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New Programming Scratch

The document provides guidance for a computing unit on programming with Scratch for lower key stage 2 pupils. It introduces Scratch, expected learning outcomes including using loops and debugging code, and a 5-week plan of lessons starting with tinkering and ending with making a game.

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justin ebube
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0% found this document useful (0 votes)
12 views

New Programming Scratch

The document provides guidance for a computing unit on programming with Scratch for lower key stage 2 pupils. It introduces Scratch, expected learning outcomes including using loops and debugging code, and a 5-week plan of lessons starting with tinkering and ending with making a game.

Uploaded by

justin ebube
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Year 3 > Lower Key Stage 2 > Computing > *New*

Programming: Scratch

Suggested prior learning


Programming 2: ScratchJr

Unit outcomes
Pupils who are secure will be able to:

 Explain what some of the blocks do in Scratch.

 Explain what a loop is and include one in their program.

 Suggest possible additions to an existing program by remixing code.

 Recognise where something on screen is controlled by code.

 Use a systematic approach to find bugs.

 Understand the definitions of decomposition and algorithm and how they are used to create
accurate code.

Key vocabulary Unit specific links


algorithm Computing - Teacher coding skills videos

animation

application

code

code block

debug

decompose

game

interface

loop

predict

program

remixing code

repetition code

review
Scratch

sprite

tinker

Week 1 Week 2 Week 3 Week 4 Week 5


Lesson 1: Lesson 2: Using Lesson 3: Making Lesson 4: Lesson 5:
Tinkering with loops an animation Storytelling Programming a
Scratch game

Suggested next steps


Archived unit: Programming 1: Further coding with Scratch

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