Age of Empíres Build Order HERA
Age of Empíres Build Order HERA
Age of Empíres Build Order HERA
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Nov 30, 2023
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- [Highly Recommended] Lure deer with scout and use mule cart to explore
- Either get loom or make one more villager and send to hunt under TC
Right away send 8 vils from hunt to woodline where you position your mule
- 8 8 0 0
cart
- Send 3 more vils from hunt to berries for 4 total on berries
- Send 2 villagers to make a barracks once you are 50-60 percent up to Feudal
- Make a stable
Start walling both sides of your base using the stable builders (one to each
-
side of the base, wall with a mix of houses and palisade walls)
- Make 3 scouts and harass your opponent
Seed farms with all new vils. If you lack the wood, keep the vils on straggler
-
trees and make a farm as soon as you have 60 wood
- Once you have 13-14 farms, send the next 7 vils to gold and make a mule cart
- Make a blacksmith
Click up to Castle as soon as you can (if you make extra vils send them to
-
wood)
Decide what you want to do, usual plan is either 2 stable knights or castle
-
and Monaspa spam
- When your berries run out, make farms with the berry vils around the mill
Buscar
2 Next 2 vils to hunt under TC (get the second boar during this time) 11 13
- Research loom
- Immediately send 2 vils from hunt to gold and make a mining camp 3 11 2 0
- Make 3 militia then send them across the map to the enemy asap
What’s next?
After all this aggression, it’s a good time to slowly set up some defenses:
– Against scouts, add a few spears when you can afford them and wall up
– Against archers, just wall up asap and if they attack you, defend with archers + a tower if needed
If your early aggression did a lot of damage, feel free to just wall up and defend until Castle Age once your forward army is gone
If your early aggression didn’t do much then you’ll need to try to adapt and find another win condition, since we invested a lot into it
Once you get to Castle Age, play it like any archer build and follow the same principles
- [Recommended] Lure 1-3 deer with your scout once you found all your sheep
6 Next 6 vils to hunt under TC (get the second boar during this time) 13 15
- Research loom
- Move 2 vils from under TC and send them to make a barracks and a house 9 6 1 0
- Use one of the range vils to make a blacksmith and send the other to food 11 5 1 0
- When sheep run out, slowly add farms until you have 7-8 farms
- If you are short food, continue adding villagers to whatever resource you need
- [Recommended] Lure deer with your scout once you found all your sheep
4 Next 4 vils to hunt under TC (get the second boar during this time) 12 15
1 1 vil to make a barracks in the front of our base and a house next to it 16
- Research loom
- Make sure you find where your opponent is asap with your scout
- Make 2 militia right away then send them to your opponent’s base
- Use your feudal scout and militia to harass opponent and pick off villagers
- If they fight back with vils, simply run away if they have more than 2
- Start to slowly wall up your base with 1-2 villagers using houses and walls
What’s next?
Based on your scouting, you can do thet following:
1. If you see a stable, make 1-3 spears at home, look to go archers for yourself, and make fully walling a priority
2. If you see a range, either follow up with scouts to maintain map control or go for a range yourself and make defensive skirmishers
while walling and going up to Castle Age
3. If you see them adding a lot of militia/man at arms themselves, you can either add more militia to match or add a range and
play into archers
Make sure to adjust your economy to whichever follow up you go for. If you follow up with scouts/skirms, add a few more vils to
berries and start seeding farms, whereas if you go archers you should send 3-4 vils to gold
If your drush finds a lot of damage you should plan an aggressive followup, if not you should play more defensively until you can wall
From here you can either commit to more military, add monks/siege, or simply drop 1-2 more TCs and continue developing. Try to
be flexible and really consider your options to find the best approach
- Research loom
Send 3 vils to initial lumber camp and make a second lumber camp with 5
- 10 8 0 0
more vils
- Make a barracks when you can afford it
- If needed, move a few from sheep to straggler tree temporarily for extra wood
- When berries run out, send them to either gold/wood/farms as you see fit
What’s next?
That’s the end of the build. Here’s a few options to continue the game:
– Send 2 more to gold and play 2-range crossbows if opponent is going longswords or heavy knights
– Stay on skirm/spear and get the elite skirm and the pikemen upgrade. Also recommend getting armor for infantry in this case
– Switch to knights (or camels if you are Byzantines) if opponent is super open or if he’s going mainly siege
– Simply add 2 more TCs and get a monastery to pick up relics if nothing crazy is happening
– Send 8 vils to stone on the way up to castle age and go for a guard tower rush or a castle drop
- [Recommended] Lure deer with your scout once you found all your sheep
6 Next 6 vils to hunt under TC (get the second boar during this time) 14 16
- Research loom
Either send 4 vils to the initial lumber camp (8 total, more aggressive) or 5
- 8 10 0 0
vils to make a new lumber camp (9 total, more defensive)
- Move 4 vils from under TC to berries 8 10 0 0
- Move 1 vil from under TC to make a barracks 60% of the way to feudal 8 9 0 0
- Use the 2 vils that build the stable to wall opposite sides of your base
- Start seeding farms as soon as you have extra wood in the bank
- Keep adding scouts and use them to attack your opponent or defend
What’s next?
If opponent is on mainly arch/spear, we can add a range and make skirms
If opponent is on scouts, then we can continue adding scouts and a couple more spears until we are fully walled, once fully walled
take all your military units and attack them
We will naturally want a blacksmith, so pick that up when you can
If game is hectic in feudal age, pick up bloodlines once you have 7-8 scouts, then pick up armor/attack on them
Pick up horse collar (if you skipped it) and gold mining upgrade after you click up to castle age
Once in castle age we have a ton of options, I recommend going 2 stable knights as a default, but also going elite skirm from 1 range
if they has a huge mass of xbow
Light cav is a great option if you have a bunch of left over scouts or if you want to counter their monks
Prioritize blacksmith upgrades depending on the situation
Get bow saw
From here you can either commit to more military, add monks/siege, or simply drop 1-2 more TCs and continue developing. Try to
be flexible and really consider your options to find the best approach
- [Recommended] Lure deer with your scout once you found all your sheep
6 Next 6 vils to hunt under TC (get the second boar during this time) 14 17
- Research loom
- Move 5 vils from under TC and make a lumber camp on a second woodline 10 9 0 0
- Move 1 vil from under TC and make a house >barracks >back to food 12 7 0 0
- Move 2 vils from under TC and make a mining camp on the gold 12 5 2 0
- Get Double-Bit Axe (we will skip Horse Collar for now)
- Start walling with 2-3 vils using a mix of houses and palisades
What’s next?
The goal from here is to get up to Castle Age with a healthy mass of 10-15 archers and simply get Crossbowman/Bodkin
However, if your opponent is attacking you with many skirms and your walls aren’t up yet, you can add a stable and use a few scouts
to defend alongside your archers
When you click up to Castle Age, you can add another production building (either a 2nd range or a stable)
When you get to Castle Age you have a ton of options, you start by getting bow Bow Saw/Bodkin/Crossbowman then you can either
add TCs for your economy, or invest more into military by adding a monastery/university/siege workshop
The choices are many and depend a lot on your personal style, on the civ matchup, and on the position in the game. Try to be
flexible and really consider your options to find the best approach
1 Send 1 vil to make a house then a dock (then take shorefish usually) 8 13
Make fishing ships (up to 3) as soon as your dock is up, usually you also have
-
to make a house right after your first fishing ship
4 Add 4 more vils to food under TC 14 19
- Research loom
Right away take 7 vils from sheep under TC and make a 2nd lumber camp on
- 12 7 0 0
another woodline
What’s next?
That’s actually the end of the build, not because I can’t go further, but rather because there are way too many variations of this build
I will give you some tips for the most common variations
For galley/fire galley rushes, take the rest of your sheep villagers and send them to stragglers initially, then send 3 to gold for galleys,
or 5 to gold for fire galleys. Make 1-2 extra docks and get ready to fight for the water as soon as feudal kicks in
For maps like Four Lakes where you want to fight on land while having a dock, I recommend adding a barracks on the way up, and
then if you go archers, send 3 of the remaining sheep vils to gold. If you want skirms or scouts just keep them on sheep
General tip for water maps is to always add in fishing ships if you have control of the water and there are plenty of deep sea fish
remaining
Avoid fish trapping unless your water is super super safe
In big water go galleys and micro, in smaller ponds go for fires/demos
Using the market to sell stone and buy food is a good way to get to Castle Age fast without needing a ton of farms on water maps
In Castle Age onwards demo ships are crazy OP so take advantage of them as much as possible