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Calistriel None Neutral

Character Name Player Name Deity Region Alignment


Witch 8 Elf / Humanoid Medium / 5 ft. 6' 0" / 124 lbs. Low-Light Vision
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
8 (7) 51000 / 75000 32 Male 20
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
SCORE MOD SCORE MOD SCORE MOD

STR 7 -2 7 -2 HP 45 Walk 30 ft.


hit points
Strength

DEX 17 +3 17 +3 AC 14 : 10 : 14 = 10 + 0 + 0 + 3 + 0 + 0 + 0 + 1 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity
TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC

CON 12 +1
ARMOR TION

12 +1
BONUS BONUS

Constitution INITIATIVE +3 =
+3 +
+0 0 +0 0
INT 20 +5 20 +5
modifier
TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE
Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST
Failure PENALTY
WIS 12 +1 12 +1 Encumbrance Light TOTAL SKILLPOINTS: 56
SKILLS MAX RANKS: 8/8
Wisdom
SKILL NAME
KEY ABILITY SKILL ABILITY RANKS MISC

CHA 7 -2 7 -2
MODIFIER

=
MODIFIER MODIFIER

Charisma ✓ Acrobatics DEX 3 3


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP ✓ Appraise INT 5 = 5
SAVE

FORTITUDE +3 =
+2 +
+1 +
+0 +
+0 +
+0 + ✓ Bluff CHA -2 = -2
(constitution) ✓ Climb STR -2 = -2
REFLEX +5 =
+2 +
+3 +
+0 +
+0 +
+0 + Craft (Alchemy) INT 15 = 5 + 7 + 3
(dexterity)
✓ Craft (Untrained) INT 5 = 5
WILL +7 =
+6 +
+1 +
+0 +
+0 +
+0 +
✓ Diplomacy CHA -2 = -2
(wisdom)
✓ Disguise CHA -2 = -2
Conditional Save Modifiers: ✓ Escape Artist DEX 3 = 3
+2 vs. enchantment spells and effects ✓ Fly DEX 7 = 3 + 1 + 3
Handle Animal CHA -1 = -2 + 1
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
= + +
✓ Heal WIS 10 1 6 3
MELEE +2 = +4 + -2 + +0 + +0 + 0 +
✓ Intimidate CHA -2 = -2
attack bonus
Knowledge (Arcana) INT 15 = 5 + 7 + 3
RANGED +7 = +4 + +3 + +0 + +0 + 0 +
= + +
attack bonus Knowledge (History) INT 10 5 2 3
CMB +2 = +4 + -2 + +0 + + + Knowledge (Local) INT 6 = 5 + 1
attack bonus Knowledge (Nature) INT 10 = 5 + 2 + 3
BULL
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN Knowledge (Planes) INT 10 = 5 + 2 + 3
CMB +2 +2 +2 +2 +2 +2 Knowledge (Religion) INT 6 = 5 + 1
CMD 16 16 16 16 16 16 Linguistics(Plantspeech (fungi)) INT 6 = 5 + 1
✓ Perception WIS 13 = 1 + 8 + 4
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
✓ Perform (Untrained) CHA -2 = -2
(nonlethal only) +2 1d3-2 20/x2 5 ft. = + +
Profession (Herbalist) WIS 7 1 3 3
Special Properties: = +
✓ Ride DEX 4 3 1
Sense Motive WIS 3 = 1 + 2
*Crossbow, Light HAND TYPE SIZE CRITICAL REACH ✓
= + +
Both P M 19-20/x2 5 ft. Spellcraft INT 15 5 7 3
Range: 30 ft. To Hit: +7 Damage: 1d8 Spellcraft (Identify magic item) INT 17 = 5 + 7 + 5
80 ft. 160 ft. 240 ft. 320 ft. 400 ft. = +
TH +7 +5 +3 +1 -1
✓ Stealth DEX 4 3 1
✓ Survival WIS 5 = 1 + 4
Dam 1d8 1d8 1d8 1d8 1d8
✓ Swim STR -2 = -2
480 ft. 560 ft. 640 ft. 720 ft. 800 ft.
TH -3 -5 -7 -9 -11 Use Magic Device CHA 2 = -2 + 1 + 3
Dam 1d8 1d8 1d8 1d8 1d8 = + +
= + +
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand ✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
(off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

Character: Calistriel PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:8 (CR:7)
Player: Created using PCGen v6.07.03 on 06-Apr-2020 at 21:28:35 Page 1
EQUIPMENT checks, attack rolls, saving throws, or skill checks. This hex lasts for 8 rounds. A
ITEM LOCATION QTY WT / COST Will save reduces this to just 1 round. This is a mind-affecting effect.
Crossbow, Light Equipped 1 4 / 35 Familiar's Alertness ability active (Ex) [Paizo Inc. - Core
Rulebook]
Pouch (Belt) Equipped 1 0.5 / 1
PC has a familiar that has the Alertness (Ex) ability and it is within arms' reach,
Backpack Equipped 1 2/2 the master gains the Alertness feat.
5 lbs., 5 Rations (Trail/Per Day), 1 Waterskin, 10 Candle, 10 Chalk (1 Piece), 1 Flint and Steel, 1 Ink (1 oz Vial), 1
Inkpen Fortune (Su) [Paizo Inc. - Advanced
Rations (Trail/Per Day) Backpack 5 1 (5) / 0.5 (2.5) Player's Guide, p.66]
❏❏❏❏❏ The witch can grant a creature within 30 feet a bit of good luck for 2 round. The
target can call upon this good luck once per round, allowing him to reroll any
Waterskin Backpack 1 0/1
ability check, attack roll, saving throw, or skill check, taking the better result.
Candle Backpack 10 0 (0) / 0 (0.1)
Healing (Su) [Paizo Inc. - Advanced
❏❏❏❏❏ ❏❏❏❏❏ Player's Guide, p.66]
Increases light level (5') for 1 hr.Duration: 1 hr., Increases light level by one step: 5 ft.
The witch may heal with a touch, this acts as a cure moderate wounds spell,
Chalk (1 Piece) Backpack 10 0 (0) / 0 (0.1)
using the witch's caster level.
Flint and Steel Backpack 1 0/1
Hex [Paizo Inc. - Advanced
Ink (1 oz Vial) Backpack 1 0/8 Player's Guide]
Inkpen Backpack 1 0 / 0.1 Witches learn a number of magic tricks, called hexes, that grant them powers
Bolts, Crossbow (10) Equipped 2 1 (2) / 1 (2) or weaken foes. At 1st level, a witch gains one hex of her choice. She gains an
additional hex at 2nd level and for every 2 levels attained after 2nd level, as noted
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏
on Table 2-10. A witch cannot select an individual hex more than once. Unless
Outfit (Cold-Weather) Carried 1 7/0
otherwise noted, using a hex is a standard action that does not provoke an attack
+5 circumstance bonus on Fortitude saves vs cold weather
of opportunity. The save to resist a hex is equal to 10 + 1/2 the witch's level +
Pot (Iron) 1 4 / 0.8
the witch's Intelligence modifier. Witches learn a number of magic tricks, called
Bedroll 1 5 / 0.1 hexes, that grant them powers or weaken foes. Unless otherwise noted, using a
Torch 10 1 (10) / 0 (0.1) hex is a standard action that does not provoke an attack of opportunity. The save
❏❏❏❏❏ ❏❏❏❏❏ to resist a hex is 19.
Bright Illumination: 20 ft., Duration: 1 hr., Shadowy Illumination: 40 ft. Keen Senses (Ex) [Paizo Inc. - Core
Mess Kit 1 1 / 0.2 Rulebook, p.22]
Soap (per lb) 1 1 / 0.5 Elves receive a +2 bonus on Perception skill checks.
Spell Component Pouch 1 2/5 Low-Light Vision (Ex) [Paizo Inc. - Bestiary]
TOTAL WEIGHT CARRIED/VALUE 20.5 lbs. 59.5gp You can see x2 as far as humans in low illumination. Characters with low-light
vision have eyes that are so sensitive to light that they can see twice as far as
WEIGHT ALLOWANCE normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light
Light 23 Medium 46 Heavy 70 vision can read a scroll as long as even the tiniest candle flame is next to her as
Lift over head 70 Lift off ground 140 Push / Drag 350 a source of light. Characters with low-light vision can see outdoors on a moonlit
night as well as they can during the day.
MONEY Misfortune (Su) [Paizo Inc. - Advanced
Total= 0 gp Player's Guide, p.66]
MAGIC For 2 rounds, anytime the creature makes an ability check, attack roll, saving
throw, or skill check, it must roll twice and take the worse result. A Will save
Languages negates this hex.
Celestial, Common, Draconic, Elven, Gnome, Goblin, Orc, Plantspeech (fungi) Slumber (Su) [Paizo Inc. - Advanced
Player's Guide, p.66]
Other Companions If the creature fails a will save, it falls into a deep, magical sleep for 8 rounds.
This hex can affect a creature of any HD.
Special Qualities Water Lung (Su) [Paizo Inc. - Ultimate
Bonus Witch Spell (3x) [Paizo Inc. - Advanced Magic, p.82]
Race Guide]
An air-breathing target can breathe water or an aquatic target can breathe air.
Add one spell from the witch spell list to the witch's familiar. This spell must be at This lasts 1 minute. If you use this hex on herself, you can maintain it while you
least one level below the highest spell level she can cast. If the witch ever replaces sleep, allowing you to safely sleep underwater.
her familiar, the new familiar knows these bonus spells.
Weapon Familiarity (Ex) [Paizo Inc. - Core
Cackle (Su) [Paizo Inc. - Advanced Rulebook, p.22]
Player's Guide, p.66]
Elves are proficient with longbows (including composite longbows), longswords,
The witch can cackle madly as a move action. This hex can be used only once rapiers, and shortbows (including composite shortbows), and treat any weapon
per round. Any creature that is within 30 feet that is under the effects of an agony with the word "elven" in its name as a martial weapon.
hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch
Witch's Familiar [Paizo Inc. - Advanced
has the duration of that hex extended by 1 round.
Player's Guide, p.67]
Cantrips [Paizo Inc. - Advanced
You form a close bond with a familiar, a creature that teaches you magic and
Player's Guide, p.65]
helps to guide you along your path. Your familiar also aids you by granting you
You can prepare a number of cantrips, or 0-level spells, each day. These spells skill bonuses, additional spells, and help with some types of magic. These special
are cast like any other spell, but they are not expended when cast and may be abilities apply only when you and your familiar are within 1 mile of each other.
used again. The familiar stores all the spells that you know.
Deliver Touch Spells (Su) [Paizo Inc. - Advanced Witch Patron Spells [Paizo Inc. - Advanced
Player's Guide, p.69] Player's Guide]
Your familiar can deliver touch spells or hexes for you. If you and your familiar At 1st level, when a witch gains her familiar, she must also select a patron. This
are in contact at the time you cast the touch spell, you can designate your familiar patron is a vague and mysterious force, granting the witch power for reasons that
as the "toucher". Your familiar can then deliver the touch spell just as you would. she might not entirely understand. While these forces need not be named, they
As usual, if you cast another spell before the touch is delivered, the touch spell typically hold influence over one of the following forces. At 2nd level, and every
dissipates. If you activate a hex, your familiar can be used to make the touch. You two levels thereafter, a witch's patron adds new spells to a witch's list of spells
do not have to be in contact with your familiar to use this ability. known. These spells are also automatically added to the list of spells stored by the
Elements Patron [Paizo Inc. - Advanced familiar. Spells marked with an asterisk (*) appear in Chapter 5 of this book. The
Player's Guide] spells gained depend upon the patron chosen. Each patron is listed by its theme.
Elven Immunities (Ex) [Paizo Inc. - Core Its actual name is up to the GM and the witch to decide.
Rulebook, p.22]
Elves are immune to magic sleep effects and get a +2 racial saving throw bonus Feats
against enchantment spells and effects. Dodge [Paizo Inc. - Core
Elven Magic (Ex) [Paizo Inc. - Core Rulebook, p.122]
Rulebook, p.22] Your training and reflexes allow you to react swiftly to avoid an opponent's
Elves receive a +2 racial bonus on caster level checks made to overcome spell attack.
resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex
made to identify the properties of magic items. bonus to AC also makes you lose the benefits of this feat.
Evil Eye (Su) [Paizo Inc. - Advanced Extra Hex (2x) [Paizo Inc. - Advanced
Player's Guide, p.66] Player's Guide, p.160]
The witch can cause doubt in the mind of a foe within 30 feet that you can see. You have learned the secrets of a new hex.
The target takes a -4 penalty on one of the following (witch's choice): AC, ability

Character: Calistriel PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:8 (CR:7)
Player: Created using PCGen v6.07.03 on 06-Apr-2020 at 21:28:35 Page 2
You gain one additional hex. You must meet all of the prerequisites for this hex.
Special - You can gain Extra Hex multiple times.
Rapid Reload (Crossbow (Light)) [Paizo Inc. - Ultimate
Combat, p.132]
You can reload your chosen type of crossbow quickly. Choose a type of crossbow
(hand, light, heavy) or a single type of one-handed or two-handed firearm that
you are proficient with. You can reload such a weapon quickly. (revised to include
firearms in Ultimate Combat p.115)
The time required for you to reload your chosen type of crossbow is reduced to a
free action (for a hand or light crossbow) or a move action (for a heavy crossbow).
Reloading a crossbow still provokes an attack of opportunity. If you have selected
this feat for hand crossbow or light crossbow, you may fire that weapon as many
times in a full-attack action as you could attack if you were using a bow. The time
required for you to reload your chosen type of weapon is reduced to a free action
(for a hand or light crossbow), a move action (for heavy crossbow or onehanded
firearm), or a standard action (two-handed firearm). Reloading a crossbow or
firearm still provokes attacks of opportunity. If you have selected this feat for a
hand crossbow or light crossbow, you may fire that weapon as many times in a
full-attack action as you could attack if you were using a bow.
[Normal] A character without this feat needs a move action to reload a hand or
light crossbow, a standard action to reload a one-handed firearm, or a full-round
action to load a heavy crossbow or a two-handed firearm.
[Special]You can gain Rapid Reload multiple times. Each time you take the feat,
it applies to a new type of crossbow or a new type of firearm.
Alertness (Granted) [Paizo Inc. - Core
Rulebook, p.117]
You often notice things that others might miss.
You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10
or more ranks in one of these skills, the bonus increases to +4 for that skill.

Proficiencies
Battle Aspergillum, Bayonet, Blowgun, Boar Spear, Brass Knuckles, Cestus,
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Chain), Dagger
(Punching), Dart, Gaff, Gauntlet, Gauntlet (Spiked), Grapple, Javelin,
Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Mere Club,
Morningstar, Quarterstaff, Rapier, Rock, Shortbow, Shortspear, Sickle, Sling,
Spear, Spear (Boar), Spells (Ray), Spells (Touch), Splash Weapon, Stake,
Unarmed Strike, Underwater Crossbow (Heavy), Underwater Crossbow (Light)

Character: Calistriel PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:8 (CR:7)
Player: Created using PCGen v6.07.03 on 06-Apr-2020 at 21:28:35 Page 3
Witch Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
PER DAY 4 6 4 4 3 — — — — —
Concentration +13

LEVEL 0 / Per Day:4 / Caster Level:8


Name School Time Duration Range Source
❏❏❏❏❏ Arcane Mark Universal 1 standard action Permanent Touch CR:p.244
[V, S] TARGET: One personal rune or mark, all of which must fit within 1 sq. ft.; EFFECT: This spell allows you to inscribe your personal rune or mark. [SR:No]
❏❏❏❏❏ Bleed Necromancy 1 standard action Instantaneous Close (45 ft.) CR:p.249
[V, S] TARGET: One living creature; EFFECT: You cause a living creature that is below 0 hit points but stabilized to resume dying. [SR:Yes; DC:15, Will negates]
❏❏❏❏❏ Dancing Lights Evocation [Light] 1 standard action 1 minute [D] Medium (180 ft.) CR:p.263
[V, S] TARGET: Up to four lights, all within a 10-ft.-radius area; EFFECT: You create up to four lights that resemble lanterns or torches. [SR:No]
❏❏❏❏❏ Daze Enchantment (Compulsion) [Mind-Affecting] 1 standard action 1 round Close (45 ft.) CR:p.264
[V, S, M] TARGET: One humanoid creature of 4 HD or less; EFFECT: This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. [SR:Yes; DC:15, Will negates]
❏❏❏❏❏ Detect Magic Divination 1 standard action Concentration, up to 8 minutes [D] 60 ft. CR:p.267
[V, S] TARGET: Cone-shaped emanation; EFFECT: You detect magical auras. [SR:No]
❏❏❏❏❏ Detect Poison Divination 1 standard action Instantaneous Close (45 ft.) CR:p.268
[V, S] TARGET: Or Area one creature, one object, or a 5-ft. cube; EFFECT: You determine whether a creature, object, or area has been poisoned or is poisonous. [SR:No]
❏❏❏❏❏ Guidance Divination 1 standard action 1 minute or until discharged Touch CR:p.292
[V, S] TARGET: Creature touched; EFFECT: This spell imbues the subject with a touch of divine guidance. [SR:Yes; DC:15, Will negates (harmless)]
❏❏❏❏❏ Light Evocation [Light, WoodSchool] 1 standard action 80 minutes Touch CR:p.304
[V, M/DF] TARGET: Object touched; EFFECT: This spell causes a touched object to glow like a torch. [SR:No]
❏❏❏❏❏ Mending Transmutation [MetalSchool] 10 minutes Instantaneous 10 ft. CR:p.312
[V, S] TARGET: One object of up to 8 lb.; EFFECT: This spell repairs damaged objects, restoring 1d4 hit points to the object. [SR:Yes (harmless, object); DC:15, Will negates (harmless, object)]
❏❏❏❏❏ Message Transmutation, AirSchool [Language-Dependent] 1 standard action 80 minutes Medium (180 ft.) CR:p.313
[V, S, F] TARGET: 8 creatures; EFFECT: You can whisper messages and receive whispered replies. [SR:No]
❏❏❏❏❏ Putrefy Food and Drink Transmutation [Poison] 1 standard action Instantaneous 10 ft. APG:p.237
[V, S] TARGET: 8 cu. ft. of food and water or one potion; see text; EFFECT: Makes food and water inedible. [SR:Yes (object); DC:15, Will negates (object)]
❏❏❏❏❏ Read Magic Divination 1 standard action 80 minutes Personal CR:p.330
[V, S, F] TARGET: You; EFFECT: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
❏❏❏❏❏ Resistance Abjuration 1 standard action 1 minute Touch CR:p.334
[V, S, M/DF] TARGET: Creature touched; EFFECT: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. [SR:Yes (harmless); DC:15, Will negates (harmless)]
❏❏❏❏❏ Spark Evocation, FireSchool [Fire] 1 standard action Instantaneous Close (45 ft.) APG:p.246
[V or S] TARGET: one Fine object; EFFECT: Ignites flammable objects. [SR:Yes (object); DC:15, Fortitude negates (object)]
❏❏❏❏❏ Stabilize Conjuration (Healing) 1 standard action Instantaneous Close (45 ft.) CR:p.348
[V, S] TARGET: One living creature; EFFECT: Upon casting this spell, you target a living creature that has -1 or fewer hit points. [SR:Yes (harmless); DC:15, Will negates (harmless)]
❏❏❏❏❏ Touch of Fatigue Necromancy 1 standard action 8 rounds Touch CR:p.360
[V, S, M] TARGET: Creature touched; EFFECT: You channel negative energy through your touch, fatiguing the target. [SR:Yes; DC:15, Fortitude negates]

LEVEL 1 / Per Day:6 / Caster Level:8


Name School Time Duration Range Source
❏❏❏❏❏ Adhesive Spittle Conjuration (Creation) 1 standard action 8 rounds or until discharged [see text] 15 Ft. ACG:p.172
[V, S] TARGET: one creature; EFFECT: Spit a tanglefoot bag at a creature. [SR:no; DC:16, Reflex partial]
❏❏❏❏❏ Cure Light Wounds Conjuration (Healing) 1 standard action Instantaneous Touch CR:p.263
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 1d8+5 points of damage. [SR:Yes (harmless); see text; DC:16, Will half (harmless); see text]
❏❏❏❏❏ Ear-Piercing Scream Evocation [Sonic] 1 standard action Instantaneous; see text Close (45 ft.) UM:p.218
[V, S] TARGET: One creature; EFFECT: You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 4d6 points of sonic damage. A successful save negates the daze effect and halves the
damage. [SR:Yes; DC:16, Fortitude partial (see text)]
❏❏❏❏❏ Forced Quiet Transmutation [Sonic] 1 standard action 8 rounds Medium (180 ft.) UM:p.221
[S] TARGET: One creature; EFFECT: Target cannot make loud noises. [SR:Yes; DC:16, Will negates]
❏❏❏❏❏ Frostbite Transmutation [Cold] 1 standard action Instantaneous Touch UM:p.221
[V, S] TARGET: Up to 8 creatures touched; EFFECT: Target takes 1d6+8 nonlethal cold damage and is fatigued. [SR:Yes]
❏❏❏❏❏ Ill Omen Enchantment (Compulsion) [Mind-Affecting, Curse] action
1 standard 8 rounds or until discharged Close (45 ft.) APG:p.229
[V, S, M] TARGET: one creature; EFFECT: Target rolls twice for checks and attacks and uses worst roll. [SR:Yes]
❏❏❏❏❏ Mage Armor Conjuration (Creation) [Force] 1 standard action 8 hours [D] Touch CR:p.306
[V, S, F] TARGET: Creature touched; EFFECT: An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. [SR:No; DC:16, Will negates (harmless)]
❏❏❏❏❏ Obscuring Mist Conjuration, WaterSchool (Creation) 1 standard action 8 minutes [D] 20 ft. CR:p.317
[V, S] TARGET: Cloud spreads in 20-ft. radius from you, 20 ft. high; EFFECT: A misty, stationary vapor arises around you obscuring all sight, including darkvision, beyond 5 feet. [SR:No]
❏❏❏❏❏ Peacebond Abjuration 1 standard action 8 minutes Close (45 ft.) UC:p.238
[S] TARGET: one sheathed or slung weapon; EFFECT: Locks a weapon in place on the target's body. [SR:Yes (object); DC:16, Will negates (object)]
❏❏❏❏❏ Shocking Grasp Evocation, AirSchool [Electricity, MetalSchool] 1 standard action Instantaneous Touch CR:p.343
[V, S] TARGET: Creature or object touched; EFFECT: Your successful melee touch attack deals 5d6 points of electricity damage. [SR:Yes]

LEVEL 2 / Per Day:4 / Caster Level:8


Name School Time Duration Range Source
❏❏❏❏❏ Aggressive Thundercloud Evocation [Electricity] 1 standard action 8 rounds Medium (180 ft.) ACG:p.172
[V, S, M/DF] TARGET: 5-ft.-diameter sphere; EFFECT: Flying storm cloud deals 3d6 electricity damage. [SR:yes; DC:17, Reflex negates]
❏❏❏❏❏ Cure Moderate Wounds Conjuration (Healing) 1 standard action Instantaneous Touch CR:p.263
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 2d8+8 points of damage. [SR:Yes (harmless) or yes; see text; DC:17, Will half (harmless) or Will half; see
text]
❏❏❏❏❏ Flaming Sphere Evocation, FireSchool [Fire] 1 standard action 8 rounds Medium (180 ft.) CR:p.283
[V, S, M/DF] TARGET: 5-ft.-diameter sphere; EFFECT: A burning globe of fire rolls in whichever direction you point and burns those it strikes. [SR:Yes; DC:17, Reflex negates]
❏❏❏❏❏ Glitterdust Conjuration, EarthSchool (Creation) [MetalSchool]
1 standard action 8 rounds Medium (180 ft.) CR:p.290
[V, S, M (ground mica)] TARGET: Creatures and objects within 10-ft.-radius spread; EFFECT: A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible
things for the duration of the spell. [SR:No; DC:17, Will negates (blinding only)]
❏❏❏❏❏ Pox Pustules Necromancy [Disease] 1 standard action 8 minutes Close (45 ft.) APG:p.236
[V, S, M] TARGET: one creature; EFFECT: Subject is sickened and has -4 Dex. [SR:Yes; DC:17, Fortitude negates]
❏❏❏❏❏ Qualm Enchantment (Compulsion) [Mind-Affecting]
1 standard action 8 minutes or until discharged Close (45 ft.) UC:p.241
[V, S] TARGET: one creature; EFFECT: Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. [SR:Yes; DC:17, Will negates]
❏❏❏❏❏ Spectral Hand Necromancy 1 standard action 8 minutes [D] Medium (180 ft.) CR:p.346
[V, S] TARGET: One spectral hand; EFFECT: A ghostly hand shaped from your life force materializes and moves as you desire, allowing you to deliver low-level, touch range spells at a distance. [SR:No]
❏❏❏❏❏ Steal Voice Necromancy 1 standard action Permanent [D] Medium (180 ft.) UM:p.240
[V] TARGET: One creature; EFFECT: Target gains the caster croak spellblight. [SR:Yes; DC:17, Fortitude negates]
❏❏❏❏❏ Summon Swarm Conjuration (Summoning) 1 round Concentration + 2 rounds Close (45 ft.) CR:p.354
[V, S, M/DF] TARGET: One swarm of bats, rats, or spiders; EFFECT: You summon a swarm of bats, rats, or spiders [your choice], which attacks all other creatures within its area. [SR:No]
* =Domain/Speciality Spell

Character: Calistriel PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:8 (CR:7)
Player: Created using PCGen v6.07.03 on 06-Apr-2020 at 21:28:35 Page 4
Witch Spells
LEVEL 3 / Per Day:4 / Caster Level:8
Name School Time Duration Range Source
❏❏❏❏❏ Dispel Magic Abjuration 1 standard action Instantaneous Medium (180 ft.) CR:p.272
[V, S] TARGET: One spellcaster, creature, or object; EFFECT: You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, or to counter
another spellcaster's spell. [SR:No]
❏❏❏❏❏ Fireball Evocation, FireSchool [Fire] 1 standard action Instantaneous Long (720 ft.) CR:p.283
[V, S, M] TARGET: 20-ft.-radius spread; EFFECT: A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 8d6 points of fire damage to every creature within the area. [SR:Yes; DC:18, Reflex half]
❏❏❏❏❏ Fly Transmutation, AirSchool 1 standard action 8 minutes Touch CR:p.284
[V, S, F] TARGET: Creature touched; EFFECT: The subject can fly at a speed of 60 feet [or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load]. [SR:Yes (harmless); DC:18, Will negates (harmless)]
❏❏❏❏❏ Lightning Bolt Evocation, AirSchool [Electricity, MetalSchool]1 standard action Instantaneous 120 ft. CR:p.304
[V, S, M] TARGET: 120-ft. line; EFFECT: You release a powerful stroke of electrical energy that deals 8d6 points of electricity damage to each creature within its area. [SR:Yes; DC:18, Reflex half]

LEVEL 4 / Per Day:3 / Caster Level:8


Name School Time Duration Range Source
❏❏❏❏❏ Enervation Necromancy 1 standard action Instantaneous Close (45 ft.) CR:p.277
[V, S] TARGET: Ray of negative energy; EFFECT: You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes dealing 1d4 temporary negative levels if you hit. [SR:Yes]
❏❏❏❏❏ Neutralize Poison Conjuration (Healing) 1 standard action Instantaneous or 80 minutes; see text Touch CR:p.316
[V, S, M/DF] TARGET: Creature or object of up to 8 cu. ft. touched; EFFECT: You detoxify any sort of venom in the creature or object touched. [SR:Yes (harmless, object); DC:19, Will negates (harmless, object)]
❏❏❏❏❏ Wall of Ice Evocation, WaterSchool [Cold] 1 standard action 8 minutes Medium (180 ft.) CR:p.366
[V, S, M] TARGET: Anchored plane of ice, up to 8 10-ft. squares, or hemisphere of ice with a radius of up to 11 ft.; EFFECT: This spell creates an anchored plane of ice or a hemisphere of ice, depending on the version selected. [SR:Yes;
DC:19, Reflex negates; see text]
* =Domain/Speciality Spell

Character: Calistriel PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:8 (CR:7)
Player: Created using PCGen v6.07.03 on 06-Apr-2020 at 21:28:35 Page 5
Calistriel
Elf
RACE
32
AGE
Male
GENDER
Low-Light Vision
VISION
Neutral
ALIGNMENT
Right
DOMINANT HAND
6' 0"
HEIGHT
124 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION

DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: Calistriel PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:8 (CR:7)
Player: Created using PCGen v6.07.03 on 06-Apr-2020 at 21:28:35 Page 6

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