KT2021 Astra Militarum Compendium
KT2021 Astra Militarum Compendium
KT2021 Astra Militarum Compendium
M APL GA DF SV W
3 2 2(Trooper)/1 3 5+ 7/8(Sgt)
Name A BS/WS D SR !
🕀 Lasgun 4 4+ 2/3 - -
🕀 Flamer 5 2+ 2/2 Rng , Torrent -
🕀 Grenade launcher
-Frag 4 4+ 2/4 Blast -
-Krak 4 4+ 4/5 AP1 -
🕀 Meltagun 4 4+ 6/3 Rng , AP2 MW4
🕀 Plasma gun
-Standard 4 4+ 5/6 AP1 -
-Supercharge 4 4+ 5/6 AP2, Hot -
🕀 Sniper rifle 4 3+ 3/3 Heavy, Silent MW1
🕀 Bolt pistol 4 3+ 3/4 Rng -
Relay Orders (Comms): Once per TP, when Signal (Comms - 1AP): Select one friendly
this operative is issued a Guardsman Order, it Guardsman operative Visible and within of
can relay it. If an order is relayed, subtract 1 from this operative. Add 1 to the friendly operative’s
this operative’s APL and all friendly Guardsman APL. Cannot be performed within engagement
operatives in the killzone are issued that order. range of enemy operatives.
M APL GA DF SV W
3 2 1 3 4+ 8/9(Leader)
Name A BS/WS D SR !
🕀 Hot-shot lasgun 4 3+ 3/4 - -
🕀 Flamer 5 2+ 2/2 Rng , Torrent -
🕀 Grenade launcher
-Frag 4 3+ 2/4 Blast -
-Krak 4 3+ 4/5 AP1 -
🕀 Meltagun 4 3+ 6/3 Rng , AP2 MW4
🕀 Plasma gun
-Standard 4 3+ 5/6 AP1 -
-Supercharge 4 3+ 5/6 AP2, Hot -
Hot-shot volley
🕀 5 3+ 3/4 Fusillade P1
gun
🕀 Bolt pistol 4 2+ 3/4 Rng -
IMPERIAL GUARD💀, IMPERIUM, ASTRA MILITARUM, <TEMPESTUS REGIMENT>, (LEADER), TEMPESTUS SCION,
TROOPER/COMMS/GUNNER/TEMPESTOR
Two Fire Teams
Tempestus Scion Fire Team - Security / Seek and Destroy / Infiltration / Recon
5x Tempestus Scion selected from
● Trooper equipped with gun butt and hot-shot lasgun
● Comms equipped with gun butt and hot-shot lasgun
● Gunner equipped with gun butt and flamer
● Gunner equipped with gun butt and grenade launcher
● Gunner equipped with gun butt and meltagun
● Gunner equipped with gun butt and plasma gun
● Gunner equipped with gun butt and hot-shot volley gun
Each FT can include up to two Gunner. Other than Trooper each operative once per KT.
If no LEADER, one Tempestor instead of Trooper with one of each of the following
● Bolt pistol, hot-shot laspistol or plasma pistol
● Chainsword, power fist or power weapon
STRATEGIC PLOYS
Guardsman Orders: Each time you use one of the Strategic Ploys below, it takes effect as a
Guardsman Order. All friendly TEMPESTUS SCION operatives and all friendly GUARDSMAN
operatives within of and Visible to a friendly GUARDSMAN SERGEANT operative are issued that
Guardsman Order.
TAKE AIM! 1 CP
Until the end of the TP, each time a friendly operative that was issued this Guardsman Order
makes a shooting attack, you can re-roll any or all of your attack dice results of 1.
TAKE COVER! 1 CP
Until the end of the TP, each time a shooting attack is made against a friendly operative that was
issued this Guardsman Order, if it is in Cover, you can re-roll any or all of your defence dice results
of 1.
FIX BAYONETS! 1 CP
Until the end of the TP, each time a friendly operative that was issued this Guardsman Order fights
in combat, you can re-roll any or all of your attack dice results of 1.
Until the end of the TP, each time a friendly operative that was issued this Guardsman Order is
activated, until the end of that activation, add ▲ to its Movement characteristic.
SPECIAL FORCES 1 CP
Select the Pick Up action or one mission action friendly TEMPESTUS SCION operatives can
perform. Until the end of the TP, each time a friendly TEMPESTUS SCION operative is activated, it
can perform that action for one less AP (to a minimum of 0).
TACTICAL PLOYS
BRING IT DOWN! 1 CP
Use this Tactical Ploy after a friendly IMPERIAL GUARD operative makes a shooting attack. Until
the end of the TP, each time a friendly IMPERIAL GUARD operative makes a shooting attack
against the target of that shooting attack, you can re-roll any or all of your attack dice.
EQUIPMENT * only one per KT
FRAG GRENADE 2 EP
The operative is equipped with the following ranged weapon for the battle:
Name A BS D
Special Rules
KRAK GRENADE 3 EP
The operative is equipped with the following ranged weapon for the battle: (No Overwatch)
Name A BS D
Special Rules
MEDIKIT * 2 EP
The operative can perform the following action during the battle:
Medikit (1AP): Select one friendly IMPERIAL GUARD operative within ▲ of and Visible to this
operative. That operative regains 2D3 lost wounds. This action cannot be performed within
engagement range of enemy operatives.
CARAPACE ARMOR 3 EP
GUARDSMAN operative only. The operative has a 4+ Save characteristic for the battle.
SCION BLADE 1 EP
TEMPESTUS SCION operative only. The operative is equipped with the following melee weapon
for the battle:
Name A BS D
REGIMENTAL STANDARD * 3 EP
The operative can perform the following action during the battle:
Plant the Standard (1AP): Until the end of the TP, while this operative is Visible and within of a
friendly IMPERIAL GUARD operative in the same Regiment as this operative, each time a
shooting attack is made against that friendly operative, you can re-roll one of your defence dice.