Walberg Stuff

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Our Formula for Success:

Shoot 75 shots a game.

1/3 of our shot attempts should be 3 pointers.

Shoot 24 free throws, make 66% of them.

The above would give you the following:

On our 75 shots:

We want to shoot 25 3’s, make 8 of them, this is 32%

On your other 50 shots, a lot of which should come from around the basket, make 20 out
of 50, this is only 40%. Given that a lot of these will be lay-ups, that is not a very high
percentage.

If we get our 24 free throws, we want to make 16 of them, which is 66%.

The points that we generate are broken down below.

Eight 3’s = 24 points


Twenty 2’s = 40 points
Sixteen FT’s = 16 points

Total = 80 points

We generate 80 points on a night where we shoot 37% from the field, (28 of 75)
and 66% percent from the foul line. These are very attainable goals for our team.

Even on a night where we shoot 33% from the field (25 of 75), and 50% from the free
throw line, (12 of 24), you can still generate 67 points. (Assuming you hit 20 2’s and 5
3’s.) At the high school level, 67 points will still win you a lot of games.

A real key is to get those shot attempt numbers up around 75. We do this through pushing
the ball for 32 minutes, getting to the offensive boards, and most importantly using our
defensive pressure to get turnovers and increase the tempo of the game.
SAINT FRANCIS OFFENSE

Basic Philosophy:

1 This is a very attack oriented offense.

2 Our perimeters are constantly looking to attack the gaps of the defense; this is
why our spacing is so important, tell the players to stay out of each others way.

3 Work with your players on their fundamental skills. As their fundamental skills
get better, the offense will get better and better.

4 We feel that this offense is somewhat impervious to the different kind of defenses
you will face, pressure man, soft man, zone, etc.

5 Against hard man you attack the gaps, get into the paint, and either finish, or kick
out.

6 Against soft man you can swing the ball quickly, and usually eventually get the
ball into your post. Or run “go behinds” for a teammate

7 We are in our attack mode the entire time, after makes or misses we are pushing
the ball down the floor, and attacking the “D”.

8 The basis of this offense is predicated on spacing as opposed to a lot of


movement. When done correctly spacing is very difficult to defend against.
Spacing gets weak defensive players out on “islands,” without a lot of help.

9 Players must square up, and be in a triple threat position every time they touch the
ball.

10 The basic idea of the offense is “AASAA” Attack, Attack, Skip, Attack, Attack.
This doesn’t have to happen, but it is a good way to attack the defense.

1 The 4 man needs to run the court hard the entire game. You need to sub this
position and keep a fresh 4 man in the game. The hustle of the 4 man is a key to
the effectiveness of the offense.

2 We want this to be a “Key or 3” offense from a shot selection perspective. Get rid
of the mid range jumper.

3 Except for break away lay-ups, teach your guys to end their drives with a jump
stop. Power up lay-ups or kick the ball to an open teammate after the jump stop.
“Stop, and make the play”.
DIAGRAMS

A. Basic set is a 4 out 1 in. We want the court spread get your 2 and 3 men off the elbows
and close to the corners. We like our post (4 man) to start away from the ball.
(Diagram 1)

B. Put your point at the 1, another playmaker up top at the 5, your shooters in the 2* and
3 spots, and your post in the 4 spot. (*Put your better shooter in the 2 spot, right corner)
(Diagram 2)

C. Some automatics of the offense are;

Guard to Guard pass, run a shallow speed cut to the ball side 3 point line near the
free throw line extended. (Diagram 5)

Dribble at the post, from up top, post executes a back door cut. (Diagram 6)

Dribble at a player is an automatic back door, and everyone rotates toward the ball. This is
also a real good time to flash your post to the ball if he is a strong offensive player.
(Diagram 7)

Point guard can also “wave” the 2 man through, dribble the ball to the wing area, get a
rotation, and bring the post man to the ball. (Diagram 8)

On a 1-5 gap drive the 5 needs to get to the 3 point line near the spot where the 1 man broke
through. This will get the 5 a lot of open looks. (Diagram 9)

On a 1-2 gap drive, the 2 man needs to reposition himself. He should do so as his man goes
to help, not before. (Diagram 10)

On a 1-2 pass or 5-3 pass that is caught in the wing area, run a speed cut to the ball side
corner. If the 2 or 3 are deep in the corner, run a basket cut to the weak side wing.
(Diagram 11)

If the ball is dribbled at the post from the wing position, post needs to relocate at the ballside
elbow. (Diagram 12)

The 4 man can flash high to the ball if he feels he can catch, square, and beat his man to the
bucket. (Diagram 13)
OFFENSE

1 Spread the floor; give your teammates room to operate.

2 Run the floor, we need quick transition from defense to offense 32 minutes a game.

3 Play inside out; get the ball to the post.

4 Swing the ball.

5 Catch in triple threat; get your eyes on the basket.

6 If they are hugging our perimeters, drive to the basket.

7 If they are playing soft, swing the ball, or run go-behinds.

8 On fast breaks, kick the ball ahead to an open teammate.

9 In the half court, think in terms of two-foot power moves at the basket, get to the
basket, make a jump stop, then make a decision.

10 Learn to get the ball to where the help is coming from

11 Be aggressive; let’s get to the foul line.

12 Be quick with that first step, first dribble.

13 Be strong with the ball.

14 Our court spacing necessitates our ability to make strong sharp passes.

15 Be strong in the post. Show us where you want the ball.


FRESNO 2-19-05 VS. COS FINAL 110-88 FRESNO (29-0 REGULAR SEASON)

OFFENSE

1 A LOT OF 1-5 THEN HIGH SPEED CUTS


2 BACK CUTS FROM CORNER… AFTER BALL HANDLER JUMP STOPS
3 REALLY TAKE IT TO THE BASKET… THEY CAN ALL DRIVE
4 USE OF THE REVERSE SPIN ON DRIVES
5 WAVE THRU…. WITH 1 WAVING 2 OUT , PERIMETER ROTATES TO BALL
6 POST RE-POSITION BACK DOORS ON DRIVES FROM TOP
7 POST GOES AWAY WHEN BALL IS IN CORNER IF HE ISN’T OPEN

DEFENSE

1 THREE DIFFERENT PRESSES FIST, DOUBLE FIST, AND X


2 PRESSES APPEAR TO MATCH UP TO O’S ALIGNMENT
3 X IS THE ONLY ONE WERE THEY TRAP A NON DRIBBLER
4 THEY MAKE YOU PLAY TOO FAST
5 2 MAIN FACTORS… BALL PRESSURE AND HUSTLE.
6 THEY CAUSE A LOT OF TRAVELS, AND PASSES THROWN OB
7 NOT A TON OF STEALS, BUT A LOT OF TURNOVERS
8 HALF COURT TREMENDOUS BALL PRESSURE WITH GAP PROTECTION
9 THEY SET UP THEIR PRESSURE EVEN AFTER A LOT OF MISSED FG’S
10 NO LET UP OF PRESSURE AS GAME WEARS ON…DEPTH AND CONDITIONING
11 THEY GET TO THE D BOARDS

OVERALL IMPRESSIONS

THEIR BALL PRESSURE, ATTITUDE, AND HUSTLE, SET THEM A PART


ALL THEIR PERIMETERS KNOW THEIR ROLES
MOST OF THEIR GUYS HAVE VERY HIGH DRIVING SKILLS
THEIR DEPTH MAKES THEM REALLY TOUGH TO BEAT THIS YEAR.

At State Championship @ USD 3-12-14-05

Everything is a jump stop


Sharp skip passes
Ball fakes and Jab fakes
Read before they go anywhere with the ball
Their d is more about pressure then turnovers
They keep a constant attack to the basket on offense
When they come to high jump stops 12-15 feet, they look to back cut
Back doors are off jump stop ball fakes
Their help d in the 1\2 court is help (gaps) as # 1 priority.
They really sag off the help side way up and off.
Their intensity does not drop off as the game goes on
Walberg @ Bakersfield High School 9-9 & 9-10-05

PHILOSOPHY
Go watch a good program for a week

All good programs play hard

“No Excuses” overriding philosophy of their program

If you don’t have a good shooting night, what are you going to do to win?

We have taken 35 3’s a game last three years (40 minute JUCO games)

We have an Attack Philosophy

We will wear you down

We speed up the tempo with our “D”

We fool people into thinking our bench is deeper than it really is.

Never start my best five

Start 6 and 8 and they will play their tails off

Always want three of my best 5 players on the floor at one time

Get your average kids in and out quickly, it hides their weaknesses

“Streak” call only my best two players will shoot unless someone else has a lay-up

Up tempo makes high school game more like 37 minutes due to number of trips JC like 50 minutes

Eliminate excuses by your players, and your practices will be a lot better

On and off the court, sweat the little stuff

Thank you and please from your players

Best player needs to be your hardest worker, and hopefully your best kid
* Real Secret… to our offense Threes or Key, no mid range shots
You need passion to play this game
How hard do your players really play the game?
Reality, get your best kids 2-2 ½ minutes then a 30 second rest

Time Out… hustle and get it organized get them in front of you…eye contact

Scout tendencies and personnel, they well not run their offense if you work hard enough

2 fouls in first half, sit them down for rest of half, they will learn not to foul

Saturday 4-5 hour practice all offense no conditioning

Kids have to believe that fatigue will set in with their opponent

Not “my team” it’s “their team”

Take away excuses why they can’t be successful

Shoot selection #1 thing for good offense

You make the extra pass; your teammate will make the extra pass.
Take your shot unless someone has a better shot
In summer don’t run any plays, let them learn to score on their own
Why do you press? You better believe in it, can you live with the lay-ups and dunks?

Toughest thing…ballhandling versus intense pressure


Can’t have it both ways, you are going to give up some things with intense pressure
Your opponents need to ask themselves, do we want to run with these guys?
You need to work very hard every day for this, or any system to work.
You need to define their roles

Blame yourself if they don’t play hard.

Do you always sub on the negative?

Bench stands when a kid comes out, and they give him high fives

Get your bench to help with responsibilities

Gave stickers for team and individual goals big play of the game, etc,

Scrapbook for players

Make them proud to be a part of the program


Virtually everything we do will 4on 4 or 5 on 5, with our defense we want the team “D” concept
Do they have passion?
Adversity hits, how do they handle it?
Do everything quick and hard

DEFENSIVE PRINCIPLES
We will wear people down with our defense

Our D speeds up the game tempo

Don’t foul

Don’t let them split you

Fly out on their shooters on the 3 point line, close out on their non shooters

Don’t screen out an outside shooter, possible foul situation

In practice we defend 5 players versus 6 players some of the time

Press…#1 thing… GUY WITH BALL MUST NOT BE ABLE TO SURVEY THE
FLOOR....GET UP ON HIM

Just run and get there, we virtually never work on slides.

Press spots…
On ball “controller” get a turn in the backcourt
Weakside up spot “Gapper” don’t let ball split, look to blindside ball with double
Strongside up floor “Taker” take away pass down the floor
Weakside up the floor “Reader” Shoot the gap or stay needs to understand stuff
Back guy “Key” man. Deepest guy responsibility

Use volley ball court to put the court in four lanes outside, inside, inside, outside.
Ball in outside lane you are on mid-line. Ball in inside lane, all five men in inside lanes.
Don’t worry about middle or sideline in regard to which way the ball goes, just pressure.
You see the back of a dribbler, you go.
With the press, a huge key is “see it, and fix it”.
Get your players to move defensively on the pivot, not on the pass
Gapper to a trapper on the dribble, the “D” really starts with the dribble
Team really needs three good controllers, keep on the point guard and wear him out.
This can be out of a man to man or 2-2-1 match up set
You need to chase ball and punch it from behind
We execute the press correctly about 15-20% of the time, or pressure on the ball hides or mistakes.
You better have your D Trans responsibility worked out.
Loose ball or long rebound, chin it, look up and see what you have
We want the ball dribbled up the floor against us, we do not want the ball passed ahead.

OFFENSIVE PRINCIPLES

3’S or Key with shot selection no exceptions 260-20 in last 8 years with this philosophy
1&5 are your points 2&3 are Shooters 4 is your post
Your 4 must bust his tail up and down the court, have three 4 man
If your d-trans safety is a shooter, you can get some easy threes from O board kick outs
On a drive if you get bumped, attack him and go for more bumps
Attack, Attack, Skip, Attack, Attack (AASAA)
Shot Selection #1 in our offense
You make the extra pass, your teammate will make extra pass
In practice shoot a free throw to validate wins
Best guys play 2-2 ½ minutes then 30 second breathers 7 starters,
8,9,10, get three 1st half chances,
11, 12 get one or two chances.
Last 4 minutes your top guys need to be on the floor.
Use 5 spot as leaner spot for future 1, make sure at least one of your top points (1 or 5)
and one of your best shooters (2 and 3) are on the floor.
Dribble at someone, it’s an automatic backdoor, with rotations to the ball from weak side.
5-3 or 1-2 pass 5 or 1 run short loop to the ball side corner, or cut to weak side wing
Lay-ups during warm-ups high fives on way back to line 2 balls work both baskets run out to ½ line.
Never pass it to a guy coming out from basket in no mans land i.e. 12-19 feet
Get point to lane extended at the three point line for return pass from 2 on a kick a head
fast break.
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