Warlock

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Warlock – Gem Dragonborn (UA) - lvl 1

HP 10
Armor: Light armor, Medium armor, Shields
Weapons: Simple weapons, Martial Weapons
Saving Throws: Wisdom, Charisma
Skills: Intimidation, Deception
Equipment: Leather armor, 2 daggers, Dungeoneer’s pack, Arcane focus (if DM doesn’t
let me have Longsword and Shield at start then I’ll have 2 Handaxes)
Speed: 30ft
Type: Humanoid
Size: Medium
Age: 22
Languages: Common, plus another one
Dragon Type: Gem - Amethyst - Force
Breath Weapon. When you take the Attack action, you can replace one of
your attacks with an exhalation of a magical energy in a 15-foot cone.
Each creature in the area must make a Dexterity saving throw against a
DC equal to 8 + your Constitution modifier + your proficiency bonus (12).
A creature takes 2d8 damage of the type associated with your Gem
Ancestry on a failed save, and half as much damage on a successful one.
This damage increases by 1d8 when you reach 5th level (3d8), 11th level
(4d8), and 17th level (5d8). You can use this trait a number of times equal
to your proficiency bonus, and you regain all expended uses when you
finish a long rest.
Draconic Resistance. You have resistance to the damage type
associated with your Gem Ancestry.

Psionic Mind. You can telepathically speak to any creature you can see
within 30 feet of you. You don’t need to share a language with the
creature, but the creature must be able to understand at least one
language. Your communication doesn’t give the creature the ability to
respond to you telepathically.

Gem Flight. Starting at 3rd level, you can use your bonus action to
temporarily summon an array of spectral gems that match your Gem
Ancestry in the shape of wings that last for 1 minute. For the duration,
you gain a flying speed equal to your walking speed and can hover. Once
you use this trait, you can’t do so again until you finish a long rest.

The Hexblade

Pact Magic
Your arcane research and the magic bestowed on you by your patron
have given you facility with spells.

Cantrips
You know two cantrips of your choice from the warlock spell list. You
learn additional warlock cantrips of your choice at higher levels, as
shown in the Cantrips Known column of the Warlock table.

Spell Slots
All your spell slots are the same level. To cast one of your warlock spells
of 1st level or higher, you must expend a spell slot. You regain all
expended spell slots when you finish a short or long rest.

Spells Known of 1st Level and Higher


At 1st level, you know two 1st-level spells of your choice from
the warlock spell list.

Additionally, when you gain a level in this class, you can choose one of
the warlock spells you know and replace it with another spell from the
warlock spell list, which also must be of a level for which you have spell
slots.

Spellcasting Ability
Charisma is your spellcasting ability for your warlock spells.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier (14)

Spell attack modifier = your proficiency bonus + your Charisma modifier


(+6)
Spellcasting Focus
You can use an arcane focus as a spellcasting focus for your warlock
spells.

Eldritch Invocations
In your study of occult lore, you have unearthed Eldritch Invocations,
fragments of forbidden knowledge that imbue you with an abiding
magical ability.

At 2nd level, you gain two eldritch invocations of your choice. When you
gain certain warlock levels, you gain additional invocations of your
choice, as shown in the Invocations Known column of the Warlock table.
A level prerequisite refers to your level in this class.

Additionally, when you gain a level in this class, you can choose one of
the invocations you know and replace it with another invocation that you
could learn at that level.

Eldritch Smite
Source: Xanathar's Guide to Everything
Prerequisite: 5th level, Pact of the Blade feature
Once per turn when you hit a creature with your pact weapon, you can
expend a warlock spell slot to deal an extra 1d8 force damage to the
target, plus another 1d8 per level of the spell slot, and you can knock the
target prone if it is Huge or smaller.

Improved Pact Weapon


Source: Xanathar's Guide to Everything
Prerequisite: Pact of the Blade feature
You can use any weapon you summon with your Pact of the Blade feature
as a spellcasting focus for your warlock spells.

In addition, the weapon gains a +1 bonus to its attack and damage rolls,
unless it is a magic weapon that already has a bonus to those rolls.

Finally, the weapon you conjure can be a shortbow, longbow, light


crossbow, or heavy crossbow.

Lifedrinker
Source: Player's Handbook
Prerequisite: 12th level, Pact of the Blade feature
When you hit a creature with your pact weapon, the creature takes extra
necrotic damage equal to your Charisma modifier (minimum 1).

Maddening Hex
Source: Xanathar's Guide to Everything
Prerequisite: 5th level, hex spell or a warlock feature that curses
As a bonus action, you cause a psychic disturbance around the target
cursed by your hex spell or by a warlock feature of yours, such as
Hexblade's Curse and Sign of Ill Omen. When you do so, you deal psychic
damage to the cursed target and each creature of your choice within 5
feet of it. The psychic damage equals your Charisma modifier (minimum
of 1 damage). To use this invocation, you must be able to see the cursed
target, and it must be within 30 feet of you.

Relentless Hex
Source: Xanathar's Guide to Everything
Prerequisite: 7th level, hex spell or a warlock feature that curses
Your curse creates a temporary bond between you and your target. As a
bonus action, you can magically teleport up to 30 feet to an unoccupied
space you can see within 5 feet of the target cursed by your hex spell or
by a warlock feature of yours, such as Hexblade's Curse and Sign of Ill
Omen. To teleport in this way, you must be able to see the cursed target.

Thirsting Blade
Source: Player's Handbook
Prerequisite: 5th level, Pact of the Blade feature
You can attack with your pact weapon twice, instead of once, whenever
you take the Attack action on your turn.

Burning Hex
Source: Unearthed Arcana 29 - Warlock & Wizard
Prerequisite: The Hexblade patron
As a bonus action, you cause a target cursed by your Hexblade's Curse to
take fire damage equal to your Charisma modifier (minimum of 1).

Chilling Hex
Source: Unearthed Arcana 29 - Warlock & Wizard
Prerequisite: The Hexblade patron
As a bonus action, you cause frost to swirl around a target cursed by
your Hexblade's Curse, dealing cold damage to each of your enemies
within 5 feet of the target. The cold damage equals your Charisma
modifier (minimum of 1).

Curse Bringer
Source: Unearthed Arcana 29 - Warlock & Wizard
Prerequisite: The Hexblade patron, Pact of the Blade feature
You can create a greatsword forged from silver, with black runes etched
into its blade, using your Pact of the Blade feature. If you reduce a target
cursed by your Hexblade's Curse to 0 hit points with this sword, you can
immediately change the target of the curse to a different creature. This
change doesn't extend the curse's duration.

When you hit a creature with this weapon, you can expend a spell slot to
deal an additional 2d8 slashing damage to the target per spell level, and
you can reduce the creature's speed to 0 feet until the end of your next
turn.

Eldritch Armor
Source: Unearthed Arcana 62 - Class Feature Variants
Prerequisite: Pact of the Blade feature
As an action, you can touch a suit of armor that isn't being worn or
carried by anyone and instantly don it, provided you aren't wearing armor
already. You are proficient with this suit of armor until it's removed.

Superior Pact Weapon


Source: Unearthed Arcana 29 - Warlock & Wizard
Prerequisite: 9th level, Pact of the Blade feature
You can use any weapon you summon with your Pact of the Blade feature
as a spellcasting focus for your warlock spells.

In addition, the weapon counts as a magic weapon with a +2 bonus to its


attack and damage rolls, unless it is already a magic weapon that you
transformed into your pact weapon.

Ultimate Pact Weapon


Source: Unearthed Arcana 29 - Warlock & Wizard
Prerequisite: 15th level, Pact of the Blade feature
You can use any weapon you summon with your Pact of the Blade feature
as a spellcasting focus for your warlock spells.

In addition, the weapon counts as a magic weapon with a +3 bonus to its


attack and damage rolls, unless it is already a magic weapon that you
transformed into your pact weapon.
Pact Boon
At 3rd level, your otherworldly patron bestows a gift upon you for your
loyal service. You gain one of the following features of your choice.

 Pact of the Blade


o You can use your action to create a pact weapon in your
empty hand. You can choose the form that this melee
weapon takes each time you create it. You are proficient with
it while you wield it. This weapon counts as magical for the
purpose of overcoming resistance and immunity to
nonmagical attacks and damage.
o Your pact weapon disappears if it is more than 5 feet away
from you for 1 minute or more. It also disappears if you use
this feature again, if you dismiss the weapon (no action
required), or if you die.
o You can transform one magic weapon into your pact weapon
by performing a special ritual while you hold the weapon. You
perform the ritual over the course of 1 hour, which can be
done during a short rest.

o You can then dismiss the weapon, shunting it into an


extradimensional space, and it appears whenever you create
your pact weapon thereafter. You can't affect an artifact or a
sentient weapon in this way. The weapon ceases being your
pact weapon if you die, if you perform the 1-hour ritual on a
different weapon, or if you use a 1-hour ritual to break your
bond to it. The weapon appears at your feet if it is in the
extradimensional space when the bond breaks.

Already have intention of getting feat “Gift of the Gem Dragon” at lvl4.

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