Spitz - 5E - CharacterSheet - Fillable
Spitz - 5E - CharacterSheet - Fillable
Spitz - 5E - CharacterSheet - Fillable
INSPIRATION
STRENGTH
19 0 30
1 4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
13 PERSONALITY TRAITS
0 3
-1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
10 ● 4 Wisdom
● 8 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
3
0 Acrobatics (Dex) Total SUCCESSES
16 0 Animal Handling (Wis) FAILURES
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● 9 Athletics (Str)
-1 ●
4
3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
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67 182
AGE HEIGHT WEIGHT
"Spitz"
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
Bardic Inspiration
a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That
creature gains one Bardic Inspiration die, a d8.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack
roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic
Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die
is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
4 times/lr.
Dueling. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage
rolls with that weapon.
As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse
ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:
You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit
point).
You can’t use this feature again until you finish a short or long rest.
Hex Warrior
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever
you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property.
When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack
and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this
benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type.
Blade Flourish
Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of
the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the
following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.
Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra
damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also
add the number rolled to your AC until the start of your next turn.
Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra
damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you.
The damage equals the number you roll on the Bardic Inspiration die.
Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra
damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can
also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that
die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space
within 5 feet of the target.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
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Paladin/Bard/Warlock Cha 16 8
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 3 6
Eldritch blast Motivational Speech
Mending Catnap
Prestidigitation
Booming Blade
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4(1) 7
EPAR
SPELL NAME
ED
PR
Shield
Wrathful Smite
4 3
Hellish Rebuke
Shield of Faith
Ceremony
Thunderous smite
Cure Wounds
8
2 3
Calm emotions
Suggestion
Knock
5 1
9
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