Bhak

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bhak None Chaotic Neutral

Character Name Player Name Deity Region Alignment


Sorcerer 5 Half-Orc / Humanoid Medium / 5 ft. 0' 0" / 0 lbs. Darkvision (60 ft.)
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
5 (5) 10000 / 15000 0 Male
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
SCORE MOD SCORE MOD SCORE MOD

STR 17 +3 17 +3 HP 28 Walk 30 ft.


hit points
Strength

DEX 10 +0 10 +0 AC 12 : 12 : 10 = 10 + 2 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity
TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC

CON 17 +3
ARMOR TION

17 +3
BONUS BONUS

Constitution INITIATIVE +0 =
+0 +
+0 0 +0 0
INT 8 -1 8 -1
modifier
TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE
Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST
Failure PENALTY
WIS 9 -1 9 -1 Encumbrance Light TOTAL SKILLPOINTS: 8
SKILLS MAX RANKS: 8/4
Wisdom
SKILL NAME
KEY ABILITY SKILL ABILITY RANKS MISC

CHA 12 +1 12 +1
MODIFIER MODIFIER MODIFIER

Charisma ✓ Appraise INT -1 = -1


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
=
SAVE ✓ Balance DEX 0 0
FORTITUDE +4 =
+1 +
+3 +
+0 +
+0 +
+0 + ✓ Bluff CHA 1 = 1
(constitution)
✓ Climb STR 3 = 3
REFLEX +1 =
+1 +
+0 +
+0 +
+0 +
+0 +
✓ Concentration CON 3 = 3
(dexterity)
✓ Craft (Untrained) INT -1 = -1
WILL +3 =
+4 +
-1 +
+0 +
+0 +
+0 +
Decipher Script INT -1 = -1 + 0.5
(wisdom)
✓ Diplomacy CHA 1 = 1
✓ Disguise CHA 1 = 1
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP

MELEE +5 = +2 + +3 + +0 + +0 + 0 + ✓ Escape Artist DEX 0 = 0 + 0.5


attack bonus ✓ Forgery INT -1 = -1
RANGED +2 = +2 + +0 + +0 + +0 + 0 + ✓ Gather Information CHA 1 = 1
attack bonus
✓ Heal WIS -1 = -1
GRAPPLE +5 = +2 + +3 + +0 + +0 + +0 +
✓ Hide DEX 0 = 0
attack bonus
✓ Intimidate CHA 1 = 1
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH ✓ Jump STR 3 = 3
(nonlethal only) +5 1d3+3 20/x2 5 ft. Knowledge (Arcana) INT 0 = -1 + 1
Special Properties: ✓ Listen WIS -1 = -1
✓ Move Silently DEX 0 = 0
*Mace +2 (Light) HAND TYPE SIZE CRITICAL REACH
Perform (Untrained) CHA 1 = 1
Off-hand B M 20/x2 5 ft. ✓
TOTAL ATTACK BONUS DAMAGE ✓ Ride DEX 0 = 0
+7 1d6+5 ✓ Search INT -1 = -1
✓ Sense Motive WIS -1 = -1
Crossbow (Light) HAND TYPE SIZE CRITICAL REACH
Spellcraft INT 1 = -1 + 2
Carried P M 19-20/x2 5 ft.
✓ Spot WIS 3 = -1 + 1.5 + 3
Range: 30 ft. To Hit: +2 Damage: 1d8
80 ft. 160 ft. 240 ft. 320 ft. 400 ft. ✓ Survival WIS -1 = -1
TH +2 +0 -2 -4 -6 ✓ Swim STR 3 = 3
Dam 1d8 1d8 1d8 1d8 1d8 ✓ Use Rope DEX 0 = 0
480 ft. 560 ft. 640 ft. 720 ft. 800 ft.
= + +
TH -8 -10 -12 -14 -16
= + +
Dam 1d8 1d8 1d8 1d8 1d8
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand
(off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*Bracers of Armor +2 +2 +0 0

Character: bhak PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:5 (CR:5)
Player: Created using PCGen v6.08.00 RC8 on Oct 27, 2021 at 11:45:31 AM Page 1
EQUIPMENT For all effects related to race, a half-orc is considered an orc. Half-orcs, for
ITEM LOCATION QTY WT / COST example, are just as vulnerable to special effects that affect orcs as their orc
ancestors are, and they can use magic items that are only usable by orcs. (See
Bracers of Armor +2 Equipped 1 1 / 4,000
the Monster Manual for more information about orcs, and the Dungeon Master's
Mace +2 (Light) Equipped 1 4 / 8,305
Guide for more on magic items.)
Potion of Spider Climb Equipped 1 0 / 300 Humanoid Traits [ RSRD ]
❏ Humanoids eat/sleep/breathe
Wand of Ray of Enfeeblement Equipped 1 0.1 / 21,000 Orc Blood [ RSRD ]
(heightened to 4th-level spell) For all effects related to race, a half-orc is considered an orc. Half-orcs, for
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ example, are just as vulnerable to special effects that affect orcs as their orc
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ancestors are, and they can use magic items that are only usable by orcs. (See
Crossbow (Light) Carried 1 4 / 35 the Monster Manual for more information about orcs, and the Dungeon Master's
TOTAL WEIGHT CARRIED/VALUE 9.06 lbs. 33,640gp Guide for more on magic items.)

WEIGHT ALLOWANCE Feats


Light 86 Medium 173 Heavy 260
Maximize Spell [RSRD]
Lift over head 260 Lift off ground 520 Push / Drag 1300
All variable, numeric effects of a spell modified by this feat are maximized.
MONEY Saving throws and opposed rolls are not affected, nor are spells without random
Total= 0 gp [Unspent Funds = 528,114 gp] variables. A maximized spell uses up a spell slot three levels higher than the spell's
actual level. An empowered, maximized spell gains the separate benefits of each
MAGIC feat: the maximum result plus one-half the normally rolled result.
Languages Spell Focus (Universal) [RSRD]
Common, Orc Add +1 to the Difficulty Class for all saving throws against spells from the school
of magic you select.
Other Companions
Special Qualities Proficiencies
Alertness (Ex) [ RSRD ] Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching),
While a familiar is within arm's reach, the master gains the Alertness feat. Dart, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear,
Familiar [ RSRD ] Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Shortspear,
Sickle, Sling, Spear, Spells (Ray), Spells (Touch), Unarmed Strike
A sorcerer can obtain a familiar (see below). Doing so takes 24 hours and uses
up magical materials that cost 100 gp. A familiar is a magical beast that resembles
a small animal and is unusually tough and intelligent. The creature serves as a
Templates
companion and servant. The sorcerer chooses the kind of familiar he gets. As the Base Race Type
sorcerer advances in level, his familiar also increases in power. If the familiar dies Base Race Type ~ Humanoid
or is dismissed by the sorcerer, the sorcerer must attempt a DC 15 Fortitude saving
throw. Failure means he loses 200 experience points per sorcerer level; success
reduces the loss to one-half that amount. However, a sorcerer's experience point
total can never go below 0 as the result of a familiar's demise or dismissal. A slain
or dismissed familiar cannot be replaced for a year and day. A slain familiar can
be raised from the dead just as a character can be, and it does not lose a level or a
Constitution point when this happy event occurs. A character with more than one
class that grants a familiar may have only one familiar at a time.
Spells [ RSRD ]
A sorcerer casts arcane spells which are drawn primarily from the sorcerer/
wizard spell list. He can cast any spell he knows without preparing it ahead of
time, the way a wizard or a cleric must (see below). To learn or cast a spell, a
sorcerer must have a Charisma score equal to at least 10 + the spell level. The
Difficulty Class for a saving throw against a sorcerer's spell is 10 + the spell level
+ the sorcerer's Charisma modifier. Like other spellcasters, a sorcerer can cast
only a certain number of spells of each spell level per day. His base daily spell
allotment is given on Table: The Sorcerer. In addition, he receives bonus spells per
day if he has a high Charisma score. A sorcerer's selection of spells is extremely
limited. A sorcerer begins play knowing four 0-level spells and two 1st-level spells
of your choice. At each new sorcerer level, he gains one or more new spells, as
indicated on Table: Sorcerer Spells Known. (Unlike spells per day, the number of
spells a sorcerer knows is not affected by his Charisma score; the numbers on
Table: Sorcerer Spells Known are fixed.) These new spells can be common spells
chosen from the sorcerer/wizard spell list, or they can be unusual spells that the
sorcerer has gained some understanding of by study. The sorcerer can't use this
method of spell acquisition to learn spells at a faster rate, however. Upon reaching
4th level, and at every even-numbered sorcerer level after that (6th, 8th, and so
on), a sorcerer can choose to learn a new spell in place of one he already knows.
In effect, the sorcerer "loses" the old spell in exchange for the new one. The new
spell's level must be the same as that of the spell being exchanged, and it must
be at least two levels lower than the highest-level sorcerer spell the sorcerer can
cast. A sorcerer may swap only a single spell at any given level, and must choose
whether or not to swap the spell at the same time that he gains new spells known
for the level. Unlike a wizard or a cleric, a sorcerer need not prepare his spells in
advance. He can cast any spell he knows at any time, assuming he has not yet
used up his spells per day for that spell level. He does not have to decide ahead
of time which spells he'll cast.
Weapon and Armor Proficiency [ RSRD ]
Sorcerers are proficient with all simple weapons. They are not proficient with any
type of armor or shield. Armor of any type interferes with a sorcerer's gestures,
which can cause his spells with somatic components to fail.
Darkvision (Ex) [ RSRD ]
Range 60; Darkvision is the extraordinary ability to see with no light source at all,
out to a range specified for the creature. Darkvision is black and white only (colors
cannot be discerned). It does not allow characters to see anything that they could
not see otherwise-invisible objects are still invisible, and illusions are still visible
as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks
normally. The presence of light does not spoil darkvision.
Half-Orc Racial Traits (Ex) [ RSRD ]
Half-orcs (and orcs) can see in the dark up to 60 feet. Darkvision is black and
white only, but it is otherwise like normal sight, and half-orcs can function just
fine with no light at all.

Character: bhak PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:5 (CR:5)
Player: Created using PCGen v6.08.00 RC8 on Oct 27, 2021 at 11:45:31 AM Page 2
Sorcerer Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 6 4 2 — — — — — — —
PER DAY 6 7 4 — — — — — — —

LEVEL 0 / Per Day:6 / Caster Level:5


Name School Time Duration Range Source
❏❏❏❏❏ Arcane Mark Universal 1 standard action Permanent 0 ft. RSRD:SpellsA-B
[V, S] TARGET: One personal rune or mark, all of which must fit within 1 sq. ft.; EFFECT: Inscribes a personal rune [visible or invisible]. [SR:No]
❏❏❏❏❏ Daze Enchantment (Compulsion) [Mind-Affecting] 1 standard action 1 round Close (35 ft.) RSRD:SpellsD-E
[V, S, M] TARGET: One humanoid creature of 4 HD or less; EFFECT: Humanoid creature of 4 HD or less loses next action. [SR:Yes; DC:11, Will negates]
❏❏❏❏❏ Detect Magic Divination 1 standard action Concentration, up to 5 minutes [D] 60 ft. RSRD:SpellsD-E
[V, S] TARGET: Cone-shaped emanation; EFFECT: Detects spells and magic items within 60 ft. [SR:No]
❏❏❏❏❏ Disrupt Undead Necromancy 1 standard action Instantaneous Close (35 ft.) RSRD:SpellsD-E
[V, S] TARGET: Ray; EFFECT: Deals 1d6 damage to one undead. [SR:Yes]
❏❏❏❏❏ Light Evocation [Light] 1 standard action 50 minutes [D] Touch RSRD:SpellsH-L
[V, M/DF] TARGET: Object touched; EFFECT: Object shines like a torch. [SR:No]
❏❏❏❏❏ Ray of Frost Evocation [Cold] 1 standard action Instantaneous Close (35 ft.) RSRD:SpellsP-R
[V, S] TARGET: Ray; EFFECT: Ray deals 1d3 cold damage. [SR:Yes]

LEVEL 1 / Per Day:7 / Caster Level:5


Name School Time Duration Range Source
❏❏❏❏❏ Enlarge Person Transmutation 1 round 5 minutes [D] Close (35 ft.) RSRD:SpellsD-E
[V, S, M] TARGET: One humanoid creature; EFFECT: Creatures size increases to next category [SR:Yes; DC:12, Fortitude negates]
❏❏❏❏❏ Magic Missile Evocation [Force] 1 standard action Instantaneous Medium (150 ft.) RSRD:SpellsM-O
[V, S] TARGET: Up to five creatures, no two of which can be more than 15 ft. apart; EFFECT: 3 missiles that do 1d4+1 damage each. [SR:Yes]
❏❏❏❏❏ Summon Monster I Conjuration (Summoning) 1 round 5 rounds [D] Close (35 ft.) RSRD:SpellsS
[V, S, F/DF] TARGET: One summoned creature; EFFECT: Calls extraplanar creature to fight for you. [SR:No]

LEVEL 2 / Per Day:4 / Caster Level:5


Name School Time Duration Range Source
❏❏❏❏❏ Flaming Sphere Evocation [Fire] 1 standard action 5 rounds Medium (150 ft.) RSRD:SpellsF-G
[V, S, M/DF] TARGET: 5-ft.-diameter sphere; EFFECT: Creates rolling ball of fire, 2d6 damage, lasts 5 rounds. [SR:Yes; DC:13, Reflex negates]
❏❏❏❏❏ Invisibility Illusion (Glamer) 1 standard action 5 minutes [D] Personal or touch RSRD:SpellsH-L
[V, S, M/DF] TARGET: You or a creature or object weighing no more than 500 lbs; EFFECT: Subject is invisible for 5 minutes or until it attacks. [SR:Yes (harmless) or Yes (harmless, object); DC:13, Will negates (harmless) or Will negates
(harmless, object)]
* =Domain/Speciality Spell

Character: bhak PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:5 (CR:5)
Player: Created using PCGen v6.08.00 RC8 on Oct 27, 2021 at 11:45:31 AM Page 3
bhak
Half-Orc
RACE
0
AGE
Male
GENDER
Darkvision (60 ft.)
VISION
Chaotic Neutral
ALIGNMENT
Right
DOMINANT HAND
0' 0"
HEIGHT
0 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION

DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: bhak PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:5 (CR:5)
Player: Created using PCGen v6.08.00 RC8 on Oct 27, 2021 at 11:45:31 AM Page 4

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