Mechanics Formula
Mechanics Formula
Mechanics Formula
R A+B o
R =| R| TgX2 i+yaj+ Zk
S-Tg - T = (X2 - x ) i + O2 -Y:)j- (G - 2)k
R =A + B2 + 2AB cos
B sin 6 displacement vector from A to B
tan a
A+B cose
A sin 0 5. Cross Product of Two Vectors
and tan B+ Acos6 Let C = AxB, then C = | C= AB sin 6
(ü) Vector addition of more than two vectors Direction of C is perpendicular to both A and B given by
Polygon law of vector addition can be applied for right hand screw law. We can also say C is
that
addition of more than two vectors. perpendicular to the plane formed by A and B
(a) A xB=-BxA
S =VA+B -2AB cose (b) Cross product of two parallel or antiparallel vectors
vb+b+ b
A
-AA9io jta k
= cos| A + +a+ a3
AB
(h) Angle between A and B,
10. If Vectors are given in Terms of i, j and k
Let =
ai+G,j+ a,k and B =
hi+bai+ bk,
6
=cos A ABB
then
(a) A =yg +az+ a and |B =B = ybj + b3+b 6 =cos Gb ta,b, +aba
++axb+b+b3
KINEMATICS
Basic Definitions 1. In One Dimensional Motion
dv
total time
d dt
av) Average speed =Otal distance
total time t = slope of v-t graph
change in velocity 2. One
(v) Average acceleration =
time
Dimensional Motion with Uniform
Acceleration
() v=u+ at
(i) s=ut +at
Instantaneous velocity =
d or
d
(vi) dt dt (ii) s =
So +ut +at
(vii) Instantaneous acceleratión
(iv) v=u+ 2as
= rate of change of velocity
(v) s,
d
=
displacement (not distance) in tth second
dt 2 = (u+ at) a
Chapter Crux Points
0
slope of vt graph
=
0, therefore
While using above equations, take a sign convention and Since, a =
substitute all vector quantities (v, u, a,s and s,) with sign. Further, v = constant,
constant.
1 therefore, slope of s -t graph
=
t at2
a=constant, v =ut at,
s =ut
s , is the displacement between t -1) and t second.
3. One Dimensional Motion with Non-uniform a
Acceleration
() s-t > v-t > a-t > Differentiation
(ii) a-t » v-t > s-t - Integration
(ii) Equations of differentiation
ds dv dv
v and a=v. ds V
dt VA
(iv) Equations of integration
Sds=vdt, dv =
t
In first integration equation v should be either a constant or
function of t In second equation a should be either a
.
i) 3 =üt +ät2
Cii) -V=ü ü+2a 3
Motion with Non- Since a = constant, therefore slope of v-t graph
5. Two o r Three Dimensional
uniform Acceleration constant.
Further, v is increasing or decreasing, therefore slope
V-
dt
or dt of s-t graph should either increase or decrease.
) Slope ofs -t graph =velocity
dv Slope of v-t graph = acceleration
dt Area underv-t graph =displacement and
(ii fdv=jä dt Area under a -t graph = change in velocity.
B aA ag8
In one dimensional motion take a sign convention.
In this case,
Cii) VAB VA-VB
V S
t
(iv) aAB aa-
8. Projectile Motion
() T
=
2u sin e 2uy
Ci) H sine
2g 28
4 Chapter Crux Points
Cii) R=
u sin 20
u,I: 2uy Civ) Rmax =at6 45
8 8 8
y = x tan0--
gx
2u cos 0
ror
LAWS OF MOTIONN
1. Equilibrium of Forces 2. Friction
of net contact force
(i) Concurrent coplanar forces If all forces are in () Friction is tangential component
between two solid bodies in contact.
equilibrium, or Fi + Fz + Fa + F^ = 0, then we can
Cii) This force starts acting between them when there is
write, relative motion (or even the tendency of relative
F , =0, and F , = 0
motion) between them.
of
Cii) Like other forces this force also makes a pair equal
F and opposite forces acting on two different bodies.
N mg N=mg cose
Then we can write,
Forces
3. Conservative and Non-Conservative |dx oy
In case of conservative forces
6. Spring Force
) Work done is path independent.
done is zero. ) F= -kx or F o« -x
Ci) In a closed path net work
is defined only for conservativeforces
(i) Potential energy
system, its
(i) U, =kx
(iv) If only conservative forces are acting on a
remain constant.
mechanical energy should
are non- conservative.
Forces which are not conservative
(i)
4. Potential Energy
for conservative
Potential energy is defined only
)
forces.
7. Three Types of
Equilibrium
S.N Neutral equilibrium
Physical situation Stable equilibrium
Unstable equilibrium
Zero
Net force
Zero Zero
Constant
2. Potential energy Minimum Maximum
Force is again zero.
3. when displaced from mean A restoring nature of force will act A force will act which nove
(equilibrium) position. on the body, which brings the the body a way from
mean
CIRCULAR MOTION
1. A particle in circular motion may have two
types of 4. Tangential component a, is responsible for change of speed
velocities.
of the particle. This can be
) linear velocity v and positive, negative or zero,
depending upon the situation whether the speed of particle
(i) angular velocityyo in increasing,
These two are related by the equation decreasing or constant. Normal component is
V =R» (R = radius of circular path)
responsible for change in direction of velocity. This
component can never be equal to zero in circular
motion.
5. In general, in
2. Acceleration of particle in circular motion may have two any curvilinear motion
instantaneous velocity is direction of
components.
acceleration may have any tangential to the
path, while
G) tangential component (a,) and acceleration in direction. If we resolve the
two normal
(i) norinal or radial component (a,) velocity and another directions, one parallel to
As the names suggest, tangential component is tangential component is a, while perpendicular
the
to
velocity, the first
other is a,.
to the circular path, given by Thus, a, =
component of a along
a, =rate of change of speed
a cose= a. v
dv dv= Ra V
dt
where, a =
angular acceleration
= rate of change of angular velocity
do
dt
The normal or radial component, also known as centripetal
acceleration is towards centre and is given by
dt dt
=Ro2= V rate of
R and a= change of speed.
particle is resultant of two component of ä
3. Net acceleration of
perpendicular to
perpendicular components a,
and a, . Hence,
Here v is ya-=v/R
the speed of
a=ya+ the radius of
curvatureparticle
to the
at that
instant and R is
curvilinear cale
path at that poln
6.
Chapter Crux Points 7
Ina a cos0, ife is acute, a, will be
=
an an D
R
a, =0
a an
V = Constant
a=ya +a4 () Ifu2 5gR, bob will complete the circle.
v is increasing
a (i) If 2gR <u< /5gR, string will slack between B and
C. At the time of slacking tension in the string will
become zero (T = 0) and velocity is non-zero (v 0 )
After this motion of bob is projectile.
a Jan
(ii) Ifus 2gR , bob will oscillate between BAD. In this
case v = 0 but T 0.
If u = /5gR , bob will just complete the circle. In this
case, velocity at topmost point is v= \gR . Tension in
a=ya+ this critical case is zero at topmost point and 6 mg at
v is decreasing. bottommost point.
8. Circular motion is a two dimensional motion (motion in a
.Ifu =/2gR, bob will just reach to the point B. At that
plane). Linear velocity vector and linear acceleration point velocity and tension both will become zero.
vector lie in the plane of circle. Angular velocity vector and
At height h from bottom velocity of bob will be,
angular acceleration vector are perpendicular to the plane
of the circle given by right hand screw law. V=yu-28h.
In figure (a), for example if speed is increasing then
acceleration vector Velocity of bob becomes zero at height h =(in case
angular velocity vector and angular
both are to paper inwards. In figure (b), if
perpendicular of oscillation) and tension in string becomes zero at
speed is decreasing then angular velocity vector is 9
CENTRE OF MASS
CM m2
m m22
- m2 d
m +m2
1
d
m+m2
Chapter Crux Points
(i) More than two point masses
(v) SCM m S+m2 S2
(a) FeM=" it m2 m +m2
m +m2
mXtm2X2 3. Conservation of Linear Momentum
(b) XCM
m+m2 i) For a single mass or single body
If net force acting on the
YCM my+ may2
m+m2 P constant
body is zero. Then,
Z CM m3 +m22 or V constant
(if mass = constant)
m +m2
i) For a system of particles or system of rigid bodies
(ii) More than two rigid bodies
If net external force acting on a
(a) Centre of mass of symmetrical rigid body system of particles or
system of rigid bodies is zero. Then,
(like sphere, disc, cube etc.) lies at its geometric
centre. POMConstant
(b) For two or more than two rigid bodies we can use,
or VCMCOnstant
4. Collision
m +m2
XCM'jjt m2X2 ) Head on elastic collision
m +m2 In this case linear momentum and kinetic
energy
YCM t m2y2 both are conserved. After solving two conservation
equations, we get
m+m2
and ZM = "11t m222
m +m2
m2 m
(c)If three dimensional rigid body has uniform Before collision
density, then mass in above formulae can be
replaced by volume (V) m2
m
eg, After collision
V+V2
m 2*m+ma)
(d) In case of two dimensional body,
replaced by area (A).
mass can be 212 2
e.g. A, and Y2m+m2 ...(i)
A+ A2 m +m
(e) If some portion is removed from the body. Regarding the above two formulae following are
Then, three special cases.
e.g. (a) If m =
m2, then vi V2 and v2 V ie in
=
A1 - A2
=
case of
equal masses bodies will
exchange their
(in case of two dimensional velocities.
body) b) If m >> m, and v = 0.
Here,
A =Area ofwhole body Then 0 and v2 =-V2:
(without removing)
=Position vector of its centre of mass
(c)Ifm2 >>
m and v 0. Then, y
=
=
22
and v2 V2 =
A thust force will act when mass of a system either Hence, V = 0 or no thrust force will act in this case.
)
increases or decreases. This force is given by,
ROTATION
=0
mR
2
ml 4
3 3 tI, =mR4
2
t sin
12
4l2tmR2 mR
m sin6
s 3
Is =la +mR* =mR
16 mx*
+
N
N
. --
-.
Chapter Crux Points
Only in case of
translational motion
acceleration of all velocity and distance of P from O is constant. For example, whenis
particles are same. In rotational or particle rotates in a circle then with respect to centre
rotational plus translational motion different
have different velocities and different particles always 90°. This is the reason, why distance of particle
accelerations. from centre always remains constant.
5. Angular Velocity
We may defineangular velocity as following three types
() Angular velocity of a particle (in motion) about a
fixed point 90
component of v along r rigid body may have either of the three types of
=V Cose = motion: only translation, only rotation or rotation
plus translation.
dr The velocities of A and B may or may not be same
dt In this case angular velocity of rigid body is defined
=angle between r and
v
as,
of T changes
= rate by which magnitude Component of Var perpendicular to AB
O
= rate by which distance of P from AB
changes. In case of pure translational motion points A and B
will have same velocities. Therefore, Vas is zero.
Hence o=0.
particle P about point 0
angular velocity of
at this instant 6. Angular Momentum (L)
Angular momentum can be defined in following three ways
= rate by which F rotates
p mv
rsin
(a) ()
(equations of differentiation)
de = eadt,f do= adt. Jo do = fa de Again, here a is common for all points, while a, and a are
different.
(equations of integration)
9. Pure Rolling
(v) Number of rotations made by rigid body,
Pure rolling (also called rolling without slipping) may be of
N Angle rotated two types
2Tt 2T () Uniform pure rolling In which v and o remain
constant.
8. Rotational Plus Translational Motion of a Rigid Condition of pure rolling is v = R». In this case
Body bottommost point of the spherical body is at rest. It
A complex motion of rotation plus translation be
can has no slipping with its contact point on ground.
simplified by considering, Because ground point is also at rest.
) the translational motion of centre of mass of the rigid
body and
(i) rotation about centre of mass.
As discussed earlier also, in this type of motion velocities of
different points of the rigid body are different.
To find velocity of a general point (say P) we will be
required following two things Ro
) velocity of centre of mass of the rigid body v
P
(i) angular velocity of rigid body o.
Now, velocity of point P is the vector sum of two terms v If v>Ro, then net velocity of point P is in the
and ro. Here v is common for all points, while r is direction of v (in the direction of motion of body).
different for different points, as r is different. This is called forward slipping.
In the figure shown, If v< Ro, then net velocity of point P is in opposite
90-0 direction of v. This is called backward slipping
r:PC
Vo
RO
vp= +(ro +2(v)ro)cos (90°-0)
Vo
= + o +2vro sine
P we will be required
To find acceleration of point If a spherical body is rolling over a plank, condition
following three things for no slipping between spherical body and plank is,
accelerationof centre of mass of
the rigid body a
) and v-Ro=Vo
angular velocity of rigid body
o
) (ii) Accelerated pure roling If v and o are not constant
Cii) angular accelerationa o
dt f
the rigid body. then,a Ra is an additional condition for pure rolling
on horizontal ground, which takes place in the
vector sum of three
acceleration of point P is the presence of some external forces.
Now,
terms Here friction plays very important role. Magnitude
)a towards centre 0) and direction of friction is so adjusted that equation
(acting
(ii) a, =ro (acting tangentially)
a = Ra is satisfied. If friction is insufficient for satisfying
ra
Cii) a, =
14 Chapter Crux Points
the equation a =Roa, slipping (either forwardor nio iv) In the above case (when >min) force of friction
backward) will occur and kinetic friction will act. will act upwards. Magnitude of this force is,
Oo w f= mg sin
mR2
1+
OUR91r 0nolsnsrtb,
(v) If u <pmin body will roll downwards with forward
slipping. Maximum friction will act in this case. The
(nupeino acceleration of body is
10. Motion of a Spherical Body on Rough Inclined a 3 8 Sin6 -Hg cos6
Surface
11. Angular Impulse
) Minimum value of coefficient of friction required for
Linear impulse when multiplied by perpendicular distance
pure rolling,
gives angular impulse. Angular impulse is equal to change
in angular momentum.
O (
C
tan 6
min mR
A rigid body is kept over a smooth table. It is hit at point P
1+ by a linear impulse J at a perpendicular distance r fromC
as shown. Since it is hit at some
(ii) Ifu = 0, body will slip downwards (only translational
from C its motion is rotational
perpendicular distance
motion) with an acceleration, plus translational. Velocity
of centre of mass will be
given by,
4 8 sin e
V= (as J = mv)
(ii) If >Hmin , body will roll m