The Bucket King Instructions
The Bucket King Instructions
The Bucket King Instructions
Components:
• 4 sheets of buckets in 5 colors (18 of each color)
• Deck of cards with 110 cards in 5 colors (22 of each)
2x 1's and 8's; 3 each of 2-7
• Rules
Object:
In this game, you want to protect your own pyramid of buckets from the ravages of animals. Players play
cards which show the attacking animals. The colors on the cards match the color of the bucket that the
animal is trying to kick over. The cards are used for both the attacking animals and to defend your own
pyramid. Whoever does not have the cards to defend their pyramid gets a bucket of the appropriate color
kicked out of their pyramid. When a bucket goes, it also takes out all of the buckets it is supporting.
At the end, the player with the most buckets remaining wins.
Setup:
Punch out the buckets.
Each player gets 15 buckets, 3 of each color. The rest go back in the box. Choose a start player.
Shuffle and deal 12 cards to each player. The remaining cards are placed in a draw deck in the middle of the
table.
If you have no cards in a suit, you will want to place the buckets right at the top of your pyramid.
Once all player have built their pyramids, you may start the game.
Playing cards:
The start player leads. He chooses a color of animal to attack the pyramid of his lefthand neighbour.
1) The player chooses 1-3 cards of the same color, lays them faceup, and announces the sum of the cards.
- He then takes ONE card from the draw pile.
Important: Regardless of how many cards you play, you only draw ONE.
- Reshuffle the deck if you run out of cards.
- If a player forgets to draw his card, tough. He will play with a smaller hand from now on.
2) The next player clockwise may then defend his pyramid. He may play up to 3 cards with the same animal
and a HIGHER summed value. This will fend off the animal.
Example: The start player leads a Horse-5. The player to his left then plays a Horse 3 and a Horse 7 for a
sum of 10. (He could have just played the 7 alone as its value is greater than 5.)
4) If the trick makes it around to the player who led the trick, he may add 1-3 new cards to his original
cards. The new sum is now the value to defend against.
5) Eventually a player cannot or does not want to defend his pyramid. The player does not play or draw
cards, and removes a bucket of the same color as the played suit from his pyramid:
- Buckets that are no longer supported by two buckets below are also removed, which can lead to a chain of
buckets being removed
- The player then leads a new set of 1-3 cards (which may be the same color just played), and draws a card
- If the player does not have a bucket of the appropriate color, he instead removes one bucket of any color
(his choice.)
If a pyramid is broken into two parts, one section of the pyramid is removed. This can only happen by
removing one of the middle three buckets on the bottom row.
Tips:
The start player has a few different tactics!
a) Powerball: He can lead 2 or 3 cards of a strong animal.
b) Bluff: Pick an animal of which he has only one card, but only stands to lose a single bucket.
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