The document describes two tribes of Sunkissed elves: the Red Phantom Kin and the Golden Stag Tribe. The Red Phantom Kin are warriors and druids focused on fighting dragonborns. The Golden Stag Tribe are nomadic healers and shamans connected to nature and the banished gods. The document also provides details on Sunkissed elf culture, names, features and abilities.
The document describes two tribes of Sunkissed elves: the Red Phantom Kin and the Golden Stag Tribe. The Red Phantom Kin are warriors and druids focused on fighting dragonborns. The Golden Stag Tribe are nomadic healers and shamans connected to nature and the banished gods. The document also provides details on Sunkissed elf culture, names, features and abilities.
The document describes two tribes of Sunkissed elves: the Red Phantom Kin and the Golden Stag Tribe. The Red Phantom Kin are warriors and druids focused on fighting dragonborns. The Golden Stag Tribe are nomadic healers and shamans connected to nature and the banished gods. The document also provides details on Sunkissed elf culture, names, features and abilities.
The document describes two tribes of Sunkissed elves: the Red Phantom Kin and the Golden Stag Tribe. The Red Phantom Kin are warriors and druids focused on fighting dragonborns. The Golden Stag Tribe are nomadic healers and shamans connected to nature and the banished gods. The document also provides details on Sunkissed elf culture, names, features and abilities.
The sun is setting and the air bellows with a truthfulness of the nature that surrounds steady and quiet rage. them and repels the deceit and greed of the A caravan of dragonborns moving the fey or “the Scaled ones”. spoils of their crusade in the human marshes, a slash in the air alerts the danger Tribal Customs at the cost of a soldier, stricken by a spear, The sunkissed have divided themselves in the scaled ones usheath their blades, but a two tribes each one following the same tribal call from all directions reveal a magic principles left by their long gone creators incantation and as shadow in the night the in their own way, being: mounted assailants finish their daily hunt, those are the last children of the gods, the The Red Phantom Kin, being the most of sun-kissed elves… the elven populace of cretis, a tribe of warriors and powerful druids, the principal Fast and light of strength is the rule in the red phantom With eagle like features, the regents of savannah, being focused on the dragon the Gondwani savanna, and the fastest of guerillas, their trophies are made of bones all the races of the two landmasses, of dragonborn and the dinosaurs (the half being the first creation of the now breed dragons as they call them). They banished gods, they are predators and have a strong prejudice of arcane and the few of the ones, that display feathers draconic origins of magic, outcasting the and lack of body hair, and with a elves with “the draconic corruption” on perception only equaled by the beast of their veins prey. The Golden Stag Tribe, the lesser elven Their Slim frame and semi-hollow bones populace, a nomadic and divine lit group , makes them extremely Lightweight, this revered by other elves for their connection doesn't mean that they are not strong, with the last of the presence of the their muscles are as strong as a jaguar or banished gods. The Golden stag are a panther being that they are hunters by healers. shamans and gurus of the divine divine design, and their reflexes arts, older divine magic not affected by the legendary. draconic worship of the lands and having a strong connection with nature, they normally breed predators and beast of Primeval Nature burden, bonding with the strongest ones, They, as the first born of the banished this are normally called spirit guardian gods, are part of their prime material, connection, only the tribe greatest unlike their fey counterparts (the drow, warriors have the honor of performing this and the eladrin) that come from the ritual. They roam far from settlements, dream realm. Making their magic primal becoming an unseen tribe for the rest of the world. 1 The sunkissed elves Culture of names 5ft near you or your target. you can do this as many times as your proficiency the sunkissed elves train since a child bonus can take spear, and are considered an Sunkissed weapon training. you gain adult since they perform their first kill proficiencies with, glaives, javelins, and from then on they are branded with longbows and battleaxes (all made out a specific name and pattern of marking of stone, bones or wood if possible) symbolizing the fight and the beast Environment disguise. When you are themselves. The unnamed children are in a natural environment such as often called Bessa (If male) or Beddu (if savanna, plains, woodlands etc. you can female) . The names are sacred and cast Pass without a trace without normally if an elf presents themselves, material components. This can be done they will say the name of the beast they once per long rest without taking a spell killed if it isn’t a draconic kill in that slot. case they would call themselves as the Proficiency. you are proficient in next one. nature, perception or religion. Languages. Common, primordial, elf and if you have the sage background Sunkissed Features you can learn druidic as one of its In this document you will be given a languages (if you do not already have it). race version and a subrace version for elves, and if you want you can only use Subrace a wood elf (PHB). Ability Score Increase. your dexterity, strength or wisdom score increases +1. Race Monarch of nature. you can add Ability score improvement. Your advantage to stealth checks made in wisdom score increases to +2 and your nature. Strength or Dexterity score increases to Sixth sense. You are proficient in +1 (TCE’s rule also applies). Perception. And you can add your Age. Normally a normal Sunkissed elves proficiency bonus to your initiative. tend to live up to 100 years and the Sunkissed weapon training. you gain sages blessed by nature or the banished proficiencies with glaives, javelins and gods live up to 200 years. longbows. Size. A sunkissed elf ranges from 6-7 Winds feet. You gain 5 feet of extra feet tall and 127-198lbs. You are movement and you can use your bonus medium size. action to dash. Speed. the base walking speed is 35ft Alignment. They pray to primal gods and nature and also, have an open feud with draconidas and their allies, tending to be chaotic neutral. One of the pack. As a bonus action you can give yourself advantage if a friend is