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5e - Warlord (KibblesTasty) - GM Binder

This document describes a Warlord character class for a roleplaying game. It provides details on class features like Leadership Dice, Battlefield Presence, and Warlord Specializations. It also covers character creation and level progression for Warlords.

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Bruno Costa
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0% found this document useful (0 votes)
163 views16 pages

5e - Warlord (KibblesTasty) - GM Binder

This document describes a Warlord character class for a roleplaying game. It provides details on class features like Leadership Dice, Battlefield Presence, and Warlord Specializations. It also covers character creation and level progression for Warlords.

Uploaded by

Bruno Costa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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T

WO VAST ARMIES STAND


ACROSS THE FIELD OF DEATH,
FEAR GRIPPING THE HEART OF
EVERY SOLDIER. FROM THEIR
RANKS, THE BANNER IS CARRIED
FORTH - A SHINING BEACON
WITHOUT FEAR. BEFORE THEY
EVEN KNOW IT, THEIR FEET POUND ACROSS THE
GROUND, THEIR FEAR LEFT BEHIND AS THEY FOLLOW

Warlord

T
WO VAST ARMIES STAND
ACROSS THE FIELD OF DEATH,
FEAR GRIPPING THE HEART OF
EVERY SOLDIER. FROM THEIR
RANKS, THE BANNER IS CARRIED
FORTH - A SHINING BEACON
WITHOUT FEAR. BEFORE THEY
EVEN KNOW IT, THEIR FEET POUND ACROSS THE
GROUND, THEIR FEAR LEFT BEHIND AS THEY FOLLOW
THEIR SYMBOL OF HOPE TO VICTORY.
COLLAPSING TO THE GROUND, A MAN SUCCUMBS
TO WOUNDS, EXHAUSTION, TERROR, AND THE
OVERWHELMING CLASH OF STEEL ALL AROUND.
DEATH CLOSES IN, BUT BEFORE IT CAN CLAIM
HIM, A HAND APPEARS, PULLING HIM TO HIS
FEET. "ON YOUR FEET, SOLDIER".
THE LINE WILL SOON BE OVERRUN—UNTIL,
AMONG THE BROKEN RANKS OF SOLDIERS, A LONE
SOLDIER SPOTS HIS LIEGE. SHE STANDS, UNWILLING
TO TURN ASIDE, UNWILLING TO STEP BACK FROM DANGER,
HOLDING BACK THE HORDE OF ENEMIES ALONE. RETREAT
IS NO LONGER AN OPTION. WITH NEWFOUND STRENGTH
BEHIND EVERY BLOW, THE SOLDIERS STAND AND FIGHT
LIKE NO ONE HAS EVER FOUGHT BEFORE.
"HOW DID YOU DO IT?" HISSES THE MARAUDER, HIS
SWORD DROPPED BEFORE HIM IN SURRENDER. HE KNEELS
BESIDE HIS CAPTURED COMRADES, ENCIRCLED BY A SMALLER
FORCE THAT SEEMS TO HAVE COME FROM NOWHERE. THE
VICTORIOUS GENERAL SMILES KNOWINGLY AND SHRUGS.
"LUCK," HE SAYS. "AND PERHAPS A BIT OF PLANNING."
WARLORDS ARE FORCE MULTIPLIERS FOR THEIR
COMPANIONS. SOME MAY BE FEARSOME
COMBATANTS, WHILE OTHERS MAY NEVER LIFT A
WEAPON, BUT IN EITHER CASE THEIR PRESENCE
ON THE BATTLEFIELD WILL DRIVE THEIR ALLIES TO
NEW HEIGHTS, GUIDING THEM SAFELY THROUGH
WHAT WOULD SURELY HAVE BEEN THEIR DOOM.
HOW VICTORY IS STOLEN FROM THE JAWS OF DEFEAT
CAN VARY, FROM INCITING CRAZED ZEAL, TO TEMPERING AN
OVEREAGER CHARGE, TO PULLING THEIR FRIENDS OUT OF THE LINE
OF DANGER IN THE NICK OF TIME. THE SOLE COMMONALITY IS
THAT A WARLORD ALONE IS BUT A MAN, WHILE A WARLORD WITH
THEIR COMPANIONS IS A LEGEND.

Purpose and Drive


PURPOSE IS A COMMON ELEMENT TO THOSE THAT WALK THE PATH OF A WARLORD. PURPOSE EMPOWERS WARLORDS TO BE A LARGER-THAN-LIFE, AND
ALLOWS THEM TO BE A GUIDING HAND TO THEIR COMRADES. SOME WARLORDS MAY NOT SEEK ANY PARTICULAR CAUSE, AND MERELY PURSUE VICTORY
Power of
- EITHER AS A TRIBUTE TO A GOD THEY WORSHIP OR SIMPLY TO ATTAIN PERSONAL GLORY. MORE OFTEN, THOUGH, A WARLORD IS DRIVEN BY A HIGHER MOST WARLORDS H
PURPOSE - A LOYALTY TO THEIR COUNTRY OR THEIR MEN, A DRIVE TO PROTECT THE INNOCENT OR CRUSH THE WEAK. THOUGHT OF AS THE
PURPOSE IS AN IMPORTANT CONSIDERATION TO A WARLORD IN UNDERSTANDING WHY THEY FIGHT, AS IT WILL INFORM HOW THEY FIGHT. DO THEY TRY LIKE THEY'VE BECO
TO KEEP THEIR COMPANIONS AND FOLLOWERS OUT OF DANGER? OR DO THEY SIMPLY PRESS FOR THE STRATEGY THAT IS MOST LIKELY TO WIN? MAKE THE WORLD
JUST AS A DRAG
SIMPLE COMMON
IN ADVENTURER FO

1
KIBBLESTASTY'S WARLORD V1.5
Warlord

Level Proficiency Leadership Leadership Features


Bonus Die Dice
1st +2 -- -- Warlord Specialization, Battlefield Presence
2nd +2 d6 2 Leadership Dice
3rd +2 d6 3 Warlord Specialization Feature, Warlord's Expertise
4th +2 d6 4 Ability Score Improvement
5th +3 d6 5 Extra Attack
6th +3 d6 6 Prepare for Battle, Leadership Dice Limit Increase (2)
7th +3 d6 7 Warlord Specialization Feature
8th +3 d6 8 Ability Score Improvement
9th +4 d8 9 Press the Attack
10th +4 d8 10 Ability Score Improvement
11th +4 d8 11 Warlord Specialization Feature, Leadership Dice Limit Increase (3)
12th +4 d8 12 Ability Score Improvement
13th +5 d10 13 Warlord's Intuition
14th +5 d10 14 Shift the Field
15th +5 d10 15 Warlord Specialization Feature
16th +5 d10 16 Ability Score Improvement
17th +6 d12 17 Unbreakable Will, Leadership Dice Limit Increase (4)
18th +6 d12 18 Warlord Specialization Feature
19th +6 d12 19 Ability Score Improvement
20th +6 d12 20 Tireless Leader

2
KIBBLESTASTY'S WARLORD V1.5
Creating a Warlord Battlefie
WHEN CREATING A WARLORD YOU SHOULD ALWAYS START WITH ANSWERING THE QUESTION: WHAT SORT OF PRESENCE DOES THIS PERSON BRING TO THE STARTING AT 1ST LE
BATTLEFIELD? ARE THEY A CHARISMATIC INSPIRATION TO THEIR ALLIES THAT DRIVES THEM TO FIGHT ON? ARE THEY A WISE VETERAN WHO ACTS AS A A FRIENDLY CREATU
FORCE MULTIPLIER FOR THEIR COMPANIONS, OFFERING POINTERS AND GRIT? OR ARE THEY A SCHEMING MANIPULATOR WHO SEES ONE STEP AHEAD OF ANY ADDITIONA
ANY MOVE THEIR FOES CAN MAKE, ALWAYS MAKING SURE THEIR ALLIES ARE IN THE RIGHT SPOT? ADDITIONAL ATTACK

Quick Build Leadershi


YOU CAN MAKE A WARLORD QUICKLY BY FOLLOWING THESE SUGGESTIONS. FOR A COMMANDER SELECT STRENGTH AS YOUR HIGHEST ATTRIBUTE STARTING AT 2ND
FOLLOWED BY WISDOM. FOR A CHIEFTAIN OR PARAGON SELECT STRENGTH AS YOUR HIGHEST ATTRIBUTE FOLLOWED BY CHARISMA. POWERFUL RESULTS
FOR A NOBLE SELECT CHARISMA AS YOUR HIGHEST ATTRIBUTE FOLLOWED BY CONSTITUTION. FOR A PACKLEADER, SELECT DEXTERITY AS YOUR WARLORD TABLE. Y
HIGHEST STAT FOLLOWED BY WISDOM. FOR A TACTICIAN SELECT INTELLIGENCE FOLLOWED BY CONSTITUTION. YOU KNOW THRE
LEADERSHIP DIE
Class Features TO THREE AT 11TH
A LEADERSHIP
AS A WARLORD, YOU GAIN THE FOLLOWING CLASS FEATURES REST.
Hit Points Rallying M
HIT DICE: 1D8 PER WARLORD LEVEL AS A BONUS ACTIO
HIT POINTS AT 1ST LEVEL: 8 + YOUR CONSTITUTION MODIFIER CREATURE WITHIN
HIT POINTS AT HIGHER LEVELS: 1D8 (OR 5) + YOUR CONSTITUTION MODIFIER PER WARLORD LEVEL AFTER 1ST THE NEXT TIME
Proficiencies LEADERSHIP DICE
DICE.
ARMOR: LIGHT ARMOR, MEDIUM ARMOR.
WEAPONS: SIMPLE WEAPONS. Urgent Ord
SAVING THROWS: WISDOM, CHARISMA AS A BONUS ACTIO
SKILLS: CHOOSE THREE FROM ATHLETICS, DECEPTION, HISTORY, INSIGHT, INTIMIDATION, INVESTIGATION, MEDICINE, PERFORMANCE, AND ACTION.
PERSUASION. TARGET AN ALLIE
UP TO ITS MOVEM
Equipment THE TARGET GAINS
YOU START WITH THE FOLLOWING EQUIPMENT, IN ADDITION TO THE EQUIPMENT GRANTED BY YOUR BACKGROUND:
Helpful Wo
(A) A SIMPLE MELEE WEAPON, OR (B) A MARTIAL WEAPON (IF PROFICIENT).
AS A BONUS ACTIO
(A) A LIGHT CROSSBOW AND 20 BOLTS, OR (B) A SHIELD (IF PROFICIENT).
ATTACKING A CREA
(A) LEATHER ARMOR, OR (B) SCALE MAIL, OR (C) CHAIN MAIL (IF PROFICIENT).
HEAR YOU.
(A) A SCHOLAR'S PACK OR (B) AN EXPLORER'S PACK

ALTERNATIVELY, YOU MAY START WITH 5D4 × 10 GP TO BUY YOUR OWN EQUIPMENT. Warlord's
STARTING AT 3RD L
Warlord Presences IN THE CHOSEN SK
AT 1ST LEVEL, YOU PICK THE ARCHETYPE OF WARLORD YOU EMBODY, CALLED A PRESENCE, CHOOSING FROM COMMANDER, CHIEFTAIN, NOBLE, ANY ABILITY CHECK
PACKLEADER, PARAGON OR TACTICIAN, EACH OF WHICH ARE DETAILED AT THE END OF THE CLASS DESCRIPTION. YOUR CHOICE GRANTS YOU FEATURES AT
1ST LEVEL, AND AGAIN AT 3RD, 7TH, 11TH, 15TH, AND 18TH LEVEL.

3
KIBBLESTASTY'S WARLORD V1.5
Ability Score Improvement Tireless L
WHEN YOU REACH 4TH LEVEL, AND AGAIN AT 8TH, 10TH, 12TH, 16TH, AND 19TH LEVEL, YOU CAN INCREASE ONE ABILITY SCORE OF YOUR CHOICE BY 2, STARTING AT 20TH
OR YOU CAN INCREASE TWO ABILITY SCORES OF YOUR CHOICE BY 1. AS NORMAL, YOU CAN'T INCREASE AN ABILITY SCORE ABOVE 20 USING THIS HELPFUL WORD, OR
FEATURE.

Extra Attack Warlor


WARLORDS MAY IN
BEGINNING AT 5TH LEVEL, YOU CAN ATTACK TWICE, INSTEAD OF ONCE, WHENEVER YOU TAKE THE ATTACK ACTION ON YOUR TURN. YOU CAN USE
YOUR WARLORD FRO
BATTLEFIELD PRESENCE IN PLACE OF EITHER OR BOTH ATTACKS.

Prepare for Battle Command


A COMMANDER O
STARTING AT 6TH LEVEL, YOU CAN SPEND A MINUTE PREPARING CREATURES FOR COMBAT. YOU CAN EXPEND A NUMBER OF LEADERSHIP DICE UP TO
DEGREE OF COMM
YOUR PER TURN LIMIT, ROLLING THEM AND CAUSING FIVE YOUR CREATURES OF YOUR CHOICE (POTENTIALLY INCLUDING YOURSELF) TO GAIN TEMPORARY
WHILE NOT AS F
HIT POINTS EQUAL TO THE NUMBER ROLLED. ALLIES THAT HAVE BENEFITED FROM THIS ABILITY CAN EXPEND A NUMBER OF HIT DICE EQUAL TO THE
SKEWERED. A KEE
NUMBER OF LEADERSHIP DICE YOU EXPENDED, USING THEM AS THEY WOULD DURING A SHORT REST. ANY TEMPORARY HIT POINTS GAINED FROM THIS
THEIR FAVOR.
LAST UNTIL YOU COMPLETE A SHORT OR LONG REST.
A COMMANDE
Press the Attack SEEN A BIT OF WH

STARTING AT 9TH LEVEL, YOUR ABILITIES ARE FURTHER EMPOWERED: Martial Pro
STARTING AT 1ST LE
Rallying Mark: Boost Morale
WHEN A CREATURE GAINS HIT POINTS FROM RALLYING MARK, YOU CAN USE YOUR REACTION TO EXPEND ONE LEADERSHIP DIE TO CAUSE ANOTHER Form Up!
CREATURE WITHIN 60 FEET OF THE ATTACKER TO REGAIN THE SAME NUMBER OF HIT POINTS. STARTING AT 1ST LE
UP TO THEIR SPEED
Urgent Orders: Coordinated Movements
WHEN YOU USE URGENT ORDERS, YOU CAN EXPEND ADDITIONAL LEADERSHIP DICE TO TARGET ADDITIONAL CREATURES (TARGETING ONE ADDITIONAL
CREATURE FOR EACH EXTRA DIE SPENT). Sequent
D&D is typi
Helpful Word: Expert Instructions multiple cre
Commande
WHEN A CREATURE BENEFITS FROM YOUR HELP ACTION, YOU CAN USE YOUR REACTION TO EXPEND A LEADERSHIP DIE AND ADD IT TO THEIR ROLL. YOU
the players m
CAN USE THIS ABILITY AFTER THE ORIGINAL ROLL, BUT BEFORE THE OUTCOME IS REVEALED.
ability to mo
Warlord's Intuition
STARTING AT 13TH LEVEL, BEFORE ROLLING AN ABILITY CHECK YOU ARE PROFICIENT IN, YOU CAN EXERCISE THIS ABILITY, CHOOSING FOR THE D20 TO BE
EQUAL TO YOUR WARLORD LEVEL RATHER THAN ROLLING. ONCE YOU DO THIS, YOU CANNOT DO THIS UNTIL YOU COMPLETE A LONG REST. Keen Point
STARTING AT 3RD L
Shift the Field THE CREATURE YOU
STARTING AT 14TH LEVEL, YOU GAIN THE ABILITY TO RELOCATE FRIENDLY CREATURES. AS AN ACTION, YOU CAN EXPEND ONE LEADERSHIP DIE TO MOVE WHEN YOU DO
UP TO 5 FRIENDLY CREATURES THAT CAN SEE OR HEAR YOU UP TO HALF THEIR MOVEMENT SPEED WITHOUT PROVOKING ATTACKS OF OPPORTUNITY.

Unbreakable Will
STARTING AT 17TH LEVEL, YOU ARE IMMUNE TO THE FRIGHTENED AND CHARMED CONDITIONS.

4
KIBBLESTASTY'S WARLORD V1.5

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