Python Report 4th Sem
Python Report 4th Sem
PROJECT REPORT
ON
“CAR RACING GAME”
BY
GUIDE
Prof. Sayali Jadhav
DEPARTMENT
OF
COMPUTER ENGINEERING
KALYAN- 421103
UNIVERSITY OF MUMBAI
ACADEMIC YEAR: 2023-24
CERTIFICATE
This is to certify that the project entitled “CAR RACING GAME” is a bonafide work of
“Pooja Jadhav, Prerna Rawool, Shraddha Torkad” submitted to the University of Mumbai
in partial fulfilment of the requirement for the award of the degree of “Second Year” in
“Computer Engineering”.
External Examiner
…………………
…………………
Guide
…………………
Date:
Place: Kalyan
DECLARATION
I declare that this written submission represents my ideas in my own words and where others'
ideas or words have been included, I have adequately cited and referenced the original sources.
I also declare that I have adhered to all principles of academic honesty and integrity and have
not misrepresented or fabricated or falsified any idea/data/fact/source in my submission. I
understand that any violation of the above will be cause for disciplinary action by the Institute
and can also evoke penal action from the sources which have thus not been properly cited or
from whom proper permission has not been taken when needed.
Pooja Jadhav
--------------------
Prerna Rawool
--------------------
Shraddha Torkad
--------------------
Date:
CONTENTS
I. ACKNOWLEDGEMENT
II. ABSTRACT
III. LIST OF FIGURES
1. INTRODUCTION 1-2
- Overview
- Purpose
4. METHODOLOGY 7
- System Requirements
6. SNAPSHOTS 11-12
8. REFERENCES 15
ACKNOWLEDGEMENT
We would sincerely like to thank our guide for this project Prof. Sayali Jadhav for providing us
his/her valuable time and support throughout the project. We would also like to extend my
gratitude to Prof. Raghav Singh (Head of Department of Computer Engineering) and all the
other faculty members for helping us generously. We would like to thank Teaching & Non-
teaching staff of Computer Department who helped me time to time in all respects. And
Librarian for providing me all the reference books and material needed for project. Special
thanks to my parents and my friends for all the laughs and mood boosters without whom
Information Technology wouldn’t have been so pleasant for a memory.
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ABTRACT
The Python Car Racing Game is a project aimed at developing a simple yet engaging racing
game using Python programming language. The game leverages Python's object-oriented
features and graphical capabilities to create a dynamic and interactive gaming experience.
Graphics and Visualization: The game utilizes libraries such as Pygame or Tkinter to create
a visually appealing interface for the players. This includes rendering the race track, cars,
obstacles, and other elements.
User Interaction: Players can control their cars using keyboard inputs or mouse clicks. The
game provides responsive controls to navigate the car through the track and compete
against opponents or time trials.
Gameplay Mechanics: The game incorporates various gameplay mechanics such as
acceleration, deceleration, steering, and collision detection. Players must master these
mechanics to effectively navigate the track and avoid obstacles or other cars.
Multiple Game Modes: The game offers different modes such as single-player, multiplayer,
time trial, and championship modes, providing players with diverse gaming experiences
and challenges.
Scoring and Leaderboards: Players can earn points based on their performance in races,
with the option to compete for high scores on global leaderboards. This adds a competitive
element to the game and encourages replayability.
Customization Options: Players can customize their cars with different colors, designs, and
performance upgrades, allowing them to personalize their gaming experience and enhance
their vehicles' capabilities.
II
LIST OF FIGURES
III
CHAPTER 1
INTRODUCTION
1.1 Overview:
The Python Car Racing Game project is an exciting endeavour to develop a
captivating racing game using Python programming language. The project aims to
utilize Python's versatility and simplicity to create an engaging gaming experience
for players of all ages. This engine will handle core functionalities such as
rendering graphics, managing user input, handling collisions, and maintaining
game logic. The game will feature visually appealing graphics and user-friendly
interface elements. Libraries such as Pygame or Tkinter will be employed to create
a dynamic and interactive visual experience for the players.
1.2 Purpose:
The purpose of creating a car racing game using Python is primarily for educational
and entertainment purposes. It serves as a practical way to learn programming
concepts while providing a fun and engaging experience for players. Additionally,
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it can enhance programming skills, serve as a portfolio project, and contribute to
the open-source community.
Functionality:
The game functions as follows:
• Graphics: Displaying the game environment, including the track, cars, obstacles,
and scenery.
• Controls: Allowing players to control the car's movement using keyboard inputs or
other input devices.
• Collision Detection: Detecting collisions between cars, obstacles, and boundaries
to enforce game rules.
• User friendly.
• Scoring System: Tracking player scores based on performance in races.
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CHAPTER 2
LITERATURE SURVEY
A literature survey for a Car Racing game implemented using Python involves reviewing
relevant sources, articles, and existing projects that discuss or relate to Car racing games,
Python programming, and game development
• Car Racing Game Theory:
Car racing game theory involves designing mechanics, progression systems, single
experiences, immersive elements, game balance, and user interface considerations
to create an engaging and enjoyable racing experience for player. This includes
elements such as realistic vehicle handling, diverse track designs, user-friendly
interfaces.
• Python Programming for Game Development:
Python provides a viable platform for game development, offering a combination
of simplicity, versatility, and a rich ecosystem of libraries and resources. Whether
you're a beginner looking to get started in game development or an experienced
developer looking for a flexible and powerful toolset, Python has much to offer.
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• Pygame:
Pygame is a popular library for creating 2D games in Python. It provides
functionality for handling graphics, sound, and user input, which are essential for
developing a car racing game.
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CHAPTER 3
PROPOSED SYSTEM
The proposed system aims to create an interactive and user-friendly Car racing game
implemented in Python. The project builds on the classic Car racing game while
incorporating additional features and enhancements to make it more engaging and
enjoyable.
Key Features:
The proposed system will include the following key features:
• Improved User Interface:
Design an intuitive and visually appealing user interface (UI) for a more engaging
gaming experience. Implement graphics, colors, and animations to enhance the
game's aesthetics.
• Game Initialization:
Initialize the game window, set the display resolution, and handle user input for
controlling the car (e.g., arrow keys )
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• Collision Detection:
Implement collision detection algorithms to handle collisions between cars,
obstacles, and track boundaries. Ensure that collisions are detected accurately to
prevent unfair gameplay.
• Development Methodology:
The project will follow an iterative and agile development methodology, enabling
regular updates and improvements to be made based on user feedback. This
approach allows for continuous enhancements and optimizations throughout the
project's lifecycle.
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CHAPTER 4
METHODOLOGY
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CHAPTER 5
SYSTEM ANALYSIS
A use case diagram is a visual representation in Unified Modelling Language (UML) that shows
how a system interacts with its users or external entities (actors) and the specific functionalities
or use cases the system provides. It provides a high-level overview of a system's behaviour and
interactions. Actors are represented as stick figures, use cases as ovals, and lines connecting
them show relationships and interactions. Use case diagrams are useful for understanding and
communicating the functional requirements of a system.
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New Game
Start game
Speed increase
according to
score
Actor
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5.2 Activity diagram
An activity diagram is a visual representation in Unified Modelling Language (UML) that
depicts the workflow or flow of activities within a system or a specific process. It uses
various symbols to represent actions, decisions, and control flow, helping to model and
understand the sequence of tasks, decisions, and activities in a system or process. Activity
diagrams are commonly used for business process modelling, software design, and
workflow analysis..
Start
Game
Arrow button
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CHAPTER 6
SNAPSHOTS
11
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CHAPTER 7
CONCLUSIOIN & FUTURE SCOPE
Conclusion :
The development of a car racing game using Python presents an exciting opportunity to
create a captivating and immersive gaming experience. Through careful planning, design,
and implementation, developers can leverage Python's versatility and extensive libraries to
deliver a polished and enjoyable game that appeals to players of all ages.
Future Scope:
Future improvements for the car racing game include expanding the variety of tracks and
cars, refining AI behaviours to offer more dynamic and challenging races, implementing
multiplayer support for competitive gameplay, enhancing graphical and audio assets for
improved immersion, optimizing code and performance for better scalability and
compatibility, and exploring possibilities for porting the game to other platforms or
integrating with online services for multiplayer functionality.
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1. Multiplayer Features:
• Create a networked version of the game that enables real-time gameplay with
friends.
3. Customization Options:
• Allow players to customize the game further by choosing different themes, game
board sizes, and rules variations.
• Provide detailed statistics and analytics, including win-loss records and winning
streaks.
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CHAPTER 8
REFERENCES
1. www.w3schools.com
2. www.tutorialspoint.com
3. www.youtube.com
4. www.codewithharry.com
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