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learners' basic skills, produce more competent citizens, and prepare graduates for lifelong learning
and employment. "K" stands for Kindergarten and "12" refers to the succeeding 12 years of basic
education (6 years of elementary education, 4 years of junior high school, and 2 years of senior high
school). -At present, the Philippines is the last country in Asia and one of only three countries in the
world with a 10-year pre-university program.
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SLIDE 5: DEFINITION OF ID Instructional design is the systematic development of instructional
specifications using learning and instructional theory to ensure the quality of instruction. It is the
entire process of analysis of learning needs and goals and the development of a delivery system to
meet those needs. It includes development of instructional materials and activities and tryout and
evaluation of all instruction and learner activities.
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Pre-instructional skills... • What content should be taught? • What are the desired learner outcomes?
• What teaching material will be needed? • What is the best way to introduce the subject? • What is
the best instructional strategy for the intended learning?
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ADDIE Model... A systematic instructional design model composed of the following: • Analysis •
Design • Development • Implementation • Evaluation
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Instructional design is the process of creating effective learning experiences. It's like being an
architect for education. Just like an architect plans and designs buildings, an instructional designer
plans and designs learning activities. Here's a simpler breakdown:
1. *Analyze:* First, you figure out what needs to be learned and who your learners are. It's like
understanding what materials you need to build a house and who will live in it.
2. *Design:* Next, you plan how you'll teach. You choose the best methods, materials, and activities
to help learners understand the content. It's like drawing up blueprints for a house, deciding on the
layout, materials, and colors.
3. *Develop:* Then, you create the actual learning materials, whether it's presentations, worksheets,
videos, or online courses. It's like building the house based on the blueprints.
4. *Implement:* You put your plan into action, delivering the lessons to your learners. It's like
opening the doors to the finished house and letting people move in.
5. *Evaluate:* Finally, you assess how well your instruction worked. You see if learners met the
objectives and if there are any improvements needed. It's like checking if the house is sturdy and
comfortable to live in, and if any adjustments are necessary. So, instructional design is all about
carefully planning and creating learning experiences that help people learn effectively and achieve
their goals.
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Teaching skills & Behavior: Tell, Show, Do, Review... A simple method that works: • Tell: Provide
the information • Show: Demonstrate how to do it • Do: Observe them do it • Review: Provide
feedback. Ask them do it again, using feedback. Cycle between DO and REVIEW until they master
it.
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Instructional delivery • Audio • Visual • Tactile • Kinesthetic
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OBJECTIVES OF Educational INSTRUCTIONAL SYSTEM
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Educational Objectives • Cognitive - Knowledge, comprehension, application, analysis, synthesis,
evaluation • Affective - Interests, attitudes, values, etc. • Psychomotor - Movement, physical,
kinesthetic, etc.
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What is instructional objective? • An instructional objective is a collection of words and/or pictures
diagrams intended to let others know what you intended for your students to achieve. (Robert F.
Mager)
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Edited
The main objective of instructional system is to help the students in learning and teaching in a better
way. • Internet, computer, multimedia and other things that help student in learning is called ITRT.
Learners set their goals and get help from ITRT. Instructional Technology Resource Teacher
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Instructional technology creates a lazy attitude in the learner to adopt L2.
• It provides the learner readymade material which gets him or her away of natural method of
learning.
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The educational model conceptualizes child development as a process that results from children
learning the skills and behaviors that characterize higher levels of developmental functioning. From:
International Review of Research in Developmental Disabilities, 2011.
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Educational models are the foundation from which all learning takes place. While educational
models vary from country to country , there’s one thing they all have in common. The commonality
is they dictate how teachers teach and students learn. An educational model encompasses all the
different educational theories that are accepted as meaningful and the approved teaching methods
being used within the classroom. Educational models are designed as a guide to determine how
schools operate, the curriculum they focus on, and pedagogy in general
Collaborative projects
With collaborative projects, students get the chance to work with one another toward a common
goal. These exercises are valuable in their capability to teach students about the values of
cooperation and working with others who might be different from themselves. Pairing students with
different skill sets can be a great way that while not everyone shares the same talents, everyone can
contribute to the project meaningfully in their own way.
Collaboration encourages students to engage in productive dialogue and it can provide an
opportunity to foster debate. Deciding between different approaches to satisfy project requirements
can help develop students’ executive decision-making capabilities and their ability to listen to others’
opinions and suggestions.
Well-structured collaborative projects, according a National Survey on Student Engagement, help
students learn the following:
Break complex tasks into parts and steps
Plan and manage time
Refine understanding through discussion and explanation
Give and receive feedback on performance
Challenge assumptions
Develop stronger communication skills
Experiential learning
Giving students the chance to apply the classroom lessons to a practical application can be an
exciting and rewarding experience. By showing them the direct benefits of their new knowledge, the
teacher is helping to cement the notion that students’ studies are tangibly productive and worthy of
their time and effort. Activities like field trips in the local area are a great example of how
experiential learning can be incorporated in your lesson plans for the year.
Additionally, having participative activities within the classroom and direct instruction as the
homework (otherwise known as the flipped classroom) is an excellent way to engage students with
the material.
Direct instruction
While most of us think of direct instruction when we think of the traditional classroom structure, its
effectiveness has not diminished over time. Done properly, direct instruction helps students know the
why behind the activities they’re doing.
When introducing a new lesson, it’s important to emphasize the broader concepts as a whole to
ensure comprehension, rather than individual facts, as these can distract from the overall message.
Direct instruction also helps to establish order in the classroom and minimize distractions and
disruptions.
While these four methods of instruction are by no means the only ways to teach a class, engaging
your students with a rotation of these strategies can help keep the classroom a lively and dynamic
environment for learning.
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Learning objectives are created to provide a measurable outcome that learners can anticipate
achieving or learning from the course. For example, a learning objective might be to master a
specific technique related to a job position or improve a certain skill set.
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Learning objectives are important for several reasons, including that they can:
Inform learners what they can anticipate learning and/or mastering throughout the course or
class
Enable trainers or teachers to clearly understand what they should focus on during a class or
course
Give learners a measurable outcome to gauge their success
Provide an assessment process that’s easy and clear
Allow learners to determine if the particular course or class is right for them based on its
learning objectives
How do I write cognitive, affective and psychomotor learning objectives?
Answer
What is a learning objective?
A learning objective states what a student will learn by the end of a lesson or module. It should
include a measurable verb from the designated domain cognitive, affective, or psychomotor) and
focus on the student.
What should I keep in mind when writing a learning objective?
A learning objective is not a list of what will be covered during a lesson. If the lesson is one to two
hours, you will want to write at least three learning objectives. Three or more hours should have at
least three to five objectives.
References
Kretchmar, J. (2019). Affective domain. Salem Press Encyclopedia.
Indiana University Bloomington. (n.d.). Learning taxonomy: Krathwohl's affective domain.
https://global.indiana.edu/documents/Learning-Taxonomy-Affective.pdf
National Association of School Psychologists. (2016). Tips for writing effective learning
objectives. Communique, 44(7), 23.
University of Washington. (n.d.). Cognitive, affective, and psychomotor domains grading.
http://courses.washington.edu/pharm439/Bloomstax.htm
topic.
compare, judge...etc.
Ex 2: Economic Systems, have students create an art piece based on boom and bust economic cycle.
* Have students construct a timeline or cause and effect chart that connects each event or fact to
another.
Ex 1: First Nations let them do a timeline of before, during and after European colonization.
Ex 2: New France (Quebec) they can make a timeline that connects past events with current issues.
Ex 1: Urban and Rural Communities, have students categorize things into these two categories.
Ex 1: First Nations and European Explores have students summarize some of the conflicts that have
arisen between them.
Ex 2: Traditions and Celebrations have them summarize what we do at Eid time and why
we celebrate it.
summarize, explain...etc.
and facts.
them.