5e - Warlord (KibblesTasty) - GM Binder
5e - Warlord (KibblesTasty) - GM Binder
Warlord
T
WO VAST ARMIES STAND
ACROSS THE FIELD OF DEATH,
FEAR GRIPPING THE HEART OF
EVERY SOLDIER. FROM THEIR
RANKS, THE BANNER IS CARRIED
FORTH - A SHINING BEACON
WITHOUT FEAR. BEFORE THEY
EVEN KNOW IT, THEIR FEET POUND ACROSS THE
GROUND, THEIR FEAR LEFT BEHIND AS THEY FOLLOW
THEIR SYMBOL OF HOPE TO VICTORY.
COLLAPSING TO THE GROUND, A MAN SUCCUMBS
TO WOUNDS, EXHAUSTION, TERROR, AND THE
OVERWHELMING CLASH OF STEEL ALL AROUND.
DEATH CLOSES IN, BUT BEFORE IT CAN CLAIM
HIM, A HAND APPEARS, PULLING HIM TO HIS
FEET. "ON YOUR FEET, SOLDIER".
THE LINE WILL SOON BE OVERRUN—UNTIL,
AMONG THE BROKEN RANKS OF SOLDIERS, A LONE
SOLDIER SPOTS HIS LIEGE. SHE STANDS, UNWILLING
TO TURN ASIDE, UNWILLING TO STEP BACK FROM DANGER,
HOLDING BACK THE HORDE OF ENEMIES ALONE. RETREAT
IS NO LONGER AN OPTION. WITH NEWFOUND STRENGTH
BEHIND EVERY BLOW, THE SOLDIERS STAND AND FIGHT
LIKE NO ONE HAS EVER FOUGHT BEFORE.
"HOW DID YOU DO IT?" HISSES THE MARAUDER, HIS
SWORD DROPPED BEFORE HIM IN SURRENDER. HE KNEELS
BESIDE HIS CAPTURED COMRADES, ENCIRCLED BY A SMALLER
FORCE THAT SEEMS TO HAVE COME FROM NOWHERE. THE
VICTORIOUS GENERAL SMILES KNOWINGLY AND SHRUGS.
"LUCK," HE SAYS. "AND PERHAPS A BIT OF PLANNING."
WARLORDS ARE FORCE MULTIPLIERS FOR THEIR
COMPANIONS. SOME MAY BE FEARSOME
COMBATANTS, WHILE OTHERS MAY NEVER LIFT A
WEAPON, BUT IN EITHER CASE THEIR PRESENCE
ON THE BATTLEFIELD WILL DRIVE THEIR ALLIES TO
NEW HEIGHTS, GUIDING THEM SAFELY THROUGH
WHAT WOULD SURELY HAVE BEEN THEIR DOOM.
HOW VICTORY IS STOLEN FROM THE JAWS OF DEFEAT
CAN VARY, FROM INCITING CRAZED ZEAL, TO TEMPERING AN
OVEREAGER CHARGE, TO PULLING THEIR FRIENDS OUT OF THE LINE
OF DANGER IN THE NICK OF TIME. THE SOLE COMMONALITY IS
THAT A WARLORD ALONE IS BUT A MAN, WHILE A WARLORD WITH
THEIR COMPANIONS IS A LEGEND.
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KIBBLESTASTY'S WARLORD V1.5
Warlord
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KIBBLESTASTY'S WARLORD V1.5
Creating a Warlord Battlefie
WHEN CREATING A WARLORD YOU SHOULD ALWAYS START WITH ANSWERING THE QUESTION: WHAT SORT OF PRESENCE DOES THIS PERSON BRING TO THE STARTING AT 1ST LE
BATTLEFIELD? ARE THEY A CHARISMATIC INSPIRATION TO THEIR ALLIES THAT DRIVES THEM TO FIGHT ON? ARE THEY A WISE VETERAN WHO ACTS AS A A FRIENDLY CREATU
FORCE MULTIPLIER FOR THEIR COMPANIONS, OFFERING POINTERS AND GRIT? OR ARE THEY A SCHEMING MANIPULATOR WHO SEES ONE STEP AHEAD OF ANY ADDITIONA
ANY MOVE THEIR FOES CAN MAKE, ALWAYS MAKING SURE THEIR ALLIES ARE IN THE RIGHT SPOT? ADDITIONAL ATTACK
ALTERNATIVELY, YOU MAY START WITH 5D4 × 10 GP TO BUY YOUR OWN EQUIPMENT. Warlord's
STARTING AT 3RD L
Warlord Presences IN THE CHOSEN SK
AT 1ST LEVEL, YOU PICK THE ARCHETYPE OF WARLORD YOU EMBODY, CALLED A PRESENCE, CHOOSING FROM COMMANDER, CHIEFTAIN, NOBLE, ANY ABILITY CHECK
PACKLEADER, PARAGON OR TACTICIAN, EACH OF WHICH ARE DETAILED AT THE END OF THE CLASS DESCRIPTION. YOUR CHOICE GRANTS YOU FEATURES AT
1ST LEVEL, AND AGAIN AT 3RD, 7TH, 11TH, 15TH, AND 18TH LEVEL.
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KIBBLESTASTY'S WARLORD V1.5
Ability Score Improvement Tireless L
WHEN YOU REACH 4TH LEVEL, AND AGAIN AT 8TH, 10TH, 12TH, 16TH, AND 19TH LEVEL, YOU CAN INCREASE ONE ABILITY SCORE OF YOUR CHOICE BY 2, STARTING AT 20TH
OR YOU CAN INCREASE TWO ABILITY SCORES OF YOUR CHOICE BY 1. AS NORMAL, YOU CAN'T INCREASE AN ABILITY SCORE ABOVE 20 USING THIS HELPFUL WORD, OR
FEATURE.
STARTING AT 9TH LEVEL, YOUR ABILITIES ARE FURTHER EMPOWERED: Martial Pro
STARTING AT 1ST LE
Rallying Mark: Boost Morale
WHEN A CREATURE GAINS HIT POINTS FROM RALLYING MARK, YOU CAN USE YOUR REACTION TO EXPEND ONE LEADERSHIP DIE TO CAUSE ANOTHER Form Up!
CREATURE WITHIN 60 FEET OF THE ATTACKER TO REGAIN THE SAME NUMBER OF HIT POINTS. STARTING AT 1ST LE
UP TO THEIR SPEED
Urgent Orders: Coordinated Movements
WHEN YOU USE URGENT ORDERS, YOU CAN EXPEND ADDITIONAL LEADERSHIP DICE TO TARGET ADDITIONAL CREATURES (TARGETING ONE ADDITIONAL
CREATURE FOR EACH EXTRA DIE SPENT). Sequent
D&D is typi
Helpful Word: Expert Instructions multiple cre
Commande
WHEN A CREATURE BENEFITS FROM YOUR HELP ACTION, YOU CAN USE YOUR REACTION TO EXPEND A LEADERSHIP DIE AND ADD IT TO THEIR ROLL. YOU
the players m
CAN USE THIS ABILITY AFTER THE ORIGINAL ROLL, BUT BEFORE THE OUTCOME IS REVEALED.
ability to mo
Warlord's Intuition
STARTING AT 13TH LEVEL, BEFORE ROLLING AN ABILITY CHECK YOU ARE PROFICIENT IN, YOU CAN EXERCISE THIS ABILITY, CHOOSING FOR THE D20 TO BE
EQUAL TO YOUR WARLORD LEVEL RATHER THAN ROLLING. ONCE YOU DO THIS, YOU CANNOT DO THIS UNTIL YOU COMPLETE A LONG REST. Keen Point
STARTING AT 3RD L
Shift the Field THE CREATURE YOU
STARTING AT 14TH LEVEL, YOU GAIN THE ABILITY TO RELOCATE FRIENDLY CREATURES. AS AN ACTION, YOU CAN EXPEND ONE LEADERSHIP DIE TO MOVE WHEN YOU DO
UP TO 5 FRIENDLY CREATURES THAT CAN SEE OR HEAR YOU UP TO HALF THEIR MOVEMENT SPEED WITHOUT PROVOKING ATTACKS OF OPPORTUNITY.
Unbreakable Will
STARTING AT 17TH LEVEL, YOU ARE IMMUNE TO THE FRIGHTENED AND CHARMED CONDITIONS.
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KIBBLESTASTY'S WARLORD V1.5