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Introduction To Computer Graphics

This document introduces an online textbook called "Introduction to Computer Graphics" by David J. Eck. The textbook covers fundamentals of computer graphics and programming and is intended for undergraduate computer science students. Version 1.4 was recently released and adds a new chapter on WebGPU. The textbook content can be accessed online or downloaded in PDF format. It has chapters on 2D and 3D graphics using technologies like OpenGL, WebGL, and WebGPU.

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Yared Fikadu
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© © All Rights Reserved
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0% found this document useful (0 votes)
81 views

Introduction To Computer Graphics

This document introduces an online textbook called "Introduction to Computer Graphics" by David J. Eck. The textbook covers fundamentals of computer graphics and programming and is intended for undergraduate computer science students. Version 1.4 was recently released and adds a new chapter on WebGPU. The textbook content can be accessed online or downloaded in PDF format. It has chapters on 2D and 3D graphics using technologies like OpenGL, WebGL, and WebGPU.

Uploaded by

Yared Fikadu
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Introduction to Computer Graphics

Version 1.4, August 2023

Author: David J. Eck (eck@hws.edu)

WELCOME TO Introduction to Computer


Graphics, a free, on-line textbook covering the
fundamentals of computer graphics and computer
graphics programming. This book is meant for
use as a textbook in a one-semester course that
would typically be taken by undergraduate
computer science majors, with at least two
semesters of programming as a prerequisite.
Version 1.4 adds a new chapter on WebGPU. See
the preface for more information.

The web pages for this book include live,


interactive demos that require a modern web
browser such as recent versions of Chrome,
Firefox, Safari, or Edge. Chapter 9 examples
require a browser that supports WebGPU. While
the book is mainly designed for reading on a
desktop computer, most of the demos should also
work on recent mobile devices, using a
touchscreen instead of a mouse.

Words in the book that are shown


in this style or underlined like this refer to
glossary entries; click the word to see a
definition.

You can download this web site for use on


your own computer. PDF versions of the
textbook are also available. Links to the
downloads can be found at the bottom of this
page.
Short Table of Contents:

 Full Table of Contents


 Preface
 Chapter 1: Introduction
 Chapter 2: Two-Dimensional Graphics
 Chapter 3: OpenGL 1.1: Geometry
 Chapter 4: OpenGL 1.1: Light and Material
 Chapter 5: Three.js: A 3D Scene Graph API
 Chapter 6: Introduction to WebGL
 Chapter 7: 3D Graphics with WebGL
 Chapter 8: Beyond Basic 3D Graphics
 Chapter 9: Introduction to WebGPU
 Appendix A: Programming Languages
 Appendix B: Blender: A 3D Modeling
Program
 Appendix C: Gimp and Inkscape for 2D
Graphics
 Appendix D: Source Code for Sample
Programs
 Appendix E: Glossary
 News

©2015–2023, David J. Eck.


This work is licensed under a Creative Commons Attribution-Noncommercial-ShareAlike 4.0
License. (This license allows you to redistribute this book in unmodified form for non-
commercial purposes. It allows you to make and distribute modified versions for non-
commercial purposes, as long as you include an attribution to the original author, clearly
describe the modifications that you have made, and distribute the modified work under the same
license as the original. Permission might be given by the author for other uses. See
the license for full details.)

The home site for this book is: http://math.hws.edu/graphicsbook/


Downloading Links

 Full Web Site Download:


o https://math.hws.edu/eck/cs424/downloads/graphicsbook-web-
site.zip — This "zip" archive contains a complete copy of the web site
for this textbook. You can publish a copy of the web site on your own
web server, or you can use it locally on your own computer.
Size: 26 Megabytes.
 PDF Downloads:
o https://math.hws.edu/eck/cs424/downloads/graphicsbook-linked.pdf
— a PDF version with internal links for navigation and external links to
source code files and other resources that are not included in the PDF.
Recommended for on-screen reading. 533 pages. Size: 6.0 Megabytes.
o https://math.hws.edu/eck/cs424/downloads/graphicsbook.pdf — a
PDF version without links, more suitable for printing. 541 pages.
Size: 5.6 Megabytes.

Printed Version

 The web site and linked PDF are the preferred versions for reading this book,
but for the convenience of readers who would like a bound copy, I have made a
printed version available at the publish-on-demand site lulu.com. (Note that the
printed version is sold at lulu.com's cost, and that I don't make any profit from
it.) You can purchase the printed version through this
link: https://www.lulu.com/shop/david-eck/introduction-to-computer-
graphics/paperback/product-1jzn2z5r.html

1 August 2015, Version 1.0 released


28 January 2016, Version 1.1 released
6 January 2018, Version 1.2 released
1 August 2021, Version 1.3 released
20 December 2021, Version 1.3.1 released
1 August 2023, Version 1.4 released
Parent Directory of the website is found @
https://math.hws.edu/eck/cs424/

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