Virtual Reality Augmented Reality Technology
Virtual Reality Augmented Reality Technology
Virtual Reality Augmented Reality Technology
Date
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Abstract
their aircraft due to the heavy workloads placed on pilots. The autopilot system was the first
automation system application. Unaided Aeroplan navigation is possible with the aid of an
autopilot. Additional technologies can help in aviation and virtual reality (VR), and augmented
reality is the technology to look at. (AR) Virtual reality (VR) and augmented reality (AR)
emerge from science fiction books and the real world. These technologies are altering modern
life, from entertainment to purchasing. The aviation sector is not immune to these modifications,
and these technologies hold a lot of promise for the sector as a whole. This system was invented
by developing a visually coupled Airborne system simulator (VCASS) which was later adopted
by various airlines to ease navigation in the industry. This research on behalf of Brahmins
aviation company will look at the AR/VR technology and why it should be used.
Contents
Abstract......................................................................................................................................................2
Contents.....................................................................................................................................................3
Introduction...............................................................................................................................................4
Company Background and Goal..............................................................................................................5
Virtual Reality Vs. Augmented Reality....................................................................................................5
Implementation of VR/AR in the aviation industry................................................................................6
Reason to Use AR/VR Technology...........................................................................................................7
Conclusions................................................................................................................................................9
Recommendations.....................................................................................................................................9
References................................................................................................................................................10
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Introduction
With businesses like Google, Microsoft, and Samsung raising the traditionally reserved
technology for technology fanatics into people's everyday lives, virtual reality has made its way
into widespread use. This essay focuses on the aviation industry and how it has performed so far
in its attempts to use virtual reality, one of the many diverse sections of society that uses the
technology. Virtual reality is evolving and improving due to the rapid advancement of
technology, and there are more and more potential uses for it. Airlines of today are constantly
seeking methods to increase their competitiveness and enhance the travel experience for
passengers. Many individuals are dabbling in AR and VR to achieve their aims. Airlines are
utilizing these technologies to enhance the passenger experience, enhance real-time information
Ivan Sutherland pioneered the idea that virtual reality can be more than just staring at a
screen when he said, "The ultimate display would, of course, be a room inside which the
computer can regulate the presence of matter. Sitting in a chair on exhibit in such a space would
be comfortable. A bullet in such a setting would be lethal, and handcuffs displayed there would
be stifling (Sutherland, 1968). The phrase "immersion," which can be applied in two ways—
physically and mentally—is the fundamental conclusion drawn from these quotes. Physical
immersion refers to the artificial sensory stimulation technology provides, whereas mental
immersion is the secret to elevating VR above other media experiences in terms of immersion,
whereas mental immersion has been the main focus of traditional media.
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Through body positioning, VR users can change their viewpoint and impact the virtual
environment, which helps people believe the virtual world is real. Sensory feedback,
Australia's greatest domestic and international airline, Qantas, was established in the
outback of Queensland in 1920. The most well-known long-distance airline in the world and one
and Northern Territory Aerial Services Limited (QANTAS) (Baxter et al., 2018). We have a
solid reputation for being top-notch in engineering, maintenance, safety, and customer service.
Transporting customers using the two complementary airline brands, Qantas and Jetstar,
is the Qantas Group's primary activity. We offer regional, domestic, and worldwide services
through our airline brands. Qantas Freight Enterprises and Qantas Frequent Flyer are only two of
Understanding the differences between the two concepts is crucial because, albeit to
varying degrees, both technologies affect how people perceive their surroundings.
The purpose of virtual reality is to give the user the impression that they are somewhere
else. Virtual reality isolates the user from their surroundings and takes them—at least virtually—
somewhere else. Virtual reality devices include wrap-around goggles or closed visors. The
wearer feels as though they are somewhere else experiencing something in real time because
they cannot see or, in some situations, hear what is happening around them. It's different from
augmented reality. AR does not obstruct the present. Instead, it enriches how that person
experiences their environment. One example of AR technology is clear visors that provide
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information to the wearer without obstructing their vision. Another example of AR is smart
eyewear. These give users a visual interface or virtual display to still take in their surroundings.
The user has greater freedom with AR, but the experience is less immersive.
The next phase is to gain an overview of how the airline industry has utilized VR
technology thus far, being motivated by either the element of safety or an economic incentive.
The two most important drivers of the airline sector have now been investigated. A segment
definition is required to form an overview when addressing the adoption of VR in the airline
business (Piekarski & Thomas, 2004). The segment definition in this section will be based on
how VR is applied in the form of an on-board segment, which is further broken down into
subsegments regarding in-flight entertainment and flight deck/cabin systems, and an off-board
segment, which includes pre-flight service, marketing maintenance, and training processes.
a) On-board applications
b) In-flight entertainment
Airlines must use in-flight entertainment to differentiate themselves and their offerings in
Airlines place a high value on in-flight entertainment when purchasing tickets; some
estimates place it second only to seating and legroom, showing a market for high-quality in-
flight entertainment. The condition of the growth of cabin design, which aims to fit more and
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more passenger seats while sacrificing personal space inside the cabin, increases the significance
Implementing in-flight entertainment for passengers makes use of this advancement and a
relatively high level of maturation. For some time now, airlines have used VR for in-flight
entertainment, some more actively than others. Qantas was the first airline to use VR in the
cabin. In 2015, Qantas teamed up with Samsung to give first-class passengers not only movies as
traditional entertainment but also sights and attractions from network destinations.
With access to real-time information and more data while on the job, augmented reality
technology has the potential to give airline workers more control over their work. For instance,
the "world's best" airport, Changi Airport in Singapore, has lately started employing AR glasses
for its grounds staff. With these smart glasses, ground staff can rapidly and safely load
aeroplanes by scanning QR codes on cargo and baggage containers and viewing instant
information about the cargo (McGill & Brewster, 2019). The baggage handlers can more rapidly
and safely load the aeroplane to balance the load by knowing the weight of a piece of luggage
immediately.
The system is important in various ways like aircraft inspection, cabin crew training, flight
deck training, in-flight entertainment and aircraft maintenance, hence making it suitable.
a) Cabin crew training: Cabin crew can learn how to handle challenging real-life events like
Cabin crew members can make mistakes in virtual training and learn from them thanks to
b) Aircraft inspection training: Airlines and ground handlers can learn and improve
completely minimize the possibility of a failure during operation, Virtual Reality (VR)
for Aircraft Inspection offers training on diverse situations of aircraft inspection on all
types of aircraft. The headset places teams on a visual airside. It enables them to interact
with virtual aircraft replicas and perform a visual inspection of a virtual aircraft in a cargo
bay or on an apron.
c) Flight deck instruction: The crew consists of the co-pilot and the pilot seated in the
aircraft's cockpit. The virtual reality part-task trainers assist in acquainting the flight deck
crew with the cockpit and educating them on the skills required to react swiftly and
manage even the most challenging situations. Pilots can become familiar with the cockpit
controls and various scenarios they might encounter while flying by using a virtual
d) In-flight entertainment: Airlines like Qantas and Lufthansa are now utilizing virtual
flying due to other passengers' loud conversations, babies' cries, or the general aeroplane
headphones can give travellers the ideal escape to unwind and take a break (Atalık et al.,
2019). Passengers using VR can watch dreamscapes to aid sleep or even a 360-degree
Conclusions
The airline sector's potential benefits from virtual and augmented reality are significant.
Regardless of whether it makes significant strides in the coming years, the technology is already
in place and will eventually become the norm in the aviation business. Therefore, it is reasonable
to assume that AR and VR technologies will be present during one of your upcoming airport
excursions. It is predicted that the aviation virtual reality and augmented reality industry will
increase by more than $1372 million, with a compound annual growth rate of 61.2 per cent by
2025. VR is undoubtedly here to stay in the aviation sector. Businesses that quickly adopt it will
Recommendations
The AR/VR system is a system that is important in the aviation industry. The technology
aims to improve the safety of flights and satisfy the passengers to become an airline that
everyone wants to fly with. To achieve Brahmins aviation company goal, I would recommend
adopting the Virtual Reality (VR) and Augmented Reality (AR) technology in their system to
References
Baxter, G., Srisaeng, P., & Wild, G. (2018). The Role of Freighter Aircraft in a Full-Service
Network Airline Air Freight Services: The Case of Qantas Freight. MAD - Magazine of
McGill, M., & Brewster, S. (2019). Virtual reality passenger experiences. Proceedings of the
Piekarski, W., & Thomas, B. H. (2004, November 1). Augmented reality working planes: a
https://doi.org/10.1109/ISMAR.2004.17
December 9-11, 1968, Fall Joint Computer Conference, Part I on - AFIPS '68 (Fall, Part
I). https://doi.org/10.1145/1476589.1476686
Williamson, J. R., McGill, M., & Outram, K. (2019). PlaneVR. Proceedings of the 2019 CHI
https://doi.org/10.1145/3290605.3300310