D&D - Orpheus Nightingale (LVL 5 Bard)
D&D - Orpheus Nightingale (LVL 5 Bard)
D&D - Orpheus Nightingale (LVL 5 Bard)
INSPIRATION
STRENGTH
13 Nobody stays angry at me or
8 ARMOR
+2 30 around me for long, since I can
+3 PROFICIENCY BONUS CLASS INITIATIVE SPEED defuse any amount of tension.
-1 PERSONALITY TRAITS
+2 Wisdom
My instrument is my most treasured
● +7 Charisma possession, and it reminds me of someone I
CONSTITUTION love.
SAVING THROWS
TEMPORARY HIT POINTS BONDS
12 5d8
● +5 Acrobatics (Dex) Total SUCCESSES I have trouble keeping my true feelings
+1 +1 Animal Handling (Wis) hidden. My sharp tongue lands me in
FAILURES
trouble.
● +4 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +0 Athletics (Str)
13 ●
●
+9
+4
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
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34 1,86 m 92 kg
AGE HEIGHT WEIGHT
Orpheus Nightingale
Red Purple Dark Purple
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
Darkvision
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet o f you as if it w ere bright light, and in darkness
as if it w ere dim light. You can’t discern color in darkness, only shades of gray.
Hellish Resistance
You have resistance to fire damage.
Infernal Legacy
You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the hellish rebuke spell once per day as a 2nd-level spell. Once you reach 5th level, you can also
cast the darkness spell once per day. Charisma is your spellcasting ability for these spells.
Song of Rest
Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your
performance regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points. The extra hit points increase when you reach certain levels
in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.
Expertise
At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either o f the chosen proficiencies. At 10th level,
you can choose another two skill proficiencies to gain this benefit.
Cutting Words
Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence o f others. When a creature that you can see within 60
feet o f you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one o f your uses o f Bardic Inspiration, rolling a Bardic Inspiration die
and subtracting the number rolled from the creature’s roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the
attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can’t hear you or if it’s immune to being charmed.
Font of Inspiration
Beginning when you reach 5th level, you regain all of your expended uses o f Bardic Inspiration when you finish a short or long rest.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
School of Lore
Charisma 15 +7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 2 6
Vicious Mockery Dispel Magic
Light
Mage Hand
Thaumaturgy
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
Dissonant Whispers
Feather Fall
4
Healing Word
Thunderwave
SPELLS KNOWN
Detect Magic
2 3
Invisibility
Hold Person
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.