Spitz - 5E - CharacterSheet - Fillable

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Pala2/Warlock1/Bard7 Clan Crafter

CLASS & LEVEL BACKGROUND PLAYER NAME


"Spitz"
Variant Human neutral good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
19 0 30
1 4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

13 PERSONALITY TRAITS

Hit Point Maximum 106


1 Strength
DEXTERITY 0 Dexterity

0 3

-1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

10 ● 4 Wisdom
● 8 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
3
0 Acrobatics (Dex) Total SUCCESSES
16 0 Animal Handling (Wis) FAILURES
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● 9 Athletics (Str)

-1 ●
4

3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

warpick 8 pierc. D8 Tough Feat variant human


8 ● 4 Insight (Wis) Lay on Hands
● 8 Intimidation (Cha) long rest. With that pool, you can
WISDOM -1 Investigation (Int) restore a total number of hit points
equal to your paladin level x 5.
0 Medicine (Wis)
0 -1 Nature (Int)
As an action, you can touch and
heal a creature
0 Perception (Wis)
10
4 Performance (Cha) Alternatively, you can expend 5 hit
● 8 Persuasion (Cha) points from your pool of healing to
CHARISMA
-1 Religion (Int)
cure the target of one disease or
neutralize one poison affecting it.
4 0 Sleight of Hand (Dex)
Divine Smite
● 8 Stealth (Dex) when you hit a creature with a melee
18 0 Survival (Wis) weapon attack, you can expend one
spell slot to deal radiant damage to
SKILLS ATTACKS & SPELLCASTING
the target, in addition to the
weapon's damage. The extra
10 PASSIVE WISDOM (PERCEPTION)
damage is 2d8 for a 1st-level spell
CP War pick, Shield
slot, plus 1d8 for each spell level
Ice sculptor tools higher than 1st, to a maximum of
SP mark chisel, travelers 5d8. The damage increases by 1d8
all armor, all shields, simple
clothes, gem (10 gp), if the target is an undead or a fiend,
weapons, martial weapons, to a maximum of 6d8.
EP
five javelins, chain
biwa, Ice sculptor tools Defense: +1 AC
mail
Dwarvish GP 5 Spells: pala: charisma + pala lvl/2= 5
(milyen szintű?)
Warlock:2 (1-es) +2 cantrip
PP
+2 hexblade
bard:10 (4-es szint) +
3cantrip

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

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67 182
AGE HEIGHT WEIGHT
"Spitz"
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Bardic Inspiration
a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That
creature gains one Bardic Inspiration die, a d8.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack
roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic
Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die
is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
4 times/lr.
Dueling. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage
rolls with that weapon.
As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse
ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:
You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit
point).
You can’t use this feature again until you finish a short or long rest.
Hex Warrior
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever
you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property.
When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack
and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this
benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type.

ADDITIONAL FEATURES & TRAITS

Blade Flourish
Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of
the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the
following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.
Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra
damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also
add the number rolled to your AC until the start of your next turn.
Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra
damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you.
The damage equals the number you roll on the Bardic Inspiration die.
Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra
damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can
also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that
die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space
within 5 feet of the target.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Paladin/Bard/Warlock Cha 16 8
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6
Eldritch blast Motivational Speech

Mage Hand Dispel Magic

Mending Catnap

Prestidigitation
Booming Blade

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4(1) 7
EPAR
SPELL NAME
ED
PR

Shield

Wrathful Smite
4 3
Hellish Rebuke

Armor of Agathys Polymorph


SPELLS KNOWN

Silvery Barbs Greater Invisibility

Command Dimension Door

Shield of Faith

Ceremony

Thunderous smite

Cure Wounds
8

2 3
Calm emotions

Suggestion

Knock
5 1
9

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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