Assessment Workbook - Module 1
Assessment Workbook - Module 1
Assessment Workbook - Module 1
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Assessment Workbook
Module 1
Module 1
IMPORTANT NOTE
The above units are clustered for delivery and assessment in Module 1.
The assessment has been contextualised to use the Design Sprint framework.
However, the Design Sprint methodology has been adapted to ensure that the two
units' requirements are met.
● practical and operational issues that determine whether a concept can be implemented
● techniques for generating creative ideas and solutions, and for translating them into
workable concepts.
You must demonstrate the ability to complete the tasks outlined in the following elements
and performance criteria:
4. Make presentations
4.1 Identify forums to present according to organisational objectives
4.2 Determine tone, structure, style of communication and presentation according to
target audience
4.3 Prepare presentation according to desired outcomes
4.4 Provide an opportunity for audience to ask questions
4.5 Follow up with stakeholders following presentation
4.6 Evaluate presentation and identify areas for improvement
1. Scope issue
1.1 Select issue to be explored in consultation with relevant personnel
1.2 Assess possible solutions to business issue and identify restrictions according to job
role and organisational policy
1.3 Research information on possible solutions to identified issue
The language, literacy, numeracy and employment skills that are essential to
performance but not explicit in the performance criteria, and which you must demonstrate
the ability to complete, are:
Writing
● Prepares documentation that summarises key findings and outcomes
● Prepares presentations appropriate to audience needs, context and purpose
Oral Communication
● Uses active listening and questioning to seek information and confirm understanding
Teamwork
● Selects and uses relevant conventions and protocols when communicating with team
members
Self-management
● Demonstrates sophisticated control over oral, visual and/or written formats, drawing on a
range of communication practices to achieve goals
Problem solving
● Uses analytical processes to evaluate options, and aid in problem-solving and decision-
making
● Plays a lead role in situations requiring negotiation and collaboration, demonstrating high
level conflict resolution skills and ability to engage and motivate others
Learning
● Reflects and evaluates methods used to develop concepts and seeks ways to improve
● Actively elicits views and opinions of others to develop and refine ideas
Oral Communication
● Expresses thoughtful and challenging opinions using engaging language and non-verbal
features
● Elicits views and information from others using a range of active listening and questioning
techniques
Reading
● Interprets and evaluates a range of complex information
Writing
● Documents findings and ideas using language and structure to suit the purpose
● Prepares proposals and plans for relevant stakeholders incorporating appropriate
vocabulary and grammatical structures
Teamwork
● Collaborates with others to achieve joint outcomes, playing an active role in facilitating
effective group interaction and influencing direction
● Selects and uses appropriate conventions and protocols when communicating with
internal and external stakeholders to seek or share information
Technology
● Uses main features and functions of digital tools to complete work tasks and access
information
You must demonstrate evidence of the ability to complete the tasks outlined in the elements,
performance criteria and foundation skills of this unit, and to:
● develop, refine and implement a solution to address a workplace issue on at least one
occasion.
Assessment Conditions
Skills in this unit must be demonstrated in a workplace or simulated environment where the
Assessors of this unit must satisfy the requirements for assessors in applicable vocational
education and training legislation, frameworks and/or standards.
Skills in this unit must be demonstrated in a workplace or simulated environment where the
conditions are typical of those in a working environment in this industry.
Assessors of this unit must satisfy the assessor requirements in applicable vocational
education and training legislation, frameworks and/or standards.
This is an open book task – you can use your learning materials as
reference.
Add scenario.
Task 2
o Form the Team
o Complete the SKAs matrix
o Develop a Team Charter
o Document and distribute the minutes of the first team
meeting
o Choose teamwork tools
o Reflect on forming the team
Week 2 Task 2
o Design Sprint -Meet the expert
o Design Sprint -HMW questions
o Design Sprint – Sprint goals
o Design Sprint – Sprint questions
Week 3 Task 2
o Design Sprint – Map
o Design Sprint – Target Map
o Research for the lighting demo
Week 4 Task 2
o Design Sprint – The Big Ideas
o Design Sprint – 4 Step Sketch
o Give your anonymous final sketch to the trainer and
assessor
Week 5 Task
o Design Sprint – The art museum
o Design Sprint – Heat Maps
o Design Sprint – Speed Critique
o Design Sprint – Straw Poll and the supervote
o Finalise Task 2
Week 6 Task 3
o Design Sprint - Prototyping
Week 7 Task 3
o Design Sprint – Testing
o Prepare the final presentation
Week 8 Task 3
Evidence You must ensure that you have completed and submitted all the
Summary following :
● References
● Picture - Student’s six steps for user test flow in Task 3.1.1A
Question 1
● OzHarvest https://www.ozharvest.org/
● Marriot Hotels https://www.marriott.com.au/default.mi
● ANZ Bank https://www.anz.com.au/
For each organisation, identify the industry in which they operate, the media and government
organisations they may liaise with, and events and communication channels they may use to
promote their business.
Question 2
Question Answer
What is cross-cultural Cross cultural communication is a process based on open and
communication? respectful exchange between individuals, groups and
organisations with different cultural backgrounds or views of
the world. It is aimed to develop a deeper understanding of
diverse perspectives and practices in order to increase
participation, freedom and decision-making capacity, foster
equality and enhance creative processes.
List two (2) principles of cross- ● Language: Language is the main or at least one of the
Question 3
Question Answer
Define negotiation. Negotiation is a discussion between two or more parties in
Question 4
Question 5
A. Meeting procedures
B. Communication policy
C. Information management policy
D. Marketing policy
Briefly outline the structure and content of each of the policies and procedures, and explain how
they may relate to one or more of the following:
Question 6
Explain how the communication tone, structure and style may impact on others. Provide an
example of each.
Question Answer
Explain how the communication Communication tone, structure and style may impact on
tone, structure and style may others in two ways. When the manager sound irritated giving
impact on others. instructions the work team is going to lose engagement while
providing a negative tone. On the other hand, activities/tasks
(40-80 words) that need to be done will be incomplete or pending to do
because the work team lack of compromise with the project
and with the leader. Managers should strengthen
understanding and appreciation for their team
Question 7
Select and describe three (3) creative thinking techniques to generate innovative solutions to
issues.
Mind mapping Breaking down problems into different ideas, then focusing on
key ideas and try to find the connection between them will
deliver a better understanding of the issues coming up with
some creative ideas to find possible solutions. While
managing large groups the mind mapping might be divided
into small groups giving each one specific topics.
Question 8
Identify and list four (4) products, software programs or application, problem-solving processes, or
services that you could use to address an issue.
Question 9
Outline how the following factors may affect the viability of possible solutions to issues.
Question 10
What could be two (2) issues and two (2) requirements to commercialise a concept idea?
List
Issues Insufficient Budget
Technical malfunction
Requirements Technology licenses
Specific state requirements
Question 11
Question Answer
Outline two (2) practical and Issues Outline
Lack of Knowledge
Having a team member who
is not aligned with the team
or who lacks commitment due
to lack of knowledge is an
issue that needs to be
identified and some actions
need to be taken to
successfully implement the
concept
Design Thinking
Is a way to work as a team
an maximize the collective
creativity. Something
important in this technique
involves the idea of
prioritising the customer
needs and then come up with
some creative innovative
solutions
You have been engaged by XYZ Pty Ltd trading as InnoStar Business Incubator Centre (IBI)
as a Project Manager.
The Project Manager will provide Design Sprint expertise to support the entrepreneurial community
in originating and developing concepts to take to market. This includes refining concepts for
implementation.
The trainer and assessor will play the CEO's role and 'Decider' in the simulated work environment.
CEO
Marketing and
IT Administration HR
Communication
Duties include:
● Brand management
● Media liaison
● Communication management
Duties include:
2 x Admin Officer
Duties include:
● Administration
● Customer Service
● Front Desk
1 x IT officer
● Website maintenance
● Cybersecurity
● Scope an issue
● Manage meetings
The schedule of the progressive assessment completion is reflected in this term's schedule:
Form the HWM Map Big ideas The art Prototyping Testing Final
team Goals Target Map Sketching museum Presentation
Questions Research Heats Map
Speed
critique
Straw poll
and
supervote
Please consider that when applying Design Sprint to originating and designing a concept, the
Design Sprint’s roles are assigned as follows:
The
Decider Core Team Experts
Facilitator
Note: All team members must play the role of the Facilitator at least once.
Form a team of 4-5 students who will work in collaboration during this term.
Please note that, although the assessment requires collaborative work to simulate real work
conditions, assessment submission is individual, and it will be marked as such.
Please take turns in covering the role of Project Manager in the team.
Luisa Silva
Sandra Vargas
Liliana Posada
Md Jahedul Islam
Diego Perez
The trainer and assessor will validate that the students listed above are all part of the team (Refer
to the Marking Sheet).
● Keeping time
● Make sure to have the SKA Matrix, and the Team Charter templates ready to be filled
● Evaluate the Skills, Knowledge, and Attributes (SKAs) of each team member
This activity will help you allocate tasks, maximising the use of resources.
● Develop a Team Charter
This activity will provide you with a framework for teamwork and reduce the risk of conflicts.
● Select tools to facilitate teamwork
● Send a copy of the meeting minutes to the CEO (Trainer and Assessor), and provide evidence of
the email sent
A. Evaluate the skills, knowledge, and attributes (SKAs) of each team member
The team will have to agree on the Skills, Knowledge and Attributes to self-evaluate against.
Skills Leadership 4 4 4 4 3
Critical Thinking 4 4 4 4 5
Team management 4 4 4 4 3
Problem solving 4 4 4 5 4
Effective communication. 4 3 4 4 3
Decision Making 4 3 4 4 3
Time management 4 4 4 4 3
Strategy Development 3 4 4 2 4
Knowledg Design sprint 1 1 1 3 2
e User experience 2 4 1 5 4
Project management 3 4 4 4 4
Techniques/concepts 3
IT tools/programs 4 5 4 4 4
Risk Management 3 3 4 2 4
● Demonstrated proficiency
● Little to no experience
Notes:
Develop a Team Charter for innovation and concept development in collaboration with the team
(Template 2).
a) If someone wants to sit in the driver's seat, that's great! More room for you as a facilitator to
facilitate!
TIP! There is no right or wrong. It is about finding common ground and goals of the team.
b) Review
Take a step back and discuss the expectations, values, energy sources, and obstacles. Again, it
is not a discussion about right or wrong, but about making sure all team members can identify
themselves with what is put on the charter. Either the team as a whole will come up with
common input. If not, the sum of the sticky notes is what the team represents.
TIP! Focus on one subject at a time. When every team member has explained their input, only
then move to the next topic.
When clustering the sticky notes per topic, overarching themes may arise. This is great but
should not be forced. Don't try to be too practical here as a facilitator.
TIP! Being too practical is dangerous; you might overrule someone's personal input. Challenge
all members to be explicit. No buzzwords. If it's unclear, it will not serve the team.
d) Team Goals
Now that everything is filled in, and everybody recognises themselves as an acknowledged and
valued team member, let's fill in the team goals! The team should discuss and come up with a
maximum of 3 goals. Make sure they are not all directly related to their functional goal.
e) Next steps
After the session is finished, have all team members commit to the Team Charter. It is their
contract amongst each other to make the team successful.
TIP! Visualising the finished charter together will make the charter more coherent, along with
the commitment towards the eye-popping end result.
C. Teamwork Management
Decide on how the team will communicate and track the completion of assigned tasks.
Suggested tools:
Please note that, at the end of the assessment, you will have to submit evidence of:
● Team communication
Document below the tools that the team will use during the term:
Zoom chat was used to communicate with all the team members and work on the task assigned
We created a drive shared document to share and edit at the same time the information related
with the assessment and the presentation
JamBoard allowed us to work as a team, being a virtual tool where we all could share ours ideas
to model our prototype.
D. Meeting minutes
Document the meeting minutes (Template 3) from your first team meeting.
Meeting Agenda
Meeting Title First Team Meeting - SKA Matrix
Date and Time 21/03/2022
Location Zoon Meeting
Attendees Luisa Silva, Sandra vargas, Liliana Posada, Md Jahedul Islam ,
Diego Perez
Content
Items for discussion Summary Duration
SKA’s Matrix During the meeting each team member 30 min.
analysed and ranked our skills, knowledge and
attributes according to the ranking table.
Team Charter After completing the SKA Matriz every 40 min.
member of the team project fill out the
information of the project charter which let us
know each other and be on the same page to
work together as a team.
Teamwork management Building the team and meeting each other we 30 min.
defined the documents to work on, the
communication channels and commitments as
a team to achieve the team goals.
-Drive Shared Document. Google Drive is defined as a work tool and the 10 min.
document was shared to work throughout
these 8 weeks of work.
-Zoom chat Zoom chat was used to communicate with all 1 hour.
the team members and work on the task
assigned
Reflect on the work completed when forming the team. Address the following:
● Can you identify some obstacles and/or challenges ahead when working with the team? What
could you do to overcome/manage them?
● How did you facilitate the meeting? How did you try to find consensus? Provide an example.
● What did you do well during the meeting? What could you improve?
(50-100 words)
Each of the team members is a fundamental part of the development of a project. Likewise, it is
important that the team knows each of the members with whom they will be involved, this will
help to obtain good teamwork, and additionally potentiate the skills of each one of those who are
part of it, taking into account their abilities. Some of the obstacles that were identified were the
lack of experience of some team members in the development of the project and lack of
communication, which was resolved through team building activities, open communication and
understanding of different points of view to reach a consensus. consensus. These meetings were
held one by one with the team leader and then the insights were presented in a group meeting
with the team members, thus reaching a consensus and determining improvements for the
project as a group.
Send an email to the Trainer and Assessor who plays the role of the CEO in the simulated work
environment. Note: all team members will have to send an email.
Provide the trainer with an overview of the meeting minutes in the email. Attach the minutes to the
email.
Provide evidence of the sent email in the space provided below (example: a screenshot of the sent
email).
jahed.officework@gmail.com
Sandra.vargasr@gmail.com
The trainer and assessor (CEO) will organise the session. The expert will be an entrepreneur
presenting an issue.
Document the name of the Facilitator chosen for the briefing session in the space provided
below:
● Ensure that all team members have 3 red sticky dots each to use during voting.
● The Decider (trainer and assessor) will have 5 red sticky dots.
● Take notes.
● When you hear something that sounds interesting or challenging, write the notes in the form of
a question 'How Might We (HMW)….', example: how might we help people realise that we
also sell other products? Use the block of post-it notes to write the questions. One
question/post-it.
● Each team member will have to write as many HMW questions as they can.
Duration: 20 minutes
IDEAS SOLUTIONS.
How To Be More Live Platform Course. -How We See What We Have To Achieve.
https://www.edu-nomad.com/contact
Example:
Take a picture of the HMW wall, copy and paste the picture in the space provided below.
● How might we support and feed the chatbot to answer as many questions as possible?
● How might we solve internet issues to provide the courses?
● How might we integrate a global and inclusive community, for everyone, at every
level?
● how might we diversify the courses depending on the target?
● How might we guarantee that the course over-rides differences, and can be pursued
by any person no matter their condition?
Offer specific expert/orientation advice related with real industry and the courses
they deliver
● The Facilitator will now read all the notes on the wall.
● The Facilitator will ask the team to define some top-level categories to organise the notes in key
themes.
● The Facilitator to organise the notes with the team.
Example:
Categories:
● Team member to vote on which HMW are the most important, or urgent.
● Create a voting tree, placing the most voted HMW at the top. This will give you a snapshot of
what the team thinks about the key issues/challenges you should focus on.
Example:
Duration: 20 minutes
The team continues their work at the mapping stage of Design Sprint.
● Ensure the team members have a block of post-it notes and sticky red dots for voting.
● The team members will work individually, and they will have 5 minutes to write down what they
think the long-term goal (2 years) should be. Here the team decides what the primary purpose
of the Sprint is going to be.
In two years', time, if everything goes well, what would be the best-case scenario, for the
organisation, process, product or service? What would that scenario look like?
● Team members can write down one or more goals on their post-it notes. One goal/post-it note.
● After 5 minutes, each team member must read their goal/s out loud and stick their notes on the
wall.
● Each team member is given one red dot for voting.
● The Decider (trainer and assessor) will use the information gathered from the voting and decide
on what the goals should be.
Example:
Take a picture of the goals with the voting, copy and paste the picture in the space provided
below.
The team will now have to reflect on what hurdles, challenges and obstacles could hinder them
from achieving the goal.
● Ensure team members have a block of post-it notes each, and sticky red dots for voting.
● The team members will work individually, and they will have 5 minutes to write down two-three
questions that start with 'Can we…' about the hurdles, challenges and obstacles they can think
about.
● After 5 minutes, each team member must read their questions out loud and place their notes on
the wall.
● Each team member is given three red dots for voting.
● The Decider (trainer and assessor) will use the information gathered from the voting and decide
which question the team should focus on the most.
● Take a picture of the voting tree with the question chosen by the decider at the top. Copy and
paste the picture in the space provided below.
The team is now ready to draw the map for the design sprint.
A. Mapping
● Create some top-level categories: discovery, learning, using, deciding, goal. This will get you
started.
● Decide with the team if the categories should be adjusted.
● List your actor/s (users) on the left side. For example, the customer. Note: could be more than
one actor, depending on the challenge that you are working on.
● This is about what the user would go through in a typical interaction with the product/solution.
● Focus on the touchpoint that the actor/s (or user persona) may have with the business.
Example:
o Discovery: how does the customer discover the product/service?
o Learning: how did the customer learn more about the channel they used to discover the
product/service?
Example:
Take a picture of the map, copy and paste it in the space provided below.
Duration: 45 minutes
● Place the HMW post-it notes on the map where they most align.
● Decide the target of the design sprint to determine where you are going to focus when solving
the problem.
● Mark the area/s of focus.
Example:
Take a picture of the target map, copy and paste it in the space provided below.
Each team member should now research examples of other products or solutions that provide
inspiration based on the mapping work. This will assist with the next stage of the design sprint
process: sketching.(see Task 2.2.1)
Research examples of other products or solutions that provide inspiration based on the mapping
work. This will assist with sketching. Provide evidence of research. Collect links, screenshots, and
information about your research.
● An email or evidence of communication about the findings of your research sent to the team.
This could be a screenshot of the communication.
● A summary report on your research (100-150 words)
Luisa
Amazing.com its a new concept of At-Home experiences to help connect, learn and enjoy.
Offering activities for different targets. This company was created to connect people through the
pandemic and now they are included in their portfolio outside activitie s.
Knobby: Creating a new necessity or maybe solving a past problem, this company send
subscription underwear clothes with funny and innovative designs. They target different genres
and ages and also support new artists through the design of underwear. The marketing and
concept are very focused on their customer preferences, so you can choose the frequency
according to your preferences.
https://knobby.com.au/
Sandra
Daisie: It is a social media style media platform that to help artists and creators of all genres
and backgrounds from different creative industries showcase their work, discover projects and
collaborations, and provide another avenue to build their careers.
https://www.daisie.com
Liliana
I found two useful ideas that open my mind to come up with more interesting and creative ideas.
Dove released a real beauty campaign including women of all skin colours and sizes. The most
brilliant idea to say that women are beautiful in their own way breaking the stereotypical rules
and beauty taboos. They found a way using unconventional ideas to take their message across
and generate thousands of conversations about the beauty standards.
Another ad that come to my attention was dominos addressing the pizza delivering dilemma that
no one wants to talk about smash and all the ingredients mixed around the pizza box. It wasn’t a
dominos proper problem it was an American infrastructure problem. There were thousands of
portholes on the streets. They focus on the solution for and everyday problem that everyone was
facing and increase their recognition and sales.
● Each team member must review their research findings and write down three big ideas
(solutions) on post-it notes.
Example:
● One by one, the team members will present their big ideas – those ideas/examples that they
think the team can use as inspiration for the concept in the next phase.
● Assign one person from the team to take notes or sketch doodle notes to represent the
examples.
● Put the big ideas on the wall and leave them there for the team to see as an inspiration.
Take a picture of your three big ideas, copy and paste the picture in the space provided below.
● Notes
● Ideas
● Crazy 8s
● Solutions Sketch
A. Notes
Everyone in the team must review the work done so far and take notes about it.
The point of this task is to take everything in and into the short memory again.
Duration: 25 minutes
Take a picture of your notes, copy and paste the picture in the space provided below.
Look at your notes and make what you find interesting into something more tangible, using
sketching.
At this stage, the sketches aren't meant to be presented to anyone. The point is to prime team
members with early stages of individual ideas.
Duration: 20 minutes
Example:
Take a picture of your ideas' sketches, copy and paste the picture in the space provided below.
Each team member is given a piece of paper which they fold into eight sections. Then a timer will
be set for eight minutes by the trainer and assessor. Once the timer is set, each team member
starts sketching one idea in each paper section. One minute is set for each sketch, and team
members must move to the next section when each minute is up. This exercise finishes when the
timer goes off.
Remember, you have already formulated and reviewed quite a few ideas at this stage, use those.
Duration: 8 minutes
Example:
Take a picture of your Crazy 8s, copy and paste the picture in the space provided below.
EVERYBODY
Diego Md Jahe
Diego Md Jahe
● Identify 3 factors that may affect the viability of the possible solutions you sketched.
(50-100 words)
Factors
- Do not cover a considerable range of users
Evaluation
Find many people to be willing to enrol in the new concept we want to develop
and promote has its own pros and cons. Speaking in terms of cons this new
concept “Game” is not suitable for everyone. Individuals who are used to this
type of scenarios are not the real deal but the ones who want to enrol and are
not into this are the big challenge. How might we catch those people
attention?
This part is about creating something self-explanatory for your preferred solution.
The sketch of the concept for the potential solution must be in the form of a storyboard. It would
be best if you created something completely self-explanatory, as you won't have a chance to
explain your concept when it will be presented to the group. The sketch is anonymous.
The sketches often describe a sequence of scenarios (e.g. a three-step storyboard). Therefore,
they typically spread over several paper taped sheets together and augmented with some post-it
notes and further explanation written on the sketches.
Remember:
● It is not a drawing competition; ugly is okay. The goal is for the idea to be clear
● Words are important! Make sure to have clear explanations beside your sketch
● Give it a nickname (the concepts will be anonymous, so other people can easily point to each
concept)
● Focus only on one idea (make sure the participants don't get stuck trying to create a giant
solution)
Each team member will give their sketch to the Decider (trainer and assessor) to post at the next
session.
Duration: 20 minutes
Example:
Liliana
The trainer and assessor (Decider) will set up the art museum with the anonymous solution
sketches that were given to them.
The Core team, the Decider and other stakeholders (classmates from other teams, representatives
from the company client and others), are invited to review the sketches in the art museum, silently.
Tom Skrzezck
The Facilitator will remind everyone of the work done so far by relating back to the sprint goals, the
questions and the user journey.
The Facilitator will provide each stakeholder with one or two sheets of red sticky dots for voting and
explain how to vote; he/she will also provide blocks of post-it notes for observation and questions.
Everyone starts scrutinising the solution sketches, silently. If the stakeholders have any questions or
observations, they must write them on the post-it notes and stick it next to the sketch, or part
thereof, that the question/observation relates to.
Example:
Take a picture of the art museum, copy and paste the picture in the space provided below.
It is important to remember that the focus is to vote on ideas that represent the best way forward
for both the users and the business.
Example:
Take a picture of how the red sticky dots were placed at the art museum (voting) , copy and paste
the picture in the space provided below.
If anyone wants to comment (example: I understood that this idea meant…), the Facilitator will
ensure that those comments are short and answered concisely.
Have one of the team members take notes on post-it notes and place them on top of the sketch.
Duration: 30 minutes
Take a picture of the Facilitator speaking to the team, copy and paste the picture in the space
provided below.
Once the Speed Critique session is done, each team member will be given a different coloured
sticky dot to write their initials on and use for their final vote.
The Decider (the trainer and assessor) gets two sticky dots and draws a star on both. Everyone,
except the Decider, then votes with their sticky dots for the one idea that appears to be the best
solution for the business.
Once done, each team member presents and negotiates their reason for selecting a particular idea
to the Decider, to consider before they make a decision in a final ' Super Vote'.
Evaluate the solutions you voted for (2-4) against four criteria of choice (including best practice
examples of similar products, programs, processes, or services). Use a decision matrix for your
evaluation (Template 4).
<Solution>1 9 9 9 9 36
<Solution>2 7 5 5 1 18
<Solution>3 7 5 5 1 18
As a Team member, prepare your solution pitch using presentation and negotiation techniques:
● Confirm your authority to present the preferred solution (for example a member of the Core
team).
● Consider any potentially confidential information and manage it appropriately during your
negotiation (remember, external stakeholders may be present at the art museum).
● Identify what information you need to communicate and prepare your position.
● Identify the goal of the negotiation, which is for your preferred idea to be chosen.
● Identify any issue or problems with your selected solution. Anticipate objections.
Summarise your preparation notes, addressing all the points above, in the space provided below
(100-150 words):
This virtual world let us catch an important portion of the market and promote an innovative idea
surrounded by a lot of solutions that can be add to this idea and catch the prospects attention
easily. As a Core team I will ensure that the content will be easy to understand but covering all
the theoretical concept needed for the student to improve their professional skills. Everyone is
more than welcome to come up with some ideas to make this innovative idea successful. Why
you wound not choose to learn while play in a virtual word. I know that thousands of people are
not into virtual world, but all our team will work together to ensure that everyone can understand
and takes advantage of this great opportunity.
(10 minutes/negotiation)
1. Present the reasons why your preferred solution should be chosen and answer the questions
from the Decider.
Please note that the trainer and assessor will validate that the presentation/negotiation took
place and provide feedback on the Marking Sheet.
● Describe any areas of common ground that you may have found.
● Evaluate your performance during the negotiation. What did you do well? What could you
improve?
● Confirm the outcome of the negotiation and document it in your reflection notes.
(80-120 words)
This virtual world let us catch an important portion of the market and promote an innovative
idea surrounded by a lot of solutions that can be add to this idea and catch the prospects
attention easily. As a Core team I will ensure that the content will be easy to understand but
covering all the theorical concept needed for the student to improve their professional skills.
Everyone is more than welcome to come up with some ideas to make this innovative idea
4. After listening to everyone's point of view, the Decider takes one of their sticky dots and casts
their vote on their idea of choice. The Decider's choice overrides everyone else's and this
becomes the winning solution.
Their second sticky dot can be used to either choose another solution to be 'rumbled' against,
or to pick a feature from another solution, to add to the winning concept.
Take a picture of the winning solution, copy and paste the picture in the space provided
below.
Write an email to the CEO Taylor Herbert to inform them of what solution was chosen and why
(outcome of the negotiation).
The text of the email should be in grammatically correct English and written in an appropriate
(polite, business-like) style.
Template 5 – Email
Hi Taylor.
Regarding the Project of a New Virtual Academy please find below a description of the prototype
chosen.
This prototype brings together different solutions for the needs found in current education systems,
and is projected for future times.
Prototype Name:
A virtual world will be created, where the participants will be among teachers, students, and
companies of different categories that are connected by project management.
Space for teaching, access to academic material, in order to build skills and develop talents.
Collaboration and work spaces, where the student will have the opportunity to have access to real
projects, which companies have previously published.
In this way, education, work and society are intended to connect with each other, universal
collaboration and benefit in the community for now and for times to come.
Kind Regards,
Project Manager
InnoStar Business Incubator Centre (IBI)
123 Road
Example City 0000 Australia
3.1 Prototyping
At this point, you have a winning concept/solution. It is time to develop a prototype using a
structured approach.
Draw empty cells on a whiteboard (about 8), you will use them for storyboarding.
The aim of the Storyboarding session is to map out all the required interfaces needed for the
prototyping session. This will help the Core Team to focus on putting the prototype together
quickly, without any other distractions.
To start with, you will define a simple User Test Flow, then elaborate on it, so that it eventually
becomes the Storyboard.
Md Jahedul Islam
During the User Test Flow, the Facilitator reminds the team of the Sprint Goal, Questions, and User
Journey focus.
1. Next, each team member comes up with their personal take on the 6 action steps a user would
go through in their user journey. Think about action steps as clicks, typing or movements that
your user would take to get to the next scene in your storyboard.
Take a block of post-it notes and write a step on each post-it note.
Take a picture of your six steps, copy and paste the picture in the space provided below.
Liliana
Sandra
3. Every team member gets one red sticky dot for to vote for their preferred flow. The Decider
(trainer and assessor) gets 2 dots. They can give two votes to one flow or one to the preferred
flow and one to a step they would like to incorporate into the preferred flow.
The Decider will select the winning flow, and this acts as the foundation for the Storyboard.
Example:
Duration: 20 minutes
5. Place the actions in the empty storyboard cells. At this point, the first part of the storyboard
session is complete, as the team can see what happens in each cell.
Note: one action may translate in more than one cell, hence consider having more than 6 empty
cells when starting the storyboarding.
B. Storyboarding ?????
Sandra Vargas
1. In collaboration with the team, look back to ALL the team's work so far to find anything
(drawings or parts of drawings, for example) that you can re-use.
The purpose of the storyboard is to leave no open questions regarding the prototype.
2. With the team, go back to the empty cells and fill them to create the storyboard.
3. Take a picture of the storyboard, copy and paste the picture in the space provided below:
Duration: 2 hours
A. Prototyping LILI
Nominate a Facilitator to make sure the goals are met and keep track of time throughout the day.
Luisa
1. Together with your team, decide what key pieces from the storyboard will be part of the
prototype. What do you need to test? What do you need to get answers?
2. Schedule time to plan out the prototyping. Agree on tasks and assign them to the team based
on individual skills (SKAs matrix).
3. Document the assigned tasks in the table provided below. Add additional rows if needed.
Detail the steps Design all the Detail all the Come up with Metaverse
to follow as a sing in model business some ideas for expert . Detail
student prototyping plan the avatars the metaverse
needs and the
connection with
the problem
Design the
prototyping
partnership
atmosphere
Remember what we mean by the prototype in design sprint: the thing that we build to show our
idea to potential users, get feedback, test and validate the idea. It's not a full version of the whole
solution but the key pieces that constitute the solution to the issue/problem that was identified at
the beginning of the design sprint.
4. Take a picture of the prototype, copy and paste the picture in the space provided below.
(50-100 words)
The idea of the project, in general, was developed successfully, the team was very participative
and the best ideas were taken as part of the actions developed. There was consensus in each
one of the activities and thus it was possible to consolidate a project in which it was possible to
plan the solution to the exposed problem. The development in general development according to
what was planned, however at the time of prototyping the team had problems due to a lack of
knowledge in the technological part, which led us to have to rethink our scope and request
consulting from experts on the subject. To improve the team to obtain greater knowledge in the
part of programming and technology.
Prepare a brief testing session to review the prototype with a group of stakeholders (played by
other classmates from different teams in simulated work conditions) and the Decider (trainer and
assessor).
This session is about a trial run using the prototype to guide people through the overall User
Journey.
Feedback here is inevitable, and from that, there will be changes, so it's important for the Core
Team to make a note of realistic fixes, changes or improvements before the user testing in week 7.
ALL team members must engage with the stakeholders. The trainer and assessor will observe the
review session and provide feedback on the marking sheet.
1. In collaboration with the team, develop 12-15 questions (a mix of closed and open-ended
questions) to review the prototype.
Suggested resources:
Please note that under 'Answer' you can add a rating scale (example: very satisfied, satisfied…)
Template 6 –Feedback Form - Prototype review DIEGO Ya esta parcial/ listo Pd Lili
2. Distribute the feedback forms and collect the feedback (min. 3 feedback forms from different
people must be collected).
https://docs.google.com/forms/d/e/
1FAIpQLSfDcyYublgkkGTWpr3J5FMj7JJ8WHhJC6d9az39pDtFRZOLXg/viewform?usp=sf_link
3. Provide evidence of the feedback collected – for example, the summary of results or scanned
copies of the feedback form.
It is crucial to have a broader spectrum of respondents to obtain a better picture of the usability
of the prototype. It should include other survey of expectation prior of knowing the product and
other after so the team can crosscheck the results and have a better insight.
5. Finalise the prototype and prepare to test the prototype (Task 3.2).
3.2 Testing
Preparation:
● Ensure you have two blocks of post-it notes of different colours to note positive and
negative feedback.
● Organise, with the support of the trainer and assessor, four-five (4-5) classmates to play the
role of users.
● In collaboration with the team, set up the user testing and interviews.
● Nominate a Facilitator to ensure that the testing process is completed successfully and
within time limits.
Sandra Vargas
Confirm the testing Firstly we highlight information showing why it is important and
setting and how you relevant, and the impact that this could have, thus capturing
will communicate with attention. We encouraged people for feedback and included
the users according to them. Finally, we introduce the final product, and a completed
policy and procedures. handbook is delivered. We provided the training required and
listen carefully for needed improvements.
Decide the tone,
structure, style of Open to listen and generate the necessary changes.
communication and
presentation adequate
to the target audience
Determine the user During the testing, we kept the steps below:
interview process when Verification, Validate if the user can easily understand what they
testing the prototype are looking at and what function it performs. Navigation, Test if
and develop a step by the users can easily navigate their way through and find what
step guide. they are looking for. Finally determine if the prototype achieves
the purpose and fulfils the required function.
Formulate 25 key How was the experience?
questions to ask the How do you rate your overall experience?
testers (use the Was the navigation easy?
'interview framework' What would change?
as a guide). What would improve it?
Meeting Agenda
Meeting Title Brief presentation meeting preparation meeting
Date and Time 3-05-2022
Location Zoom meeting
Attendees Luisa, Sandra, DIego, Islam, Liliana
Content
Items for discussion Summary Duration
Testing – resources 5 minutes for all resources to be in place 5 min
Testing – process It begins, announcing the process that will 5 min
take place during the test
Testing – interview questions The previously designed questions are 15 min
exposed
Testing – framework The test itself is given way, and space for 45 min
people to have the time to use the new tool
Testing – feedback collection This time is to be used carefully, with open 15 min
communication and taking note of everything
that the people taking the test can contribute.
Action items To conclude, the actions to be taken 10 min
according to the findings during the test will
be reviewed.
The testing:
● Allow about 30-45 minutes for the test. Each team member will conduct the test with one user
(so, if there are 5 students in the team, organise 5 users; if there are 4 students, organise 4
users).
● We will call the user, 'tester'.
● Each tester will work with one team member, the 'interviewer'. They will be given the prototype
and start the test. You might want to invite the expert (client) to view the testing process.
● The interviewer will note the feedback received during the testing process on the ‘positive’ and
‘negative’ post-it notes. It is recommended to use post-it notes for ‘other’ as well, so that all
feedback is captured, for example observations.
● Follow the framework below:
A. The Friendly In a natural friendly manner, the interviewer tries to make the testers
Welcome feel welcome and comfortable by creating a genuine interaction.
B. Context Questions In this part, the interviewer will naturally transition the conversation
to questions about the tester's day to day life and how the product
displayed through the prototype might be relevant.
The idea here is to get a sense of the tester's general behaviour, role
in the process, and needs.
C. Reveal the The interviewer introduces the prototype to the tester and quickly
Prototype explains that it's a dummy version and not the final product.
They explain what the prototype is meant to do and that some of the
details might not be accurate.
D. Tasks and Once the testers are clear on the objective of the exercise, the
Scenarios interviewer will start going through scenarios and pre-prepared
interview questions.
Once all of the scenarios and questions are done, the interviewer will
ask testers to summarise their overall thoughts and experiences by
asking questions such as "What do you think of the new proposed
E. Debrief In this last part, the interviewer ends the interview by asking the test
users about their favourite products.
These examples can give the Core Team a reference point around
what other products appeal to the testers.
Finally, the interviewer asks "If you could add anything you wanted
to this Prototype, what would you love it to include? "
(50-100 words)
The most challenging was to attract the attention of the public and explain the reasons why
the project was created in such a way, the role played by each of the steps, the clicks and the
avatars. We found that compared to the other groups, our prototype was a bit plain and not
very visually appealing. As a team we were assertive in the selection of the main characters,
and our idea is clear and punctual with the needs of the client. We believe that we asked the
right questions and that resulted in the feedback received, which gives us the opportunity to
improve our prototype.
5. All interviewers will place their post-it notes (negative and positive feedback) on the wall/board
against the items for feedback, including an 'other' item.
Take a picture of the wall/board with the feedback, copy and paste it in the space provided
below.
Provide a list of the key points of the feedback received in the space provided below:
7. Create a plan for improvements based on the feedback received during testing. Develop a list of
which activities the design team will perform. Consider what needs to be removed, what to
proceed with, and what needs iteration or refinement.
Include this action plan in the email to the CEO (see task below).
Write an email to the CEO Taylor Herbert to inform them of what changes/refinements, based
on the feedback received, will be made to the prototype before the final presentation.
Attach the meeting minutes you wrote about the testing preparation meeting, to document the
prep work planned and executed by the team.
The text of the email should be in grammatically correct English, written in an appropriate
(polite, business-like) style.
(50-100 words)
Kind Regards,
<Your Name>
Project Manager
InnoStar Business Incubator Centre (IBI)
123 Road
Example City 0000 Australia
Consider:
● 8-12 Slides
● Q& A: 15 minutes
You will present to an audience comprised of your classmates, the trainer and assessor, as well as
other stakeholders such as the expert (client).
They will ask you questions about any of the topics listed for the presentation. Ensure that you are
ready to engage with the audience and answer questions.
The trainer and assessor will evaluate your performance during the presentation.
If you are absent from class, it is your responsibility to make alternative arrangements with the
trainer and assessor to present. You can reschedule only once.
Structure of the
presentation. ● What is Design Sprint?
● Your Design Sprint challenge and goals
What is Design X
Sprint
The final X
prototype
(refined following
the testing)
X
Extra topic
● Present
The social media post can be as simple as content + picture. However, it should showcase the
work of the team.
LILI
(50-100 words)
The presentation was engaging for the concept, people like it the idea of having characters
and avatars easy to customize. In general, the project was validated as a good solution for
the client's problem. However, several points such as the design of each of the characters
and the technology used for the prototype could be much more advanced. The public was
engaged with the diversity of the characters because this idea was not exposed by the other
groups in class and that could attract a lot of attention to the general public.
Luisa Silva
Factors Qualitative feedback
(30-50 words/factor)
Commitment, reliability and punctuality. Luisa is a committed person
Active participation in group work. Always
Contribution to planning, organisation and 100%
strategising of group work.
Leadership, communication, conflict She maintained the leadership in the group,
resolution and feedback. always aware of all aspects of the project and
connecting everything towards the best
result.
Decision-making, problem-solving, issue Luisa is a person help the group to problem
resolution. solving and quick issue resolution.
Liliana Posada
Factors Qualitative feedback
(30-50 words/factor)
Commitment, reliability and punctuality. Liliana is always present in group work and is
committed to meeting the objectives.
Active participation in group work. Always
Contribution to planning, organisation and She truly avoids procrastination and actually
strategising of group work. executes the tasks by always starting and
directing the first form to the derivables.
Leadership, communication, conflict She is the person who always gave a solution
resolution and feedback. to any communication conflict that could be
evidenced.
Decision-making, problem-solving, issue Liliana managed the group very well, giving
resolution. ideas that put the group in mutual
agreement.
Sandra Vargas
Factors Qualitative feedback
(30-50 words/factor)
Commitment, reliability and punctuality. Committed person with the project and
Md Jahedul Islam
Factors Qualitative feedback
(30-50 words/factor)
Commitment, reliability and punctuality. Commitmetment OK
Active participation in group work. Ok
Contribution to planning, organisation and Contribution Ok
strategising of group work.
Leadership, communication, conflict Thanks to his deep knowledge of IT and
resolution and feedback. virtuality, this gives him ample space to have
leadership on these issues.
Decision-making, problem-solving, issue Good Decision making and problem solving.
resolution.
2. Self-evaluation
Diego Perez
Factors Qualitative feedback
(30-50 words/factor)
Commitment, reliability and punctuality. Absolutely great commitment.
Active participation in group work. His participation is very important, his
contribution of ideas is exceptional, he has a
good command of the subject and creativity.
Contribution to planning, organisation and Good strategies to execute the project, and
strategising of group work. achieve the objectives of the proposed virtual
world.
Leadership, communication, conflict Being a leader is his nature, he has the
resolution and feedback. greatest communication skills.
Decision-making, problem-solving, issue He was elemental in the group for decision
resolution. making thanks to the fact that he has a
3. Evidence
WhatsApp group
Tracking progress