Fly To Learn Student
Fly To Learn Student
Fly To Learn Student
TABLE
OF
CONTENTS
First
Flight
..............................................................................................................................................
3
May
The
Force(s)
Be
With
You
........................................................................................................
9
Lift
–
A
Real
Pick
Me
Up
....................................................................................................................
17
What
a
Drag,
Man
...............................................................................................................................
23
Thrust
–
It’s
all
about
altitude
.......................................................................................................
29
Flight
Controls
and
Stability.……………………………………………………………………………………32
Aspect
Ratio
.........................................................................................................................................
44
Wing
Loading
.......................................................................................................................................
49
Power
Loading
....................................................................................................................................
57
AirplaneDesign
...................................................................................................................................
65
First
Flight
“The
Wright
brothers
were
engineers
first,
pilots
second.”
Introduction
Before
you
can
take
off,
you
need
to
learn
a
little
more
about
how
to
set
up
the
right
flight
conditions
for
a
new
pilot.
Then,
you
will
learn
about
airplane
instruments,
techniques
for
taking
off,
and
how
to
change
views
of
the
airplane
while
flying.
After
you
have
a
good
grasp
on
flying,
you
will
run
different
trials
to
learn
how
airspeed
and
altitude
are
related.
Before
flying
in
X-‐
Plane,
please
read
through
this
handout
and
watch
the
corresponding
videos.
You
can
always
re-‐
watch
the
videos
if
you
need
a
helping
hand.
Flight
Conditions
It’s
important
to
take
into
consideration
the
aircraft,
airport,
and
weather
conditions
for
your
first
flight.
Planes,
as
well
as
runways,
vary
in
difficulty,
and
the
more
you
practice,
the
more
options
you
will
have.
Once
you
gain
more
experience,
you
will
be
able
to
fly
at
night
and
in
windy
conditions.
For
now
use
the
following
Quick-‐Flight
Setup
instructions.
It
is
a
good
fit
for
a
new
pilot;
this
lesson
has
a
great
corresponding
video
that
goes
into
detail
on
how
to
set
these
options.
Under
Settings
chose
Quick-‐Flight
Setup:
Airport:
Enter
the
airport
ID
of
LOWI
to
select
Innsbruck
airport
and
then
select
RWY08
(runway
8),
Takeoff.
Plane:
Click
on
Open
Aircraft,
select
General
Aviation,
and
double-‐click
Cessna
172SP,
172SP.acf
Weather:
Set
all
Clouds
(Upper,
Mid,
and
Lower)
to
clear.
Visibility
should
be
full.
Precipitation,
Thunderstorms,
Wind
and
Turbulence
should
all
be
none.
Rate
of
Change
should
be
stagnant,
or
halfway.
Temperature
and
Barometric
pressures
should
be
50°
F
and
29.92
in
HG,
respectively.
Click
the
X
at
the
top
left
corner
to
exit
Quick-‐Flight
Setup.
3
©
2011
by
Fly
To
Learn.
All
rights
reserved.
1
Instruments
In
X-‐Plane
you
can
see
your
instruments
in
the
bottom
half
of
the
screen.
The
corresponding
video
will
point
out
each
one
of
these
on
the
control
panel
so
you
can
match
up
each
with
its
function.
Airspeed
Indicator:
indicates
how
fast
the
airplane
is
moving
relative
to
the
surrounding
air.
Attitude
Indicator:
shows
the
attitude
of
the
airplane
relative
to
the
horizon.
Altimeter:
shows
how
high
the
airplane
is
above
sea
level—the
large
hand
represents
hundreds
and
the
small
hand
represents
thousands.
Coordinated
Turn
Indicator:
indicates
the
rate
and
direction
of
turn.
Heading
Indicator:
shows
the
heading
of
the
airplane
compared
to
geographical
north.
Vertical
Speed
Indicator:
reports
the
rate
that
the
aircraft
is
climbing
or
descending.
Compass:
reports
the
heading
of
the
airplane
relative
to
magnetic
north.
Tachometer:
shows
the
number
of
times
the
engines
turns
per
minute.
Takeoff
1. Open
X-‐Plane
and
follow
the
Quick-‐Flight
Setup
instructions
above.
2. Press
"P"
to
pause
the
simulator
so
you
can
ready
the
plane
without
it
moving.
3. Click
on
the
red
break
light
to
release
the
brakes
(or
press
"B").
4. Push
the
throttle,
the
black
knob
in
the
bottom-‐right
corner
of
the
screen,
all
the
way
in
using
the
mouse.
You
can
also
use
the
center
wheel
on
your
mouse
or
press
and
hold
the
F2
key
to
control
the
throttle.
5. Click
on
the
center
of
the
windshield
to
make
the
cross
hairs
and
control
box
appear.
6. Move
mouse
pointer
to
the
right
of
the
cross
hairs
to
get
the
plane
started
down
the
runway
(otherwise
it
will
drift
left).
7. Press
"P"
to
un-‐pause.
8. As
the
plane
rolls
forward,
make
small
corrective
movements
with
the
mouse
to
keep
the
plane
rolling
straight
down
the
runway,
moving
the
pointer
closer
and
closer
to
the
cross
hairs.
9. At
75
knots,
move
the
pointer
to
the
bottom
of
the
cross
hairs
and
the
plane
should
take
off.
4
©
2011
by
Fly
To
Learn.
All
rights
reserved.
1
Flight
Views
X-‐Plane
offers
many
different
camera
angles
to
see
the
plane
and
observe
your
flight.
Press
P
to
pause
so
you
can
concentrate
on
learning
the
different
views
without
worrying
about
flying.
e:
Cycles
clockwise
through
views
out
the
plane
–
the
little
orange
plane
and
triangle
show
you
which
way
you
are
looking
out.
q:
Cycles
counter-‐clockwise
through
views
out
the
plane.
w:
The
standard
view
straight
out
the
plane.
a:
Following
behind
the
plane
–
Pressing
q
or
e
in
this
view
allows
you
to
circle
around
the
plane,
counter-‐clockwise
and
clockwise,
respectively.
You
can
also
use
the
arrow
keys
to
rotate
the
view
around
the
aircraft.
Press
+
and
-‐
to
zoom
in
and
out.
Climbing
Higher
-‐
Potential
vs.
Kinetic
Energy
As
a
pilot,
you
need
to
be
concerned
about
energy
management.
Energy
exists
in
the
universe
in
different
forms.
It
cannot
be
created
or
destroyed.
It
simply
changes
form.
Your
airplane
runs
on
aviation
fuel.
This
fuel
has
a
great
deal
of
potential
energy.
Once
you
start
the
plane,
the
engine
converts
the
potential
energy
of
the
fuel
into
the
moving
or
kinetic
energy
of
the
propeller
turning
in
the
air.
As
you
add
more
fuel
(push
in
the
throttle),
the
engine
turns
even
more
potential
energy
into
kinetic
energy
(tachometer
increases).
The
plane,
pulled
by
the
propeller,
will
move
faster
down
the
runway
and
then
liftoff.
If
you
continue
to
apply
full
throttle
(black
knob
pushed
all
the
way
in),
the
plane
will
do
one
of
the
following:
go
faster
or
go
higher.
If
you
decide
to
go
faster,
the
plane
is
converting
the
fuel
or
potential
energy
into
kinetic
energy
or
speed.
If
you
decide
to
go
higher,
the
plane
is
converting
the
fuel
or
potential
energy
into
altitude
or
a
different
form
of
potential
energy.
It
is
the
same
thing
as
when
you
pedal
your
bike
down
a
hill.
You
are
using
potential
energy
of
gravity
at
the
top
of
the
hill
and
converting
it
into
kinetic
energy
of
motion
as
you
ride
down.
Unfortunately,
not
all
the
potential
energy
becomes
kinetic
energy.
For
example,
some
of
the
potential
energy
becomes
heat
and
does
not
contribute
to
speed.
5
©
2011
by
Fly
To
Learn.
All
rights
reserved.
1
Let’s
do
a
quick
demonstration
of
what
we
have
been
discussing.
Under
Settings
chose
Quick-‐Flight
Setup:
Airport:
Select
Innsbruck
airport,
RWY08
(runway
8),
Final
Approach
3nm.
Plane:
Click
on
Open
Aircraft,
select
General
Aviation,
and
double-‐click
Cessna
172SP,
172SP.acf
Weather:
Set
all
Clouds
(Upper,
Mid,
and
Lower)
to
clear.
Visibility
should
be
full.
Precipitation,
Thunderstorms,
and
Wind
and
Turbulence
should
all
be
none.
Rate
of
Change
should
be
stagnant,
or
halfway.
Temperature
and
Barometric
pressures
should
be
50°
F
and
29.92
in
HG,
respectively.
Level
Flight
1. Open
X-‐Plane
and
follow
the
Quick-‐Flight
Setup
instructions
above.
2. Press
"P"
to
Pause
the
simulator
so
that
you
can
ready
the
plane
with
out
it
moving.
3. Click
on
the
center
of
the
windshield
to
make
the
cross
hairs
and
control
box
appear.
4. We
should
take
a
look
at
our
top
three
instruments
and
jot
down
what
they
read.
Air
Speed
Indicator
Attitude
Indicator
Altimeter
What
is
the
air
speed?
What
does
the
artificial
horizon
look
like?
Where
are
the
big
and
little
hands
on
the
altimeter?
Fill
in
the
circles
above.
Don’t
worry
about
writing
down
all
the
numbers
—
just
draw
the
arrows.
6
©
2011
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Fly
To
Learn.
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rights
reserved.
1
Let’s
trade
off
potential
energy
for
kinetic
energy.
Point
the
nose
of
our
plane
down.
After
descending
for
a
short
time
(3
sec),
press
pause
and
take
another
look
at
our
instruments.
Note
the
changes
and
fill
in
the
instruments
below.
Air
Speed
Indicator
Attitude
Indicator
Altimeter
Point
the
nose
up
for
a
short
while
until
you
are
higher
than
you
were
when
you
started.
Then
press
pause.
Again,
note
the
changes
and
fill
in
the
instruments
below.
Air
Speed
Indicator
Attitude
Indicator
Altimeter
7
©
2011
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Fly
To
Learn.
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rights
reserved.
1
Investigative
Questions
You
as
the
pilot
want
to
go
faster,
do
you
point
the
nose
up
or
down?
You
are
flying
faster
and
faster.
Is
your
kinetic
energy
going
up
or
down?
In
terms
of
energy,
why
does
your
plane
slow
down
as
you
climb?
You
don’t
touch
the
throttle;
can
you
climb
and
fly
faster?
Why
is
it
dangerous
to
fly
low
and
slowly?
Flying
Higher
You
are
in
a
dive
going
faster
and
faster.
At
some
point
the
airspeed
will
stop
increasing.
Why?
8
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2011
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To
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rights
reserved.
2
Force
Force
is
a
push
or
a
pull.
It
is
composed
of
magnitude
(how
large
the
force
is)
and
the
direction
of
the
force.
We
represent
forces
by
drawing
vectors
(arrows)
that
tell
us
the
magnitude
and
the
direction
of
the
force.
Weight
Let’s
look
at
weight
as
a
force
on
an
airplane.
Weight
is
the
result
of
mass
times
gravity.
This
means
that
if
you
were
to
stand
on
the
moon
or
another
planet
you
would
weigh
a
different
amount
because
gravity
has
changed,
even
though
your
mass
is
still
the
same.
The
mass
of
the
airplane
includes
the
airplane
structures
(wings,
tail,
landing
gear,
etc),
fuel,
and
payload.
The
payload
includes
cargo
(mail
and
packages),
crew,
and
passengers.
The
direction
of
this
force
in
level
flight
is
down
or
perpendicular
to
the
flight
path.
9
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2011
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To
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rights
reserved.
2
10
©
2011
by
Fly
To
Learn.
All
rights
reserved.
2
Test
Piloting
If
you
have
not
already,
please
watch
the
Weight
vs.
Takeoff
Distance
video.
The
plane
normally
has
a
load
of
298
lbs.
Fly
it
three
times.
Be
sure
to
keep
the
pointer
on
the
crosshairs,
and
the
plane
will
takeoff.
Try
to
fly
as
consistently
as
possible.
Record
the
Vtrue
airspeed
and
Takeoff
Distance
for
each
flight
in
the
table
below.
Change
the
load
to
600
lbs
and
takeoff
three
more
times.
Repeat
again
with
the
load
at
900
lbs.
Load:
298
lbs
Trial
Load
VtrueArspeed
Takeoff
Distance
1
298
2
298
3
298
Average
Takeoff
Distance
________________
Load:
600
lbs
Trial
Load
VtrueArspeed
Takeoff
Distance
1
600
2
600
3
600
Average
Takeoff
Distance
________________
Load:
900
lbs
Trial
Load
VtrueArspeed
Takeoff
Distance
1
900
2
900
3
900
Average
Takeoff
Distance
________________
11
©
2011
by
Fly
To
Learn.
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rights
reserved.
2
Once
you
have
completed
the
Test
Flying
tables,
please
complete
the
bar
graph
below.
Please
note:
Vtrue
indicates
the
true
airspeed.
Vind
means
indicated
airspeed.
The
plane’s
instruments
give
us
an
indicated
airspeed,
which
is
affected
by
altitude
and
temperature.
Vtrue
gives
us
the
actual
airspeed
independent
of
altitude
and
temperature.
Payload
vs.
Average
Takeoff
Distance
Average
Takeoff
Distance
(ft)
Payload
(lbs)
Investigative
Questions
As
the
payload
increases,
does
takeoff
distance
increase
or
decrease?
Does
a
longer
takeoff
distance
indicate
more
or
less
payload?
Does
the
airspeed
go
up
or
down
as
you
increase
the
payload?
Do
larger
airplanes
require
larger
airstrips?
12
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2
Flying
Tip:
You
can
reduce
the
payload
of
any
flight
by
getting
your
talkative
friend
out
of
the
airplane.
It
also
means
a
quieter
flight.
13
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2011
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To
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rights
reserved.
2
When
the
airplane
climbs,
part
of
the
weight
vector
falls
back
towards
the
tail.
This
slows
down
the
plane.
When
the
airplane
descends,
part
of
the
weight
vector
falls
forward
towards
the
nose.
This
speeds
up
the
plane.
14
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rights
reserved.
2
Test
Flight:
Fly
me
to
the
moon
You
learned
that
weight
equals
mass
times
gravity.
We
can
reduce
mass
simply
by
having
a
smaller
payload,
but
what
if
we
can’t
reduce
the
payload?
We
could
reduce
gravity!
OK,
unless
we
leave
the
earth,
we
really
can’t
change
gravity
in
a
meaningful
way,
but
we
can
change
it
in
X-‐Plane!
Let’s
imagine
that
we
have
outposts
on
the
moon
and
that
the
moon
has
an
atmosphere.
This
is
important
because
without
an
atmosphere,
an
airplane
cannot
fly.
(Remember,
we
are
imagining
the
moon
with
an
atmosphere.
The
moon
does
NOT
have
an
atmosphere.)
Confirm
Payload
is
still
900
lbs.
1. At
the
top
menu,
select
Aircraft.
2. Click
on
Weight
and
Fuel.
3. Choose
the
Fuel/Payload
Tab.
4. Make
a
note
of
the
payload
weight.
It
should
be
at
or
near
900
lbs.
5. Click
X
to
return
to
the
plane.
Change
Gravity
1. Click
on
Special
at
top
of
the
menu.
2. Select
Set
Environmental
Properties.
3. Change
planet
mu
(mass)
to
00.660,
the
mass
of
the
moon.
The
gravity
is
now
1.6225.
4. Click
X
to
return
to
the
plane.
Review
Quick-‐Flight
Setup
Airport:
LOWI
Aircraft:
Cessna
172_P
Weather:
CAVOK
Takeoff
Please
record
the
takeoff
distance:
Please
record
the
takeoff
speed:
Did
the
takeoff
distance
increase
or
decrease
compared
to
the
takeoffs
on
Earth?
Did
the
takeoff
speed
increase
or
decrease
compared
to
the
takeoffs
on
Earth?
15
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2
You
did
not
change
the
mass
of
the
airplane;
you
changed
gravity.
Thus,
the
weight
was
reduced
dramatically,
and
the
performance
increased
substantially.
Be
sure
to
set
change
planet
mu
(mass)
back
to
3.986,
the
mass
of
the
Earth.
The
gravity
is
now
9.7986.
Don’t
forget
the
payload
weight.
Make
sure
and
return
the
payload
weight
to
at
or
near
298
lbs.
Climbing
Higher
The
day
the
moon
has
an
atmosphere,
pigs
will
fly!
Well,
maybe…
Scientists
have
come
up
with
a
scheme
to
put
an
atmosphere
on
the
moon.
The
sun
does
not
shine
directly
on
the
dark
side
of
moon.
Scientists
believe
frozen
water
may
be
found
at
the
bottom
of
deep
craters.
If
you
close
the
top
of
the
crater
with
a
giant
sunroof
and
heat
the
ice,
you
will
create
an
atmosphere.
Pigs
will
not
fly,
but
humans
might.
The
moon’s
low
gravity
means
people
with
artificial
wings
would
be
able
to
flap
their
arms
and
fly
like
birds!
16
©
2011
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Fly
To
Learn.
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rights
reserved.
3
Force
Force
is
a
push
or
a
pull.
It
is
composed
of
magnitude(how
large
the
force
is)
and
the
direction
of
the
force.
We
represent
forces
by
drawing
vectors
(arrows),
which
tell
us
the
magnitude
and
the
direction
of
the
force.
Lift
The
direction
of
this
force
in
level
flight
is
up,
or
perpendicular
to
the
flight
path.
Lift
results
from
the
differences
in
air
pressure
along
the
wing.
The
amount
of
lift
is
very
sensitive
to
the
speed
of
the
air
traveling
over
the
wing.
When
there
is
not
enough
air
traveling
over
the
wing,
lift
suffers,
and
the
plane
begins
to
fall
out
of
the
sky
or
stalls.
Sounds
like
fun;
let’s
try
it!
17
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3
Test
Flights:
Stalls
vs.
Airspeed
Quick-‐Flight
Setup
Airport:
LOWI
Aircraft:
Cessna
172_P
Weather:
CAVOK
Final
Approach:
3
NM
(This
will
start
you
in
the
air.)
Click
X
to
return
to
the
plane.
Press
“P”
to
pause
the
simulation.
Collect
Test
Data
1. Click
on
Settings.
2. Select
Data
Input
&
Output.
3. Choose
the
Data
Set
Tab.
4. Click
on
the
last
two
checkboxes
at
speeds
(line
3).
5. Click
on
the
last
two
checkboxes
at
lift
(line
92).
Show
Lift
Vectors
1. Select
Special.
2. Click
on
Show
Flight
Model.
3. Green
lines
should
be
projecting
out
of
the
top
of
the
wing.
These
represent
lift.
Set
Payload
1. At
the
top
menu,
select
Aircraft.
2. Click
on
Weight
and
Fuel.
3. Choose
the
Fuel/Payload
Tab.
4. Make
a
note
of
the
payload
weight.
It
should
be
298
lbs.
Do
not
change
it
for
now.
5. Click
X
to
return
to
the
plane.
6. If
you
are
not
in
a
Chase
view,
press
“A”.
7. Press
“Q”
and
circle
around
the
plane.
Please
note
the
white
arrows
around
the
prop.
18
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3
Test
Piloting
If
you
have
not
already,
please
watch
the
Stalls
vs.
AirSpeed
video.
Fly
the
plane
level
for
3
seconds.
Watch
the
green
lift
arrows
on
the
wings
and
the
Vtrue
airspeed
in
the
left
top
corner
of
the
screen.
Put
the
plane
in
a
3
second
climb,
and
then
pause
the
simulation,
but
do
not
change
the
throttle.
What
does
the
airspeed
do
as
you
climb?
What
do
the
lift
arrows
do
as
you
climb?
Now
continue
climbing
until
the
lift
arrows
nearly
disappear
or
disappear,
but
do
not
change
the
throttle.
Pause
the
simulation.
What
is
the
airspeed
now?
Is
there
much
lift
occurring
on
the
wing?
Continue
the
simulation.
What
happens
to
the
plane?
The
wings
are
no
longer
producing
enough
lift
to
support
the
weight
of
the
plane;
the
plane
begins
to
fall.This
is
known
as
a
stall.
The
good
news
is
it
is
easy
to
recover.
You
need
to
gain
airspeed
again,
so
what
do
you
do
with
the
nose
of
the
airplane
to
gain
airspeed?
Level
the
wings,
and
point
the
nose
down.
Once
your
airspeed
approaches
80
knots,
pull
the
nose
up
slightly.
Watch
the
lift
vectors.
Did
the
lift
vectors
increase
as
the
airspeed
increased?
Did
the
lift
vectors
increase
when
the
airspeed
increased
and
the
nose
was
pointed
up?
Please
fly,
stall,
and
recover
several
times.
Watch
the
lift
vectors
throughout.
19
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3
Our
test
piloting
should
show
us
that
lift
is
directly
dependent
on
airspeed.
Lift
is
also
dependent
on
the
angle
of
attack.
The
angle
of
attack
refers
to
the
angle
the
airfoil
makes
with
the
direction
of
airflow.
This
explains
the
fact
that
in
a
dive
the
airspeed
was
increasing,
but
there
was
very
little
lift
generated
until
we
pulled
up
the
nose.
Then
with
both
a
better
angle
of
attack
and
airspeed,
the
lift
vectors
rose
dramatically.
We
have
learned
that
lift
is
dependent
on
airspeed
and
the
angle
of
attack.
This
angle
of
attack
is
small.
In
fact,
to
maintain
an
angle
of
attack
when
flying
level,
engineers
build
into
the
wing
a
small
angle
of
attack.
This
is
called
the
angle
of
incidence.
20
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3
21
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3
The
Skipping
Stone
Theory
Due
to
the
angle
of
attack,
the
airflow
strikes
the
bottom
of
the
wing
and
bounces
off.
The
resulting
force
is
lift.
This
is
also
sometimes
known
as
Newton’s
3rd
Law.
22
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4
Force
Force
is
a
push
or
a
pull.
It
is
composed
of
magnitude
(how
large
the
force
is)
and
the
direction
of
the
force.
We
represent
forces
by
drawing
vectors
(arrows)
which
tell
us
the
magnitude
and
the
direction
of
the
force.
Drag
Drag
is
directed
along
and
opposed
to
the
flight
direction.
Drag
is
a
force
that
resists
the
movement
of
the
airplane
through
air.
Drag
is
unavoidable.
Dang!
Let’s
look
at
an
example.
The
good
news
is
that
we
are
going
to
fly
a
new
plane.
This
baby
is
sweet.
She’s
a
King
Air
with
two
engines.
That
is
right,
and
two
engines
mean
three
times
the
fun!
It
also
has
retractable
gear.
Once
you
take
off,
you
can
pull
up
or
retract
the
landing
gear.
23
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4
Test
Flights:
Air
Speed
vs.
Drag
(Deployed
Landing
Gear)
Open
X-‐Plane
and
follow
the
Quick-‐Flight
Setup
instructions
below:
Quick-‐Flight
Setup
Airport:
LOWI
Aircraft:
King
Air
B200
Weather:
CAVOK
Final
Approach:
3
NM
(This
will
start
you
in
the
air)
Click
X
to
return
to
the
plane.
Press
“P”
to
pause
the
simulation.
Press
“A”
to
bring
up
the
Chase
view.
Collect
Test
Data
6. Click
on
Settings.
7. Select
Data
Input
&
Output.
8. Choose
the
Data
Set
Tab.
9. Click
on
the
last
two
checkboxes
at
speeds
(line
3).
10. Click
on
the
last
two
checkboxes
at
landing
gear
deployment
(line
67).
11. Click
X
to
return
to
the
plane.
Test
Piloting
If
you
have
not
already,
please
watch
the
Air
Speed
vs.
Drag
(Deployed
Landing
Gear)
video.
Fly
the
plane
level
for
3
seconds.
Be
sure
that
the
landing
gear
is
up.
Please
observe
the
airspeed.
What
is
the
airspeed
now?
Now
press
“G”
to
lower
the
gear.
Fly
the
plane
level
for
3
seconds.
Be
sure
that
the
landing
gear
is
down.
What
is
the
airspeed
now?
What
is
your
hypothesis
to
explain
what
happened?
24
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4
Flaps
Sometimes
we
want
to
slow
down
an
airplane,
like
any
airplane
that
is
taking
you
back
to
school.
Actually,
you
will
find
it
easier
to
land
if
you
slow
down
the
plane.
Careful,
though!
If
you
slow
down
the
plane
too
much,
you’ll
stall
and
fall
out
of
the
sky.
How
do
we
add
drag?
Stick
your
hand
out
the
window
of
the
airplane?
Drag
you
feet
across
the
clouds?
How
about
making
the
wing
bigger?
Actually,
engineers
have
developed
a
way
to
make
the
wing
bigger
by
using
flaps.
Flaps
extend
the
wings
trailing
edges
back
and
change
the
airfoil,
or
shape
of
the
wings.
This
increases
drag.
It
also
increases
lift.
As
you
land,
the
flaps
slow
down
the
plane
while
increasing
the
lift
on
the
wing,
so
lift
is
maintained
at
slower
air
speeds
to
avoid
stalling.
25
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Fly
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reserved.
4
Test
Flights:
Air
Speed
vs.
Drag
(Flaps)
Open
X-‐Plane
and
follow
the
instructions
below:
Quick-‐Flight
Setup
Airport:
LOWI
Aircraft:
King
Air
B200
Weather:
CAVOK
Final
Approach:
3
NM
(This
will
start
you
in
the
air)
Click
X
to
return
to
the
plane.
Press
“P”
to
pause
the
simulation.
Press
“A”
to
bring
up
the
Chase
view.
Collect
Test
Data
1. Click
on
Settings.
2. Select
Data
Input
&
Output.
3. Choose
the
Data
Set
Tab.
4. Click
on
the
last
two
checkboxes
at
speeds
(line
3).
5. Click
on
the
last
two
checkboxes
of
trim/flap/slat/s-‐brakes
(line
13).
6. Click
on
the
last
two
checkboxes
of
wing
lift
(line
92).
7. Click
on
the
last
two
checkboxes
of
wing
drag
(line
93).
8. Click
X
to
return
to
the
plane.
9. Press
“W”
to
return
to
cockpit
view.
Try
to
fly
as
consistently
as
possible
for
3
seconds.
Record
the
airspeed,
lift
and
drag
for
each
flight
in
the
table
below.
26
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4
Flaps
Up
Trials
Flaps
Vtrue
Airspeed
Lift
wing1
Drag
wing1
1
Up
2
UP
3
Up
Average
Vtrue
Airspeed
_______
Average
Lift
wing1
_______
Average
Drag
wing1
_______
Flaps
Down
Trials
Flaps
Vtrue
Airspeed
Lift
wing1
Drag
wing1
1
Down
2
Down
3
Down
Average
Vtrue
Airspeed
_______
Average
Lift
wing1
_______
Average
Drag
wing1
_______
Please
answer
the
following
questions:
When
you
deploy
or
lower
flaps,
what
does
drag
do?
When
you
deploy
or
lower
flaps,
what
does
airspeed
do?
When
you
deploy
or
lower
flaps,
what
does
lift
do?
Why
would
it
be
dangerous
to
land
a
plane
with
flaps
if
the
flaps
only
increased
drag,
but
did
not
increase
lift?
27
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4
28
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5
Force
Force
is
a
push
or
a
pull.
It
is
composed
of
magnitude
or
how
large
the
force
is
and
the
direction
of
the
force.
We
represent
forces
by
drawing
vectors
(arrows),
which
tell
us
the
magnitude
and
the
direction
of
the
force.
Thrust
The
direction
of
this
force
is
forward
in
the
flight
path.
Thrust
in
an
airplane
comes
from
the
propeller
pulling
or
pushing
the
airplane
through
the
air.
The
propeller
acts
like
a
rotating
wing.
The
blades
on
the
propeller
create
lift,
which
creates
the
propulsive
force.
Usually
a
gas
engine
provides
the
power
to
turn
the
propeller
in
an
airplane.
29
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5
30
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5
Investigative
Questions
Do
we
use
the
throttle
or
change
the
pitch
of
the
airplane
to
control
altitude?
If
you
come
in
too
low,
instead
of
adding
throttle,
why
not
pull
the
nose
up?
What
are
the
advantages
of
landing
at
a
slower
speed?
Can
you
land
at
a
slower
speed
with
full
flaps?
Can
you
land
on
a
shorter
runway
with
full
flaps?
Why
not
fly
all
the
time
with
full
flaps?
Taking
It
Higher
Landing
an
airplane
on
land
can
be
both
fun
and
challenging.
Imagine
landing
at
sea
on
an
aircraft
carrier?
Here
is
your
chance!
1. Follow
the
Quick-‐Flight
Setup
instructions
below:
a. Airport:
KSAN
(San
Diego
International)
b. Final
Approach:
3
NM
(This
will
start
you
in
the
air.)
c. Aircraft:
Cessna
172_P
d. Time:
8:00
e. Weather:
Clear
2. Press
“X”
to
exit
3. Click
on
File
a. Select
Load
Situation
b. Select
Aircraft
Carrier
Approach
4. Go
for
it.
Fly
navy!
Want
a
bigger
challenge?
Try
making
a
night
carrier
landing.
Still
too
tame?
Try
landing
in
rough
seas.
a. Select
Environment
b. Click
on
Weather
c. Select
Water
Tab
d. Change
wave
height
to
10
ft.
e. Press
“X”
to
exit
31
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6
Flight
Controls
“The
Wright
Brothers
were
engineers
first,
pilots
second.”
Introduction
We
have
learned
about
the
four
forces
that
act
on
an
airplane.
The
Wright
Brothers
were
the
first
to
fly
because
they
were
brilliant
engineers;
they
were
brave
(they
were
test
pilots
after
all),
and
they
persevered.
Maybe
the
most
important
factor
in
their
success
was
that
they
recognized
flight’s
real
challenge
was
control
and
stability.
Control
The
Wright
Brothers
described
flight
in
three
axes
—
roll,
pith
and
yaw.
Roll
Roll
describes
the
rotation
of
the
wings
along
the
longitudinal
axis
(nose
to
tail).
The
ailerons
control
roll
by
increasing
lift
on
one
side
of
the
wing
and
decreasing
lift
on
the
other
side
of
the
wing.
Unfortunately,
this
also
causes
the
nose
of
the
airplane
to
turn
in
the
opposite
direction
of
the
roll
or
bank.
A
nose
turning
the
wrong
way
is
called
adverse
yaw.
We
use
the
rudder
to
counteract
adverse
yaw
and
point
the
nose
in
the
same
direction
as
the
bank.
ROLL
32
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6
Pitch
Pitch
describes
the
plane’s
nose
moving
up
and
down.
Think
of
a
boat
“pitching”
in
the
ocean.
The
elevator
—
the
part
of
the
horizontal
tail
section
that
moves
up
or
down
—
controls
the
pitch
of
the
airplane.
Pitch
also
impacts
the
angle
of
attack
of
the
wing.
PITCH
Yaw
Yaw
describes
the
plane
rotating
left
or
right.
The
rudder
—
the
part
of
the
vertical
tail
section
that
moves
left
or
right
—
controls
yaw.
The
rudder
also
prevents
adverse
yaw.
We
will
learn
about
adverse
yaw
in
a
moment.
YAW
Let’s
look
at
a
plane
on
a
runway.
By
moving
our
mouse
around
the
cursor,
we
will
see
the
movement
of
the
control
surfaces
on
the
airplane.
The
pilot
uses
these
control
surfaces
(ailerons,
elevator,
and
rudder)
to
control
the
airplanes
in
the
three
axes
—
roll,
pitch,
and
yaw)
33
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6
Test
Piloting
We
are
going
to
take
a
closer
look
at
the
movable
control
surfaces
on
the
airplane.
1. Click
on
settings
and
follow
these
Quick-‐Flight
Setup
instructions.
Airport:
LOWI
Takeoff:
Runway
08
Aircraft:
Cessna
172P
Time:
8:00
Weather:
Clear
2. Click
X
to
return
to
the
runway.
3. Press
A
and
use
the
arrow
keys
so
you
are
looking
from
directly
behind
the
airplane.
4. Click
on
the
cross
and
move
your
cursor
down.
Observe
the
parts
of
the
airplane
that
move.
Move
your
cursor
up,
left,
and
then
right.
Be
sure
to
observe
which
surfaces
move
on
the
wings
and
the
tail.
Otherwise,
the
airplane
should
be
sitting
still
on
the
runway.
Investigative
Questions
If
I
move
my
cursor
down
(decreasing
pitch),
what
does
the
elevator
do
on
the
tail?
If
I
move
my
cursor
up
(increasing
pitch),
what
does
the
elevator
do
on
the
tail?
If
I
move
my
cursor
left
(rolling
left),
what
does
the
rudder
do
on
the
tail?
If
I
move
my
cursor
left
(rolling
left),
what
happens
to
the
left
wing
and
to
the
right
wing?
If
I
move
my
cursor
right
(rolling
right),
what
happens
to
the
left
wing
and
to
the
right
wing?
Stability
Stability
describes
the
tendency
of
the
airplane
to
return
to
its
original
condition
after
a
disturbance.
For
example,
if
a
gust
of
wind
pitches
the
airplane
up,
a
stable
airplane
will
react
by
pitching
down.
If
the
plane
is
unstable,
the
plane
will
continue
to
pitch
up
instead
of
returning
to
its
original
condition.
Let
me
try
to
explain
this
in
another
way.
Why
does
an
arrow
have
feathers
on
its
tail?
The
head
of
the
arrow
is
heavy
and
sharp
and
does
the
damage.
What
do
the
feathers
do?
Shoot
34
©
2011
by
Fly
To
Learn.
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rights
reserved.
6
an
arrow
without
feathers,
and
very
quickly
the
arrow
is
traveling
sideways
out
of
control
because
any
disturbance
(wind,
rain,
etc.)
causes
the
arrow
to
change
direction.
Add
feathers
and
the
arrow
flies
straight.
This
is
because
the
feathers
dampen
the
effects
of
any
disturbance
helping
the
arrow
fly
straight.
The
feathers
give
the
arrow
stability
by
keeping
the
tail
in
the
back.
The
tail
of
the
airplane
acts
like
the
feathers
on
an
arrow.
The
tail
(horizontal
and
vertical
stabilizers)
gives
the
plane
stability.
What
if
the
pilot
had
worked
all
day
before
embarking
on
a
late
night
flight?
On
a
stormy
night?
When
tired?
The
point
of
stability
is
to
reduce
the
pilot’s
workload
and
make
it
easier
to
fly
the
aircraft.
The
pilot
wants
to
be
able
to
look
down
at
a
map
or
let
go
of
the
controls
for
a
second
to
adjust
the
microphone
without
the
plane’s
trying
to
roll
inverted
due
to
a
gust
of
wind
or
bump
of
turbulence.
Engineers
design
stability
into
aircrafts.
They
recognize
that
no
amount
of
pilot
control
can
overcome
an
inherently
unstable
airplane.
We
will
look
at
two
important
examples
of
ways
we
can
increase
the
stability
of
an
airplane.
Roll
and
Yaw
Stability
Many
airplanes
incorporate
a
dihedral
angle
in
the
wings.
Look
below,
and
you
will
see
several
wings.
Notice
the
wings
are
higher
at
the
tips
than
where
they
join
the
fuselage.
Dihedral
helps
to
keep
a
plane’s
wings
level.
For
example,
a
gust
of
wind
causes
a
plane
to
roll,
dropping
the
left
wing
down
and
raising
the
right
wing
up.
Dihedral
causes
the
lower
wing
to
rise
and
the
higher
wing
to
sink,
restoring
stability
to
the
flight
path.
35
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2011
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Fly
To
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rights
reserved.
6
Pitch
Stability
Imagine
the
airplane
as
a
teeter-‐totter.
The
nose
of
the
airplane
is
at
one
end
of
the
teeter-‐
totter,
and
the
tail
is
at
the
other
end.
The
fulcrum
or
balancing
point
of
our
airplane/teeter-‐
totter
is
the
wing.
The
distance
between
the
tail
and
the
wing
can
be
thought
of
as
a
lever
arm
that
acts
like
a
teeter-‐totter.
We
can
control
the
pitch
of
the
airplane
by
varying
the
amount
of
force
applied
to
the
tail.
In
physics,
the
application
of
force
to
rotate
an
object
about
a
fulcrum
is
called
torque.
You
have
already
learned
and
experienced
changing
the
pitch
of
the
airplane
using
the
elevator,
the
part
of
the
horizontal
tail
section
that
moves
up
or
down.
We
can
also
increase
pitch
by
adding
a
force
(like
weight)
to
the
end
of
the
tail.
This
newly
added
force
multiplied
by
the
distance
from
the
end
of
the
tail
to
the
wing
would
cause
the
nose
to
pitch
up!
We
need
the
plane
to
be
stable,
so
we
locate
the
C.O.G
in
front
of
the
wing
and
put
the
tail
behind
the
wing.
The
C.O.G
pushes
down
pitching
the
nose
down
and
the
tail
pushes
down
which
holds
the
nose
up
making
the
plane
stable.
Let’s
look
at
these
forces
in
action.
36
©
2011
by
Fly
To
Learn.
All
rights
reserved.
6
Test
Piloting
1. Follow
these
Quick-‐Flight
Setup
instructions.
Airport:
LOWI
Final
Approach:
3
NM
(This
will
start
you
in
the
air.)
Aircraft:
Cessna
172P
Time:
8:00
Weather:
Clear
2. Press
the
“/”
twice
to
bring
up
the
lift
vectors.
3. Establish
level
flight.
Gently
climb
up,
and
dive
down
several
times.
Investigative
Questions
In
which
directions
are
the
lift
vectors
pointing
on
the
wing
as
the
plane
dives?
In
which
directions
are
the
lift
vectors
pointing
on
the
tail
as
the
plane
dives?
Is
the
lift
created
by
the
tail
the
same
in
all
flying
situations—level,
dive,
and
climb?
Would
I
achieve
the
same
result
if
I
added
weight
to
the
tail?
If
so,
why
don’t
we
add
weight
to
the
tail?
The
Importance
Of
Balance
And
Safe
Flying
The
load
and
balance
of
an
airplane
are
very
important
to
safe
flying.
According
to
the
British
newspaper
The
Telegraph,
a
small
airplane
crashed
in
Africa
when
a
crocodile
got
loose
on
board
the
plane.
It
seems
that
an
animal
smuggler
had
stored
a
crocodile
in
his
luggage.
The
croc
got
loose,
causing
the
passengers
to
panic
and
run
to
the
front
of
the
airplane.
In
spite
of
the
pilot’s
pulling
desperately
on
the
controls,
the
plane
pitched
downward
and
crashed.
Luckily,
this
is
a
very
rare
incident.
On
every
flight,
pilots
make
sure
the
plane
is
loaded
and
balanced
properly
with
all
items
properly
secured.
37
©
2011
by
Fly
To
Learn.
All
rights
reserved.
6
Climbing
Higher
Airplanes,
Teeter-‐totters,
and
Torque
As
we
said
earlier,
torque
is
the
application
of
force
to
rotate
an
object
about
a
fulcrum.
To
better
understand
how
torque
impacts
airplanes,
let’s
take
a
closer
look
at
a
teeter-‐totter.
These
two
frogs
are
sharing
a
teeter-‐totter.
I
guess
the
frog
pond
was
getting
a
bit
dull.
The
frog
on
the
left
side
weighs
5
lbs
and
is
2
ft
from
the
fulcrum
(triangle).
This
frog
produces
10
ft-‐lbs
of
torque
or
moment.
5
lbs
x
2
ft
=
10
ft-‐lbs.
Let’s
calculate
the
torque
or
moment
of
the
frog
on
the
right.
The
weight
of
the
frog
on
the
right
=
10lbs
The
distance
of
the
frog
on
the
right
=
1ft
Torque
or
moment
=
Isn’t
that
cute?
Both
frogs
are
producing
the
same
amount
of
torque.
What
does
this
mean?
Will
the
teeter
totter
rotate
clockwise
or
counterclockwise?
Please
explain
your
anwer.
38
©
2011
by
Fly
To
Learn.
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rights
reserved.
6
What
about
a
frog
that
weighs
2
lbs?
How
far
would
this
frog
need
to
be
from
the
fulcrum
to
produce
10ft-‐lbs
of
torque
or
moment?
What
about
a
hefty
20
lb
frog?
How
far
would
this
frog
need
to
be
from
the
fulcrum
to
produce
10
ft-‐lbs
of
torque
or
moment?
Another
frog
is
sitting
2.5
ft
away
from
the
fulcrum.
How
much
does
this
frog
weigh
if
she
is
producing
10
ft-‐lbs
of
torque
or
moment?
If
you
solved
those
problems,
you
have
a
pretty
good
understanding
of
both
teeter-‐totters
and
torque.
Now,
let’s
return
to
airplanes.
In
reality,
there
are
several
moment
arms
at
work
here
in
the
airplane,
but
for
our
purposes,
we
are
going
to
simplify
the
situation
and
assume
that
two
lever
or
moment
arms
are
impacting
the
pitch
stability.
The
distance
from
the
wing
to
the
Center
Of
Gravity
(C.O.G)
is
the
C.O.G
Moment
Arm.
C.O.G
Moment
Arm
multiplied
by
the
Airplane
Weight
will
give
us
the
C.O.G.
Torque
or
C.O.G.
Moment.
C.O.G
Moment
=
C.O.G
Moment
Arm
X
Airplane
Weight
The
C.O.G.
Moment
always
tries
to
rotate
the
aircraft’s
nose
down.
The
tail
must
counteract
the
C.O.G.
Moment
to
hold
the
nose
up.
39
©
2011
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Fly
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rights
reserved.
6
The
distance
from
the
wing
to
the
tail
is
the
Tail
Moment
Arm.
The
Tail
Moment
Arm
multiplied
by
the
force
generated
by
negative
lift
will
give
us
the
Tail
Torque
or
Tail
Moment.
Tail
Moment
=
Tail
Moment
Arm
X
Lift
Generated
By
Tail
The
C.O.G.
Moment
equals
the
Tail
Moment
when
the
nose
is
NOT
pitching
up
or
down,
but
will
it
will
be
in
equilibrium.
If
the
plane
is
pitching
up,
which
is
greater
—
the
C.O.G
Moment
or
the
Tail
Moment?
If
the
plane
is
pitching
down,
which
is
greater—the
C.O.G
Moment
or
the
Tail
Moment?
40
©
2011
by
Fly
To
Learn.
All
rights
reserved.
6
Test
Piloting
Next,
we
are
going
to
collect
some
data
during
the
following
test
flights.
1. Click
on
Settings.
2. Select
Data
Input
&
Output.
3. If
it’s
not
already
present,
select
the
Data
Set
Tab.
4. Click
on
the
last
two
checkboxes
of
each
of
the
following:
Center
Of
Gravity
(line
63)
Defs:elevator
(line
74)
5. Click
X
to
return
to
the
plane.
Quick
Flight
Setup
1. Open
X-‐Plane
and
follow
these
Quick-‐Flight
Setup
instructions.
Airport:
LOWI
Takeoff:
RWY
08
Aircraft:
Cessna
172P
Time:
8:00
Weather:
Clear
2. Click
on
X
to
return
to
the
plane.
Select
Aircraft
1. Click
on
Weight
and
Fuel.
2. Set
Center
Of
Gravity
at
-‐17.0
inches.
3. Set
Payload
at
2805.0
lbs.
4. Click
X
to
return
to
the
plane.
5. Open
Quick-‐Flight
Setup:
Final
Approach:
3
NM
(This
will
start
you
in
the
air)
6. Click
X
to
return
to
the
plane.
41
©
2011
by
Fly
To
Learn.
All
rights
reserved.
6
Flight
Establish
and
maintain
level
flight
for
3
second.
Use
the
Vertical
Speed
Indicator
to
help
you
determine
level
flight.
Record
the
Elevator
Deflection
appearing
in
the
cockpit
window
(You
do
not
need
to
review
the
graph).
Repeat
three
times.
Please
complete
the
following
table.
Center
Of
Gravity
(-‐17.3)
and
Elevator
Deflection
Trial
Center
of
Elevator
Average
Gravity
Deflection
Deflection
1
-‐17.3
N/A
2
-‐17.3
N/A
3
-‐17.3
N/A
Average
Set
the
Center
Of
Gravity
to
22.1
inches
and
repeat
the
flight
three
times
as
before
and
complete
the
following
table.
Center
Of
Gravity
(22.1)
and
Elevator
Deflection
Trial
Center
of
Elevator
Average
Gravity
Deflection
Deflection
1
22.1
N/A
2
22.1
N/A
3
22.1
N/A
Average
Investigative
Questions
Which
Center
Of
Gravity
(COG)
resulted
in
the
greatest
elevator
deflection?
If
I
added
even
more
payload
weight,
would
that
be
the
equivalent
of
increasing
the
COG
Moment?
Please
explain
your
answer?
42
©
2011
by
Fly
To
Learn.
All
rights
reserved.
6
Tail
Moment
Arm
Questions
Please
answer
the
following
questions
using
these
drawings.
Airplane
A
Airplane
B
Airplane
C
The
amount
of
lift
generated
by
the
tail
is
the
same
for
all
three
airplanes.
True
of
False?
Why?
Which
of
the
three
airplanes
has
the
longest
Tail
Moment
Arm?
Which
of
the
three
airplanes
has
the
largest
Tail
Moment?
Which
of
the
three
airplanes
has
the
lowest
Tail
Moment?
Why?
43
©
2011
by
Fly
To
Learn.
All
rights
reserved.
7
Aspect
Ratio
“The
Wright
Brothers
were
engineers
first,
pilots
second.”
Introduction
As
defined
by
Webster,
Aspect
Ratio
is
the
ratio
of
span
to
mean
chord
of
an
airfoil.
(You
might
hear
this
term
when
discussing
TVs.
Aspect
Ratio
in
this
case
refers
to
the
width
to
height
ratio
of
the
screen.)
This
ratio
is
an
important
concept
in
designing
airplanes.
Aspect
Ratio
is
the
wingspan
divided
by
the
mean
width
of
the
wing
or
chord.
Let’s
investigate
how
changing
the
Aspect
Ratio
of
our
plane
impacts
takeoff
performance.
We
will
do
some
calculations
before
we
begin.
(We
are,
after
all,
engineers.)
Then,
we
will
select
the
appropriate
wings
and
test
the
plane.
Mathematical
Modeling
We
will
change
the
wingspan
of
our
airplane
without
changing
the
airfoil.
This
will
change
the
aspect
ratio
of
our
plane.
Listed
below
are
different
wingspans
with
the
same
mean
chords.
Please
calculate
the
Aspect
Ratio
(AR)
for
each
wingspan.
This
is
important
because
we
do
not
want
to
try
to
take
off
in
a
plane
that
won’t
fly,
and
we
don’t
want
to
waste
fuel
and
time.
Remember,
engineers
are
concerned
about
resources
(time
and
money).
We
need
the
AR
to
stay
in
a
range
of
1.0
–
12.
Please
feel
free
to
do
this
on
a
spreadsheet
or
use
a
calculator.
Wingspan
(ft)
Mean
Chord
(ft)
Aspect
Ratio
(AR)
4
4.8
10
4.8
20
4.8
30
4.8
6.25
or
30/4.8
40
4.8
50
4.8
60
4.8
44
©
2011
by
Fly
To
Learn.
All
rights
reserved.
7
After
you
complete
your
calculations,
please
eliminate
(strike
a
line
through
the
row)
any
of
the
options
that
do
NOT
fall
within
the
AR
range
of
1.0-‐12
Plane
Construction
1. Open
Plane
Maker
2. Click
on
File
3. Select
Airplane
Plane:
Click
on
Open
Aircraft,
select
General
Aviation,
and
double-‐click
Vans
RVs,
RV-‐
10.acf.
See
example
below.
4. Save
the
file
five
times
with
the
following
five
names:
Plane:
yourfirstname10,
yourfirstname20,
yourfirstname30,
yourfirstname40,
and
yourfirstname50
5. Select
Standard,
click
on
Wings
and
modify
the
wing
of
each
plane
according
to
the
table
below.
Plane
Wingspan
Wing1
semi-‐ Wing
2
lat
Wing
2
vert
arm
length
arm
firstname50
50
25
24.95
0.25
firstname40
40
20
19.95
-‐0.05
firstname30
30
15
14.95
-‐0.35
firstname20
20
10
9.95
-‐0.65
firstname10
10
5
4.95
-‐0.95
Please
note:
firstname10
is
yourfirstname10.
For
example,
your
name
is
Terry,
then
you
would
save
RV10
as
terry10.
Next
we
are
going
to
collect
some
data
during
these
test
flights.
Data
Collection
1. Click
on
Settings.
2. Select
Data
Input
&
Output.
3. If
not
already
present,
select
the
Data
Set
Tab.
4. Click
on
the
last
two
checkboxes
at
speeds
(line
3).
5. Click
on
the
last
two
checkboxes
at
loc,
vel,
distance
(line
21).
6. Click
on
the
last
two
checkboxes
at
landing
gear
vert
force
(line
66).
7. Click
X
to
return
to
the
plane.
45
©
2011
by
Fly
To
Learn.
All
rights
reserved.
7
Test
Piloting
Once
you
have
built
your
five
airplanes,
fly
each
plane
three
times.
Try
to
fly
as
consistently
as
possible.
Remember
to
keep
the
pointer
on
the
crosshairs
until
the
plane
lifts
off.
This
will
insure
a
consistent
angle
of
attack.
Be
sure
to
record
the
Takeoff
distance
for
each
flight
in
the
table
below.
Use
your
aspect
ratio
calculations
from
the
previous
table
in
the
table
below.
Wingspan
50
Trial
Wingspan
Mean
Chord
Aspect
Ratio
Takeoff
Distance
1
50
4.8
2
50
4.8
3
50
4.8
Average
Takeoff
Distance
_______
Wingspan
40
Trial
Wingspan
Mean
Chord
Aspect
Ratio
Takeoff
Distance
1
40
4.8
2
40
4.8
3
40
4.8
Average
Takeoff
Distance
_______
Wingspan
30
Trial
Wingspan
Mean
Chord
Aspect
Ratio
Takeoff
Distance
1
30
4.8
2
30
4.8
3
30
4.8
Average
Takeoff
Distance
_______
Wingspan
20
46
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2011
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Fly
To
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rights
reserved.
7
Trial
Wingspan
Mean
Chord
Aspect
Ratio
Takeoff
Distance
1
20
4.8
2
20
4.8
3
20
4.8
Average
Takeoff
Distance
_______
Wingspan
10
Trial
Wingspan
Mean
Chord
Aspect
Ratio
Takeoff
Distance
1
10
4.8
2
10
4.8
3
10
4.8
Average
Takeoff
Distance
_______
Test
Results
Once
you
have
completed
the
Test
Flying
table,
please
complete
the
bar
graph
below,
Average
Takeoff
Trials
Average
Takeoff
Distance
(ft)
Wingspan (ft)
47
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2011
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Fly
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rights
reserved.
7
Investigative
Questions
As
the
Aspect
Ratio
increases,
takeoff
distance
increases
or
decreases?
Shorter
takeoff
time
indicates
more
or
less
lift?
What
are
the
advantages
of
higher
Aspect
Ratio?
How
could
we
increase
the
Aspect
Ratio
without
changing
the
length
of
the
wingspan?
More
Test
Flying
If
you
have
not
already,
watch
the
landing
Aspect
Ratio
video.
You
will
land
your
10
ft
wingspan
airplane
three
times.
Next,
land
your
50
ft
wingspan
three
times.
Which
plane
is
easier
to
land?
Which
plane
feels
more
precise
at
landing?
Why
do
sailplanes
and
gliders
NOT
have
landing
gear
attached
to
the
wings?
Do
World
War
II
fighter
planes
have
a
small
or
large
Aspect
Ratio?
Why?
The
engineering
design
process
is
almost
always
a
series
of
tradeoffs.
What
are
the
advantages
and
disadvantagesof
increasing
the
Aspect
Ratio
of
an
airplane?
48
©
2011
by
Fly
To
Learn.
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rights
reserved.
8
Wing
Loading
“The
Wright
Brothers
were
engineers
first,
pilots
second.”
Introduction
We
learned
that
weight
impacts
takeoff
performance.
Generally,
the
greater
the
airplane
weighs,
the
longer
the
runway
needs
to
be.
What
do
airplane
designers
do
when
they
need
to
carry
a
larger
payload,
but
still
take
off
on
the
same
runway
length?
All
these
issues
are
related
to
wing
loading.
Wing
loading
is
the
ratio
of
the
plane’s
gross
weight
(W)
divided
by
the
surface
area
of
the
wing
(S).
This
is
similar
to
density,
except
it
uses
surface
area,
NOT
volume.
This
ratio
is
an
important
concept
in
designing
airplanes.
Let’s
investigate
how
changing
the
wing
loading
of
our
airplane
impacts
flight
performance.
We
will
begin
by
using
the
most
important
tools
of
scientists
and
engineers:
critical
thinking
and
math.
Mathematical
Investigations
We
will
increase
the
wing
area
of
the
plane
to
see
the
impact
on
wing
loading.
Listed
below
are
different
wingspans
with
the
same
length
chords.
Please
calculate
the
wing
loading
(w/s)
for
each
wingspan.
Please
pay
attention
to
the
trend.
Feel
free
to
do
this
on
a
spreadsheet
or
use
a
calculator.
49
©
2011
by
Fly
To
Learn.
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rights
reserved.
8
Wing
Loading
–
Constant
Weight
VS
Decreasing
Wing
Area
Gross
Weight
lbs
Wingspan
ft
Mean
Chord
ft
Wing
Area
ft2
Wing
Loading
lbs/ft2
2500
50
5
2500
40
5
2500
30
5
150
or
(30
x
5)
16.67
or
(2500
/
150)
2500
20
5
2500
10
5
Complete
the
graph
below.
Wing
Loading
vs
Wing
Area
50
©
2011
by
Fly
To
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rights
reserved.
8
Now,
please
calculate
wing
load
when
the
wing
area
stays
constant,
and
the
gross
weight
decreases.
Wing
Loading
–
Constant
Wing
Area
VS
Decreasing
Gross
Weight
Wing
Area
(S)
ft2
Gross
Weight
(W)
lbs
Wing
Loading
W/S
150
2550
150
2250
150
2000
13.3
150
1750
150
1500
Complete
the
graph
below.
Wing
Load
vs
Gross
Weight
Gross Weight
51
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2011
by
Fly
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reserved.
8
Investigative
Questions
As
the
wing
area
increases,
does
wing
load
increase
or
decrease?
As
the
gross
weight
decreases,
does
wing
load
increase
or
decrease?
Fighter
aircrafts
usually
have
a
low
aspect
ratio.
If
we
increase
the
payload
of
the
fighter
aircraft,
will
the
wing
load
increase
or
decrease?
Our
small
private
plane
carries
6
passengers.
The
plane
weighs
2900
lbs.
The
wingspan
is
34
ft
and
the
cord
is
4.75ft.
What
is
the
wing
area
of
the
plane?
What
is
the
wing
load?
The
wing
load
of
our
plane
is
15
lbs./sqft.
The
chord
is
5
ft.
The
wingspan
is
30
ft.
What
is
the
gross
weight
of
the
airplane?
I
am
building
a
plane
that
will
weigh
8,000
lbs.
The
wing
load
is
17lbs/sqft.
What
is
the
wing
area?
The
wing
load
of
our
plane
is
20
lbs/sqft.
The
gross
weight
of
the
airplane
is
2,400
lbs.
The
chord
is
4
ft.
What
is
the
wingspan?
Plane
Construction
1. Open
Plane
Maker.
2. Select
Airplane.
Plane:
Click
on
Open
Aircraft,
select
General
Aviation,
and
double-‐click
Vans
RVs,
RV-‐
10.acf.
Save
the
file
three
times
with
the
following
three
names:
namewl15,
namewl30,
and
namewl60.
Plane:
Please
note:
namewl15
is
yourfirstnamewl15.
WL
stands
for
wing
load.
For
example,
your
name
is
Terry,
and
then
you
would
save
RV10
as
terrywl15.
3. Select
Standard,
click
on
Wings,
and
modify
the
wing
of
each
plane
according
to
the
table
below.
Please
note:
The
chord
is
the
same
for
both
Wing1
and
Wing2.
Plane
Total
Chord
Wingspan
Wing
Maximum
Wing1
semi-‐ Wing
2
Wing
2
Weight
ft
ft
Loading
Weight
length
lat
arm
vert
arm
lb/sqft
Namewl30
2,500
5
30
2800
15
14.95
-‐0.35
Namewl15
2,500
10
15
2800
7.5
7.45
-‐.85
namewl60
10,000
10
60
11,000
30
29.95
0.55
52
©
2011
by
Fly
To
Learn.
All
rights
reserved.
8
Test
Piloting
Next
we
are
going
to
collect
some
data
during
these
test
flights.
Data
Collection
1. Click
on
Settings.
2. Select
Data
Input
&
Output.
3. If
it’s
not
already
present,
select
the
Data
Set
Tab.
4. Click
on
the
last
two
checkboxes
at
speeds
(line
3).
5. Click
on
the
last
two
checkboxes
at
loc,
vel,
distance
(line
21).
6. Click
on
the
last
two
checkboxes
at
landing
gear
vert
force
(line
66).
7. Click
on
X
to
return
to
the
plane.
Select
Aircraft
1. At
the
top
menu,
select
Aircraft.
2. Select
namewl15.
3. Take
off
3
times.
Be
as
consistent
as
possible.
4. Repeat
for
all
three
airplanes.
Be
sure
to
record
the
takeoff
distance
for
each
flight
in
the
following
tables.
53
©
2011
by
Fly
To
Learn.
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rights
reserved.
8
Test
Piloting
Data
Collection
Wingspan
30ft.
Trial
Total
Weight
Chord
Wingspan
Aspect
Wing
Area
Wing
Load
Takeoff
ft
ft
Ratio
sqft
Lbs/sqft
Distance
1
2,500
5
30
2
2,500
5
30
3
2,500
5
30
Average
Takeoff
Distance_________
Wingspan
15ft.
Trial
Total
Weight
Chord
Wingspan
Aspect
Wing
Area
Wing
Load
Takeoff
ft
ft
Ratio
sqft
Lbs/sqft
Distance
1
2,500
10
15
2
2,500
10
15
3
2,500
10
15
Average
Takeoff
Distance_________
Wingspan
60ft.
Trial
Total
Weight
Chord
Wingspan
Aspect
Wing
Area
Wing
Load
Takeoff
ft
ft
Ratio
sqft
Lbs/sqft
Distance
1
10,000
10
60
2
10,000
10
60
3
10,000
10
60
Average
Takeoff
Distance_________
54
©
2011
by
Fly
To
Learn.
All
rights
reserved.
8
Test
Results
Once
you
have
completed
the
Test
Flying
table,
please
complete
the
graph
below,
Takeoff
Distance
vs.
Wingspan
with
a
Constant
Wing
Load
Average
Takeoff
Distance
(ft)
Wingspan
with
a
Constant
Wing
Load
of
16.67
lbs/sqft
Investigative
Questions
Do
all
three
planes
have
the
same
aspect
ratio,
wing
load
or
wingspan?
Which
plane
reached
100
knots
per
hr
the
quickest?
(This
change
in
speed
is
known
as
acceleration.)
Which
plane
needed
the
shortest
takeoff
distance?
55
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2011
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rights
reserved.
8
Which
plane
needed
the
longest
takeoff
distance?
Why
did
the
planes
behave
differently?
Consider
all
four
forces.
Remember,
the
engineering
design
process
is
almost
always
a
series
of
tradeoffs.
This
table
summarizes
these
tradeoffs.
Wing
Load
High
Low
Takeoff
and
landing
distance
Longer
Shorter
Stall
speed
Higher
Lower
Flight
performance
Higher
Lower
Payload
Greater
Lesser
As
you
can
see
from
the
table
above,
a
higher
wing
load
means
greater
flight
performance
and
larger
payloads.
It
also
means
longer
runways
and
higher
stall
speeds.
Engineers
have
to
consider
all
factors
when
designing
an
airplane
and
determining
the
wing
load.
In
the
next
lesson,
we
will
consider
power
loading,
the
ratio
of
weight
to
power.
56
©
2011
by
Fly
To
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rights
reserved.
9
Power
Loading
“The
Wright
Brothers
were
engineers
first,
pilots
second.”
Introduction
Power
(or
thrust)
works
to
overcome
drag
and
pull
or
push
the
aircraft
along.
We
will
learn
about
horsepower,
specific
fuel
consumption,
and
range.
We
will
also
examine
power
loading,
which
is
the
ratio
of
weight
to
power.
Just
as
they
do
with
wing
loading,
engineers
use
this
ratio
to
predict
airplane
performance.
Finally,
we
will
examine
the
performance
tradeoffs
associated
with
power
loading.
Horsepower
is
a
measure
of
power.
An
engine
creates
horsepower
by
changing
the
potential
energy
of
fuel
into
the
kinetic
energy
of
turning
pistons.
These
pistons
turn
a
shaft
that
turns
the
propeller,
which
acts
like
a
wing
to
pull
the
plane
forward.
The
power
of
the
engine
is
called
brake
horsepower.
The
prop
converts
about
80%
of
this
power
pulling
the
airplane
forward.
This
is
referred
to
as
Thrust
Horsepower.
Finally,
engines
wear
out
quickly
and
gas
mileage
is
diminished
when
they
run
at
full
power;
therefore,
airplanes
are
usually
flown
at
75%
of
Thrust
Horsepower.
We
refer
to
this
power
setting
as
Cruise
Horsepower.
Horsepower
Summary
Brake
Horsepower
required
equals
the
power
to
overcome
drag.
Thrust
Horsepower
required
equals
the
Brake
Horsepower
divided
by
0.80
(propeller
efficiency).
Cruise
Horsepower
required
equals
the
Thrust
Horsepower
divided
by
0.75
(avoiding
full
power).
You
may
be
thinking
right
now,
“Wow,
it
takes
three
calculations
just
to
find
out
how
much
power
is
needed
to
fly?”
Well,
yes,
engineering
requires
math,
not
a
math
genius,
just
a
solid
foundation
in
math.
You
can
do
it.
Then
you
can
earn
a
lot
of
money
doing
cool
work
like
designing
and
flying
airplanes.
We
will
increase
the
horsepower
of
the
plane
to
examine
its
impact
on
weight
to
power
ratio
or
power
loading.
Listed
below
are
engines
with
different
horsepower
ratings.
Please
calculate
the
power
to
weight
ratio.
Please
pay
attention
to
the
trend.
Feel
free
to
do
this
on
a
spreadsheet
or
use
a
calculator.
57
©
2011
by
Fly
To
Learn.
All
rights
reserved.
9
Power
to
Weight
Ratio
or
Power
Loading
Horsepower
(ft*lbs)
Gross
Weight
(lbs)
Power
Loading
150
2500
200
2500
250
2500
0.1
or
250/2500
300
2500
350
2500
Complete
the
graph
below.
Power
To
Weight
Ratio
-‐
PowerΔ
Power
Loading
ΔHorsepower
Now,
please
calculate
the
power
to
weight
ratio
when
the
power
stays
constant
and
the
gross
weight
decreases.
58
©
2011
by
Fly
To
Learn.
All
rights
reserved.
9
Wing
Loading
–
Constant
Horsepower
VS
Decreasing
Gross
Weight
Horsepower
(ft*lbs)
Gross
Weight
(W)
lbs
Power
Loading
250
2500
250
2250
250
2000
0.125
or
250/2000
250
1750
250
1500
Complete
the
graph
below.
Power
To
Weight
Ratio
-‐
weight
Δ
Power
Loading
Gross
Weight
59
©
2011
by
Fly
To
Learn.
All
rights
reserved.
9
Investigative
Questions
As
power
increases,
does
power
loading
increase
or
decrease?
As
the
gross
weight
increases,
does
power
loading
increase
or
decrease?
Our
275
hp
airplane
has
a
gross
takeoff
weight
of
2500.
What
is
its
power
to
weight
ratio?
Our
small
private
plane
carries
4
passengers.
The
plane
weighs
2400
lbs.
The
airplane’s
required
Brake
Horsepower
is
rated
at
150
hp.
What
is
the
required
Thrust
Horsepower?
How
powerful
must
our
engine
be
to
fly
at
75%
Thrust
horsepower
or
Cruise
Horsepower?
I
have
a
power
to
weight
ratio
of
.09hp/lb.
The
plane
weighs
2600
lbs.
What
is
the
horsepower
of
the
aircraft?
Plane
Construction
4. Open
Plane
Maker.
5. Select
Airplane.
Plane:
Click
on
Open
Aircraft,
select
General
Aviation,
and
double-‐click
Vans
RVs,
RV-‐
10.acf.
Save
the
file
three
times
with
the
following
three
names:
namewp150,
namewp300,
and
namewp600.
Plane:
Please
note:
namewp100
is
yourfirstnamewp100.
(wp
stands
for
weight
to
power
ratio
or
power
loading.)
For
example,
if
your
name
is
Terry,
then
you
would
save
RV10
as
terrywp100.
6. Select
Standard,
click
on
Wings
and
modify
the
wing
of
each
plane
according
to
the
table
below.
Plane
Horsepower
Total
Power
to
Maximum
Wing1
semi-‐ Wing
2
lat
Wing
2
vert
Weight
Weight
Weight
length
arm
arm
namewp150
150
2,500
.06
3000
15
14.95
-‐0.35
namewp300
300
2,750
.11
3000
7.5
7.45
-‐.85
namewp600
600
3,000
.2
3,500
30
29.95
0.55
60
©
2011
by
Fly
To
Learn.
All
rights
reserved.
9
Test
Piloting
Next,
we
are
going
to
collect
some
data
during
these
test
flights.
Data
Collection
1. Click
on
Settings.
2. Select
Data
Input
&
Output.
3. If
it’s
not
already
present,
select
the
Data
Set
Tab.
4. Click
on
the
last
two
checkboxes
at
speeds
(line
3).
5. Click
on
X
to
return
to
the
plane.
Flight
Setup
1. Follow
these
Quick-‐Flight
Setup
instructions.
Airport:
LOWI
Takeoff:
RWY
08
Aircraft:
namepsshorttail
Time:
8:00
Weather:
Clear
2. Click
on
X
to
return
to
the
plane.
Flight
Instructions
1. Establish
and
maintain
level
flight
for
3
minutes.
Be
as
consistent
as
possible.
2. Repeat
for
all
three
airplanes.
Be
sure
to
record
the
true
airspeed
for
each
flight.
61
©
2011
by
Fly
To
Learn.
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rights
reserved.
9
2 2,500 30 5 150
3 2,500 30 5 150
Average
True
Airspeed
________
45
ft.
Wingspan
Trial
Total
Wingspan
Chord
Hp
Aspect
Wing
Wing
Power/ True
Weight
ft
ft
Ratio
Area
Load
Weight
Airspeed
1
5000
45
10
300
2 5000 45 10 300
3 5000 45 10 300
Average
True
Airspeed
________
60
ft.
Wingspan
Trial
Total
Wingspan
Chord
Hp
Aspect
Wing
Wing
Power/ True
Weight
ft
ft
Ratio
Area
Load
Weight
Airspeed
1
10,000
60
10
600
2 10,000 60 10 600
3 10,000 60 10 600
Average
True
Airspeed
________
62
©
2011
by
Fly
To
Learn.
All
rights
reserved.
9
Test
Results
Once
you
have
completed
the
Test
Flying
table,
please
complete
the
bar
graph
below.
True
Airspeed
vs.
Wingspan
Average
True
Airspeed
(knots)
Varying
wingspans
with
consistent
power
to
weight
ratios
63
©
2011
by
Fly
To
Learn.
All
rights
reserved.
9
Investigative
Questions
Do
all
three
planes
have
the
same
aspect
ratio,
wing
loading,
or
power
to
weight
ratio?
Which
plane
reached
the
highest
cruise
speed?
Was
this
high
cruise
speed
due
more
to
wingspan
(lift)
or
horsepower
(thrust)?
If
we
double
the
thrust
(horsepower),
do
we
double
the
airspeed?
Power
and
Range
As
we
increase
the
horsepower
of
an
airplane,
we
increase
performance.
We
also
increase
fuel
consumption.
Modern
piston
engines
consume
0.50
pound
of
fuel
each
hour
for
each
horsepower.
Please
calculate
the
fuel
consumption
and
range
for
the
engines
listed
below.
Horsepower
Fuel
Consumption
Per
Hour
Range
with
360
lbs
of
fuel
150
200
250
360
lbs/125
lbs/hr
=
2.9
hr
300
350
Performance
Tradeoffs
As
you
have
learned,
increasing
thrust
(horsepower)
means
improved
performance
at
a
cost
of
greater
fuel
consumption.
Higher
airplane
performance
typically
means
higher
wing
loading.
Remember,
high
wing
loading
means
longer
runways
and
higher
stall
speeds.
You
will
need
to
consider
all
these
tradeoffs
as
you
design
your
own
airplane
in
the
next
lesson.
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10
AirplaneDesign
Putting
It
All
Together
Introduction
You
have
learned
a
great
deal
about
science,
engineering,
and
aviation.
You
have
flown
a
twin-‐
engine
airplane
and
landed
on
a
carrier
deck.
You
lengthened
a
wing
and
shortened
a
tail.
Now
let’s
put
it
all
together
and
design
your
own
airplane.
You
know
how
it’s
sometimes
hard
to
get
started
on
a
school
project
because
you
don’t
know
where
to
begin?
Plane
design
might
seem
that
way
right
now,
but
we’ll
guide
you
through
the
steps
so
you
can
design
and
produce
your
own
aircraft.
Engineering
Design
Process
The
Engineering
Design
Process
consists
of
these
parts.
Research
Research
includes
studying
the
underlying
engineering,
math,
and
science
principles.
You
have
been
doing
research
with
every
Fly
To
Learn
lesson
you’ve
completed.
Research
also
includes
looking
at
what
other
people
and
businesses
are
designing
and
building.
You
can
also
study
what
the
public
wants
in
an
airplane.
You
might
discover
that
people
want
an
airplane
that
is
faster
or
more
fuel
efficient
than
those
for
sale
presently,
or
you
might
discover
a
new
way
to
build
airplanes
that
is
cheaper
than
conventional
methods.
Remember,
engineers
are
vey
concerned
with
costs,
money,
and
time.
If
a
project
takes
more
time,
usually
costs
increase;
also,
the
engineer
may
not
have
time
to
wait.
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10
Planning
Planning
consists
of
these
steps.
You
begin
the
planning
process
by
identifying
an
opportunity.
In
engineering,
a
need
or
problem
should
always
be
considered
an
opportunity.
That
is
not
a
bad
philosophy
for
life
in
general.
You
then
brainstorm
to
generate
several
possible
solutions.
You
select
your
favorite
solution
and
mathematically
model
your
idea.
It’s
better
to
do
some
calculations
before
constructions
because
you
work
smarter
and
faster
with
your
brain
than
with
your
hands.
After
checking
your
calculations,
build
a
proof
of
concept.
A
proof
of
concept
demonstrates
whether
an
idea
is
feasible
or
possible.
A
proof
of
concept
is
usually
narrow
in
focus.
For
example,
if
you
are
designing
a
better
airfoil,
you
would
build
a
small
section
of
the
wing,
not
the
entire
wing,
and
certainly
not
the
airplane.
Prototype
The
prototype
phase
has
a
few
steps
that
may
be
repeated
many
times.
Your
goal
should
be
for
the
prototype
to
get
better
with
each
repetition
or
iteration.
Iteration
is
an
important
part
of
the
engineering
process.
Production
You
build
the
airplane
during
the
production
phase.
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10
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Fly
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10
Wings
Now
we
need
to
calculate
the
size
of
the
wings
of
our
airplane.
First,
we
will
calculate
wing
loading
and
then
determine
wing
area,
aspect
ratio,
and
finally
wingspan.
Wing
Loading
Gross
Airplane
Weight
(previously
calculated)
____lbs.
!
Standard
Wing
Loading
or
𝑤 /𝑠
=
2.24 × ( 𝐺𝑟𝑜𝑠𝑠 𝐴𝑖𝑟𝑝𝑙𝑎𝑛𝑒 𝑊𝑒𝑖𝑔ℎ𝑡 − 6)
____
High
Wing
Loading
Range
=
𝑆𝑡𝑎𝑛𝑑𝑎𝑟𝑑 𝑊𝑖𝑛𝑔 𝐿𝑜𝑎𝑑𝑖𝑛𝑔 × 1.2
____
Low
Wing
Loading
Range
=
𝑆𝑡𝑎𝑛𝑑𝑎𝑟𝑑 𝑊𝑖𝑛𝑔 𝐿𝑜𝑎𝑑𝑖𝑛𝑔 × 0.8
____
Reminder:
Higher
wing
loading
means
higher
stall
speeds
and
longer
takeoffs
and
landings.
Wing
Area
Gross
Airplane
Weight
(previously
calculated)
____
Wing
Load
Range
(previously
calculated)
____
!"#$$ !"#$%&' !"#$!!
Wing
Area
(s)
=
____
!"#$ !"#$%&'
Wing
Span
We
need
to
decide
on
the
aspect
ratio
(AR)
first.
The
aspect
ratio
of
modern
light
planes
is
6
to
8.
Let’s
use
7
as
the
aspect
ratio.
Aspect
Ratio
____
Wing
Area
(s)
(previously
calculated)
____
Wing
span
(b)
=
𝑠 × (𝐴𝑅)
____
!
Chord
=
____
!
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10
Power
The
power
required
equals
drag
x
velocity.
The
calculations
to
determine
power
are
beyond
the
scope
of
this
lesson.
Let’s
assume
you
need
150
horsepower.
This
kind
of
horsepower
is
called
brake
horsepower.
A
modern
propeller
is
80%
efficient
in
converting
the
brake
horsepower
into
actual
thrust.
This
kind
of
horsepower
is
called
thrust
horsepower.
Brake
Horsepower
150
thp
!"#$% !"#$%&"'%#
Thrust
Horsepower
=
____bhp
!"%
We
actually
need
more
horsepower
because
we
do
not
want
to
operate
engines
at
full
power.
Engines
running
at
full
power
wear
out
sooner,
and
they
are
less
fuel-‐efficient;
instead,
we
want
to
operate
the
engines
at
75%
of
Thrust
Horsepower.
This
horsepower
is
called
Rated
Horsepower.
Thrust
Horsepower
(previously
calculated)
____bhp
!!!"#$ !"#$%&"'%#
Rated
Horsepower
=
____rhp
!"%
Range
Let’s
see
how
far
we
can
fly
our
airplane
on
a
tank
of
fuel.
We
begin
by
calculating
how
much
fuel
the
plane
will
carry.
We
calculate
the
total
fuel
available
by
multiplying
Gross
Airplane
Weight
x
15%.
Fifteen
percent
is
another
rule
of
thumb
used
by
engineers
to
design
airplanes.
Gross
Airplane
Weight
(WG)
(earlier
calculation)
____lbs
Total
Fuel
Available
(WF)
=
Gross
Airplane
Weight
x
15%
____lbs
Payload
Weight
(WP)
(previously
calculated)
____lbs
Empty
Weight
=
WG
–
(WF
+WP)
____lbs
Cruise
Speed
150
knots
Specific
Fuel
Consumption
0.5
lbs
per
per
horsepower
!"#$% !"#$ !"#$%#&%' × !"#$%& !"##$
Range
=
____
n.
miles
!"#$%&%$ !"#$ !"#$%&'!"#$ ! !!!"#$ !"#$%&"'%#
Often
we
don’t
meet
all
of
our
design
goals
with
the
first
design.
If
we
don’t
achieve
the
necessary
range,
we
can
increase
the
amount
of
fuel,
but
then
we
will
need
more
horsepower,
which
results
in
greater
fuel
consumption.
Or
we
could
decrease
our
cruise
speed
specifications,
which
results
in
a
lower
thrust
horsepower
requirement.
As
you
can
see
the
engineer
has
to
make
informed
decisions
regarding
performance
tradeoffs.
Often
we
will
repeat
this
design
process
several
times
to
meet
our
goals.
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2011
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rights
reserved.
10
Prototype
We
are
now
ready
to
build
a
prototype
in
Plane
Maker.
Since
you
are
using
Plane
Maker,
you
can
quickly
build
your
prototype,
a
virtual
airplane,
by
modifying
the
RV-‐10.
This
will
allow
you
to
quickly
try
out
your
designs
safely
and
economically.
Complete
the
table
below.
Begin
by
entering
your
values
in
the
second
column.
You
will
need
to
calculate
½
Wing
Span
value
by
dividing
the
Wing
Span
value
by
2.
Then
open
Plane
Maker
and
the
RV-‐10
airplane,
and
select
Standard
and
the
appropriate
menus.
Assign
your
values
to
the
appropriate
fields.
Plane
Maker
Specification
Your
Values
Standard
Menu
Fields
Gross
Weight
Weight
&
Balance
Maximum
Weight
Fuel
Weight
Weight
&
Balance
Fuel
Load
Empty
Weight
Weight
&
Balance
Empty
Weight
Wing
Span
Wings
Not
Applicable
½
Wing
Span
(Calculate)
Wings
Semi-‐Length
Chord
Wings
Root
and
tip
chords
Rated
Horsepower
Engine
Specs
Max
allowable
Power
Once
you
have
completed
your
airplane,
save
it
as
yournameprototype
and
go
fly
it.
Be
sure
to
include
the
appropriate
Payload
Weight
in
the
Weight
and
Balance
section
of
X-‐Plane.
If
the
plane
performs
well,
you
are
ready
for
production.
If
you
want
another
challenge
consider
design
a
sport
plane
with
the
following
requirements:
2
Passengers
including
the
pilot
250
Thrust
Horsepower
Aspect
Ratio
between
6-‐8
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