Icc-orcs to hal'e access 10 this barrels (mostly empty) of Ambor are stored in an
ca'·ern. to Ihe dlsgnmr/ement of many, The room IS alco"'r -unlike most ofrhe othcr Ice-orcs they do nOt
furnished with 1arers ofexotic furs and silks. Thrre is have to go to the throne room to gct drunk, Much of
a ( 10%) chanct' that the Ice-ore King will b(" found in thc floor is covered with rubbish: bones, drinking cups,
this room 'enjoymg' hims("lf. A fire-place at thr crmer and offal. Ten to twenty of the royal guard will be
of rhc room pro\'ides light and warmth. found here. unless the King is in Ihe throne room. 10
24D. Secret Passag("way. The passagcway that rma­ which case thl' room will be empty of royal guards,
nalrs from rhc Thronc Room bdow. see (7). t(."rmi­ Twemy-five female Icc-orcs also dwell here.
na(e� hl"Tr. It (00 IS prolect('d br a s('cret door. Th(' 27A. Captain'sChamber. Behind a locked, VeryHard
JOOI" IS I-brd -10) to detect. and IS common knowl­ -20) to oprn. door is the C.-aptain's room. Surpris­
t'dgl" among the dile Ice-orc�. It IS nOi locked and Ingly. the chamber is quitc Spartan - the Captain 15
opens WIth a stout �ho\'('. roo stupid to appreciate the finer points of Ice-orcish
25. Kitchen/Storeroom. SImilar to the kitch('ll found Interior decoration. The room is empty save for the
on the first lc\"cl. Sl'e (10), rim kitchen IS larger, to bed. a basalt slab co\'rred with furs and pelts, and straw
Jccommodale the mcreased need for food. The stan­ pal1c(s wh(."rc the Captain's five female Ice-orcs sleep.
dard of food IS lillIe hIgher - although mor(, care IS Dim llghllngl5 provided by two torches above the bed.
rak('n IIUO what gocs 1010 th(' pot.1l1e Kmg's ll1('als lfr The Captain's treasure hoard lies in a large wooden
pr"parrd in rhis room, III addition 10 tho�e (or the chest nexl to Ihe bed. The chcst is locked, Hard (.10)
foopcn, but nOf fupped. II com:llns fivt' hundrt'd gold five 'E' Crush cmicals. It should })(" considrrtJ an
pieces worth of coins (Ill gold, SII\·u, COppo'T and Enrc-mriy Hard (-30) maneuvtr to au('mp' to amid
bronze) and twO hWldred gold pieces wOrlh of gcms the block. The block ofston� also scah tht tntrancr to
and lrink�ts. Half of Ihe treasure, though, IS made up the lrc-asu!"}'. Tht trap IS Sht("T Foil), :-50' to dtf('cf.
ofcheap baublts and jewellery gl\'tn 10 Iht' Captam by and Impossible to dlsann from IhlS 10('aIl0n. A sccrrt
tilt King. To sort the Tnl trc4SUTt from tht Junk will passageway from the smi ths' 1.';11'1.'. set ,32 . wllleh IS
take �v�r:t..I patnstaking hOUTS. Very Hard( -ZO)todeH'(,l leads tOlhtouttrwail ofthc
The Caputo tS likely (0 bt preSt'"nI 10 Ihls room t[("asu!"}'. From h erc- tht Irap can bt dl5anntd rtiallwl"
45%) of d� time. Wh�n ht IS abSC"nl lhe femalt Icc-­ easily. Hard :-1 0:' 111� wmch mtchamsm for ralsmg
orcs art usually ar orMr art4S of th� fOTfrtss pt"rfonn- tht stont block IS also located hrr('.
Tht mlenor of til(" Irusury IS well worth rhe t'ffon
109 nonnal domtstic dUlies.
required to gam tntrancc-. Coins o( all dtnOlll l nal iom
7.23 LEVEL THREE lltt�r tht floor 10 thei r thousands - ill Itasl fiftttn
thousand gold Plrces total. Bars of �11\'rr, gold and
28. OtsCending Pusagew.ay. This splral mg stalrcase/
passageway descends (0 rh(" second levd whc-re it copper are plIed high 10 rht Ctnlrf of (hI.' room. til("
total numbtr bemg st\"tral hundrtd. Largt ITOn eht""sh
conn("cts with (17).
sit loosely In the mbblr. Thty art locktd. Very Hard
29. Ascending Spiral Stairwells. Bolh of Ihese pas­
(-20) to open, and thc- 111I1rT Itds art ali lrapped With
sageways tenntnale in spiral stairwells wluch kad to Symbols of Blinding. Within r3ch c1ltst arc /iVt rhou­
the firsl level of [he Tower of Darkness. An acolYle sand gold pitcts wonh of g('ms ;md OIhtr precIOus
priest stands guard at the foot of each ont'o slOnes. There arc no magic it('ms withm thiS rreasury.
30. Passageway. This passageway ends in a shOTt flight 34. Imp Nur�ry. Tht Imp nurscry IS a dm'"t-cham­
ofsteps mal leads to me King's Tower. berl'd room 10 which IlVt hundrtds of bratIsh Icr-orc
J I. Barracks. Along the same design as th� barracks of Lnps. Thc eldest Imps. of four to tight years. live 10
tilt second l�vd. this large cavem houses on� hundred cave (A . while Ice-orcs ofont to Ihrtt ),CHS hl'e wlthlll
md fifty let-orcs. Tht' cav�m IS a vlolc-nt. chaotic place. (;we (S;' The youngtSI Imps Itss than a \tJr II\"(' 10
md fatalities art common as mc- ict'-orcs attempt to ca\"� ·C:. WillIe the lt��tr and grc-atrr Ict-orCb an.' nor
tSUblish a peckmg ord�r among thtmsd\'cs. Tilt (;l.n� kt""p( sq'arale. (he diS!InC!lon� ,}1"1' madr dtar from the
/loor IS filmy, covtred With din:, rubbish. offal ;md outse!. Greattr Ice-orc Imp) arl' })("urr tTc-all·J. l>e1{rr
mouldy strllw. Each ice-orc carries two to dllrly coppcr fed and kss dlsCll'illwd. Th(' C.I\"(') arr a ch.lotlc plact.
pieces (n i copprr and bron7..C".·:, d\t older Icc--orcs fuU of brutish illlf's who bully thl' �'ol1nger ones.
h.mng mOf(" than me younger. Usually half,or more. Fatalities are common. and onlv )1)( In Itn 1m!') �url"l\"(,
of the Ice-orcs wiU })(" absent from (he cavem on to matumy. Betw�en thin)" ;lIld fif" Irmale lee-orcs.
palTois. Th�se troopS are me Patrol Band, undC"r rh� with whips. anrmP! 10 ketp Ihl' f:ualrllc) 10 .:I 111101-
ronunand of lh� Elitt Tracker and his wolf-ridc-rs. mum.
J2. Smiths' Quarters. A cav� along tht' lmt's of thc 35. Suirs. Af (hc- tnd of a broad pahagtl"a) a St""1 of
guards' quan�rs, Stt ( I I), of tht firsl level. although broad steps Irad lip 10 th(' Warlord's rower. At all
smaller. the smiths' quarters aTe somtwhat more 'luxu­ (imrs IWO lee-orcs from Ihr W arlord'� bodr-gu.lrd .In'
nous' than [he nonnal barracks. Eighry Ice-orcs live­ on dut}', guardmg th(' soil' en(rancr to tilt' Warlord'�
htre; the smiths, craftsmen and the engmet'ts, along Tower.
With their asslstanlS. 36. Harem. Much thr samr;1) tht harrm on kl'rl two.
JJ. TrClUury. Guarded from without by rwo alert Iet­ see (21), thi� eal"('Tn houSt) one hUl1dTl·d It-male In'­
orcs. the treasury holds thc- w�al[h of the Dark-Ice orcs. Half ofIhesr an' gr(';J.trr k('-orn. Onlr half o( tlw
fonrtss. The door to tht tr(·asury is of solid stetl. and (rmales will br hnr .lt any gl\'rn lillie. thl' uthers �W.\�
IS 511( mches th ick. Th� door IS kept locked at .!.Il (fmc-s. on work dUlles. There IS a "15% duner dl.1t onr to
and IS Absurd (-70) to pick. Tht door IS nor napped. 1('n male fer-orcs wllI lx found III dllb TOUIll. Thcdoor
nor IS the passagt-way 10 th(' 1111Jlltdiate vKmu}"- to 1h(' chamlxr I� usually kl'pt loektd. H:m.l - I () . ,In.!
Just msid� the door, howe\w. IS a dead-fall trap. A guard�d by IWO of Ihr Warlord 's body-guard,.
prtssure plate t�n f�et square triggtTS tht (rap when
ro
more than thirty unds of wt'lght IS applied. Whtn
37. Hole. Thr (rllmg oftht entry hlll e�h'nJ) 1'.1'1 Ihl�
third Itvcl. It conllnuts on. unll l l( rea,-ilt) fill" Tuwrr
thiS occurs a bloc of Slont. fift«n fc-cl Mjuare drops of Darkncss. No passagtw.l\'s .:onnl'C1 (0 I t on Ihl)
o\·tr the rrapptd af("a. Tht block wtlghs nint hundrt'd
lel·rI.
pounds. Anyol\t caught })("ntath rht ITap rrctl\'r one to
KULA DULAKURTH
LEVEL THREE

35

Z9

'
o 10' 50
- - -
x- nd
7.24 THE KING'S TOWER
KING'S TOWER LEVEL THREE
TIlt' King's Tower was bUIlt btl.' In the
Second Age by a Icc-orc King who was
unhappy thar the Pnes[S w('(c 'above' hun.
Despirc building rhe {Ower, till' King did
nor get his W3-)': the Tower of Darkness I�
stillhighcT. Most ofthl' su bsrqucnt lcc-orc
Kings have not used It. preferring the Pal­
ace Caves. Thry complain that it is too
LEVEL Two
drafty. and too (arto walk from the throm'
room. Recently (c. 1639) the Tower. long
unused, was converted imo a special lodg­
ingplact' forthe Witch-king(whohas only
visited the forrress [wi(<'), or any of his
t'missarics from AngmaL
The Tower is a thrce-swry block. with
the fWO lower levels being (wemy £1.'('1
square. The third le\'cl is tim frel squarr.
The w;alls of the Tower arC' all fi\"(· (cet
thick.
LEVEL ONE
Reached by a smaU series of steps, sec
(30). the first lel'cl wasonce a rccCII lng hajj
'

for past Ice-orc Kings, It still serves In this


capacity today, as an audiencc chamber for
[he Witch-king, The floor has polLshed
tiles of red marble, and a thICk woolen
Tapestry covers the rear (north) wall. It
o 4' 20'
depicts a large lidless eye In red. on a black - - -
background. A high-backed chair, with
large arm-rests, stands on a smal! daiS
btneach the center of the eye. In the north eastern level) ,,11 of the best COllllllon troopl> arc sl:l.IlOned in
-

comer ofthe room a sel ofstecp stairs leads (0 rhe- next this tOII'('r along wllh the Warlord's body gU 1Td.
. - .

level. Although it depends upon thr Individual Warlord (or


LEVEL Two Elite Trackcr), thrse rroop.s wdl ha\"e )Onl(' loralty to
The stairs oflevel one (see abo,'e) continue onwards their leader.
to the upper level, but a landing allows access to the LEVEL ONE
second level. Thick furs (lice free) of North Bears A broad flight ofsleps lead frolll the third level. �ce
cover rhe floor. The room in past years had been the (35). 10 [he first In'el of tile Warlord'� Towel". Fiftr
btdroom ofthe Tee-orc King, now it sen'es as a resting lesser Icc-orcs 11\'(' 111 condlfiom llttie different from
place for the Witch-king. A large canopied bcd rcsts Ihos(' of th(' barrack lroop� 011 dIe (}IheT !cnh of rllC
against the easre-rn wall, but otherwise the chamber is (';btiC (sec J I . l't('. . r\ st,urll"ell lotarts In the loouth­
unadorncd. eastern comer :lnd conllnu('s on lip to the height of the
LEVEL THRI£ tower. N01"lnalh·. at kast half of (he warriors Will be
prrscm 111 thiS r�om. Each Icr-orc has brtweell two and
This level was never properly compi<-ted . .1nd Ihe
roofhas since been demolished. It now serves a� .1 place tll"m! )' lver pieces (in sil\"CT, bronze and copper) of
si
for the Witch-king to mount his FeU-beast. A h:'lIch wealth that he Carries on him.
covers the opening to rhis level. to shield the lower LEVEL Two
levels from Ihe e1emcnts. Vinually Idrnlical lO the Je\'cl below, this room IS
the rcsidence of a further fifry Ic('-orc w.lrriors. TilesI'
7.25 THE WARLORD'S TOWER
lroop� an' better eqll1ppcd than those below (+5
This five-story tower block was built dUring the II'raponry). arc better warriors and have greater acc('ss
carly years of the Third Age. It is made of granite, to Ambor and the Harem.s. Each Icc-ore has a person:ll
quarried from the nearby hills. The outer W;IU� .wc fll'e ItCaSllTr oftll"O to Iwcnt)' silver pieces (in sih'er, bron/.c
feel (hick, and there are no wmdows (only small I'ems and copper). On Illost occasions. tWO-lhlrds of the,e
to al!ow somc smoke to escape). TIll' [Ow{'!" is the Icc-orcs can be found on this level dnnkl11g, galllhll1lg
residence of thc Warlord of Kala Dul akurth :lnd rhe and fighting.
Elite Tracker. Apart from the wol(-rider� "of the first
UVF.L THREE gruesome decorations arltsring (O the ferocity of past
. Tht Warlord's body-guard. a disclplmtd Unit of Warlords. Stveral large barrels of Ambor are stored
[hiny grta[ef Ice-orcs. livt in luxury comparable to [he along one wall. and the meetings that are sometimes
royal body-guard. see (27). Twenty female Icc-orcs convened 10 plan raids and other matters more often
also livt here with the males. These lee-orcs guard the than not end up as dn.l11ken celebrations.
Warlord closely and follow him about everywhere; if LEVEL FIVE
tht Warlord IS not in his Tower this room will be This entire level is devoted to the Warlord's room.
empty except for the females. The body-guard do not an audience ch<lmber/bedroom/fea5t-hall/harem all
have a Captam. insle-ad they take their orders direCtly rolled IntO one. At the western end of the hall. raised
from the Warlord. They have a personal treasure of on a low dais. and surrounded by shallow fire-pits, is
twO {O twenty gold plrces (in gold, silver. bronze and the Warlord's throne. chiseled from a block of dark
cop� r). basalt with furs heaped upon it. The W:lrlord's bed, a
LEVEL FOUR low granite s!:tb. is loc:lted to one side ofthe throne.
This room is- divided into two secrions. The western and has more furs he:lped upon it. At the center of the
rOQ1Ti seTVU as tht Elite Tracker's residrnee. though he h:lll is a l:lrge fire-pit. Tht hall is very smoky, as only
is tartly here. The furniturt is minimal, a bed at the far minuU' holts in the roof allow any smoke to escape.
end of tht room. and some SfTaw palltts for his five Ten greater femalt Ice-orcs live here with the Warlord.
greattr Ice-ore females-. The walls aTe bare. but the attending to his needs.
floor is covered with rugs and ptlts. A chest. bolted to TIlt Warlord's treasure is hidden in:l secret che�t at
the floor near tht bed. is kept locked. Extremtly Hard the b:lck of his throne. The chm is Sheer FoUy (-SO)
(-30) to pick. The lock is trapped with a needle trap. to duett. but neither locked nor trapped. Inside, the
Vtry Hard (-20) to detect and disanTl. The needle Warlord StOttS his principle items (see Nadash. 6.22,
coated with a doublt-strength dose ofKalmog's spoor. for an example):lnd six thousand gold piects wonh of
IrI$idt thiS chest. Ihe Elite Tracker keeps his principle gem� and gold. silver. bronze and copper coins.
items (see Durba 6.22), and his treaSUTe hoard. The The Warlord is likely to be in his hall most of the
treasurt hoard is a mixture oftwo thousand gold piects time. unless requirtd by the King :lt ·coun'.
wonh of gems. gold. silvrr and bronu coins.
The other room is a trophy hall and war council 7.26 THE TOWER OF DARKNESS
room for the Warlord. The walls are covered with This tower was constructtd during tht middle years
of the Stcond Age. It is made of b2S2.lt and the OUter
1""._-----..., walls art five fttt thick.
The lce-orcs havt a surprisingly .s0-
phisticated Priest-hood who call them­
selves the 'Cuh ofMorgoth.' They follow
the doctrines set down by the original
Ore-priests of Angband and wield con­
siderable power. Few of tiw castle Iee­
'U0' _ �O' ..:.1•••_1 orcs are unafraid of the tower and its
inhabitants.
There are five acolytes who serve unde-r
the High-priest. In turn. uley nsi truct the
twenty younge-r neophytes. The training
is intense. and failure usually results in
death. As the older :lcolytes pass on, the
more promising neophytes <Ire chosen by
Ihe High-priest to take their pl:tce. The
death of a High-priest creates a d:lnger­
ously unstable time. as all five :lco[ytes vie
for the position.
The High-priest'S rule is :lbsoluce over
his underlings, and he (usually) extrts
considerable inAucnceover the King. The
cult. while being much-feared, is also
much admired -especiallyduring'ritual­
time.'
TOWER OF DARKNE.S
...
S_ ... S,VO o( Ih.. altar. Should hr r.,11 Ius I\'S( or for
'
any othtr r('ason, ;a. Itvtr Io<;a.ttd al 11,('
oppoSlt(' tnd o( the ..[tar can be mO\·l'd.
This $('IS mto mOilon ;a. pi t trap. Two
p,mds, IhOSt at the (001 o( Iht ..har PIvot
down, hurlmg tht VICtllll through tilt"
holt. Tht \'I('tim l ands Ol'tf ont hundrl'd
(ttl bclow. m tht tntry hall JUSl lIl)ldr the
grrat gatts.
A largr tapeslry CO\·trs Iht frar (nonh)
wall. It depiCts a iargr, black crown, mlo
which thfte bngh, jtwtls ,Ut Stl. 011 a rtd
background. To tht nght o( tht tapestry
1I1<'n' Is;m 01'('11 doorway which Itads to
a (urthrr chambrr.
ThIs room IS smalltr thall tht outsidt
hall and its (unction is primarily 10 pro­
vide access to the second Icvd via a spiral
stairwell. A lme of hooks along on(' wall
hold 111(' ceremomal cloaks of the Pru.'sts.
U,VEL Two
Tht stcond level of Ihls low,'r IS panl­
tioned by a wall twO (('rt thick. This IS
done sml llarly on (;lch o( Iht followi ng
levds; In effect thty arc two scparatt
towers.
The nonhtm room IS the H'gh-pnrs,'s
audience ch..mbcr, The floor IS eO\'rred
by a largt red.drrd woolrn rug. In onr
comer Ihtrt IS a drsk and chair. Hrre thr
LEVEL ONE Hlgh-pnes ! reCC!\·ts hIS gutUS, A IltOphylt (Ihr HIgh­
The first len:! of the TQWtf of Darkntss IS ;a split Prits{'s r"\'onte) stands guard m this room, by the
ltl'('1. The lower sccuon sr....·cs » an entry hall. and thr slalrwtll iandmg.
two spiral slau·",,·clls (rom bt-Iow. Stt (29). optn out The southtm room IS much larger. It 15 Ihe I,br.try
onlo landings Iu·re. The staIrwells contmut on up. 10 and Irammg arta (Of lht" ntOphYlt" prieslS, Tht 'books'
(unhrf lel'cls. The noor of Ihis stCilon IS of brighlly m thr librar)' arr actual ly stone tabltts. and many of
polished basalt. but the roolll IS olh('TWI!>(' umdomrd. them are vt!)' anClelll. Thes... books art" filed haphaz­
T"'o oflhe more senior I1COph)'I(,5 stand guard In tillS ardly on shelves thal lme one wall. Benches and chalr�
h�lJ. arc lrr;mgcd III th... ('('nerr of thr room.
The upper section oflhis l('v<."l lIlil)' be rcachrd by Iht LEVI;L THREE
mc�ns of a stairway. It is as wide as the hall iuelf. and Southrm Room. This level IS thr llvmg .1rra of thr
tht broad sleps are as polished as the floor of the lower Ileophyte pnt'sh. A widr corndor runs the length ofthe
S('aton. T;l.1I p.llars. decorated with grotesque figun"s. room, and 'cells' open offtach side. Tht ntophyre cdls
suppon the hall at cach tnd of the sl3irway. arr ren fcet long and three fttt widr. In tach cdl thtre
The upper hall IS tht" location of the cult's own is a straw pallet III ant corner. and working :.paet III
pnv;ut altar. Heft the Hlgh-prltSI ;md his followers anothrr. The etlls art rt'gulariy dunt'd (mlmly for
conduct regul;af CtrcmOnl('$, :munal �crificts and Im­ discipline purpos('S, rathtr than any rul deslrt for
luuon riru..ls. On occasions II�a' ,htSt', ,he pritsts h)"gltnt'). Nroph)'tts bcgm lralmngal Ih(' age ofeight.
Vlhtr around ,ht alur and cham ,hl'lf worship o( The), art St'lrctt'd by the Htgh.pntsl (rom a group o(
Morgoth. Sptcial 'holy' days m\'olvr morr claborau promismg Imps. Mosl nevtr progrtu btyond ,hiS
ctmnomts, im'olvmg hum;r,noid �cnficts (Elves art Ir\'('1.
prtftrud). Dunng ,he$(' ntuals no-onr olhrr Ihan tht' Thr younger ncophrtes hal'r 110 personal effrcts or
Pnrslsare allowed in ,h iS h;a.ll. Tht ;a.11,n ISSUlntd with trtasurr, but the oldtr ones ha\'r 3·30 sdvtr plrCl'5 (in
dned blood .. nd a largt sacrificial km(1' (thl' Hgh­ slh'tr and copper). and 1-10 gold pIeces wonh of
pnrsl's)liesonthe t;a.blt. lt IS "O(Slapng" f,umanoids, gtms. Tht oldtr nwphytrs' ctlls art not qUill" 50
though this only works m ('onJunCllon wllf, tht alur. Spa nan. (111t" nonht"m room) This room IS rht Hlgh­
Dunngthr l'atIOUS mitlatlon Ci'n.-mOIllI'S, tach pnl'st pnrsl's labor;l.Iory, Htn' he cartlrs out all Inlnnrr of
bc-ing rested mllst stand all a spot IlIlllltdl;lIdr m (rom rxpenmrnh; somr hideous, some dangrrous, ,lnd oth-
ers Jmt pl:un disgusting. Three heavy wooden tables. eSf Ice-orc fashion. Cruel and disgusting tapesrries
liuered with vials. bordes. herbs. and POISOns, domi­ hang from aU four walls. pelts of North Bears and
nate the room. Pots of foul-smrllmg liquids bubble Snow Lions cover the floor and bed. The bed is a large
over small fires. In this laboratory a ndinrd vcrslOn of G1.Ilopird strucrure. and the base IS the nomlal basalt
Kalmog's spoor is prodllcl.'d. Thcre arl.' only limitl.'d slab. Thr High-priest has a personal collection of
quanrities of this version, which IS doubly efft'cuvc. shnmken heads and preserved anatomy structures that
LEVEL FOUR surpasses any of his acolytes' collections.

Southern Room. This room IS thc h\·ing arca of thr The Hlgh-priest's treasure is hidden in astone chest.
cut IOtO the crmer of the bed. The chest is Sheer Folly
fivc acolytc pnesb. These fi\'t' havc quaners thl.' equal
(-50) to dt'tecr. It is locked. Extremely Hard (-30) to
of any In thc casrle. Therc arc five rooms on this Irvrl,
threc on onc sidc ofthr ccntral corridor and twO on the pick. and it IS trapped. Thc trap, Extremely Hard (-30)
to detect. and Extrt'lllely Hard (-30) to disarm, is a
other. Each room is fifteen feet by tm fcet (as IS the
landing). poison nredlr, coated with Kalmog's spoor (double
Thl.' rool1l� of thc acolytcs are all barred by iron­ strength).
The chest contains srvt'ral thousand gold pieces
bound pmt' doors. one foOl thick. Thc doors arc Very
worth of Noldor jewellery, precious gemstones. and
Hard (-20) to pick. and thry arc all trapped with
gold and silvcrcoins. Magic items, l ki e spell adders and
poison needles. An unsuccessful anrmpt at picking
multipliers and rune papers of first through to fifth
onr ofthc locks will result in a dose ofKalmog's spoor
level channeling spells. lie among the wealth.
(nonnal strength).
Tht' High-priest's personal items (see Urdrak, 6.22.
Ikyond the door the rooms are well furnished. rach
one haVing furs and pelts covrring the floors. The walls for an example) arr hidden ni a small alcove. Absurd
arc ban:. but aIT smoke-stainrd from thl.' burning (-70) 10 detect, on the northern wall.
tor(hr�. The beds. which lie in a comer oppositc the LEVEL SIX
door�. arc s.mple stone slabs heapcd with morc furs. ThiS level contams the personal shrine ofthe High­
Desks and chairs arc position,·d just inSide the doors. priest to Morgoth. Anyone who entrrs will feel a chill
11lcy arc cluttrred with all sorh of Junk. sun.lar to the and an ovrrwhclming sense of evil. The room IS
High-prit'sl's laboratorr. but on a smallcr scale. Sani­ \'Irrually emp£}'. save for the shrin�. An Iron Crown
tation is the Ice-orc norm: poor. Apparenrly. acolytes tapesrry hangs on the southrm wall.
arc not under the same disciplinc as their pupils. Should anyone of'good intentions' enrer this room,
At the foot of the beds stand wooden chests bolted they must makc an RR versus Channeling (-10, fifth
to the floor. Thecontents vary from acolyu fO acolyte, level).
but typically they contain similar amounts. Thc chrsts • If rhey fail by 0I -25 they will run from the room. fleeing
are locked, Exrremely Hard (-.30) to pick, and are for 1 -10 founds.
trapped with symbols ofTongl.lr Rot (10th level) in
• Ifthcy fall by 26-75 they will suffer shock; slUnnro for 10
their lids. In rhr chests lie approximately five hundred
rounds. 2-20 11115. lnd rhe loss of1-10 Powcr pamts (if
gold p.ecrs of gems. gold and silver coins. 'Common'
any).
magic items such as + I or + 2 spell adders or a x2 P.P.
If rhcy fail by 76-00 they will fall unconS€ious. and they
multiplier may also be found. The priestS also hep

can then only be revl\'ed bymagicalmcans(spdl or herb}


thetr sacrifiCial knives in the ch�srs. and these arc + I O.
achlevmg a[ least an automatic 'C' Slash critical on a •If the VICUm fails by more than 100 they WIll receIve the
hit. Other more obscure items like pentagrams, pre­ effects of an Absolution PUIT spell (no RR).
served ammal mrrstines. shrunken heads or even lucky In thiS room. the High-priest attempts ro commune
rabbit's ferr may also be scattered among the conrrms with dIe 'Spirit of Morgoth'.
of the cheST. (The nonhern room) A bare, empty LEVEL SEVEN
room. tillS IS the Warg-den of the High-pnest's pet The stairwell tenninates here. at {his. the highrst
Warg. A mon�trous creaturr. thts gIant White Warg is pom! of Ihe fonress. The room's only fUrnishings arc
an rffecl1ve guardian. Gnawed hones and dirty straw ann and leg shackles I.'mbedded into the walls. Thr
litter the floor. The Warg IS not chained up and may staIrwell has a lockable door. Very Hard (-20) to pick.
wandrr the castle at will. However. if the High-pf1rst to prevent acct'ss to or from this level. It is used as a
I� presenl m [hI." levels above til(" Warg will always br prison by the Ice-orclo for VICtims awaiting sacrifice.
here. (Warg stats. Lvl:JO. Hns:22S. AT(DH\SI/4 A narrow finng sltt/window off�rs a bleak view to
(-60). +90LBI. + 75LCl) the norlh. Th.s room IS bitterly cold in rhe hours of
The Warg will mack any bring that comes up to darkness. Mouldy straw covrrs the floor. One to fi\1.'

th s levd. unless rhey art' 10 the company of the Hlgh­ unfortunate prisoners arc chained in the shackles against
pnrsr. the walls. They arc fed and watered once a day (if the
LEVEL FIVE Ice-orcs remember). but they do not usually stay in this
The living quartrrs of the High-pnest art' the most room for very long.
richly appoinred ofthe entire fortress - in rhr grand-
7.3 CELEB-OST I A. The Towus.
Lr.'ff Onr- R("aehable only by sccrct doors from lilc
Loc.ated high up In [he nonh-easu:m spur of Ihe
Finng Rooms (5("('" :2 below\ these tcn foot square
Grey Mountains, beyond rhe Withcrcd Heath. is rhe
rooms aIT bare sal't (or 1he finng sllls orien\ed towards
fabled Cdeb-osl - a cily out of Dw;arvish legend.
the mam passagcway and ehe spiral Sl;llrC3S(' whIch
Sroriu of rhis lost ci ly and its foundrT. the rmgm;lric
leads TO the ncxl lc\"('!. The w" lls Illlhese rooms arr four
Narv; V. abound {hroughom Dwarven communIlU·S.
fe('t ehICk.
Few have sought rh(' truth. and those 111:11 have have not Ltwf T....,, - Similar TO It'vcl one, thes(' rOOmS have
returned (Q tell of what Illty h3V(' found - if they flr1l1g slits pomlmg TO th(' oUl�ld('. There arc a caches
found anything 31 all. of crossbow bolts m a comcr of cacll room. as well as
GENERAL FEATURfS OF CEl£s-osT 3-5 + 10 he.wy crossbows which art propptd U.l
Befon: T.A. 21 10, the lighting wlllun Cclcb.osr's agamst thr walls. Thc outer walls on thiS Irl'd ar(' thr('e
halls is provided by torches. lanterns, :md lamps. feet Ihick. Thc staIrcase eOnflllUCS up to Ihe next 1('\,('1.
Torches are the dimmest, the lamps Iht bnghtest.
uwl Tbru- On tillS levd the two rooms arc IOlned
rog!.'lhtr. (onlllng onc brgc 1('1'1 (oot by dmh'-sIX foOl
Lamps afC hung In rhe larger halls and chambers.
room. The �[.11rcascs Icnnin,lIe here 111 the rear corners
torches In rhe corridors, passageways and mmes. and
of the room, A larg!.' bJlllsta stands moumcd on a track
the lanterns hung in thl' lodgmgs and storerooms. The
which mns rhe emire width of the room. One larg!.'
torches (lamps or lanterns) are positioned al [cn (eet
firing slit CulS through the two foot rllh:k o\ller wall,
mtervals to maXimize efficiency. Illunllnatlon IS ad­
enabling the ballista to fire unh1l1dercd. The b.llIls[a
equatt for the Dwan'es and should be sufficient for
requires twO pcoplt to use ir, and till' fittings and
moS! other ractS. After T.A. 21 10, theIT IS no hghung comrols arc Dwarf-srl.td. It IS well Jnnor('J to prOltCt
to speak of: the halls, chambers. and passagtways are the users.
dark and silent.
2. Firing Rooms. Each of these two long. Ilarrow
The mine artas are mostly btlow the CIt)' Ibdf. but
rooms has Ihe wall ("cing th(' lllJm paSSilgewar Im('d
tht tunntls dug when the Dwarvts first caml." to Celeb­ WIth finng SIllS. 11\1' walls arc two feet thick. Cross­
OSI (see (14) below) do not connect up wirh the
bows ready 10 be used ar(' stacked neady 10 onc sid(',
diggings of tht later years (sec (15) btlow). Mme
and thert are large quanlllies of crossbow bolts pilcd
passageways art rough and incorporate many tWISts
m one comcr.
and rums, as well as changes of gradlent. They are Two secret doors m each room arc the only en­
approximately four feet wide and eighl fett high. Man}' trances/exi ts to rht rooms. and nenher arc concealcd
tunntls within the mines ha\'e shafts ,hat plunge lens from rhls sidc. One leads [0 the towers. rhe other 10
of feet downwards. There arc four levtls of mines. To passageways adjacent to the smirru'/mmel"S' quaners.
generate mine dufts, tunnels and passagtways, u� the 3. Main Corridor. ThIs sectIOn of the malll corridor,
guide glvtn m section 19.6, but rtmember Ih..t thtse par.lllel to tht Finng Rooms ,se(' (2) abo\,t). IS essen­
mmts art not mfinite. tially a klllmg ground. In Iht unlikdy ewnl ,hal Iht
On rhe main floor plans thert art sevtral )ymbols doors should be br('ached, ponculll can Ix dropped al
denoting pit traps. The trappcd areas art fiv.. (eet elthcr end of the comdor the conrrol� for this arc
square, and when more than one hundred pounds of located m the firmg rooms:. The ponc\11I1 are made
pressure is placed upon these arcas thc floor g!I'CS w"y. from strong lfOn bars and can only be ralsrd by u�lllg
The pits arc twenty-fivc (eet with thc walls sloped the proper mechanlSIll. When thc}' (,1][. they lock m
Inwards, at tht top, so thar the bonolTl floor area is [en place.
foot square. The walls arc smooth, offenng scant
4.Smiths' &: Minen'Quarters. These arc rhtlodging�
purchase. In addition [0 thIS tht [Op five feet on each
ohhe Dwar..-esofCeltb-ost. Each room IS fi fleen (001
of the walls IS smeared with a thick grta5(" ,Berond
by eight (oot and house� Ihrte lO five Dwarves. Thty
Absurd, -100 climbmg difficulty). but followmg thc are comfonable. if somewhat Spanan quantrs in
dcath of Cclth-ost's inhab!t.lnrs the grtase will havc which tht Dwarves rest from their day's labors. The
dried out (Shctr FoUy -50 climbing difficulty). The
SlOne floors arc covC'ITd by rurs, and some rooms havr
traps are Very Hard(�20) to detcct pnor to TA2 1 1 0;
colorful wall-hangmgs. Each Dwarf gcncrally has ;t
aftcr TA 21 10 they arc E:nrcllldy flard (-30) to locker or chest (locked, medIum +0) holdmg thClf
delect. This is due ro thc lack of din, floor nllrks, crc. clorhes, wcapons. personal effecrs, and comagc, etc.
skirring the sides of the trap. Afeer T.A. 21 10. the unqll1el spIrits of Narvi's
CELE8-DST henchmen (skeletons) will be encountered by any who
1. The Doors ofCdeb-ost. Standmg twenty-one fcet enter tht rooms(of4a only). i3etwten I - I 0 will be setn
tall, tht tWO sll\·ery gatcs ofCcleb-ost make an Impres­ at any one I1me, and they will attack all mlmd('rs,
Sl\·e sight. Each se\'cn feet wide. the)' sWIng outward on s1l1gling out Dwarves espeCially. Any skdetons who <lrt
destroyed WIll refonn agam within 24 hours unles�
n01sclcss hmg("s. Thc door can be bJrricaded from
Narvi's ghost has also been destroycd.
within by a largt, heal'}' Iron bar.
The doors arc flankrd upon ellhn sldt by two
lowers bUIlt into thc mountain. Tllrcl' Slones high.
each rower affords Ihe gatc a superb dcfel1cl'.
Note: All weaponry has bun moved to thlt Ar­ from each othc.-T(all :are Emtmely Hard (-30) to pick).
mory (see .5) and all coins, gems, etc. holle been There IS also a trap to catch the unw:ary in the
taken by Narvi 10 hi.1 Treasure room (see J 10). corridor Itsdf. Just past thc half-way omt is a cun.
p
5. Armory. The stockpile o(Cdeb-os,'s weaponry is ningly constmeted pressure point. two f eet by five fcct.
slored within this large ([ftccn foot by twerllY fool It is Extremely Hard (-30) to detect. When more than
room. The door to the room is kept locked. it is one hundred pounds of pressure is pl:aced upon it the
Exmmdy Hard (·30) £0 open. The JXTccptivC' might trap is sprung. A portcuJlis crashes down just behind
note mar there arc sm.lJ holes In (he wall behmd, the doorofthe corridor. It is impossible to lift withoUf
Hard(-IO). but there is no trap. Withm the Annory first dlsannmg thc locking mechanism. This is located
att ncarly ordtTcd stacks ofWC'2pons. The weapons ;lft in a hidden panel. Extn:mely Hard (.30). to detect,
typical Dwarvcn (arc: hand-axn, banlc-:u:u, next 10 the door of the corridor In the m;l:in passagt"­
way. The controls for raise the portculhsare also found
warhammtts, daggers and hC<I;VY crossbows (includmg
here.
spare bolts and strings). Many 3ft of sUpt'rior make.
After T.A. 2 1 10 the dungeon IS haunted by fivc
+5 to + 15. but onIy ( 100/0) arc magic2!.
skeletons who only animate thcmselvt's (and attack) if
By T.A. 21 10 all the wupons of[he cntlre colony
thc trap has been sprung. The prison door is no longer
art lootcd hut. numbering 500+1 Tht amlOry IS no
locked, and hangs wide open. The undcad arc tied to
longer an ordered weapons cache but a jumbled pile
this site and will nOf pursue beyond thc corridor. If
heaped in the (emer of the room. Mingled with the
destroyed they will reform again wllhlll 24 hours
originOlI weOlpons � more powerfUl ones. The high­
unless Narvi's ghost has also been destroyed.
lights include;
9. General Storeroom. This twenty foot squ;l:re room
� +20 &nle-ue ofTroU � Ore Sl:.lymg.
holds general stores necessary for day-to-day use m

· 3 +30 Warlummtr Celeb-olit. There is a large amounl of wood slock­


• +20 Hand UC INt}us no rangt pt"n;alut$(up co 777')
� piled, as well as torches. oil, lanterns, etc.
• � +30 Eog D�ggcrtha:tdoes z3 danuge �nd Ut'�ts ATs02- Another feature of nOfe within this room IS thc
(MUPSl & RI treated �s No). It wiU t;ake
10 as ATOI secret passage leadmg to a peep hole In (8). The'
houn to �uch through the entire pIle ofweapons.
some
e':ntrance to this passage IS Sheer Folly (-50) lO detect,
and so is the peep-hole when looking for it from the
6. Underground Pool. The underground streOlm that
corridor In (8). TIle two doors to the SlOre room arc
flows through part of Celeb-on's hOllis is fairly slow
not locked.
moving. and at onc point widens to fonn a small
After T.A. 2 1 1 0 the room is a mess, reflecting the
underground pool. The Dwarves have rurned the
general nature of the underground fortre'ss. As a resuh
m-�am, and the pool, to their advantage, such as using
of the d,sorder of the room. the secret door is now
It for !.heir water requin:ments, and having stocked the
Sheer Folly (-60) 10 detect.
pool with trOut for their ubiI'. At tWO points mCIT
10. Halls of Smithing and Forging. At the ccnter of
pa..uageways cross the stn:am; here they have con­
Dwarvcn aCllvllY In Celeb-ost arc the twm smelling.
structed two beautifUlly arched bridges o\'er the qUiet
forging and smithmg chambers. The two halls arc
waters. It is a favorite place for many Dwarves.
connected by a large passageway. which, likc the halls
Note: Approximatelyfiftyfeet downstreamfmlll themselvcs, arc still rough-hewn, not being quite fin­
the pool the Dwarves have placed (J jine. bill ished.
strong, mesh barricade topen upthe tmut, and to The nonhern chambcr has an entrance to tht' mlnrs,
keep Qut intruders. through which ore is brought in on cans (sec 15).
7. Ga.thering Hall One of the': larger structure':S of The Dwarves work mostly WIth silwr, for the ore IS
Cdeb..ost, chis impressive': hall is fifty-five feet long and almost exclUSively composed of thiS material. Somc
thirty fut across. The roofis vaulted, rising to almost iron work IS also camed out. The work done here' IS
fWe':nry feet In che center. The Dwarves come hen: to relatively primitive by normal Dwarven standards as
rtlu:, to taile in small groups or [0 liste':n to musIC. they lack the facilities of Moria, or even [rebor. Sui,
In lateryears, as Narvi became Increasingly unstable. consIdering that they have onlybeen here' for a score of
the hall was shunned, especially after the 'rebellion' years, the work is excellent. surpassing the abilities of
(sec section 2.2) . The grand chamber fCturned to the': most mannish forges.
timeless dark that had been in the years befoTe the': The processes carried out here arc also done on a
Dwarves came. small scale, although surprisingly some coins arc minted.
8. The Dungeon. Located off the main passageway, On one face, they bear the': cmblem of Cc1elrost; ;I:
tM dung�n IS reache':d via a long, dark cotTidor (no picrure of the king overlaid with a warhammer.
IUumination at all). The door of the corridor is kept I I. Narvj', Room. Located at the end of tllC main
locked at all times and is Very Hard (-20) to pick. At passageway, near the entrance 10 the smithing halls. are
tM end of the corridor is Celtb-ost's one and only the rooms of Narvi V, the ruler of Celeb-OSl. HIS
dungeon. lodgings compnse three rooms linked togethcT. m
Simply constructed, the prison consIsts of;l: rough­ addition to a secret chamber, the eXistence of whICh IS
hewn square room with stOut iron bars upon Its open known only to Narvi.
face. The prison door has thret locks. each different
I IA. Office. This small eight foot by five foot room Instability.) Should anyone come into contact With the
isNarvj'sofficl". FurmlUTt is minimal: a desk. chair and door thry will receive a poim blank + 100 lightning
a ·couch. The omcr door is locked whom!.'vcr Narvi IS bolt arrack. The door has three such charges and
absent. The lock IS Extrrmdy Hard (-30) to pick, bur cannor be disarnled, the trap will be activated when
is not trapped. Paprfs ofall descriptions rfbling ro dll� anything org.1nic touches the door surface. The only
daily running of Celeb-ust can be found here. After way 10 open it is by using the correct key, which is
T.A. 2 1 10 the room IS markedly different. The desk. insulated. The door will become visible when the worn
ch:nr and couch arc burnt and slashed and the room IS 'mithril' is said aloud. The lock is Absurd (-70) [0 pick
empty of anything ('xccpt mbble. ifthe door is visible; if rhe door IS invisible it is Beyond
Absurd (490). Behind the door is a rough .1nd nalTOW
1 1 B. Sining Room. The second room may be reached
passage-way to the Silver Room.
vlaan open doorwar from the office. In contrast to the> AfterT.A. 2 1 1 0 Naevi's bedroom changes little; the
first it IS dcgantly appoinrcd. One wall is devoted to an room did nOt suffer the- effe-cts of the fire in (A) and
elaborate tapestry depicting Durin's discovery of the (B).
Mirrormcrc. There is a small bookcase holding a 110. Silver Room. Within this ten foot by five foot
valuable collection (GM's discrrrion) of alchemical
room [s Narvi's secret treasure chamber. Prior to T.A.
TexU. Several were written by Narvi I, the mahr ofthe 21 10rhe treasure chamber should hold only (300k) of
West4gate of Moria. and one by Sanlman. Narvi V's the following. After T.A. 2110 every single item of
resl'arch, which has also been recorded is stored here. treasllTe is to be found here. Ingots ofsilver lay stacked
Thick furs ofthl' rare (now rarer!) Snow Lion cover
five fret high around the edge of the walls. There are
the floor. and four comfortable chairs arc in evidence.
Thl' door that leads to Narvi's bedroom is always kept over four-hundred five pound ingots of(90%) pure
locked. being Sheer Folly (-SO) to pIck. �ilver. Coms of silver. gold. gems. jewels, and trinkets
After T.A. 2 1 1 0 thIS room is no longer as elegant. lIe heaped about the center of the room (about 6000
The tapestry is partir destroyed br fire, the bookcase gold pieces worth). There are no magic items, no
[S In ashes, and the Snow Lion pelts arc blackened <ind weapons, and NO michril.
charred. The door to the bedroom also bears the mark After T.A. 2110 there is a (50%) chance thac Naevi's
of fire but is OIherw[se sound. ghost will be found here staring at his treasure-what
I I C. Redmonl. A vicious Irap just inside the west door he thinks is mlrhril.
is triggered when more than fifty pounds of pressure is 12. The Gift ofMahal (Aule). When the Dwarves
placed upon a four foot by three foot section immedi4 originally began the excavation ofthis toom they came
atdy inside the doorway. A similar sized stone dead­ upon a huge silvet lode, so they abandoned any ideas
weight (six fOOl in height) will come crashing down on of finishing the room, turning to mine the new silver
that SpOl should the trap be activated, pulping any vein. The yield gained when dle ore is SIne/ted is
unfortunates. The disanning mechanism is a small incredible - nearly (95%) pure silver. The Dwarves
circubf hole In the wall immediately to the right ofthe have joined up passageways beneath this lel'el in the
doorway. By pbcing a rod five inches long in the hole m1l1es below and believe that the lode is a gianr vertical
rhe Irap is disanned. The hole is Hard (.10) to find and column ofsih'er many hundreds affect deep. It is not
Ill("" trap �hould be considered Extremely Hard (430) to surprising, then. that they call this vein rhe Gift of
disaml. The mechanism to raise the deadweight is Mahal (Aule). Actually. the lode is just about eX4
loelted behmd a pand In the doorway arch. By turning hausted by T.A. 2 I 10, although the Dwarves never
[he whed found therein, the dead....eight
. can be mOl'ed learnt of rhis. Mining equipment (picks, hammers,
back IOto place. etc.) lIes scalfeted about the floor.
The northl'rn section of the room is Narvi's bed4 13. The Mess Hall. The Dwarves gather here three
room proper. A low bed I[es flush with the wall. There times a day formeals, but at other times the hall is rarely
is a ceiling4high (7') locker (which has no lock), empty. A favorite me-eting place, many Dwarves come
holding Narvi's clothes, weapons, personal efrech, etc. here to dnnk and talk. The large room is dominated by
The locker is three feet wide and has a false back. Vcr}' graceful supportmg columns. between which are dus4
Hard (-20) to perceive. which can be sunply shoved lered long benches, tables and chairs.
aside. Behind IS a passageway which leads to a peep­ The northern end of the hall is the kitchen area
hole in the southern smithing hal1. where all food preparation is carried out. There is a
The southern part of the room has a small labora­ door through to the adjoining srorerooms (SCI' (17))
tory workbench (four foot square). The cabinets be­ whcre supplies are kept. Wacer is obtained from [he
ne-arh the bench house a varie-ey ofchemicals. he-rbs, and underground stream.
alchemical equipment. Narvi is ancmpung to turn After T.A. 2110 the mess hall is not quite so
silver into Mithri!! graceful. Tables, chairs and benches have been over­
In the southern wall isa brilliantly made secret door. turned or broken. It is a similar story in the kitchen
Virtually impossiblc (-90) to detect, it is magically area. Disquieting laughter and talk can be heard at
hidden. The trap that accompanies rhe door IS flawed, times, abruptly ending with shouts and screams of
and it defeatS the purpose ofhaving a secret door in the [error (RR vs 3rd level Fear), tho\lgh rhe source ofthe
first place! (The srrves to further highlight Narvi's sounds can not be seen.
14. Mint: Entranct:. This pass:lgrw:lr slopt's down­ is a sprClacuiar Sight. Whal nukt's II t'\·t'll InOIT so arc
wards (0 the older mine shafts o(Crlrb-osl. Many of thr small pockers ofst!nr sc.lllcr('d Ihroughout -Ih('
Ih� h31-t' lK-rn ah:mdontd, brmg IIllllcd out. En"" ·$Iars.' Tht' Dwarws arc nOI SUIT how lugh Ihe (onna­
Ixfort" T.A. 2 1 1 0 lhls corridor was Jude \lSrd. FOOling tlon is. The can'm itself IS ol'('r twelll,. fcel high.
IS untvcn and in tht' dark can bt- (Julie d:mgrrous. After T.A. 2 1 1 0 Ihff(' IS a 10%) ch.mc(' Ihal
15. Mine Entr.mu. Another cOIraner 10 th" lower Nan'i's gl'O)1 ma,' be found suring al Ihe surs.
minl's, this p3SQ&eway IS on(' of Ih(' bUSItst In Crlrb· 19, The lihr.lry. A mOOt'SI-SI7Cd fiflcen fOOl hr len
,
OSI. Mmers brmg Of("-C;l.ns 10 the surr.1Cc ladrn " lIh fOOl room, Celcb-ost's library has man" 1011'(') 011
prrciou5 ore to IIU" slIlrlimg halJ. 111e shaft:; and smuhmg. forgmg, smeltmg and !Tunmg Icchl11ques.
tunnels leadmg ofT this corridor link up wilh th(' Sc''tral drsks for rfadmg and eoppng arc posit,onrd III
,'('nical ,'em of sih'c(' c.tllrd 111(' Gifl of Mah:!\. a crntral row. The plans ofCdco'QSI (mcllldmg traps
16. The T rC;lsury. lll lilc year.; pnor to T.A. 2 1 1 0 lill' locatIon \ arc lockl'd In olle ()f the ,irsks II.ud - 1 0 to
room held the' bulk orCcI('b-osl'� sd\'rf. llu· IIlg0b 0pen/. The door 10 Ihc room I� al�o locked and f bnl
wcrc stacked from the back w:lll m flvc foOl p,l('s. Af{Cf (-IO) ro oprn,
T.A. 2 1 1 0 tht room I:; empty. Tlw door l� IIlldc of Somrtimc between T,A. 2 1 06-21 1 0 the room was
Iron. with a wood vcnCC'f, and is locked at all [lOWS. II gUHfd by fire, and mosl (85%)ofll1c works wcr,' lost.
IS Extremely Hard (�30) to pick and IS prolwcd by including the map of Ccl('b�ost, Rubble and charred
two traps. The first is a needlt.- trap in Ihe door handlt.­ wood linrr the floor,
which is activated when [he handle I� turned. Th(" 20. Mining Equipment Scorage. Thi� storagc room
needle IS coated with a poison. Gorang. lt Isa thIrd 1("\'e1 also doubles as a workshop for thr c,lrpcntrrs ofCelrb­
n("rve poison: vIctIms failIng theIr RR 's by 01 ·50 105(" os!. Onr sectIOn ()f Ihe room I� devoted to Ihl'lr 10015.
feelmg In, and ,h(" usc of. 1·4 extrelllllll,"s (hand:>/fce() benchc� and uncomplrted pro]rCls. Ropes. woo..!.
-those who r.111 by 5 1 + dl(" when theIr I1frvesSllllply torches. oil. pICks. hammrrs and ollu."r sundry mmlllg
(urn IntO a hot pmk liqUId. gear is pilrd throughoUl Ihe ITSI of the room. Nonl" of
The second trap is )UlllfWh:1I more bnatal. It works the doors are locked.
('lIacdy as the one deseribed 111 ( l ie) _ the dead·
weight lrap. 7.4 STEEL FALL
The first trap IS Very Hard (.20) to detecl and 5t«[ Fall Issltualed :lt Ihr top ofCintJl HlIlllllnond.
El(tremely Hard (.30) 10 dl�nn. Ih(' )econd is Sheer In the I\'I"SI-cl"ntral Ered Mllhrlll. TIll" lair of the
Folly (�50) 10 delW and Ememtlr Ibrd (-30) 10 dragon Unalal IS located behllld th(' walerf,lll, and 10
diurm - proving the hole has be(,n delected _ a
rhl" nonh, The entrance IS al till' top oflhe clifT. rlghly
Hard (�I 0) m;!n('u\'('r.
frr[ abO\'e rhl" torTent crealed by Ihr Falls. The stream
17. Storage Room. Food and dnnk supplies gathertd that flows pasl Unual's I:ur and o\'er the Falls bl('r
In trade with the Dowinrirn arc houS('d in this room. becomes a fributary of the RII'er T..urdulIl (S. FOITsl
The outer door is usually locked (MedIUm +0). but o\'er).
th(' Inner door is often wide oprn. B.lrTels of wIne and .
Stfe! Fall iS so named btcausr tlu' rock r1(1' of thl"
ale line one wall, whl[e grains. bread and fnlll ar(" cliff IS a M("("lr grq' color. TI'I\ plgml"llt ;II�{) stalll) rhe
Slacked in shel\'es on the other. W<lt('r, fun her cr(";nlllg I],r lInprr��lOn o( '/lowlllg
After TA 2 1 10. the food 1m gonf bad (CJuue a �tl"e1.' Thl� effect IS ddUll"d Ihc fUI't!wf olle �fts aw.,y
fragrance!), and du' kegs of alc and wml' ha\'c gonc
from rll<' 1:111�, as umallHed water I� Imngll·J Wllh Ihr
sour.
str("am,
Sho\lld an one drink any sour a[e or wille they ITIlglu
y UrUlal's laIr IS hard to get tu (and find) if ap­
contract (failing an RR):
proachrd from the south, up rhl" Cinth HIIlllllnond,
• 01-20 MLld SIOIll;!ch VlnlS, -30 for 1-4 dar). forthe dlf(j� a sherr (,1(('. rrOl1l lh(' norrh. llOW('V('r, (It...
• 21-50 �vere stomach vlrus, ·50 for 6-10 .lars. mIld ft\·cr. way IS much easier.
• 51-75 AC\lI(' slomach VINS, ·SO for 20-,mdan. hl�h f('\'er, I. The Enrrance. Panlally hidden by weathered rock�
loss of 1-3 ConslllUtlon polnlS. and loo�r )cree, Ihe eml';J.nce to Uruial's I:ur IS a sllnplr
• 76-90 �v('re JISONU of Ihe Jlgestlve sptem. mcub.lIlon ea\'e mouth. It IS twrnty feet across and nearl,. Ihesalnr
p«Ioo of 1-2 oUys - \'Omllmg. blood In 1M mOllons to height. The walls of the passagrway bt-yond arc

loodmnlOta leadmg 10,l.slow anJ I'lmful ,leJlh naSI} smooth, mdlCallllg Ihe preS('ncr of flowmg w.lIer al
on(" lime. The p:tSS;lg(" is O\'er one hundrcd fcc[ long
91-00 IA-llh ...n11m 48 hl'$ duc 10 a 5C','ere ""Ibrelk of
anJ slopcsdownwards as II broadrns OUf. The floor. m

BotU!.5m. SrmPloms mclude: doublr-\·ISIon. Jlffirull�'


COntrast to Ihf walls, IS rough and haj many drep
m swallowmg, n,l.�.1 and UI,..,.lI1e w�.lkntS5, .
18. The Stars ofMiddlc:�e..rth. In Ihelr early e)(Ca\'a­ groo\'('s and scratches III I(' S surflce.
lions Ihe O\\,;ln'cs uneanhc,/ a I','m of d(,,1r crt-sfal 2. The Pic. t\t IhlS pom! [h(" floor slo],(', awar
q�n7_ As the surroundlllg c;l\'em ....as. opened 'P ; H dramallcally - a fall of thirt), (ert III till' sl '.lec of
brcamc d('ar to thc Owan'es that Ihrr had stumblrd tw("nfy. The floor SlIrflC(, IS \'rry unn'l'n: rough :md
upon a wondrous phrnomenon, Roughly onr hundrrJ broken, It could ('asily pilch the uncaulI(Jus 11110 Ih("
and [en feet long and Irn frrl widc, thc (Iuanl. outcrop S(feam below (see 4). The sound oflhr stream flOWing
ov("r the Falls can cl("arly be heard (rom here,
3. &t Cave. Since the passmg of UrULal. a colony o( this smaller shelf rests the (relatively) small.. but ex�
n$>Cturnal Cave Bats have taken up residence m Ihis rremely valuable hoard ofUmial.
chamber. They roost here dunng the daylight hours, Marvellous gems. jewellery. coins ;md precious stones
emerging after dark to seek OUI (ood. They shun the of Valinor lay mingled with less noble flnc:ry from
mam cavern. mstmn pt'rhaps warning tht'm away. Bcleriand. Weapons too arc: prc:S('n(; $(veral swords of
Evidence o(,hI.'" Yl.'"ars oftheir dWl.'"lIlng heTl.'" can be seen Doriath. Gondolin and Nagothrond. as well as dread
on the floor of rhls cavt' - thl.'"Te IS a largl.'" mound of Orcish weapons and Balrog Whips iayscat{c:rc:d among
bal guano w!lIch has preCi pitated a fascm:lIing subter� tht' wealth.
Highlights of tht' hoard include:
ranean ecosprem.
Th(' bats arc hamlless. bur will fir (in largt' numbers) • The Whip ('Fire�spt:aker') of Gothmog - a +40 giant,
at people holdmg torche�, )eeking toput oUl lhe lights. flaming whip: range 42 feet; weighs .30 pounds. The
Like (2) alx)\'e the floor )[opt"s steeply at the southern whip is only aflame when wielded by Gothmog (Of
end o( the cave. another Fire�spiTlf). \Vhen it strikes a victim it delivers
4. The Stream. Through tillS dct'p cavt' a (asl under� an 'E' Hcat cntical in addition to any other criticals
ground �trl.'"am flows, emptymg OUI over Sue! Fall onl.'" obuined. (Note the nomul m�k does nO( Nve 10 bt: a
hundred and fifty feet furthcrdowllstream. The stream erilie-al for rhis effee-I to work).
IS fifteen feCI wide and about tl.'"n (cet deep. The parr o( • Varda's TcaTS - An incredibly beautiful necklacc of
the cav(' on thl.'" r."lr(solllh) Side of the stream IS empty. t....cmy supt:rb dami onds trut gIiner lih the SUTS. The
Should anyone (all mro the stream (rom (2) or (3) nce-klae-c is wClghtiess, when wom, and WIU raise thc
above it would be an extremdy difficult lllaIlI.'"U\·cr 10
prcS<.""ncc and appt:arance of the ....earer by: 7(Maia).

keep from dropping over rhl.'" falls. 6(EIf). 4(Dunadan). 3(Common Man), 2(Hobbit.
U....arf. Wose or Ent). I(Orc. Troll. etc.)' The nock.i.ace
5. Hoard Chamber. Here the passage�wa)' from ( 1 )
....111 also allow the wearC:f to cast any spell from the
levels out as i t nms imo a large cavern. Essentially len"]
Starltghls sfK'll lisl ( I per round no PP penalty). Judging
the chamber was created by the parrial collapS(' o( the
hy the CT<lflSmanshlp 11 c"uld only luve bten made by
ceilingabovl.'". The walls in this cave diffl.'"r from the rest,
Feanor. Anv who sec die ....c:OlR"r With the necklace must
having a rough, jagged exterior. At its widest point the
make an RR versus 10th l..-vel: failure by 0i�25 will
chamber is ninety reet by one hundred and thirty feeL result In the person being vcr)' jealous and envious. by 26-
In the southt'm half of rhe cave lies an area which 51 the person will try to 1.ake (he necklace. and failure by
stands slightly above the level of its surroundings. On 51...(X) Will result III the person attemptmg to kill the

o 5'
-.-
wtaKr. (No!t Noldor Eh·ts and Dwan'f's KCf'I\'f' a Wlth ;an edgc ofclrar laero. It WIll hasl(" Ihr wlckkr JI w,1I
funher -10 moch/icalion). and allows tht holder 10 MC"Kt Troe With any )lOn...
• AlcMmlcal Book of Eol This largt' IS IOmf' f'lrganrly
_ • Nazguaga (B5. 'Ring of tilt Eye') - A gold('n-mllhnl
bound m black lUIher wnh golden mlay. The book is band. this anclenl nng IS shaped llkc an Orc·skull wllh
dlvldtd mto tWO pam. TM fors! conCamli nOU5 madf' by ruby eyts and diamond tusks. It wu ooce WOOl by
Eo! on his smllhing and forgmg tcchlllqucs as wtll as Storlaga Ihe Orc-dtmon. A .6 PP Illuiliphtr. II g"'o the
observations madc dunng 11I5 1nps co thf' Dwal"\'cn CUIf'S wcarer the abdllr 10 walel, anp.K)(' m Ihtlr domam
of Nogmd and Bcltgos', Many of Ihc rwpcs :md enabling 1M holder 10 kctpa foOl' gnp on 111m Undtrlll�S,
mnhodsdcscribtd IYnm NI'C long b«n losl or forgonen. TM nng h;u somtlhmg of lis own Will and Inltlllgrnce,
;md CM tOlTlC' would lx wonh a fonul'lf tOCICMf Dwan'f'S and Will dm'e the wcuer along MOrg<'(h's palh (U5(' 011('
or Elves.. The second section ofthe book 15 enruned wnh In R,\fC l). Tht ring unnalUrally prolong� lifc, tvcmually
all Alrhemu:al base liSts co 20th levcL Every third page Ir.msfonnmg tht owntr mloa \Vrallh. ln addilion tO lhlS
15, howel'er. fnpptd With roncs of Blinding True (RR Ihe wcartr can casl evil s]J'f'lls al 1/6th tht oonnal powtr
failure Indicatcs ]J'f'nnanWI blindneu), pOim COSI. Tht flng can slorr up 10 SIX s]J'f'lls (10 I J th
• Orcruin ('Goblin-fire') The sword ofHunn _ Thc m:lIe IeI'd) at any ont lime. Funl,cm,ort Ihc wifid('r ('an ('ast
ofOrcnng, his br()(hcr I-Iuor'$ sword, Orcruin was los! spells from tht Firt Law and \Vmd ww lists up 10 ,heir
by Hunn when he was t.lken captive by Morgoth. It has own level.
the following powers: +90 Black Eog sword. The cdge Besides these powerful magic il('ms thert art be­
[0 Ihe sword shlllC'$ wllh a red glow. It will grow inlen5Cly tween 50-100 gentS, jtwds and baubles wonh 200·
hot when ncar Orcs (300'). When i! strikes an Ore the 2000gold pieces each. Ovtr 2000 coins ofgold. silver.
sword delivers a Heal cmical of (,qual S(v("riIY 10 any copper and Inlthril lay scattered about the floor. There
nomUlI crmcal achieved. Upon cOlllllland Ih.. ""'ord WIU an" also many Irsser magic lI("ms mingled With coms
11K a naming srream up 10 Jxlday , IT(".1I J' a hr..boh. GM's dlscr(,[lon).
!";Inge JOO'), lfblooclied Of wWcd the sword Will smoh SA. The Death Drake. Lylllg ;1t0P .111 th,S w('alth and
and sizzle. splendor IS th(' Inen eJrc.IS� of Ihe Dragon Un".I!. Red
• Scimltarofdw: Goblin.kmg- 11115 po..
·trl"ul wUl'on wu scales lie alm.'I th(' [f('asure' and around th(' anCient
the blade of a Goblln.kmg of MOrgOlh's amlles. It IS a skeleton. In all, the body Isover fifl\" f('el long, from Ihe
+45 (un)holy SCimitar. dUit IS "Of Slaymg" Elves.. Thc skull to the Itp of Ihe tall.
sword is inltlligem and thirsts for E11'lsh blood; II Will To anyone enltnng the caVt", Unual Will lo("('tn
at{tmp' [0 foret dlt Widder 1n10 combal wllh any ElfII immobile - dead. basically. Sui if anyone should
�ShouId an Elflouch lhe weapon. thq must make an rouch any of the trtasure a perctpflvt char.tcttf tnlghl
RR versus CNnl'lflmg of suffer Ihe effects of an notice a slight glimmtr ofrtd In the f'ye sockets of tht
Absolution s]J'f'II, dr.tgon skull. This IS Very Hard(-20)to deuct. l(on('
Lule ofthe Goldm Hand (Maglor's Harp)- The lute of
of the mortpowerf ul items IS touchrd thcn Unual Will
spring to life. HIS eyf's will blue a fiery rtd, and the

tfw great Bard Maglor (son of Feanot), a gin from his


father, is an 1nC'l'Icate piece of ma5ler craftsmanship.
Dr.Iike wiU atumpt, dunng the course of combat. to
manctlver the players away from [hc exil. (For more on
Coosuucud from cyprns wood and inlaid with a liny
hmingbone pauem ofcypress wood and mahogany. the Uruial set section 4.41 and 19.1.)
Ime IS coaled witll a 511«n of iridesctnl vamish. Thc
51rings ate made of golden mithril and copper and arc 7.S BAR-EN-BAIRANAX (S. THE
always In rune, It was wid, cllls Instrument that Maglor DWELLING OF BAlRANAX)
composed the Noldolame. Ihc baSIS for th� Quema Bar-en-B:nranax. or OVII' Iiollow. IS thr l:nr of
Silmarillion. TI,e Lutt Will triple the rangt ofall &lrdi, fuiranax. a wlngrd Cold-drake. Sllu�ted III thr c('lltcr
Controllni g Songs and Sound Conlrol s]J'f'lls and ;allow5
of a hlghl:md I·alley In the sOllthern bed Muhnn, til("
silem casting of&rdu:: spells.
hollow [S surroundrd by an mcompJele nng of out·
• Emerald ofUnlighl- OrigmalJr I IllS w�s om' of!11.. man)' cropping rock. Within IheSe Balranall has delved a
bautJfuI gtms siolen by Motgoth (rom FmwC") hall III serit'S of C;!vcs.
Formcnos. Morgodl latcr. reluCI:mdy, ga\'� II to UngollmL Bairanall enlisted tht aid ofOrcs to bUild IllS I:uf; the
Conswntd by her. 1m Slonc was changed, Whereas tunnels, the chambers and the [raps. The Orcs worktd
prrviously il lud htcn a boght ...dlanl grcrn rmcra.ld, II quickly for thtlr Im�lTent master, hopmg 10 be rc­
isnow an objtCl ofevil TM $I01'1f �nat('5 an ul'Ifanhly
wardcd for their eITons. InStcad. &ur.tnaJI cci('brattd
grttn glow. II IS chill 10 the touch, and anyol'lf who
the complction of his homt by eating thrm all. Any
touches it musl first makc an RR versus 9th level or they
challengers to hiS hoard will find hIm a cunning and
will become lmane. The stOI'lf ;KU asa)l4 P P muiuplicr
tiusive fO(. Depending on hiS mood he will mett hIS
for eVil spell UKt'S and will double 1M range of all evil
victims in a variety of ways. He may try ro tr.tp Ihem,
spdls (wherr applicable).
ht may (Oy with them. or altemallvtiy he might SImply
' 0nd0maciI (Turgon'sSword) -Oneoftwo liwords u5Cd
dive on them from above, making a qUIck kill.
by Turgon (the other, Glamdnng, was iat('r used by
Gandalf) il was losl when Turgon was killed during tht
sack ofGondolln, It is a +60 sword of pale-blue marble
BAR-EN-BAIRANAX land m the passageway below, At rht samr tllne two
I. Entrancl's. '111('f(' an' two ('ntf.1.n(,�. .1.t ground trwl. l.lrge !>t('(�l I'<lrtculli will crash down. sC"altng of the
to B.1.lf.1.naX'S (a\'('�. Th(' non h('m Olll' l� I.lf)!('r. ;mt! tunnel. Th(' I'<lrtcullt art not locked in plact when

11l0f(, shdtl'fl'd , whdl' the wutiwrn ('l1Iral1("(' �1()1'('� down, �o ti1('Y <',111 be lifttd - but thl'y arc extremely

d(lWnW;lr�l� (lUllI' �h�lrpl\" �nd JPpt'JT� to I..., u�e" mOTe 1ll',lI'Y' ",ldl \\'('ighlllg o\'er seven hundred pounds.

lrel\IIt·l1llr. Rm,l\l,n, of <'OUTSt', call easily lift thcm.

2, Eating Chambl'r. Ihlra!l.1.x IS ;I f.1.�tIJi()us Ihakt', 5. Secfet Door, Sc(,illlllgly a dead tnd to the p:lSSage­
J'rdi.'rnng 1101 TO ('ar In his hO.1.rJ chambt'f; 1n�lcaJ. hc wal'.tfWl"l' IS aClu,lll\' a sccret door here which leads
"1111'S In thi� GW('. A large cavern. onc llilndn'd and bKk outSide. rill' d;x)r is Hard (-10) to detect from
Iwellly fecI by mnety fel't, It fomls an Intcrsecllon of Ihe lllslcie and :V1edllUlI to Jcten (+0) from tht
titr('(' p�ssageways, The /loor ofthe- cav(' is liuere-d with outside. Thl' d(x)r c,m onlr he op<'llcd from the insidl'

Ihe honl's and �kulh of Ik;trs. Orcs, and Men. Along and is acm'ated by pu!>hlllg firmly agamst it. The door
one tdge of thr caVl'm there IS a stack ofhulIlan skulls will fall outwards like a drawbrid)Zc. BJirall.1.x \ISCS it to
arrang<'d like a gruesome trophy d isplay 'nl('re arr . trap VlClnn5 within the Hollow.

dned blood stams on the- willls and o\'Cr th(' /loor. 6. Hoard Chamber, Sinlattd at the end of a long
3, Lower Tunnels. Thl'se two tunlll,h �lopc Mel'ply, wUld.ing runnel IS Iht hoard chambC"r of BairanJx, A

well bdow the surface oUbide. Iller mel't up llndrr­ <,ave of considerablt siJ;e, two hundfed and tC'n feet by

ground. connrctlllg rhr two forks ofB.1iranax·s caves. cighty feet with a ccilmg thirty-five fttl high n
i the­
ccnter, Balranax's treasurt IS located on th(' far side of
4. Ovir Hollow. At Ihl' Cl'lltrr of Ihe Hollow thcrt, l�
Ihe cal'crn.
a J'0lnt tkn lies dlr('ctll" abon' thl' passagl'wa\' outlined
¥
III •J abo\'C, TIllS poml tsthr eentl'T of,1 Ia.t e f'il Ir,II"

111(' I oard itself is quitc modl'sl when compared to
otllrr� found in Ihe Grn' Mountains, bur srill rich
Eneornl',IS�l!lg ,m ,m",1 I"(l!"tI'-fi\ I' 1'.'1'1 or tlllfl\' Ie.,!, Ihe
,'nough \() ,ltlra(l fooh 10 illake attempts on It. Over
lrap Co\N�b of IW() Lifer '�Iecl doors '!x'Tle,l heneath
th.' \'e;u� 11<' h,h ,l(cu1Tlul.lIcd man)' weapons, the spoils
Ii\"<' feCI of I"Kked ,",utl;.
TIm m,lke\ tilt' tr.l!' Ab�urd ,
01 I',l]){push('c[ fo('�. Many coms of gold, sih·er. and
-7(n h' d.'h'CL K.ur;m,lx \\111 Tnggt'r Ihl' IraI' at wtll. so
rOI'f'l.'\" fOTln J large 1Tlound on which rht Dragoll
long as he IS wllhlll fiftcm Imndrnl le('t of lr. Ann)]}.'
sl"t'p�. H,ur,lll,lX �I)('nd� 40% of his ti11ll' 111 this cave.
\I,mding on Ihe mdlc,ued area will fall �I.Xlr fret and when no!: III hibernation.

BAR-EN-BAIRANAX
CONTOUR MAP

150'
M M
Specifically. Ih<." hO:lrd cnnl<lIllS; 7.6 BUHR THURASIG
· 1000 gold PICC('S worth 01 gCllls. )c,.-eliclI·. etc.
l)uf1n� thc Imd· 1 600s of the I hlrd .\1;". BuhT
• 500·2000 gold pieces. 'JllUTasii is a small lown in ch(' f:1f northern S�(!1'l!1 of
• HX>O·20(X) �ikef p,,·ce�. Rhm'amon. Ie IS ll('slled III chr IOll'cT hll!� 01 .1 souch
• 1500-2500 ,-oppc:r PICC('S. l(";Idllng �I'ur ofthl' (Jr('�' Moune,lim.. 11(',lf tlll' 1'0<11 of
• 100-500 coms of olhcr '-.Im'II' dco<llnln.1I10o<. DaT<,dvi('s (�ap. TIl<' foni/l,'d Sl"'tll" lll"nt IS �urrOln><-lcd
The magic l1elllS Includc; b\· ,j n1l 1l1h,'r of Si ng!" .1Il..! 1l1\\hl.f:'mil�· f,1nl\Str,ld�.
• Sc"cral +5 10 +20 Axe" .,....-1. B,lIdr·.IX...... I'h.' 11lhJhltJ1lIS .1TC rnm.m ly l\:orthmcn. tllllU!o!h 1''1''
• Vano\l5 +5 to + r 5 I h.mdc:d t'<ig...d wcapon�. T<':;.("1lImg 111'0 dlSlln(I I),I'<'S: Ih(' 'urhan l\:onhm"ll '
• An assortment of +5 10 + 10 eXOl1( WC,'pOll�. �lId, ,I� cOlllpTi�.' dll' hulk of til<' 1l1wn,p.,0I'!c. whll.- tflt'
Flails. 1('11.1':', MJccs. <res, ,'Ie. f:lnn('TS and 11l'T<,bnun �urrollll<{l{l� II ar(' 'Cmllllt/, .1
• Bools of \\';lIerwalklll�. ilIOT<' tight!) kill!. danni�h folk. '
• A RingoflnvlslhilllY. -rhe nog ,'.m ll(' lIsed ,hld<l} .Im-l Ihe Economi(,IJl\'. the !Own PTOI·l d." .1 (,'nl(,T of trad.'
wcarer "'111 onl�' n'mam ml·lslbl... Irhe docs not allc1111" lor a pOrtl(ll1 or til<' (,1' nor;ll<'r1l Rhol'.l:lI{lIl. �!Illt'r,.
;lnr vlolcnt aCllOn. bolh I)w.lrl'lsh .In.! .\1.l1lmsh, bnn� 1ll1llt'rals. tral'p....r,
• A Cham shirt �AT IJ� of f)warn'o make and �I",e) tllJ' carry III ,milll;\1 hid,'�. .lIIe! g,!(!ll'r<'Ts colkcl pr('ciou,
dOC's not ,'oC\lmbrr and .1<-1.1, +20 10 DI\' herbs from dll' hl)i:hcr r";1Ch('s of Ihe 1lloulllains 10
• Gllmtkt of f)".lIh: \\'I)("n wmn , hi' 0:1",'" 1. 11"w, till' h.utn I()T I(}(>..! . W(',ll'on�. horst"�. dOlh. ,lilt! olher
wearer to caS( an)" one oj ill\" BLICk eh.mnd, I. rilll,hl'd �o()ds. whde prddler, (rom (mlha mUlh
7. Rock Outcrop. [)UTlllg til<' I" 'TI(><-l� wh<,n Itur,m,jX COlli,' \,111: Win.'. fn11" • •lt1d SlId\ go<)<h .1' <".m ollh- he
IS activc h(' sp('nds a lot 01 hl� tim(' 'I'<'T<.Jl('J' ;U0l' tim \)[,1.1111<',1 h"lll W.IrII!l': ..Imh" (0 \'�(h'II1� '<' 1<',1" Ill\'
largl' hould('r 'sunnmg' In!l1M.'If: Fmm !�" 1.1Il!,1! ,C hl)!hl.l11d a" O�lI,C'.

point he can surwy the ('ntlf(' ".Ilk\". :\ t : .leil' Lm. hd,i ,mn\l.I!h-. :'ti:�p 111 111("!d1.lllh.
8. Upper Entrance. ThiS j'.l.'S,I)!<' lr,ld� up III thl" tlmd .-ra(tsmcIl. .Ill.! 1!".ldas f:'olll ul' to hh�' 1�1I:l" ,m.l\" to
(upper) entran.,' of Ihiranax'� ,,-.11'\',. 13.11I"an,IX prrfcr� display .1Il..-[ ,('II t ll,'1 1" 1I',U"l'� 10 till' i"'''I,I,' who ,II,,)
to entrr his (";\vcs Ihrough 11m �II<'. as he g.'ncralJ} i!,\thrr from a �'oll�l,kr:lb!r .ii,tana, "'{'king 10 re"I(>I1'
r<'tuOlS to his lair with I'r('}, lak('11 on hi� h unti ng. H<." ish chrir slIpplll" or ohl,l1n lum, not n'.Hldy .w:lllahk
WIll then proc<'cd TO ':2) and d.'\'ollf It, in th"ir own to....m.
.

IBAR-EN-BAIRANAXI

.,

4
0:1
..
" ...


() 30' 150'
Atrows indica[e downward sloF - - -
A number of Gr:ulluz dans have homesteads in rhe [-or(,51 RII'('r), in thl' centl'f of fhe Narrows, by the
.1rl'a surrounding Buhr Thurasig, both on the lower means ofa stout bridge. The bridge is wide enough for
p.lrr, around thl' South guard house. where rich land twO w;nns to cross at once, but can not suppott the
provides a fl'rIlle area for famling and in the uplands. weIght of two wams fi.IUy laden. This means that the
partICularly on the gender slopes to the west of the Rhunmsh wagoneers often have to undenake the
town. Nestled III the Ilillsides arc shelves level enough tedio\IS process ofloading and unloading their goods.
for cuitn'ation and offering rich grazing for li\'estock. Afler the fall ofAngmar, in TA. 1975, the bridge s i no
Tile residents ofa homestead usually consist oftwo longn profX'rly m;lintained. As such it becomes unsafe
to three extended family groups occ\lpying a large m the following years, and by lhe time of the War of
bUlldmg called a languz (long-house. cormpted). Pri­ the Rlllg, in TA. 30 18-3020, [races ofthe bridge havr
marily agncultural. the homesteaders generally mam­ all but disappeared.
tam extenSI\'e gardens, small herds ofsheep and occa­ Other roads in the Grey Mountains region are less
sionally a few cows, To supplement their diets, they frequently traveled and are generally in a worse state.
gather nuts. fruits. and herbs from the forests of the TIle trails made by the Orcs afe sen'iceable at best, at
mounlalllside. During the long. cold wimer. when they WOrsl they are blocked by rockfaUs, avalanches, and
arl' confined close 10 Ihe hearth, they weave splendid even flooding. The Jce-orc trails art little better, but at
.
fllmcs, do fine Ic.uhrr-work and can'e tools and tOys least they are usually open. Travel on these trails are but
from birs of wood. two thirds of the nonnal speed for non Ice-orcs or
Each GramU7 family has a chieftain, or head-man. Orcs).
bm Ih(' BC;lI'wvn d.ln cI.llms thc most members in the Tht Dwarvtn roads, typically, are weU made. They
regIOn. and tilcrdor<' Ih hl'admJ.n gcncrally wields Illlk the Men Mitlmn !Othe srttlements ofSilverplungr.
IIlfluence ,md 1'00Vt'f ,<'<.·<md Ol\!�' to thl' head of the Thundtrd!'fr and Norr-dum. Other roads also link thr
Council ofFII'e III the IOwn (011 which he tr'ldlll()nall�' selllem<'nb of Long Peak and Sih·erpit to Norr-dum
Sll� also). TIl(' agncultural folk of the .1I'<·a elect an and Thllnd{"rckft. TIl('y arc well travelled (at cettain
.,Jdlllonal Tcpresentntlv(' ro the Council of F!\'C, but lll lle5 durmg the Third Age - see 2.0) and are
h.wHlg only two delegates, rhey arc comt;'lIltiy In the pronsior1<'d with restmg caves every seven to founl"l"ll
mlllorit\', and til(' Gramuz feel th,lt their Hltere�rs tend nllll·�. dtpt'nding on the terrain.
i
10 bt· sJ glued HI I:wor of the tOwnspeople's needs.
TRADE
TIllS aggra\·ation. howe\·er. is mo� Ihan counterbal­
Trade baween thl' peoples ofthe region is virtually
;lIlced by the necesslly of unity among the inhabitants
nonexistent, although prior to the Plague years(I635-
of (he r('glon (0 provide a defense against lhe many
1639) were was a serviceable (and unique) agreement
dangers presfnt. Thl' townsfolk of Suhr Thurasig
be[Ween the Dwal'V':S ofSilverplunge and the Beomings.
recognize well enough their need for the suppott ofthe
The r�-orcs tradt wiw Angmar;e:tporting Losrandir
warrior-trained Gramu7.. and tfnd to br careful nor to
and Herbs to the capital, Cam-dum. However. it is
do anything that would caus(' a serious rift. In limes of
more accurate to all this 'tmde' tribute. as the Icr-orcs
Ihreat or peril the pcoph.·s ofrhe a�a cOllie togflher in
have a quota of Losr:mdir that must be met each
def('nse of each otlu'r.
month, or the next month it wiU be doubled. The
I�y th(' I'nd of thI' I (ros. Buhr Thurasig ceases to
shipmenrs of hrrbs are actually me poison called
eXIst. Plagu('d by Dragons and Orcs, Its surVIving
Kalmog's spoor (see 4.14). which makes an interesting
residents move south. leaving the town's buildings to
tonure implement.
rot away.
In the later years. when the Dwarves have a greater
Buht Thur.Jsig is tll(' focal pomt of thIS product's
presence in the mountains (c. 1994-2600), trade s i
mini-camp::ugn found In sections 14.0-1 7.0. VariO\IS
more commonplace. Tht Dwarves produce little of
laroms of rhis town can br found in thos(' sections.
(heir own food. and !Tade is vital to them. They receive
reglliar supplies offood and drink &om the Nonhmen
groups of Dale and the Long Lake. or from thr
8.0 AVENUES OF TRADE
Ea!>H·rlings of the Dorwinion region. In retum they
The m;ljor Ihoroughf.,re in this region is the Men
export raw mmerals, weapons and other rMtal-work.
Mithrin which winds its way along the feet ofthe Ered
Generally. most trade is carned out through the central
Mithrin. It traverses ,he Ihin snip of oJXn woodland
colony (and c"'pital). Norr-dum.
known as the Narrows. between the mountains and [hf
forfst of Mirkwood. During [he summer months
(from c.13S0to 1975)wains from Rhun travfl in large
caravans bound fot Angmar. They are closely guarded
by Easterlings under Varchaz during fhe day. and by
Orcs (under Ukog - see 6.1) at night. The supply
traIns travel along th(' Men-Rhunen to the point where
il meets th(' Men Mithrin, several miles east of th('
Narrows. The Men Mifhrin crosses thl' Taurduin (S.
9.0 IN SEARCH OF 10.0 VENGEANCE!
SILVER &Otting: In Itw N.lrrows. (.1640, .md &r-fn-B.llrJrlJJ( III cill'
south-wtstfnl ErW MLthnn.
5ming; � 'lost' colonyofCdtb-osc. in the Nonh-tl$lcm
Grey Moum:,un5, any Hme ;lfur T.A. 21 10. Rtquirtments.: A bn\"f p41rtyofx!\'encurt", .'....lIlt Ik..lmln�s
would htlp) of mld-to-hlgh Irl'd. who arf Iml .llr.lld I"
R�uirnnull": Hardy adventurer"< of mid.co.hlgh IeI'd,
autmpl what has dt fr�[fd so nun)'.
wiU,ng to pcnelr-llt tht mystcrioU5 fastness of0:leb-osl.
Magic will pro\'C �ful, ;1$ will DWAr"�' ahhough this Aids: Food and IllLsctll�nC"OLls rqmprnfnl I'TOI'Ldrd t1l"
could be a mlxw blessmg - s« 6.24, and 7.3. Broman. as wtll as 1M �ld of Broman h'rll!o("lf.

Aid.; NOM, 5.I\'C for tht nuny rumors circulating around A DRAGON's WRATH
Ertbor (or Norr-dum. Thundcrcldi, tic.). or (\'cn A week or two ago, th� son of lkonun was killed.
Dorwmion. pn1:ainlllg (0 the fabulous wuhh ofdw lost along wLth a group of other Bcommg youths. by th�
city. and Its rough lootion. wlng�d Cold-drakr &iranax. A group of ciders. m­
DISSENSION IN EREBOR eluding Stormm, had [ned to stop them and had
followed lafer in an attempt to save them. ThIs only
Thcurlydaysofthe Ereborscrdcmrllt W('rt' croubll.'d
resulted in their d�aths. also at the hands of the
[imts for the Dwarves as they tried to forgt[ tht' loss of
Dragon. Beoman was the only survil·or. and that was
theirancestral home. Khazad-dum. Ont talented �1I'ltll.
b)' chance. (In an effort to get away from 8.11ra11ax.
Narvi V. was dissatisfied with rhe slownrss of the
i g. A charismatic leader, he convinced two
rebuildn
Beaman apparently stumbled into tbt te!Titory of
anothu Drakt. B.l1ranax. following. was SCI upon by
hundred of his fellows [0 I(ave rhe Lonely Mounum
the other Dragon. an lee-drake named Lomaw. As ,he
mel go with him to SLUt a n�w colony against the
tWO Drakes fought. Beaman was able 10 C$C:lpt'.
_

will of their King. Thraln I.


Anger�d and gnrf-stricken at the loss of hLs son and
They travd�d north. btyond the Withered Heath,
many of his peopl�, Ikoman seeks I'eng�ancc. He
away from me oth�r Dwarvlsh Outposts, to found a
reali7.ts that a lone attempt would be fuule. He IS
secluded mountain S(tdem�nt - Celeb-ost. They
were n�ver uen by any other Dwarves ag:lLn. WIlling, though. to Iud a pan)' on a sonIc agamst lru:­
Thq did, how�vu, conduct trade with th� Dowmrim. Dragon.
For nearly twenty years [his colony prospcr�d - then OBSTACLES
1l00hing. No-on� has seen or heard from them smce In c. T.A. I 640 the Narrows are a d;mgerous land.
,hat tjm�. The Angmarim supply trains tr:'II'eT$( tht Men Millmn.
10c rumors soon began tosurface when the Dwarves They a� guarded by Orcs and Easterllllgs. and bod,
of rubor later started trading with (he Dowlnnm groups are not ad\'CT$( to a bit ofraiding on the side.
lhemsdvts. Theft: was ulk of a hidden Dwarf city of Wolves prowl the bordCTSofthe land and Trolls roam
inettd.ible wealth. the foothills. Worst of"II. of course. arc tht Dragon�.
The Pes may bt hIred by Interested Dwarven Asidt from Bair:max himself: Scatha, H)"adeuca. and
groups (e.g Kings, merchants, hlslonans, elc.) to seek
.• Haumfile hun t regularl), III tillS regIOn.
out me city on theIr bthalf. AirC"mauveiy, Ihey may. Beoman will not be a \·tl"}· fnt'Odl�' lral"l:'llIlg com­
having heard the rumors, seek CeIC"b-osl on ,htir own p,lllion ('uh.-r. He wLIl r.lrcly )p'·,lk. and if another
Initiative. Bcornmg.:Of a Dwarl) IS present hI' wdl commlU1LC.Ur
through them. HI' will eircl hUllselfJeadl·r. and rxpect
OssrACLF_"
10 be obeyrd.
• The Pes muSI first travel 10 til\' nonht1"l1 Cre�'
Should tht pb.yer) manage to endure .Lll of lileSr
Mounuins, wll1ch, depending on whl'n till) IS under­
tnals Ihty WIll face B.llranax at his ialr. l\ar-en-B.1Lranax.
taken, could bt an advenrure 10 It)clf. They must thtn
attempt to find Cdtb-osl. 8ul h'1\'l1lg fOl:nd the cit),. REWARDS
they still have to find an cntl"}'; ifthe maIn galts are nor If8coman and the players manage to defeat B.llnn.u.
bam:d (sec 7.3) mLS should not prove dIfficult. Once the riches ofhis hoard will be theirs. Beoman Olay take
mside me HaUs of Celeb-osl the chall�nge btcomes a f�w select ,tems. but ca�s little for wealth. However.
much gr�ater. if able, ht wi ll daml the body of the Dnke. A$ far as
REWARDS he is concemed IhlS IS not a negotiablt Issue.
The rewards for tht Pes can potentially be v�ry
grear, but there LS a special catch (sec 6.24). In addilion
[0 mat, if the adventure was initiated by Ihe I.)warws.
a (large) percentag� of tht wealth will go 10 them. Or,
if the adv�ntu� was ;10 mdepend�nl one. the Owarws
may still hUf of the success. There would bc ludr
surpnse III this; thc� is not a lot you can do Wllh liJ';lI
much silver III Northem Rhovamon . In an)' case. the
Dwarves will want meir share.
OSSTACLES
I 1 .0 THE DARK-ICE
The players must first journey to Kala Dalakunh.
FORTRESS The rourt' rhc\' rake will be cast from C;arn-dum, across
Setling: Kala Dulakunh. In the northern footlnlb of dl(' the Forodwai�h. Whitt' tht' PCs are given safe conduct,
Ercd Mulmn. anytime between T.A.! 640and TA.197S. thIS will not protect them from the dements. or othcr
physical d;mgcrs. Upon reaching the Dark-icc fOnfess
Requirements: A group ofmld-to-Illgh k\'d adventurers of
tht'y will bt' admitted withom incident. No Ice-orc will
nrutral disposItiOn or om-need to the cause <lf$auron.
question the validity of their documents.
Elves will be a dlsunct disadvantage. bUI half-orcs or
h.1lr-trol!s will bc bClll'r recein-d. The PCs mUSt asscss the situation" keeping in mind
that who-ever rules the Ice-orcs in the future should be
Aids: Suppllcs. J gUIde, and docum{'nts guaranteeing safr­
someone who Will defer to Angmar, and endeavor to
passage.
maneuver thl' situation to thl'ir advant.lgl'.
TURMOIL IN THE FORODWAITH The arrival of the players at the castle will havl' a
Legends tell of a brerd of Orcs that roam the profound effect on the- three principle protagonists
Forodw;l.lth. Imgenng In rht' lands of thcIT anCient there (sl'e section 7.2). Urdrak will vil'w the charactrrs
masu'r. The Icc-orc!)., as rhry havl' become known. arc as a sign that h(" has tacit suppon from Angmar for his
rumored to live In a large fortress north of tht' Grey take-over plans. Dakalmog will react sl)spiciously, and
Mountains. I� not about fO givl' up his powl'r. His influence O\'cr
Many thought the nmlOfS dubious :ll best, but now some of the neophytes and the younger acolyte priests
thcclircofAngmar know it TO be true. The Witch-king could provl' decisive. Nadash is something of an
has ]('amt ofthem, and they arc now his allies. Hl' uses unknown quantity, but he does know that if Urdrak
th('m £0 palrol his nonhern flank, and has be-en im­ wins power his life will most likely end abruptly.
pressed with their skills m the ICY terram. Onct" the fighting starts, within three days after the
Onatl'. howcvl'r. hl' has becoml' concerned wnh the PCs arri\'e, the players will be in a very dangerous
mstabillty of their ll'adership. Sauron, who conununl's position. ("speciallyifUrdrak fails to gain control. The
wnh the priest. Urdrak. has infomled rhe Witch-bng do nor know the imricacil's of rhe fortress, and in the
of tht" pott"ntmt for polttical unrest. The Lord of hcat of the battle thl' lee-orcs rna)' O\'erlook theIr
Angmarcan not afford any disruption ofhis plans, and diplomatic status.
cannot take the lime to deal with the problem hUl1S('If.
REWARDS
nor can he spare any of his most trusted underlings.
Succl'ss for the pes will bring riches, both from
Hc has giv('n thc problem to his sccond in com­
Angmar and the lee-ore King. A reward from Angmar.
mand. Dancu. to dl'al with. Dancu has de-cided 10 call
though, is somrthlng ofa double-edged sword. and the
in outsid,' hrlp: l'neer the PCs. The players. perhaps
PCs may nor find It all to their liking (e.g., an audience
journeying through Angmar. will be appraised and
with thl' Witch-king. perhaps!). Ifthe playrrs decide to
contacted by Danen's agents. and brought to Carn­
double-cross Angmar, rhl'n they would most likely be
dum. Unless they ha\'c previously provl"n themsclves to
hunted down by assassins ofSauron for the restofmelT
Sauronlc forces before, tht" PC's will probably han' to
li\·es. Failure. in any case, means rhat thl' last thing on
und\'fgo som(' kind of test prior to theIr depaflure.
the playl'rs' mmds will be rl'wards.
If they prov(' satisf.1crory to the Angmarim Lords
ror more information on Angmar and the Witch­
rhe}' WIll be outfitted with supplies, a guide. and sll1t"tds
kmg. see tCE"s Empm of IIx JViub�king.
With �peclal badg('s guarante('ing their safe conduCt
through Angmar's territory.
12.0 THE LEGEND OF 1 3.0 UNDER SIEGE
STEEL FALL Sening: I'.·"rr·dulll and Silverpll. In rhc southrrn Ercd
Mithnn. I!l T.A.25�<).
Setting: The headwaters ofa tributary of t he For��[ RnTr.
Rl'quirements: A part)' ofll11d·I"".-1 a.iwrlmrers. pr"ferably
at the top of ClTlfh Himnmond - Steel Fall. Thl�
w,th one or more Dwarves and frw (ifany) E!vrs. This
ad,'cmurc can be set any tim... after c.400 In Ihe Third
advcllIure (Quid ai,,, ill' suitable for a slnglr Dwarfplayer
Age.
charactl'T.
Requirements: An cx�nenced pany of brave (or fool ­
Aids: j'.,;on.-.
hardy) ad"cntuTC-fS willing to dare a \'jsu 10 a Drag"n'�
lair In search of nches. THE GRFY MOUNTAIN COLONIES

Aids: None. rollow lllg the I1lgl11 from Khal:ad-dum five hun­
dred years Jgo. l)urin·s Folk hJ\'e consolidJtrd in the
DRAGON WEALTH
Grry Mountams. In rrcent yrars. though . twO of their
Talk has filtered throughout rhe settlements of
colomes. Long PeJk and Thundercleft. haw' been lost.
Northern Rhovamon of an Incredibly rich Dragon's
The tide WJS turned whenone Dragon. LeUC<lnnh. was
hoard. lying vulnerable and undefended within a lair in
slain. hut it has brought only a tcmpOT<lry respite.
rhe central Ered Mirhrin. Eager pes may aHcmpt to
Surprismgl)', the Dwarves outwardly appear uncon­
claim this wealth. if they dare!
cerned by their plight, and life goes on III th(' colom('s
ORSTACLES AND REWARDS as normal. Howe\·er. the players will soon discover that
The principle obstacle for rhe characters will he all is not well. O\'('rhearing or perhaps witnessmg a
Uruial himself (see 4.32. 7.5). Should the players he<lted diSCUSSIOn. they will realIse that. pn\'ately. man}'
overcome him. the rewards WIll he fantasuc. although Dwarve....of
.. the Royal House and the ruling Council
some could prove dangerous. The hoard creates prob­ arc troubled by thr present situation.
lems too; transport will be extremely difficult. Some­ ThIS IS .1 chance for the pes to hecome Invol\'ed 111
how. word of a Dragon's death always gets Ollt. the poltttcal mrngue as thr Dwarves endeavor to keep
thelT mountalll h<l][s.
OSSTACLES
See section 7.1, for the desCTlption of NOTT-Dum.
What happens depends em,rdyupon the aCTlons of
the players. whether they choos(' to side with Dam or
with Borin. Better game-play might be achieved if the
GM drcid('s to waive the historical constraints.
The pes must first gam the trust of either parry. It
will be easi('r to gam the trust ofFror. as he is the IllOSt
ambitious. Throt will br rr!uctJ.nt to invol\'(' oursid('
hel p. bur Bonn will be less stubborn.
The cornerston(' of this ad\'('nrure �hould be th('
Ring of Durin TJJ - it is the pnnclp!e n�'ason for
Dain's b('havior, although [his is further Ill<lgnified by
Fror. Few Dwarves know of its eXIstence. and those
that do will discount its mflu('nce. Othrrs bel,('ve that
it was lost in Moria. The GM IS encouraged to bnng
diplomacy and role playmg to the fore. This IS an open­
ended adventure which could develop into a full­
blown campaIgn should the GM so choose. Ulti­
mately. however. rhe Dwarves should be do\'('n (i'om
the Grey Mountains.
REWARDS
The rewards gamed by th{' plarcrs will vary consid­
erably. The GM's discretion plays an important part
here; the stakes are high. so the rewards should f{'flect
the risks taken.
1 4.0 THE TRAIL OF THE The boy had no trouble finding and gathering the
hl:'rbs, though he spem most of a day and part of me
GRETCH night on [he journey out and back. His problems began
Tht' advenmres in sections 14.0 through 17.0 {onn when he returned. As he approached me homestead he
a mini-campaign based around the town of Buhr noticed a peculiar glow and a billowing cloud ofsmoke
i section 7.6. The following
Thurasig. Introduced n rising above the site, where only a small stream from
adventures may be played in order so as [0 allow your the cookfire should have been visible. That signal
players an opportunity ro become familiar with [he produced enough sense of danger that he approached
town and its inhabitams. his home with care, remOlining undercover ofthe semi­
dOlrkness of early morning.
14.1 FIDORIC'S TALE He had cause to be worned. As he traced his way
The dan Sigradivia is not one ofthe larger ones in from bush to tree to rock, moving closer to [he
the region around Buhr Thurasig; it comprises only homestead by ducking from one bit of protection to
three families. residing in [Wo holds. One of thost' anomer, he saw a group of Orcs leaving the arta,
families shared a hold near the Whiterock Creek with herding several sheep and carrying a few live chickens.
a widowed sister who had married into the Tldrik clan. That last fact puzzled him, since Otc! rarely leave
Five adults (two of them elderly) and three children anything aJiv� after a raid, nor do they take with them
resided in rhr small languz. anything that might be inconvenient to transpon. At
Fidoric is the oldest of the three children of the the time. though, he was far too concerned about the
household, a boy of fourteen. He's just begun his fate ofhis family to do more than wonder briefly at this
training in the arts ofwar, but he is a bright youngster, oddity.
honl:'sr and reliabk Which was why his moml:'r fdt His worst fears and imaginings proved true. When
confidl:'nt in sending him our on a journ�y into [h� the Orcs had marched far enough offthat he could gtt
dl:'eper and higher parts of th� mountains to colll:'c[ safely in the back way, he charged into his home,
certain herbs and roots she needl:'d for her special braving smoke and the flames which would shortly
healing porions - plants which grow only in the I:'ngulf (hI:' structure enrirdy, only to find that aU me
cooler upland area.
mtmben of his family living thue. nO[ txceptmg his 14.22 DAELGLlD
roun�r brother and sister, or even his tlderly grand­ 1111: headman of Ihe Btarwyn dan IS m hiS lale
f;lther, h:id been grutsomcly butchered by the r.liders. fonles. a large. nlll.scular man With n:ddlsh blond hair
Fidoric debated going after the Orcs himself and and hazel eyes. Daelglld's enjoyment ofoutdoors work
trymg 10 pick them off. bUI he had sense enough to and hard labor has kept hiS large body from nmnlllg to
rtaliu he was no match for the band. so he fled 10 the (at and he posscsses considerable physI("al strength.
lown to appeal for help. His wamor skills aTe sharp and well-honed. but failing
Although OTc raids had been few and not:able evenu eyesight is begmnmg to curtail his ("ffecllveness, par­
m ytan past. this is tht third ont In almost SIX monlhs. ticularly with weapons that operate at some distanct'.
l"k townspeoplearebecoming IncTuslngly conccrned such as the throwmg spear, or long- or shon-bow.
about tht r.IIids, and are particularly outragtd by Ihls Dadglid IS still a (ommbble opponent m dose com­
IIlcidtnt. Fidoric swears that N- Will underukt to bat.
;l\'engt his family's murder by hllnsdf should no one Though nor posst'ssed ofWuthg,ld"s sharp. calcu­
tls( prove willing. but tht town VO[tS to offer;l reward Iaring mind, Daelghd IS. nonetheless. surpmlllgly
o( 5 gold pieces per person to anyone who will shrewd III practical matters. and hiS combmallon o(
undtrukt to track down and dtstroy the b;md ofOrcs. fonhnghmess. persuasiveness.and an unC'xpccted dunn
makes him a natural leader.
14.2 THE NPCs His force o(personality has brought th(" Gramtl7- h('
The majority ofthe characters tht PCs will encoun­ represems a mort {han nonnally larg(' share ofpolitical
ter are tht Northmen folk of the lown and the Orcs of power in th(" town ofBuhr Thurasig. He and Wuthgild
the raiding banet. There aft many other people and frequendy clash on matters ofpolicy, and there IS lillie
Cfea[Utt$ nuking their homes In the Ius explored areas personal wannth between Ihem, but the two men
of the Grey Mountams. recogmze and respect nch other's strengths and abili­
ties. A gregaTlous man. Datighd spends as much time
14.21 WUTHGILD as he can spare (rom hiS duties around the hold In the
WUlhgild is the best educated :and most widely tavern at "The Wailmg Wmd"; II'S ne\'er as much as
travtlled person residing in Buhr Thuras'g at the tIme. he would Wish,
Though he was bom near Erebor and tutored wtll. he
was a rcsdtss youth and spent Illany yr:ars as an 14.23 L1GRADOR
adventurtr hmud£. collecting leammg and experience. Tht' ownerof"Thr Wailmg \Vlnd", rhe large)t Iml
bUi not Kldmg down until relatively late m li(e. WITh m Buhr Thuraslg. L,grador also Sits on the COllllt'11 of
a wier who was well past youth also. They had one Fi\'(. Though neither as Intelligent as Wuthglld. nor as
daughter. Syndnth, befort hiS wi(t dIed. chansmallC as Daclglid. Ligrador IS nOI wllhout re­
Now more than SiXty, Wuthgild slill hu a sharp sources. Most notably, he has a wntable amlY o(usc-ful
nund,though hts lean body has grown Ihmand fnuL ln frit'ncls and m(ornunts.
addition to bemg the head of the CounCil ofFi\'e, he An mcurable gOSSIp, the Innkeeper is the pnmary
continuu to function as the unofficial town clerk. source of news and word of events m the town. He's
scribe, and magistrate, handling mosl of the rccord­ also a good listener and knows how to apply the right
krcping for Buhr Thurasig. He (requ('ndy arrangrs lubncants at th(" TIght time to learn what he nerds or
trading deals and is valu("d for his ability to mediate wants to know. Howrver. he's not by naturr a generOllS
dispures. He has thin. pure whitt' hair and a rather man and he expects a good return on hiS IIWeStmenh.
�raggly white beard. His sharp, bony face is lm("d and HIS son and twodaughtrrs work for him a[ [h� mn. (or
seamed with age and experience, btl! his blue eyes still low wages. and all three resent hi) light-fisted WlyS.
sparkle With life and a humor whICh has survi\·ed the
ravages of time on his body and emotions. 14.24 BENERIC
Wurhgild is txtremtiy warned by the sudden scourge Daelglid's sc\·enteen year old son and heir strongly
o(OTc raids. seeing m the changing pau.'m an alanning resembles hiS father III (ace and colOring, less �o in
sign ofsome new shadow hanging over the town. In his build and personahty, Smaller and leaner than hiS bIg,
younger days he would hav(" personally led out a party burly (ather, he nonetheless possesses )ol11e o( his
to crase the menace; his spirit would willingly under­ father's skill With weapons. Un(ortull;lIely he dCX'�n'l
take me journey even still but he recognizes his body halle Daelglid's chansma; [he characterlSllc blunt hon­
can no longer answer the demands. esty of the father comes out In the the son sounding
more likt' rudeness ::lind Insolence. H(' isn't really a bad
or spoiled young man; hIS bigg('st drawback IS his
)'oulh - Seneric's headstrong. impetuous enlhuslasm
needs to be temptred with expencnce (0 leach him
caul ion. wanness and laCt.
1 4.25 SYNDRITH 5. Lower supply house. Used for slOring weapons and
Wuthgild's daughter is ninrll"('n, a tall. dark.haired supplies for tht guards.
young woman with thr same- sharp. pifTcing blue eyes 6. Lower $tahle. Tht guards' duries may also involve
of her falhrT. T,mghl by her father to T('ad and cipher taking messages, esconing rravtUers, searching out and
from an carly age, she shares his inltllig('nce. though removing menaces, and running errands, so there are
not his wisdom. Like her father in his youth, sht" yearns usually five or SIX horses availablt.
for tra\'c! and "d"clUurl'. and would, in fact. dtpart for 7. Upper guard house and ba.rncb. Similar to th('
just lhat end. did she not fcar her leal/lOg would be the lowerguard house but slighdy larger: this one can hold
dr3th ofWuthgild. She has be-cn sccredyukingJrssons up to thiny mcn, but like the lower one usually houses
In wcapon-handl1l1g and practicing for years, and is a fewtr.
gUlck and agile young woman. Her skill with born 8. Upper stahle. Can hold as many as a dozen horses.
daggrT and short sword would surely shock hrT unsus­ 9. Upper supply house.
pectmg parent. 10. Armory. Holds cxtrn stores of weapons for use
both by guards and townspeople in times of danger.
14.26 FIDORIC
1 I. Blacksmith's shop.
A slender. blond YOUlh of fourteen. Fidoric IS
12. Blacksmith's family's home.
stronger than he appears, but he was only just begin­
nmg IllS training in war skills when his clan-hold was 13. Tradehall. Supplies needs ofthe townspeople not
d('stroyed by the Ore raid. Though shocked and met by local crafumen.
distraught by what he found on his return to his home, 14. Weaver's shop and family residence.
he n:tains sense enough to recognize that there was IS. Carpenter's shop.
something peculiar about the raid. HIS grief for his 16. "The Wailing Wind" Inn. Larger ofthe two inns
family and gtulr about being (he only survivor of the serving the town. The building s i three stories high.

raid express themselves as a bitter, murderous anger The ground floor contains a large public tavern. pubic
l
and he will probably insist on accompanymgany party dining room, kitchen, office, and private dining tooms.
going out to hunt the Orcs. Should they decline to take 17. Innkeeper's family residence.
hun due to hiS YOUTh and inexperience he will likely 18. Stable for the Inn. Can accommodate up to thirty
follolV thegroup anyway. rrom his motherhe's learned horses. When a fair IS being held and at other times of
a good bit of herb·lore, and he knows the highlands htavy lise, the Innkeeper will hire extrn htlp ITom
around the town as well as anyone in the area. younger members of the families in the area.
19. Storage and Smoke house. Holds meat, grain, and
14.3 LAYOUTS other extra supplies for the Inn.
20. Wuthgild's house. A solid stont house, occupied
14.31 BUHR THURASIG
by Wuthgild and his daughter, Syndrith.
I. Gwrd Towers. These stone [Owers are three stories 2 I . Town Hall. Houses offices for Wuthgild and a
(forty feet) In ht'ight. The lookout area on the third
pair ofdt'rks. the tOwn's records, and a meeting room
floor is reached by a winding StOne sraircau which
for the council.
hugs the lIltenor walls. There are four ofthem, two on
22. Smaller Inn and stables. "The Gryphon's Wing"
eithtr side ofth(' upper and lower tnds oftht' rnmp and
is aboul half the size of "The Wailing Wind". Only
bridge. Each IS manned night and day.
two stories 111 height, it can sleep up to thirty people,
2. ToU gaus. A wooden gate blocking ('ach end ofthe not n('cessarily comfonably.
bridg(, and ramp. They are normally kept shut and
23. Daelglid's hold. The languz, the main residence,
opt'ned only aft('r a travdl('r has paid the 5 coppt'r
holds twenty people. Jusr behind it are a bam, store·
pieces [011 for usc of the bridge. The money pays for
house, and grain silo.
upk('('p and tll(' gtlards' salaries.
24. Fidoric's family's hold. A few miles out oftown,
3. Toll hOtlu. A small wood hut for th(' toll-ukt'r.
this hous(' is now a hurnt-out ruin. The house once was
During Ih(' wanner tim('s of the year, when travdlers
home to t'ight proplt' and had a bam/storehouse
art' morc fre'luent, each toll-house is manned can·
nearhy.
stamly dunng th(' day. In wimer and at night, on(' ofthe
25. The ruins of another hold, raided by daring Orcs
guards IS responsible for collecting the [011 and open·
some months previously.
ing the gate should someone wish to pass.
26. A path uud by the Orcs on their rnid can be found
4. Lower guard haU and barrncks. The guards work
It'ading ITom Fidoric's family hold. Players will have to
six hour shifts ('very other day, so II takes 32 men [0
follow rhis path to track down the Orc band.
keep all the towers supplied. There are also four
27. Footbridge. Allows access to sevtral other holds in
captains. who are responsible for administration and
the hills to th(' east of town.
traimng. and do fill·in shifts when a guard is ill or
callt'd away. The lower barracks can hold up 10 twenty 28. Path into the uplands. A footbridge crosses the east
mm; since some choose to live wilh families or else· fork of the Gildnn stream. This is the main trail into
wher(' Ih('re arc usually between tweh'e and sixteen In the inlt'rior of the mountains. It follows the valley of
residt'nce at any gl\'en tim('. the Gildrin for some miles.
,",II
,
\
- 3J 1111 \1
; "" " 1 � :: r:?i 1'''111
Jl ..

� ::'�'" S
\
. 1111\
""" I
I ,,. :: ., 1" "\ fill.
Ii Inn
\I,'

to m _
• • . � -=--
JO
11111
2. 0 1
� .
29.Fair Field. A grassy, open area in the center of legs and arms. During the day the Giant is 50% likely
town. Cc-lebrations and trade fairs are held here. to be home orto arrive while the players are there. After
·30. Stone Markers. A series offlat stones, squared off dark the chances rise co 100%.
and set so that their tOps are about a foot above ground 9. Another planked bridge. It is extremely hard (-35)
level, they commemorate the founders ofBuhr Thurasig. to see that one of the planks is loose and likely to pop
3 I . Wildflower garden. up when one end is stepped on, throwing the unfortu­
32. The south road crosses the Men Rhunen about nate crosser oft-balance and probably into the stream.
thirty miles to the south and cominues down into the Fortunately the bridge is only twO feet ovet the water
plains until it meets and blends with the Men Mithrin, and the bottom is sandy rather than rocky at this point,
proceeding funher south to Dale and Esgaroth. so a fall will not likely prove very dam aging except co
.
the sufferer's pride and any supplies he/she carried
14.32 ORC CAVE AREA that weren't well wrapped.
I. The path from Buhr Thurasig. The [Ota! distance The foot pat h crosses this bridge and it s i very
from the town is about ren miles. routine (+30) to see that some (but not all) ofthe Ore
2. Stream. For the last mile or so ofthe trek, the path tracks cross it. In fact there are quite a lot orfootprints
here, going in several different directions.
follows the COllrse of a stream, which is generally
shallow, no more than five [0 six feet wide and runs 10. Wolves' Cave. A gaping hole in group of large
swift. cold. and clean, though since the OtCS moved rocks here shows a cave beyond. Investigation will
inco the area the water is not so wholesome as it once show that the cave contains numerous bones, from
was. It is, however, drinkable. several varieey ofanimals. The smell should indicate to
all but the very dull-wined that this an animal den and
3. Hawthorn trucket with bear cave behind. The
the resident(s) aren't picky about the type and cut or
Hawthorns are pretty plants, with clusters of small
theit meat. During the daytime there is a twenty
white flowers in spring and later small red, inedible
percent chance per hour of a wolf in the area; at night
fruits. As the name suggests they also have nasty thorns
the likelihood rises to eighty percent.
whichlook like miniature rapiers and can be up to three
inches long. The stand s i n't \'ery dense right here; few I I. Ore Cave Enttance. The opening is about six feet
of the shrubs menace anyone who remains on the above ground level bm it is only hard (- I 0) to see thar
footpath. It is easy( +20)to see that there is an opening the rocks piled near it form a sort of crude staircase or
in the rock behind the plants, and only hard (-10) to ladder. Extremely hard co see (-30) is that the third
detect the traces of paw prints in the earth nearby. step from the cop is a trap. The rock forming it doesn't
There's a 60% chance the bear will be at home or near sit squarely on the one below. If a person steps on it
enough to hear the inrruders. anywhere but in the exact center, it will tip over and
toss the person off the stairs tQ the ground.
4. Hawthorn thicket. The plants are much denser here
and they grow right up to and over the mil forming a
14.33 ORC CAVE
son oftunnel. The wicked thorns on the bushes make
I. A nalTowopening(abouttwenty-eight inches wide)
passage of this length of the path a dangerous under­
allows access to the immense forechamber ofthe cave.
taking. Anyone over five foot ten will have to duck or
The cave is an old one, having been excavated by
find theirhaircombed somewhatmorevigorouslythan
Dwarves many centuries before, then occupied and
they might prefer.
abandoned by a host of Orcs. Inside. the floor level s i
5. The marsh is a low area where the stream broadens
about four feet below the opening. There are no steps.
and spuads over a wider area. If the characters step
A rope hung from a spike driven into the cave wall
carefully they can avoid sinking any further into the
hangs beside the opening. This might appear to be a
muck than their ankles. It is very hard (-10) to notice
trap, but isn't; the Orcs use the rope to getintO and out
a pair of garnets worth 10 silver pieces and 25 silver
of the cave.
pieces stuck in a sandy area near the edge ofthe mire.
The forechamber s i thirty feet wide in places. The
6. Rock slide. Near the far end ofthe marsh a pile of top ofthe chamber rises away from the opening and the
rocks has formed at the bottom of a steep section of floor slopes down, so that the ceiling ofthe chamber
hill. the result of a slide. It isn't difficult to climb over soars upward to a vault almost forty f ut high at the far
the rocks. which are piled three feet high and cover a end.
thirty foot stretch ofthe path. There is a 40% chance 2. Stalactites and stalagmites. An imprcssi� group of
that one of the rocks will tip or roll out from under lime fonnations. There are some stalagmites and sta­
anyone crossing this expanse. lactites all over the cave. but there is a particularly
7. Planked foot bridge. stunning group ofthem here, consisting ofas many as
8. Giant's Hut, The two-room hut is roughly bit of fony of each, including some which have grown to­
upright logs chinked with mud and roofed with a gether, (Op to bottom, to form graceful columns over
thatching of leafy branches. The furniture is just as two reet in diameter and up to thirty-five feet high.
rustic and proportioned for someone with really long Many of the others are formidably long and possess
spiked ends.
..... . thickn
contour interval = 10 feet
3. A table, fonned by a carved stone slab placed across about two-thirds ofrhe passage. A long bone protrudes
two thick granite trestles. provides the Orcs that live from underneath one of rhe rocks. ending in an iron­
here with a place where they can gamble, eat, or make toed shoe: the remains. it would appear, of an Ore long
grandiose speeches (which for Orcs consists of string­ buried under the stones.
ing two coherent sentences together). Beyond the boulders a locked door blocks further
A secret compartment (Hard -10 to detect) in the progress. The trap protecting it has already been
floor under the table holds a small lump of gold (10 spru�g. The lock on rhe door is extremely hard (-30)
gold pieces); a chipped mithril dagger (+10 against to pICk.
Undead): twelve amethysts worth a total of 120 silver 9. The hall is very dark and the air stale as though no
pieces; a vial conuining five doses of Linthirigum (S. one has entered in a very long time. The corridor forks
bane-es�nce). which. when dabbed on a person's right beyond the door and passages proceed to the
body, will repel approach or attack by any beast; and a north and south.
fine silver filigree necklace wonh 12 gold pieces. All of 10. The w.ills afC lined with dusty shelves, mostly
these fine items are buric:d in the compartmenr under empty. This was apparently a storage arta in some long
a heap of assorted Orcish garbage. past rime. A few piles and Jumps ofunidentifiable goo
4. A layer of overlapping stalagmites and stalactites represent all that remains of the perishables.
completely covers this wall. Because there are pockets I l. Storeroom and Annory. This corridor, tOO, is
of air trapped within the layer and between it and the lined with shelves and ends in a sort of walk-in closet
stone behind it, the wall possesses peculiar acoustical that once functioned as an annory. The leather gear
properties. Even a gentle tap produces a dear, bell-like and wood weapons have long since crumbled into
musical tonc, and running a hand across it will make tarters and dust while most of the metal swords and
tht wall "sing". annor have oxidized to the point of useless.
5. Dark side passage. 12. Ledge. Just a few feet beyond the forechamber, [he
6. Rockfall complctely blocks the passage. The walls passage narrows to a two foot wide ledge thardrops off
and ceiling arc: unsublc here. so hammering against the sharply on the left. It's too dark to see exactly how far
stolle may produce another cave-in. down the bottom is or what is down there, but a stone
7. Stairs cut into the rock proceed downward. dropped off the side will fall for some time before a
8. Boulder pile. Not far beyond the bottom of the splashing noise is heard.
steps a rockfall has left a pile of boulders blocking

..0'
�' _
13. Well. This is a (rap ltft b)'
naturt rather than Owarves or Ora.
The holr is about tWO feet across
and fony Inches wide. At some pUt
nme a low stone parapet, about
two fett high, wu built around the
opemng. but pam of the wall h:we
crumbltd and it would be f:url),
tUr for a can·less tr.llvtlltr to (rip
over me storKS In the murk),gloon1
and f.ill in. An agile person could
catch hIm or herself on [ht sides or
tht ropt ;md hold on. Tht rope
appears relatively new, and is at­
tached [0 an Iron hook driven Into
the floor neilrby. while IItt other
tnd drops down into the pit. Pull­
ing up the rope will produce, fi­
nally. il bucket filled with wiltet.
The wattr has il huvy minerai con­
tent but is drinkilble. Almost sixty
feet of rope have to be drawn back
up before the bucket ilpptars.
Around the well puuges proceed
south. west. nonh. and northeast.
14. The remains of an old rock­
faUlltter the tntlre expanse ofnoor
here. They are tfuchtrously un­
stable but puuble with cafe,
15. An 2bandoned wooden mine
art rests hert. It looks like a good
touch would send the whole uung
collapsing Into splinters. Tht pusage tnds here. 19. The p.ass.;tge slopes sharply down and tht floor
dlggmg haVing apparently been hastily halted. has bet'n cruddy worktd mto a senes of ttrraced sleps
16. The passage ends abruptly In il flat stone walL It of Une\'en width and htlght. They are damp and
IS Hard (-I O) tosee that there are small depressions cut anyone passing h3S a 20% chance of sllppmg on the
n
i lo the wall Ihal Inlght offer toeholds for someone treacherous fOOling.
cltmbing up. Should one manage the climb (about 20. A deep chasm eight feet Wide Cuts across Ihe
eight fert) he or shr would find himself passing passage, whIch contmues on the other side of the gulf.
through a nilrrow opcnlllg 10 tht top of the chamber A crude bridge has been made by laymg a sCfles of
into a small (four foot by four fOOl by four foot) room. rough-hewn planks side by sidt across the openmg. It
17. The passage is very low and narrow, a tight
IS Very Hard (-20) to Ste that 011(' of the planks is
squeeze foranyont over five fOOl ten. orwelghmgmore nearly rott�d out and won't support a wtlght greater
than I SO pounds. than fony pounds. Crossing without Sltpping on tht
18. A wider chamber ends 10 a brick w;tll eovcnng all
bad plank is difficult but possible.
of the far end. &nwng down the wall would require 2 I. The p;u.s.age n2f'rows;l.S II n.akesa sharp bend. but
SIX man-hours of work with a sledge-hammer or remams passablt. Ir IS Sheer Folly (-SO) to see that a
equiv2lendy hury tool. lkhind rhe wall art a number very fine cord. strttchtd across the corridor at anklt
of boxes wh� contents ofpapers and books have long levd, [rips a mechanism that causes a ten foot by ten
smce molded and cnmtbled. Thtte are also skelerons foot mesh net to be dropped onto anyont below.
of at leut ten mdlvidua.ls. No indication of clothes or 22. Gretch's lair. The large mntr chamber is strewn
other personal bdongmgs remams, nor IS there an}' with bones and a few rotung carcuscs. Tht' smell will
sign of struggle, suggesting [hat the individuals were make tven a strong person gag and be: sick. The Grtlch
dud and looted when their bodies wert oontd hen:. himself 15 most likdy to be found htrt, dtvounng the
spinr of an unfonunate Victim or resrtng on a bed
fomted from the piled up pclts of his prey.
14.4 THE TASK Thtre IS no good or right way to approach Orcs
The objectIve of (he mIssion s i slraighlforwMd. to except fully armed and prtpared to fight. Most ofthest
starch out [he fOlidmg Orcs and dispo� ofthem. The ertanlrts art not particularly large, fierce, or intelli­
tricky pan ofIhe job comes in dealing with their leader gent,however, and won't be toodifficuh rodefeat. The
and sian' driver, rhe Grrrch. He isa nasry character. and most Strious opponenr is the Gretch.
bemg Undead. a d.fficultonC' todefr3r. In addItIon. the
14.44 REWARDS
Journey to ,he C3\'(' IS pt=rilous in ilsdf.
Aside from tht fee tht Council has offered for the
14.41 STARTING THE PLAYERS defeat of the Orcs, the GI2flt might also � willing to
The Pes can hI' ;LS�um('d to havt com( 10 Buhr offer some payment, if the PCS have handJed him
Thuf:lSlg (or any number of possible reasom: there carefully. since thr Orcs have been raiding the small
might be a trade r.'lf upcommg in which a renowned flock of shetp he keeps and have made serious deprt­
smIth will be shOWing some good qWllly weapons. or dations on the local detr and Other animals hI' hU!l[s for
pt"rhaps they have hurd rumors of trouble in thc arta food. In addition, the group rna)' find a number of
and have' m2de the joumC'y prtsummg [hat ad\'cnturcrs valuablt objects m the cavt iuelf.
mIght be In dC'I1und. For whatever rrason, they will A final reward is rhe respect ;md gratitudt of the
most hkelrtakc rooms3,"Tht W;tiling Wmd", Whc:n town of Buhr Thurasig. which could well lead to the
Fidonc comes running to thc town wirh his ghastly revelation of other secrtts and tht possibiliry of more
I1tWS, he will head first for the Inn where he can be sure lucrative assignmrnts.
of finding ar least one membtr of [he Council (and
probably mort). The Pes may overhear the conversa­ 14.5 ENCOUNTERS
tion and offer their serviCes (for a price, ofcourse). or
the Council, worried about the Orc thn'al,aod with no 14.51 BEAR
men oftheir own to splre at this time, mar entreat the This IS a large brown bear. fierce bur not overly
hardy and fierce-lookmg group to undertake the mis­ .aggrtssive unless his den IS Invaded or he fuis himself
. thrtatt:nt:d. An encounter outside his den will usually
sion.
end with his withdrawal. unless he is actually anacked.
14.42 AIDS If a foolish character dots invade his home, the bear
Although tm- Ore Irlll wil/ not � difficult to follow, will defend it with powerfUl legs and claws. His
the � would be well advised [Q uke a guide, as the prodigiOUS strength means thaI even one well-anntd
mountams can bt a difficult and dangerous area for blow from an arm or leg could prove fatal, and his spiky
anyone not familiar wuh them. Anr of se\'eral of the claws could do serious tbmage evtn should he miss
villagers could serve m that capacity, and Fidonc will hlttlllg his targetsquarely. Since he can also outrun any
almost certamly lI1sist on gomg with the party. How­ of thr characters and dcftat any one individual in
e\'er. hiS youth, mcxpcnence, and precanous emotional combat, rht best ber should the party become en­
condition could � as much a liabiliry u an ald. Either t2flgled with the creature IS to try distracting him with
Oaelglid. Benenc, or Syndnlh could lead the comp.lfly: food. Since the crtattlre IS usually hungry this ploy will
all know the area wtll and haw mort frammg and generally work.
expenence as hunters ;md warnors.
14.52 WOLVES
14.43 OBSTACLES The pack occupying the cave ntar tht Orcs' lair
nlere IS no shortage of dangers m thl� tnr. The COnsiSts of two matute femalts, ont mature malt, one
Orcs make no altempt 10 d,sgtllsc their paHage. so Immature mall' and two Immature females. They are, at
followmg them is no rell difficulry. but the nature of ltast m pan. under the mfluence of the Gretch, and art:
the mountams themselves make the journe)" perilous. reqUlrtd to bnng him a living creature occasionally.
Tht PC,s will have to deal with hazards of rhe ttrram ThiS expenditure oftncrgy With no rcsultant benefit in
IUrl£. such as rock slides and mlrshu, and the florl, food means that the pack is only marginally subSistent,
particularly thl' nasty Hawthorne rhicktu. and therefore weaker than il nonnal group of wolvt:s.
The f:auna of the arta IS abundant and grner;l.lIy This I� both good news and bad; it means the pack is
unfntndly. The bear IS dangerous only if he IS ap­ tasitr to deftat, but the anllnals art also dt:speratt; and
proacht'd in his den or ftds himsdf under atuck: tht mort likely to attack than woh·cs normally wouJd be
woh'es will usuall), be tisewhtre dunng Iht daylight when confronted wllh a group of superior srrtngth.
hours and any stnsiblt woodsman knows to stay wtll Ouring d;l.)'llght hours, the odds art; good that most of
away from a wol\'ts' dtn lt mght. the pack will be our hunting and not aware of the
The Giant. also, IS a problem onl}' when he IS strangers' p;l.ssagr.
Irritated or frels hl1nstlf or hiS prts art threalrned.
Approached proprrl}', how�\'cr, he WIll he rrlendly
t!lough and en fan or some assistance to th(' pl,wers.
14.53 MORGIZERN THE GIANT 14.54 URGURK. NURGASH. RUGAT.
Lik� most Giants. Morgizem is a solitary creature. AND GRAC
preferring his own company along wim his sheep and By and large thls lS your usual band ofOrcs: omfry.
ptt hO\l.S( cats. to that ofothers orhis own kmd. He IS mean, violenr, feroCIOUs. and tot;ally bckmg 10 appte­
moderauly intelligent - by Giam 5[andards -:md a ciation foranyofthe finerthmgs In life. With the slight
vcry effective huntn. Morgiuro IS a gentle soul who exception ofNurgash, none ofthem is \'ery bright and
likes his quiet. orderly life, but ht d�s have a quick will usually follow the orders ofthrlr C..aptam, Glashtoc.
tmlpef and will fight furiously whtn arOUKd. His size with much grumblmg and little enthusiasm. ThIS
alone makes him a fonnidable opponent. group lives in fear of the Gretch, and IS virtually
In recenl months his pelS have been attacked by enslaved to him. Because some of their spirit has
Orcs and a few carried off. This hilS dd'initdy gonen already been sucked by the Undead Ore. nonr ofthem
him imuted. and in fact, he has tried to go afu'r [he fightwith thr usual Ore ferocity and singlr-llllndedlltM.
Orcs hi�lf. After �vtral atlempts to jam, sqUl'eze,
ooze, or force his way into rhe cave, he was forced to 14.55 GLASHTOC
conclude mert was no way his largr frame would ever The Capt.am ofthe group ofOrcs led [his band awa)'
slide through the narrow entf41lCt. Tht Orcs know of from a larger cluster In Mlrkwood to the south.
hiS n
i [({"CSt omd have managed to dude hiS stvttal followmg a dispute with anothrr local Orc dutftalll.
attempts at ambush. They settled their dIfferences In (he usual Orc way. and
Morgium's momer. unlike most ofher kind, was a Glashtoc was defeated. Ht and his followrrs ned Into
guat bdiever in manon'S and the: profXr way to do exile in the Grey Mount:uns. but wtre caught In the
things, md she trained h�rson w bthavecorrectly. The mental snate of (he Greteh md foretd mto hiS stf"VlCe.
Giant took the lessons to hun. If the PCs behave Glashtoc IS cunmng :lS wdl as fetociou!>. and tager to
thmlU!Vt$ and don't do anythmg to offend Morglum, fmd a way 10 dispose of the Grclch, thus endmg his
they will find him hdpful and friendl),. He might even enslavement. The Ore capum IS 5m;ane[ than the
offer the local rumor that optning the swne canister in others and m.kes a fonnidable enemy, but ifhe thmks
the cave was said to be doubly dangerous. but would it likdy tht pany of Invaders could defeat the Greteh,
rtpay the drorr wdl. He will also reward the- PCs with he might Just leave them alone longenough to make tht
�veral gems from his �cre[ collection for proof that auempt, panlcularly if the GUlch hasn't been alerted
the Orcs have been destroyed. to the approaching attack.
14.56 THE GRETCH 15.1 THE DWARVES' TREASURE
Long.lgcs ago. a band ofDwar ....es dug out tht mine
Glonn has come 10 Buhr Thurasig ;u a reprrsenra-
tunnels which would lafer become lIu' Orcs' 1:l1f. 11"e ofa small. retlnng Dwarvish group that still milles
Thos..- tntcrpnsmg DW.1rf miners found IIit shafts thr hills of the Grr\' Mountalils. The band has un­
rcwardcd thtir labor wrll, yu·ldmg largr qu;mtltlcs of eanhrd a hugr. hr.uI't.ful emerald, whICh Ihey wish to
tron orc, 5.h,tr, copptr. and ('vcn a \'('111 of pn'CloU) sdl or banrT for sUl'phr� they Ilfed - pamcularly
mlthnl. rhry pursutd ,hl"lf work und.sturbl.'d for grain. WIO.... I(".nhcr. .111.1 cloth,
Illany rf;tl'), The mosl .,blr Illrrch.mt/broker m Ihe town,
How('\I('r a hugr party of Ores decid('d In seIde III TTlganc. arrangr5 a complicaud deal. i m'o['·lI1g several
thl' ;ura as 1'.'('"11. Tilt}' began raiding thr OWilrf r�nr. OIher mrrchams :md tTadrsp<"ople. In order to assess
.mJ trlcd [0 1nVlJt their mme. These incursIons wrrc the rmerald's value, It must lx sell[ to an expert .n genu
f('buffed bv ,h(' SWUI warriors, and for a IIlIlt tht Ore who hv("s many miles to Ihe south. Ordinarily a pnze
chu:fum (�II('d 0(( Iht ,macks. of thiS magnitude would suffice 10 lure any ambitious
Through nglll of combat. a new, stronger Orc tradrr 10 Jrwtls to make the joumey to S« Il for
chieftam aro�('. namtd Rigbord. He muslt'f{'d tht hllnsdf. but In um case the person �st suiled to
Orcs' frrnammg strtngth (or a final as�ault on till" e\'aiualing thr gem has pleaded that age and poor
Dwanl('s. who wtrr routed by thr onslaught. HOW('VCf. health prfvrnt hun from making the journey. As the
a Dwanlrn prirsl .111100g the miners laid a telTlble cur;r man is. in fact. nr.lhn as old nor as sickly as he claims,
upon Rlgbord with hiS dpnggasp. 'I'hl� last rftrlbuTive rumor �uggests ehr rul reason he's declined to make
uttenng thrfw the Orc chit"f into a tonn t"nted and the trip has to do wleh (he evil reputation of [he area
horrible eXistence as the Undead Gretch. and Ihe rrportrd haards of rhe road. The jewel expert
Thr Grfteh now ferds on the Spirits of liVing adamantly refuses to "enrure any funher north than the
creaturfS to kttp himsdf flUlcriomng. Should he not town of Baraldnn's Gate. so Glonn reluctantly agnes
grt sufficient quamities of life eSMoce, he Will surTer 10 lake the stOne there.
hOlTlblr withdrawal pains while fading very slowly III Trigaric has artanged wllh Vergandrifg, the caplain
Illonal anguish. To kefp himsdf wfll supplu,d. Ill' has ofthe (Own's guard, to prOVide an escon forGlorin and
bespdlfd the- OfCS who took fffugf hffe and re-qUires Ihe jewd, smce rumors of the astonshing
i find havt
a COntlllUing mhUle ofllving crealUres from them. dse already Circulated through rhe town and are percolat­
he II'dl drain thrm IIlstead. mg into the countryside. However. [here is a trade fair
Tht" Gretch app("ars as a n'lam·cly tall (5' I " ) Ore. coming up soon In thr town and Vergandncg can sparf
sUTwund...d hy a sllgll1 blu(" florescence, The light only a frw people for !Ius Job.
glow� brighter wlll'n he's ffd r('cendy and dliliS as h,� Tnganc fefls sure Ihat rhis precIous cargo IS gomg
need IIlCrt·a.�fS. Th(" crealUre IS nearly lIl�uabk how­ to attraci Inr atlenllon of every band of thIeves and
f\'fT. and 11"111 atlJ.ck .lnd :mempt ro dram the essence raldrrs wlthm ruch of lhe rumors. so he takes thr
from a ,·icum even if he'5 fresh from another feeding. addlllOnal prrcaUlion of offenng the PCs. a likely
looking band of tough, $usoned. adventurer/war­
nors, 10 gold p,cces per person to escort the emerald
and srr It safdy del;vrred to Baraldrin's Gate.
1 5.0 TRAITOR'S
VERGANDRIEG'S PROBLEM
PROVING Vrrgandrieg has ofrn the captain ofthe town guards
lhs advcnture should provide plenty of action. at Buhr Thurasig for almosl right years, The area is a
IOtngt'c, Ill)'strr}'. and challenge for any group of low­ dangrrous onr and In hiS tlille he's seen his sharr ofOre
mid to mid-lr,·rJ players. The ostfllslble miSSion, to raids. wolf incurSions. troublemakers from Angnur or
escon a dwarfcarrylng a fabulo\lsly valu..blegem south Mlrkwood, and {'Vfn rhr occasional Dragon acrack.
to thr lown whrrf it wlll lx met b)r thf mfrchanl who Raids by bands of brigands or highwaymen on
wili lakf charge of il. and ro guard thf gem ..g..mst the panirs tf3vdllOg lxtwrrn Buhr l1lUrasig ;md points
bands of thieves and bngands who lurk In the woods south havr bt-fn a COntinlllOg problem. one Vergandneg
nrar thr road. w.ll lx difficult. ComplrtlOg the Job nu}' has bt-en able to do littlf about. sincr most of (hem
wdl rrqulre the players to find and use a secrrt tunnd occur at some distance from the town, and he doesn't
full of add,uonaJ ll"aps. dangers. and oppomlOltll's, have enough men to spare many for chasing down the
Howrvrr. the secondary goal, that of ferreting OUI thieves and raiders.
the rrailOf II'ho is pa»mg II1fonnauon on the move­ For tllf past year he has been careful to get as much
m..nt of valuablr cargos (Q the highwaymen. may well lOformation as he can about thr thie\·es and [heir
pro"r considrr.lbly more complicated, and requIrf thai movemfnts. hopmg to learn somfthing that will help
Ihe pb.yrrs usr their brams as wdl ;u their brawn, him prolfct tra\·el1er$ agalOSt them. He hopes onr day
Careful tactics. with bolh rhe town gU.lrds who ac('om­ to have foough men ;md t1me to spare to make an
pany then, and thf th,e\,fs they fncounter. orTrr the a[(fmpl al dranslOg rhe roads .. nd forestS where tilt
br51 opportunity for fulfililOg thiS pan of thr cha.l­ oudaws congrt'gate.
lrngr.
VrrgandnC"g IS still r,lf(rom Ixmg ahk to aCCOlll­ trt'.l and d"lenll1nallOn In d.'�lnll till' r.lId"h. I I"
pllsh that nltSSlOn, hill IIr has nOllced " dl�furhlllg OIh...r 1 \\'0 chllJrrn )how grc3t p('()m"c .IS w.IITlOr� and
pan('m 10 dl(' raids. rwo p:ln lCllbr groups of outlaw... Ollt' ofth.'m Will wry I,k...h· also Sl1('(r.'.l 1(1 Ilw 1'0�lllun
�rm to Ix- opt'r;allng mdcpcndcnt!\" but (h('t, ,lppCJf W som... .t1\'.
h.,"f some.' sourcc o(m(onnallOIi alxllll thr mowmrnls
of partlrs on Iht road. ,lnd whIch on('� aT{' carrymg 1 5.23 THANDRAIN
p;arucularlr \·;aluablf cargO<'s. Tim tlllnr-�IX \'c3rold gu.lr.lsll1.Hl \\'.lS til\' tlurd �on
I n 50111(' casts, till" OU1bws app('ar to h;l\'(' iranwd of of till' 101l1lng ofl !lUSlcr ll1('l.ll-wnrkn ;111.1 0I1\' of Ill\'
IlK'fchandlsr rcmOl'als which should h:lV(, ll("rn kno....n . 1)('�1 W...a\·Ch Buhr Ihur,lslg ha� "'\'fr 1>\'CII. 1 h.lt"lrllll .

only to duo. tradrrs uwoln'd with ,h.. gouds :md a (('II' might hal'(' gon... 11110 ellht,'(' Ir.1d... IH� old...r hmthn IS
or hiS own guarclsllIrn. lkCJlISC 11";0 group� of Illl'r­ now th,' dlll_·f mctal-work...r III Ih.' IIlwn hm choM'
chants Ixlng \'IClI1ll1I;td art flrdr 111 (' samf. hI' ha) l)('('n IIlsteld to 10111 th... tOwn guard. Hc's 1'I<'...n wllh Ihe
forced, unhappi1r. 10 conclude th:1I SOIlU'OIlr In 11,(' guard for "'Ighlcen y...al1i and h.1� :tclllevcd .l thllroughly
ranks ofh,s OWl1 lroop) IS pa�smg mfOrn1.1flOn 10 thr unJI)[lIlguish...d eM.....r,
.
outlaws. Although powcr(ully Imill l'tll1llmg I(l (,1 .lnllmd
V(,rgandncg JS cOllCl'mrd and up�rl :tholll the r:lIds, hl� middle) hr IS only modcr.url}" goud wllh wl·apon�.
but the thoughl Ihal 0111' or 111.'. own people 111Ighl be I...s� ade-pt wilh anImals, and clllms;I'r sull at .1nylhmg
Involved mf\lria(('s hllll. I k IS .il-tennined to find OUI 1'\·I.JUI1'1I1£ ct,'('...bral aCll v; ty. Thl" I'('�I of 111� t:umly i�
who is responsiblr ;lIld �,'r til\' trailor pUnlsh,·d as dewr ...nough, and no on... ha� y,'1 hl·...n .,hl(' 10 .. kci, h'
quickly as possiblr. I fTh.ll1d r.lll1 I� deficienl 1l1 br.lln·pown or IUSI call' 1 1,..
bOlh.'r...d 10 usr wh;u hc ha�. HIS ncc.blllll,ll t]"sht·, of
[5.2 THE NPCs WIt togeth.>r wlIh In "ppt'lr.lll..... "f gl·Ill'f:l1. �1·�h'IIlI"
bzlO...ss IOdine mO�1 pt'opk IowaI'd til\' lau"r d1<'ory.
15.21 GLORIN Thandr31n has berll Ill.lrrl...d for Iwcl\'r W.lT' 10
Rather brge and handsornr as J)w.1rw� go. Glnrlll Gi...selin. a oncl'-bcautiti.11 shr...w of l womlll whos,'
IS rhr moS! outgoing and }X'rson.lhl" o( 11I� b.lnd u( looks hal'" bc..-n h,lrdtn...d lnd 11'Ipt'd ;J\1'3�' bl' s..-If­
dour. redusl\·t. and p<'ssimistic mm('T"'. l<e('l'lIlg m lIldlllg...na. lemprr. md
. III-huIlI.)r. �u Ollt' IS (jUlIe
mind that good humor and .111l1abillty .In: rd.ltlw. �uri.' how h ...r husb.mll hlS n13n.1gcd to 1lI31Ot31ll hI"
Glonn ...pprars to 1ll0S1 nther peopk 1S a sollll'wll;lt
.
.lmlablc good Icmp..-r und...r II", rVIISlanl onsl.1IIgilf of
grump)'. irasClbl(', (,,,en IIJ-Il'mper('d In"'. who will, hrr compblllls. but Ihl'r...·� no douhl Ih31 111� (r"'qllcnt
nontthcl('ss, talk your C3r off &,\'cn th(' chanc(' ;md ;Ibst'nei.'s on guard dlily han' pmlongrd 11ll'lr mamag...
occasIOnally spring for .1 round o(drmks at tll(, tawm. and I)()��ibly Glescllll 's Ilfl'.
Ht actually likes 1r3"eI and th(' company of others 1111' prid... of (he m.ln ·s 11(", I� lI11douhlC\iI\, hIS four
mort than hc wdl adlllll, ('\'cn 1<) 11IIllsel(' 3nd though childrcn. who rangr III ag... (1'0111 (0\11' 10 fow-;n·n. rh...
he frrls constr31Oed 10 crniCI/.· and cOll1p];am 3bout IWO bop and IWO gIrls sholl' prull1l�l' .)fcon'lder.lble
cverything and ('veryonr wllh whom 111' comes 1010 talrnt and IllIelhl:... ncr. and It'� not unllk...h dIal .111 WIll
;
contaCt. doscr acqu;'IinlallC(, will 1'('\.('.,] 111(' wanner surpas� Ihrlr p3�r1lts' I11lOnnal .lclllrHn"ntS In Ilf.,.
CUITrnlS o(a gClluinr kindness ami scns,' o(humor Ihat Th3ndra1l1 WIll gladl�· r"g.,I... ln�'on... who'lI r'�I\'n wllh
run derp III hllli. Glorin call he 3 lopl frlclld and an long STanrs cOllcrrnmg his cliildnn: Ihl'lr rml.1rbhk
amusing companion to rhos(' who g(,1 on hiS good sid.,. f...:tts �nd woncll'r(ul obSerV:lllom.
but ht docsn't givc tlu.' loyalty lightlr or r('\·('.11 IllS Th... difficulty of rllslng four childrl'n on a
deeper naturr 'Iuickly. gU.lrdsman's salary Ius camed ((1ll�lderabll" sP,·CUJ.I­
tion :J.bout how h... docs 11. Th:lI fact plus hIS lack of
15.22 VERGANDRIEG oth,'r achiev...ment 111 Ih... guards kl\'c 1,lacl'd him on
The l'aptalO of Ih... town gu.lrd ofl\uhr Thur:blg I� Verglndri...g·s list of suspecls I1l Ihr I'·lbg... of In(or­
a rough-looking, hC;l\'y-St.'t man In 1m c'lrly tl(ti,'�. nl.1110n, Howe\·rr. most pro!,ll' undrrl',llllIatc Gi...sclln \
GfIl_zltd hair and beard. IOg...thrr With .1 f.1c,' dl'...ply ;lbtllrir� In m3n3gmg thr hOllsl'hold. II,.. wIlllngn...sso(
lined bolh hy exPOSlIft' to tht' wr31hrr and chronic th.' chlldr...n 10 eOlllribur... Ihrlr ..-florh .lnd In\' ,'Xlr.1
worry. giw him till' appnr3n((' o( gr....ltcr .,gc. Bw hr Incomr they mar rlm through odd Johs. pius th ...
IS still a powo.'rful nlan. physic311y and /ll"1lI.111y. .\lnuum ofmonry Th3ndr.lln IlIm�clf...oll,·clS In l.1klllg
Vrrgandn ... g·s (.1I1ulr IllS III'ed In II,,· arra for many on ...Xlrl a�slgnm...nrs (or bonu�I'S.
gen...rations and Iht' hold Ihc}' f.lnn IS 3 prospt'rousonl'.
.-\ long-tIInc f.1ml lr tr<lditlon placcs thl' oldest son of 15.24 ROGINOR
tach gcn...rallon III ch.u·gr of thr hold, whil,' thc n..-xl Roglnor') p3rems dIed of dl(I';l�1' wnhlll IWO y...ah
goes into thc town guard. Mol'''' th.," 011(' mrmb...r of of...aeh orh...r, It'a\lIlg hUll orphanrd by Ihr 11m... h.' \\'a�
Ihc clan has flScn to thr poSItion of C\ptalO. twell·.... Smc... thr boy WlS good wllh 1m hands lnd
Tht CUITt'nt Captain h3d two sons alld on... daugh­ rC.1sonably dna. .:I ll1astrr goldslll l lh look h1l11 III to
la. All tllr...... chos... car.....rs
. in tltr gu.1rd 3.� 1\'\'11. but till' Iram him, The mClll-workcr had on... olhn ,'ppr...lltlel':
oldcSi son was kill"d st'\'Ct;ll rcars ;lgo m .1 bald... wilh l slIghtly older bor. kss lblr lnd IIlt...nsdr 11'.110115 of
a band of outlaws, whl...h fOSll'rt'd V('Tg.lIldn...g·� ha- Ih.' neweolllrr's ability.
When Roginor was fifteen, his rival stole a large sum confrontation. For reasons not clear to anyone beside
of money from thtir master and hid a ponion of it in himself. Orogonh finds Roginor's refusal to talk
the younger boy's bt.-longings. Unable to provt his about his past irritating, and he will do his best to
mnon.'nce against the other's lies and the planted provoke a confrontation with the younger man.
evidence, and lacking rhe supporr and backing of a Roginor's wall of self-eontainmcnt is solid and his
f.lmily, Rogmor fled the area. For several years he patience long-tempered bur he has limits and Otogorth
[ravelled. surviving as best he could. lTI1gr;uing nonh­ might drive him berond them.
ward. until he finally settled in the town of Buht Because he feels that he's had a raw deal from lift',
Thurasig, where he fclt saft from his past and any Otogorth is no great believer in loyaltr to anything
chance of encount<"Ting someone who might know his beside his own wants and desires. That fundamental
history. greed has led him to conspire on occasion wj(h tht'
The young man chose to join the guards there. leader ofa group ofbandits and to sell useful informa­
Although his training as a warrior was minimal, he had tion to them. Otogonh plans to retire in a few years and
grown tall and strong, without losing his agility and set up an establishment somewhere [Q the south. The
deftness, so he was able to devrlop the skills he lacked monr}' he's colleered from his treachery is being saved
(juickly. He also hoped his fellow membt.-rs of the toward ,hat dream.
profession would be sympathetic to his unwillingness
to discuss his background. 15.26 USGARlA
Although he's been with the guards In Buhr Thurasig Twenty-eight years old, tall, wiry, with reddish­
for more than four yrars now, his unknown past and blond hair worn in a long braid down her back, Lisgaria
his reticence about it have made him the focus of has been a membcr of thr guards for only twO years. In
continUIng suspicion. No one (juarrels with his skill that time she has nearly been thrown out twice. Her
with horses and swords any more, however, and few enemics and exasperatrd superior officers describe her
will vOIce any open doubt to thr facr of this rail, as "having a problem with aurhoriry"; her friends and
brawny young man. The mystery surroundmg him has defenders counter that what she really has a problem
placed Roginor high on Vergandrieg's list of suspt'ers with is stupiditr. They all agree that she is singularly
in r(eachery. lacking in tact, patience, or tolerance.
He is civil and nonnally polite. bur Roginor speaks Although Lisgaria was born in the vicinity of Buhr
very Iitdt and almost never volunteers anything. He Thurasig, she left the area at thc agc ofeighteen to scek
will not be drawn into any kind ofcasual conversation. adventure and excitement. If even half of her wild.
His stem, immobilr face doesn't completrly disguise outrageous bar tales are true (or nearly), the girl found
hIS youth, but hIS deep brown eres rrveal a sclf­ what she sought. So far, she hasn't revealed why she
contained maturitr and confidence rare in one of his abandoned her i.·teresting free-lance career, although
age. He has light brown hair and a nearly blond beard. rumor has suggested that a nearly fatal encounter with
a blood-wight may have robbt.-d her of at least some of
15.25 0TOGORTH her youthful nerve. It certainly left some uglr, though
Otogorth is 42, a rough, hard-looking man of not seriously disfiguring scars on the sidr of her face,
medium height and burlr build; he's been with the neck, amlS and upper leg.
guards for eight years. Hr joinrd late in life. followmg When off duty, she tends to be gregarious and
the death ofhis wife in an Ore raid. His two grown sons voluble, regaling listeners with long, elaborate, and
continue to live on and work the hold headed by probably onlr slighdr exaggrrated, tales of her past
Otogorth's brother and sister. adventures. On a mission, however, she will withdraw
Otogofth impresses one as rhe SOrt ofperson who is into a reserved and fierce concentration which misses
mad at the world and everyone in it. He has been that nothing of what is going on around her.
war to some extent for his emir{" lifr but the attitude
intensified after his wife's demise. He is a ferocious 1 5.27 KORBRlLD
fighter but a lacomc companion. The leader of the largest, most vicious band of
Although not garmlous, he can be drawn into a brigands terroriZing the highway south of Buhr
convrrsation without much difficulty. He has strong Thurasig, Korbrild is 46, a heavy-boned, roughly built
opmlOns and a prickly temper. takes offense readily, nlan. with long dark hair and sharp, icy cold blue eyes.
and will e\'l"n pick fights. apparently for the fun of it. HIS face is seamed with scars and his nose changes
As a result, he has few friends, WIthin the guards or dirt'Clion several timrs on its way down his face.
outside. Orogonh rarely \·isits his family hold as hr There is almost nothing good to be said about
quarrels constantly with his relatives. Even his sons Korbrild and no one would say it if t!Jere were. He s i

aren't particularly fond of him and do their best 10 an effeeeive. ifhea\'y-handed leadet; not overly shrewd
discourage prolonged stays. or clever. but brutal and utterly ruthless. He imposes
Thr man tends to leave chaos and bad feeling behind his will through fear and force. His followers don't like
wherever he goes. Those who know him well tty to him, but all fear him. a few respecr him. and one ortwo
avoid lengthy contact unless Ihey're looking for a even admire him.
He chooses new recruits for hIS group carefully. 15.28 SOVORN THE ONE-HANDED,
Korbrild keeps an eye on the youngsters 10 the nearby FELD, AND OTHER MEMBERS
!Owns and settlements, paying panicular attenuon to
OF KORBRILD'S BAND
the bullies and troublemakers, Every now and agam he
Scl\'om was one of Korbrild's earl'l'st recnut!> and
finds a child who possesses a combination of aggres­
gre.1tesr successes. Twenty-eight year old Savorn IS
siveness. indifference to the thoughts and feclings of
faIrly short, bUI stocky. wirh red haIr and hazd eyes. He
ochers. combat skills or at least reasonable potential.
grew mro th" role of Korbrild's second-m-command
and susceptibi lity to promises of an interesting and
by virtue of his cleverness as wdl as ability with
profitable life. Youngsters ofthis type he will [me away
weapons. He is actually considerably sharper Ihan
from their towns and familIes and imtlate mto his
Korbrild, smart enough 10 refram from flaummg hIS
band. Should they prove unable or unwlllmg to adapt
supenor IIlteliect openly u11lil he's III a posinon 10 be
to the life, they disappear.
sure thai the mUlmy he's contemplated for the past
Korbri[d [aves his life as leader ofthe outlaw tlueves
several years will succeed. Sc:H"orn wa.!o born with .1
m the forest. He takes great pride and joy 10 the band
withered right arm. a defect no healmg spdls have so
ofpeople he has trained and molded in his own Image.
f.1T been able to cure. The skill of hl� left hand with
regarding chem as his real family, Ofcourse, he'd draw,
sword and dagger has more than made up for hiS lack
quarter, rack, mutilate. and flay any member of that
of a nglu.
group who even hinted at disloyalty. rebellion. or
Feld IS older Ihan Korbrild by mOTr than [en years
betrayal.
and is thr only current member of the band who wasn't
recruited as l child. In f.1ct, he wasn't recrulll'd at all.
Feld saved Korbrild from a grollp of soldleT!> who
nearly had him cornered dllTlng one
•(,,�=========;- of h is recruiting Irips to a nearby
town lnd has since regarded II as his
life's work to be bodygulrd and
manseT\'ant 10 Korbrild. Feld keeps
his griz:ded hair short, and IllS bushy
brard disgUises thr fact that he has
only threr frelh left in IllS mouth.
111e Test of Korbrild's baod are
srvrn young men and four wornrn,
ranging in age from sixteen to
twenty-seven. The life they lead IS
dangerous m more ways th.11l onr
and overthe years any nU1T1brrofhrs
prople have been killed by tr.wellcrs
they've tried to ambush, guards, or
orhrf membrfs of thr group. t-=ar
(rom disappro\'ing of the waSle,
Korbrild smiles on this process of
weedlllg out thr weaker 1mb and
provmg the slrong ones.

15.29 RJGDARABIN
Rlgdarabin IS the (orty-Iwo year
old head of a dan COnsisl1ng of SIX
other adults and eight children. Their
hold is several miles off the road,
and well away from any IOwn. HI�
family is primarily made up offanners, but they also do
a fair amount ofhunting and gathering to supplement
the food stores. Several bad years for crops forced
Rigdarabin and four of rhe other aduhs who were
trained in warrior's skills 10 lake to preying on Iravel­
lers on the road. He doesn't like doing it, but he likes
even less watchl Og the children of his dan starve. He
and his people are neither crud nor vicious: they're
simply desperate. Rigdarabin is [all and on the thin
side. He has blond hair and beard, and dark green eyes,
15.3 THE LAYOUTS dl�k appeaTl> to ,hI'''' through or surrO\mJ Ih... '!>plre.
Ih("dlsk i�alwofMon,'. Ool\' :l \'('ry I'l<':ITertl\'''' \'Iewrr
15.3 I THE ROAD TO BARALDRIN'S (,m 5("r from .1 Jistana that Ih("r(" art wmdows III tM
GATE cIrcular wall ofIh(' .l,sk. Th,' tower dO<'Sn'( cOlllr to a
I. The road fUll� grnt"ralJy �\IIh from BuhT Thur.lsig POUlt but has a flat t(')p wh('r(' onc(" the watch-kr('l'cr
and 1� 111(' 01,l1l1 rOlll r out of Ihl' town. conm'ctml! 11 l'ould huild .1 fin' 10 W,lm Iht surrounding country of
with :1 11111111,"-'T of tOwns on the plains b<-l()w thr dr-tv approaching d,mgrr.
MOUnl<lltlS, :md finally wlilding iu way down hi JOlll 111t waU oftht knoh L� JU�I ;lS shc''fr at Ihc base oftht
tower:.lS il has apr 'f'ar"d along th(' sH.fe of Ih.' road. If
thr M....n Mlthrm lUst W('SI o(lht'poml whrlf ,hal road
a rran'll('r lean'S th.· rt).ld. howc\'er, ,md skirts the base
!Urns '-Outh toward (>..1('. Though Ullp;I\·('d. tilt' �urfa('
of the knob for :l short dist:lnct he WIll find that ,I SI«p.
IS gCnf:raliv kwl .m.:! wdl-packr,l broad. and dtarl)"
narrow r.lIh \\"IIlJ� up th(' SIde of the clifT to Ih(' inse
marke-d. l\ long. rastw;ud bc-nd skins ar('a� of IlT("gubr
uf lilt 10W('r.
H'IT-un. rocky In SOTl)(, pl.lcC's and trtach('rou�lr muddy.
,\\!fnt dl';!J ofdrJl)r shnlhbcf\' surrounds Ihr town.
sl'pf,)(,n.. Jnd r\'rn marsh-Ilkt In othrr).
It is c.xlttmd\· hafJ 30 \() 5t"� Ih.U thrr(' IS a small
2. Tilt, �d bends l , Tound ,hr p<'nnK'trf of .1 I.lrgr. door m lh(' w�1I bchll1d abom six ff("I'S widlh of Ihom
Sh'('p outcroppmg of dark granitC' railed ,hI' Bla....k hll!>hl·�. 11)(' door IS lo.krd, bUI the mechamSITI IS old
Knob. ErOSIOn, pll l1l�ril} br wcatlwr. ha� Idr a !:Ill
'
.m<"l II'S only TlI('dllLm : +0, 10 pIck.
knoll TlSlng high ,10<)\,(' rhr road. Thl" knob IS vlslhle 5. forest. This hl'a\'ilr w()odrd area conlatns a mlXlure
frOIll a consl.inahlr dlstancr; on clQS('r .Illpmach one of drciduous trl'es pnnl.lri[r m.aplts :.Ind oaks) and
(;m see an ocr.lgonal �tone tower n�Ul� from rh("
l'wrgrrfo pinfs .md fir:.. Dtnsc undl'rgrowth m:lkes
fl.utened lOp of t� mountam. p:.lssag.: anywlwft 00' Iht road difficull rxcC'pt" on Ihr
J. A5 thc r().1.d cominuu to wind lrO\md the haS(" of of narrow, poorl\' mark('d rr:uls hacked through
lila;,'!'
rh(" knoh, travdkrs Il('admg south will find th(,,1l1SC'kes Ih(' .shrubbrl}". Tr,l\'rllrl'"S unf.·uniliar wilh lhe- atta ;lrt
wirh a SIw("T wall of rock mmg s()Ill,' ("Ight\' f("l"t, wfll-advised 10 �Iav on the nnd, as na\'lgalmg Ihr
str.ught up, hor.irrmg Ihr road on thl" I("ft. woods. t\'('n on thr palhs. IS difficult and perilous.
4. Thl" Beacon TOWl'r. A slrnd�'r. octagonal �tOIX' Hlddfn drC'p wlthm tht forC'sl. at th(' hl'art of tht
�plrt' SIts on the I\(ghe�r pomt of the knob ,mJ n�rs an maLe of lrails :md pJch.s, L) a srml-pcrma ncnt srttle­
add,tlOn,11 fifty frrl .1b..wr the surfacr. Approxlmatel)' lTwnc which lS homc (() mflllbrrs ofa band of Ih,l'\'cs
two thir,b. of the W:l}' tip Ihe row...r. .l bro;ldcr .::ir.::ulJr who makl' a h\ mg by pr(")'mg on passmg tr:1vellrl'"S.
'

IWrrnik
- .. -
BEACON TOW-::ER:;...",.-=-"",-
Thrre is an 80% chance prr mile that an\'
passing group will be attacked somewhere
along the two mile streICh of road that
passes within tht' (orcsl. The odds on an
attack mcrease [0 90% should the party be
foolish enough ro dccidc to sprnd the night
under the shadow of the trees.
This is the operating area of Korbrild's
10
band.
6. M.arshland. The ground sloprs down
mto a y;tllry (ormed by a narrow. cold
stream and the If(,(,5 graduaJlr gl\'(" W,l}' [0
lower growmg shrubbery of the kmd tlul
thrives in damp. boggy soil. Thrre IS a nesl
ofHummcrhoms not too far from the road.
and a 60% chance that anywhere from I to
12 of them will attack the party.
7. Tunnel Entrance. On rhe north side of
the road, rhe land begms to slope up In a
fairly gradual ascent. Trees conllnue to
grow in the area but not in such dense TOWER T_O_....
.;;.P
accumulation. Unless one has looked down
all the area from a height (such as the

beacon tower). it IS nearly impo:..sible (-

90) to see chac there IS a narrow opeiling at


the top of what appt'"ars from ground len-I
to be only a call and extrnsl\'e pile of rocks.
The entrance is only very hard (-20) to find
if one knows approximately where to look.
0.
_
..6,:'::
_
_ :J =]
_
.30'
8. Alternate opening into the tunnel. Sheer
Folly (-50) to find. II IS however, safe
,

be seen (and anackrd) by a band of Orcs on the road.


to assume that any thieves operating in the area arc
familiar wnll rillS means of access. 14. The road continues south to Baraldnn's Gatf. The
last fourteen miles of the tnr should be relam'ely
9. Another opening into rhe tunnel.
une\'emful as the road IS g('nerally clear from the
10. Yet another opening. The opelllng at furthest
crossroads to the town.
<Lstallce from the entrance at (7). this would presum­
ably be the usual exit forthose using the tunnel to avoid 15.32 BEACON TOWER.
,he hazards of rhe toad.
I. The towfr's door leads into a d;-.rk. arched passage,
I I. Ford. The srrc-am the road crOSSf"S IS nonnallr only which nms straight ahead for about eight feet before
thirty feet wide and about a foot deep. making it opening mto the int ..nor of th.. tow('r. A multitude of
relatively easy to cross. If there have been heavy rains
spider webs block the corridor. Thl'sl' are not difficult
recendy or a thaw 111 the moumains, the srream could
to dftfct or break, bur rhe wIse adventurer should
be running much higher, making the crossing much
realize that any movement of the w('b� is likely to alen
trickier.
theIr creMors to the prcsrnCt' of mtnlders. [ortllnMely
12. Forest. Dense woods similar to that at (5). 1\ small the spiders in reSIdence m th(' mITOW mches along the
settlement on thl" edge of the wood well away from the side of the hall arm't the giant typ('s from Mlrkwood.
road is home to another band ofthieves. These are less but neithfr arc the}' your aV('rage garden-vanety Arach­
proffssional than the ones operating in th(' oth('r nid. These havf bodies about a foot III diameter and
wood. takmg to robbery only whrn food supplies ar(' stand between two and three f('('t tall.
IQw. or other m<'ans of livelihood are nOt prO\'iding The pack of spidfrs consists of cen 1I1dlviduals. but
ade<Juately (30% chance of arrack). they will not all respond to the presence of thr
This is thf location of Rigdarabin's band. mtruders at the same speed. A bur from one Isn't
13. Crossroads. Just tOf hf south of here, th(' road necessarily fatal. but would re<..jUlfe the victim save
crosses the dangfTous highway, Men Rhunen. Secausl' versus a level 3 poison. Failure means the character falls
this highway IS fre<Juenrly used by parnes or Orcs. or tmCOnsClOUS for 6 rounds and takes 2-5 hits.
emissaries of rhe Necrom,mcer or the Witch-king. it 2. Interior of the tower. The stone walls ofthe inside
would be wise to send a scoutmg party ahead [Q check aTe plam; thl' floor tS also of stone. The most notable
the crossroads before attemptmg to cross. Should a featurf of the decor IS the wide stone stalTcaSf TlSlllg III
group not ch('ck. thl'r.. I� a 50% chance that they will a spiral whICh hugs the walls of th(' tower.
J. Circular mosaic madr of coloTed SlOnes SCI in the slim finge-rs. and the virtually noseless face contains
floor. Tlw d(,�'gn show� concl"nlric ([feltS fortnt'd slanted and sllrted eyes. A jeweled headdr�ss firs
' (rom nng� of �tyh7.('d VUlCS and Ira\'cs. It IS hard (-10) around thr horns. covering whatever hair the creature
10 dcu'ci ,ht prrscna ofa small slOne ,haI ls srt Sllghrly nllght possess. The SUfUe IS dirty. dusry. and some-­
higher than the others. Prcss1llg [his pit"ce down will what corroded. but the gems alone would be worth at
GIU�(' a Circular door .'i(,1 at tht' exact (('nter of the least 50 gold pieces.
mosaic [0 spring open. It is .sheer folly (-50) to sec that 6. Bottom ofthe stair well. A series ofstone steps. each
as thr door opens a m('chamsm releases a spray of 2 (eel Wide and riSing about 8 Inchrs. goes up from this
highl), concrntraled poisonous gas. failure to disarm spot. There IS no railing along the inner edge of
rhe mrchamsm (cxtrcmdy hard. -35) will result 111 8 to staircase, so a chmber would b� wise to be careful of
12 hit pomts of damage to anyone standing with ten thm balance. A fall off the side beyond the first few
feel. steps could be inconvenient.
A �nllll ..-ompartm('nt 3bout two (cct deep and a foot 7. Trap. It is very hard (-20) ro detect that a fine. nearly
In diamd(r l� re-vraied by the circular door. The- book inVisible. but vrry tough cord is stretched across the
srcrrud wilhin is old and fragile bur the writing is still step. from a tiny tack in the wall. to a second tiny tack
legible. �howing a list of spells to level 10 of Soundl attached just brneath the edge of the riser on the far
Light Ways. side. The unwary could find themselves taking a nasty
4. Shelves. A series of wooden shelves are built lIlto an tumble over the side. or back the way they came.
alcove hollowed out of the wall under the stalfS. The 8. Another trap. It is extremely hard (.35) to detect
pbnh hold only an a��ortmenl of dml bunnies and a that the landing at the top of the- sixth flight includes
pile of tiny bones which probably once belonged to a a loosc stone precariously balanced on a fulcrum
fa! or other �t1lall rodent. beneath it. Stepping on the stone in any place but the
5. Plaque. A carved wooden sllield abom three fern exact center will cause it [0 rock and unbalance the
high and IWO (eel wide hangs by a wire draped over a climber. The trap is crude but effective- as a fall from
!nrtal hook on Ihe wall. Carved in feltef on the shield this hfight (about sixty feet) would make a real mess on
and paulted with considerable care arc twO dragons the floor below.
rampam O\'er a hand holding an upratsed sword. 9. Aner reaching the top of the staircase, a right tum
It is extremely hard (-30) to deteer that moving the through another arch gives access to the platfonn of
shield will acttvate a pit Irap In the floor. Two o( the the- disk. The ceiling of the disk is about Iwenry feet
srones dlrecdy below thc shield will swing down on highand appears to be made ofwood. The walls arc of
invlsiblr hingrs. dropping whoever is standing on them
stone; regular window openings offe-r a spectacular
mto a tWtnty (not well fed from an underground
view of the surrounding countryside.
strram. Thc well contains about eight fern of water.
A second staircase. narrowtt. sIee-pe-r. and longer
A metal plate. flush with the wall. is revealed when
continoes upward into the upper tower section. Sun·
the plaqur is movcd. The surf.,ce of the metal IS
light slipping through the cracks in the- roof show the
fimshed In a dewtallVl' pattern oflumps and pits. It is
outlmes ofa rectangular panel which can be opened to
very hard (-20) ro sce rhM a senes of indrntations on
allow access to another serirs ofsteps leading to the flat
[he righ! side can be llsed ro grasp and pull the plate
top of the tower.
back i( the f"ing"rs of the nght hand are pressed into
thclll.
10. Barracks quarters. A number of men must have
quartered here at one time, as a serie-s of partitions
When thc platc is removed from tht' opening. a
divides rhr platfonn Into separate sleeplllg areas. Beds
mechanl�m (Sheer Fnlly. -50. to see; Absurd. -70. to
disarm) at thr back of the niche behind it IS activated. and cablllers. long unused. are scattered around and
and launches a Mx-pointed bronze throwmg star out of dec3ylllg 1I1to garden mulch. One cabinet has an intact
the niche imo the room. This star is magical. and will lock. which is only hard (. I 0) to pick. Inside arc several
complcte a 3600 sweep of the room, \'eering from irs bits of clothing, molded beyond any hope of useful­
COllrs,' III an effort to make contact With someonr. ness. a gold wrist band which allows the wearer to cast
attacking as .l daggrr With a +30 08. Once It ha5 found an Illusion II spell once every three days. and 43 silver
.1 targrt orcomplc[cd a circuit it will return to the mche-. pIeces.
to rrst quietly thrre. and mar be recovrred without l I. Top ofrhe tower. 111e flattened {OP of me tower
further danger. Thr star is embeddcd with a rune of sen'ed as a place to build the beacon fire. A circular
power that will let it rrpeat that perfonnance once stone container in the center held the wood for the
('\'ery twrnty-four hours. blaze. while four stone pillars set in a rectangle appar­
The only OThcr thlllg in rhc nichc is a small metal ently fonned a place to store e:>;(ra wood. There are still
stat\ll' of.1 slendrr. homed. and wingrd creature that a few logs remaullng 111 the storage area and a large pile
resemblcs no known race of Middle-earth. Bare feet of ashrs in thr circle.
end In thrrr elongatrd IOCS. very long hands have six
15.33 CAVE OF THE BULOR-ILG enough to allow Ihe creatures to pass In and OUf. Thr
I. Entering the tunnel (see #7 in section 15.31 bats arm't particularly dangerous except by their sheer
above) involves lening one'sselfdown through a fairly numbers. Should a loud noise or sharp movemmt
narrow holt" in the rocks and a drop of about five feet disturb them. they will all take to thr air at once.
to the floor of the cave. Although tht' cave is mostly creating a chaos of moving bodies in which unwary
nature's handiwork (in some placts widened and rven intrudersart' likrly toreceivesomr rathernastyscratches.
having a few connecting passages excavated), rhl" main 5. Grotto of tht' Bulor.Ug. A larg.... chamber with a
p2Ss.age is a long crevasse fonned by Iht mov('ment of high. domed c....ilingand walls decorated by nature wilh
a gigantic piece afrack. rather than having �en eroded richly colored rock outcropprngs opens off tht' main
by warc:r. For the first half mile. the:- tunnrl is narrow, passage. Investigation will revral a depreSSion in Iht'
with high, straight, smooth walls, and rhe floor rilts center of the chamber. which has bern deeply eharrrd
twenty degrees to the left making walktng awkward and holds a small pile of ash. Oddly. an unusual. rich.
until one gets used to the slant. SPiCY odor still rmanales from Ihe bit ofash. though II
2. For 3 distance of about thirty feet the passage must have betn long ages since the last fire burned here.
narrows to about (Wenty�five inches wide. making it a A niche has been cal'Vl"d into the wall at the farcoml"r
difficult squeeze for larger members of the party. of the grotto. high enough to be at rye levd only for a
fairly tall Human or Elf. A border painud around the
3. Tht: passage opens out again. becoming wide
niche shows a series of creatures silllilar to the statue
(nough ro allow rravdl(fS (0 go twO abreast. There art"
found in tht' tower (sec #5 in section 15.32 abovl") in
three gold pieces lying on the floor of the caVe. but any
various positions and activities. Therr is nothing in thr
attempt (0 pick them up will cause a 70 pound rock to
niche itself. though a small depression rndicates Ihat
slide offa ledge twenry fetr abov( and roll down on top
something must once have stood rhrrr.
ofthe greedy soul, unless he or sh( can move out of th(
way very quickly.
6. The passage narrows again. and rhe ceiling slants
down until passers must crawl on hands and knct's. and
4. Bats' roost. A recess in a side tunnel is hom( to
in one particularly tight spot. squeeze through on their
thousands of bars. lo(y hang upside down from th(
bellies. Claustrophobic characters will experience con·
roof and walls of th( recess, literally covering it with
siderable discomfort here.
squinningbodies. A narrow chimn(y well above and to
one side offers an opening 10 Ihe outside JUSt wide

ICAVE OF THE BULOR-ILGI


"

15

o 50' 25u'
7. Invisible Barrier. If any member of the party is uncul hUI of gem quality: a large crystal of tourmaline
(;lTrying the peculiar hornrd statue found In thr tower worth 80 sdv('r pieces; a +5 short sword (the blade
(sc.... #5 in $('('[1011 15.32 above). [htCntlTe group will needs a bIt of poltshlllg and Ihe edge sharpening, bur
encounter an inVISible. sorcerous b:lITlt'T al thiS poml. Ihe melal IS sound); a small. plain metal box which,
Th!'}' will nOI or able to pass through ie. and nothing whm ope-ned. casrs a 100' rire Bolt - it has sufficirlll
the), Iry will avail to p,,-rcc, penctrate. CIrcumvent. powrr for thrre morr bolts; 6 anClrnt gold coins ­
TeIllOV(', or destroy the barrier. each appears to be equivalent to about 5 gold pircrs;
8. Barrds. A SCrlCS of woodt"11 casks stand along the and 120 copp<'r pircrs.
sid(' of a wide pan of Ihe passage, These barre-Is once rZ. A1tcrnate Entrances to the tunnel. The one on rhe
hdd gram Jnd other foodstuffs (onr still smdls SUSpi­ north side poses no thrrat of admitting �mbushers as
CIOusly likr Illalt hops), bur the contents have long thr sorcerous rock slid(' will continue to foil the
�mcr rotted. I'vapora{cd. or bt-cn stolrn by IlllCC" and passage ofan)'one nor in the compan)' ofUlgandraeth.
othcr criuers. but Ihr onr to Ih(' south ofthe main tunnel poses a \'ery
9. Ghost's Grotto. In the unlikely ('wnt that the pany real hazard, as it is close 10 th(' road and crruinly
(
should have placed and left the statue s('(' #S III known 10 th{' brigands who work in the- arc;!.
section 1 5.32 abon') in the niche. then the Ghosl of r 3. Amphithe;uer. A large round chamber which
UIg:mdtlrth. who WlS in lifr a Mag(' of considnablr sloprs down to a stan(, platform, forming a narura!
Jhility, will JPpear JS soon as rhey enter the area Jnd amphitheater. Thrre arc also stone benchrs lining the
gr.'a the plrrr pleasantly. wall and floor. If anyone sits III thr chamber long
For more on Ihe Ulglndrleth. SCI' 15.54 bdow. enough he will e\·entually become damp, chilly, and
Nature (Human and OIherwis(') being whlt it is. th(' quill' bored lS rllen rhr ghosts that once prowled the
plrty will probably find only another grotto. which stagr finally gave up and departed some cons ago in
appears It first sight 10 be compktdy empty .md �earch of morr interesting and profitablr haunting
des,'ned. runher inspecrion will re\'eal {he existence of grounds.
a peculIar nme. bdonging to no syslem known by Jny
14. Shrine. Anothrr, smallrrdomed chamber contains
of the parry. scratched IIlto the wlll of the cave.
a �rries of niches calVrd into the wall. Each of thesr
Touelllng lny pJrt of thIS sign will cause a sorcnous
aicovrs contams a small sraruc (aboU[ (he siu of a
expJmlon ofligh{ [() d('con;lIe in th(' cemerof rhe roOIll.
finger) showing rhr the Bulor-Ilg in a lIarirty of posrs
doing no physical dJllllge other Ihln blinding forthrce
and holding different objects, some rrcognizable. like
rounds an}' m('mbers of th(' part}' who arc within
{w('nty fea lnd facing TOward rll(' sign. Those who do th(' hammer and the sword, OIhers completely strange.
find themsdllcs blinded will hear J strang(' lIoi..::e It IS extremrly hard to se{' that each small statue is
whisper III ,heir car. "Return rhe Bulor-lIg to his anne-d with a tiny poisoned needle that will spring out
shrine." to srab the hlnd of anyon(' auempting (0 pick it up!
Once rhe party figures out what this message is Anron(' pl('rccd by one ofthose darts must make save
dIrecting them 10 do (assuming Ihey aren't all hope­ vrrsus l level 2 poison or cakC" 2 to 20 hits. The(e's not
bsl}' th,ck-hcaded), returned rhe statue (se(' #5, much point in taking them, anyway, as thr workman­
section 15.32 abon�) 10 the nichr (#5, Grotto of (he ship isn't all that good and there's nothing else about
Bulor-lIg), lnd com(' back to this pl;!ce. they will find thrm to grant the staturs intrinsic value or chann.
UIgJndrarth 10 br quit(' accommodJting ;!nd hdpful. IS. Passage slopes gradually downward, becoming
H(' will ('\'en offer them a considerable reward, kading increasingly stt'ep as it goes. Nothing inreresting will
Ihelll to a smail lreasurr-hold they would n(,\ler halle happen to anyon(' trav('rsing this tunnel until he gets to
been abk to reach otherwtse (# 1 1 below). the pJacr where it abrupdy ends in a sheer forty foot
r O. Sorcerous cave-in. If the party has not ya met drop into a wrl!.
Ulgandraeth. rhcy will find the passage b[ock('d by r 6. Tunnel 's Exit. A few rocky steps lead upward to
whlt appelrS to be an ext(,l15i\"e cave-In. Should {hry Iry the exit, and thr passrrs must negotiate aroundacouple
removing som(' of the rocks. they will flnd that their of sharp rocks sticking out of the wall, partially
l,fji.ms don't make a denl in Ihe pd(" nu matta how blocking Ihe egrrss.
long tht}, conunu(' to work. I fUlgandra{,lh IS with Ih(' The runnrl ('mrrges at # 1 0 describrd in section
group. howc\"rt, hI.' WIll mutter a few words. and thr 15.31 above.
('Ill Ire accumulation ofrocks and debris will disappear.
I"l\"mg .1 clear paS5age. 15.4 THE TASK
I I . Storage chambers. Cabin('ts and shdws haH' becn The task in Ihts advrnture IS actually two separ.ur
buill 11110 th(' nooks and walls of the rooms herr. jobs: first. to escort Glorin and Ihe jrwel safrly to {he
UJgandra('rh will urgr the party 10 h('[p th('msdws ro town of Baraldrin's Ga[r, and srcondly 10 discover thr
wh.I[('\"('r rh{'v nrrd or want as no one has us('d Ihesr traitor in ,h{' guards assignrd to the party.
(,I\'ern� for ,;lanr ages and probably ne\'er will again. Accompltshing the first task will im'o[\'e evading,
UnfortUllltdv mOSI of whal was storrd h('t(' is no omnmning, or ollerwhelming th{' bands of thie\'('s
longer m usahl(' condItion. but among rhr thing� th:H opn.1ll1lg on Ihe road. Since thr brigands havr b('rn
migllf sli[] he ,,"orlh clanllll1g ,m': s('wral larg(' garnets.
w,lmed about tht' movement of \'aluablc cargo, It IS a and rarely bentgn. WIlh any luck the )';lrt} won'r nwel
near certainty that the party will br anacked by at least any ofIhe seri ously d.lng�'rous er(,;lWT('S In the arl'�, lIke
one band of robbers. Dragons or Fell beasts, but 1'1(,llIr of i('ss pow('rful
The second task is trickier and will reqUI re some anno)'ances will look for opportulIIl!es 10 pre)' on the
de\'emess on the pan of the p layers. DIn.'ct interaction group.
with thf guards accompanpng them will most likely Korbrild and hl� band of cuuhnms arc the most
prove mstructl\'e. even entert:umng, bUi won't re\'eal senous threat to Ihe safn)' of th(' pilTly. The)' have the
1M identity of thf (ra llor. A bwu posslblluy would advantage of supcnor numlx-rs and knowledge of the
Involve capturing one ofthe th,,'ves and offering some terram, Ifthf party resorts 10 [he tunnd (as Ihe)' should
sort ofbargam . Tht pla)'trS should bt ablt 10 come up ha\'e to . Korbnld's group WIll not be daurlh'd. Tlll'y
with scverill wilyS to approach the problem. are familiar With orlll'r enrr.lnces to the tunnel �)'slern,
and will enher pursue tilt' tr;lwllrrs umkrground or
15.41 STARTING THE PLAYERS attrmpt to set up one or more ambushrs (perhaps r\'en
The players arc ass\lm�d to be �Ia)'lng al "The all of the above,. The Iranor wllhlll the player's group
Wailing Wmd" Inn III Buhr TI1Ura�lg at the outset. If shouldn't be much ofa factor eitht'[ way wh('n it cO!lle�
the),'ve recentl)' weeded out and dIsposed ofthe raidlllg to actual fighti ng. He wtll try not to do any more
Orcs (sec section 14.0), it Wi ll be entirely natural for damage than necessary to IllS �ecrt't "llics, but he will
Trigaric to search them OUI when he needs extra help certainly nor betmy his duplicity opcnl)' by Tcfuslllg to
to secore Glorin's emerald on its journey soulh. Oth­ fight or ellcn givlIlg the appear;lnce that his heart isn't
erwise he might be stopping by the Inn for a drink and III the effort.
be impressed by the group, or ha\'e hcard nlmors about Rigdarabin'� group, because the), aren't really pro­
thflr prowfSS. In any case he will offer them I O gold fessional t1l1eve�. po�e� less ofa haL.ard 1<1 the trallellcr�.
pIeces each 10 escon the jewel to the town ofB.1raldrin's If the group of pla)'rT cl1.Ir"cte[� I� a large one, till'
Gate where it will be p;lssed IntO the cart of a master Gamema�ter might want to uttJIL.e thelll as additional
jewdsmlth. If that Isn't enough 10 conVlllCe them [0 allIes of Korbnld, otherwlSC hc mIght W,In! 10 leal'<'
take on the Job. Glonn hUTlself Illlght atTn them an Ihell1 OUI altogcrhcr.
addItional bounry 10 help sccure IllS own safet)". The traps and haLard� m the tOWl'r and wnnel aren·1
Some lime after the party has agreed to escon Ihe particularly difficult or d'1ngrroll�. 111c G;llllrnl.1�fer
Jewd, Verg;mdneg Will scek them Ollt pm'atel}' and might want to drop a hmt about taking the �talue
explam the problem he's had with hiS guards and offer found Itl the tower WIth th('m should ,he plJrers seem
them the possibili ty of an addluonal reward for iden­ disinchned to do so. Of course, If they don'l h;1\"e Ih('
tifying the traitor in hIS ranks. statuc wtth thcm, tht' p1.1)'('r's progress won't be Im­
peded by (hr barner Itl the cal'r, so II Isn't absolutely
lSAZ AIDS nec('ssary that t he), bnng It. but they will !osc the
The biggrst source of aid to rhe playen should be
opportuniry for an IIlter(,Sl lng and pOtenllally profit­
the guards who accomrany thrm on rhr rnp. Although able encounter.
one of their number IS a traitor, ,1nd the orhers all have
various sorts of emotional and personalir)' problems, 1 5.44 REWARDS
they arc stiU professional fighters, expenenced m com­ The s;lfe arnval ofGlonn and till' j cwel .11 Baraldrin's
bat, well anned, and wdl trained. They should also be Gate wi!!, of course, bring Ihl: players theIr earl1lllgs
moderately familiar with the terrilin, although rhey from Triganc. If the group has b;lrg;lHled with Glonn
may or may not know about the eXIstence ofthe tunnel. for an additioml reward, 11(' 100 wdl pay up. In
The Itlfonnation about that passage should come additIon, if the pla),ers C;ln bnng Vergancineg the
from Vergandneg, who will add the warntl1g that the identity of the traItor, he WII! pay Ihem 10 gold pieces
underground way i!i mmored to be haunted and beset each for rhe Hlformanon. If they can brang hill! the
WIth other dangers as well, so therefore should be used body of the traitor or rehabl), [rpml hl� de.uh, the
only In case of dire necessIty. IIe can lell lhcm Ihal the capt,11l1 will probably go to fifteen, and should they
entrancr to the cavr l!i nearl), ImpossIble to find <,xcept bring the traitor back alive and Itl c\lSlody, hr Will be
by lookmg down from abo\'e, and he mIght ('\'CII pleased enough to make [he reward twent)' gold pieces
prm'ide them with a rough map of the rOUle. Alterna­ for each. The)' will Jlso wltl the confidence and respect
tivd), he can warn the group that Ihey should bear of rhe captain and peorle of Buhr Thuraslg. whICh
nght. Tlghl, left, and then nght ag.tlll at the forks m the might be useful m further advcntures,
tunnels to grt the maxImum benefit and dIstance from The), also, of course. get 10 kecp man)' of the
the passage. tITasures the),'ve found on dl(' Joume)" whIch could be
a particularly nch hoard if Ihey've replaced Ihe statue
15.43 OBSTACLES m its proper mche and ('xplored enough of Ihe tunnel
As described m earlil:f secnons. Ihe entlf(' area is to meet with Ulgandraeth.
dangerous, and liberallr provided with possible haz­
ards. The terram itself is treacherous, rocky and un­
evm, Thr wildlife of the region IS vaned, abundant,
15.5 ENCOUNTERS [ 5.52 SOVORN ONE-HAND. FELD.
Siner [he primary encounters in rhis adventure AND THE REST OF KORBRILD'S
invoke tht' raid on the pany by the group or groups of BAND
brigands along tht road, cI(3cdy how Ihost" conflicts 3ft' All of Korbrild's band arc strong and ruthless
orcheslr3u'd will largely bt up to the discretion of the fighters: they should be, he selected them carefully and
GM. Korbrild's ;mack will almost surely �'gin as a nurtured rhose particular trailS. Sovom can fighr better
straightforward ambush somewhere along the road, in with one hand than most people do with two, and
,h(" vi('"inilY of,h(' tunntl. The pany will provc stronger Feld'sage has slowed him only a little. Like their leader,
than he :mricipattd. hOWCvrf, and should at least be all of Korbrild's men have a healthy respect for their
ablr to fight well {'nough 10 give themselves time to flee own persons. and will, ifpressed againsr the wall, try to
10 Ihe relative prortclion of rhe mnnd. Should the talk or bargain their way out of trouble. Of the group
pany ha\'c difficulty accomplishing that much, tht' only 5<H'om and Feld know the identity of the traitor
GM might sacrifict ont' orthe NPC guards (Q hold off - Feld because Korbrild trusted him enough ro
the raiders long enough to allow the rest of tht' party occasionally use him as a messenger to his contact;
10 I1rr, $ovom because he makes it his business to know as
Once ,h.. playtrs arc in the runnel. thtTe are various Illuch as possible about everything going on around
ways to handle the thieves' actions. They could all him.
chase behind the players in a group, trying to run them Ifrhe opportunity or necessity for bargaining doesn't
down one by one in the narrow confines of the tunnel. come up, Sovom and Fcld will both fight to the death,
Man- likely, though, Korbrild would decide to split his even should they reali7.f rhat the battle is lost. Most of
band into several parties, and using his knowledge of the rest ofthe band will nee if they set' that their leaders
orher entrances to the tunnel. anempt to surround the are defeated or the barrie is clearly going against them.
band while they are within, overpowering them from
various sides. Alternarively, he might divide his men [5.53 R1GDARABlN
imo two groups, one led by himself. the other by Because h(' (and his people) think of themselves
Sovorn, and assign them to guard the two most likely primarily as farmers rather than professional brigands,
exit points, prepared to ambush the players as they Rigdatabin's group fights with none of the viciousness
leave the runnel. By doing so he could take advantage and ruthlessness ofKorbrild's group. Nor do they have
of the narrow exits which would prevent the players the timt' to invest in perfecting their combat skills.
from emerging as a group as well as their temporary The}' do consider themseh'es as struggling to defend
partial blindness while their eyes adjusted from rhedim and support their homes and families. however. so
light of the ca\'e to the greater brightness outside. what they lack in skill is at least panlr compensated for
by conviction.
[5.5 [ KORBRILD If the pany has had its fill of fighting. or includes a
The chIeftain of the larger group of thieves is JUSt moderately perceptive and skillful diplomat. they can
.
about the meanest. nastiest. wiliest. most vicious and tum this f1Ct to their advantage. Since Rigdarabin's
nElhl('ss son-of-a-gun anyone En the area has ever met. band preys on travellers primarily to make a living, they
H(' fights hard. mean, and dirty. He has no intefest Ell can probably be bought off without l battle. In fact.
taking pnsoners or leaving porential threats around, they will likely senle cheap; they reall), are just con­
and [('nds to be quite thorough In assuring that loose cerned with assuring a few meals for themselves and
ends are s('wn up. their families.
Korbrild possesses no sense of honor and a very
pragmatic idea of loyalty. Should he find himself [5.54 ULGANDRAETH
trapped or hopelessly cornered, he might well try ro In his lifetime, some 200 years prior to the time
bargain his way out of th(' situation. Brilliant he isn't, frame of this adventure, Ulgandraeth was a Mage of
but he has a crafty cleverness. Ir will certainly occur ro little ability. He was also exceeding curious and spent
him that the f.1Ct that he knows there is a ttaitor in the a large pan of his youth pursuing adventures and
group's midst and his willingness to id..-ntify the knowledge. In the:' course of one ofthose excursions he
turncoat can b(' us..-d as a bargaining chip. He also will came upon the cave ofthe Buior-llgand his interest was
know that he'lI have (Q use ir carefully. By the time h (" s captured. He could make nothing of the peculiar
cornered. h e will likely have done sufficient damage statue:'S and paintings he found in the shrine cave. Nor
and dernonsrr.lIed his less-than-noble fighting tech­ did anyone li\'mg in the area have even a due about
niques in suffiCIent d.·tail to assure that the ('mire pany what they represented or meant.
of tra\'ellers thoroughly despises him. If they think Ulgandraeth devoted the next several years to tra\'­
there might be an alternati\'(' way ofgetting the infor­ elling and research. attempting to learn something of
marion, they probably won'r hesitate to dispose of the figures - who created them, and why. His efforts
Korbrild and mak..- a bargain with someon(' slightly less went almost entirely unrewatded with success. and so
despicable. he finally f("tumrd to the shrine, to spend long days and
nights in the cave, contemplating the carved statues
and paintings on the wall.
It finally occurred to him that he might gain the to him or subtly foment rebellIon. he grasps that
knowledge he sought with the aid ofa demon. could he opportunity to weaken potential oppositIOn. Through
learn the appropriate spells and collect the power to use his lieutenants and spies Ihroughout the land. the
them. He spent another year in the preparations. Witch-king will do whatever possible to f.1n the fires
anning himself (0 summon the most powertul demon ofexisting r('sentments. spread rumors to drivt' wedges
he thought he could manage to control long enough ro in gaps and try 10 widen any cracks in local unity. and
extract the infonnation from him. even covertly support uprisings against the local au­
Ulgandraeth succeeded in calling and holding a thorities.
demon, and after some bargaining he learned as much
about the creatures as he wished. In return he agreed to 16.1 OVERVIEW
become guardian. in perpetuity. of the shrine, a task In this adventure. the players will be asked to help
mat would not end even with his death. Instead he confion rumors that a spy from Angmar has come to
became a ghost. with all the righlS and privileges Buhr Thurasig. mingling with ,he crowds arriving for
thereof. but the limitation ofbeing confined to moving an annual Trade Fair. and to identify and stop the spy
only within the reaches of the runnel itself. before he can carry out his plan to meet wirh a hired
The Mage learned much of an ancient Dwarvish assassin and assign him to kill an Important member of
people who had once, many ages past. dwelt in the area, the Town Council. By assassinating one ofthe Gramuz
almost by themselves. save for chI' beasts rhar roamed. members ofthe council. the Witch-king hopes to dri\'e
And he came to understand much of the mythology a wedge inco the sometimes uneasy alliance ofGramuz
that grew our of their years of isolation and yearning and Urban Northmen who control the town.
for knowledge of how me cosmos was ordered and
operated. I6.Il THE TRADE FAIR
These Pecty-dwatlles developed a belief in a race of Each year, in late spring. after the ICe and snow have
spirits, known as the Bulor-I1g. who were closely tied melted. merchants. craftsmen. and Ir;adets from all
to, and even had some ability to influence, the forces ofparts ofthe region load their carts and p;ack ammals to
nature. The worship of these spirits grew Into an bring their wares to the town of Ruhr Thuraslg for a
e1abor;te series ofrituals, invoking at need the aid and trade fair. Thryset up in tents and booths on the Fair
intervention ofthese deities, which came to be centered Field in the centeroftown. and offer their merchandLse
n
i and around the cave Ulgandraeth now guards. for rhe consideration and purchase by the people ILving
When the statue of the Supreme Bulor was srolen III Ihe area.

some years ago. Ulgandraeth was unable to prevent liS In addition to the usual weavers. smirhs. polters.
removal. He is aware that a spell on the statue should arlllOfers, woodworkers. and candlemakns.all ofwhom
insure [hat it wiU eventually be returned to the cave. but
show up to d1splay a vanety of styles. colors. and si:£t's
he still has had no peace or rest since [he time of Lts oftheir wares. some less ordinary mt'rch:mts occasion­
theft. He has spent the inten.oening years deVISIng trapsally join in the activity. It wouldn't be ;amazing to sec
and bamers, designed to force the replacement of the a bookbinder. or a maker of mUSICal mstrumt'nts. a
statue in its proper shrine when the time comes that it paLnrer. or even a small-l1me mage creating custom
is camed into the cave again. spells and charllls for the publIc. Tinkers and junk
traders try to convince the publIC of theIr desperate
need for the peculiar odds and ends they collect III their
1 6.0 THE SPY FROM travels.
In addition to the merchants. entertamers come.
ANGMAR singly or in groups, 10 show offtheir abIlity and collect
The town ofBuhr Thurasig lies forty miles north of coins from the crowd: mUSICians, dancers, mLmes. and
the Men Rhunen. a major east-west highway linking puppeteers. Vendors move among the people. selling
me Kingdom of Angmar to the lands ofRhun to the hot meats wrapped III bread, cheese rolls. sweel past­
east. Rhun sen.oes as the source of much ofthe supplies ries. all', Of fruit juices. Even the attendees, many of
for Angmar, and me road provides the primary trans­ whom collie only to replace worn-out items. buy cloth
portation toute between rhe areas. Since his access to to sew new trousers for thelT family, leather to make
these viral resources depends on the security of this harnesses for the plow anLmals, or new lools for their
highway, the Witch-king pays considerable attention {fadt'. pull OUI their brightest. most cheerful clothes to
to the lands around it, and seeks constantly to extend celebrate the end of winter and greet the arrival of
his influence and even outright domination in those milder weather.
areas. The faLr generally lasts fot about a week. with
He generally avoids open baule or takeover by force. activity beglllmng each day at mid-morning and fre­
as such an effort would re'Juite a commitment of quently continuing. ilided by torch and candle. uncil
resources he needs more elsewhere, nor is he willing to well aftn dark.
risk full-scale war with some powerful enemies. But
wherever he can shake up existing governments hosti!....
16.12 UGRADOR'S WORST NIGHT Thr girl waited for him to comr to her. so she didn't
The keeper of The Wailing Wind surveyed the want rhe rrst ofrhe peoplc prescrll to hraT what she had
crowd en the public room, noting the c(fon as one of to sa}'. He appreciated hfr diserrtion: it was rare
his umpornry servers 3t1CmplCd to maneuver his way enough to find anyone who knew what it me-ant.
through [ht" packfd mass of peopte. "Thai boy can't "Master Ligrador," the girl said, in a low voice, when
e\'cn remember who ordcrcd the strained meat broth." he was close e-nough w hear. "Faelinorh, the- Bake-r's
he thought to himself In disgust as he watched rhe apprentier, wishe-s to SCI' you privatdy. HI' says it's :I
youngslcro((cT the cup to one person after another and matter of some urgency. He's in the f.lmily parlor."
each in tum respond in the orgative. He sighrd. Trade ligrador looked at the ceiling while he considered
FaiT was always his busirst time of the year. and he the reques!. "Doesn't he know I've- got my hands more
could n("I'("( find {'nough s.1tlsfactory extra help. than full right now? He can see the crowd."
"Masl('T Ligrador!" The' VOICC of011(' of his regular The girl ran rhr rnd of her tongue across her lower
girls hailrd him from behind. She was onc of the lip. "He- seemed upset, and said I should (ell you it was
comprtrnt ones. so if sh(' reponed a problem it was a mgen!. Most urgent. I think... " She lost her nerve.
real one. Ligrador Sighed again. MorC' problems, hl' The proprietot of thr Inn thought a second. then
didn't need. Already today they'd had fiftefn more �
s mgged. '']'11 attt'nd him," he said on a long exhala­
people show lip than the}"d planned fOf: hiS wiff was lion.
in tlu' kitchen few"nshly throwmg together anothfr pot He found the baker's apprentice pacing the small
of stew: two temporary helpers wefe upstairs convert­ confines ofIhe family parlor. Faelinoth was young yet,
ing double rooms lnlO tTlples or more and squeezing as barely six(crn, and seemed even youngef with his found
man}' extra beds into thr larger chambfrs as the}' would childish face and slight build. HI' must have been
hold; they'd found that some of the extra b<odding had mnning his fingers through his light brown hair; tufts
bern drstrorrd by damp and he'd had to make a hasty of it swod out in various directions.
deal with the weaver. who'd charged hl111 an exorbitant "Master Ligrador. thank goodness," he said. "]
prier, knowmg the bind he was in; a keg of ale sprang wasn't sun: if... Weil l just didn't know whatto do. but
a Irak as thry wrrc bringing it up from Ihe cellars: I thought I'd bettef tell you quickly.. ] mean it's
.

s('\'eral boxes of candlrs had been misplaced: and his terrible. ] can hardly believe it, you\'e gOt to stOp it .
. .

youngest daughlfr was showing signs of COllllng down I gucss YOll'll have to tell thc others-"
with somrthing that nllght br a bad cold or flu.
"Hold a mlnurr," Ligrador ordcrcd, finally haltmg The Inn-keeper Slared aft('r hun for a momrnt,
the gush ofwords from the agitated youngman. "Calm wondering If Fadmoth's Imaginal Ion had been nm­
down and ldl me what has happened." ning away, or ifhl" d bl'en working too hard. He'd Ill'ver
"It hasn't happened yet," Fadinoth answered. "I heard that the bak('r had any complaints of that son
don't know when it's going to. " about the boy. There was no point in taking chances;
"Sit down. take a deep breath, then start at the the resl of the council should know of this.
beginning and tell me exactly what is going on." Thl' next thing hI.' did after leavmg the room was
Ligrador requested. and watch('d S1('mly while thc find two of his rl'gular hdpers, youngsters he knew he
bak('r's apprt'ntice mad(' an ('(fort to control his agita­ could £nIST, and send them to tht' othl'rs to [l'gUl'st a
.
tion. ml'l'tmg for later that night. Then hI.' plunged back inTO
"I camc in earlier thIS cv('ning to sit a bit and get a Ihe chaos and confusion of keeping the packl'd inn
drink of ak" Fadinoch said after a paus('. "Here and running smoothly.
we've been working without break for days now. to The firsl messenger returned some tIme later to say
prepar(' for the fair. This evening my masrrr wid mc to that the pt'ople he'd bel'n In contact WIth would auend.
take some time offand have a rest. So I came here." The second messenger was ddayed qUlle a bit longer,
� igrador nodded, silently urging him to get to the and when hI.' did return. she wore an odd look.
POint. combining sadness. shock. and I'xcilt'menL "There was
"I was sitting at a table by myself. I was hoping that a fight not too far off," she rl'poned. "I don't know
Mathila might be able to get offand come join me. but who he- was arguing with. Srrangers, I think. but
I guess she didn't finish her duties early enough. Fadinorh. rhe baker's apprentice is dead. Stabbed
Anyway, aftu a bit I was starting to get calmer when I through the heart."
reali7..ed 1 could hearthis conversation going on behind Ligrador felt the mug he hdd bcgin toslidl' from his
me, even though they were talking in kind oflow voices grasp but was unable ro Stop il. Fortunately thl' m{""tal
- nOi quile whispers. you know. btl! quiet-like." tankard was only slightly bl'nL Faelinoth in an argu­
"Who was talking?" Ligrador asked. ment? Perhaps, hI.' thought. BUI dead-In a guarrel, an
Faelinoth shrugged. "I've never seen them b{""for{"". so accident? No. He bl'llt down and picked up till' \'essd
I suppose rhey were in town for thc Fair. Ugly looking he'd dropped. "No," he repeared, aloud. but to himsl'lf
types. r know rhcy didn't inu'nd for me to hear what alone.
they were saying."
"Which was?" 16.2 THE NPCs
"They wcre talking about..." He swallowed hard. The townspeople in Buhr Thurasig arl' imponant In
"One was telling the other about how hI.' was going to this advl'nnlre. Refer to seclion 14.2 for a description
pay him to kill one of the p('ople on the Town of some of the more prominent citi7..cns.
Council."
"Kill?" Ligrador repeated, finally remembenng to 16.21 GORrON
dose his mouth. "Did rhey say who?" Gorion was t'molled in thl' aml}' of the Witch-king
Faelinoth nodded. "Daelglid. And they want to ofAngmar al the age offollrteen and began to train as
make it look like it was one of the other Council both warrior and mage. Early on he showl'd aptitude
members did it." for both pursuils but found the rrainmg in magic more
"You're sure about this?" thc Inn-kecpetdemanded. to his liking and so concentrated his efforts that way.
"They werl'n't just... SOrt of speculating?" Quick of imelleet and extremely cunning. he made
''I'm sure about what I heard," the boy answered. rapid progress In the arts of magic as well as thl' skills
"Onl' of them was teHing the other he'd pay him a of a warrior. He also possessed cutting wit and and a
hundred gold pil'ces when it was done." seductive tongue.
"Did they say when?" His superior officl'rs �oon discoverl'd the young
"Tomorrow or (hI.' next day. I think." man's talent and began ro assign him the trickier and
"Why?" Ligrador muttered. morc to himsl'if[han to difficult jobs, particularly ones requirmg skills not
rhe boy. "And who?" often found among the common soldiers: discr('tion.
"I think it's just to make trouble-," Fac1inOlh \'el1- persuasiveness. subtlety. taCt, and utter lack ofscruple.
tured. "And [hat probably means... " HI.' not only fulfl[[l'd all his missions. but sometimes
"Probably so." the Inn-kl'eper agreed. He straight­ achieved SUCCI'SS wdl beyond anyonl" s expectations.
ened his sagging shoulders. "I wlll send messengers to One job in particular finally brought Gorion to the
the rest of the Council tonight. after the crowd has attemion of one of the Witch-king's trusted aidl's.
dispersed. We'll discuss what to do. Tilank you, boy. Gorion was Sl'nl with a small troop to treat with rhe
It was well done to bring this to my attemion. And now peny king of an east('m province for pl'mlission to
I must get back t� myduties. We are busy this evening, 1ll0\'e troops across his country. The king knew a bad
,
as you hao;e seen. deal when hc hcard one and naturally prl'pared to
"Indl'ed I have." the baket's apprentice agreed. re-fuse. Gorion, sensing what was coming. arranged to
"Thank you, Master Ligrador.·· The boy rose and
bowed out of the room.
have the king assassinated before he could give a Torifal is a Dunlending, with grey eyes and dark
negative reply, then told the very young prince who hair, which he usually greases to a brilliant shine and
succeeded him that his father had agreed to the request, combs straight back from his forehead. He smiles
and so thoroughly terrified the new ruler that it made easily and heartily, but the good humor is deceptive; his
no difference whether he believed the emissary or not. fierce temper can explode quickly and with messy
Gorion returned with the young man's agreement. plus consequences.
a healthy contribution to the Witch-king's treasury.
Gorion is an Asdriag of medium height and build. 16.23 BARIC
He has light brown hair and darker brown eyes. His The master weapon-maker comes every other year
appearance is surprisingly bland - his features are to the fair at Buhr Thurasig from Dale. He brings with
even and unremarkable, so that he is neither particu­ him an assortment ofhis product -some ofthe finest
larly attractive nor ugly. His clothing tends 10 be knives, swords, daggers, stars, maces, and battle-axes to
equally bland - plain brown leggings and jerkin - be found anywhere in northern Rhovanion. He makes
save for the fastening buckle on his belt which is of the long trip in his wagon, biannually, not just for the
beaten silver in the shape ofan eight-pointed star with opportunity to sell his wares to a larger group of
a huge bloodstone at the center. This talisman has a people, but because he has a number of friends in the
60% chance of stopping all torso criticals. He also town or who come regularly to the fair.
wears a short sword at his belt and a dagger in [he top Baric is a tall thin man with blond hair fading into
ofllis boot. silver, light blue eyes, very pale skin, and sharp angular
features. He's voluble and good-humored, but moder­
16.22 TORIFAL ately adept at using the weapons he creates. His main
The assassm is such an incongruous figure that it's weakness is an inability to hold his liquor, which is why
easy to take him lightly. That's generally a fatal error. he rarely drinks, except on social occasions like getting
Torifal is much more efficient at his job than his together with old friends at a rrade fair.
ridiculous appear.ance and behavior might indICate.
Torifal is a large, heavily-built man with such mus­ 16.24 CAVlLTAR
cular arms and legs [hat people frequendy refer to him 11,e cooper comes from a town even further south
as a Troll. He isn't, of course, and he doesn't take than Baric's home, but he undertakes the trip every
kindly to the designation. The unwary who make year. He makes the best barrels and other wood
remarks ofrhat sort in his hearing tend to tum up later containers to be had east ofMirkwood, and he does a
in a ditch or a dark alley with a knife between their ribs. brisk business with several bands of Dwarves from
Someone once told the assassin that he had musical further north in the mountains, as well as many of the
talent, and Torifal took the words to heart. So much brewers and tavern-keepers in the area. Caviltar is a
to heart that he fancies himself something of a travel­ burly, handsome man with reddish brown hait and
ling performer. It requires little persuasion to induce green eyes. He's quiet and not terribly bright or
him to pull out his lute and entertain the company (be physically adept except with hammer or other wood­
it great or small) with a song. The man has a throbbing working tools. His amiability and kind heart make him
bass vOice that would add immeasurable depth and almost universally liked.
richness to a mixed chorus but si grating and tedious as
16.25 BORGENDA
a solo act. In addition he hasn't quite mastered the art
By her own desire, the glass-blower was apprenticed
ofgetting the lute properly tuned. Few have the nerve
in the cran at the age oftwelve. She is now approaching
to tell him that he is off-key, and those that do have a
seventy and has yet to lose her love of the medium or
short life-expectancy.
her fascination with its possibilities. The beauty ofher
In keeping with his peculiar self-conception, Torifal
creations reflect her care, concern, and continuing
dresses in what he imagines is an appropriate style for
search new forms, styles, methods, and uses for her
an itinerant musician: breeches in shades of orange,
wares. Despite her age Borgenda appears no more than
blue, or green, shirts ofrose or gold, with coordinating
fifty; although her long hait is silver, her grey eyes are
jerkin. His cloak is yellow-gold. The clothing does
sharp and her face shows few lines. Her frame is thin,
serve to distract one's anention from the fact that
Tori(al is also a walking arsenal ofconcealed weapons. wiry, and unbent.
Seven daggers ride under his costume, ranging from
16.26 ULRED
two small blades in his boots to a ten inch length of
The herbalist is a man of middle years and small
steel sruffed infO the back ofhis belt. He has blades up
stature. Although he has a home some ways to the
his left sleeve, in a leather harness under his right
southwest, Ulred spends much of his time travelling.
shouldet, under his feathered hat, and one sewn into
selling his herbs and CUrtS, and talking to folk of
the lining ofhis cloak.. He can reach and extract anyone
various areas, hoping to find new plants and new ways
of them in a mauer ofseconds. The buckle of his belt
to use known varieties. Although Ulred can neither
is also imbedded with a spell which allows him to cast
read nor write, he seems never to forget any bit of
a Sleep X spell once a day.
infonnation he learns and therefore has an encyclope-
dic knowledge of herbs and potions. He knows little 2. A phufonn ten feer by ten feet, raised a fOOf off the
�bout �nything dS(', howe..-er, �nd In convers�tlon, ground. 51): foot [all poles on each comer ha\'e hooks
other than On the subject ofpl�ntsofrhm Usts. ap�ars embedded III them for stringing cordons around the
simple and even ignorant. area. The enclosure may be used for displaYing :.1111-

mals, auctions, wrestling matches, etc.


16.27 GLYORIVIA. VANDORAG. AND 3. Scone M.arkt'rs. A senes ofsquare, flat-topped stone
ASGARIC blocks honor the founders and outstanding citi7.e1lS of
TheS(' three. like many others. arc Gramuz. nlrai the town.
famlers and sheep-herders, whost holds art tOO ISO­ 4. Public wrdt'ns. Planted among the low-growing
lated to be considered p�rt of �ny rown. They have evergreen shrubs are a tasteful assortment ofperennla!
come to Buhr Thurasig to the faIr, to acqulrt rnany of flowers. Late spring and early summer IS the heIght of
the things they ne-ed for their day-to-day o�ratlons: their stason, when denst masses of blooms form
animals, tools, cloths. household utensils, etc. They clusters and spikes ofbright color In the twO long rows.
have taken beds at The Wailing Wind for � few days 5. WeU. A shaded well provided with two buckets on
while they conduct their business at the fair. If they're
pulleys for [he pubhc use.
nOt asleep on their cots n
i one of the larger. common
6. Area set aside for vendors who wish to pay the
rooms. or On the Fair Fidd conducting bUSiness, they
minimum for displaYing their merchandise. Thrir fre
will most likely be found in the tavern, celebrating rhe
buys them only space; they provide stools. benches,
bargains found, or bemoaning the high cost of good
rents, or whatever is needed for shOWing their wares.
quality wares.
Most of [hest people are small-time traders or �d­

16.28 ALDARIC diers, or part-time hobbYist craftsmen. �uch as the


farmer who stlls the wooden flU[es he earvrs In hiS
An itinerant merchant. whose consider.llble appar­
sparr time.
em success is something ofa mystery only to thost who
don't know much about his mt'thods, A!d�ric is � large 7. The largest of three wood platfonn stages pro­
rnan with reddish brown h,;ur and green eyes. His
vided for [he ustofdancers, mimes, acrobats, and other
vicrims know th�t he has raised blackmaIl and extor­ entert<llners. Each group pays a fee of 1 copper pieces
tion to a high art; he has a network of agenl5 who per hour for usc of the st�ge, and mosl Pa5S the hat
provide him with infonnation he can use to threaten among the audience to finance theIr efforts.
those who have a position to prote'et. He travels a great 8. Two sm ller srages. Rent for these is I copp"r pIece
..
deal, coUecting informacion and money, and conduct­ per hour.
n
i g some sideline business deals. 9. Backless wooden trestle benches (orsome[ LnleS Just
AldarlC pr.llcticcs a dangerous profeSSion and he isn'r lined up bales of hay) provided for [he convemence of
as unanned as he ap�ars. An unusual si!v('r wnstband audiences watching the enterulnmenl. people WJllIlng
he wears is more deadJy than one would guess. A push [0sir whIle they tat, or both.
on a certain p�rt ofthe decot:ltion will cause a spring­ 10. Food and Drink Vendors. Ale, Beer, M..ad, Fnll(
loaded, collapsible knife to suddenly emerge from It. drinks, and flavored W2[ers 2re available to drink. while
The merchant also possesses a grttn ward-stone brooch a wide vanety of food, from meat pies and vegeuble
(+5 Essence Ruistance), and a + 10 dagger. rolls (0 honey pastries are available for purchase by
hungry f.1ir-gotrs.
16.3 THE LAYOUTS 1 I . Tables. Provided for the convemence of the
The layout for the town of Buhr Thurasig is in aforementIOned hungry falr-gocrs. Some arc plactd
stction 14.31. The Game Master should consult that under the shelter of long tents, othtrs SIt out In the
layout for the relationship between the FaIr Field and o�n.
the two Inns to the town as a whole. 12. Anim.a1 pt'ns. Holding arras for livestock, Includ­
ing horses, pigS, cows, goats, and chickens.
16.31 THE FAIR FIELD
MERCHANTS AND CRAFTSMEN
The Fair Field is a large, o�n, grassy art'a In the
13. Woodworker.
ceneer oftown, intended for use as a common area, for
games, and as a site for fairs and other rown activities. 14. Goldsmith.
The town provides several amenities for the comfort 15. Silversmith.
and convenience of merchants. emeruiners, and at­ 16. Cobbler.
It'ndees, n
i cluding tents, stages, benches. and tables. 17. u2therworker.
Muchants pay a fee of 1 silver piece for rtnt of space 18, Cooper.
on the field or 3 to 5 silver pieces for a tent display, 19. CandJemaker.
depending on its size. 20. Weaver.
1. The Cicy Gates and Guard Towers comrol access 2 I . Net'd1eworker (Sewing and Embroidery).
to the town. Consule section 14.31 for more detail on 22. Potter.
the laYOUL
23. Weapons Maker.
i
m

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Q
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• • • • • • •

• • • • • • •

�-
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- - """
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-
24. Annorer. 5. Doors to the ouuidt'. An 1I1l0btmsl\'e door allows
25. Pamter. 111\' barh'nder direci acc('ss 10 Ihe siables. garden.
26. MusicaJ ]nstrumeO( Maker. stor.1gl' hwldings. and most lI11portalllly. the cell;lTs
27. Spell casur. wher(' 11'111(' and kegs ofbe(,T and ale arcslOred. AnOlher
door. off dll.· t:1r end of the hall. IS �itllah'd dose to the
28. Astrologer.
office.
29. Bookseller.
6. Door. TIllS door allows acce:;.s 10 the ta,'em froll1 the
30. Glass Blower.
hack hall and IS pnmarily for the usc oflnll l·mplo),<'es.
3 I. Peddler.
7. Dining Room. ThiS IS the mall1 dlllmg room wheT<'
32. Herbs and Potion maker.
mos[ of [he patrons take their mcals. 1t too IS cmwd<'d
33. AnimaJ Trader. widl [abies and chalTS. but meal SCI"\'IC(' IS pml'ld,'<!
34. Ironsmith. heTe.
35. Baric's WeOlpons Display. S. Storage Pantry. Situated be!ll','cll 1111' dlllmg room
36. Caviltar's Barrels. and kjIChen. Ihi� small area is lllled wllh sheh'es and
37. 8orgenda's Glass Works. cupboards for storage ofdishes. glasses. cutkry. Illlrns.
38. Ulred's Herbs and Potions. and food suppht's.
39. AssortC'd Traders and Merchants. 9. Kitchen. All the cookmg IS donr here. ,\ hug(' SlOlle
40. The Wailing Wind Inn. The largest Inn In Buhr dlllnney consumes most of onr wall. and aalla!!)' has
Thuraslg: it is whl're mo�t of the reputable mrrchams two fireplaces. one large one for roastlllg ]Olllts ofnlt',lt.
will stay. and a second smaller Ollt' for cooking pOts of soup and
41. The Gryphon's Wing. The other Inn. It I� much hoiling vegetables. There Jre �C\"Cral tabks In dl(" room
smaller and holds fewer people. Thr ale IS reputed to to atd in food preparauon. ;md a large washtub .md
be watered down and th(' food bardr edible. hownw drpng rack III ,mother corner. Llgrador's wife. 5.1rgnd.
the rates arc cheaper and discretion mOTe wlddy I� [h(' �lIpreml' rukr of this domam.
practiced than at The Wailmg Wind. 10. Private dining rooms. These roolll� arc .1I'ailahk
for Ilire by parues \Ibhlllg to conduct buslIll'ss o,','r .1
16.32 THE WAILING WIND [}leal. or in need of pUI'acy for saine OIher reason.
Ligrador's Inn IS a spacIous buildillg. �howmg a I I . Family Parlor. At ka�t that was Ib onglnal
.
wid(' front facing the Fair Field. In f1et. It i� the largest pllrpo�.... Sincl:' Ligrador's family has a �eparat(' hOllw.
building in the town ofBuhr Thuraslg. with more than 1I11s room I'rmurily �cr\"('s .I� [he office ,llld h(',ldtjuar­
fifteen guest rooms. plus quarters forth(' hdp. Ligrador [er� of oprranons for the Inn.
and his family pride thelllseh'es on a reputation for 12. Back stairway to second and tim..! floon..
offering th('ir gu('sts clean beddll1g. un.,dulter:lIcd ale.
SECOND LEVEl.
heany and sometlmcs <.JUlte t'l�t�· food. rea�onabk
service. a dec('nt kvel of secumy. and a good mght's 13. Double Rooms. 1l1ese roollls aT(' Intended [()

rest. For each guest room the ()dd� that It will be .1CcoIllIllOda[e twO persons. nom13lly COnlallllng [11'0
occupied arc 10% dUring daylight hours. 40% from beds. [WO ches[s for storage of personal possessiom.
sunset until dcven o·c1ock. and 90% betwcen clcven and twO washs[a.nds. A [hird b('"d has b('en Illo\'ed Into
o'c1ock at night and sewn III the mommg. Each each and all are taken.
additional person m the room (be}'ond the fin.t) add� f 4. Linen Closet. Lined with shdws. bUi one pason
another 3% to th(' odds. might be ahle to squet'.l('" m for hidmg rurpo�('s.
15. CommOil Room. This room nonllally holds 4 or
FIRST LEVEL
5 b('d� with !ockabl('" cabinct� adjollllllg each and twO
I . Front (Main) Entrance to the Inn.
washstands. Currently six peopl... ar('" llsing the roolll.
2. Main HaJlway. A coat rack IS on the wall to your Idt
16. Broom closet. Storage for clcanmg tool� and
as you enter the building: a wide staircase goes up [0 [he
supplies.
second noor on the right. The hall continues ahead.
17. Normally a triple room (J b('d�). I[ now holds 4.
then turns right behind the s(J.lrs. le.1dmg to Ihe
18. The Royal Suile. This large. lanshly appOInted
kitchrn. privatt' dmmg rooms. and the family parlor.
roOIll IS generally reserwd for persons of w('alth or
which serves as an oHlcr for [he operation.
importanc('. It comallls an overSli:ed bed With �I!k
3. Tavern. This IS the largest room 111 the Inn. It b
hanglllgs. fin(' tapestfles. scver,,! pieces of excellenl
crowded with tablrs and chairs. A small. r,uscd daiS at
mahogany furniture mdudmg the bn"btead. a chest
the far rnd can accommodate musicians or ent<'Ttalll­
and a wardrobe. Sinct' no one resen'ed the room III
eTS. The Inn doesn't hire. encourage. or pay enterlaill­
ad\'ance or has since com(' along and been willmg to
ers. bUi does nOI discourage them either.
par for exciuslw usc of it. three morr bed� ha\"e been
4. Bar. A long bar crosst'S pan of thr room a[ th(' (ar
moved m. lnd tlW lucky people ar(' s[aYlIlg III [his
end of the tavern. There arc no servers here. so all
grand chamber.
drinks have to be ordered and paid for at the bar, then
carried back to the table.
THE WAILING WIND

THIRD LEVEL
"


2J 1' / 2 6 2 6
"
24
/ -

3.
-

24
"-
/1
27

25 2S 25
/
2S :> 27

'\. "

SECOND LEVEL
14
13 2. 1I

"V
13
,,� /
/
22 "
_

qI
-
/ "-
18
IS 17 19

"P

-';6 "-

II 10

2 7
"P

oJ' I S'
- - -
I 9. Servant's Quarters. Intended to be quarters (or the 16.33 THE GRYPHON'S WING
servant(s) o( the p('rson slaYing III [8. The duor Thl" sm;t[]er of thl" two Inns m Buhr Thuraslg has a
betwe('n 1 8 and 19 has h('('n locked .md two persons reputation a� ,1 roughe-r and kss comfortlble pLice:
are using the room. peop['" of gUJlity. wealth. or stJrti S don't stay herr
20 and 21. Originally intended as quaM('rs for inn unless there IS some presSlllg need. The Innkeeper.
servants, thes(' rooms hav(' space (or [i n[", more than a Gerdric, has no f.,mily and inhabits a rOOIll on the
bed, a small lockable chest und"'nleath. ,md a wa�h­ prrmlses. The chief cook has a home oflm own. bllt
stand; each IS occupied by only one person. rhe bartender has a room at the inn, as do two of the
22. Second floor hall Rum most o(rh", length of the servmg-hoys. Room rates are somewhat less rxpenSIVC
building. aJong the rear, and allows acc!."ss to all rooms than The Wlihng Wind, and the place IS Just as
on this floor. Three wmdows open Ou[ of the halt. crowdrd at fair lime. Likl" LlgradoT, Grrdric will put
looking down about ten fcct to rhe b,lCk of the mn. extra bl"ds mto rooms to accommodate as many people
as possible and h", hilTS eXIra. trmporary hdp for the
THIRD LEVEL
duration, The odds ofany room bei ng occuplrd arl" thr
23. Torifal's quarters. He expects to make enough
salTle as for Thl" Wailmg Wllld :se(' 16.32 above:.
profit (rom this assIgnment to allow h i m the luxury of
a private room. His quarters contain a smgle bed. FIRST LEVEL
washstand. chesr. and a wardrobe. Hangmg m the L Front porch, Two steps lead up the Wide. planked
wardrobe and scam'red on the floor(Tori(al is a slob) porch winch faces the Fatr Field. A few broken down
are several articles of brightly colored clothing, all of rocking chairs Imlllg the from of the Inn don'[ reaUr
which clash with each other. There IS a 50% chancr hiS Illvirr � person to sit III them.
lure will also be in the wardrobe (Out of runr. ,IS 2, Front door. The wldr l"ntrr way opros dlrl"ctiy mlo
always), Whether he is over-confidem or Just careless. the (avrm.
he has left the note from Gonon. d lscussmg the 3. Tavern. The largest room in (he inn. Thue .11"'"
assignment. m an unsealed. unlocked pouch hangmg tables and chaIrs packed into che room, ,li ! of them
on a corner of thr washstand. The chest howrvcr is occupied m thr e\'Cnmg of fair d�ys.
locked (Vcry Hard. -20. to pICk). and contams 80 4. Bar.
silver pieces, the amount rem.li ni ng from the 200 silver 5, Main Hall. Le'l<.h from [he dmlng room on one end
pIeces Gon on paid him as a retamer. TIlere is also a + 5 of thr buildmg to privatt' rooms at tht' othrT.
ckgger in tht' chest, and a +5 stiletto sitting under the 6. Dining Room.
bed, whert' it rolled when Torifal dropped it. 7, Kitchen. Egl1lpp!."d much like an�' other Inn kitchen.
24, Single rooms. The occupants of both of these A door between rhe fireplace and the wall leads out and
rooms have been willing to pay for thrir privacy. down. via a senes of six steps, to th(' yard .1t the back
25. Double rooms. An now have thr!."e occupams. of the building.
26. These two rooms were tntended for the use ofthe 8. Private Dining Room.
family of the Innkeeper, bur ,Ife now used by some of 9. Small, very private room. for very pnvate mnver­
thl" help. Two young ladies s[eep in onl" ofthem. twO satIons. deals. etc. It IS extre mely hard '-JO�. to srr from
young men in (he Olher. till'; Side that [here IS a door that connects to the closet
27, Servants' quaners orig lllally, l"Jch t� fined out l� m Gerdn c's office. The door is locked nrr hard. -20.
a single room, and belllg toO small to JccommodJu to pick.
additional beds, each has only one occupant. 10. Stairs gomg up.
28, Broom closet, Same as 16 on the sl"cond level. I I. Gerdric's office. AI! ofrhe Inn's buslnfss arfalfS arc
29. Linen closet. Same as 14 on thc Sl"cOnd [evel. conducted from tht� room. It contams ,\ large desk. a
30. Third floor corridor. Like the one on the second comtortable chair. 2 hard chai rs. a cabmet f�r stoTing
floor, this one runs most of the length of the buildlllg paprrs. fireplace. and a senes of shelvrs. A door m the
and has three wmdows overlooking the yard ;u the f.1r end leads to the back prd.
back. The drop from these IS ahoU! [ 8 fen 12, Closet. From tillS side It IS romine (+30�. to sec
that There IS a door m the back ofthe closet. lfadmg to
the small private room (#9). Combmed with rhr door
to the outs ide III th... offlct', rillS door makfs It easy for
someone to silp In from outside for a pnvat(' meetmg
m tht' small room. with none but Gerdric and the
others prrscnt at the meeting [0 witness the passagl".
THE GRYPHON'S WING

SECOND LEVEL

/"


24
10
25 26 27
' ''- 15
"\
23 "'- "'- 10
-
\. 19
/
, ,

22 21 20 18

FIRST LEVEL

Il 'J '/ "- J


,
,,

l/' : ,� 13
7 II
8
0
V'
..
,
10
) 14
"P
5

4 J

2
I

o 3' IS'
- - -
13. Gerdric's quarters. A nIcely appointed room. Inches long. A dragon. fomled of sner,ll shades of
neatly kept. The furnIture IS good qualHY bUl not mlaid wood, decorates till"" top of the chest. while rh("
os[(�nratious. and comfortabk rather than bramiful. sides an.' bandtd with several rows of flllgr("cd silver.
There is a large bed, chest, warJrob.:-. a small portable Solid, bealt'n silver stripS coat the comers ;md foml the
desk on a st;lnd. a washstand. and a hooked mg on rhe lock. The key that fits m the lock lungs on a cham
floor. attachl""d to Gonon·s belr. It IS absurd (-60) to pick and
14. Cook's quarters. This room IS :llso comfonablr sheer folly (-50) to sec that it IS trapp ",.d agamsl
plckmg. Should ;myth1llg but the key Itselfbe mSl'ned
appointed. bU[ very unTidy.
into the mechanIsm, a series of steel needll""s dIpped m
SECOND LEVEL pOlson will spnng out to pierce the hands ofth(' picker.
IS. From the stairs going up. this hal! a!lows access 10 (Sa\'(" versus 1",.\'("1 4 pOIson or fa!l 1llto cOllvuisiVl"" fits
all tht" rooms on rhe �econd level. for 1-IO dap.
16. Double rooms. Each is currently accommodating Once rile chest IS unlocked It IS �herr folly (-50)
3 pt'rsons. agam to ste that there IS.1 second trap. activated as one
17. Linen doset. Lin('d with shelves to hold brd begins to raise thl"" lid. Unless a tiny bunon on the bp
ofthe lid IS presstd as soon as the top IS moved an mch.
clothes and towels. It's crammed full.
a magICal charge wi!! be relca�cd from the rop of the
[8. Large room. The 'best' room 1Il th" home. The casket. to stun for four rounds anyone withm twenty
fumishmgs arc more luxuriom than In other room�. feet of the chest th;!t fails a 5th level RR vs Essence
Aldaric. a wealthy merchant widl a shady reputation magic.
has Trserved the chambrf (or hi� own cxclu�lve ust'. When these arc disarmed, the chest will be found to
Although he comes evt'ry year (0 buy and sell at the faIr, contam 100 gold pieces. the price agrced upon 10 be
some ofhis most lucrative deals are made in the small paid to Torifa!' once he has complered his job.
private room downstaIrs. The room contams a large 25-26. Single rooms. The occupants of both p.1id a
bed with a very soft mattress. and the usual washstand premium for sole use of the room.
and chest. There is also a soft mg on thc floor, and a 27. Single room converted to a double. It has IWO
large desk. Thc drawers are Jacked, sheer folly (-50) (0 occupants.
pick. Most ofthe drawers dre empty; thc top one holds
a bunch of papers relating to business dealmgs, but 1 6.4 THE TASK
careful examination will rn'eal that sOllie of them arc
1111S Job sound� �lmplCf than It actually IS: find the
being used to blackmail ;morher merchant present at
persons consplnng to assa.ssmate Dadglid and de­
the falf. The latter would be grateful and generously
nounce or dIspose ofthtm. The problem. of course, I�
rewdrd (up ro 5 gold pIeces) anyon(' who could return
that no one know� who actu.1l1y IS hehmd Ihe plot. II
thiS damaging material to hun.
will take considerable tact and ingenUity on the part of
It is extremely hard (-30> to sec that thl' sl'cond
drawer IS trapped. A mechanism Imide it wi ll sct of( a the playCfs to gather enough mfonnatlOn to get an idea
who is respoosible and whete to find them. By anend­
very loud alann ifa small butwn on rhl' bottom of the
from pand isn't rouchl'd before thl' drawer IS moved ing the (,lir. keeping their eyes and ears 0p",.n, and
more than a quarter ofan Inch. The drawer contaIns 4 carefully mteracting with the characters th("r(", thl""y
gold pieces, 80 silver pieces. and 22 copper pieces. should be able to get a lead on the likely culprit.�.
The merchant himself, should he return to thl' room But they wiU still have to find. confront. and defeat
or be encountered elsewhere. is carrying 2 gold pieces both a professional assassin and a trusted assistant to
and twenty silver. the Witch-king. Agam. careful ob�ervatlon and con­
19. Closet. The only private closet In thl"" Inn holds versation may yield useful information on when' to
sevl""ral articles of clothing. including a heavy-duty locate the villains.
cloak of fine wool.
16.41 STARTING THE PLAYERS
20-22. Single rooms converted to doubles. Each has
If [he Player Characters are known from haVing
two occupants.
completed one or more of the previous adventures. it
23. Double room. The couple occupymg thiS room
will be qUite natural for the council 10 seck thelf help
paid extra to keep it a doubl('.
whm the guestion of [he possible plot comes up. If
24. Double room. Gonon didn't WIsh to draw atTCfl­
ther arc not known to the town, then the Game Master
tion to himselfby reserving the best room in the Inn, IflIght arrange for them to be recomnwnded for this
but he did desire space dnd ptlvacy and so paid a hefty kmd of Job by a merchant or aHendee at the faIT who
premium for exclusi\:e usc of (his chamber. has witnessed one or more of the players' pre\·lou�
His room contams the standard bed. chest. and explOIts. In eIther case. Lcgrador will rdale hl� SlOfY,
washstand, plus a collapsible writmg stand with ac­ II'hlCh contalOs all that IS currently known about till""
companying stool. and, on another plam stand. ,1
plO!.
walnut chest, about a foOt high and wide and sixteen
AI Ihls pomt thrrr arr tWO possiblr ways thr story 16.44 REWARDS
can procerd. and thc Gamr Mastcr can take his choice. The town council will. ofcourse. pay the group well
Thr first, and marl' difficult way, would br for thr (10 gold plecrs rach) for successfully completing the
players (Q br left completely on rhClr own to find out mission. In additIon. any money or treasure Torifa! or
what they can about the spy and the hired assassin. The GorlOn had - mcluding rhE" 100 gold pieces Gorton
council Will suggrst that Ihry attend thr falrlOmorrow, was brtnglng to pa}' for thr assassinatIon - will brlong
mmglr with crowd. makr discreet mqUllles. srarchrs. (Q the playrrs.
Of rakE" whatever COUTSI' thry rhmk best. OthefwisE". thr PCs �hould refrain froOl looting
An altrmatr possibility would mvol\'e Ligrador rooms :lt the Inn. Most ofthem are occuplrd by drcenr.
lelllIlg them Ihal lu: has heard mmoTS Ihal one of the law-abiding CI!luns who :Ire just rrymg [Q feed thcir
morr f"lt""cuilar of Ills gursts IS possibly a profes�lOnal families, and any Srl.lUre of theIr property will be
a�)assm. HI' might nOI bE" surr of the identity. but hI' regarded as common theft. The one exception would
could tdllhem that thr pnme suspectsarr In rooms IS, occur should rhey mert and defe-at AidanI'. He's
18 ,md 2J (as numbe"red on tile" layouts). Thr pJayrrs generally considrred a low-life and no one IS likely to
could then gcr directly IOta searching the Inn. obJect to hiS ill-gorrrn gains bemg commandeered.
The othcr major reward from this adllrnntre would
16.42 AIDS
be rhe starus and increase in reputation thr playrrs
The tOWI1 council will offer what little" assisrancr would gain from breaking up the plot and defeating
Ihry arc able. Ligrador can provide a master kry that both a profrssional assassin and a represrnrative from
will open anr lock m thr Inn (excrpt the one (Q hiS Angmar.
�afe). That kry may or may not open the doors at thr
The Gryphon's Wing (50% chancr). If it dorsn't
16.5 ENCOUNTERS
work. the locks there arc ani}' hard (-IO)lOpiek. ln any
casr. gettlllg IntO thr roonts is the Icast of the problems 16.S1 MERCHANTS, CRAFTSMEN, AND
the PCs face.
FAIR-GOERS
Any odlt'r asslst,lnce thr players rrCel\'r IS likrly to
At samr point. the PCS will halle to attend the fair.
COlllr from rlthe"r BanI' or Borgrnda. Both see and hrar
Therr are a lot ofopponunities here for Ihem to renew
a great deal - thry arc m lOuch with many other
supplies, and purch:lSe goud gualiry wrapons and
merchant.� and browsers. listen dosrly and carrfully.
rguipment. But they should also keep thrir eyes and
and arr adrpt at drawmg conclusions. Either one could
rars opm. It's almost crnain that they will at some
providr crucial infonllallon concerning the idrnriry of
POlllt sec and notIce Torif.ll. Whether or notrhc name
the plonrrs and where thr}' mlgln be found. Thrr hear
mrans anyrhmg to thrm at thE" nme. he- is nor a figure
many nnTlor�. and srI.' and recoglll?r man}' different
rasily overiookrd or Ignorrd. Thry arc vrry likely to
characters on Ihelr tra\'els.
misjudge hIm. however. smce at first viewing thcre
In addlfion. carcfully managed conllcr:;ations or
appears to more about him of thr buffoon than deadly
creatllT ravesdroppmg m thr t:tverns at both Inm
menacr.
should aho be a source- of guidancc.
In looking around at thr booths. they are sure at
16.43 OBSTACLES some point TO come across Baric's weapon-making
opcration. Baric will have heard rumors (he is a very old
The major obstadrs are lack of infurmallon about
friend ofWuthgild) of what is happening in the town
the Identity and whe-reahoms of Ihr plotters. and -
and hI' has kept hi� ear to rhe ground. HI' should
once they havr brrn idrntifird and locatrd - Torifal
recognizr the PCs as the group who are searching out
and GOTlon themselvr�. Both arc fOOllidably anm·d
the plottrrs :md ifhe is Imprrssrd with them will sell
and trained In the usc of thrlr ....rapom.
. Ne-lther should
them some finr quality weapons at a decrnt price. He
br e.l�}'to defeat. ThiS would brcvrn morr tnlr if word
will also suggest that they consult with Caviltar the
h�s gOllrn back to Ihe"tn lhal someone has been making
Cooprr. who has sren something that Imght be helpful
mquincs ahout them.
to them. and Ulred the Herbalist.
Should Ihe mrrchanl. Ald.me. find thr pes 10 his
On Irammg that Baric has sent rhegroup to him, and
rooms. hI' Will be a dangerous opponent (and not just
bClng pur �omrwhat aI case. Cavlltarcan rdl the players
be(;"lUse he will raisr a mckus thai will put cvcryOlle rise
that a fflend he will refusc to name has seen an odd
m the Inn on guard). The Players should be aware that
character amve in Ihr town, braring a peculiarlyworkrd
any g:lthrnng of stich numbers provides opportunity
rasket among hiS luggagr. The thing [hat really worries
for less honrst and legitimatr businesses to thn\'(':
Cavi!tar's namrless friend is that he is sure he rrcog­
pickpockct� and purse snatchrrs will br workmg the
nized thc srrangrr from a previolls encounter some
crowd.
\'rars before III a rown well 10 thr west. The friend is
�ure that the stranger is m rhe employ of Angmar. He
also believrs rhesp}' is staying at The Gryphon's Wing.
Alt�rn;l(Ivtly, if th� pl:ayers do not ViSII &ri('s 16.52 GUESTS AT THE INNS
booth, or don't Impr�ss him �nough to make him Once Ihe)'\'t g.uhered all the mfonnallon thl")' can
wIlling to (nat them With Caviitu's possibly dang�r­ on the f:ur grounds, tht pl;l.ytrs wrll h,l\'e 10 IJckle rhl"
ow U:crtt, th�y may at some pOint, if thty can Ix Inns. No one the}' mel"t or l,llk wHh 111 ellhcr IJvem or
cautious and discreet for a while, overh�;ar some oth�r dinmg room is likcly to know enough to Ix hdpfui. or
Visitors 10 th� fair diSCUSSing the amval of the odd­ be willing to share whal they do know with a perfeci
looking stranger with the noticeable caskel at Ihe Inn. stranger. Funhtr. Ih('l·t is a possibilIty Ihat an infor­
While at the fair rh('y might well sec :m elderly manr will rday word of their inte(('si 10 GOfron or
wom:m being accosted by a young hoodlum, who is Torifa!' However. if the players Iistell carefully. Iht)'
att('mptmg to steal a small purse, The woman Will mIght overht,lr a cOI1\'�rsalion such as Ihe followll1g:
struggle and put upa good fight. but I' should Ix clear "II')', I"allf'/Iml, J"U btUrr sUp (Ilrifully dew'I .v0ll' md
toth� group that she IS getting the WOrsl ofth� struggle. if Ibt &/1'"
Ifthe pl;ay�rs i1ltUmpc to intervene. the man Will to» the Ii'NI' H"NI aft )'()U $QJ'rW }'''II'rt lbi ent "� /"'s Ibt
elderly woman roughJy aside and n('(' - without the

room "gblolmmjf"m lIN11.fJn;, I bcJKYcu J",,', w.llk "'JOU'


purse, which she has m:maged to hang onto throughout 1/(rp "
the fray. Onc� sh� has rt'&ained hcr breath. the woman (In a lower \·o;Ct. with a f" m\'e glance around)
will thank the players. reassure them that she IS un­
"Ytah, bill I hlaryou'w gel a rrally daulf,olls Ollt III thl
hanntd. and mrroduce herself as Borgcnda. master
'OI)lIJ righl " txt 10JOliN. Dark, shllJ
y sorl -always krtpS hIS
glass-blow�r.
booJ plil/(d d()W1l 011(' hiS ryn"
Sh� will offer them a small cash reward uf 10 copper
pieces each. which they mayor may not acc�p[ as they The playef) will cl"rtallll), h,lvC to do �oll1e roolll
chooS(:. It will make no difference whethtr they kup searchmg. Th�y odds on an)' gIVen room bl:"ing occu­
th� mon�y or not. Borgenda knows a grtat deal mort p,td are given abo\'e m the Inn descrrpllons. but It
than sh� generally acknowledges. although she dO('sn'1 should bI:" noted that if the pla)'ers knock on Iht' door
appear (0 be a gossipy old woman. She ....ill . question and walt .a ftw seconds with no anSWl"r. thcrl" IS onl>' a
the players about the reasons forthe prcstnct at tht faIr 10% chanct Ihal Ihe room IS currently occupied. and
and in the town. If they don'l lell her outfight what ellen If It IS. an 80% chance the occupant IS tn)opng a
their mission is, she will ask if they\'(' bc�n ro Ihe lent
sound sleep. They mighl also gel �oml" hmts on the
of Baric. If they hav� not she will strongly suggest a localion of cerr:l1n chal':lctl"rs from occupants ofOlher
YISIt. rooms. if thry af(' properly approached. Should SOll1l'­
If th� pla}'ers halle already consulttd th(' master one find a player )earching IllS room. or l}(' present
weapons-maktr. she will ask if ther gOI what the)' whl"n hIS lock is pICked. he will cl"nalnly r,lrSl" a nOISY
need�d from him. Borgenda will usc their answer 10 and embarrassing,ll:aml. bU[ Ihere Isonly a 20%chanct
that question to hdp her decide wheth('r to tell them he or she will l�' to fight.
anything funhtf. Through her aqualllunce With Bane. 16.53 ALDARIC
Borgenda has heard rumors of the plO! l,lkmg sh,lpmg
The r1lerchanl Aldaric I) a dl((l"rl"nt caS(. Should he
In the tOwn. and It happens that she has recogmzed the
find SOr1ll"ont III hiS room. or attempting to entl"r II. he
wand�rmg mUSICian who calls 111l11stlf Torif,ll and will not r;115e an alanll nght at first. but he Will assumr
knows he is actually a very deadly and efficitnt profes­ thi" worst :and prepare 10 rttaliate. In addlllOn to his
sional assasSin. dangerous wristband. h(' carries a + I0 long daggl"rand
Ulred rht Hubaitsf IS a poS5ible alternate source of IS \'1'1)' good at uSlllg II.
th� mfonnation about Torif",1 should the players not
me�t Borgenda or return to h('r afur theY\'e seen limc. 16.54 TORIFAL AND GORION
Ifhe knows [hat Baric has stnl them, he will abo offer The assasslIl IS a dangerous foe. panICularly Ifht has
the party 2 doses ofD",rsunon ",nd 2 ofArkasu toasSl$[ bl:"en forewarned of the starch. HIS large SIZ�. III
m the compl�uon of therr miSSion.
addition 10 hiS �k"l with the manr weapon� hr caml"S
Oth�r jXople �ncountered at the f.1rr arc unlikely to and hi) bdt spell. gJ\'es him an edge agalmt all bUI the
bI:" able 10 proyjd� Informatton useful to,) the playas, most powerful ofadversari('s. He will fight 10 Ihe dealh
although th�y nuy halle Intereslmg goods for salc, if com�red. and Will chase any who comc againSt hIm
Th('re is also th(' possibility, If the pl..ayrrs are not if they flee.
c",reful and dis('r�t�. that word may get b,lck 10 either Gorion is a dl((('Tent enelll)': 0111' who will rd),
Torifal or Gorion that people ha\'e bl:"C'1l askmg about pnmanly on his abililles ,lS a Mage ratlil"r than on Ius
th�m. Though th('y both genel':llly work alone, rhose weapons. Hl" does carry som... as noted abo\·t. and
twO h",ve a network of IIlfonnants who WIll P,lSS on won't hesitatt to use anything COn\'('nient to hand
rumors. gossip. and wamlllgs III cxpcct;l.rion ofsUlt;l.ble should ,here bI:" SOIll� ad\·anragl" 10 be- gallled by it.
compenuuon. Gorion h.as a stnse of hIS own Imponance and Will
attempt to flee and get awa)' ifhl" :;('($ tht bJ.ttle going
against hun.
11. Thr Mage IS carrflll to send thl' h(,,1S1 flymg owr the
1 7.0 BEAST'S BLACKMAIL
lown peTlodlcally as a remlnd,'r ofwhat might h;lppen
This IS hv far the hardest miSSion the pes have been
should thl'\' decide to rrbd or feslst.
a�k('d \0 t:ndrnake 111 tht .1rea of BuhT Thura�lg.
5£-vera[ 'years ago a small company of the City
i\ccornp!l�hlllg tillS ta�k rcql1lr('� a group ofh,gh-lcwJ.
Guards Sl'[ out to take on thl' mISSIOn of conv1l1cmg the
\\'('II-�l'asoncd. <'xpcncllced J..{\,elllu Tefs; rxplon'r� I,rlJ
Mage [0 dIscontinue the blackmail or. fai lmg m that.
warnors with rhe COllT.1ge. .,bil iry. 3nd confidence to
to defe;lt and destroy him. None of the group, which
fac(' �O!ll(, of till' wor�t dangers the Grey Mountalm
mciuded three men and two women, rettlrned or has
hol d: Trolls. Or,s. a powerful Mage, and an I ITllall'J
been heard from slllce.
Fell Hca�l. To(ulfill rhc,rgoai on (hi� Job therwill nerd
Although Ihe amOunt demanded by the M age wasn't
<'I'cry h1l of r('sourcdulnc�� they'V(" l:il-vclopl'd and
l.uge or burdensome at thl' beginning, he has bel'n
ic<lrnrd III their prcvlOus rncount,'I":;.
steadily 1Ilcreasmg the requests ,wer the year.>. At this
pomt. the IeI'd of extortion has grown to wherl' it
17. I MAGE'S TRIBUTE Imposes <1 seriOUS hardshIp on the town. With no end
Th,' citll:\'n' of Buhr TI11Ira51g paid little attention in sight, and a nearly nlll10US blackmaIl hanging over
whrn nllnor5 flr!>( TC.lc!H"d Ihrl11 that the anw:nt Town thl'm, the residents of I�uhf Tlmraslg are I'xcremcly
of Ill(' Wolf-fnrnd ,.aboU( twrnry-five' miles north­ warned and approach ing desperation, They feel thaf
ea,1 ofthl' town \\'a_� .1gam occupird. For long ) ear... it somethmg needs to be done about thiS threat, and
had [wen �[Jndlng elllpty, save for the wolvcs Ihn Wt'fe soon.
s;lld 10 rO,lm Ib h;llls,
The M�ge who took up [('sldencr [Iwr\' W;lS penodi­
[ 7.2 THE NPCs
(;Illy �een In the town, purch;ls lngsuppl i('s or arranging
In thiS adventure, as III several prevIous ones, the
{or dcl lVCl'1eS, hut he ffi;lde no nltem!'t to establish
!Own�people ofBuhr Thurasig Illa), be of some help or
fl'lend h' r,'btJons with the local residents, It was ol'('r
,uSlStance, plrlicularly in the matter of a guide. It
a }','.lr ' Jft"r he firsl appeal'rd b"fore Ihe town folk
would help to review the rl'levant character.>. d..-scribed
finall\' learned IllS na111e; llaeldwm,
III sl'ctlOn 14.2.
f-I.�cldw\'n made it clear that he had no deSIre [0
;
sOCIalize ''ith 1m neighbor!>, and the towns' pl'o)'le r 7.2 r ADUNAVAR
conse'luently Ignored hUll ,md left hlill alon(', excq't rim H.llf-ElfBard has bl't'Il residmg in thl' town for
when he 1\'lslll'd to arrange a bU!>llIess deal. Withm a some �'ears, though no one i� qUltl' sure why he chooses
shon tinl\' after Ihey leafned the Mage's IdentllY a nl'W to srnv, smc(' hI' h,1S no relatives or other obVIOUS tics
'
problelll surfaced, a dIstraction of suffiCIent Illagm­ with the a1'e,1, It appe<1fS that he sunpl}' likes the place
tude to chase all thou ghts ofthelf unsoeiable neighbor and appreciates th(' locah as a receptive audience for his
frOIll tll('lf tlIln<.h, bawdy songs and endless, undIstinguished poems. He
TIl(' Fdl Bea�t that began to ol'erfly the town was has been III the region long enough to hal'(' won thl'
hugl" at least fony feet long and with a w1l1gspan of b;lsic rnlSl of mOSt of the people; therefore. he knows
nC'lrly sixty (n'l. The first Iwo times he W,IS seen he only about thl' Fell Bea�t and the M age's extortion.
clfckd o\'('r th(' tOWIl once or I WIC(, before disappeanng Wh;lt mOSt of the populace doesn't know is that It
Into the norrhe,lst aga1l1. Th<.' rhlrd IlIlll.· hI' landed ncar was the bcaq. and rumors of the storr surrounding it,
,In outl�'lI1g hold and lel'dled a languz with Ih(' beat1llg that brought hUll to the area. HIS r..1mily has a long
of its wings (or so it was s,lid). hlsto]'y of fascination with Fell Beasts and has studied
Following th,1t 1I1cident. Ilacldwyn sent n llleSslge
rllem ('xcens!l'('ly. Adunal'ar �llspeCtS that the Mage is
to thl' town, warnlllg that he was 111 control of thl' foell usmg an obj('ct rllal was cre;lred by onl' of hiS own
Beast. and thaI he exp"((ed regular offerings ofcenam forbear.> to exert control ol'{'r the beast. Adllna\'ar has
food�tuffs, money. �nJmals. and other su pplies 111
come. hoping that some day he might have the chance
relllm for keepmg the be.1�t from 1I1fl1C[Ulg furrher to mv('sligate th;l[ possibil ity funher. He missed the
,hm'lge 01' cas\l,lltie� on thr town, earllef part}', or he would pfob;lbly havl' accompanied
Natur;lll� th(' people ofBuhr Thu raslg brlleved thlt them :,111110St certainly to his own doom)' Ifhe believl'S
the surly M'lge was Ju�t tfying to take adl',lllragl' of the thiS group has a reasonably good chance of accom­
('[rCUIll�llnccs for hiS own ben('fi[ and refused to 1ll('et plishing the mIssion Adunal'ar will sign on to accom­
hl� demands. He followed up WJ1h ,1 second w<1rmng Fan}' thelTl. He Isn't gomg to be m uch help as a guide,
and l st:lt(,lIl('nt of when and wheT!' lh(' be,lst would since he Isn't p;lrr icuiarly familiar with the rl'glOn, but
!ll'xt ,lpp,"lr should till' town peJ1.1Sr 1Il their rqcC[lOn, he c;m Wield a bow with some skill and IS a fair fighter.
Th,' town dId, and th,' Fell lka�t aTTlwd as Hleldw\'I1 Adllnal'ar IS tall (6'3") with blond hair, blue-green
pn·!Kt'·J.
..· TIl<.' creature had only to kill a few fright­ eyes, and pale skI n. H(' aPPl'ar.> somewhat less resefl't"d
,'ned h"rd annll;ll� before Ih(' folk of Buhr ThuraMg and conscious of hiS dignity than most Elves. Brown
wrf\' Conl'mce,l. ,1Ild produced the fe'lllired parment�, legglllgs and a brown tunic form the baSIS of hIS
In the \'C;lfS sincC', lh,· niblll<' has continued on a wardrobe; the tunIC 11M}' be wom O\'er a white or green
regular h';�IS. I'he n'�ldcnts fl.-rce[y fesent thl' bl.1Ck� shirt, dep"nding on his mood. A knife occupies a
lll,lil, blll /(.<,1 the1l1s,·IITs help!es� to do anythIng about
sheath alfached 10 his lx-ll ;md whrn Ir.wdlmg hc 17.24 SHARZIG
carnl'S a long bow. Adunavar IS basically an agrc('able TIllS huge (5'6", 240 Ibs,) Orc omclally functlom
and friendly companion. (,XC('PI lor his mSI�telle(' on as Gn:lbal',) bodrgu.lrd. and unom..-i.llly as hiS "l'l\­
spouting (or ev('n ad+libblng; long �nalche� of bad forcer", Sh:lr£lg i�Il'1 wry bright and knows it. bUI he
poerry. enjors the power and authority Ilr II'ldds III the
company by \'Irtue ofGrizbat's felianc\' 011 hml. He IS
1 7.22 R1LGE-CAL. ELGERT. AND rMlaticallr loyal to Gnzbat, recognwng dial II IS dllt"
BELDOR 10 the capuill's inOurnce that he holds 1m 1'n.·sllgIOU�
The three Hill-Trolls - Rilge-CaL an adult mak, position. and he 1I'0uid do anything, Including fighting
Elgert. an ad\11I femall', and Ikldor, an adolescent male 10 tht" death, for hUll. Although nOt \'el)' agill' or adept,
-havethclrhoml' Ina small cavrnot farfrom lhl' p:uh hIS SI:le and srrl'ngl h more than compensate. and hiS
that Irads 10 rhe Towrr of Ihe Wolf-friend, Thl')' hal'e + 10 scimi(:lr can do a 101 of dalll;tge II'hen swung f>r
been there since long before the Mage sholl'l'd up, and hiS maSSI\'e anllS,
at first they were annoyed by hiS arrival. nUl whl'n he
began to draw groups of Orcs to the arra 10 s('rve hnn, 1 7.25 ULGIN
and then arTanged for f(,gular dd1\'cfles of �uppJies Ulgin is Gn:lbat's lieutenant and sccond III com­
from the town. they were dehghtrd. The hunting mand, Though he Isn't as big as the arc Captam, he's
became much eaSier, and they quickly d,scol'('frd rhat nearly hiS equal III cun1l1ng and ruthlessness: Ulglll
the Mage didn't seem to mllld thl' loss of an occasIOnal be!Leves he would make JUSt ,IS good a captam for tilt"
Orc, pack animal, orevrn a hog or cow from Ihe rown, band, and pcrh:lps bettl'r, but hr's do'CT ,'nough to
so long as hI' wasn't Inconl'cnienced by til(' T;mk kcq' rhns(' sentimcnts 10 hUllSclf: Nn'erth�lel>!;, h l" s
In fact the lIVIng has lx-come so cas}' Ihat thl' Trolls kecpl1lg IllS eyes open and prel':lnng for Ihl' right
are growmg fat and lazy, Ther W\'fcn'l \'Cry hnghl ro opportunuy, IfGrizbat were to l1\:lkr a s('rious mi�t.lkr
lx-gin wnh and what brains they have arc beginning 10 :md rail Hacldwyn. it wouldn't br('ak Ulgm's hearr; h(,
atrophy through lack of u�e. Elgert rrtam� I'nough will be rc,ldy [0 step I1lto the breech and [:lkc chargr of
sense to ger in out of (he sunshine. but the others ar.,' thin�s,
Inellnrd to push rhrir luck, Th('lr huge size. power, and G�'lzba( suspects Ulgin's IIl1enrion� and doesn't
sheer all1mal f('rocity still make them dangerous. how­ t!lISt hUll, but hc also recogmzes the l,e\ll('I\:lI1l', ability
ever. espeCIally if it's lx-en a while since the l:lst food [0 get things done In an effICient and ordt"rly way, 50 h(·
delll'rI)' and the Orcs hal'e bern p;mleularl� C,lrrful of tolerates and contlmle� to use hllll, rhe arc Cl!'I.lIn
late. wouldn'T he�ILUl' to kill or throw rc�polPilhihtr fm
�onl<' nll�sICJ' upon Uigm $hould he e\'rr make an opell
1 7.23 GRIZBAT 11\0\'(' ag;\lIIst hllll,
The Captain of the Mage's Or,,-'sh gu,lI\1> IS ,\ I.lr�<', VIgin C:lrne� a +5 broad sword and is l
, lso a I'ery
ugly fellow who achlrved IllS po,lllon bl \"Inu,' of1m adept bowman: h,� qUiver cont:lllb founren :lrrows,
size, strength, ruthll'ssnl'S�, and ,I ,II,o:hl " ,kllliage In whose lipS have bcen dipped 111 a leITI 2 pOIson wluch
br:lins ol'er most o(Jm (dlo\\, Orn, He':. a )lll'k1cr for calbe� death 11\ 6 rounds,
discipline and olxdlcncl': e\Tn ,I hl111 o( IIlsuhordlll:l­
tion or questIOning will n'sult 11\ �ummar)' executIOn or 1 7.26 HAELDWYN
the guil£}' parry, A + I 0 battk-aXl' and +5 dagger assist Hacldwrn's 1lI0tht"1' W.l) of the Eothrallll, till'
him in keeplllg ordcr III th� ranks, Nonhman hurst-lords, but hiS fntlwr waS a slr.lngrr w
Aside from the usu;l.l Omsh pTlcklr disposition, the aren, :l Dunlt"ndlllg. Haeldwyn 's (.lther nnw lit III
Gri:lbat ha� anmhrr reason for hiS ruthless insIstence partlcularly w.-ll III rhe :lTCa where h•.'d LIken up
on attentIon to dll£}' and order, The one person fesldcn..-e, and nuny ofthe local fesidcnts suspe<.:tl'd he
Gri:lbat truly fears IS the Mage. H,\ddw}'ll: the Orc wa� �p)' or an ag<'nt of thr Necromancer, Arll'r a few
Captain undcrstands I'ery well that he holds hiS posi­ Yl',lTS hi� f.\ther finally decided hl' could no longn
tion by the Mage's grace and that (:lilure will "';lf1l hUll IOlefate bemg an oU[ca�( ,Imong IllS lI'if('\ pcoplc ;lIld
the SdlJle fate that befell IllS predt'c���or - hc'll packed up to kwc.
become Fell Reast food. 'n's mother had bl' Ihen d'�co\'('rcd Ih,lT
HacldwI
To gl\'e him IllS due, GTlzb'lt IS an ,1ble, if harsh, � ;
m:lrrrmg \ ith hml had bt:-�n .] llI�takl', and shr refused
capr,1I1l, Hc's held the posmon for many ye.us now, to accomp'lll}' hun whell hI' Icft. keepmg their )11\,,][ son
staved 0(( a couplr of challenges from othen III the with hl'r as welL The hoy w:lsdO-asl,lll'd hy hiS f.1ther'�
band who considered thl'lmeh'es lx-ner qualified for dep:lrtllrc and nel'er forgavc hiS mother ror what he
the job. and most ofall, he engmeered Ih". ddeal ofIhe considere,j her rule III sel'ar:l[lng t!WIlI, He also har­
party of Guards the town had St.'llt agamst them, bored a decp rt"sentnll'nt agamst Ihe EOIhraml for
Hatldwrn has a great deal of t!ll�t III Gn:lhal's cffl­ dnl'lIlg h,� f.lther away.
c\t'ncy.
Mage could leach him. and learned a few
things that wert not considered pan of the
nonnal tr;!'lnlng. Haeldwyn began (0 find
dIal there were inherent limits to what he
could rxprct to achtrvr. and characreristi­
cally. he resented it and blamrd everyonr
else, panicularly his master, for that irri­
tatmg realit)'_ The young man left. the old
Mage anrr stealing a couple or books he
thought might be useful and embarked on
a life-long search for ways, both legitimate
and otherwise. to txtend hiS knowledge
and ability.
HIS srarch rook him to stveral odd
comers orMlddle-tarth. He kepiapart, as
much as possible, from the company of
othcr people, preferring rospend his time
with his books and uperiments. Though
he wasn't physically adept at much else, he
did manage (0 become an effective thief.
skills he improved and enhancrd through
his ncr-increasing knowledge of spells
and the use ofmagic. That ability ;!.Uowed
him to stra! not just the books, scrolls.
'
:tnd other arcane objects he desltl�d. but
enough money to support iumsdf in a
pleasant and comfortablt style.
Evemually he drifted nonh and heard
about the drscned Tower of the Wolf­
trlend. The tower's ongin was shrouded
Until hl.' was Slxtl.'l.'ll hI.' contmurd to llvr among the 111 mystery. but its most rt'ct'nt mhabitant, who'd dird

Eothrallll. nurslllg his smoldenng resentml.'nl. and some fif£). yeaN before. had been a Mage with a
making littlr arumpt to lrarn thl.' skills they considered particular affinity for the wolves that roamed in packs
IIllponant, panlCu!arly the warrior'� ans. Worse yet. throughout the southern mountain area. Tilt· location
hI.' wasn't good :tl riding and possessed nonr of dIe soundrd likl, a I)("rfeci p!.:ace for a Mage to settle. and
II1sunC!l\'e rmpalhy with horses characteristic of his so he made his way into the mountains and took
modlrr's p('opic. possession of thr fortrrss.
l laeldwyn 1l1.1llaged to find :tllOlh('r outlet (or IllS From rhls headquaners he madl.' occasional forays.
:tnger and r('srmmrnt. Hr was a bright, clrver boy who to t hr town ofBuhr Thurasig for supplies. and furrher
Iraml.'d to rrad al an rarly age. Somewhat to hiS afield 10 calltcr morc books and magical Items. In tht'
morhrr's dism:ty, H:teldwyn began (0 thirsr for books course ofone ofIhrse joumeys he found an object mat
,lnd learnmg. particularly ltl1}'thlllg and rvrrythmg hr proved invaluabk in rurtht'ring hiS desirt (or both
could dlscol'rr about the :trcane ans. He eollt'cted privacy and comfort.
rvery scrap o( knowledgr availablr m the arl.'a and. The thing he found allowrd him to eapnlrt and
lxoforr he was really ready and without much (omlal connol one o( the many Fell Beasts that inhabit the
guidancr. Ix-gan to r.�periml'nl With magie and sprll­ Grey Mounra1ll arc;!.. Through h,s mfluence over rhe
c:tstmg. beast hr uses II to lerronLe and blackmail his neighbors
At thl' :tgr of "IXlrrn Ilr fin:tlly left his mOlher to scrk Imo providing for his needs and desires. while insuring
OUI thr guid:mcr o( :t MagI.' whose reputallon h:td IllS person:tl security.
sprrad th:tt far. II took some tlmr for Ihe boy to locate Hacldwyn IS a man o( middle-age. blond like his
,he person hr sought and In thr procrss he learned a Eothralm mother. but with his fMher's dark eyes. He's
good bit :thout surviving III a hostile and dimwit f.1irly l:tll. but wry thin, with sharp :tngular honts and
world. bUI I beldw)"n did get to his deS!lnallon and ,I widr mouth th:tt can frown with imprt'ssive scverity.

placed Ilimself under the tutelage ofthr old man. Two Hr carries a sword which can ddiver up to 10 Cold
rr:trs bt('f. hr had absorbed evrrythlng dIe rlderly criticals/day ofa st\'erity rqual to any other delivered
III melee.
17.3 THE LAYOUTS around the :lr(,:l should s('r':e warnmg W anyone ap­
proaching the [a\,(" s ('ntranc(' that they might find
17.3 I THE ROAD TO HAELDWYN'S rl1ems('lves m the soup (literally rather than figur,l­
TOWER t1\'d}") if the}" ar,'n't [.u('(ul. During the daylIght hours
the odds are 90% IhM each of the Trolls is home (roll
1. The Road. "Road" I� somcthmg of a rmsnomcr; th('
separ:ltdy for ('ach Individual): al mght the odds arc
track is mon: of a wld.:- (omp,nh which (ollow) duo'
50% for 00<' and 20% for ('ach of the oth('r two.
course of the' Gildrm Stream nOrfh(';lst (rom Buhr
Thurasig and contI nu('s 10 meander along thl' "alit}' lur A crtlde trap guards Ihe door. Entering the caw frOIll
broad daylight, It IS extf('!llely hard (-30) 10 sc(' thaI a
the first rwcnry milrs or so o(lhe trip. Thr p:lIh is wide
larg(' rock stretclles for J feet across th(' floor (wenty
enough III most places to allow 2 and SOInrtHlU:S 3
mch('s msidt' th(' entrance. No one IS 11kelv 10 he hun
pt'rsons to go abreast. but occasionally bc('olllcs so
rn ppmg O\'('r Ihe rock lIselt: bill the nOls� should be
narrow that passers arc forced to ('On!11111(' 1 11 smgle file.
sufficlem to :llert any sleeping Trolls wlthm.
Fortunately. the road IS sligh!!y higher than the strcam
To rhe lefl beyood Ih<' rock a cooklllg fire sll10lders
bed iuclf. and the surf.1CC I) mostly cn'll ,lnd /Inll. Only low most of the tIme. A scm's of pots and other rough
after a hrav}' min or .suddrn thaw docs th.' W:lIcr nsc lDlpl<'lI1<'nts Illle till' /loor l1('ar the fir('. Non(' of th('
high enough to makr the passage hal.ardom. II IS Trolls arc fastidious about housekceptng; Olor(' bones
presumed that thIS Journey IS being unclcrtak('11 somc­ and other unt,il-nufiable subsl:lllces alld objects 11IIer
time betwrcn Iatt' spnng and ('arly autumn. as snow and the floor. It is �hfl'r folly (-50) to sec that a large rock
ie(' can make the journey difficult to the poml of m till' corn<'r guards .1 hollowed-out openmg. Thb IS
nTIpossibllity. the Troll's (r('aMlre hO:lrd: a star-shaped gold brooch
2. Troll's Cavc. Rilge-C�1. Eigert, and Beldor have set set WIth sapplHres, worth .1bollt 20 gold pieces; ,l lmra
Up :l COloy (by Troll �tandards) home in a cave here. ofbadly coTTOded sIlver which Ib basic'lll\' worthless; ao
From the road it !sa llght ( + 10)task toseethal a series unset rubr about Ihe Sll..(' of a fing(,rnail. worth :lbout
of riSing ridges of rock mighl fonn .1 sort of cnlde 25 gold pieces; (J) + 5 .1ITOWS: forty copp<'r pl('cn and
staircaS(", AI the 101' of Ihese S!('p:. a slon,' ptufonll 6 �ih'er.
(omlS:I (ront porch for a cave entrance d,reClly ahead. J. A wide nat area IS Q\'ergrown with rhododendron
faCing toward the road. It IS very hard (-20; to �ee that :lnd burl'! bush('s. It 15 eXITel1ldy hard(-30) to b,'l' dl,l(
a small Stream of smoke rIM'S (rom .m 0l'enmg III ri,e .1111on8 chos(' .�hmbs there lS ;1 sll1.111 sland orMm'nll.l,
rock abovc the can' cntrance. Bon('s scalten'd carel('ssly beating enough beTTles for about 3 healing dOM·s.

iROAD TO HAELDWYN'S FORTRESSi


1500

I JOO
I- ___-

'-
__
_ -----
---1'00
1-__
____-'
----
----
---

1100

I"",
1 1 00

half milC"
- - -
4. Rock slide area. The wan of rock to the left of the Vbltors n,'wr procC'rd b<'yond tillS point. All publIC
roa.i I� \'efY �!el'p and Lln�!able. Large rocks ,lIld btlslI1l'�s IS conc!udr.:! here. Two morr Orcs stand
hOIl!.:k!', liller 111<' ro,ld for a dl�tance ufone hundred guard dUly herl'.
1\'1'1. TIll' cOlllpan�' Will ne<'d to proc<,<,d gUletl�· and 3. intrrrogation Rooms. '1'11'0 small fooms which ('111
carefully 1ll'1'<' ;lS any loud nOl�e or extra vibra!Ion 11lIght be used to deJtver seen't me�sages. conduct pnvatc
dl�lodge 1l1Ofl' loo\e rocks. busmrss. or guC'stlon an�'onc whose presence falSrS
5. Ore Band Cave. It IS �h<,er folly (�5S) [0 sec that doubts or SUspICIon.
there h ,\11opening II) the cllfEideabout three hundr<'d 4. Orcs' Common Area. ThIS is the combmaTlon
fl'et to the left ofthe road. ThiS cave IS the headlluarters loungr. r....cr....arion ar....a. kitch....n. and dill1ngafea for rhe
of till' Orc lund which provides the troops that g\lard� mcmbers of Haddwrn's OrClsh guards. The cooking
ILicldwyn\ fortress. Once Hlside it IHolitme + 30) to �rea. includmgan Il11mense fireplace. IS at the end ofthe
�""I' th,lt till' can' hold, 1l1O�d\' female, adolescent or room that buns up agamst Ihe cliff wall. From the
1I11lllature Orcs. A few adoles;l"llls might try ro attack c\'llter or Ill,' room to about 5 feef from the wall. a
thl' pany m defense of theIr band. but no senous group of six long 1;lbl\" with rough wood chaIrs
opposllion IS likely to be mounted: nor IS there any­ pnwldcs thl' l'alll1£ arc;!. Thrre �re alwars from 3 to H
thing of much worth hidden here. Orcs In 11m .m'a, with that 1ll11l1bernslng to around I S
6. Tow('r ofth(' Wolf-friend. Haeldwyn'� fonress) at I11e;11 times.
Sce 1 7.32 bdow. 5. Armory. Thl� IS the _,[orage area for rhe Orcs' banle
7. Ff'il Beast Cwe. A difficult, wmdmg trail about .1 ge,lf; .H'tllor. mcludmg both challl and plate mail. and
mlk lOll!!: ,Inc"! l'l'lng :It ,ltl .Ingle of tlurty to thirty-five weapons. A srne� or cabine[� holds lrather vests,
,kl!,ree, lead, to the malJl entrance to the Fdl &';\st's kggmgs. belts. 1lld boots. whik llOoks on the wall
.

I.li;. It IS ,lh'urd \-7U) to see that an even narrowl'fand suppOrt .10 'ISSOfllllcnt of �words. dagger. bows. stars,
stet'pl'r path wmds around the SIde of a rock OlitCrop­ whips. llla(,'�. h.1tt!I'-.1Xe�. pikes. and javcllOs. All arc
f'lIlg to .mother entrance, unll"ss one T<'ll1embers that he,lI'j' ,lI1d of t:1lr to sllghdr bl'((rl' th�n ,\\'crage work­
[,I'a,t', cave' INlall\' have a back door. If one tnes to l11anshlp, rlu' d" or sq';lrating this area from the maIn
look for the p;lTh I; I, extremely hard �-35/ to find. ro0ll1 1S gcner'IIlr kept locked '\'eTY hard, -20. to pIck).
St.lll'S ]1('1'(' le.ld uf' (0 thl' second level of the mtddle
1 7.32 TOWER OF THE WOLF-FRIEND tower.
I bcldwvn's fortress home actualh- conSISts of three 6. Secondary Entrance. Thl,doorh,ls been unused for
stOll\' (O\\'l:r, of �raduated heIght ns'ing above a smgle m long 1110S1 of the Orc� have rOfgotten Ill> eXlstrnce,
story I'd iii e.> built ,lg.llnst the wall of.l l'enic,ll cliff. The :md if renllnded would probably say Ihat If no longer
Jl'pro,1(h to tilt' buildlllg b a well-worn. �trer. but nOi functiOn�. rhe�' arc wrong abollt that the door can
-

difficult path ll'adlllg up li'olll the rOJd to the mam still be op....n....d. though it i� heavy and SWIngs withgrcat
g;lIr. difficulty. The lunges are mst}' and corroded with
" �e('ondary door Il'ads mto the buildm)o! on lhe disuse and it would be nearly ImpOSSIble to slIp m this
�rollnd 1cvel betIwen the CU1Tes of the second and way without nttracllng n lot of attention.
;h,r.:I I(lw<'l's. rillS l'ntranCl' cannot be seen from th.... 7. Orcs Sleeping Quarters. t\ senes of pallets (about
ro;ld and 1\ sl1ll \'Cry hard ,-2U) to notKe when one
'

20111 all) Ime the floor. separated by locked cabinets.


makes ,I Cirellli uf tll<' building on (oot. The door IS The locks on the cabInets are hard (-10) to pICk, but
c.lll1()ufla�ed to look like the stone of the rest of the the contents aren't worth the effort. The cabinets
�l1r(\(I', .mel I� built !O close very flush with rhe walls, contam only extra clothrs or trinkets and trophies of
al10wmg only .l h�rel}' nOllcrablc outlme ofa rectangle value or usc only [0 theIr owner.
\l) hl,tray its I'resl'ncr. There IS no knoh or handle but
8. Mage's reception area. The door into this area,
none IS needed: once unlockl'd. the massive panel
whIch is the first level of the third, and tallest tower. IS
�Wl!1gs mward with a stiff push. The lock is rxtremely
kept loch-d at all times (sheer folly. -50. to pick), and
h,lrd (-.10) to pick. hue galnmg entrancr tillS way only Haeldwyn hnnsclfhas n kry. A cord outside [he
presents a diff\'fent sa ofhazar":!s see #6 below).
dooT l� att.lehed ro a bell which allows the Orcs to
I. Main Gatt' to Hacldwyn's fortress. The pmmry summon the Mage �hould his attention or presence be
,'otT.mce an,-I exit I, formed by .1 small c�·lllldncal low<'r 1'elllllrl'd. A CIrcular st�lrcase le�ds to the upper levels
Wll!. ,1 h(',I\Y wooden gate set mto the wall (acmg of the 101\'l'r ;md a senes of cabinets on [he wall hold
outwards, Two Orcs arc :llways 011 dut}' to work the weapons, although the only thmg of any interest or
gall' ,llld guard thl' entrance. Nothmg other than value IS a sack or cOIns the Mage keeps handy here for
rolllme comings :md goings has haprened here for ,I
p,'rmg the Orcs or a supplIer. The bag conrains 4 gold
long [1!1l�' .1I1d the guards have becolllC' complacent and pieces. 1 2 slil'Cf. �nd 40 copper.
�loppy ahoU! c1wcbng on rhe Id....ntHles of rhose
9. Rooforthe mam pan ofthe buildmg. This area isn't
T1'llu<'stlng ,idnHtt,mcC'.
Iluite flat (\ til[s a[ a �Iight angle from rhe center
2. Reception Area. All lOcollllOg parties are �topped
-

down [0 the SIdes to �llow snow and ram 10 mn off


IWfe. whC're tllI'V are checkrd out. then allowed to through dram holc� bmlt mto rhe paraprt.
unload Ihe goo,is brought. or dcll\'er messagrs. Most
ITOWER OF THE WOLF-FRIENDI

FlRsr LEVE':.
L _
_ �--
7

SECOND LEVEL

THIRD LEVEL

FOURTH LEVEL

o 5' 25 '
- - -
10. P;lr;lpo!l.S. The wall IS built about thn.·e ffet above apptars to lead nght mlO Ihe cliffside itsel( That doot
the roo(]eve! and IS two ffet wide. Doors from each of IS locked (sh("cr fall}', -50, to pick), and tht' only key
·the towers gi\'e aect'ss to the parapet and two Orcs hangs on Haeldwyn's brll.
lIsually stand guard here on tht' walls, one berween the Thf door leads 10 caverns undrr the Tower of til<'
fir�t tower and the roof of the enlrance tower (# I ) . Wolf-friend (se{' seCllon 17.33 below).
and thr �('cond lwtween the first and second towers. 17. Mage's library and work room.CJos("d and locked
From dll' heIght tht'), haw a fine vlrw of thr cabinels IUle most of the walls ofthiS CIrcular chamber.
mOUnlaln�lde and I',lllr}" for a distance of nrarl)" fivr The locks cannot bc picked as they've bt-en cmbedded
mdes on .1 cll'ar dar. with .1 spell th,]t responds only to a particular word
I I . Cdls for holding prisoners. SolId stone walls WIth spoken by dIe Mage IlItllseif as long as he IS all\·e. If
doors fonnrd of l srri("s of vrntcal bars separate the Haeldw}"n I� aware thai 1m premIses have been breJched
Cl'll� from {'ach othrr and thr al�les (0 thr doors and (80% chance t f anr Orcs haw been engagrd. 20%
'1;1lf�.
rhesl' ,Hl' ;111 ('mpty. Kl'ys to thl' crlls hang on l oth ,'rwIM·). then on(' stn.1 1I cablllrt will b.' standmg
hook nrar lilt' l.mdlllg of rhe St.llrs. open :mcl con�plCuo\lsly empty.
12. More c{'lIs. ThiS area IS !aid out much like the lewl Two long trestie tables consumc much ofrlw floor
below. with keys to the cell� hanging ncar thr stairs. space: bOldfs, prs, a lamp, contalllffSo(herbs(unlabcled
One of thes(' ct'll� I� ')(CllPH>'{ by a \'Cry thin. emaCIated or unrl'cogn1/�lble). bllS of paper. tongs, spoons, and
man of Indelennlll,\I(' age, whose clothes,1re still bardy odd pirces of glass cover the tablrs. A leather-bound
book �Its open on one lable. bm tt IS wriltrn III a
I(i.-ntltllhle a� tho�e worn by the city guards of Bullr
[Jngu.1ge almost no one now hVlng can identify and
l"hItr,lStg. Elonc IS COnsCIOuS, though he Will be I l("arly
feld. A peculIar odor, somcrhmg berwet'n crushed
O\'l'rCOn1(" wuh astonIshment should someone othrr
mmt and roa�ted h'lIl". pl'mleatfS the rOOI11.
th.m lilt' arc gUlrds or thr Magc show up In til(" tower.
18. Mage's Sleeping Quarters. H,wldwyn enloys IllS
On ljurs(]omng he will admit to being thr laSt sun"!\"­
crt'alUrr comforts and the thlllg� 1m ill-goTten wealth
IIlg memher of thr company of Guards wht ch Sft out
has been able to buy. rhe bed IS largr and soft, the
to rrmOve the Mage some years19O. Up until a year ago
bedclothfs are �afln. and the canopy is hung with a nch
Ill' had ,1 compamOn ill the towfr, but she finally
broc;ldl'd f".Ibnc. A firerlacf k{'eps the room wann year
�uccumb,'d to stln'allon In,1 dIe brutal tre;ltl11ent.
round and l large armchaIr IS well-stuffed and adjusts
Eloflc will gladly ;lCl'OllI f',lIlY thr party once hI' I!> freed.
though h,' wdl bl" 100 weak to olTer much help m �
10 the owner's shape.
A wardrob.- til the corner holds sr\'cral changes of
right. I�I!> knowledge of th,. fortress and Ih(" positIOn­
clothes. mcludln til(" usual long, flowing robes. ,1
Ing: oftl1l' guard!>. gll'.1Iled from arc conl'ersations hr'� g
couplr of sets of tunICs lncl leggings. a heal"y wool
ol'erheard, could b.' Il!>di.d.
cloak. and a IlglHer one. SI,1I1dmg III thf corner of the
13. Storage arfa. Harrds lmlllg the walls contalll
wardrobe arr IWO stal"("s; one IS plam can'ed wood, tllf
\·.Iriom �r;\ins. d,·�. .md dn,od frull, wIllie smaller
.
o ther IS Similar but for the gold knob at lhe end. 11m
contatn,';·� III cablll.-t� hold spICes, oil. fXlfa dishes. and is embedded With a Lighllllng Iwlt wlltch can bf US'-'!
otha �1l11d.1r sUPf,lll's. ("vcry four rounds up to 5 tImes/day. A chest of
14. Orc Captain's Quarters. Gn/b,ll°S llOlTom of dr.lwer� hold� scveral �ct� of more InllmJfe clothing. a
housl'k.orplng don'l ,'xtt'nd to hangmg II]' hiS clothes 01" comb. 11.1lrhnl�h, and mirror.
puttmg :l1l';ly hIS b.-I\lnglllg�. Various hlh of leather
.Ipf',lrrl ;\I'e �treWn on the floor and ol'rr the mal tll.ll 1 7.33 CAVERNS UNDER THE TOWER
ser\'e� ;I� hi, be.!. PICC.oS ofp.lp("r and a few dishes, som.­ OF THE WOLF-FRIEND
sllll cont ;ulllng the rel11,lIns offoOO, also litter rhe area. I. Entrance through the door at # 1 6 of 17.32. The
The smgle drawer of [he desk conrams a lot of useless tunnel IS JUSI 6 feet hIgh hrre and only about three feet
P,IPl'TS, .1 small +5 throwmg knif(", and 6 silver pIeces. Wide, so the p.lSsage is tight.
TI1<' c,lhlllet hold ll1g IllS penonal items is standing 2. A series of stone sleps carvrd om of thc sloping
open .md appelrs !O contain norhll1g of Il1terest. floor of the tunnel lrad downward. It IS Extremely
15. Magf's Sitting Area .md Gues! Quarters. Senral Hard (-30) [0 �ee th,lt the fifth sup from the top is
comtorl.lbl., ehalrs ,md ("mh lons ,Ire sGltterrd around trapped. and Very I I.m1 -20) to di�ann. Any weight
1h.. eh,ll1lbrr. One lJlMrtl'T ofthe room IS curtained oIl grealer than fony poul1d� placed on tillS slep will trip
Ihat seCllOn contams a comfortable bed .1I1d cabtllet to a mechalllsl11 thaI will release a shower o( boulders
.KcOl11l1lodatl" (luesls. Since Harldwyn took up reSl­ frOIll the (eilmg to drop on anyone on the strps. Any
d,"nce th,"re ha"e heen no l'lsitors and thiS room IS r,u'''I}" ciuracter Will he h ll by 1-5 ofthese boulders, and each
used. alt.l,·h .1S a +60 Large Crush attack.
I 6. Secret Door. The door from the st'ctton ofMage's 3. Wooden scairs. TIH� a series of forry eXtTfmely
tower al # 15 0111 10 the parapcl whicll IlInS back into steep wooden �trp� gomg downward. Each step is
thI' cllf(side Isn'l lockni blll II IS hidden behllld a he,1I'}'. about :l fOOl Wide :lnd (".lch nser IS etght inches high.
dark, t1gl�' tapestry. I t IS extremrlr hard (-30'1 to sre dlal
Iherr is anmher door at the t;lrcnd ofth(" parapft w!lIch
ICAVERNS UNDER TOWER OF THE WOLF-FRIENDI

o
-
"
. "

4. Wood PJacfonn. BUIlt on � complicated S('t of 7. Crtvicts. This is J natural trap. Until 0Ilt' I) wi!llill
wooden supports, thr plarfonn IS canttic-vend Out O\'l''r two (eel of Ihem. il lS \'('1), h3.rd l·20' 10 S�t 111:11 IheT,·
a 20 foot vrnical drop. somtthmg likt a diving board. art a sen�s oftIUn' d('('p cr�\"lCt) "lg-/..agglllg aero)) thr
Th�n IS no apparent way to gel down from the tunnel at vanous anglrs. The nrl'ices arc I'C"} d('('p
platfonn to the bottom of thl' drop bt-Iow. rhe (o\"('r fifl}' f('(·t TIl(' first I) onl)' IWO (C'<'I 1"1.1.-. Ih('
plarfonn appears to be w('11 anchored In the w.111. but s('cond nOI <IUlte tim,·t. ,md Ihe dllrd over f01l1" feel
[here is no rope. ladder. or staIrway. lnd no way down acro)s,
other than a penn:mcnt runr of levuation marked on 8. Rock f.l11. A pil(' ofioosc ro('ks from all (lId (.1\'('-10
tht stone. litttr rht ground for s('I'eral Iftl oj Ill(' 1l111l1eL II 1)11'1
5. Anomu runr graces the wall l1t'ar the bonolll oftil(' hard 10 g('1 overand ;lao)) Ihes(' rocks, bill II 1\ .lrI1l0�1
drop. The wood Icvds Out hert and continues (or nnpossible to do �o silently.
some thlny (ect. wide (,nough for tWO people to w.llk 9. M age's retreat. In this brgt underground (;lV\'rn.
abrnst and high enough to allow ('V('lronc to �[and Harldwyn has prepared a )lral('glC r('1r(,JI wheft' ht, C,1Il
without dIscomfort. survive and outlast �I'�n a proiongcd sl('ge. TIll' �';I\'\'rn
6. Trap. I t IS tJltTrmdy hard -."\5. to sec dUI :lC !1m holds a uble and a reclllling chair. hut I) OIheTWI).­
spot, whert the runnel naTTOws, thert ;aTt sC\'('TJI sen­ Cr;lmmtd full ofb.;mds and conl;lIm'r� of W.llrT. food,
sors built mto the w",11 to drlrCl Vlbr:atlOn 3.nJ mO\'�· herbs and other supplies th.u IflIght ll(' nt'rdl·d (or
.
menu other than aIr In the p3.!>sage II I� 3.bsurd ·65- survIval o�'er .I jXriod of (11111'. A lockcd (..lb1llel Ul one
todisann th� SIX gas Jets (3 on �ach �Ide of the runn..!. comer (extremely h,lrd. -.15. to pick holds ,1 rr,rn'e
at heigh ts of I foot. 3 fttl. and 5 ftel. which w llI lgnitt .
suppl)' of money (5 gold rleCt� 22 �Irver. l40col'fwr).
and spew st�ams of name: across ,h(' passag(' as Iht ;a +5 dagger. a sword wlth ;a Jt'wd�d hilt, worth al lust

unfortunal� passer ente:rs this narrOW(,T pan of Ih� 20 gold plects. I dose of Gcfnul. 2 of Rrwk. and 4
omnrl. The jets shut thtmS{'lv� of( afler 3 second�. doses of Danunon.
but can Ix �activatcd In a fraction of a stcond should
fUnhtrmotlon Ix d�t('Cttd, and they have fuel enough
to burn for threc hours.
1 7.34 FELL BEAST'S CAVE The odor IS getting strong enough to be unpleas:mt :md
19r;mdnl. the h:JI g(';Jst which h:lS brrn captured and uncomfortable.
l
tfll 1 ra lkd b�' Hacldwyn used to h�vr a resici('llcC' much
, 5. About five teet befoTe' rhe final bend that opens Into
further nonh III the Withercd Heath. The Mage has the beasr's malll nesTmg chamber the stench becomes
plUl'Kkd hun with a (,1\"(, Tcsiclrnc(' Ilcar thr Tower of nearly m·crpowenng.
the Wolf-fnend which I� reasonablr comfortabk for 6. FeU Beast's Den. rillS IS a WTy large ch'lInbeT
a rrll lka�r:. Nevcrthdrss. Igrandril is less than dlrillcd (approximately 70' by 80' by 70' high). Igrandril sits
wnh the accommodations. mamlv ht'cause it Isn 't Ihr on a liuer of bonn, pelts bits of clothing, leath('f.
.

'homf' of his cholcr, The ca\'e ha� no man-made trap' armor, and weapon:. as well as a small rro\·e of gold.
with a Fdl BC;L'( III r('sidcncl' 011 the pn.·mlsl·�. who silver, copper. pewter, and brass objects. A sil\'(."r urn.
nerds them?), bur the m.1LC ofnmnds kading (rom the of m\rlcaH" workmanship, only slightly corroded. has
Side mIT,met' ("bKk door";' IS an obstacle in itself. rolled ofT rhe pik and sits right in front oftht" openmg
I. Sidr entrance. The tulll1rl l� broad enough for one from the tunnel mto the nest. Igrandril g("l1t"raiJy curls
person at a llmc tn pass comfortabJr: (11'0 could w;llk hnllSclfup m hel'c m such a way that he can keep an ere
abrcJst but II would be :nvkward. Tll(, floor (� n."a�on­ on bOlh the rnalll enrrance to rhe den lnd the outlet
abh' smooth and lew!. bur most o( the runnel� �(ant from th(' �mll1er runnel. whose exislence he is well
slig)ltly urward (rom the direction o( thiS mtnmcc. awar,' of.
2. Natural \VeU. TIllS IS nothtng morc than a wry deep 7. M;l.in elltrance to the cave. This is Ihe access used
hole. ul1In,u1rd and unguarded in an\' wa\'. Thl' holr IS by Igr,1ndri! hUllself. .1 long broad passage with a high
J 1�"l"l wide' at Il� broadest spOt and about fivE' (eet from roof. II IS littered wilh bt"aS{ dropptngs.
l'nd 10 end. Watrr is Visible abolll �IX feer below tll{'

(al'('rn'5 ground kn'l. but it I� fouled with beast waste 17.4 THE TASK
and IS therefore undnnkable. Thl� I� ,\ cOIllI'],c;lud mISSIon. w!lIch mvolves sev­
J. Passage leading upward. Travellers can begIn to gct eral �epar.lte J{)b� bc .Iccomp]'�hed III order to com­
,,1 whiff of the noxious odor tIldicattllg the pl'l"srnCl' of plete, Tht" firsr phas," o( the r,\sk II1voll'("s geuing to the
:1 h"ll ikast smnewh('fe til the vKlmty. Tower o( the Wolf-friend. braving the dangers of th('
4. The passage is twisting and Windy. occasionally m0l1nL111lS, tndl1ding Trolk Orcs, and the lookouts
bccoml1lg «(ulte narrow and difficult to pass til places. from the Towcr itself.

IFELL BEAST'S CAVEI

LOWl:;R LEVEL
/�-== �
t .
UPPER LEVEL

o 10' SO'
- - -
In chl' sl'cond phasl' of rhl' operation thl' playl'rs 'Ntollb/,llSiOilS (/ouds INI Slallrr I�hl,
musl gam accl'SS 10 Ihl' Towl'r, p:m Ih(" Ore guards. JIIdtpths ojfir(, h J•.uk oj IIIgbl,
Thm goal IS to find Haddwyn :md rhl' thl' obj("er he Bn,gbl sauds cJ 1ftfon.. lUold al/d ,gIIlJt
IS USing to control the Fl'lI lkast, Ihl'n defl':l1 thl' Magl' For /IIollm /IItlolls INIfoil' and,glldt
and gain posseSSion of thai 1Il'1ll. '/'1x Masur spt"h hIS wl;'rds cJpolwr
FiTlOllly thl'y must deal wllh the beast ItSt'lf. l'lIher by '[0 sbapt IIx VOId "lid III.;!/J IIx boJIlr;
defeating and killlllg II, or cl;Uslng il lo uk(" flight and II( brt",lxs bts d""III "rT IIx sWlrlmg 11ff....
bcgon(". In all likelihood Ih(" parry won't includ(" Ami SlIS IIx sptll's lx.lfI-nJ(II(f Imt
anyone powerful enough to uSt' th(" Ikast-Ihrall, but A (bam Ix wral'fS wllh 1II)'JIIl silll
even if chen: are. ,here art good reasons to ufr:lln, To Illk( !II NIIJ Ibt Ftll &,UfJ w,lI;
Tb.ll bt ....� (.111 Ibt"mrs (1111
17.41 STAR.TING THE PLAYERS Mrgl:1 b,.,/J Ibt F(II Br,ws �lI/ lIl lhr,,1I
If the Players have eompl('{("d on(" of the pr.,vlOus Adumv<lr c�n add. br way of expbn.ll lon, that an
adventures II would Ix '1UI I(" nalural for Ihelll loclecl.k ance�tor of hl�. til(' Ell"('n smith, Aldtrul. forgtd the
to spend a lude tlllle 10 ,he lown of Huhr Thurasig Bca�t -thr.1 11. ,I brOl1.':(' ,ll11"I"t on a dum. whICh allowe,1
soaking up th(" glol')' and adtmratlon their pn'\'lous OIl<' who lI".b pO\\Trlill "llOUgh to eontrol ,l1ld u�,· 1t (0
succesSt's have e,lmed. While Ihey arc there they might cn�lavt <I Fell Ik;1S1 <In.1 forcr Ih.' Cl'r;lIl1re 10 do Ihe
w;tn("ss the Fdl Ikasl flymg OVl'rhl'ad on one of his Master's will. HIS forbearer c!"eatr..! til(' ohjrct at tilt'
pt'rioolc wamlng/reminder visill>. Frolll lhl're It would bch('st of a pow('rful Mage, and ,1 grrat deal o( arC<lIl('
be perfectly natural for them to ask sol11e '1ul'stions knowledge and spdl-casting weill Into Its CTl'allOn. 1\111
about the F("I1 Ikasr and for 111(' fed-up cirl7.("os to onc(' th(' Job was dOll(', Ald('rtal had dOl1b" ;lhOl1l
cxplam rh("lr pltglu. whether sudl an It('tn Jlllgill not I,.,. lOti .bng('roLis to
Ahemalll'ely, tht PlayerChar<lClers mIght be drawn tllm loos(', For {Jilt thmg 11 offerr.j gr.'at po\\'('f and
10 rhl' town afler hearing "L1l1ors that dIe local popu­ POICnilai ior h<lml 10 til(' 011(' who could .... Irld II, .1nd
lation IS h.mng problel11s With a F.-II Beasi. In IluscaSt', for anolhl'r. the Beast·thrall opc:raled partly b�' 11tlkmg
II might be necessary 10 l1a\'e sOllle olher NPC who has the souls of the lH<lsttr and tll(, Cl'eaCllr(' ('Il,lawd.
h(<lrd of the group and Ihelr uplolls <lnd Will rteom­ Adun<l\·.;Jr·s anCC:Slor fC:<lrt'd tl1<I1 Ihrough tht' connec­
mend them to Ihe town council :1$ 1Ill' pcople whu lion, tll(, )0111 of tll(, IIs('r might wdl he IIIfi-(l('d ,1Ild
might be ablt 10 takt cart of the prollll'm. Thl' corn.tp,cd b\' tilt' grred and VlClousnt'ss of th.' Fdl
Ch;1racters could also take thl' m;1tler on Ihemsd\"Cs by BeJ,st 's splrl!.
meelLng some poor, ftd-up town buslncssman m th(' Instfad of lurnmg 111(' Ikasl-Ihr;lll mer 10 Iht' M<lgt'
tavem and getting him drunk enough tosplll the whole who'J commiSSIOned II . Aldl'rlJ.l n('d With Ihr ob)("ct
story, whereupon they could approach the council and hId it. The CotntntSslon('r w�s 011('" of mall)' who
themselves to off('r their St'Tvicts. P"NI('d "Id(,Tlal and sought tht Ihmg hr'd crral('d.
I n elth('Tcase, thecouncii wdl b..' all!.- to tdl them tll(' Adun.1\'ar has no Id('"J who actu,lllr found IllS ancestor,
story ofthe prevIOus pan)' that ....('111
. out 10 take on till' but Ald('nal's body IUmed up somt rtJTS lal('f In ;1
Mage and what IS known of thtlT [IIC. SoIllWIl(' will T<lV1tlC In th(' Misty MOl1ntatlls: tht !k<lsl-lhrall h.ui
suggest that as a funhl'T sl1Lplllent ofsuppl"."s IS du(" to dlsap}X'arrd.
bt takfn to the Mage soon, Ihl' p<lrry mighl disguise "Jun;war bt'hn'('s II Ilkrlr Ihat Ihl) is tilr objrci
[hemstlves as IOwnspeopil'. accompanylllg rhe caravan Harldwyn is U)ll1g 10 control the Fdl nea�t. Ill' IVoul.i
to ddll'er the requlrtd goods. like to rl'CO\'er Ihe amulel til order 10 Je�lro}' II, which
can be donc ollly by I11rlllOg it 111 the S<l1l1e forg.,
17.42 AIDS Ald("rial used to cre.lle it.
The people of the town WOll't be able 10 lell lile
Players much about wh:u IS gOll1g on m tillS caSt', 1 7.43 OBSTACLES
btyond the b<lrc f.1CU th<ll they aTt hemg blackl1l<liled There IS an :lbundancr of f'OIenll<l1 ha�,lrds (or
by a Mage who IS somehow 111 control of a Fell BcasL anrone atlE'Iurtlng ,hiS mISSion. The mountalOs thrm­
The Bard, Adun<lvar. c<ln offl'r more mformallon. St'kes <Ire dangerous. with S!('ef' trail), pol(,IlIl<l1 rock
Once he finds out or begins 10 suspt'Ct [hat an expedi­ falls, :tI1d a wid(' and wild variN)" of pre�'lIIg ,Ullmals,
tion is m the offing. he will want m accompany th(' The Trolls llvmg nl'ar the ro<ld are more nmsanc('
group and ....ould
. probahlr Ix ....illmg
. 10 trade Ih(' rhan haJ..ard. bUI t\"('n they shO\lldn't bt ukt'n for
knowll'dge he has for a place I n the p<lnr. Oil\' of rhe gr:lOted.
[hmgs he 1l1lght offer IS a plecl' of p<X'lr\": Thr Ore Guards ofHaddw\'n'!o fonres� compmr <I
mor(' Sl'nous threat: tll('rc ar(' (lulI(' a f('w of them, Ihc)"
arr tra1tl('d as \'ICIOUS fightr!'), and rhr)"'r(' orgalll.ud
und("r a ruthless bUI cunnmg It<ld('r. Thrlr Captam
Gnzbat knows Ihat f;1t!urc on his part 10 kl'l'p the
[hreat aW;1)' from the Mage is likely to result 111 hiS
removal from officl' and lif(' itsdr. therefore he WIll
Ihrow ('verphl llg he's gOI ;1g,linst any IIlI"Jdl'TS. IIts
troops are more intimidated by Grizbat than by any neccssary. As capum, IllS pnmary responsibility IS
other pO[('mial ('nemy and will fight to th(" de,nh for arTangings[f;lIegy and co-ordination. and he'll concen­
film. trate on those efforts until it's no longer possible.
Thc Magc, Haeldwyn is not much of a fighter. bur Should he have to join thc battle, hr will fight with a
he is a powerful magic-user and he won't give up vigor and ferocity that will stun even the experienced
without a fcrocious strugglc, using all the wcapons he adventllrrrs facing him, and will inspire his own troops
has at his disposal. to greater efforts. As long as he is present and alive,
The Fell Beast may be thc most challenging prob­ Grizbat's troops will fight to their last gasp, and the
lem. Fighting a Fell Beast is a serious and usually fara! Captain himself will nOt give up the batrle no matter
undertaking, m·arly as foolhardy as taking on a Dragon. how badly it seems to be going.
A clever group of players should realize that fhe beasr
IS probably unwillmg to bt- a captive of the Mage. 1 7.54 SHARZIG, ULGIN, AND OTHER
111ere IS a real possibility that the beast would just fly ORC GUARDS
ofT if made to realiZ(' fhat the Mage can no longr[ '1111' more Orcs the Player Characters can dispose of
comrol l!. before the general alann of their presence is sounded.
the better. Once the alann has been raised, they will
17.44 REWARDS haw only two rounds before- other Orcs start joining
The town council will pay the Player Characters the fray. Should Gnzbat be with the Ore troops on the
handsomely (20 gold pieces each). of course, for first level (50% chance), the Playe-rs will have two
completing thiS mission, and they will get to keep at additional rounds before he is able to bring all the Orcs
least some of whatever treasure they find in the Mage's present into an ordercd attack against the ne-wcomers.
tower. Ifthey kill the Fell Bcast or cause him to fly off, If the Captam is in his quarters chey will have four
they'll br able to help themselves ro the rich hoard it has rounds. Once Grizbat arrives he will make sure that all
collected. Even so the Players will earn a great deal of hiS available ttOOpS are engaged in the battle and that
prcstige ;lIld cachet as the people who faced down a reinforcemcnts arc brought in to help any of his Orcs
powerful Mage and a fell Beast ro recover the Beast­ who are having difficulty.
thrall. All of the OrClSh Guards will fight with as much
force. bravery, and skill as r1wy can mustcr, encouraged
17.5 ENCOUNTERS by ,hm Captam. Should Gnzbat fall, the Orcs will be
somewhat demoralized and a frw (2 to 4) might even
17.51 RILGE-CAL, ELGERT, BELDOR desert the scene. IfGrizbar is killed, Ulgin will attempt
The Trolls arc neither particularly bTlght nor brave. to take his place as leader (50% chance that he will be
They are unlikely to mltlate an anack unless they have as effective as Gtizbat in keeping all the Orcs fighting
a dear and overwhrlming advamage. More likely, they at peak Irvel and efficiency). If Grizbat, Ulgin. and
will try to hidr from a party that has superior numbers Shar-.o:ig all f.ll!. there is a 50% chance. the rest of the
and strength. How("ver. if their hom(" IS mvad("d or Orcs will gl\'e up the fight and flee,
rndangered. thry W[1I all fight ferociously (if not
parucularly mtelligently) and can be dangerous by 17.55 HAELDWYN
\'irnJ(" of their si'('e and power. Although the Mage IS an accomplished thief, he's
not much of a warnor. He relies on the Orcish Guard
17.52 ORC BAND around hiS fortress to insure his safety. When an alarm
The s('\t!e1l1enr ofOrcs nrar the road ro the Town IS raised he generally gathers what weapons he has and

consists primarily of fcmale and immature Orcs and wnhdraws to his cavernous retfeat derp in the cliff
will react somewhat like thr Trolls to the presrnce of behind the Tower ofthe Wolf-friend (Q wait out the
Intmders In the area. The group will not anack under cnSIS, It has never happened before, but should
any Circumstances, and will probably try to hIde from Haeldwyn be confromed directly he will fight to the
the newcomers. Some of the young Orcs may attempt last With rvery sorcerous weapon at his disposal.
to defend their home. should it bt- invadrd. bur dlCr are Fortunately for thC' PlayC'r Characters. the Beast-thrall
not strong enough to present much ofa challenge, and won't be ofmuch hrlp tohml mthe cavrms as the beast
thne's no particular reason to fighl lhrm anyway. 1111s cannOT get InW those tight runnels.
band guards no trrasure and presents no overt threat to
the players. 1 7.56 IGRANDRIL
Likr most Fell Beasts, 19randril IS qUite powerful.
17.53 GRlZBAT and extremely dangerous. H(" IS a creaturc of Instinct
Grizbat is a firrcr fighter but he's also an able and would Just as soon eat intruders as anything else.
captain. and his first reaction on leariling of an inv<l5ion
in the fortress will br 10 make sure that the outer 1 7.57 THE BEAST-THRALL
defenses atr stil! manned, and then marshall all his The object known as the Beast-thrall is a round
OIher available troops to the attack. He will nor join in bronze amulet, about three inches in diameter, which
the fight himselfunless or until it becomes absolutely hangs on a chain ofgold-plated ste-cI mesh. The front
oflhr plrcr shows a Fril Seasl with wingsupralsrd , frrl • The mO>1 obVIOUS. bu! likdy the mm! d.lngemuschallcnge
b ound IOgrl her. and a bridle-likr cord rnClrclmg Ihe eonfronllng II pari}' within Ihl" Grey MountainS. IS an

lIlu7.zle. On Ihr back ofthr mroal ls pICked our a flame a�JUII on a Dragon lair. TIllS IS perfeel lor GM'� wllo
carefully enclosed in a heavy CIrcle of cham. Wish !O diSpose of Irksome high l<'I'd d,araClns!
Th� mrdallion was forgrd by (he Elvcn smuh. • King Thrain J. and Thorin IllS son. were bolh deeply
Alderial, and fimcrions by link ing Ihr mInd ofa strong embarrassed by Iht" publIC dep�"lIrr of Narvl and hiS
Magt to Ihe F�II Seasl. Ahhough Ihr Magr's comrol of followers. Now. sCl'eral fears laler (c. T.A.2 I(0), 1I1e
Ihe CTtalurt is absolut�. il has a rangt ofonl}' I OOmilrs. Dwaf\'cs IUI'c sl1l1 yel 10 learn anytillng of Ihelr f,llt.
Should th� beast be able to ger beyond that limit the Rumors around lilt Ertbor region suggesl Ihal Narvl
control would be broken. but ifhe Wtrt to comr within and hIS follower�lrade WillI dIe Ea.lcrllngs (who are now
range again he could be recaptured. Only a Mageof7th s;lId 10 be fabulously weallhy). and Ihe King would hke
Level or higher has powtr enough to use the Beast­ 10 know more. He IS ofTcrmg a reward of IWO hundred

thrall. and it should be noted [hat [ht linking of souls �nd fifty gold picets for Jny eOnCTelr mfomlJflon. and

[he amulet �rmilS has an tffect on the enslaver as well double !hJl if the pany should Iram of Ihr Io.::auon of
Cdcl>-<>sl.
as the enslaved. It will be quickly noticeable that
anyon� using the amul�[ begins to exhibit an increase The maner ofNarvl is a senSlllve one, and [hert"
of the disgusting traits that mark Fell Seast: cmelty, is a lot of ill-ferling among the Dwarl'es ofEr('bor.
aggression. and greed. Because oftillS the King has decided 10 rn [lst Iht" aid
l
of outsiders. He wallis tht" part ' to find OUi whert
Narvi is, or al least lram of wlal rhe Oorwinrim
17.6 GAMEMASTER'S NOTES know.
Thert" art" two aspects of this adventure rhat may
The Dorwinnm will not prow" h(")pful. a. NaT"i
require some guidance or hmts from the Gamemastt"r.
has boughl lheir loyalty. Thr PCS mighl ilkI' [0 try
The first and simpler one concerns the drop 10 rhe
shadowing a trading group, in the hop<" ofleamlng
caverns where no stairs or ladder offer a way to
somethmg of Narvi's whereabouls.
negotiat� the descent. The Mage himselfuses (he mne
A fUflherdimension that might be added 10 this
ofieviution, The Gamemaster mighl want to remind
scenano IS the so-calltd 'rebellIon' (se(" srcl;on 2.0)
the Player Characters at the OUlset ofthr Hobbit, 5.lln
ofCtltb-osl i n (.2106.
Gamgee. and his concern with ha\'lllg "a bit of rope "
V.lgm· nnnOT5 nm througll Nonhern RIIOI·amon. [ellmg
along on his adventure.

offr.lr�<Jme CTr:ll ur.... roammg Ihe l.md nmth of[he Corer


Secondly. il is posslbk thai the group Tllight h3\'<' a
Moum.llm. Apparently Ihey 0l'era[t from a brge
Mage ofhigh enough levrl lo uS(' [he Beast-thrall. and
�[ronghold drcp m [he nonhern foo[llIlIs. No-one seems
it would certainly present an easy and obvious solution
10 know �nr enCI drl,llis. and Ihe )tonrs 51e111 from Ihe
to the problem ofthe Fell Beast. The Gamemaster may
rtpons of furners/lrapptT5 who lra,ie wllh Ihe LOlan
have to make it very dear th.u the easy way isn't
pwpl� of till' regIon east of Ih� Corry MounwlOs.
neceSS2rily the best way. The GM should stress that
Brave (or foolish) PCs seeking wealrh , or who arc
using the amulet is an evil thing in and of itsrlf
just plam curious. may Wish to find OUI more. Ther
(ensla\'ing any creature, even one as nasty as a Frll
wdl. of courst. nm 11110 the kr-orcs o( Kala
Beast, was sOlllethlllg Professor Tolklell hImself
Dulakurlh.
frowned on), and it has a seriously evil rrfrci on thr one
usmg it, as his spIrit becomes mfected with the greed
• Tht party is contacltd by Varcha)".. Ihe c<ll1l1n�nd..r orth.·
Rhunmsh supply Iraln_. III Erebor/Dale/Long-lakt. '"1,1
and corruption of the beast.
an ellllSsary. Hr is I IIltre�lrd In luring a pany 10 TId the
Narrows of Dragons.
The supply trams, of late, havt" been repeatedly
1 8.0 OTHER attacked by several Dragons. The Witch-king docs
not care for excuses, and is making veiled threats to
ADVENTURE Varchaz over the contmued fadure of Iht gram
SUGGESTIONS shIpments.
Th... PCS will (ravel wi[h tht" wams, acting a�
Since T.A. 1635, there has been no cont�ct with the
'.pecial guards.' Should any Dragons atlack Ihe

Dw�rvesorthe ourpoSt ofSilvt"rplungc. \Vorned by dlls.


wains Van-hal. ('xpects the party to deal with it. He
Ih� fkornmgs (or the Dw�rvts of Kha)"..ad-dum) would
will pay Ih(' parry members on(" gold pie(e per day.
i e to know why, The P.l"Y IS hlrro by eidler
very much l k
Any Olher treasure found (i.e .. al the (hopefully)
group 10 invtsrig�le. Their reward be will paid when Ihey
deceased Dragon's lair) he will divide into propor­
rerumwith som� proofofthm findmgs (GM's discrwon
tions WIth PCs. His generosity dt"p<"nds upon the
on how much).
number of guards he has with h1l11.
1 9.0 TABLES

1 9 . 1 MASTERNPC TABLE
Name LvI Hits AT DB Sh G, Melee Missile MM Notes

Ore Chieftains of the Grey Mountain Tribes


Ceo 14 141 Ch/16 ( 10) N NL 14Sba 85sb 0 Uruk Warrior/Fighler.
Chieftain of the Lor-Uruk-Shab tribe. Uses Brithagurth on arrows. S076, Co9? Ag93, Me46, Re66. 5199, Qu59, Pr88,
In38, Em22.
Shagrath 13 137 PVl9 (30) Y+1O NL 135ha 90sb 0 Uruk WarriorlFighter.
Chieftain of lhe Uruk-erag tribe. Uses Ashgurash on weapons. S055. CoIOO. Ag92, Me77. Re89. SlIOO. Qu84. Pr92. ln
83, Em20.
Ukog 15 154 Ch/16 (40) Y+IO NL 155bs 1000b ·15 Uruk WarriorlF'lgbIer.
Called Ukog the lame, peculiar wa1k. Chieftain of the Asharag tribe. Savors brains. SD86. CoIOO. Ag40. Me97. Re79.
5198, Qu42, Pr55, In 100. Em36.
Ice-orcs of the Dark-ice Fortress
Dakalmog 17 172 Ch/16 (50) Y+iO NL 185sc 140sb 10 Greater Ice-orc Warrior!
Fighter. King of the Ice-orcs. (see 6.22)
Urudrak 15 107 No!1l2 (20) N N 45qs 15da 0 Greater Ice-ore Mage/Evil
Cleric. Morgolhic Priest. (see 6.22)
Nodash 14 165 PV20 (40) Y+OO NL ISOma 65da ·5 realer Ice-orc Warrior/
Fighter. Warlord of Dark-ice Castle. (see 6.22)
Chuba 13 1 10 RIft)9 (30) N N 107ss 10558 10 Greater Icc-orc Ranger.
Elite Tracker. +9Osb attack. (see 6.0)
Northmen
Beoman 18 150 Rl/IO (25) N NL I 65bll 145lb 20 Beijabar Warrior/Fighter.
Lord of Ihe Northern Beornings. (See 6.0)
Bear-fonn -
240 SI/08 (45) N NL 120LBa I DOLCI 50 Use Large Crealure Critical
Table.
Fram 20 125 OJ/14 (40) Y+S AA- 178fa ISlsb -S Eotbcod W ��Pter.
Lord of the Eotheod and the slayer of Scatha the Worm. +10 Armor, +20 Weapons, +S Shield. SD80. CoB I . �,
Me78, Re73, St84, Qu92, Pr62, In7 1 . Em76.
V_ 14 1 10 Ch/13 (20) Y+IO N 14518 l20sb 5 EuIet1ina WarrioclFoao-.
Captain of me Angmann supply trains. +10 Weaporu and equipment. SDn. Co89. Ag93. Me71. Re74. St96, Qu91.
PrSO, In70, Em7 ! .
Dwarves
Azakhad 16 152 PI/19 (45) Y+JO NL 155ha IDOhcb -5 Dwarf Warrior!Fighler.
Warder of Silverpil. (See 6.21)
Borin 18 165 PI/20 (50) Y+JO NL 190wh 155wh 5 Dwarf Warrior!Fighler.
Warder of Norr·dum. BrOlher of Dain. (See 6.21)
Doin 1 17 135 PV20 (65) Y+20 NL 17IIIa Wisp 5 Dwarf Warriocll'"",""

King of Durin's folk. (See 6.21)
Fror 12 1 19 PV20 (55) Y+IO NL 120bs I I Ohcb 5 Dwarf WarrioI'/I',ighte
Second son of Dain I. (See 6.21)
Gloin 13 133 Pl(20 (50) Y+15 AIL 140ha 105hcb 10 Dwarf Warrior!Fighter.
King of Durin's folk. +10 Annour, + 15 Shield, +25 Hand axe of Ore-slaying. SD90, Co99, Ag90. Me82, Re83, 5196,
Qu90, Pr80. In74, Em7\.
Nain II 17 146 Pl(20 (60) Y+15 NL 140ba I IOwh 5 Dwarf Warrior/Fighler.
King of Durin's folk. Slayer of Leucaruth. S093, Co84, Ag96, Me79, Re72, SI99, Qu93, Pr77, In7 1, Em68.
om 12 I� PV20 (40) Y+I'!, , �': 1 1 5ha I�bcb 0 Dwarf WurioI:
-

Ai
'
IGog of Ourin's folk. +10 Annour aDd Sbiekl, uses GIoin's (his father) hand axe (see above), SD72. CoS I . , 1 . Me79.
R.73. S189. QuS3. "'72. 1n96, EmSO.
�1 19 161 PJ/2O (25) N NL 185bs I35wb 5 Dwarf WIIriorIF"",",.
Kms of Durin', folk, SD70. Co96. A 72. MellO. ReM, Slloo. �74 Pr84 1n86, Em77,
Thror 14 155 Pl(20 (55) Y+JO AIL 155ha 135hcb 5 Dwarf Warrior!Fighler.
Son of Dain I , laler King of Durin's folk. (see 6,21)

132
Name Hits AT DB Sh G, Melee Missile MM Noles

Undead
Narvi V 21 175 RI/12 (50) N N 150wh 150wh 10 Dwarf Warriorl
Fighter (Alchemist). Undead (See 6.24)
Uruial 40 475 Ch/16 (60) N N 120HBi 120HCI 10 Dragon. Red Fire-
drake. Undead. (See 4.41)
The Trail of the Gretch: Townsfolk
Wuthgild 6 47 Noll (0) N N 45bs 30sb o Urban Northman.
Warrior; Head of the Council of Five.
Daelglid 7 106 Noll (10) y N 80bs 20lb 10 Grnmuz Northman.
Warrior; Member of the Council of Five.
u,...sor 2 SO No/I (5) N N 56<1 IOda 5 Urban Northman.
Wanior; Member of the Council of Five.
Bcoeric; 3 60 SL/5 ( 1 0) y N 501b 10 Gramuz Northman.
�Warrior; Son or DaelsJid.
Syndrith 3 45 Noll (15) N N 75da 40sb 20 Urban Northman.
Warrior; Daughter of Wuthgild.
Fidoric I 30 Noll ( 1 0) N N 35ss 20ba 10 Gramuz Northman.
Warrior
The Trail of the Gretch: Ore Band
Glashtoc 4 88 Ch/13 (0) y N 77sc 42sb 10 Ore Warrior. Ore
Captain.
Urgurk 2 47 RlJ9 (5) y N 46ma 5 1 sb o Ore Warrior.
Nurpsh I 40 Sl)6 (5) N N 41sp 31ma o Ore Scoul/Thief.
Rupt I 66 RU9 (0) Y AIL 43ms 17da ·5 Ore Warrior.
G.-ac 20 No/3 (0) N N 20da IOsb -10 Ore Warrior. -

The Trail of the Gretch: Other Beasts and Beings


Bear 7 250 SI15 (40) N N 95 - 20
Wolves (6) 2 70 Noll (25) N N 50 - 20
Morpzem 14 200 Rl..I9 (40) N N I7sd 8Oro 0 Small Giant.
The 0reIcb S 80 NO/I (30) N N SOMgr - 0 Undead Ore. Casts
Ivl 5 Fear Soell: aU failing will nee; will srapple: takes 1/2 damqe from noa-magic weapons.
Traitor's Proving: Townspeople
Glorin 3 68 ChiS (0) Y Nt 74ma 39ba 15 Dwarf Warrior. +5
Banle-Axe.
Vergandrieg 5 73 RL/ I O ( 1 0) Y N 75bs 60Ib o Urban Northman.
Merchant.
'I'bIodraiD 3 62 RU9 (10) Y N 52ha 40sb 5 Urban Northman.
Warrior: Member of Town Guard orBuhr Thurasig.
Jtosinor 3 54 Sl)6 (20) N 58..YSOlb 20 O\lOadan Seoul.
_ or""';; GuanI or Bulu- Thuras!l "_ _ _ __....__
Otogorth 3 64 Rl..I8 (10) N N 60ba 40sb o Urban Northman .
Warrior; Member of Town Guard of Buhr Thurasig.
Lisgaria 4 62 SLJ5 (15) Y N 67bs 50da 15 Gramuz Northman.
Warrior; Member of Town Guard of Buhr Thurasig.
Traitor's Proving: Korbrild's Band
Korbrild 4 71 RL I I (0) Y N 87bs 371b o Rur.!.I-Man Warrior.
+10 Broadsword; Captain of Band or Brigands.
Sovorn 4 65 SLJ5 (15) N N 92bs 10 Rural-Man Scoul.
Second in Command to Korbrild.
Pdd 4 72 01/8 (5) Y N 521b 5 Rural-Man Warrior.
+s Loua Bow.
1Iripnds ( 1 I ) 2 32 SL/5 (20) Y N 48ss 35sb 5 Rural-Man Scouts.

133
Traitor's Proving: Rigarabin's Band
Rigdarabin 4 65 Noll (15) y N 65ha 501b 10 Rural-Man Warrior.
Chief of Hold; Leader of a Band of Brigands.
I 35 Noll N N 20lb 15 Rural-Man Warriors.
Traitor's Proving: Beasts and Beings
Orcs (6) 3 60 RLi9 (5) Y N 55ma 3Od, 5
Spiders(10) I 20 No/I I N
""""�O(
"" �rounda.
Ghost 6 150 Chl5 (20) N N 75MAsi 0 Roll againsl Level 3

The Spy From Angmar: People in Town


Gorion 5 49 Noll (10) N N 30ss IOda 10 Asdriag Mage. Spell
LiSlS: Ess Hand, III, Sp Masl, LL, lL, FL, WaLL, WindL; 10 pp,
Torifal 6 65 RLi9 (20) N N 94da 50da 10 Dunlending Scout.
Freelance Assassin.
AIdoric 3 45 Noll (IS) N
Merchant; Blackmailer.
Baric 2 34 No/I (5) N N 30bs lOob 5 � ....
-
Mamr Atmorer.
Cavihar 22 Noll (10) N N 25wh Urban Nonhman.
Cooper
Borgenda 0 18 Noll (0) N N 5d, 0 Gramuz Nonhman.
Glass-blower.
UIm! 0 26 No/I (S) N N ISda
Mqe; Herb ....""
. "'.
Glyorivia 0 31 NO/I 5 N
Vandorag 0 30 Noll (5) N Nonhman
0 32 N N 20e1 5 Northman Merchanl.
Beast's Blackmail: People in Town
Adunavar 4 37 Noll ( 1 0) N N 2Od, 55lb 15 Silvan Elf Bard.
Eloric 4 N N

Rilge-Cal 8 135 RLi9 N N 100e1


Ell!<" 8 1 10 N N 9Scl
Beldor 8 90 N N 85cJ
Beast's Blackmail: Orcs
Grizbal 5 95 Chll3 ( 10) N NL 9Ob, 60da -5 Ore Warrior. Ore
Caplain; +10 BailIe Axe, +5 Dagger.
Sharzig 5 103 IOlse 60sb 0 On:
Ulgin
Grl!.b.c's Se<:ond-in-rommand.
No/I N lOci
N 60bs
Beast's Blackmail: Mage &
HaeJdwyn 8 62 Noll ( 15) N N 20bs 10Th 0 Eothraim/
Dunlending. Mage: Spell Lists FL, IL, LL, WaIL, EL, WindL, SpWays, SpMasl, EssWays, EssHand, 24PP.
Igrandril 15 220 RUI J (50) N N IOObi 80claw 0 Fell Beast.

134
19.2 MASTER MIUTARY TABLE

Durin's Dwarves of Silverplunge (Gondmaeglom)


I 10 Dwarf
Dwarf
Dw.n

AiL 180wh lOOha 15 Dwarf


AiL 165wh 9Oh. 15 Dwarf
AIL 100ft - 5 Dwarf
80 CIII 6 50 N!,. - 65ba 1 Dwarf
70 P1I9 45 AiL 80wh SOha 0 Dw.n
3 60 Chl6 40 AiL 60ha 45ha 5 Dwarf
60 a. -/I. «lip 5S111:b 0 Dwarf
0 Dwarf

160 Pl20 75 Y20 AiL 175wh lOOha 10 Dwarf


5 Dwarf
5 Dwarf

Dwarf
Dwarf

160 RIIO 35 N N l60ba 1601b 35 Beijabar


!j N 120lJla J!I!IIJJ
Fai rd/60 4 75 RI9 25 N N SOba 751b 20
Asharag Orcs orlhe Southern Foothills - Grey Mountains
Commanders/12 JO 120 Ch l 6 30 YIO AiL 120bs 9O,b 0 Uruk
0 Uruk
0 LesserOrc
Lesocr o.:
Warriors/130 3 40 SI7 5 N ·IL 50sp 5,b 0 Lesser Ore
2 35 SI7 0 N -IL -25 0 Lesser Ore
N N 0 Wolf

Neophyles/20 4 40 Nol 20 N N 15da 0 Greater Ice-orc


(Priests in training. 8PP, 4 lists; Channeling)
Acoiyles/5 7 65 Nol 35 N N 25da IOda 0 Greater Ice-orc
(Priests. disciples of the High- est. 28PP. 9 IislS; Channelin )
Y""",, IOO � 4() Y sp 0 Lesser lce-orc
5 Lesocr k»<m:
Chl6 35 Y5 AiL 80"" 65sb 5 Lesser Ice-orc
PIl7 40 YIO N 105bs 5<Xb 10 Greater Ice-orc
PI I9 50 YU AIL 14k 100sp 0 GreaIer Ice--orc. Tbe
ea,.a;. 01 "'" •."., Ouad
YI 9 N I IC11c "... 5 Orwer (ce-ono
Y5 AiL 90"" 7<Xb 0 Lesser Ice-orc
10 Lesser Ice-orc
10 Orwer k»<m:
4 5 Lesser lce-orc
20 N N 35c1 0 Greater Ice-orc
15 N N 25c1 0 Lesser Ice-orc
If 1Sc1 0 ("'-or<
10 N N 9OLB1 80MCI 0 Wolf
40 YIQ N 1 I0!iC SOsb 5 Greater Ice-orc

135
Name f# Lvi Hits AT 08 Sh G. Melee Missile MM Noles

Uruk Erag - Orcs from Cirilh Mithlin in the Grey Mountains


Commands/6 9 liS Chl4 40 YIO L 1 15bs 75sb 10 Uruk
Lurg Leadersfl 6 6 70 Chl3 30 Y N 80s, 50sb 5 Lesser Ore
Waniors/48 3 45 SI8 20 Y AIL SOsc -:ZUSD· 0 ...... On:
Young/150 2 35 AI7 0 N L 40pa 100b 0 Les... On:
Lor-Uruk-Shab Orcs from Cirilh Himnienor in the Grey Mountains
Commands!9 9 1 10 Chl6 0 N AIL 120ba 60sb 0 Uruk
High Lurgl6 7 90 Chl3 35 Y5 N 85ha 45sb 0 Lesser Ore
LurgLeadersf46 3 50 SI7 20 Y L 55se 100b 0 Lesser On:
Waniors/I42 2 40 SI7 20 Y L 40sc ..s,. n
Youngl9O I 30 SI5 0 N N 25pa -25 0 Lesser Ore
Ice-orcs of the Deepdefl mining settlement
CaptainJl 10 160 PI20 40 YIO AIL 150bs I JOsp 0 Greater Ice-orc
BodyguardsfJO 6 80 Chl6 35 Y5 AIL 90se 70sb 0 Lesser Ice-ore
Young/50 2 40 Rl9 30 Y N 50se 25sp 0 Lesser Ice-on:
Warrlors/SO 4 60 Chl3 35 Y5 N 6Sse 45sb , I. d,
Guards/25 5 70 Chl6 35 Y5 AIL 80sc 65sb 5 Lesser Ice-orc
Miners/60 3 50 RI9 10 N N 50se 30sp 5 Lesser Ice-orc
Smiths/50 3 55 Chl3 25 Y N 50se Ssp
_ 0 Lesser loe-orc
-
FemaJes/50 0 25 Nol 10 N N 20cl 0 Lesser Ice-orc
Imps/75 0 15 Nol 20 N N - 1001 0 Lesser Ice-orc

136
19.3 MASTER BEAST TABLE
Ty pe ,,, # Enc Si:re Speed Hits AT DB Attack(s)
Active Tree 2S H VSNS 400 PI/2O 0 2OHGr/lOOrI9O_
Bat 0 1-100 S VFNF 4 Nell 60 25Ti/-/-
Bat. 0 om I 12-30 S VF/VF 2S Ne/I 40 4OSBi/40SCI
Be",
Black 4 1-5 M MF/MF 150 S[J8 30 6OLGr/70LCI!30MBi
Brown 5 1-2 L MF/MF 170 S[J8 10 70LGr/60LCI/20MBi
Cave 12 1-5 L MF/FA 300 S[J8 40 95HBa/90LCI/85LGrI9OLBi
North 10 1-2 L FA!FA 240 SI./4 45 7SLCI/80LGrJ90LBiJ90LBa
Bear 2 2-20 M F/MF 10' Ne/4 30 SOMHo/5OMBa/4OSTs
eave Dnkos 15 I H FA!FA 250 PVI9 40 9OHBi/50HCUSOHBa/80HHe
Qa�� Wonns 10 I L SLIMD 160 Rl./12 20 9OHG,mwaJlow/I IOHHo
Cliff Buzzard 2 2-10 S VF/yF 30 Noll 50 4OMC1/25SPi
Crebain 2 \-100 S FA!FA 10 Noll 50 25SPi
Crow I 5-50 S FA/MF 20 Noll 55 10SPi/IOSCI
Deer I 1-10 M VfIVF 4' N<>i3 3' ISSHoI25ITs
Dumbledcn I 1-100 S VF/VF 3 Ne/I 40 IOTStIpoison
3 l-4 S FIP. Ne/I 30 45MCI[l'�-
Eagle. Golden 3 1-2 M FA/FA 30 Noll 30 SOMCl/50SPi
Elk 4 1-10 L FA!FA 1 10 No!3 25 55MHo/65MTs
Fell Beast 20 1-10 L FA!FA 240 RI./I2 50 9OHCII9OLGrI9OLBaJ60LBi
Giani 12 I H SI./MD 250 RLJ I I 20 SOWe/70LGr/IOOHCr/70r0
Goals. Mountain 3 3-36 M MF/MF 60 Ne/4 3' 5OMHo/45MBa/35�s
GceIs. Wild M FA/MF 50 Ne/4 30 4OMHQ/JOMBa/30MTs
Hornets 10-100 T VFNF I Noll 40 OSSII20MStlpoison
Huoms 15 1-8 H SLlMD 300 Rl./12 25 IOOLBa(2x)
Kraken 30 I H MD/MD 37' RL/ l l 40 145HGr/145HPi 1-5 HGr
Liwd, O.... 8 1-2 L MF/FA 140 SL17 30 9OLBi/70MBa
Lonndir 2 100UlO M FA/MF 90 N<>i3 20 4OMH0{35MTs
Moooe 1-2 L FA/MP 180 N0/4 20 5SLBII6OLTs
Mountain Lion 5 1-5 M VFNF 100 No!3 40 4OMCV60MBi/60MBa
Owl I 1-2 S F/F 20 Noll 50 3SSCVIOSPi/+
Snake. small I 1+ S VF/VF 10 Noll 3' 20SBa/20SBi/poison
Snake. large 2 1+ M VF/VF 10 Ne/I 25 30MBa/30MCr
Snow Lioo 8 1-5 L VF/FA 130 SL13 60 160LCV80LBa/70LBi
0 I-50 S MD/MD S Noll , 2OSGrnosSI/+
Spider, Giant 18 1+20 L F/F 160 No/4 40 7SHSt/60LGrnSLBi
Squirrel 0 1+20 S FNF 5 Noll 30 STi
TroUs
eave 12 1-' L MD/MD 220 Rl./I I 2S IOOHCI/85We/80r0
Hill to I_S L SLIMD m RUII 20 95LBa/8'LCI/6Oro
500..- 13 1-2 L MD/MD 180 Rl./I I 30 IOSHCIIlIOIIboI70WeJ8Oro
1 I-S L SO II IS 8OLCV6SMBi/40W
Warg 8 4-20 L 180 SI./4 60 7SLBi/60LCVSOBoth
Wildcat 5 1·5 M VFNF 1 00 SL13 40 140MCI/60MBa/60MBi
Wild Goal 2 1-20 M F/F 70 SI./3 15 6OMHojSOMBa/20STs
WoIf. o..y 3 2-12 M FA!FA 1 10 SL13 30 55LBi/30MCI
Wolf. WbiIe 8 1-20 M VF/VF 170 SIJ4 10 9OLBi/80MCI

137
Undead
BaITOW-wigh�·
-3� -r____ii ��iir- .,�__
__��;-:ir.��iij�
____ __
0ba0Ia. _ __
__

Skeleton

� ttt���
w;ght . m '
"O'

Willi
lesser

Lvi (Level),

�t]��:::�
# Ene (number encoumered).
Size (Tiny. Small. Medium, Large, Huge),
Speed : A creature's speed is given in lenns of 'Movement Speed/Attack quickness', $0 C=ereeping. VS=very slow, S=slow,
M=medium, MF"'moderalely fast, FA=fasl. VF=very fast. and BF=blindingly fast.
AT (AnnorType): The two letter codes correspond to the MERP annortype (No=no annor, SL=soft leather, RL=rigid leather,
Ch=chain. and PI=plate). The number is the equivalent to the Rokmaster annor Iype.
Attack: Each attackcode starts with theanacker's Offensive bonus. The first leiter indicates the size ofthe anack: T=tiny. S=small,
M=medium, L=large, H=huge. The last two leiters indicate the type of attack; Ti=tiny. Pi=Pincher!beak. Ba=bash, Bi=bile,
CI=elaw, Kr=crush, Gr=grapple, Ho=hom, TS=lrample/slomp, SI=stinger, and We=weapon.

1 9.4 MASTER DRAGON TABLE

Agburanar 31 M VF/VF 463 P1/20 50 120 130 1 10 80 N


Ando-anca 49 M FIF 540 P1/20 40 150 120 1 15 90 N
53 L
Anpr1b 36 L
40 L
- 34 L PIP Chl16 100
Culgor 30 M VF/VF Chj16 40 120 130 105 80 N
Daelomin 33 L FIF Chl16 45 100 120 70
35 L 1

Hyuleuca 28 S VPNP 329 60 100


It...... 55 H
Klyaxar 29 S VF/VF 365 RI/12 65 95 105 95 70 N
Khuzadrepa 37 L MJM 460 Chl16 60 130 100 160 65 N
42 L

l.omaw 3!1 L VPNP 467 MIl 50 m 90


N"� iii
Ruingurth 36 L SIS 495 30 100 95 50 50/100
Scatha 52 VL VFjVF 555 P1/20 65 150 120 l iD N
Smaug 60 VL VF/YF 600 P1/20 70 l iD 140 95 60/120
66 VL 636 75 125
'I'btotmaw

138
139
West Ered North Ered South Ered Withered Northern The
Encounter Mithrin Milhrin Mithrin Heath Foothills Narrows Forodwaith

People
Orcs (N)
71 -72 - 63 85 - - -

Nonnal Patrol
Raiding Party 13-15 70 � 86 64 6 -
Tribute Caravan 16 61
Trolls (N)
Cave Trolls 17 - 68 87 65-66 10 59-60
Hil l T..... 18-19 11 69-10 88 61-68 11-12 61
Snow TroUs - 72 - - 69 - 62-64
Slone Trolls 80-82 73-74 71·73 89 68-71 73·75 65-68
Ice-orcs
Tracker.; 83 75-76 - 90 72-73 - 69-72
84 17-82 - 91 14--8 1 8
NonnaI P_
- 83
-
- - go ! I
Lao&e I'lIIroI
Raiding Party
Caravan -
85 84-86
87-88 -
92
-
83-85
86-87
-
-

80-82
83
M,n
Aogmarim Soldiers 86 - 14 - 88 15-18 -
Sandi" 81 89 15-76 93 8.2.- - 84 ,
8eomings 88-89 - 17-80 94 - 79·8 1 -
Easlerlings - - 81 95 - 82·84 85
Estarave Northmen 90 90 - - 90 85-86 86
Mannish wagpn O'ain 91 91 82-83 96 81-9'
Lossolh/Lolan - 92-96 84 91 91-96 - 87·97
Dwarves "
NonnaI l'lIIrol 92-94 .,.... ".
- - -
89
-
Lao&e I'lIIroI - -
-
Ore Shipment
Caravan
95
96 -
- 90·94
94·95 - -
94
95c96 -
Olher Race,f
Ill... 91 91 96-91 - 91 91-98 -
Giants 98 98 98 - 98 - _ 98
Other.; 99 99 99 99 99 99 99
Special 00 00 00 00 00 00 00
t Dragon Grass, see 4, I I ,
" Dwarves may nOI be present al certain times, see 2,4,
@ TheseChasms may be hidden (01-35),
(N) Night time only - ignore result during daylight hour.;,

140
19.6 RANDOM FEATURE TABLE
Non-dum Norr'-dum Other Ice-on·j
Lower 2ndlUpper Owarven 0"
Structure Level Level Colonies Mines
Distance (feet) 250' 100' 275' 200'
-". t 0'.()8 0 , .()8 O' 0 , .()4
Use of the Table:
General Trap@ 09· 10 09-.2 02'{)3 OS The GamemaSlcr should regularly
....e... Bends Left t J 1-14 13·'5 04.{)1 Q6.OII delennine the appropriate and roll for
Passage Bends Right t 15-18 16-18 08-1 [ 09- 1 1 possible features. Suggested distance
Sharp Bend Left t 19-20 .9 12-13 12- 14 is given at the top of each column (Le.
Sharp Bend Right t 2 1 -22 20 14-15 15-17 SO', I O()', CIC.). Generate features unlil
l'uaaae Sttaighle.. t 23 2' ·23 .6-.1 .8 a 'nolhing' or a direction change
...... Slopeo Down t 24-25 24 .8,'9 '9-22 (marked with a t) result is obtained. If
� Up t 26 25 20 23-24 more than onc feature is obtained. Ihe
Passage Narrows t 27 26 21-22 25-26
GM should distribute their locations
over the length of the distance (e.g.,
Passage Broadens t 28-29 27·28 23-24 27
50', 1 00' etc.).
Passage Levels Off t
,

30 29-30 25 28
t Direction change result. Along With the
Dead &<! t
-

31-33 3. 26-28 29-30


'nothing' result. this halts the featu�
Doubles Back - Left t 32 - 29 3 ' ·33
gcncr.:ttion process for � given section of
_ Ba - Riaht t 33 - 30 34-36
,hc passage.
Intersecting Passage-way ·34 32·35 3 1 -33 37-38
• - A second roll IS rcqulred to determme
Secret Door - 36-37 34 39
that these Intnsening passages Will take:
Water-filled section 35 38 35 40
01 -40, left: 4 1-80, right: 8 1 ·OD, lcft and
Sprittg/Poe ol/W U 36-38 39-42 36-39 4 1 -42 right. A roll IS also
U� _ + 39-40 43 40-4. 43-44 regulred to detemllile the slope of the
U�IU_+ 4' - 42 passage: 0 1-70, IeI'd: 71 -85, slanting
Underground Lake 42 -
43 45 downward: 86-00, slanting upward,
Siairwell/Stairway 43-46 44-49 44-48 46-47 @ - A second roll is reglilred todNermine
Rampway 47-50 50-5 1 49-50 48-50 which of the special traps have been
Guard Post 51-52 52-58 5'-53 5 ' -55 encountered (7.1): 01 -SO. PlI trap: 5 1 -
Pit/Mino SbaftlOdter 53-60 59-62 54-60 56-62 65, Spiked 1>11 trap: 66·80, Chasm trap:
a...m 6.-64 63';;" 6.-64 63';;" 8 1 -98, Dead-falltrap:99·00, Whed trap.
Bat Roost 65 -
65 66-67 + - A second roll IS TCgUITcd to drtemline
Beast Lair 66 - 66-67 68-70 the presence of a bndgc: 01 -20. none:
CryptIBuriai Site 67 66-70 68-70 7. 21-75, fixed arch bridge: 76-90, SWiVel
Lodgings - 7.-8. 7'-79 72-82 bridge; 9 1 -00, draw bridge.

Dungeons - 82 80 83
Ca.ern 68-72 83-84 8. -85 84-85
Gathering Hall 85 86 86
Craft Hall - 86-87 87 -

Excavation Chamber 73-78 88-89 88-89 87


Store-roomlStDre 79-84 90-93 90-92 88-89
Mess HaIlIKitdten - 94 93 90
0..._ 85 95 94 9'
Minor Armoury 86 96 - -

Smithing Halls - - 95 92-94


Guard Room 87 97 - -

MUteoiQtwry .... 88-95 98 96-97 95-97


JImCIion CbImber 96-98 99 98 98
�tIder.... 99 - 99 99
Special 00 00 00 00

141
19.7 BUHR THURASIG PRICES
Buhr Trade Fair
Item Thurasig Price Price

WeapollS &- Armor


Arrows, 20 5bp 3-lObp
Baule Axe 25sp 20·35sp
Broadsword 15se 1()'20sp
_
Club, Wood lip 2-SCp
Crossbow 40sp 3().6Oop
o.gge, Ssp 3-15sp
AaH 20sp 10-35sp
Hand Axe 8sp 5-20sp
Lan" 3sp 1 -5sL _
'-Bow lOop 100I Ssp
Mace 4-100p
Morning
Short Bow
II' :;,
Ssp 5-12sp
Short Sword JOsp g-15sp
Sling 20bE- 10-35bp
Spe..- 2sp �
lbrowingStar Ssp 3-IOsp
Gaunllets. Leather Up 2-4sp
Gaunllets. Metal 6sp 4 8sp
-

Helm. Leather 2sp 24sp


Helm, Metal 6sp 4-8sp
Sofl Leather Annor 4sp 2-100p
Rigid Leather Annor 8sp 4-1,Ssp
Chain Mail SOsp 4O-100sp
Plate Mail 80sp 6O-150sp
Shield. Wood 3sp 3-lOsp
Shield, Metal 8sp 3-20sp
Clothinx
Bools 2sp 1-25sp
Leggings 50tp 4O 80tp
-

Shirt 5Ot 4O-80lp


1>-
Tunic. Cloth SOtp 30-9Otp
Tunic. Leather 2sp 1-205p
Cloak Ssp ].200p
Food &- Drink
Ale. pi 21p 31p
Beer, pi 21p 31p
Cider, �I Itp 21p
Mead. pi 51p 71p
Wine, pi 4tp 6Ip
Mell wrapped in �ad 15tp 20Ip
Pastry IOtp 121p
Trail Rations 5cp 5·Sep
£quipmem
Bedroll 3bp 2-6bp
Canteen IObp S-ISbp
Crossbow bolls, 20 ISbp 10·30bp
Lant"", 20bp 15.25bp
Quiver 2bp 2-4bp
ROJ>< 40bp 35-5Obp
Torch 41P 41p

142

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