Varariak Truewarrior Muthalukate

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Cleric Light 4 Acolyte (perso)

CLASS & LEVEL BACKGROUND PLAYER NAME


Varariak Truewarrior Muthalukate
Goliath LN
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
10 0 9m
18 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

4 PERSONALITY TRAITS

Hit Point Maximum 34


4 Strength
DEXTERITY

10
0

2
Dexterity
Constitution
34
CURRENT HIT POINTS IDEALS
-1 Intelligence
0 ● 6 Wisdom
● 1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
15
4d8
0 Acrobatics (Dex) Total SUCCESSES
2 3 Animal Handling (Wis)
4d8 FAILURES
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● 6 Athletics (Str)

8 -1 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
-1
Endurance de la pierre.
-1 ● 6 Insight (Wis)
Lorsque vous subissez des
-1 Intimidation (Cha)
dégâts, vous pouvez utiliser
WISDOM -1 Investigation (Int)
● 5 Medicine (Wis)
votre réaction pour lancer un
16 -1 Nature (Int)
d12. Ajoutez votre modificateur
● 5 Perception (Wis) de Constitution au nombre
3
-1 Performance (Cha) obtenu, et réduisez les
CHARISMA
-1 Persuasion (Cha) dommages de ce total. vous
-1 Religion (Int)
devez terminer un repos court ou
8 0 Sleight of Hand (Dex)
long avant de pouvoir le
0 Stealth (Dex)
-1 réutiliser.
3 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING


Channel Divinity: Preserve Life
PASSIVE WISDOM (PERCEPTION)
CP
Starting at 2nd level, you can
use your Channel Divinity to heal
SP
Light armor, medium armor, the badly injured.
shields EP
simple weapons As an action, you present your
GP holy symbol and evoke healing
energy that can restore a
PP
number of hit points equal to five
times your cleric level. Choose
any creatures within 30 feet of
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURESthose
you, and divide & TRAITS hit points

among
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. them. This feature can
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

Dieu Workship : Kavaki, the NAME


Ram-Lord

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Warding Flare

Also at 1st level, you can interpose divine light between yourself and an
attacking enemy. When you are attacked by a creature within 30 feet of you that
you can see, you can use your reaction to impose disadvantage on the attack
roll, causing light to flare before the attacker before it hits or misses. An attacker
that can’t be blinded is immune to this feature.

You can use this feature a number of times equal to your Wisdom modifier (a
minimum of once). You regain all expended uses when you finish a long rest.

Starting at 2nd level, you can use your Channel Divinity to harness sunlight,
banishing darkness and dealing radiant damage to your foes.

As an action, you present your holy symbol, and any magical darkness within
30 feet of you is dispelled. Additionally, each&hostile
ADDITIONAL FEATURES TRAITS creature within 30 feet of

you must make a Constitution saving throw. A creature takes radiant damage
equal to 2d10 + your cleric level on a failed saving throw, and half as much
damage on a successful one. A creature that has total cover from you is not
affected.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Mending
Sacred flame
Light
Guidance

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

● Cure Wounds

● Guiding Bolt
4
● Shield of Faith

● Detect Magic
SPELLS KNOWN

Burning hands

Faery Fire

2 3
● Spiritual Weapon

● Prayer of Healing

● Zone of Truth
5
Flamming Sphere
9
Scorching ray

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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